forked from Mirrorlandia_minetest/minetest
bd6b90359c
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
970 lines
19 KiB
C++
970 lines
19 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "inventory.h"
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#include "serialization.h"
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#include "debug.h"
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#include <sstream>
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#include "log.h"
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#include "itemdef.h"
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#include "util/strfnd.h"
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#include "content_mapnode.h" // For loading legacy MaterialItems
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#include "nameidmapping.h" // For loading legacy MaterialItems
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#include "util/serialize.h"
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#include "util/string.h"
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/*
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ItemStack
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*/
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static content_t content_translate_from_19_to_internal(content_t c_from)
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{
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for (const auto &tt : trans_table_19) {
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if(tt[1] == c_from) {
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return tt[0];
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}
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}
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return c_from;
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}
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ItemStack::ItemStack(const std::string &name_, u16 count_,
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u16 wear_, IItemDefManager *itemdef) :
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name(itemdef->getAlias(name_)),
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count(count_),
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wear(wear_)
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{
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if (name.empty() || count == 0)
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clear();
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else if (itemdef->get(name).type == ITEM_TOOL)
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count = 1;
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}
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void ItemStack::serialize(std::ostream &os) const
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{
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if (empty())
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return;
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// Check how many parts of the itemstring are needed
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int parts = 1;
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if(count != 1)
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parts = 2;
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if(wear != 0)
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parts = 3;
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if (!metadata.empty())
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parts = 4;
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os<<serializeJsonStringIfNeeded(name);
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if(parts >= 2)
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os<<" "<<count;
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if(parts >= 3)
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os<<" "<<wear;
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if (parts >= 4) {
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os << " ";
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metadata.serialize(os);
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}
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}
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void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
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{
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clear();
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// Read name
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name = deSerializeJsonStringIfNeeded(is);
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// Skip space
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std::string tmp;
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std::getline(is, tmp, ' ');
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if(!tmp.empty())
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throw SerializationError("Unexpected text after item name");
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if(name == "MaterialItem")
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{
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// Obsoleted on 2011-07-30
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u16 material;
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is>>material;
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u16 materialcount;
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is>>materialcount;
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// Convert old materials
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if(material <= 0xff)
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material = content_translate_from_19_to_internal(material);
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if(material > 0xfff)
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throw SerializationError("Too large material number");
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// Convert old id to name
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NameIdMapping legacy_nimap;
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content_mapnode_get_name_id_mapping(&legacy_nimap);
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legacy_nimap.getName(material, name);
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if(name.empty())
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name = "unknown_block";
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if (itemdef)
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name = itemdef->getAlias(name);
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count = materialcount;
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}
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else if(name == "MaterialItem2")
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{
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// Obsoleted on 2011-11-16
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u16 material;
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is>>material;
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u16 materialcount;
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is>>materialcount;
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if(material > 0xfff)
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throw SerializationError("Too large material number");
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// Convert old id to name
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NameIdMapping legacy_nimap;
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content_mapnode_get_name_id_mapping(&legacy_nimap);
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legacy_nimap.getName(material, name);
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if(name.empty())
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name = "unknown_block";
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if (itemdef)
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name = itemdef->getAlias(name);
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count = materialcount;
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}
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else if(name == "node" || name == "NodeItem" || name == "MaterialItem3"
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|| name == "craft" || name == "CraftItem")
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{
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// Obsoleted on 2012-01-07
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std::string all;
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std::getline(is, all, '\n');
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.at_end()){
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name = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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name = fnd.next(" ");
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}
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fnd.skip_over(" ");
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if (itemdef)
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name = itemdef->getAlias(name);
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count = stoi(trim(fnd.next("")));
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if(count == 0)
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count = 1;
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}
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else if(name == "MBOItem")
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{
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// Obsoleted on 2011-10-14
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throw SerializationError("MBOItem not supported anymore");
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}
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else if(name == "tool" || name == "ToolItem")
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{
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// Obsoleted on 2012-01-07
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std::string all;
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std::getline(is, all, '\n');
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// First attempt to read inside ""
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Strfnd fnd(all);
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fnd.next("\"");
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// If didn't skip to end, we have ""s
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if(!fnd.at_end()){
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name = fnd.next("\"");
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} else { // No luck, just read a word then
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fnd.start(all);
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name = fnd.next(" ");
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}
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count = 1;
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// Then read wear
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fnd.skip_over(" ");
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if (itemdef)
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name = itemdef->getAlias(name);
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wear = stoi(trim(fnd.next("")));
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}
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else
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{
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do // This loop is just to allow "break;"
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{
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// The real thing
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// Apply item aliases
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if (itemdef)
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name = itemdef->getAlias(name);
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// Read the count
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std::string count_str;
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std::getline(is, count_str, ' ');
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if (count_str.empty()) {
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count = 1;
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break;
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}
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count = stoi(count_str);
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// Read the wear
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std::string wear_str;
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std::getline(is, wear_str, ' ');
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if(wear_str.empty())
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break;
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wear = stoi(wear_str);
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// Read metadata
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metadata.deSerialize(is);
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// In case fields are added after metadata, skip space here:
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//std::getline(is, tmp, ' ');
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//if(!tmp.empty())
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// throw SerializationError("Unexpected text after metadata");
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} while(false);
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}
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if (name.empty() || count == 0)
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clear();
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else if (itemdef && itemdef->get(name).type == ITEM_TOOL)
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count = 1;
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}
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void ItemStack::deSerialize(const std::string &str, IItemDefManager *itemdef)
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{
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std::istringstream is(str, std::ios::binary);
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deSerialize(is, itemdef);
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}
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std::string ItemStack::getItemString() const
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{
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std::ostringstream os(std::ios::binary);
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serialize(os);
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return os.str();
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}
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ItemStack ItemStack::addItem(ItemStack newitem, IItemDefManager *itemdef)
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{
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// If the item is empty or the position invalid, bail out
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if(newitem.empty())
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{
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// nothing can be added trivially
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}
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// If this is an empty item, it's an easy job.
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else if(empty())
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{
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const u16 stackMax = newitem.getStackMax(itemdef);
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*this = newitem;
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// If the item fits fully, delete it
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if (count <= stackMax) {
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newitem.clear();
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} else { // Else the item does not fit fully. Return the rest.
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count = stackMax;
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newitem.remove(count);
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}
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}
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// If item name or metadata differs, bail out
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else if (name != newitem.name
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|| metadata != newitem.metadata)
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{
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// cannot be added
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}
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// If the item fits fully, add counter and delete it
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else if(newitem.count <= freeSpace(itemdef))
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{
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add(newitem.count);
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newitem.clear();
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}
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// Else the item does not fit fully. Add all that fits and return
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// the rest.
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else
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{
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u16 freespace = freeSpace(itemdef);
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add(freespace);
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newitem.remove(freespace);
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}
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return newitem;
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}
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bool ItemStack::itemFits(ItemStack newitem,
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ItemStack *restitem,
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IItemDefManager *itemdef) const
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{
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// If the item is empty or the position invalid, bail out
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if(newitem.empty())
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{
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// nothing can be added trivially
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}
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// If this is an empty item, it's an easy job.
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else if(empty())
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{
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const u16 stackMax = newitem.getStackMax(itemdef);
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// If the item fits fully, delete it
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if (newitem.count <= stackMax) {
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newitem.clear();
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} else { // Else the item does not fit fully. Return the rest.
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newitem.remove(stackMax);
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}
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}
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// If item name or metadata differs, bail out
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else if (name != newitem.name
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|| metadata != newitem.metadata)
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{
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// cannot be added
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}
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// If the item fits fully, delete it
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else if(newitem.count <= freeSpace(itemdef))
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{
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newitem.clear();
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}
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// Else the item does not fit fully. Return the rest.
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else
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{
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u16 freespace = freeSpace(itemdef);
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newitem.remove(freespace);
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}
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if(restitem)
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*restitem = newitem;
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return newitem.empty();
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}
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ItemStack ItemStack::takeItem(u32 takecount)
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{
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if(takecount == 0 || count == 0)
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return ItemStack();
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ItemStack result = *this;
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if(takecount >= count)
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{
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// Take all
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clear();
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}
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else
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{
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// Take part
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remove(takecount);
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result.count = takecount;
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}
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return result;
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}
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ItemStack ItemStack::peekItem(u32 peekcount) const
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{
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if(peekcount == 0 || count == 0)
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return ItemStack();
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ItemStack result = *this;
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if(peekcount < count)
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result.count = peekcount;
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return result;
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}
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/*
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Inventory
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*/
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InventoryList::InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef):
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m_name(name),
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m_size(size),
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m_itemdef(itemdef)
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{
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clearItems();
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}
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void InventoryList::clearItems()
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{
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m_items.clear();
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for (u32 i=0; i < m_size; i++) {
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m_items.emplace_back();
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}
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//setDirty(true);
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}
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void InventoryList::setSize(u32 newsize)
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{
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if(newsize != m_items.size())
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m_items.resize(newsize);
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m_size = newsize;
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}
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void InventoryList::setWidth(u32 newwidth)
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{
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m_width = newwidth;
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}
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void InventoryList::setName(const std::string &name)
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{
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m_name = name;
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}
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void InventoryList::serialize(std::ostream &os) const
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{
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//os.imbue(std::locale("C"));
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os<<"Width "<<m_width<<"\n";
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for (const auto &item : m_items) {
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if (item.empty()) {
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os<<"Empty";
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} else {
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os<<"Item ";
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item.serialize(os);
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}
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os<<"\n";
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}
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os<<"EndInventoryList\n";
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}
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void InventoryList::deSerialize(std::istream &is)
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{
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//is.imbue(std::locale("C"));
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clearItems();
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u32 item_i = 0;
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m_width = 0;
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for(;;)
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{
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std::string line;
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std::getline(is, line, '\n');
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std::istringstream iss(line);
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//iss.imbue(std::locale("C"));
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std::string name;
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std::getline(iss, name, ' ');
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if (name == "EndInventoryList") {
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break;
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}
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// This is a temporary backwards compatibility fix
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if (name == "end") {
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break;
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}
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if (name == "Width") {
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iss >> m_width;
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if (iss.fail())
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throw SerializationError("incorrect width property");
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}
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else if(name == "Item")
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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ItemStack item;
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item.deSerialize(iss, m_itemdef);
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m_items[item_i++] = item;
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}
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else if(name == "Empty")
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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m_items[item_i++].clear();
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}
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}
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}
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InventoryList::InventoryList(const InventoryList &other)
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{
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*this = other;
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}
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InventoryList & InventoryList::operator = (const InventoryList &other)
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{
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m_items = other.m_items;
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m_size = other.m_size;
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m_width = other.m_width;
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m_name = other.m_name;
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m_itemdef = other.m_itemdef;
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//setDirty(true);
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return *this;
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}
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bool InventoryList::operator == (const InventoryList &other) const
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{
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if(m_size != other.m_size)
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return false;
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if(m_width != other.m_width)
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return false;
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if(m_name != other.m_name)
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return false;
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for(u32 i=0; i<m_items.size(); i++)
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{
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ItemStack s1 = m_items[i];
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ItemStack s2 = other.m_items[i];
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if(s1.name != s2.name || s1.wear!= s2.wear || s1.count != s2.count ||
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s1.metadata != s2.metadata)
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return false;
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}
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return true;
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}
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const std::string &InventoryList::getName() const
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{
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return m_name;
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}
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u32 InventoryList::getSize() const
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{
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return m_items.size();
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}
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u32 InventoryList::getWidth() const
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{
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return m_width;
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}
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u32 InventoryList::getUsedSlots() const
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{
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u32 num = 0;
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for (const auto &m_item : m_items) {
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if (!m_item.empty())
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num++;
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}
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return num;
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}
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u32 InventoryList::getFreeSlots() const
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{
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return getSize() - getUsedSlots();
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}
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const ItemStack& InventoryList::getItem(u32 i) const
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{
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assert(i < m_size); // Pre-condition
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return m_items[i];
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}
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ItemStack& InventoryList::getItem(u32 i)
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{
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assert(i < m_size); // Pre-condition
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return m_items[i];
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}
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ItemStack InventoryList::changeItem(u32 i, const ItemStack &newitem)
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{
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if(i >= m_items.size())
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return newitem;
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ItemStack olditem = m_items[i];
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m_items[i] = newitem;
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//setDirty(true);
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return olditem;
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}
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void InventoryList::deleteItem(u32 i)
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{
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assert(i < m_items.size()); // Pre-condition
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m_items[i].clear();
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}
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ItemStack InventoryList::addItem(const ItemStack &newitem_)
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{
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ItemStack newitem = newitem_;
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if(newitem.empty())
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return newitem;
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/*
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First try to find if it could be added to some existing items
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*/
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for(u32 i=0; i<m_items.size(); i++)
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{
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// Ignore empty slots
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if(m_items[i].empty())
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continue;
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// Try adding
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newitem = addItem(i, newitem);
|
|
if(newitem.empty())
|
|
return newitem; // All was eaten
|
|
}
|
|
|
|
/*
|
|
Then try to add it to empty slots
|
|
*/
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
// Ignore unempty slots
|
|
if(!m_items[i].empty())
|
|
continue;
|
|
// Try adding
|
|
newitem = addItem(i, newitem);
|
|
if(newitem.empty())
|
|
return newitem; // All was eaten
|
|
}
|
|
|
|
// Return leftover
|
|
return newitem;
|
|
}
|
|
|
|
ItemStack InventoryList::addItem(u32 i, const ItemStack &newitem)
|
|
{
|
|
if(i >= m_items.size())
|
|
return newitem;
|
|
|
|
ItemStack leftover = m_items[i].addItem(newitem, m_itemdef);
|
|
//if(leftover != newitem)
|
|
// setDirty(true);
|
|
return leftover;
|
|
}
|
|
|
|
bool InventoryList::itemFits(const u32 i, const ItemStack &newitem,
|
|
ItemStack *restitem) const
|
|
{
|
|
if(i >= m_items.size())
|
|
{
|
|
if(restitem)
|
|
*restitem = newitem;
|
|
return false;
|
|
}
|
|
|
|
return m_items[i].itemFits(newitem, restitem, m_itemdef);
|
|
}
|
|
|
|
bool InventoryList::roomForItem(const ItemStack &item_) const
|
|
{
|
|
ItemStack item = item_;
|
|
ItemStack leftover;
|
|
for(u32 i=0; i<m_items.size(); i++)
|
|
{
|
|
if(itemFits(i, item, &leftover))
|
|
return true;
|
|
item = leftover;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool InventoryList::containsItem(const ItemStack &item, bool match_meta) const
|
|
{
|
|
u32 count = item.count;
|
|
if (count == 0)
|
|
return true;
|
|
|
|
for (auto i = m_items.rbegin(); i != m_items.rend(); ++i) {
|
|
if (count == 0)
|
|
break;
|
|
if (i->name == item.name && (!match_meta || (i->metadata == item.metadata))) {
|
|
if (i->count >= count)
|
|
return true;
|
|
|
|
count -= i->count;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
ItemStack InventoryList::removeItem(const ItemStack &item)
|
|
{
|
|
ItemStack removed;
|
|
for (auto i = m_items.rbegin(); i != m_items.rend(); ++i) {
|
|
if (i->name == item.name) {
|
|
u32 still_to_remove = item.count - removed.count;
|
|
removed.addItem(i->takeItem(still_to_remove), m_itemdef);
|
|
if (removed.count == item.count)
|
|
break;
|
|
}
|
|
}
|
|
return removed;
|
|
}
|
|
|
|
ItemStack InventoryList::takeItem(u32 i, u32 takecount)
|
|
{
|
|
if(i >= m_items.size())
|
|
return ItemStack();
|
|
|
|
ItemStack taken = m_items[i].takeItem(takecount);
|
|
//if(!taken.empty())
|
|
// setDirty(true);
|
|
return taken;
|
|
}
|
|
|
|
void InventoryList::moveItemSomewhere(u32 i, InventoryList *dest, u32 count)
|
|
{
|
|
// Take item from source list
|
|
ItemStack item1;
|
|
if (count == 0)
|
|
item1 = changeItem(i, ItemStack());
|
|
else
|
|
item1 = takeItem(i, count);
|
|
|
|
if (item1.empty())
|
|
return;
|
|
|
|
// Try to add the item to destination list
|
|
u32 dest_size = dest->getSize();
|
|
// First try all the non-empty slots
|
|
for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
|
|
if (!m_items[dest_i].empty()) {
|
|
item1 = dest->addItem(dest_i, item1);
|
|
if (item1.empty()) return;
|
|
}
|
|
}
|
|
|
|
// Then try all the empty ones
|
|
for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
|
|
if (m_items[dest_i].empty()) {
|
|
item1 = dest->addItem(dest_i, item1);
|
|
if (item1.empty()) return;
|
|
}
|
|
}
|
|
|
|
// If we reach this, the item was not fully added
|
|
// Add the remaining part back to the source item
|
|
addItem(i, item1);
|
|
}
|
|
|
|
u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,
|
|
u32 count, bool swap_if_needed, bool *did_swap)
|
|
{
|
|
if(this == dest && i == dest_i)
|
|
return count;
|
|
|
|
// Take item from source list
|
|
ItemStack item1;
|
|
if(count == 0)
|
|
item1 = changeItem(i, ItemStack());
|
|
else
|
|
item1 = takeItem(i, count);
|
|
|
|
if(item1.empty())
|
|
return 0;
|
|
|
|
// Try to add the item to destination list
|
|
u32 oldcount = item1.count;
|
|
item1 = dest->addItem(dest_i, item1);
|
|
|
|
// If something is returned, the item was not fully added
|
|
if(!item1.empty())
|
|
{
|
|
// If olditem is returned, nothing was added.
|
|
bool nothing_added = (item1.count == oldcount);
|
|
|
|
// If something else is returned, part of the item was left unadded.
|
|
// Add the other part back to the source item
|
|
addItem(i, item1);
|
|
|
|
// If olditem is returned, nothing was added.
|
|
// Swap the items
|
|
if (nothing_added && swap_if_needed) {
|
|
// Tell that we swapped
|
|
if (did_swap != NULL) {
|
|
*did_swap = true;
|
|
}
|
|
// Take item from source list
|
|
item1 = changeItem(i, ItemStack());
|
|
// Adding was not possible, swap the items.
|
|
ItemStack item2 = dest->changeItem(dest_i, item1);
|
|
// Put item from destination list to the source list
|
|
changeItem(i, item2);
|
|
}
|
|
}
|
|
return (oldcount - item1.count);
|
|
}
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
Inventory::~Inventory()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void Inventory::clear()
|
|
{
|
|
m_dirty = true;
|
|
for (auto &m_list : m_lists) {
|
|
delete m_list;
|
|
}
|
|
m_lists.clear();
|
|
}
|
|
|
|
void Inventory::clearContents()
|
|
{
|
|
m_dirty = true;
|
|
for (InventoryList *list : m_lists) {
|
|
for (u32 j=0; j<list->getSize(); j++) {
|
|
list->deleteItem(j);
|
|
}
|
|
}
|
|
}
|
|
|
|
Inventory::Inventory(IItemDefManager *itemdef)
|
|
{
|
|
m_dirty = false;
|
|
m_itemdef = itemdef;
|
|
}
|
|
|
|
Inventory::Inventory(const Inventory &other)
|
|
{
|
|
*this = other;
|
|
m_dirty = false;
|
|
}
|
|
|
|
Inventory & Inventory::operator = (const Inventory &other)
|
|
{
|
|
// Gracefully handle self assignment
|
|
if(this != &other)
|
|
{
|
|
m_dirty = true;
|
|
clear();
|
|
m_itemdef = other.m_itemdef;
|
|
for (InventoryList *list : other.m_lists) {
|
|
m_lists.push_back(new InventoryList(*list));
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
bool Inventory::operator == (const Inventory &other) const
|
|
{
|
|
if(m_lists.size() != other.m_lists.size())
|
|
return false;
|
|
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
if(*m_lists[i] != *other.m_lists[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Inventory::serialize(std::ostream &os) const
|
|
{
|
|
for (InventoryList *list : m_lists) {
|
|
os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
|
|
list->serialize(os);
|
|
}
|
|
|
|
os<<"EndInventory\n";
|
|
}
|
|
|
|
void Inventory::deSerialize(std::istream &is)
|
|
{
|
|
clear();
|
|
|
|
for(;;)
|
|
{
|
|
std::string line;
|
|
std::getline(is, line, '\n');
|
|
|
|
std::istringstream iss(line);
|
|
|
|
std::string name;
|
|
std::getline(iss, name, ' ');
|
|
|
|
if (name == "EndInventory") {
|
|
break;
|
|
}
|
|
|
|
// This is a temporary backwards compatibility fix
|
|
if (name == "end") {
|
|
break;
|
|
}
|
|
|
|
if (name == "List") {
|
|
std::string listname;
|
|
u32 listsize;
|
|
|
|
std::getline(iss, listname, ' ');
|
|
iss>>listsize;
|
|
|
|
InventoryList *list = new InventoryList(listname, listsize, m_itemdef);
|
|
list->deSerialize(is);
|
|
|
|
m_lists.push_back(list);
|
|
}
|
|
else
|
|
{
|
|
throw SerializationError("invalid inventory specifier: " + name);
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryList * Inventory::addList(const std::string &name, u32 size)
|
|
{
|
|
m_dirty = true;
|
|
s32 i = getListIndex(name);
|
|
if(i != -1)
|
|
{
|
|
if(m_lists[i]->getSize() != size)
|
|
{
|
|
delete m_lists[i];
|
|
m_lists[i] = new InventoryList(name, size, m_itemdef);
|
|
}
|
|
return m_lists[i];
|
|
}
|
|
|
|
|
|
//don't create list with invalid name
|
|
if (name.find(' ') != std::string::npos) return NULL;
|
|
|
|
InventoryList *list = new InventoryList(name, size, m_itemdef);
|
|
m_lists.push_back(list);
|
|
return list;
|
|
}
|
|
|
|
InventoryList * Inventory::getList(const std::string &name)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return NULL;
|
|
return m_lists[i];
|
|
}
|
|
|
|
std::vector<const InventoryList*> Inventory::getLists()
|
|
{
|
|
std::vector<const InventoryList*> lists;
|
|
for (auto list : m_lists) {
|
|
lists.push_back(list);
|
|
}
|
|
return lists;
|
|
}
|
|
|
|
bool Inventory::deleteList(const std::string &name)
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return false;
|
|
m_dirty = true;
|
|
delete m_lists[i];
|
|
m_lists.erase(m_lists.begin() + i);
|
|
return true;
|
|
}
|
|
|
|
const InventoryList * Inventory::getList(const std::string &name) const
|
|
{
|
|
s32 i = getListIndex(name);
|
|
if(i == -1)
|
|
return NULL;
|
|
return m_lists[i];
|
|
}
|
|
|
|
const s32 Inventory::getListIndex(const std::string &name) const
|
|
{
|
|
for(u32 i=0; i<m_lists.size(); i++)
|
|
{
|
|
if(m_lists[i]->getName() == name)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//END
|