forked from Mirrorlandia_minetest/minetest
aab50cd2cc
A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon.
1463 lines
31 KiB
C++
1463 lines
31 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "inventory.h"
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#include "serialization.h"
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#include "utility.h"
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#include "debug.h"
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#include <sstream>
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#include "main.h" // For tsrc, g_toolmanager
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#include "serverobject.h"
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#include "content_mapnode.h"
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#include "content_sao.h"
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#include "environment.h"
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#include "mapblock.h"
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#include "player.h"
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#include "log.h"
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#include "nodedef.h"
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#include "tooldef.h"
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#include "craftitemdef.h"
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#include "gamedef.h"
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#include "scriptapi.h"
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#include "strfnd.h"
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/*
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InventoryItem
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*/
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InventoryItem::InventoryItem(IGameDef *gamedef, u16 count):
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m_gamedef(gamedef),
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m_count(count)
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{
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assert(m_gamedef);
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}
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InventoryItem::~InventoryItem()
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{
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}
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content_t content_translate_from_19_to_internal(content_t c_from)
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{
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for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
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{
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if(trans_table_19[i][1] == c_from)
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{
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return trans_table_19[i][0];
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}
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}
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return c_from;
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}
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InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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DSTACK(__FUNCTION_NAME);
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//is.imbue(std::locale("C"));
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// Read name
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std::string name;
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std::getline(is, name, ' ');
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if(name == "MaterialItem")
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{
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// u16 reads directly as a number (u8 doesn't)
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u16 material;
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is>>material;
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u16 count;
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is>>count;
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// Convert old materials
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if(material <= 0xff)
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material = content_translate_from_19_to_internal(material);
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if(material > MAX_CONTENT)
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throw SerializationError("Too large material number");
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return new MaterialItem(gamedef, material, count);
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}
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else if(name == "MaterialItem2")
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{
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u16 material;
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is>>material;
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u16 count;
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is>>count;
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if(material > MAX_CONTENT)
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throw SerializationError("Too large material number");
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return new MaterialItem(gamedef, material, count);
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}
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else if(name == "NodeItem" || name == "MaterialItem3")
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{
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std::string all;
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std::getline(is, all, '\n');
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std::string nodename;
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.atend()){
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nodename = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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nodename = fnd.next(" ");
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}
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fnd.skip_over(" ");
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u16 count = stoi(trim(fnd.next("")));
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if(count == 0)
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count = 1;
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return new MaterialItem(gamedef, nodename, count);
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}
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else if(name == "MBOItem")
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{
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std::string inventorystring;
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std::getline(is, inventorystring, '|');
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throw SerializationError("MBOItem not supported anymore");
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}
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else if(name == "CraftItem")
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{
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std::string all;
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std::getline(is, all, '\n');
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std::string subname;
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.atend()){
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subname = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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subname = fnd.next(" ");
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}
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// Then read count
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fnd.skip_over(" ");
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u16 count = stoi(trim(fnd.next("")));
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if(count == 0)
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count = 1;
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return new CraftItem(gamedef, subname, count);
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}
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else if(name == "ToolItem")
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{
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std::string all;
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std::getline(is, all, '\n');
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std::string toolname;
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.atend()){
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toolname = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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toolname = fnd.next(" ");
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}
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// Then read wear
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fnd.skip_over(" ");
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u16 wear = stoi(trim(fnd.next("")));
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return new ToolItem(gamedef, toolname, wear);
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}
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else
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{
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infostream<<"Unknown InventoryItem name=\""<<name<<"\""<<std::endl;
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throw SerializationError("Unknown InventoryItem name");
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}
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}
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InventoryItem* InventoryItem::deSerialize(const std::string &str,
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IGameDef *gamedef)
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{
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std::istringstream is(str, std::ios_base::binary);
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return deSerialize(is, gamedef);
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}
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std::string InventoryItem::getItemString() {
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// Get item string
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std::ostringstream os(std::ios_base::binary);
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serialize(os);
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return os.str();
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}
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bool InventoryItem::dropOrPlace(ServerEnvironment *env,
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ServerActiveObject *dropper,
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v3f pos, bool place, s16 count)
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{
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/*
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Ensure that the block is loaded so that the item
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can properly be added to the static list too
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*/
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v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
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MapBlock *block = env->getMap().emergeBlock(blockpos, false);
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if(block==NULL)
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{
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infostream<<"InventoryItem::dropOrPlace(): FAIL: block not found: "
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<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
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<<std::endl;
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return false;
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}
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/*
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Take specified number of items,
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but limit to getDropCount().
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*/
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s16 dropcount = getDropCount();
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if(count < 0 || count > dropcount)
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count = dropcount;
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if(count < 0 || count > getCount())
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count = getCount();
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if(count > 0)
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{
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/*
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Create an ItemSAO
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*/
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pos.Y -= BS*0.25; // let it drop a bit
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// Randomize a bit
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//pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
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//pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
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// Create object
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ServerActiveObject *obj = new ItemSAO(env, pos, getItemString());
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// Add the object to the environment
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env->addActiveObject(obj);
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infostream<<"Dropped item"<<std::endl;
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setCount(getCount() - count);
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}
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return getCount() < 1; // delete the item?
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}
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/*
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MaterialItem
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*/
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MaterialItem::MaterialItem(IGameDef *gamedef, std::string nodename, u16 count):
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InventoryItem(gamedef, count)
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{
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if(nodename == "")
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nodename = "unknown_block";
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m_nodename = nodename;
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}
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// Legacy constructor
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MaterialItem::MaterialItem(IGameDef *gamedef, content_t content, u16 count):
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InventoryItem(gamedef, count)
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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std::string nodename = ndef->get(content).name;
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if(nodename == "")
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nodename = "unknown_block";
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m_nodename = nodename;
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}
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#ifndef SERVER
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video::ITexture * MaterialItem::getImage() const
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{
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return m_gamedef->getNodeDefManager()->get(m_nodename).inventory_texture;
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}
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#endif
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bool MaterialItem::isCookable() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_nodename);
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return (f.cookresult_item != "");
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}
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InventoryItem *MaterialItem::createCookResult() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_nodename);
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std::istringstream is(f.cookresult_item, std::ios::binary);
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return InventoryItem::deSerialize(is, m_gamedef);
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}
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float MaterialItem::getCookTime() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_nodename);
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return f.furnace_cooktime;
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}
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float MaterialItem::getBurnTime() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_nodename);
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return f.furnace_burntime;
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}
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content_t MaterialItem::getMaterial() const
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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content_t id = CONTENT_IGNORE;
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ndef->getId(m_nodename, id);
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return id;
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}
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/*
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ToolItem
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*/
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std::string ToolItem::getImageBasename() const
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{
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return m_gamedef->getToolDefManager()->getImagename(m_toolname);
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}
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#ifndef SERVER
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video::ITexture * ToolItem::getImage() const
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{
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ITextureSource *tsrc = m_gamedef->tsrc();
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std::string basename = getImageBasename();
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/*
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Calculate a progress value with sane amount of
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maximum states
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*/
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u32 maxprogress = 30;
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u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
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float value_f = (float)toolprogress / (float)maxprogress;
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std::ostringstream os;
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os<<basename<<"^[progressbar"<<value_f;
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return tsrc->getTextureRaw(os.str());
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}
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video::ITexture * ToolItem::getImageRaw() const
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{
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ITextureSource *tsrc = m_gamedef->tsrc();
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return tsrc->getTextureRaw(getImageBasename());
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}
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#endif
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/*
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CraftItem
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*/
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#ifndef SERVER
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video::ITexture * CraftItem::getImage() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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ITextureSource *tsrc = m_gamedef->tsrc();
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std::string imagename = cidef->getImagename(m_subname);
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return tsrc->getTextureRaw(imagename);
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}
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#endif
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u16 CraftItem::getStackMax() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
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if(def == NULL)
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return InventoryItem::getStackMax();
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return def->stack_max;
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}
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bool CraftItem::isUsable() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
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return def != NULL && def->usable;
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}
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bool CraftItem::isCookable() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
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return def != NULL && def->cookresult_item != "";
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}
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InventoryItem *CraftItem::createCookResult() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
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if(def == NULL)
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return InventoryItem::createCookResult();
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std::istringstream is(def->cookresult_item, std::ios::binary);
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return InventoryItem::deSerialize(is, m_gamedef);
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}
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float CraftItem::getCookTime() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
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if (def == NULL)
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return InventoryItem::getCookTime();
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return def->furnace_cooktime;
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}
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float CraftItem::getBurnTime() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
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if (def == NULL)
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return InventoryItem::getBurnTime();
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return def->furnace_burntime;
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}
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s16 CraftItem::getDropCount() const
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{
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// Special cases
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
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if(def != NULL && def->dropcount >= 0)
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return def->dropcount;
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// Default
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return InventoryItem::getDropCount();
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}
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bool CraftItem::areLiquidsPointable() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
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return def != NULL && def->liquids_pointable;
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}
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bool CraftItem::dropOrPlace(ServerEnvironment *env,
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ServerActiveObject *dropper,
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v3f pos, bool place, s16 count)
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{
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if(count == 0)
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return false;
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bool callback_exists = false;
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bool result = false;
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if(place)
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{
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result = scriptapi_craftitem_on_place_on_ground(
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env->getLua(),
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m_subname.c_str(), dropper, pos,
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callback_exists);
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}
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// note: on_drop is fallback for on_place_on_ground
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if(!callback_exists)
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{
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result = scriptapi_craftitem_on_drop(
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env->getLua(),
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m_subname.c_str(), dropper, pos,
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callback_exists);
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}
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if(callback_exists)
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{
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// If the callback returned true, drop one item
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if(result)
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setCount(getCount() - 1);
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return getCount() < 1;
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}
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else
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{
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// If neither on_place_on_ground (if place==true)
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// nor on_drop exists, call the base implementation
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return InventoryItem::dropOrPlace(env, dropper, pos, place, count);
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}
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}
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bool CraftItem::use(ServerEnvironment *env,
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ServerActiveObject *user,
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const PointedThing& pointed)
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{
|
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bool callback_exists = false;
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bool result = false;
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result = scriptapi_craftitem_on_use(
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env->getLua(),
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m_subname.c_str(), user, pointed,
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callback_exists);
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|
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if(callback_exists)
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{
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// If the callback returned true, drop one item
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if(result)
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setCount(getCount() - 1);
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return getCount() < 1;
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}
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else
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{
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// If neither on_place_on_ground (if place==true)
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// nor on_drop exists, call the base implementation
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return InventoryItem::use(env, user, pointed);
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}
|
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}
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|
|
/*
|
|
Inventory
|
|
*/
|
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|
|
InventoryList::InventoryList(std::string name, u32 size)
|
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{
|
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m_name = name;
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m_size = size;
|
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clearItems();
|
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//m_dirty = false;
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}
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|
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InventoryList::~InventoryList()
|
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{
|
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for(u32 i=0; i<m_items.size(); i++)
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{
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if(m_items[i])
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delete m_items[i];
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}
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}
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|
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void InventoryList::clearItems()
|
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{
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for(u32 i=0; i<m_items.size(); i++)
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{
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if(m_items[i])
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delete m_items[i];
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}
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m_items.clear();
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for(u32 i=0; i<m_size; i++)
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{
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m_items.push_back(NULL);
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}
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//setDirty(true);
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}
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|
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void InventoryList::serialize(std::ostream &os) const
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{
|
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//os.imbue(std::locale("C"));
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|
|
for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
|
|
if(item != NULL)
|
|
{
|
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os<<"Item ";
|
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item->serialize(os);
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}
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else
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{
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|
os<<"Empty";
|
|
}
|
|
os<<"\n";
|
|
}
|
|
|
|
os<<"EndInventoryList\n";
|
|
}
|
|
|
|
void InventoryList::deSerialize(std::istream &is, IGameDef *gamedef)
|
|
{
|
|
//is.imbue(std::locale("C"));
|
|
|
|
clearItems();
|
|
u32 item_i = 0;
|
|
|
|
for(;;)
|
|
{
|
|
std::string line;
|
|
std::getline(is, line, '\n');
|
|
|
|
std::istringstream iss(line);
|
|
//iss.imbue(std::locale("C"));
|
|
|
|
std::string name;
|
|
std::getline(iss, name, ' ');
|
|
|
|
if(name == "EndInventoryList")
|
|
{
|
|
break;
|
|
}
|
|
// This is a temporary backwards compatibility fix
|
|
else if(name == "end")
|
|
{
|
|
break;
|
|
}
|
|
else if(name == "Item")
|
|
{
|
|
if(item_i > getSize() - 1)
|
|
throw SerializationError("too many items");
|
|
InventoryItem *item = InventoryItem::deSerialize(iss, gamedef);
|
|
m_items[item_i++] = item;
|
|
}
|
|
else if(name == "Empty")
|
|
{
|
|
if(item_i > getSize() - 1)
|
|
throw SerializationError("too many items");
|
|
m_items[item_i++] = NULL;
|
|
}
|
|
else
|
|
{
|
|
throw SerializationError("Unknown inventory identifier");
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryList::InventoryList(const InventoryList &other)
|
|
{
|
|
/*
|
|
Do this so that the items get cloned. Otherwise the pointers
|
|
in the array will just get copied.
|
|
*/
|
|
*this = other;
|
|
}
|
|
|
|
InventoryList & InventoryList::operator = (const InventoryList &other)
|
|
{
|
|
m_name = other.m_name;
|
|
m_size = other.m_size;
|
|
clearItems();
|
|
for(u32 i=0; i<other.m_items.size(); i++)
|
|
{
|
|
InventoryItem *item = other.m_items[i];
|
|
if(item != NULL)
|
|
{
|
|
m_items[i] = item->clone();
|
|
}
|
|
}
|
|
//setDirty(true);
|
|
|
|
return *this;
|
|
}
|
|
|
|
const std::string &InventoryList::getName() const
|
|
{
|
|
return m_name;
|
|
}
|
|
|
|
u32 InventoryList::getSize()
|
|
{
|
|
return m_items.size();
|
|
}
|
|
|
|
u32 InventoryList::getUsedSlots()
|
|
{
|
|
u32 num = 0;
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
InventoryItem *item = m_items[i];
|
|
if(item != NULL)
|
|
num++;
|
|
}
|
|
return num;
|
|
}
|
|
|
|
u32 InventoryList::getFreeSlots()
|
|
{
|
|
return getSize() - getUsedSlots();
|
|
}
|
|
|
|
const InventoryItem * InventoryList::getItem(u32 i) const
|
|
{
|
|
if(i >= m_items.size())
|
|
return NULL;
|
|
return m_items[i];
|
|
}
|
|
|
|
InventoryItem * InventoryList::getItem(u32 i)
|
|
{
|
|
if(i >= m_items.size())
|
|
return NULL;
|
|
return m_items[i];
|
|
}
|
|
|
|
InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
|
|
{
|
|
if(i >= m_items.size())
|
|
return newitem;
|
|
|
|
InventoryItem *olditem = m_items[i];
|
|
m_items[i] = newitem;
|
|
//setDirty(true);
|
|
return olditem;
|
|
}
|
|
|
|
void InventoryList::deleteItem(u32 i)
|
|
{
|
|
assert(i < m_items.size());
|
|
InventoryItem *item = changeItem(i, NULL);
|
|
if(item)
|
|
delete item;
|
|
}
|
|
|
|
InventoryItem * InventoryList::addItem(InventoryItem *newitem)
|
|
{
|
|
if(newitem == NULL)
|
|
return NULL;
|
|
|
|
/*
|
|
First try to find if it could be added to some existing items
|
|
*/
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
// Ignore empty slots
|
|
if(m_items[i] == NULL)
|
|
continue;
|
|
// Try adding
|
|
newitem = addItem(i, newitem);
|
|
if(newitem == NULL)
|
|
return NULL; // All was eaten
|
|
}
|
|
|
|
/*
|
|
Then try to add it to empty slots
|
|
*/
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
// Ignore unempty slots
|
|
if(m_items[i] != NULL)
|
|
continue;
|
|
// Try adding
|
|
newitem = addItem(i, newitem);
|
|
if(newitem == NULL)
|
|
return NULL; // All was eaten
|
|
}
|
|
|
|
// Return leftover
|
|
return newitem;
|
|
}
|
|
|
|
InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
|
|
{
|
|
if(newitem == NULL)
|
|
return NULL;
|
|
if(i >= m_items.size())
|
|
return newitem;
|
|
|
|
//setDirty(true);
|
|
|
|
// If it is an empty position, it's an easy job.
|
|
InventoryItem *to_item = getItem(i);
|
|
if(to_item == NULL)
|
|
{
|
|
m_items[i] = newitem;
|
|
return NULL;
|
|
}
|
|
|
|
// If not addable, return the item
|
|
if(newitem->addableTo(to_item) == false)
|
|
return newitem;
|
|
|
|
// If the item fits fully in the slot, add counter and delete it
|
|
if(newitem->getCount() <= to_item->freeSpace())
|
|
{
|
|
to_item->add(newitem->getCount());
|
|
delete newitem;
|
|
return NULL;
|
|
}
|
|
// Else the item does not fit fully. Add all that fits and return
|
|
// the rest.
|
|
else
|
|
{
|
|
u16 freespace = to_item->freeSpace();
|
|
to_item->add(freespace);
|
|
newitem->remove(freespace);
|
|
return newitem;
|
|
}
|
|
}
|
|
|
|
bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
|
|
{
|
|
// If it is an empty position, it's an easy job.
|
|
const InventoryItem *to_item = getItem(i);
|
|
if(to_item == NULL)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// If not addable, fail
|
|
if(newitem->addableTo(to_item) == false)
|
|
return false;
|
|
|
|
// If the item fits fully in the slot, pass
|
|
if(newitem->getCount() <= to_item->freeSpace())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool InventoryList::roomForItem(const InventoryItem *item)
|
|
{
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
if(itemFits(i, item))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool InventoryList::roomForCookedItem(const InventoryItem *item)
|
|
{
|
|
if(!item)
|
|
return false;
|
|
const InventoryItem *cook = item->createCookResult();
|
|
if(!cook)
|
|
return false;
|
|
bool room = roomForItem(cook);
|
|
delete cook;
|
|
return room;
|
|
}
|
|
|
|
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
|
|
{
|
|
if(count == 0)
|
|
return NULL;
|
|
|
|
//setDirty(true);
|
|
|
|
InventoryItem *item = getItem(i);
|
|
// If it is an empty position, return NULL
|
|
if(item == NULL)
|
|
return NULL;
|
|
|
|
if(count >= item->getCount())
|
|
{
|
|
// Get the item by swapping NULL to its place
|
|
return changeItem(i, NULL);
|
|
}
|
|
else
|
|
{
|
|
InventoryItem *item2 = item->clone();
|
|
item->remove(count);
|
|
item2->setCount(count);
|
|
return item2;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void InventoryList::decrementMaterials(u16 count)
|
|
{
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
InventoryItem *item = takeItem(i, count);
|
|
if(item)
|
|
delete item;
|
|
}
|
|
}
|
|
|
|
void InventoryList::print(std::ostream &o)
|
|
{
|
|
o<<"InventoryList:"<<std::endl;
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
InventoryItem *item = m_items[i];
|
|
if(item != NULL)
|
|
{
|
|
o<<i<<": ";
|
|
item->serialize(o);
|
|
o<<"\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
Inventory::~Inventory()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void Inventory::clear()
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
delete m_lists[i];
|
|
}
|
|
m_lists.clear();
|
|
}
|
|
|
|
Inventory::Inventory()
|
|
{
|
|
}
|
|
|
|
Inventory::Inventory(const Inventory &other)
|
|
{
|
|
*this = other;
|
|
}
|
|
|
|
Inventory & Inventory::operator = (const Inventory &other)
|
|
{
|
|
clear();
|
|
for(u32 i=0; i<other.m_lists.size(); i++)
|
|
{
|
|
m_lists.push_back(new InventoryList(*other.m_lists[i]));
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void Inventory::serialize(std::ostream &os) const
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
InventoryList *list = m_lists[i];
|
|
os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
|
|
list->serialize(os);
|
|
}
|
|
|
|
os<<"EndInventory\n";
|
|
}
|
|
|
|
void Inventory::deSerialize(std::istream &is, IGameDef *gamedef)
|
|
{
|
|
clear();
|
|
|
|
for(;;)
|
|
{
|
|
std::string line;
|
|
std::getline(is, line, '\n');
|
|
|
|
std::istringstream iss(line);
|
|
|
|
std::string name;
|
|
std::getline(iss, name, ' ');
|
|
|
|
if(name == "EndInventory")
|
|
{
|
|
break;
|
|
}
|
|
// This is a temporary backwards compatibility fix
|
|
else if(name == "end")
|
|
{
|
|
break;
|
|
}
|
|
else if(name == "List")
|
|
{
|
|
std::string listname;
|
|
u32 listsize;
|
|
|
|
std::getline(iss, listname, ' ');
|
|
iss>>listsize;
|
|
|
|
InventoryList *list = new InventoryList(listname, listsize);
|
|
list->deSerialize(is, gamedef);
|
|
|
|
m_lists.push_back(list);
|
|
}
|
|
else
|
|
{
|
|
throw SerializationError("Unknown inventory identifier");
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryList * Inventory::addList(const std::string &name, u32 size)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i != -1)
|
|
{
|
|
if(m_lists[i]->getSize() != size)
|
|
{
|
|
delete m_lists[i];
|
|
m_lists[i] = new InventoryList(name, size);
|
|
}
|
|
return m_lists[i];
|
|
}
|
|
else
|
|
{
|
|
m_lists.push_back(new InventoryList(name, size));
|
|
return m_lists.getLast();
|
|
}
|
|
}
|
|
|
|
InventoryList * Inventory::getList(const std::string &name)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return NULL;
|
|
return m_lists[i];
|
|
}
|
|
|
|
bool Inventory::deleteList(const std::string &name)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return false;
|
|
delete m_lists[i];
|
|
m_lists.erase(i);
|
|
return true;
|
|
}
|
|
|
|
const InventoryList * Inventory::getList(const std::string &name) const
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return NULL;
|
|
return m_lists[i];
|
|
}
|
|
|
|
const s32 Inventory::getListIndex(const std::string &name) const
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
if(m_lists[i]->getName() == name)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
InventoryAction
|
|
*/
|
|
|
|
InventoryAction * InventoryAction::deSerialize(std::istream &is)
|
|
{
|
|
std::string type;
|
|
std::getline(is, type, ' ');
|
|
|
|
InventoryAction *a = NULL;
|
|
|
|
if(type == "Move")
|
|
{
|
|
a = new IMoveAction(is);
|
|
}
|
|
else if(type == "Drop")
|
|
{
|
|
a = new IDropAction(is);
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
static std::string describeC(const struct InventoryContext *c)
|
|
{
|
|
if(c->current_player == NULL)
|
|
return "current_player=NULL";
|
|
else
|
|
return std::string("current_player=") + c->current_player->getName();
|
|
}
|
|
|
|
IMoveAction::IMoveAction(std::istream &is)
|
|
{
|
|
std::string ts;
|
|
|
|
std::getline(is, ts, ' ');
|
|
count = stoi(ts);
|
|
|
|
std::getline(is, from_inv, ' ');
|
|
|
|
std::getline(is, from_list, ' ');
|
|
|
|
std::getline(is, ts, ' ');
|
|
from_i = stoi(ts);
|
|
|
|
std::getline(is, to_inv, ' ');
|
|
|
|
std::getline(is, to_list, ' ');
|
|
|
|
std::getline(is, ts, ' ');
|
|
to_i = stoi(ts);
|
|
}
|
|
|
|
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
|
|
ServerEnvironment *env)
|
|
{
|
|
Inventory *inv_from = mgr->getInventory(c, from_inv);
|
|
Inventory *inv_to = mgr->getInventory(c, to_inv);
|
|
|
|
if(!inv_from){
|
|
infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
|
|
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
|
<<", to_inv=\""<<to_inv<<"\""<<std::endl;
|
|
return;
|
|
}
|
|
if(!inv_to){
|
|
infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
|
|
"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
|
<<", to_inv=\""<<to_inv<<"\""<<std::endl;
|
|
return;
|
|
}
|
|
|
|
InventoryList *list_from = inv_from->getList(from_list);
|
|
InventoryList *list_to = inv_to->getList(to_list);
|
|
|
|
/*
|
|
If a list doesn't exist or the source item doesn't exist
|
|
*/
|
|
if(!list_from){
|
|
infostream<<"IMoveAction::apply(): FAIL: source list not found: "
|
|
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
|
<<", from_list=\""<<from_list<<"\""<<std::endl;
|
|
return;
|
|
}
|
|
if(!list_to){
|
|
infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
|
|
<<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
|
|
<<", to_list=\""<<to_list<<"\""<<std::endl;
|
|
return;
|
|
}
|
|
if(list_from->getItem(from_i) == NULL)
|
|
{
|
|
infostream<<"IMoveAction::apply(): FAIL: source item not found: "
|
|
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
|
<<", from_list=\""<<from_list<<"\""
|
|
<<" from_i="<<from_i<<std::endl;
|
|
return;
|
|
}
|
|
/*
|
|
If the source and the destination slots are the same
|
|
*/
|
|
if(inv_from == inv_to && list_from == list_to && from_i == to_i)
|
|
{
|
|
infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
|
|
<<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
|
|
<<"\" i="<<from_i<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Take item from source list
|
|
InventoryItem *item1 = NULL;
|
|
if(count == 0)
|
|
item1 = list_from->changeItem(from_i, NULL);
|
|
else
|
|
item1 = list_from->takeItem(from_i, count);
|
|
|
|
// Try to add the item to destination list
|
|
InventoryItem *olditem = item1;
|
|
item1 = list_to->addItem(to_i, item1);
|
|
|
|
// If something is returned, the item was not fully added
|
|
if(item1 != NULL)
|
|
{
|
|
// If olditem is returned, nothing was added.
|
|
bool nothing_added = (item1 == olditem);
|
|
|
|
// If something else is returned, part of the item was left unadded.
|
|
// Add the other part back to the source item
|
|
list_from->addItem(from_i, item1);
|
|
|
|
// If olditem is returned, nothing was added.
|
|
// Swap the items
|
|
if(nothing_added)
|
|
{
|
|
// Take item from source list
|
|
item1 = list_from->changeItem(from_i, NULL);
|
|
// Adding was not possible, swap the items.
|
|
InventoryItem *item2 = list_to->changeItem(to_i, item1);
|
|
// Put item from destination list to the source list
|
|
list_from->changeItem(from_i, item2);
|
|
}
|
|
}
|
|
|
|
mgr->inventoryModified(c, from_inv);
|
|
if(from_inv != to_inv)
|
|
mgr->inventoryModified(c, to_inv);
|
|
|
|
infostream<<"IMoveAction::apply(): moved at "
|
|
<<"["<<describeC(c)<<"]"
|
|
<<" from inv=\""<<from_inv<<"\""
|
|
<<" list=\""<<from_list<<"\""
|
|
<<" i="<<from_i
|
|
<<" to inv=\""<<to_inv<<"\""
|
|
<<" list=\""<<to_list<<"\""
|
|
<<" i="<<to_i
|
|
<<std::endl;
|
|
}
|
|
|
|
IDropAction::IDropAction(std::istream &is)
|
|
{
|
|
std::string ts;
|
|
|
|
std::getline(is, ts, ' ');
|
|
count = stoi(ts);
|
|
|
|
std::getline(is, from_inv, ' ');
|
|
|
|
std::getline(is, from_list, ' ');
|
|
|
|
std::getline(is, ts, ' ');
|
|
from_i = stoi(ts);
|
|
}
|
|
|
|
void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
|
|
ServerEnvironment *env)
|
|
{
|
|
if(c->current_player == NULL){
|
|
infostream<<"IDropAction::apply(): FAIL: current_player is NULL"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Do NOT cast directly to ServerActiveObject*, it breaks
|
|
// because of multiple inheritance.
|
|
ServerActiveObject *dropper =
|
|
static_cast<ServerActiveObject*>(
|
|
static_cast<ServerRemotePlayer*>(
|
|
c->current_player
|
|
));
|
|
|
|
Inventory *inv_from = mgr->getInventory(c, from_inv);
|
|
|
|
if(!inv_from){
|
|
infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
|
|
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
|
|
return;
|
|
}
|
|
|
|
InventoryList *list_from = inv_from->getList(from_list);
|
|
|
|
/*
|
|
If a list doesn't exist or the source item doesn't exist
|
|
*/
|
|
if(!list_from){
|
|
infostream<<"IDropAction::apply(): FAIL: source list not found: "
|
|
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
|
<<", from_list=\""<<from_list<<"\""<<std::endl;
|
|
return;
|
|
}
|
|
InventoryItem *item = list_from->getItem(from_i);
|
|
if(item == NULL)
|
|
{
|
|
infostream<<"IDropAction::apply(): FAIL: source item not found: "
|
|
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
|
|
<<", from_list=\""<<from_list<<"\""
|
|
<<" from_i="<<from_i<<std::endl;
|
|
return;
|
|
}
|
|
|
|
v3f pos = dropper->getBasePosition();
|
|
pos.Y += 0.5*BS;
|
|
|
|
s16 count2 = count;
|
|
if(count2 == 0)
|
|
count2 = -1;
|
|
|
|
/*
|
|
Drop the item
|
|
*/
|
|
bool remove = item->dropOrPlace(env, dropper, pos, false, count2);
|
|
if(remove)
|
|
list_from->deleteItem(from_i);
|
|
|
|
mgr->inventoryModified(c, from_inv);
|
|
|
|
infostream<<"IDropAction::apply(): dropped "
|
|
<<"["<<describeC(c)<<"]"
|
|
<<" from inv=\""<<from_inv<<"\""
|
|
<<" list=\""<<from_list<<"\""
|
|
<<" i="<<from_i
|
|
<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Craft checking system
|
|
*/
|
|
|
|
bool ItemSpec::checkItem(const InventoryItem *item) const
|
|
{
|
|
if(type == ITEM_NONE)
|
|
{
|
|
// Has to be no item
|
|
if(item != NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// There should be an item
|
|
if(item == NULL)
|
|
return false;
|
|
|
|
std::string itemname = item->getName();
|
|
|
|
if(type == ITEM_MATERIAL)
|
|
{
|
|
if(itemname != "MaterialItem")
|
|
return false;
|
|
MaterialItem *mitem = (MaterialItem*)item;
|
|
if(num != 65535){
|
|
if(mitem->getMaterial() != num)
|
|
return false;
|
|
} else {
|
|
if(mitem->getNodeName() != name)
|
|
return false;
|
|
}
|
|
}
|
|
else if(type == ITEM_CRAFT)
|
|
{
|
|
if(itemname != "CraftItem")
|
|
return false;
|
|
CraftItem *mitem = (CraftItem*)item;
|
|
if(mitem->getSubName() != name)
|
|
return false;
|
|
}
|
|
else if(type == ITEM_TOOL)
|
|
{
|
|
// Not supported yet
|
|
assert(0);
|
|
}
|
|
else if(type == ITEM_MBO)
|
|
{
|
|
// Not supported yet
|
|
assert(0);
|
|
}
|
|
else
|
|
{
|
|
// Not supported yet
|
|
assert(0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
|
|
{
|
|
u16 items_min_x = 100;
|
|
u16 items_max_x = 100;
|
|
u16 items_min_y = 100;
|
|
u16 items_max_y = 100;
|
|
for(u16 y=0; y<3; y++)
|
|
for(u16 x=0; x<3; x++)
|
|
{
|
|
if(items[y*3 + x] == NULL)
|
|
continue;
|
|
if(items_min_x == 100 || x < items_min_x)
|
|
items_min_x = x;
|
|
if(items_min_y == 100 || y < items_min_y)
|
|
items_min_y = y;
|
|
if(items_max_x == 100 || x > items_max_x)
|
|
items_max_x = x;
|
|
if(items_max_y == 100 || y > items_max_y)
|
|
items_max_y = y;
|
|
}
|
|
// No items at all, just return false
|
|
if(items_min_x == 100)
|
|
return false;
|
|
|
|
u16 items_w = items_max_x - items_min_x + 1;
|
|
u16 items_h = items_max_y - items_min_y + 1;
|
|
|
|
u16 specs_min_x = 100;
|
|
u16 specs_max_x = 100;
|
|
u16 specs_min_y = 100;
|
|
u16 specs_max_y = 100;
|
|
for(u16 y=0; y<3; y++)
|
|
for(u16 x=0; x<3; x++)
|
|
{
|
|
if(specs[y*3 + x].type == ITEM_NONE)
|
|
continue;
|
|
if(specs_min_x == 100 || x < specs_min_x)
|
|
specs_min_x = x;
|
|
if(specs_min_y == 100 || y < specs_min_y)
|
|
specs_min_y = y;
|
|
if(specs_max_x == 100 || x > specs_max_x)
|
|
specs_max_x = x;
|
|
if(specs_max_y == 100 || y > specs_max_y)
|
|
specs_max_y = y;
|
|
}
|
|
// No specs at all, just return false
|
|
if(specs_min_x == 100)
|
|
return false;
|
|
|
|
u16 specs_w = specs_max_x - specs_min_x + 1;
|
|
u16 specs_h = specs_max_y - specs_min_y + 1;
|
|
|
|
// Different sizes
|
|
if(items_w != specs_w || items_h != specs_h)
|
|
return false;
|
|
|
|
for(u16 y=0; y<specs_h; y++)
|
|
for(u16 x=0; x<specs_w; x++)
|
|
{
|
|
u16 items_x = items_min_x + x;
|
|
u16 items_y = items_min_y + y;
|
|
u16 specs_x = specs_min_x + x;
|
|
u16 specs_y = specs_min_y + y;
|
|
const InventoryItem *item = items[items_y * 3 + items_x];
|
|
const ItemSpec &spec = specs[specs_y * 3 + specs_x];
|
|
|
|
if(spec.checkItem(item) == false)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool checkItemCombination(const InventoryItem * const * items,
|
|
const InventoryItem * const * specs)
|
|
{
|
|
u16 items_min_x = 100;
|
|
u16 items_max_x = 100;
|
|
u16 items_min_y = 100;
|
|
u16 items_max_y = 100;
|
|
for(u16 y=0; y<3; y++)
|
|
for(u16 x=0; x<3; x++)
|
|
{
|
|
if(items[y*3 + x] == NULL)
|
|
continue;
|
|
if(items_min_x == 100 || x < items_min_x)
|
|
items_min_x = x;
|
|
if(items_min_y == 100 || y < items_min_y)
|
|
items_min_y = y;
|
|
if(items_max_x == 100 || x > items_max_x)
|
|
items_max_x = x;
|
|
if(items_max_y == 100 || y > items_max_y)
|
|
items_max_y = y;
|
|
}
|
|
// No items at all, just return false
|
|
if(items_min_x == 100)
|
|
return false;
|
|
|
|
u16 items_w = items_max_x - items_min_x + 1;
|
|
u16 items_h = items_max_y - items_min_y + 1;
|
|
|
|
u16 specs_min_x = 100;
|
|
u16 specs_max_x = 100;
|
|
u16 specs_min_y = 100;
|
|
u16 specs_max_y = 100;
|
|
for(u16 y=0; y<3; y++)
|
|
for(u16 x=0; x<3; x++)
|
|
{
|
|
if(specs[y*3 + x] == NULL)
|
|
continue;
|
|
if(specs_min_x == 100 || x < specs_min_x)
|
|
specs_min_x = x;
|
|
if(specs_min_y == 100 || y < specs_min_y)
|
|
specs_min_y = y;
|
|
if(specs_max_x == 100 || x > specs_max_x)
|
|
specs_max_x = x;
|
|
if(specs_max_y == 100 || y > specs_max_y)
|
|
specs_max_y = y;
|
|
}
|
|
// No specs at all, just return false
|
|
if(specs_min_x == 100)
|
|
return false;
|
|
|
|
u16 specs_w = specs_max_x - specs_min_x + 1;
|
|
u16 specs_h = specs_max_y - specs_min_y + 1;
|
|
|
|
// Different sizes
|
|
if(items_w != specs_w || items_h != specs_h)
|
|
return false;
|
|
|
|
for(u16 y=0; y<specs_h; y++)
|
|
for(u16 x=0; x<specs_w; x++)
|
|
{
|
|
u16 items_x = items_min_x + x;
|
|
u16 items_y = items_min_y + y;
|
|
u16 specs_x = specs_min_x + x;
|
|
u16 specs_y = specs_min_y + y;
|
|
const InventoryItem *item = items[items_y * 3 + items_x];
|
|
const InventoryItem *spec = specs[specs_y * 3 + specs_x];
|
|
|
|
if(item == NULL && spec == NULL)
|
|
continue;
|
|
if(item == NULL && spec != NULL)
|
|
return false;
|
|
if(item != NULL && spec == NULL)
|
|
return false;
|
|
if(!spec->isSubsetOf(item))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//END
|