minetest/src/script/cpp_api/scriptapi.h
sapier ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00

83 lines
2.4 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPTAPI_H_
#define SCRIPTAPI_H_
#include <map>
#include <set>
#include <vector>
#include "cpp_api/s_base.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_env.h"
#include "cpp_api/s_node.h"
#include "cpp_api/s_inventory.h"
#include "cpp_api/s_entity.h"
class ModApiBase;
/*****************************************************************************/
/* Scriptapi <-> Core Interface */
/*****************************************************************************/
class ScriptApi
: virtual public ScriptApiBase,
public ScriptApiPlayer,
public ScriptApiEnv,
public ScriptApiNode,
public ScriptApiDetached,
public ScriptApiEntity
{
public:
ScriptApi();
ScriptApi(Server* server);
~ScriptApi();
// Returns true if script handled message
bool on_chat_message(const std::string &name, const std::string &message);
/* server */
void on_shutdown();
/* auth */
bool getAuth(const std::string &playername,
std::string *dst_password, std::set<std::string> *dst_privs);
void createAuth(const std::string &playername,
const std::string &password);
bool setPassword(const std::string &playername,
const std::string &password);
/** register a lua api module to scriptapi */
static bool registerModApiModule(ModApiBase* prototype);
/** load a mod **/
bool loadMod(const std::string &scriptpath,const std::string &modname);
private:
void getAuthHandler();
void readPrivileges(int index,std::set<std::string> &result);
bool scriptLoad(const char *path);
static std::vector<ModApiBase*>* m_mod_api_modules;
};
#endif /* SCRIPTAPI_H_ */