forked from Mirrorlandia_minetest/minetest
ed04e8e9e4
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
1538 lines
43 KiB
C++
1538 lines
43 KiB
C++
/*
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Minetest
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Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "server.h"
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#include "log.h"
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#include "base64.h"
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#include "content_abm.h"
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#include "content_sao.h"
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#include "emerge.h"
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#include "main.h"
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#include "nodedef.h"
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#include "player.h"
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#include "rollback_interface.h"
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#include "scripting_game.h"
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#include "settings.h"
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#include "tool.h"
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#include "version.h"
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#include "network/networkprotocol.h"
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#include "network/serveropcodes.h"
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#include "util/pointedthing.h"
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#include "util/serialize.h"
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void Server::handleCommand_Deprecated(NetworkPacket* pkt)
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{
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infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
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<< " not supported anymore" << std::endl;
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}
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void Server::handleCommand_Init(NetworkPacket* pkt)
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{
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// [0] u8 SER_FMT_VER_HIGHEST_READ
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// [1] u8[20] player_name
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// [21] u8[28] password <--- can be sent without this, from old versions
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if (pkt->getSize() < 1+PLAYERNAME_SIZE)
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return;
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RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
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std::string addr_s;
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try {
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Address address = getPeerAddress(pkt->getPeerId());
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addr_s = address.serializeString();
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}
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catch (con::PeerNotFoundException &e) {
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/*
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* no peer for this packet found
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* most common reason is peer timeout, e.g. peer didn't
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* respond for some time, your server was overloaded or
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* things like that.
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*/
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infostream << "Server::ProcessData(): Cancelling: peer "
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<< pkt->getPeerId() << " not found" << std::endl;
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return;
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}
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// If net_proto_version is set, this client has already been handled
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if (client->getState() > CS_Created) {
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verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
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<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
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return;
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}
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verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
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<< pkt->getPeerId() << ")" << std::endl;
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// Do not allow multiple players in simple singleplayer mode.
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// This isn't a perfect way to do it, but will suffice for now
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if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
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infostream << "Server: Not allowing another client (" << addr_s
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<< ") to connect in simple singleplayer mode" << std::endl;
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DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode.");
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return;
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}
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// First byte after command is maximum supported
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// serialization version
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u8 client_max;
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*pkt >> client_max;
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u8 our_max = SER_FMT_VER_HIGHEST_READ;
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// Use the highest version supported by both
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int deployed = std::min(client_max, our_max);
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// If it's lower than the lowest supported, give up.
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if (deployed < SER_FMT_VER_LOWEST)
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deployed = SER_FMT_VER_INVALID;
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if (deployed == SER_FMT_VER_INVALID) {
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actionstream << "Server: A mismatched client tried to connect from "
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<< addr_s << std::endl;
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infostream<<"Server: Cannot negotiate serialization version with "
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<< addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), std::wstring(
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L"Your client's version is not supported.\n"
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L"Server version is ")
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+ narrow_to_wide(minetest_version_simple) + L"."
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);
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return;
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}
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client->setPendingSerializationVersion(deployed);
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/*
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Read and check network protocol version
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*/
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u16 min_net_proto_version = 0;
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if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
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min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
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// Use same version as minimum and maximum if maximum version field
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// doesn't exist (backwards compatibility)
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u16 max_net_proto_version = min_net_proto_version;
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if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
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max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
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// Start with client's maximum version
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u16 net_proto_version = max_net_proto_version;
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// Figure out a working version if it is possible at all
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if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
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min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
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// If maximum is larger than our maximum, go with our maximum
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if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
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net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
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// Else go with client's maximum
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else
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net_proto_version = max_net_proto_version;
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}
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verbosestream << "Server: " << addr_s << ": Protocol version: min: "
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<< min_net_proto_version << ", max: " << max_net_proto_version
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<< ", chosen: " << net_proto_version << std::endl;
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client->net_proto_version = net_proto_version;
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if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
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net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
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actionstream << "Server: A mismatched client tried to connect from "
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<< addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), std::wstring(
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L"Your client's version is not supported.\n"
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L"Server version is ")
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+ narrow_to_wide(minetest_version_simple) + L",\n"
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+ L"server's PROTOCOL_VERSION is "
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+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
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+ L"..."
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+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
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+ L", client's PROTOCOL_VERSION is "
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+ narrow_to_wide(itos(min_net_proto_version))
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+ L"..."
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+ narrow_to_wide(itos(max_net_proto_version))
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);
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return;
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}
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if (g_settings->getBool("strict_protocol_version_checking")) {
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if (net_proto_version != LATEST_PROTOCOL_VERSION) {
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actionstream << "Server: A mismatched (strict) client tried to "
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<< "connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), std::wstring(
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L"Your client's version is not supported.\n"
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L"Server version is ")
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+ narrow_to_wide(minetest_version_simple) + L",\n"
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+ L"server's PROTOCOL_VERSION (strict) is "
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+ narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
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+ L", client's PROTOCOL_VERSION is "
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+ narrow_to_wide(itos(min_net_proto_version))
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+ L"..."
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+ narrow_to_wide(itos(max_net_proto_version))
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);
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return;
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}
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}
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/*
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Set up player
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*/
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char playername[PLAYERNAME_SIZE];
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unsigned int playername_length = 0;
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for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
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playername[playername_length] = pkt->getChar(1+playername_length);
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if (pkt->getChar(1+playername_length) == 0)
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break;
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}
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if (playername_length == PLAYERNAME_SIZE) {
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actionstream << "Server: Player with name exceeding max length "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), L"Name too long");
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return;
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}
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if (playername[0]=='\0') {
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actionstream << "Server: Player with an empty name "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), L"Empty name");
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return;
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}
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if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
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actionstream << "Server: Player with an invalid name "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters");
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return;
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}
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if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
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actionstream << "Server: Player with the name \"singleplayer\" "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), L"Name is not allowed");
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return;
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}
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{
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std::string reason;
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if (m_script->on_prejoinplayer(playername, addr_s, reason)) {
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actionstream << "Server: Player with the name \"" << playername << "\" "
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<< "tried to connect from " << addr_s << " "
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<< "but it was disallowed for the following reason: "
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<< reason << std::endl;
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DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str()));
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return;
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}
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}
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infostream<<"Server: New connection: \""<<playername<<"\" from "
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<<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
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// Get password
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char given_password[PASSWORD_SIZE];
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if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
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// old version - assume blank password
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given_password[0] = 0;
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}
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else {
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for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
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given_password[i] = pkt->getChar(21 + i);
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}
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given_password[PASSWORD_SIZE - 1] = 0;
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}
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if (!base64_is_valid(given_password)) {
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actionstream << "Server: " << playername
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<< " supplied invalid password hash" << std::endl;
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DenyAccess(pkt->getPeerId(), L"Invalid password hash");
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return;
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}
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
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!checkPriv(playername, "server") &&
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!checkPriv(playername, "ban") &&
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!checkPriv(playername, "privs") &&
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!checkPriv(playername, "password") &&
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playername != g_settings->get("name")) {
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actionstream << "Server: " << playername << " tried to join, but there"
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<< " are already max_users="
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<< g_settings->getU16("max_users") << " players." << std::endl;
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DenyAccess(pkt->getPeerId(), L"Too many users.");
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return;
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}
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std::string checkpwd; // Password hash to check against
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bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
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// If no authentication info exists for user, create it
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if (!has_auth) {
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if (!isSingleplayer() &&
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g_settings->getBool("disallow_empty_password") &&
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std::string(given_password) == "") {
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actionstream << "Server: " << playername
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<< " supplied empty password" << std::endl;
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DenyAccess(pkt->getPeerId(), L"Empty passwords are "
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L"disallowed. Set a password and try again.");
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return;
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}
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std::wstring raw_default_password =
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narrow_to_wide(g_settings->get("default_password"));
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std::string initial_password =
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translatePassword(playername, raw_default_password);
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// If default_password is empty, allow any initial password
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if (raw_default_password.length() == 0)
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initial_password = given_password;
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m_script->createAuth(playername, initial_password);
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}
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has_auth = m_script->getAuth(playername, &checkpwd, NULL);
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if (!has_auth) {
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actionstream << "Server: " << playername << " cannot be authenticated"
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<< " (auth handler does not work?)" << std::endl;
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DenyAccess(pkt->getPeerId(), L"Not allowed to login");
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return;
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}
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if (given_password != checkpwd) {
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actionstream << "Server: " << playername << " supplied wrong password"
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<< std::endl;
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DenyAccess(pkt->getPeerId(), L"Wrong password");
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return;
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}
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RemotePlayer *player =
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static_cast<RemotePlayer*>(m_env->getPlayer(playername));
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if (player && player->peer_id != 0) {
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errorstream << "Server: " << playername << ": Failed to emerge player"
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<< " (player allocated to an another client)" << std::endl;
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DenyAccess(pkt->getPeerId(), L"Another client is connected with this "
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L"name. If your client closed unexpectedly, try again in "
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L"a minute.");
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}
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m_clients.setPlayerName(pkt->getPeerId(), playername);
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/*
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Answer with a TOCLIENT_INIT
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*/
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NetworkPacket* resp_pkt = new NetworkPacket(TOCLIENT_INIT, 1 + 6 + 8 + 4,
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pkt->getPeerId());
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*resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
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<< (u64) m_env->getServerMap().getSeed()
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<< g_settings->getFloat("dedicated_server_step");
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Send(resp_pkt);
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m_clients.event(pkt->getPeerId(), CSE_Init);
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}
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void Server::handleCommand_Init2(NetworkPacket* pkt)
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{
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verbosestream << "Server: Got TOSERVER_INIT2 from "
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<< pkt->getPeerId() << std::endl;
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m_clients.event(pkt->getPeerId(), CSE_GotInit2);
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u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
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///// begin compatibility code
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PlayerSAO* playersao = NULL;
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if (protocol_version <= 22) {
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playersao = StageTwoClientInit(pkt->getPeerId());
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if (playersao == NULL) {
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errorstream
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<< "TOSERVER_INIT2 stage 2 client init failed for peer "
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<< pkt->getPeerId() << std::endl;
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return;
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}
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}
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///// end compatibility code
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/*
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Send some initialization data
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*/
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infostream << "Server: Sending content to "
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<< getPlayerName(pkt->getPeerId()) << std::endl;
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// Send player movement settings
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SendMovement(pkt->getPeerId());
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// Send item definitions
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SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
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// Send node definitions
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SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
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m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
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// Send media announcement
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sendMediaAnnouncement(pkt->getPeerId());
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// Send detached inventories
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sendDetachedInventories(pkt->getPeerId());
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// Send time of day
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u16 time = m_env->getTimeOfDay();
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float time_speed = g_settings->getFloat("time_speed");
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SendTimeOfDay(pkt->getPeerId(), time, time_speed);
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///// begin compatibility code
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if (protocol_version <= 22) {
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m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
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m_script->on_joinplayer(playersao);
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}
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///// end compatibility code
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// Warnings about protocol version can be issued here
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if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
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SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
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L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
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}
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}
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void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
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{
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std::list<std::string> tosend;
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u16 numfiles;
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*pkt >> numfiles;
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infostream << "Sending " << numfiles << " files to "
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<< getPlayerName(pkt->getPeerId()) << std::endl;
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verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
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for (u16 i = 0; i < numfiles; i++) {
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std::string name;
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*pkt >> name;
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tosend.push_back(name);
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verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
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<< name << std::endl;
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}
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sendRequestedMedia(pkt->getPeerId(), tosend);
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}
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void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
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{
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}
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void Server::handleCommand_ClientReady(NetworkPacket* pkt)
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{
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u16 peer_id = pkt->getPeerId();
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|
u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
|
|
|
|
// clients <= protocol version 22 did not send ready message,
|
|
// they're already initialized
|
|
if (peer_proto_ver <= 22) {
|
|
infostream << "Client sent message not expected by a "
|
|
<< "client using protocol version <= 22,"
|
|
<< "disconnecing peer_id: " << peer_id << std::endl;
|
|
m_con.DisconnectPeer(peer_id);
|
|
return;
|
|
}
|
|
|
|
PlayerSAO* playersao = StageTwoClientInit(peer_id);
|
|
|
|
if (playersao == NULL) {
|
|
errorstream
|
|
<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
|
|
<< peer_id << std::endl;
|
|
m_con.DisconnectPeer(peer_id);
|
|
return;
|
|
}
|
|
|
|
|
|
if (pkt->getSize() < 8) {
|
|
errorstream
|
|
<< "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
|
|
<< peer_id << std::endl;
|
|
m_con.DisconnectPeer(peer_id);
|
|
return;
|
|
}
|
|
|
|
u8 major_ver, minor_ver, patch_ver;
|
|
*pkt >> major_ver >> minor_ver >> patch_ver;
|
|
|
|
m_clients.setClientVersion(
|
|
peer_id, major_ver, minor_ver, patch_ver,
|
|
std::string(pkt->getString(6),(u16) pkt->getU8(4)));
|
|
|
|
m_clients.event(peer_id, CSE_SetClientReady);
|
|
m_script->on_joinplayer(playersao);
|
|
}
|
|
|
|
void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() < 1)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
u8 count;
|
|
*pkt >> count;
|
|
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
|
|
for (u16 i = 0; i < count; i++) {
|
|
if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
|
|
throw con::InvalidIncomingDataException
|
|
("GOTBLOCKS length is too short");
|
|
v3s16 p;
|
|
|
|
*pkt >> p;
|
|
|
|
client->GotBlock(p);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() < 12 + 12 + 4 + 4)
|
|
return;
|
|
|
|
v3s32 ps, ss;
|
|
s32 f32pitch, f32yaw;
|
|
|
|
*pkt >> ps;
|
|
*pkt >> ss;
|
|
*pkt >> f32pitch;
|
|
*pkt >> f32yaw;
|
|
|
|
f32 pitch = (f32)f32pitch / 100.0;
|
|
f32 yaw = (f32)f32yaw / 100.0;
|
|
u32 keyPressed = 0;
|
|
|
|
if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
|
|
*pkt >> keyPressed;
|
|
|
|
v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
|
|
v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
|
|
|
|
pitch = wrapDegrees(pitch);
|
|
yaw = wrapDegrees(yaw);
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
player->keyPressed = keyPressed;
|
|
player->control.up = (keyPressed & 1);
|
|
player->control.down = (keyPressed & 2);
|
|
player->control.left = (keyPressed & 4);
|
|
player->control.right = (keyPressed & 8);
|
|
player->control.jump = (keyPressed & 16);
|
|
player->control.aux1 = (keyPressed & 32);
|
|
player->control.sneak = (keyPressed & 64);
|
|
player->control.LMB = (keyPressed & 128);
|
|
player->control.RMB = (keyPressed & 256);
|
|
|
|
bool cheated = playersao->checkMovementCheat();
|
|
if (cheated) {
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "moved_too_fast");
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() < 1)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
u8 count;
|
|
*pkt >> count;
|
|
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
|
|
for (u16 i = 0; i < count; i++) {
|
|
if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
|
|
throw con::InvalidIncomingDataException
|
|
("DELETEDBLOCKS length is too short");
|
|
v3s16 p;
|
|
*pkt >> p;
|
|
|
|
client->SetBlockNotSent(p);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
|
|
{
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// Strip command and create a stream
|
|
std::string datastring(pkt->getString(0), pkt->getSize());
|
|
verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
|
|
<< std::endl;
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
// Create an action
|
|
InventoryAction *a = InventoryAction::deSerialize(is);
|
|
if (a == NULL) {
|
|
infostream << "TOSERVER_INVENTORY_ACTION: "
|
|
<< "InventoryAction::deSerialize() returned NULL"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
/*
|
|
Note: Always set inventory not sent, to repair cases
|
|
where the client made a bad prediction.
|
|
*/
|
|
|
|
/*
|
|
Handle restrictions and special cases of the move action
|
|
*/
|
|
if (a->getType() == IACTION_MOVE) {
|
|
IMoveAction *ma = (IMoveAction*)a;
|
|
|
|
ma->from_inv.applyCurrentPlayer(player->getName());
|
|
ma->to_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(ma->from_inv);
|
|
setInventoryModified(ma->to_inv);
|
|
|
|
bool from_inv_is_current_player =
|
|
(ma->from_inv.type == InventoryLocation::PLAYER) &&
|
|
(ma->from_inv.name == player->getName());
|
|
|
|
bool to_inv_is_current_player =
|
|
(ma->to_inv.type == InventoryLocation::PLAYER) &&
|
|
(ma->to_inv.name == player->getName());
|
|
|
|
/*
|
|
Disable moving items out of craftpreview
|
|
*/
|
|
if (ma->from_list == "craftpreview") {
|
|
infostream << "Ignoring IMoveAction from "
|
|
<< (ma->from_inv.dump()) << ":" << ma->from_list
|
|
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
|
|
<< " because src is " << ma->from_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Disable moving items into craftresult and craftpreview
|
|
*/
|
|
if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
|
|
infostream << "Ignoring IMoveAction from "
|
|
<< (ma->from_inv.dump()) << ":" << ma->from_list
|
|
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
|
|
<< " because dst is " << ma->to_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow moving items in elsewhere than player's inventory
|
|
// if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact") &&
|
|
(!from_inv_is_current_player ||
|
|
!to_inv_is_current_player)) {
|
|
infostream << "Cannot move outside of player's inventory: "
|
|
<< "No interact privilege" << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
/*
|
|
Handle restrictions and special cases of the drop action
|
|
*/
|
|
else if (a->getType() == IACTION_DROP) {
|
|
IDropAction *da = (IDropAction*)a;
|
|
|
|
da->from_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(da->from_inv);
|
|
|
|
/*
|
|
Disable dropping items out of craftpreview
|
|
*/
|
|
if (da->from_list == "craftpreview") {
|
|
infostream << "Ignoring IDropAction from "
|
|
<< (da->from_inv.dump()) << ":" << da->from_list
|
|
<< " because src is " << da->from_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow dropping items if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
/*
|
|
Handle restrictions and special cases of the craft action
|
|
*/
|
|
else if (a->getType() == IACTION_CRAFT) {
|
|
ICraftAction *ca = (ICraftAction*)a;
|
|
|
|
ca->craft_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(ca->craft_inv);
|
|
|
|
//bool craft_inv_is_current_player =
|
|
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
|
|
// (ca->craft_inv.name == player->getName());
|
|
|
|
// Disallow crafting if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
infostream << "Cannot craft: "
|
|
<< "No interact privilege" << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Do the action
|
|
a->apply(this, playersao, this);
|
|
// Eat the action
|
|
delete a;
|
|
}
|
|
|
|
void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u16 len;
|
|
*pkt >> len;
|
|
|
|
std::wstring message;
|
|
for (u16 i = 0; i < len; i++) {
|
|
u16 tmp_wchar;
|
|
*pkt >> tmp_wchar;
|
|
|
|
message += (wchar_t)tmp_wchar;
|
|
}
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
// Get player name of this client
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
|
|
// Run script hook
|
|
bool ate = m_script->on_chat_message(player->getName(),
|
|
wide_to_narrow(message));
|
|
// If script ate the message, don't proceed
|
|
if (ate)
|
|
return;
|
|
|
|
// Line to send to players
|
|
std::wstring line;
|
|
// Whether to send to the player that sent the line
|
|
bool send_to_sender_only = false;
|
|
|
|
// Commands are implemented in Lua, so only catch invalid
|
|
// commands that were not "eaten" and send an error back
|
|
if (message[0] == L'/') {
|
|
message = message.substr(1);
|
|
send_to_sender_only = true;
|
|
if (message.length() == 0)
|
|
line += L"-!- Empty command";
|
|
else
|
|
line += L"-!- Invalid command: " + str_split(message, L' ')[0];
|
|
}
|
|
else {
|
|
if (checkPriv(player->getName(), "shout")) {
|
|
line += L"<";
|
|
line += name;
|
|
line += L"> ";
|
|
line += message;
|
|
} else {
|
|
line += L"-!- You don't have permission to shout.";
|
|
send_to_sender_only = true;
|
|
}
|
|
}
|
|
|
|
if (line != L"")
|
|
{
|
|
/*
|
|
Send the message to sender
|
|
*/
|
|
if (send_to_sender_only) {
|
|
SendChatMessage(pkt->getPeerId(), line);
|
|
}
|
|
/*
|
|
Send the message to others
|
|
*/
|
|
else {
|
|
actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
|
|
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
|
|
for (std::list<u16>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i) {
|
|
if (*i != pkt->getPeerId())
|
|
SendChatMessage(*i, line);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_Damage(NetworkPacket* pkt)
|
|
{
|
|
u8 damage;
|
|
|
|
*pkt >> damage;
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (g_settings->getBool("enable_damage")) {
|
|
actionstream << player->getName() << " damaged by "
|
|
<< (int)damage << " hp at " << PP(player->getPosition() / BS)
|
|
<< std::endl;
|
|
|
|
playersao->setHP(playersao->getHP() - damage);
|
|
|
|
if (playersao->getHP() == 0 && playersao->m_hp_not_sent)
|
|
DiePlayer(pkt->getPeerId());
|
|
|
|
if (playersao->m_hp_not_sent)
|
|
SendPlayerHP(pkt->getPeerId());
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_Breath(NetworkPacket* pkt)
|
|
{
|
|
u16 breath;
|
|
|
|
*pkt >> breath;
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
playersao->setBreath(breath);
|
|
m_script->player_event(playersao,"breath_changed");
|
|
}
|
|
|
|
void Server::handleCommand_Password(NetworkPacket* pkt)
|
|
{
|
|
/*
|
|
[0] u16 TOSERVER_PASSWORD
|
|
[2] u8[28] old password
|
|
[30] u8[28] new password
|
|
*/
|
|
|
|
errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl;
|
|
if (pkt->getSize() != PASSWORD_SIZE * 2)
|
|
return;
|
|
|
|
std::string oldpwd;
|
|
std::string newpwd;
|
|
|
|
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
|
|
char c = pkt->getChar(i);
|
|
if (c == 0)
|
|
break;
|
|
oldpwd += c;
|
|
}
|
|
|
|
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
|
|
char c = pkt->getChar(PASSWORD_SIZE + i);
|
|
if (c == 0)
|
|
break;
|
|
newpwd += c;
|
|
}
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (!base64_is_valid(newpwd)) {
|
|
infostream<<"Server: " << player->getName() <<
|
|
" supplied invalid password hash" << std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
|
|
return;
|
|
}
|
|
|
|
infostream << "Server: Client requests a password change from "
|
|
<< "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
|
|
|
|
std::string playername = player->getName();
|
|
|
|
std::string checkpwd;
|
|
m_script->getAuth(playername, &checkpwd, NULL);
|
|
|
|
if (oldpwd != checkpwd) {
|
|
infostream << "Server: invalid old password" << std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
|
|
return;
|
|
}
|
|
|
|
bool success = m_script->setPassword(playername, newpwd);
|
|
if (success) {
|
|
actionstream << player->getName() << " changes password" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), L"Password change successful.");
|
|
} else {
|
|
actionstream << player->getName() << " tries to change password but "
|
|
<< "it fails" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable.");
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() < 2)
|
|
return;
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
u16 item;
|
|
|
|
*pkt >> item;
|
|
|
|
playersao->setWieldIndex(item);
|
|
}
|
|
|
|
void Server::handleCommand_Respawn(NetworkPacket* pkt)
|
|
{
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (player->hp != 0 || !g_settings->getBool("enable_damage"))
|
|
return;
|
|
|
|
RespawnPlayer(pkt->getPeerId());
|
|
|
|
actionstream<<player->getName()<<" respawns at "
|
|
<<PP(player->getPosition()/BS)<<std::endl;
|
|
|
|
// ActiveObject is added to environment in AsyncRunStep after
|
|
// the previous addition has been succesfully removed
|
|
}
|
|
|
|
void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|
{
|
|
std::string datastring(pkt->getString(0), pkt->getSize());
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item
|
|
[9] serialized PointedThing
|
|
actions:
|
|
0: start digging (from undersurface) or use
|
|
1: stop digging (all parameters ignored)
|
|
2: digging completed
|
|
3: place block or item (to abovesurface)
|
|
4: use item
|
|
*/
|
|
u8 action = readU8(is);
|
|
u16 item_i = readU16(is);
|
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
|
PointedThing pointed;
|
|
pointed.deSerialize(tmp_is);
|
|
|
|
verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
|
|
<< item_i << ", pointed=" << pointed.dump() << std::endl;
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (player->hp == 0) {
|
|
verbosestream << "TOSERVER_INTERACT: " << player->getName()
|
|
<< " tried to interact, but is dead!" << std::endl;
|
|
return;
|
|
}
|
|
|
|
v3f player_pos = playersao->getLastGoodPosition();
|
|
|
|
// Update wielded item
|
|
playersao->setWieldIndex(item_i);
|
|
|
|
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
|
|
v3s16 p_under = pointed.node_undersurface;
|
|
v3s16 p_above = pointed.node_abovesurface;
|
|
|
|
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
|
|
ServerActiveObject *pointed_object = NULL;
|
|
if (pointed.type == POINTEDTHING_OBJECT) {
|
|
pointed_object = m_env->getActiveObject(pointed.object_id);
|
|
if (pointed_object == NULL) {
|
|
verbosestream << "TOSERVER_INTERACT: "
|
|
"pointed object is NULL" << std::endl;
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
v3f pointed_pos_under = player_pos;
|
|
v3f pointed_pos_above = player_pos;
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
pointed_pos_under = intToFloat(p_under, BS);
|
|
pointed_pos_above = intToFloat(p_above, BS);
|
|
}
|
|
else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
pointed_pos_under = pointed_object->getBasePosition();
|
|
pointed_pos_above = pointed_pos_under;
|
|
}
|
|
|
|
/*
|
|
Check that target is reasonably close
|
|
(only when digging or placing things)
|
|
*/
|
|
if (action == 0 || action == 2 || action == 3) {
|
|
float d = player_pos.getDistanceFrom(pointed_pos_under);
|
|
float max_d = BS * 14; // Just some large enough value
|
|
if (d > max_d) {
|
|
actionstream << "Player " << player->getName()
|
|
<< " tried to access " << pointed.dump()
|
|
<< " from too far: "
|
|
<< "d=" << d <<", max_d=" << max_d
|
|
<< ". ignoring." << std::endl;
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "interacted_too_far");
|
|
// Do nothing else
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Make sure the player is allowed to do it
|
|
*/
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
actionstream<<player->getName()<<" attempted to interact with "
|
|
<<pointed.dump()<<" without 'interact' privilege"
|
|
<<std::endl;
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
// Digging completed -> under
|
|
if (action == 2) {
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
// Placement -> above
|
|
if (action == 3) {
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
If something goes wrong, this player is to blame
|
|
*/
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
/*
|
|
0: start digging or punch object
|
|
*/
|
|
if (action == 0) {
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
/*
|
|
NOTE: This can be used in the future to check if
|
|
somebody is cheating, by checking the timing.
|
|
*/
|
|
MapNode n(CONTENT_IGNORE);
|
|
bool pos_ok;
|
|
n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
|
|
if (pos_ok)
|
|
n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
|
|
|
|
if (!pos_ok) {
|
|
infostream << "Server: Not punching: Node not found."
|
|
<< " Adding block to emerge queue."
|
|
<< std::endl;
|
|
m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
|
|
}
|
|
|
|
if (n.getContent() != CONTENT_IGNORE)
|
|
m_script->node_on_punch(p_under, n, playersao, pointed);
|
|
// Cheat prevention
|
|
playersao->noCheatDigStart(p_under);
|
|
}
|
|
else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
// Skip if object has been removed
|
|
if (pointed_object->m_removed)
|
|
return;
|
|
|
|
actionstream<<player->getName()<<" punches object "
|
|
<<pointed.object_id<<": "
|
|
<<pointed_object->getDescription()<<std::endl;
|
|
|
|
ItemStack punchitem = playersao->getWieldedItem();
|
|
ToolCapabilities toolcap =
|
|
punchitem.getToolCapabilities(m_itemdef);
|
|
v3f dir = (pointed_object->getBasePosition() -
|
|
(player->getPosition() + player->getEyeOffset())
|
|
).normalize();
|
|
float time_from_last_punch =
|
|
playersao->resetTimeFromLastPunch();
|
|
pointed_object->punch(dir, &toolcap, playersao,
|
|
time_from_last_punch);
|
|
}
|
|
|
|
} // action == 0
|
|
|
|
/*
|
|
1: stop digging
|
|
*/
|
|
else if (action == 1) {
|
|
} // action == 1
|
|
|
|
/*
|
|
2: Digging completed
|
|
*/
|
|
else if (action == 2) {
|
|
// Only digging of nodes
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
bool pos_ok;
|
|
MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
|
|
if (!pos_ok) {
|
|
infostream << "Server: Not finishing digging: Node not found."
|
|
<< " Adding block to emerge queue."
|
|
<< std::endl;
|
|
m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
|
|
}
|
|
|
|
/* Cheat prevention */
|
|
bool is_valid_dig = true;
|
|
if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
|
|
v3s16 nocheat_p = playersao->getNoCheatDigPos();
|
|
float nocheat_t = playersao->getNoCheatDigTime();
|
|
playersao->noCheatDigEnd();
|
|
// If player didn't start digging this, ignore dig
|
|
if (nocheat_p != p_under) {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " started digging "
|
|
<< PP(nocheat_p) << " and completed digging "
|
|
<< PP(p_under) << "; not digging." << std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "finished_unknown_dig");
|
|
}
|
|
// Get player's wielded item
|
|
ItemStack playeritem;
|
|
InventoryList *mlist = playersao->getInventory()->getList("main");
|
|
if (mlist != NULL)
|
|
playeritem = mlist->getItem(playersao->getWieldIndex());
|
|
ToolCapabilities playeritem_toolcap =
|
|
playeritem.getToolCapabilities(m_itemdef);
|
|
// Get diggability and expected digging time
|
|
DigParams params = getDigParams(m_nodedef->get(n).groups,
|
|
&playeritem_toolcap);
|
|
// If can't dig, try hand
|
|
if (!params.diggable) {
|
|
const ItemDefinition &hand = m_itemdef->get("");
|
|
const ToolCapabilities *tp = hand.tool_capabilities;
|
|
if (tp)
|
|
params = getDigParams(m_nodedef->get(n).groups, tp);
|
|
}
|
|
// If can't dig, ignore dig
|
|
if (!params.diggable) {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " completed digging " << PP(p_under)
|
|
<< ", which is not diggable with tool. not digging."
|
|
<< std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "dug_unbreakable");
|
|
}
|
|
// Check digging time
|
|
// If already invalidated, we don't have to
|
|
if (!is_valid_dig) {
|
|
// Well not our problem then
|
|
}
|
|
// Clean and long dig
|
|
else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
|
|
// All is good, but grab time from pool; don't care if
|
|
// it's actually available
|
|
playersao->getDigPool().grab(params.time);
|
|
}
|
|
// Short or laggy dig
|
|
// Try getting the time from pool
|
|
else if (playersao->getDigPool().grab(params.time)) {
|
|
// All is good
|
|
}
|
|
// Dig not possible
|
|
else {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " completed digging " << PP(p_under)
|
|
<< "too fast; not digging." << std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "dug_too_fast");
|
|
}
|
|
}
|
|
|
|
/* Actually dig node */
|
|
|
|
if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
|
|
m_script->node_on_dig(p_under, n, playersao);
|
|
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
// Send unusual result (that is, node not being removed)
|
|
if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
|
|
// Re-send block to revert change on client-side
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
else {
|
|
client->ResendBlockIfOnWire(blockpos);
|
|
}
|
|
}
|
|
} // action == 2
|
|
|
|
/*
|
|
3: place block or right-click object
|
|
*/
|
|
else if (action == 3) {
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
// Reset build time counter
|
|
if (pointed.type == POINTEDTHING_NODE &&
|
|
item.getDefinition(m_itemdef).type == ITEM_NODE)
|
|
getClient(pkt->getPeerId())->m_time_from_building = 0.0;
|
|
|
|
if (pointed.type == POINTEDTHING_OBJECT) {
|
|
// Right click object
|
|
|
|
// Skip if object has been removed
|
|
if (pointed_object->m_removed)
|
|
return;
|
|
|
|
actionstream << player->getName() << " right-clicks object "
|
|
<< pointed.object_id << ": "
|
|
<< pointed_object->getDescription() << std::endl;
|
|
|
|
// Do stuff
|
|
pointed_object->rightClick(playersao);
|
|
}
|
|
else if (m_script->item_OnPlace(
|
|
item, playersao, pointed)) {
|
|
// Placement was handled in lua
|
|
|
|
// Apply returned ItemStack
|
|
playersao->setWieldedItem(item);
|
|
}
|
|
|
|
// If item has node placement prediction, always send the
|
|
// blocks to make sure the client knows what exactly happened
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
|
|
v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
if (item.getDefinition(m_itemdef).node_placement_prediction != "") {
|
|
client->SetBlockNotSent(blockpos);
|
|
if (blockpos2 != blockpos) {
|
|
client->SetBlockNotSent(blockpos2);
|
|
}
|
|
}
|
|
else {
|
|
client->ResendBlockIfOnWire(blockpos);
|
|
if (blockpos2 != blockpos) {
|
|
client->ResendBlockIfOnWire(blockpos2);
|
|
}
|
|
}
|
|
} // action == 3
|
|
|
|
/*
|
|
4: use
|
|
*/
|
|
else if (action == 4) {
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
actionstream << player->getName() << " uses " << item.name
|
|
<< ", pointing at " << pointed.dump() << std::endl;
|
|
|
|
if (m_script->item_OnUse(
|
|
item, playersao, pointed)) {
|
|
// Apply returned ItemStack
|
|
playersao->setWieldedItem(item);
|
|
}
|
|
|
|
} // action == 4
|
|
|
|
|
|
/*
|
|
Catch invalid actions
|
|
*/
|
|
else {
|
|
infostream << "WARNING: Server: Invalid action "
|
|
<< action << std::endl;
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
|
|
{
|
|
u16 num;
|
|
*pkt >> num;
|
|
for (u16 k = 0; k < num; k++) {
|
|
s32 id;
|
|
|
|
*pkt >> id;
|
|
|
|
std::map<s32, ServerPlayingSound>::iterator i =
|
|
m_playing_sounds.find(id);
|
|
|
|
if (i == m_playing_sounds.end())
|
|
continue;
|
|
|
|
ServerPlayingSound &psound = i->second;
|
|
psound.clients.erase(pkt->getPeerId());
|
|
if (psound.clients.empty())
|
|
m_playing_sounds.erase(i++);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
|
|
{
|
|
v3s16 p;
|
|
std::string formname;
|
|
u16 num;
|
|
|
|
*pkt >> p >> formname >> num;
|
|
|
|
std::map<std::string, std::string> fields;
|
|
for (u16 k = 0; k < num; k++) {
|
|
std::string fieldname;
|
|
*pkt >> fieldname;
|
|
fields[fieldname] = pkt->readLongString();
|
|
}
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Cancelling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
// Check the target node for rollback data; leave others unnoticed
|
|
RollbackNode rn_old(&m_env->getMap(), p, this);
|
|
|
|
m_script->node_on_receive_fields(p, formname, fields, playersao);
|
|
|
|
// Report rollback data
|
|
RollbackNode rn_new(&m_env->getMap(), p, this);
|
|
if (rollback() && rn_new != rn_old) {
|
|
RollbackAction action;
|
|
action.setSetNode(p, rn_old, rn_new);
|
|
rollback()->reportAction(action);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
|
|
{
|
|
std::string formname;
|
|
u16 num;
|
|
|
|
*pkt >> formname >> num;
|
|
|
|
std::map<std::string, std::string> fields;
|
|
for (u16 k = 0; k < num; k++) {
|
|
std::string fieldname;
|
|
*pkt >> fieldname;
|
|
fields[fieldname] = pkt->readLongString();
|
|
}
|
|
|
|
Player *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
m_con.DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
m_script->on_playerReceiveFields(playersao, formname, fields);
|
|
}
|