forked from Mirrorlandia_minetest/minetest
4490 lines
124 KiB
C++
4490 lines
124 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "game.h"
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#include <iomanip>
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#include "camera.h"
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#include "client.h"
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#include "client/tile.h" // For TextureSource
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#include "clientmap.h"
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#include "clouds.h"
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#include "config.h"
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#include "content_cao.h"
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#include "drawscene.h"
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#include "event_manager.h"
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#include "fontengine.h"
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#include "itemdef.h"
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#include "log.h"
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#include "filesys.h"
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#include "gettext.h"
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#include "guiChatConsole.h"
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#include "guiFormSpecMenu.h"
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#include "guiKeyChangeMenu.h"
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#include "guiPasswordChange.h"
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#include "guiVolumeChange.h"
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#include "hud.h"
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#include "mainmenumanager.h"
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#include "mapblock.h"
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#include "nodedef.h" // Needed for determining pointing to nodes
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#include "nodemetadata.h"
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#include "particles.h"
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#include "profiler.h"
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#include "quicktune_shortcutter.h"
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#include "server.h"
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#include "settings.h"
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#include "shader.h" // For ShaderSource
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#include "sky.h"
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#include "subgame.h"
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#include "tool.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "version.h"
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#include "minimap.h"
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#include "mapblock_mesh.h"
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#include "sound.h"
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#if USE_SOUND
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#include "sound_openal.h"
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#endif
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#endif
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extern Settings *g_settings;
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extern Profiler *g_profiler;
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/*
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Text input system
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*/
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struct TextDestNodeMetadata : public TextDest {
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TextDestNodeMetadata(v3s16 p, Client *client)
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{
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m_p = p;
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m_client = client;
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}
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// This is deprecated I guess? -celeron55
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void gotText(std::wstring text)
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{
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std::string ntext = wide_to_utf8(text);
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infostream << "Submitting 'text' field of node at (" << m_p.X << ","
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<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
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StringMap fields;
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fields["text"] = ntext;
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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void gotText(const StringMap &fields)
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{
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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v3s16 m_p;
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Client *m_client;
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};
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struct TextDestPlayerInventory : public TextDest {
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TextDestPlayerInventory(Client *client)
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{
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m_client = client;
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m_formname = "";
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}
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TextDestPlayerInventory(Client *client, std::string formname)
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{
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m_client = client;
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m_formname = formname;
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}
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void gotText(const StringMap &fields)
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{
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m_client->sendInventoryFields(m_formname, fields);
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}
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Client *m_client;
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};
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struct LocalFormspecHandler : public TextDest {
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LocalFormspecHandler();
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LocalFormspecHandler(std::string formname) :
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m_client(0)
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{
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m_formname = formname;
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}
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LocalFormspecHandler(std::string formname, Client *client) :
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m_client(client)
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{
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m_formname = formname;
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}
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void gotText(std::wstring message)
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{
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errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
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}
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void gotText(const StringMap &fields)
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{
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if (m_formname == "MT_PAUSE_MENU") {
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if (fields.find("btn_sound") != fields.end()) {
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g_gamecallback->changeVolume();
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return;
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}
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if (fields.find("btn_key_config") != fields.end()) {
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g_gamecallback->keyConfig();
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return;
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}
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if (fields.find("btn_exit_menu") != fields.end()) {
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g_gamecallback->disconnect();
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return;
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}
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if (fields.find("btn_exit_os") != fields.end()) {
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g_gamecallback->exitToOS();
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return;
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}
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if (fields.find("btn_change_password") != fields.end()) {
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g_gamecallback->changePassword();
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return;
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}
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if (fields.find("quit") != fields.end()) {
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return;
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}
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if (fields.find("btn_continue") != fields.end()) {
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return;
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}
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}
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if (m_formname == "MT_DEATH_SCREEN") {
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assert(m_client != 0);
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if ((fields.find("btn_respawn") != fields.end())) {
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m_client->sendRespawn();
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return;
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}
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if (fields.find("quit") != fields.end()) {
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m_client->sendRespawn();
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return;
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}
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}
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// don't show error message for unhandled cursor keys
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if ((fields.find("key_up") != fields.end()) ||
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(fields.find("key_down") != fields.end()) ||
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(fields.find("key_left") != fields.end()) ||
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(fields.find("key_right") != fields.end())) {
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return;
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}
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errorstream << "LocalFormspecHandler::gotText unhandled >"
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<< m_formname << "< event" << std::endl;
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int i = 0;
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StringMap::const_iterator it;
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for (it = fields.begin(); it != fields.end(); ++it) {
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errorstream << "\t" << i << ": " << it->first
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<< "=" << it->second << std::endl;
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i++;
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}
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}
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Client *m_client;
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};
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/* Form update callback */
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class NodeMetadataFormSource: public IFormSource
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{
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public:
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NodeMetadataFormSource(ClientMap *map, v3s16 p):
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m_map(map),
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m_p(p)
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{
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}
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std::string getForm()
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{
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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if (!meta)
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return "";
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return meta->getString("formspec");
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}
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std::string resolveText(std::string str)
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{
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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if (!meta)
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return str;
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return meta->resolveString(str);
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}
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ClientMap *m_map;
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v3s16 m_p;
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};
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class PlayerInventoryFormSource: public IFormSource
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{
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public:
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PlayerInventoryFormSource(Client *client):
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m_client(client)
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{
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}
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std::string getForm()
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{
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LocalPlayer *player = m_client->getEnv().getLocalPlayer();
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return player->inventory_formspec;
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}
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Client *m_client;
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};
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/*
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Check if a node is pointable
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*/
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inline bool isPointableNode(const MapNode &n,
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Client *client, bool liquids_pointable)
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{
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const ContentFeatures &features = client->getNodeDefManager()->get(n);
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return features.pointable ||
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(liquids_pointable && features.isLiquid());
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}
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/*
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Find what the player is pointing at
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*/
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PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
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const v3f &camera_direction, const v3f &camera_position,
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core::line3d<f32> shootline, f32 d, bool liquids_pointable,
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bool look_for_object, const v3s16 &camera_offset,
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ClientActiveObject *&selected_object)
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{
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PointedThing result;
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std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
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selectionboxes->clear();
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selected_object = NULL;
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INodeDefManager *nodedef = client->getNodeDefManager();
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ClientMap &map = client->getEnv().getClientMap();
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f32 min_distance = BS * 1001;
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// First try to find a pointed at active object
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if (look_for_object) {
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selected_object = client->getSelectedActiveObject(d * BS,
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camera_position, shootline);
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if (selected_object != NULL) {
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if (selected_object->doShowSelectionBox()) {
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aabb3f *selection_box = selected_object->getSelectionBox();
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// Box should exist because object was
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// returned in the first place
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assert(selection_box);
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v3f pos = selected_object->getPosition();
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selectionboxes->push_back(aabb3f(
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selection_box->MinEdge, selection_box->MaxEdge));
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hud->setSelectionPos(pos, camera_offset);
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}
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min_distance = (selected_object->getPosition() - camera_position).getLength();
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result.type = POINTEDTHING_OBJECT;
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result.object_id = selected_object->getId();
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}
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}
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// That didn't work, try to find a pointed at node
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v3s16 pos_i = floatToInt(player_position, BS);
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/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
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<<std::endl;*/
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s16 a = d;
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s16 ystart = pos_i.Y - (camera_direction.Y < 0 ? a : 1);
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s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
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s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
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s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
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s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
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s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
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// Prevent signed number overflow
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if (yend == 32767)
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yend = 32766;
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if (zend == 32767)
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zend = 32766;
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if (xend == 32767)
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xend = 32766;
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v3s16 pointed_pos(0, 0, 0);
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for (s16 y = ystart; y <= yend; y++) {
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for (s16 z = zstart; z <= zend; z++) {
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for (s16 x = xstart; x <= xend; x++) {
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MapNode n;
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bool is_valid_position;
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n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
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if (!is_valid_position) {
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continue;
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}
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if (!isPointableNode(n, client, liquids_pointable)) {
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continue;
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}
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std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
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v3s16 np(x, y, z);
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v3f npf = intToFloat(np, BS);
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for (std::vector<aabb3f>::const_iterator
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i = boxes.begin();
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i != boxes.end(); ++i) {
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aabb3f box = *i;
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box.MinEdge += npf;
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box.MaxEdge += npf;
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v3f centerpoint = box.getCenter();
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f32 distance = (centerpoint - camera_position).getLength();
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if (distance >= min_distance) {
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continue;
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}
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if (!box.intersectsWithLine(shootline)) {
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continue;
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}
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result.type = POINTEDTHING_NODE;
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min_distance = distance;
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pointed_pos = np;
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}
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}
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}
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}
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if (result.type == POINTEDTHING_NODE) {
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f32 d = 0.001 * BS;
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MapNode n = map.getNodeNoEx(pointed_pos);
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v3f npf = intToFloat(pointed_pos, BS);
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std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
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f32 face_min_distance = 1000 * BS;
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for (std::vector<aabb3f>::const_iterator
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i = boxes.begin();
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i != boxes.end(); ++i) {
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aabb3f box = *i;
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box.MinEdge += npf;
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box.MaxEdge += npf;
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for (u16 j = 0; j < 6; j++) {
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v3s16 facedir = g_6dirs[j];
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aabb3f facebox = box;
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if (facedir.X > 0) {
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facebox.MinEdge.X = facebox.MaxEdge.X - d;
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} else if (facedir.X < 0) {
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facebox.MaxEdge.X = facebox.MinEdge.X + d;
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} else if (facedir.Y > 0) {
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facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
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} else if (facedir.Y < 0) {
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facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
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} else if (facedir.Z > 0) {
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facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
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} else if (facedir.Z < 0) {
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facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
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}
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v3f centerpoint = facebox.getCenter();
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f32 distance = (centerpoint - camera_position).getLength();
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if (distance >= face_min_distance)
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continue;
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if (!facebox.intersectsWithLine(shootline))
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continue;
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result.node_abovesurface = pointed_pos + facedir;
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face_min_distance = distance;
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}
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}
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selectionboxes->clear();
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for (std::vector<aabb3f>::const_iterator
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i = boxes.begin();
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i != boxes.end(); ++i) {
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aabb3f box = *i;
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box.MinEdge += v3f(-d, -d, -d);
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box.MaxEdge += v3f(d, d, d);
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selectionboxes->push_back(box);
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}
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hud->setSelectionPos(intToFloat(pointed_pos, BS), camera_offset);
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result.node_undersurface = pointed_pos;
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}
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// Update selection mesh light level and vertex colors
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if (selectionboxes->size() > 0) {
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v3f pf = hud->getSelectionPos();
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v3s16 p = floatToInt(pf, BS);
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// Get selection mesh light level
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MapNode n = map.getNodeNoEx(p);
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u16 node_light = getInteriorLight(n, -1, nodedef);
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u16 light_level = node_light;
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for (u8 i = 0; i < 6; i++) {
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n = map.getNodeNoEx(p + g_6dirs[i]);
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node_light = getInteriorLight(n, -1, nodedef);
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if (node_light > light_level)
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light_level = node_light;
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}
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video::SColor c = MapBlock_LightColor(255, light_level, 0);
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u8 day = c.getRed();
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u8 night = c.getGreen();
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u32 daynight_ratio = client->getEnv().getDayNightRatio();
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finalColorBlend(c, day, night, daynight_ratio);
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// Modify final color a bit with time
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u32 timer = porting::getTimeMs() % 5000;
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float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
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float sin_r = 0.08 * sin(timerf);
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float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
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float sin_b = 0.08 * sin(timerf + irr::core::PI);
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c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
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c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
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c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
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// Set mesh final color
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hud->setSelectionMeshColor(c);
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}
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return result;
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}
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/* Profiler display */
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void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
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u32 show_profiler, u32 show_profiler_max, s32 screen_height)
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{
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if (show_profiler == 0) {
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guitext_profiler->setVisible(false);
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} else {
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, show_profiler, show_profiler_max);
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std::wstring text = utf8_to_wide(os.str());
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guitext_profiler->setText(text.c_str());
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guitext_profiler->setVisible(true);
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s32 w = fe->getTextWidth(text.c_str());
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if (w < 400)
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w = 400;
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unsigned text_height = fe->getTextHeight();
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core::position2di upper_left, lower_right;
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upper_left.X = 6;
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upper_left.Y = (text_height + 5) * 2;
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lower_right.X = 12 + w;
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lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
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if (lower_right.Y > screen_height * 2 / 3)
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lower_right.Y = screen_height * 2 / 3;
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core::rect<s32> rect(upper_left, lower_right);
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guitext_profiler->setRelativePosition(rect);
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guitext_profiler->setVisible(true);
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}
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}
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class ProfilerGraph
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{
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private:
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struct Piece {
|
|
Profiler::GraphValues values;
|
|
};
|
|
struct Meta {
|
|
float min;
|
|
float max;
|
|
video::SColor color;
|
|
Meta(float initial = 0,
|
|
video::SColor color = video::SColor(255, 255, 255, 255)):
|
|
min(initial),
|
|
max(initial),
|
|
color(color)
|
|
{}
|
|
};
|
|
std::deque<Piece> m_log;
|
|
public:
|
|
u32 m_log_max_size;
|
|
|
|
ProfilerGraph():
|
|
m_log_max_size(200)
|
|
{}
|
|
|
|
void put(const Profiler::GraphValues &values)
|
|
{
|
|
Piece piece;
|
|
piece.values = values;
|
|
m_log.push_back(piece);
|
|
|
|
while (m_log.size() > m_log_max_size)
|
|
m_log.erase(m_log.begin());
|
|
}
|
|
|
|
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
|
|
gui::IGUIFont *font) const
|
|
{
|
|
std::map<std::string, Meta> m_meta;
|
|
|
|
for (std::deque<Piece>::const_iterator k = m_log.begin();
|
|
k != m_log.end(); ++k) {
|
|
const Piece &piece = *k;
|
|
|
|
for (Profiler::GraphValues::const_iterator i = piece.values.begin();
|
|
i != piece.values.end(); ++i) {
|
|
const std::string &id = i->first;
|
|
const float &value = i->second;
|
|
std::map<std::string, Meta>::iterator j =
|
|
m_meta.find(id);
|
|
|
|
if (j == m_meta.end()) {
|
|
m_meta[id] = Meta(value);
|
|
continue;
|
|
}
|
|
|
|
if (value < j->second.min)
|
|
j->second.min = value;
|
|
|
|
if (value > j->second.max)
|
|
j->second.max = value;
|
|
}
|
|
}
|
|
|
|
// Assign colors
|
|
static const video::SColor usable_colors[] = {
|
|
video::SColor(255, 255, 100, 100),
|
|
video::SColor(255, 90, 225, 90),
|
|
video::SColor(255, 100, 100, 255),
|
|
video::SColor(255, 255, 150, 50),
|
|
video::SColor(255, 220, 220, 100)
|
|
};
|
|
static const u32 usable_colors_count =
|
|
sizeof(usable_colors) / sizeof(*usable_colors);
|
|
u32 next_color_i = 0;
|
|
|
|
for (std::map<std::string, Meta>::iterator i = m_meta.begin();
|
|
i != m_meta.end(); ++i) {
|
|
Meta &meta = i->second;
|
|
video::SColor color(255, 200, 200, 200);
|
|
|
|
if (next_color_i < usable_colors_count)
|
|
color = usable_colors[next_color_i++];
|
|
|
|
meta.color = color;
|
|
}
|
|
|
|
s32 graphh = 50;
|
|
s32 textx = x_left + m_log_max_size + 15;
|
|
s32 textx2 = textx + 200 - 15;
|
|
s32 meta_i = 0;
|
|
|
|
for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
|
|
i != m_meta.end(); ++i) {
|
|
const std::string &id = i->first;
|
|
const Meta &meta = i->second;
|
|
s32 x = x_left;
|
|
s32 y = y_bottom - meta_i * 50;
|
|
float show_min = meta.min;
|
|
float show_max = meta.max;
|
|
|
|
if (show_min >= -0.0001 && show_max >= -0.0001) {
|
|
if (show_min <= show_max * 0.5)
|
|
show_min = 0;
|
|
}
|
|
|
|
s32 texth = 15;
|
|
char buf[10];
|
|
snprintf(buf, 10, "%.3g", show_max);
|
|
font->draw(utf8_to_wide(buf).c_str(),
|
|
core::rect<s32>(textx, y - graphh,
|
|
textx2, y - graphh + texth),
|
|
meta.color);
|
|
snprintf(buf, 10, "%.3g", show_min);
|
|
font->draw(utf8_to_wide(buf).c_str(),
|
|
core::rect<s32>(textx, y - texth,
|
|
textx2, y),
|
|
meta.color);
|
|
font->draw(utf8_to_wide(id).c_str(),
|
|
core::rect<s32>(textx, y - graphh / 2 - texth / 2,
|
|
textx2, y - graphh / 2 + texth / 2),
|
|
meta.color);
|
|
s32 graph1y = y;
|
|
s32 graph1h = graphh;
|
|
bool relativegraph = (show_min != 0 && show_min != show_max);
|
|
float lastscaledvalue = 0.0;
|
|
bool lastscaledvalue_exists = false;
|
|
|
|
for (std::deque<Piece>::const_iterator j = m_log.begin();
|
|
j != m_log.end(); ++j) {
|
|
const Piece &piece = *j;
|
|
float value = 0;
|
|
bool value_exists = false;
|
|
Profiler::GraphValues::const_iterator k =
|
|
piece.values.find(id);
|
|
|
|
if (k != piece.values.end()) {
|
|
value = k->second;
|
|
value_exists = true;
|
|
}
|
|
|
|
if (!value_exists) {
|
|
x++;
|
|
lastscaledvalue_exists = false;
|
|
continue;
|
|
}
|
|
|
|
float scaledvalue = 1.0;
|
|
|
|
if (show_max != show_min)
|
|
scaledvalue = (value - show_min) / (show_max - show_min);
|
|
|
|
if (scaledvalue == 1.0 && value == 0) {
|
|
x++;
|
|
lastscaledvalue_exists = false;
|
|
continue;
|
|
}
|
|
|
|
if (relativegraph) {
|
|
if (lastscaledvalue_exists) {
|
|
s32 ivalue1 = lastscaledvalue * graph1h;
|
|
s32 ivalue2 = scaledvalue * graph1h;
|
|
driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
|
|
v2s32(x, graph1y - ivalue2), meta.color);
|
|
}
|
|
|
|
lastscaledvalue = scaledvalue;
|
|
lastscaledvalue_exists = true;
|
|
} else {
|
|
s32 ivalue = scaledvalue * graph1h;
|
|
driver->draw2DLine(v2s32(x, graph1y),
|
|
v2s32(x, graph1y - ivalue), meta.color);
|
|
}
|
|
|
|
x++;
|
|
}
|
|
|
|
meta_i++;
|
|
}
|
|
}
|
|
};
|
|
|
|
class NodeDugEvent: public MtEvent
|
|
{
|
|
public:
|
|
v3s16 p;
|
|
MapNode n;
|
|
|
|
NodeDugEvent(v3s16 p, MapNode n):
|
|
p(p),
|
|
n(n)
|
|
{}
|
|
const char *getType() const
|
|
{
|
|
return "NodeDug";
|
|
}
|
|
};
|
|
|
|
class SoundMaker
|
|
{
|
|
ISoundManager *m_sound;
|
|
INodeDefManager *m_ndef;
|
|
public:
|
|
float m_player_step_timer;
|
|
|
|
SimpleSoundSpec m_player_step_sound;
|
|
SimpleSoundSpec m_player_leftpunch_sound;
|
|
SimpleSoundSpec m_player_rightpunch_sound;
|
|
|
|
SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
|
|
m_sound(sound),
|
|
m_ndef(ndef),
|
|
m_player_step_timer(0)
|
|
{
|
|
}
|
|
|
|
void playPlayerStep()
|
|
{
|
|
if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
|
|
m_player_step_timer = 0.03;
|
|
m_sound->playSound(m_player_step_sound, false);
|
|
}
|
|
}
|
|
|
|
static void viewBobbingStep(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->playPlayerStep();
|
|
}
|
|
|
|
static void playerRegainGround(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->playPlayerStep();
|
|
}
|
|
|
|
static void playerJump(MtEvent *e, void *data)
|
|
{
|
|
//SoundMaker *sm = (SoundMaker*)data;
|
|
}
|
|
|
|
static void cameraPunchLeft(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
|
|
}
|
|
|
|
static void cameraPunchRight(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
|
|
}
|
|
|
|
static void nodeDug(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
NodeDugEvent *nde = (NodeDugEvent *)e;
|
|
sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
|
|
}
|
|
|
|
static void playerDamage(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
|
|
}
|
|
|
|
static void playerFallingDamage(MtEvent *e, void *data)
|
|
{
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
|
|
}
|
|
|
|
void registerReceiver(MtEventManager *mgr)
|
|
{
|
|
mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
|
|
mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
|
|
mgr->reg("PlayerJump", SoundMaker::playerJump, this);
|
|
mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
|
|
mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
|
|
mgr->reg("NodeDug", SoundMaker::nodeDug, this);
|
|
mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
|
|
mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
|
|
}
|
|
|
|
void step(float dtime)
|
|
{
|
|
m_player_step_timer -= dtime;
|
|
}
|
|
};
|
|
|
|
// Locally stored sounds don't need to be preloaded because of this
|
|
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
|
|
{
|
|
std::set<std::string> m_fetched;
|
|
public:
|
|
void fetchSounds(const std::string &name,
|
|
std::set<std::string> &dst_paths,
|
|
std::set<std::string> &dst_datas)
|
|
{
|
|
if (m_fetched.count(name))
|
|
return;
|
|
|
|
m_fetched.insert(name);
|
|
std::string base = porting::path_share + DIR_DELIM + "testsounds";
|
|
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
|
|
dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
|
|
}
|
|
};
|
|
|
|
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
|
|
{
|
|
Sky *m_sky;
|
|
bool *m_force_fog_off;
|
|
f32 *m_fog_range;
|
|
Client *m_client;
|
|
bool m_fogEnabled;
|
|
|
|
public:
|
|
void onSettingsChange(const std::string &name)
|
|
{
|
|
if (name == "enable_fog")
|
|
m_fogEnabled = g_settings->getBool("enable_fog");
|
|
}
|
|
|
|
static void SettingsCallback(const std::string &name, void *userdata)
|
|
{
|
|
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
|
|
}
|
|
|
|
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
|
|
f32 *fog_range, Client *client) :
|
|
m_sky(sky),
|
|
m_force_fog_off(force_fog_off),
|
|
m_fog_range(fog_range),
|
|
m_client(client)
|
|
{
|
|
g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
|
|
m_fogEnabled = g_settings->getBool("enable_fog");
|
|
}
|
|
|
|
~GameGlobalShaderConstantSetter()
|
|
{
|
|
g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
|
|
}
|
|
|
|
virtual void onSetConstants(video::IMaterialRendererServices *services,
|
|
bool is_highlevel)
|
|
{
|
|
if (!is_highlevel)
|
|
return;
|
|
|
|
// Background color
|
|
video::SColor bgcolor = m_sky->getBgColor();
|
|
video::SColorf bgcolorf(bgcolor);
|
|
float bgcolorfa[4] = {
|
|
bgcolorf.r,
|
|
bgcolorf.g,
|
|
bgcolorf.b,
|
|
bgcolorf.a,
|
|
};
|
|
services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
|
|
|
|
// Fog distance
|
|
float fog_distance = 10000 * BS;
|
|
|
|
if (m_fogEnabled && !*m_force_fog_off)
|
|
fog_distance = *m_fog_range;
|
|
|
|
services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
|
|
|
|
// Day-night ratio
|
|
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
|
|
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
|
|
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
|
|
|
|
u32 animation_timer = porting::getTimeMs() % 100000;
|
|
float animation_timer_f = (float)animation_timer / 100000.0;
|
|
services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
|
|
services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
|
|
|
|
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
|
|
v3f eye_position = player->getEyePosition();
|
|
services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
|
|
services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
|
|
|
|
v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
|
|
services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
|
|
|
|
// Uniform sampler layers
|
|
// before 1.8 there isn't a "integer interface", only float
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
|
f32 layer0 = 0;
|
|
f32 layer1 = 1;
|
|
f32 layer2 = 2;
|
|
services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
|
|
services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
|
|
services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
|
|
#else
|
|
s32 layer0 = 0;
|
|
s32 layer1 = 1;
|
|
s32 layer2 = 2;
|
|
services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
|
|
services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
|
|
services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
|
|
#endif
|
|
}
|
|
};
|
|
|
|
bool nodePlacementPrediction(Client &client,
|
|
const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
|
|
{
|
|
std::string prediction = playeritem_def.node_placement_prediction;
|
|
INodeDefManager *nodedef = client.ndef();
|
|
ClientMap &map = client.getEnv().getClientMap();
|
|
MapNode node;
|
|
bool is_valid_position;
|
|
|
|
node = map.getNodeNoEx(nodepos, &is_valid_position);
|
|
if (!is_valid_position)
|
|
return false;
|
|
|
|
if (prediction != "" && !nodedef->get(node).rightclickable) {
|
|
verbosestream << "Node placement prediction for "
|
|
<< playeritem_def.name << " is "
|
|
<< prediction << std::endl;
|
|
v3s16 p = neighbourpos;
|
|
|
|
// Place inside node itself if buildable_to
|
|
MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
|
|
if (is_valid_position)
|
|
{
|
|
if (nodedef->get(n_under).buildable_to)
|
|
p = nodepos;
|
|
else {
|
|
node = map.getNodeNoEx(p, &is_valid_position);
|
|
if (is_valid_position &&!nodedef->get(node).buildable_to)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Find id of predicted node
|
|
content_t id;
|
|
bool found = nodedef->getId(prediction, id);
|
|
|
|
if (!found) {
|
|
errorstream << "Node placement prediction failed for "
|
|
<< playeritem_def.name << " (places "
|
|
<< prediction
|
|
<< ") - Name not known" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Predict param2 for facedir and wallmounted nodes
|
|
u8 param2 = 0;
|
|
|
|
if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
|
|
v3s16 dir = nodepos - neighbourpos;
|
|
|
|
if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
|
|
param2 = dir.Y < 0 ? 1 : 0;
|
|
} else if (abs(dir.X) > abs(dir.Z)) {
|
|
param2 = dir.X < 0 ? 3 : 2;
|
|
} else {
|
|
param2 = dir.Z < 0 ? 5 : 4;
|
|
}
|
|
}
|
|
|
|
if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
|
|
v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
|
|
|
|
if (abs(dir.X) > abs(dir.Z)) {
|
|
param2 = dir.X < 0 ? 3 : 1;
|
|
} else {
|
|
param2 = dir.Z < 0 ? 2 : 0;
|
|
}
|
|
}
|
|
|
|
assert(param2 <= 5);
|
|
|
|
//Check attachment if node is in group attached_node
|
|
if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
|
|
static v3s16 wallmounted_dirs[8] = {
|
|
v3s16(0, 1, 0),
|
|
v3s16(0, -1, 0),
|
|
v3s16(1, 0, 0),
|
|
v3s16(-1, 0, 0),
|
|
v3s16(0, 0, 1),
|
|
v3s16(0, 0, -1),
|
|
};
|
|
v3s16 pp;
|
|
|
|
if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
|
|
pp = p + wallmounted_dirs[param2];
|
|
else
|
|
pp = p + v3s16(0, -1, 0);
|
|
|
|
if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
|
|
return false;
|
|
}
|
|
|
|
// Add node to client map
|
|
MapNode n(id, 0, param2);
|
|
|
|
try {
|
|
LocalPlayer *player = client.getEnv().getLocalPlayer();
|
|
|
|
// Dont place node when player would be inside new node
|
|
// NOTE: This is to be eventually implemented by a mod as client-side Lua
|
|
if (!nodedef->get(n).walkable ||
|
|
g_settings->getBool("enable_build_where_you_stand") ||
|
|
(client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
|
|
(nodedef->get(n).walkable &&
|
|
neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
|
|
neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
|
|
|
|
// This triggers the required mesh update too
|
|
client.addNode(p, n);
|
|
return true;
|
|
}
|
|
} catch (InvalidPositionException &e) {
|
|
errorstream << "Node placement prediction failed for "
|
|
<< playeritem_def.name << " (places "
|
|
<< prediction
|
|
<< ") - Position not loaded" << std::endl;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
|
|
InventoryManager *invmgr, IGameDef *gamedef,
|
|
IWritableTextureSource *tsrc, IrrlichtDevice *device,
|
|
IFormSource *fs_src, TextDest *txt_dest, Client *client)
|
|
{
|
|
|
|
if (*cur_formspec == 0) {
|
|
*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
|
|
invmgr, gamedef, tsrc, fs_src, txt_dest, client);
|
|
(*cur_formspec)->doPause = false;
|
|
|
|
/*
|
|
Caution: do not call (*cur_formspec)->drop() here --
|
|
the reference might outlive the menu, so we will
|
|
periodically check if *cur_formspec is the only
|
|
remaining reference (i.e. the menu was removed)
|
|
and delete it in that case.
|
|
*/
|
|
|
|
} else {
|
|
(*cur_formspec)->setFormSource(fs_src);
|
|
(*cur_formspec)->setTextDest(txt_dest);
|
|
}
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
#define SIZE_TAG "size[11,5.5]"
|
|
#else
|
|
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
|
|
#endif
|
|
|
|
static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
|
|
InventoryManager *invmgr, IGameDef *gamedef,
|
|
IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
|
|
{
|
|
std::string formspec =
|
|
std::string(FORMSPEC_VERSION_STRING) +
|
|
SIZE_TAG
|
|
"bgcolor[#320000b4;true]"
|
|
"label[4.85,1.35;" + gettext("You died.") + "]"
|
|
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
|
|
;
|
|
|
|
/* Create menu */
|
|
/* Note: FormspecFormSource and LocalFormspecHandler
|
|
* are deleted by guiFormSpecMenu */
|
|
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
|
|
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
|
|
|
|
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
|
|
}
|
|
|
|
/******************************************************************************/
|
|
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
|
|
InventoryManager *invmgr, IGameDef *gamedef,
|
|
IWritableTextureSource *tsrc, IrrlichtDevice *device,
|
|
bool singleplayermode)
|
|
{
|
|
#ifdef __ANDROID__
|
|
std::string control_text = strgettext("Default Controls:\n"
|
|
"No menu visible:\n"
|
|
"- single tap: button activate\n"
|
|
"- double tap: place/use\n"
|
|
"- slide finger: look around\n"
|
|
"Menu/Inventory visible:\n"
|
|
"- double tap (outside):\n"
|
|
" -->close\n"
|
|
"- touch stack, touch slot:\n"
|
|
" --> move stack\n"
|
|
"- touch&drag, tap 2nd finger\n"
|
|
" --> place single item to slot\n"
|
|
);
|
|
#else
|
|
std::string control_text = strgettext("Default Controls:\n"
|
|
"- WASD: move\n"
|
|
"- Space: jump/climb\n"
|
|
"- Shift: sneak/go down\n"
|
|
"- Q: drop item\n"
|
|
"- I: inventory\n"
|
|
"- Mouse: turn/look\n"
|
|
"- Mouse left: dig/punch\n"
|
|
"- Mouse right: place/use\n"
|
|
"- Mouse wheel: select item\n"
|
|
"- T: chat\n"
|
|
);
|
|
#endif
|
|
|
|
float ypos = singleplayermode ? 0.5 : 0.1;
|
|
std::ostringstream os;
|
|
|
|
os << FORMSPEC_VERSION_STRING << SIZE_TAG
|
|
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
|
|
<< strgettext("Continue") << "]";
|
|
|
|
if (!singleplayermode) {
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
|
|
<< strgettext("Change Password") << "]";
|
|
}
|
|
|
|
#ifndef __ANDROID__
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
|
|
<< strgettext("Sound Volume") << "]";
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
|
|
<< strgettext("Change Keys") << "]";
|
|
#endif
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
|
|
<< strgettext("Exit to Menu") << "]";
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
|
|
<< strgettext("Exit to OS") << "]"
|
|
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
|
|
<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
|
|
<< g_build_info << "\n"
|
|
<< "path_user = " << wrap_rows(porting::path_user, 20)
|
|
<< "\n;]";
|
|
|
|
/* Create menu */
|
|
/* Note: FormspecFormSource and LocalFormspecHandler *
|
|
* are deleted by guiFormSpecMenu */
|
|
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
|
|
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
|
|
|
|
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
|
|
std::string con("btn_continue");
|
|
(*cur_formspec)->setFocus(con);
|
|
(*cur_formspec)->doPause = true;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
static void updateChat(Client &client, f32 dtime, bool show_debug,
|
|
const v2u32 &screensize, bool show_chat, u32 show_profiler,
|
|
ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
|
|
{
|
|
// Add chat log output for errors to be shown in chat
|
|
static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
|
|
|
|
// Get new messages from error log buffer
|
|
while (!chat_log_error_buf.empty()) {
|
|
chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
|
|
}
|
|
|
|
// Get new messages from client
|
|
std::wstring message;
|
|
|
|
while (client.getChatMessage(message)) {
|
|
chat_backend.addUnparsedMessage(message);
|
|
}
|
|
|
|
// Remove old messages
|
|
chat_backend.step(dtime);
|
|
|
|
// Display all messages in a static text element
|
|
unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
|
|
std::wstring recent_chat = chat_backend.getRecentChat();
|
|
unsigned int line_height = g_fontengine->getLineHeight();
|
|
|
|
guitext_chat->setText(recent_chat.c_str());
|
|
|
|
// Update gui element size and position
|
|
s32 chat_y = 5 + line_height;
|
|
|
|
if (show_debug)
|
|
chat_y += line_height;
|
|
|
|
// first pass to calculate height of text to be set
|
|
s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
|
|
porting::getWindowSize().X - 20);
|
|
core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
|
|
guitext_chat->setRelativePosition(rect);
|
|
|
|
//now use real height of text and adjust rect according to this size
|
|
rect = core::rect<s32>(10, chat_y, width,
|
|
chat_y + guitext_chat->getTextHeight());
|
|
|
|
|
|
guitext_chat->setRelativePosition(rect);
|
|
// Don't show chat if disabled or empty or profiler is enabled
|
|
guitext_chat->setVisible(
|
|
show_chat && recent_chat_count != 0 && !show_profiler);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
Fast key cache for main game loop
|
|
****************************************************************************/
|
|
|
|
/* This is faster than using getKeySetting with the tradeoff that functions
|
|
* using it must make sure that it's initialised before using it and there is
|
|
* no error handling (for example bounds checking). This is really intended for
|
|
* use only in the main running loop of the client (the_game()) where the faster
|
|
* (up to 10x faster) key lookup is an asset. Other parts of the codebase
|
|
* (e.g. formspecs) should continue using getKeySetting().
|
|
*/
|
|
struct KeyCache {
|
|
|
|
KeyCache() { populate(); }
|
|
|
|
enum {
|
|
// Player movement
|
|
KEYMAP_ID_FORWARD,
|
|
KEYMAP_ID_BACKWARD,
|
|
KEYMAP_ID_LEFT,
|
|
KEYMAP_ID_RIGHT,
|
|
KEYMAP_ID_JUMP,
|
|
KEYMAP_ID_SPECIAL1,
|
|
KEYMAP_ID_SNEAK,
|
|
KEYMAP_ID_AUTORUN,
|
|
|
|
// Other
|
|
KEYMAP_ID_DROP,
|
|
KEYMAP_ID_INVENTORY,
|
|
KEYMAP_ID_CHAT,
|
|
KEYMAP_ID_CMD,
|
|
KEYMAP_ID_CONSOLE,
|
|
KEYMAP_ID_MINIMAP,
|
|
KEYMAP_ID_FREEMOVE,
|
|
KEYMAP_ID_FASTMOVE,
|
|
KEYMAP_ID_NOCLIP,
|
|
KEYMAP_ID_CINEMATIC,
|
|
KEYMAP_ID_SCREENSHOT,
|
|
KEYMAP_ID_TOGGLE_HUD,
|
|
KEYMAP_ID_TOGGLE_CHAT,
|
|
KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
|
|
KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
|
|
KEYMAP_ID_TOGGLE_DEBUG,
|
|
KEYMAP_ID_TOGGLE_PROFILER,
|
|
KEYMAP_ID_CAMERA_MODE,
|
|
KEYMAP_ID_INCREASE_VIEWING_RANGE,
|
|
KEYMAP_ID_DECREASE_VIEWING_RANGE,
|
|
KEYMAP_ID_RANGESELECT,
|
|
|
|
KEYMAP_ID_QUICKTUNE_NEXT,
|
|
KEYMAP_ID_QUICKTUNE_PREV,
|
|
KEYMAP_ID_QUICKTUNE_INC,
|
|
KEYMAP_ID_QUICKTUNE_DEC,
|
|
|
|
KEYMAP_ID_DEBUG_STACKS,
|
|
|
|
// Fake keycode for array size and internal checks
|
|
KEYMAP_INTERNAL_ENUM_COUNT
|
|
|
|
|
|
};
|
|
|
|
void populate();
|
|
|
|
KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
|
|
};
|
|
|
|
void KeyCache::populate()
|
|
{
|
|
key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
|
|
key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
|
|
key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
|
|
key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
|
|
key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
|
|
key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
|
|
key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
|
|
|
|
key[KEYMAP_ID_AUTORUN] = getKeySetting("keymap_autorun");
|
|
|
|
key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
|
|
key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
|
|
key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
|
|
key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
|
|
key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
|
|
key[KEYMAP_ID_MINIMAP] = getKeySetting("keymap_minimap");
|
|
key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
|
|
key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
|
|
key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
|
|
key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic");
|
|
key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
|
|
key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
|
|
key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
|
|
key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
|
|
= getKeySetting("keymap_toggle_force_fog_off");
|
|
key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
|
|
= getKeySetting("keymap_toggle_update_camera");
|
|
key[KEYMAP_ID_TOGGLE_DEBUG]
|
|
= getKeySetting("keymap_toggle_debug");
|
|
key[KEYMAP_ID_TOGGLE_PROFILER]
|
|
= getKeySetting("keymap_toggle_profiler");
|
|
key[KEYMAP_ID_CAMERA_MODE]
|
|
= getKeySetting("keymap_camera_mode");
|
|
key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
|
|
= getKeySetting("keymap_increase_viewing_range_min");
|
|
key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
|
|
= getKeySetting("keymap_decrease_viewing_range_min");
|
|
key[KEYMAP_ID_RANGESELECT]
|
|
= getKeySetting("keymap_rangeselect");
|
|
|
|
key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
|
|
key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
|
|
key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
|
|
key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
|
|
|
|
key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
****************************************************************************/
|
|
|
|
const float object_hit_delay = 0.2;
|
|
|
|
struct FpsControl {
|
|
u32 last_time, busy_time, sleep_time;
|
|
};
|
|
|
|
|
|
/* The reason the following structs are not anonymous structs within the
|
|
* class is that they are not used by the majority of member functions and
|
|
* many functions that do require objects of thse types do not modify them
|
|
* (so they can be passed as a const qualified parameter)
|
|
*/
|
|
struct CameraOrientation {
|
|
f32 camera_yaw; // "right/left"
|
|
f32 camera_pitch; // "up/down"
|
|
};
|
|
|
|
struct GameRunData {
|
|
u16 dig_index;
|
|
u16 new_playeritem;
|
|
PointedThing pointed_old;
|
|
bool digging;
|
|
bool ldown_for_dig;
|
|
bool left_punch;
|
|
bool update_wielded_item_trigger;
|
|
bool reset_jump_timer;
|
|
float nodig_delay_timer;
|
|
float dig_time;
|
|
float dig_time_complete;
|
|
float repeat_rightclick_timer;
|
|
float object_hit_delay_timer;
|
|
float time_from_last_punch;
|
|
ClientActiveObject *selected_object;
|
|
|
|
float jump_timer;
|
|
float damage_flash;
|
|
float update_draw_list_timer;
|
|
float statustext_time;
|
|
|
|
f32 fog_range;
|
|
|
|
v3f update_draw_list_last_cam_dir;
|
|
|
|
u32 profiler_current_page;
|
|
u32 profiler_max_page; // Number of pages
|
|
|
|
float time_of_day;
|
|
float time_of_day_smooth;
|
|
};
|
|
|
|
struct Jitter {
|
|
f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
|
|
};
|
|
|
|
struct RunStats {
|
|
u32 drawtime;
|
|
u32 beginscenetime;
|
|
u32 endscenetime;
|
|
|
|
Jitter dtime_jitter, busy_time_jitter;
|
|
};
|
|
|
|
/* Flags that can, or may, change during main game loop
|
|
*/
|
|
struct VolatileRunFlags {
|
|
bool invert_mouse;
|
|
bool show_chat;
|
|
bool show_hud;
|
|
bool show_minimap;
|
|
bool force_fog_off;
|
|
bool show_debug;
|
|
bool show_profiler_graph;
|
|
bool disable_camera_update;
|
|
bool first_loop_after_window_activation;
|
|
bool camera_offset_changed;
|
|
};
|
|
|
|
|
|
/****************************************************************************
|
|
THE GAME
|
|
****************************************************************************/
|
|
|
|
/* This is not intended to be a public class. If a public class becomes
|
|
* desirable then it may be better to create another 'wrapper' class that
|
|
* hides most of the stuff in this class (nothing in this class is required
|
|
* by any other file) but exposes the public methods/data only.
|
|
*/
|
|
class Game {
|
|
public:
|
|
Game();
|
|
~Game();
|
|
|
|
bool startup(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
IrrlichtDevice *device,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
// If address is "", local server is used and address is updated
|
|
std::string *address,
|
|
u16 port,
|
|
std::string &error_message,
|
|
bool *reconnect,
|
|
ChatBackend *chat_backend,
|
|
const SubgameSpec &gamespec, // Used for local game
|
|
bool simple_singleplayer_mode);
|
|
|
|
void run();
|
|
void shutdown();
|
|
|
|
protected:
|
|
|
|
void extendedResourceCleanup();
|
|
|
|
// Basic initialisation
|
|
bool init(const std::string &map_dir, std::string *address,
|
|
u16 port,
|
|
const SubgameSpec &gamespec);
|
|
bool initSound();
|
|
bool createSingleplayerServer(const std::string map_dir,
|
|
const SubgameSpec &gamespec, u16 port, std::string *address);
|
|
|
|
// Client creation
|
|
bool createClient(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port);
|
|
bool initGui();
|
|
|
|
// Client connection
|
|
bool connectToServer(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port,
|
|
bool *connect_ok, bool *aborted);
|
|
bool getServerContent(bool *aborted);
|
|
|
|
// Main loop
|
|
|
|
void updateInteractTimers(GameRunData *runData, f32 dtime);
|
|
bool checkConnection();
|
|
bool handleCallbacks();
|
|
void processQueues();
|
|
void updateProfilers(const GameRunData &runData, const RunStats &stats,
|
|
const FpsControl &draw_times, f32 dtime);
|
|
void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
|
|
f32 dtime);
|
|
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
|
|
|
|
void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
|
|
f32 dtime);
|
|
void processKeyboardInput(VolatileRunFlags *flags,
|
|
float *statustext_time,
|
|
float *jump_timer,
|
|
bool *reset_jump_timer,
|
|
u32 *profiler_current_page,
|
|
u32 profiler_max_page);
|
|
void processItemSelection(u16 *new_playeritem);
|
|
|
|
void dropSelectedItem();
|
|
void openInventory();
|
|
void openConsole(float height, const wchar_t *line=NULL);
|
|
void toggleFreeMove(float *statustext_time);
|
|
void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
|
|
void toggleFast(float *statustext_time);
|
|
void toggleNoClip(float *statustext_time);
|
|
void toggleCinematic(float *statustext_time);
|
|
void toggleAutorun(float *statustext_time);
|
|
|
|
void toggleChat(float *statustext_time, bool *flag);
|
|
void toggleHud(float *statustext_time, bool *flag);
|
|
void toggleMinimap(float *statustext_time, bool *flag, bool show_hud,
|
|
bool shift_pressed);
|
|
void toggleFog(float *statustext_time, bool *flag);
|
|
void toggleDebug(float *statustext_time, bool *show_debug,
|
|
bool *show_profiler_graph);
|
|
void toggleUpdateCamera(float *statustext_time, bool *flag);
|
|
void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
|
|
u32 profiler_max_page);
|
|
|
|
void increaseViewRange(float *statustext_time);
|
|
void decreaseViewRange(float *statustext_time);
|
|
void toggleFullViewRange(float *statustext_time);
|
|
|
|
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
|
|
void updateCameraOrientation(CameraOrientation *cam,
|
|
const VolatileRunFlags &flags);
|
|
void updatePlayerControl(const CameraOrientation &cam);
|
|
void step(f32 *dtime);
|
|
void processClientEvents(CameraOrientation *cam, float *damage_flash);
|
|
void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
|
|
float time_from_last_punch);
|
|
void updateSound(f32 dtime);
|
|
void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
|
|
bool show_debug);
|
|
void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
|
|
void handlePointingAtNode(GameRunData *runData,
|
|
const PointedThing &pointed, const ItemDefinition &playeritem_def,
|
|
const ToolCapabilities &playeritem_toolcap, f32 dtime);
|
|
void handlePointingAtObject(GameRunData *runData,
|
|
const PointedThing &pointed, const ItemStack &playeritem,
|
|
const v3f &player_position, bool show_debug);
|
|
void handleDigging(GameRunData *runData, const PointedThing &pointed,
|
|
const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
|
|
f32 dtime);
|
|
void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
|
|
f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
|
|
void updateGui(float *statustext_time, const RunStats &stats,
|
|
const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
|
|
const CameraOrientation &cam);
|
|
void updateProfilerGraphs(ProfilerGraph *graph);
|
|
|
|
// Misc
|
|
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
|
|
|
void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
|
|
bool draw_clouds = true);
|
|
|
|
static void settingChangedCallback(const std::string &setting_name, void *data);
|
|
void readSettings();
|
|
|
|
#ifdef __ANDROID__
|
|
void handleAndroidChatInput();
|
|
#endif
|
|
|
|
private:
|
|
InputHandler *input;
|
|
|
|
Client *client;
|
|
Server *server;
|
|
|
|
IWritableTextureSource *texture_src;
|
|
IWritableShaderSource *shader_src;
|
|
|
|
// When created, these will be filled with data received from the server
|
|
IWritableItemDefManager *itemdef_manager;
|
|
IWritableNodeDefManager *nodedef_manager;
|
|
|
|
GameOnDemandSoundFetcher soundfetcher; // useful when testing
|
|
ISoundManager *sound;
|
|
bool sound_is_dummy;
|
|
SoundMaker *soundmaker;
|
|
|
|
ChatBackend *chat_backend;
|
|
|
|
GUIFormSpecMenu *current_formspec;
|
|
|
|
EventManager *eventmgr;
|
|
QuicktuneShortcutter *quicktune;
|
|
|
|
GUIChatConsole *gui_chat_console; // Free using ->Drop()
|
|
MapDrawControl *draw_control;
|
|
Camera *camera;
|
|
Clouds *clouds; // Free using ->Drop()
|
|
Sky *sky; // Free using ->Drop()
|
|
Inventory *local_inventory;
|
|
Hud *hud;
|
|
Mapper *mapper;
|
|
|
|
/* 'cache'
|
|
This class does take ownership/responsibily for cleaning up etc of any of
|
|
these items (e.g. device)
|
|
*/
|
|
IrrlichtDevice *device;
|
|
video::IVideoDriver *driver;
|
|
scene::ISceneManager *smgr;
|
|
bool *kill;
|
|
std::string *error_message;
|
|
bool *reconnect_requested;
|
|
IGameDef *gamedef; // Convenience (same as *client)
|
|
scene::ISceneNode *skybox;
|
|
|
|
bool random_input;
|
|
bool simple_singleplayer_mode;
|
|
/* End 'cache' */
|
|
|
|
/* Pre-calculated values
|
|
*/
|
|
int crack_animation_length;
|
|
|
|
/* GUI stuff
|
|
*/
|
|
gui::IGUIStaticText *guitext; // First line of debug text
|
|
gui::IGUIStaticText *guitext2; // Second line of debug text
|
|
gui::IGUIStaticText *guitext_info; // At the middle of the screen
|
|
gui::IGUIStaticText *guitext_status;
|
|
gui::IGUIStaticText *guitext_chat; // Chat text
|
|
gui::IGUIStaticText *guitext_profiler; // Profiler text
|
|
|
|
std::wstring infotext;
|
|
std::wstring statustext;
|
|
|
|
KeyCache keycache;
|
|
|
|
IntervalLimiter profiler_interval;
|
|
|
|
/*
|
|
* TODO: Local caching of settings is not optimal and should at some stage
|
|
* be updated to use a global settings object for getting thse values
|
|
* (as opposed to the this local caching). This can be addressed in
|
|
* a later release.
|
|
*/
|
|
bool m_cache_doubletap_jump;
|
|
bool m_cache_enable_clouds;
|
|
bool m_cache_enable_particles;
|
|
bool m_cache_enable_fog;
|
|
f32 m_cache_mouse_sensitivity;
|
|
f32 m_repeat_right_click_time;
|
|
|
|
#ifdef __ANDROID__
|
|
bool m_cache_hold_aux1;
|
|
bool m_android_chat_open;
|
|
#endif
|
|
};
|
|
|
|
Game::Game() :
|
|
client(NULL),
|
|
server(NULL),
|
|
texture_src(NULL),
|
|
shader_src(NULL),
|
|
itemdef_manager(NULL),
|
|
nodedef_manager(NULL),
|
|
sound(NULL),
|
|
sound_is_dummy(false),
|
|
soundmaker(NULL),
|
|
chat_backend(NULL),
|
|
current_formspec(NULL),
|
|
eventmgr(NULL),
|
|
quicktune(NULL),
|
|
gui_chat_console(NULL),
|
|
draw_control(NULL),
|
|
camera(NULL),
|
|
clouds(NULL),
|
|
sky(NULL),
|
|
local_inventory(NULL),
|
|
hud(NULL),
|
|
mapper(NULL)
|
|
{
|
|
g_settings->registerChangedCallback("doubletap_jump",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_clouds",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_particles",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_fog",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("mouse_sensitivity",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("repeat_rightclick_time",
|
|
&settingChangedCallback, this);
|
|
|
|
readSettings();
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = false; // This is initialised properly later
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
MinetestApp Public
|
|
****************************************************************************/
|
|
|
|
Game::~Game()
|
|
{
|
|
delete client;
|
|
delete soundmaker;
|
|
if (!sound_is_dummy)
|
|
delete sound;
|
|
|
|
delete server; // deleted first to stop all server threads
|
|
|
|
delete hud;
|
|
delete local_inventory;
|
|
delete camera;
|
|
delete quicktune;
|
|
delete eventmgr;
|
|
delete texture_src;
|
|
delete shader_src;
|
|
delete nodedef_manager;
|
|
delete itemdef_manager;
|
|
delete draw_control;
|
|
|
|
extendedResourceCleanup();
|
|
|
|
g_settings->deregisterChangedCallback("doubletap_jump",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_clouds",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_particles",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_fog",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("mouse_sensitivity",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("repeat_rightclick_time",
|
|
&settingChangedCallback, this);
|
|
}
|
|
|
|
bool Game::startup(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
IrrlichtDevice *device,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
std::string *address, // can change if simple_singleplayer_mode
|
|
u16 port,
|
|
std::string &error_message,
|
|
bool *reconnect,
|
|
ChatBackend *chat_backend,
|
|
const SubgameSpec &gamespec,
|
|
bool simple_singleplayer_mode)
|
|
{
|
|
// "cache"
|
|
this->device = device;
|
|
this->kill = kill;
|
|
this->error_message = &error_message;
|
|
this->reconnect_requested = reconnect;
|
|
this->random_input = random_input;
|
|
this->input = input;
|
|
this->chat_backend = chat_backend;
|
|
this->simple_singleplayer_mode = simple_singleplayer_mode;
|
|
|
|
driver = device->getVideoDriver();
|
|
smgr = device->getSceneManager();
|
|
|
|
smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
|
|
|
|
if (!init(map_dir, address, port, gamespec))
|
|
return false;
|
|
|
|
if (!createClient(playername, password, address, port))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Game::run()
|
|
{
|
|
ProfilerGraph graph;
|
|
RunStats stats = { 0 };
|
|
CameraOrientation cam_view_target = { 0 };
|
|
CameraOrientation cam_view = { 0 };
|
|
GameRunData runData = { 0 };
|
|
FpsControl draw_times = { 0 };
|
|
VolatileRunFlags flags = { 0 };
|
|
f32 dtime; // in seconds
|
|
|
|
runData.time_from_last_punch = 10.0;
|
|
runData.profiler_max_page = 3;
|
|
runData.update_wielded_item_trigger = true;
|
|
|
|
flags.show_chat = true;
|
|
flags.show_hud = true;
|
|
flags.show_minimap = g_settings->getBool("enable_minimap");
|
|
flags.show_debug = g_settings->getBool("show_debug");
|
|
flags.invert_mouse = g_settings->getBool("invert_mouse");
|
|
flags.first_loop_after_window_activation = true;
|
|
|
|
/* Clear the profiler */
|
|
Profiler::GraphValues dummyvalues;
|
|
g_profiler->graphGet(dummyvalues);
|
|
|
|
draw_times.last_time = device->getTimer()->getTime();
|
|
|
|
shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
|
|
sky,
|
|
&flags.force_fog_off,
|
|
&runData.fog_range,
|
|
client));
|
|
|
|
set_light_table(g_settings->getFloat("display_gamma"));
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = g_settings->getBool("fast_move")
|
|
&& client->checkPrivilege("fast");
|
|
#endif
|
|
|
|
while (device->run()
|
|
&& !(*kill || g_gamecallback->shutdown_requested
|
|
|| (server && server->getShutdownRequested()))) {
|
|
|
|
/* Must be called immediately after a device->run() call because it
|
|
* uses device->getTimer()->getTime()
|
|
*/
|
|
limitFps(&draw_times, &dtime);
|
|
|
|
updateStats(&stats, draw_times, dtime);
|
|
updateInteractTimers(&runData, dtime);
|
|
|
|
if (!checkConnection())
|
|
break;
|
|
if (!handleCallbacks())
|
|
break;
|
|
|
|
processQueues();
|
|
|
|
infotext = L"";
|
|
hud->resizeHotbar();
|
|
|
|
updateProfilers(runData, stats, draw_times, dtime);
|
|
processUserInput(&flags, &runData, dtime);
|
|
// Update camera before player movement to avoid camera lag of one frame
|
|
updateCameraDirection(&cam_view_target, &flags);
|
|
float cam_smoothing = 0;
|
|
if (g_settings->getBool("cinematic"))
|
|
cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
|
|
else
|
|
cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
|
|
cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
|
|
cam_view.camera_yaw += (cam_view_target.camera_yaw -
|
|
cam_view.camera_yaw) * cam_smoothing;
|
|
cam_view.camera_pitch += (cam_view_target.camera_pitch -
|
|
cam_view.camera_pitch) * cam_smoothing;
|
|
updatePlayerControl(cam_view);
|
|
step(&dtime);
|
|
processClientEvents(&cam_view_target, &runData.damage_flash);
|
|
updateCamera(&flags, draw_times.busy_time, dtime,
|
|
runData.time_from_last_punch);
|
|
updateSound(dtime);
|
|
processPlayerInteraction(&runData, dtime, flags.show_hud,
|
|
flags.show_debug);
|
|
updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
|
|
updateProfilerGraphs(&graph);
|
|
|
|
// Update if minimap has been disabled by the server
|
|
flags.show_minimap &= !client->isMinimapDisabledByServer();
|
|
}
|
|
}
|
|
|
|
|
|
void Game::shutdown()
|
|
{
|
|
if (g_settings->get("3d_mode") == "pageflip") {
|
|
driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
|
|
}
|
|
|
|
showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
|
|
|
|
if (clouds)
|
|
clouds->drop();
|
|
|
|
if (gui_chat_console)
|
|
gui_chat_console->drop();
|
|
|
|
if (sky)
|
|
sky->drop();
|
|
|
|
/* cleanup menus */
|
|
while (g_menumgr.menuCount() > 0) {
|
|
g_menumgr.m_stack.front()->setVisible(false);
|
|
g_menumgr.deletingMenu(g_menumgr.m_stack.front());
|
|
}
|
|
|
|
if (current_formspec) {
|
|
current_formspec->drop();
|
|
current_formspec = NULL;
|
|
}
|
|
|
|
chat_backend->addMessage(L"", L"# Disconnected.");
|
|
chat_backend->addMessage(L"", L"");
|
|
|
|
if (client) {
|
|
client->Stop();
|
|
while (!client->isShutdown()) {
|
|
assert(texture_src != NULL);
|
|
assert(shader_src != NULL);
|
|
texture_src->processQueue();
|
|
shader_src->processQueue();
|
|
sleep_ms(100);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Startup
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
bool Game::init(
|
|
const std::string &map_dir,
|
|
std::string *address,
|
|
u16 port,
|
|
const SubgameSpec &gamespec)
|
|
{
|
|
showOverlayMessage(wgettext("Loading..."), 0, 0);
|
|
|
|
texture_src = createTextureSource(device);
|
|
shader_src = createShaderSource(device);
|
|
|
|
itemdef_manager = createItemDefManager();
|
|
nodedef_manager = createNodeDefManager();
|
|
|
|
eventmgr = new EventManager();
|
|
quicktune = new QuicktuneShortcutter();
|
|
|
|
if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
|
|
&& eventmgr && quicktune))
|
|
return false;
|
|
|
|
if (!initSound())
|
|
return false;
|
|
|
|
// Create a server if not connecting to an existing one
|
|
if (*address == "") {
|
|
if (!createSingleplayerServer(map_dir, gamespec, port, address))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::initSound()
|
|
{
|
|
#if USE_SOUND
|
|
if (g_settings->getBool("enable_sound")) {
|
|
infostream << "Attempting to use OpenAL audio" << std::endl;
|
|
sound = createOpenALSoundManager(&soundfetcher);
|
|
if (!sound)
|
|
infostream << "Failed to initialize OpenAL audio" << std::endl;
|
|
} else
|
|
infostream << "Sound disabled." << std::endl;
|
|
#endif
|
|
|
|
if (!sound) {
|
|
infostream << "Using dummy audio." << std::endl;
|
|
sound = &dummySoundManager;
|
|
sound_is_dummy = true;
|
|
}
|
|
|
|
soundmaker = new SoundMaker(sound, nodedef_manager);
|
|
if (!soundmaker)
|
|
return false;
|
|
|
|
soundmaker->registerReceiver(eventmgr);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::createSingleplayerServer(const std::string map_dir,
|
|
const SubgameSpec &gamespec, u16 port, std::string *address)
|
|
{
|
|
showOverlayMessage(wgettext("Creating server..."), 0, 5);
|
|
|
|
std::string bind_str = g_settings->get("bind_address");
|
|
Address bind_addr(0, 0, 0, 0, port);
|
|
|
|
if (g_settings->getBool("ipv6_server")) {
|
|
bind_addr.setAddress((IPv6AddressBytes *) NULL);
|
|
}
|
|
|
|
try {
|
|
bind_addr.Resolve(bind_str.c_str());
|
|
} catch (ResolveError &e) {
|
|
infostream << "Resolving bind address \"" << bind_str
|
|
<< "\" failed: " << e.what()
|
|
<< " -- Listening on all addresses." << std::endl;
|
|
}
|
|
|
|
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
|
*error_message = "Unable to listen on " +
|
|
bind_addr.serializeString() +
|
|
" because IPv6 is disabled";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
server = new Server(map_dir, gamespec, simple_singleplayer_mode,
|
|
bind_addr.isIPv6());
|
|
|
|
server->start(bind_addr);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::createClient(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port)
|
|
{
|
|
showOverlayMessage(wgettext("Creating client..."), 0, 10);
|
|
|
|
draw_control = new MapDrawControl;
|
|
if (!draw_control)
|
|
return false;
|
|
|
|
bool could_connect, connect_aborted;
|
|
|
|
if (!connectToServer(playername, password, address, port,
|
|
&could_connect, &connect_aborted))
|
|
return false;
|
|
|
|
if (!could_connect) {
|
|
if (error_message->empty() && !connect_aborted) {
|
|
// Should not happen if error messages are set properly
|
|
*error_message = "Connection failed for unknown reason";
|
|
errorstream << *error_message << std::endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (!getServerContent(&connect_aborted)) {
|
|
if (error_message->empty() && !connect_aborted) {
|
|
// Should not happen if error messages are set properly
|
|
*error_message = "Connection failed for unknown reason";
|
|
errorstream << *error_message << std::endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Update cached textures, meshes and materials
|
|
client->afterContentReceived(device);
|
|
|
|
/* Camera
|
|
*/
|
|
camera = new Camera(smgr, *draw_control, gamedef);
|
|
if (!camera || !camera->successfullyCreated(*error_message))
|
|
return false;
|
|
client->setCamera(camera);
|
|
|
|
/* Clouds
|
|
*/
|
|
if (m_cache_enable_clouds) {
|
|
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
|
|
if (!clouds) {
|
|
*error_message = "Memory allocation error (clouds)";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Skybox
|
|
*/
|
|
sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
|
|
skybox = NULL; // This is used/set later on in the main run loop
|
|
|
|
local_inventory = new Inventory(itemdef_manager);
|
|
|
|
if (!(sky && local_inventory)) {
|
|
*error_message = "Memory allocation error (sky or local inventory)";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
/* Pre-calculated values
|
|
*/
|
|
video::ITexture *t = texture_src->getTexture("crack_anylength.png");
|
|
if (t) {
|
|
v2u32 size = t->getOriginalSize();
|
|
crack_animation_length = size.Y / size.X;
|
|
} else {
|
|
crack_animation_length = 5;
|
|
}
|
|
|
|
if (!initGui())
|
|
return false;
|
|
|
|
/* Set window caption
|
|
*/
|
|
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
|
|
str += L" [";
|
|
str += driver->getName();
|
|
str += L"]";
|
|
device->setWindowCaption(str.c_str());
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
player->hurt_tilt_timer = 0;
|
|
player->hurt_tilt_strength = 0;
|
|
|
|
hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
|
|
|
|
if (!hud) {
|
|
*error_message = "Memory error: could not create HUD";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
mapper = client->getMapper();
|
|
mapper->setMinimapMode(MINIMAP_MODE_OFF);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::initGui()
|
|
{
|
|
// First line of debug text
|
|
guitext = guienv->addStaticText(
|
|
utf8_to_wide(PROJECT_NAME_C).c_str(),
|
|
core::rect<s32>(0, 0, 0, 0),
|
|
false, false, guiroot);
|
|
|
|
// Second line of debug text
|
|
guitext2 = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(0, 0, 0, 0),
|
|
false, false, guiroot);
|
|
|
|
// At the middle of the screen
|
|
// Object infos are shown in this
|
|
guitext_info = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
|
|
false, true, guiroot);
|
|
|
|
// Status text (displays info when showing and hiding GUI stuff, etc.)
|
|
guitext_status = guienv->addStaticText(
|
|
L"<Status>",
|
|
core::rect<s32>(0, 0, 0, 0),
|
|
false, false, guiroot);
|
|
guitext_status->setVisible(false);
|
|
|
|
// Chat text
|
|
guitext_chat = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(0, 0, 0, 0),
|
|
//false, false); // Disable word wrap as of now
|
|
false, true, guiroot);
|
|
// Remove stale "recent" chat messages from previous connections
|
|
chat_backend->clearRecentChat();
|
|
|
|
// Chat backend and console
|
|
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
|
|
-1, chat_backend, client, &g_menumgr);
|
|
if (!gui_chat_console) {
|
|
*error_message = "Could not allocate memory for chat console";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Profiler text (size is updated when text is updated)
|
|
guitext_profiler = guienv->addStaticText(
|
|
L"<Profiler>",
|
|
core::rect<s32>(0, 0, 0, 0),
|
|
false, false, guiroot);
|
|
guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
|
|
guitext_profiler->setVisible(false);
|
|
guitext_profiler->setWordWrap(true);
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
if (g_touchscreengui)
|
|
g_touchscreengui->init(texture_src);
|
|
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::connectToServer(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port,
|
|
bool *connect_ok, bool *aborted)
|
|
{
|
|
*connect_ok = false; // Let's not be overly optimistic
|
|
*aborted = false;
|
|
bool local_server_mode = false;
|
|
|
|
showOverlayMessage(wgettext("Resolving address..."), 0, 15);
|
|
|
|
Address connect_address(0, 0, 0, 0, port);
|
|
|
|
try {
|
|
connect_address.Resolve(address->c_str());
|
|
|
|
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
|
|
//connect_address.Resolve("localhost");
|
|
if (connect_address.isIPv6()) {
|
|
IPv6AddressBytes addr_bytes;
|
|
addr_bytes.bytes[15] = 1;
|
|
connect_address.setAddress(&addr_bytes);
|
|
} else {
|
|
connect_address.setAddress(127, 0, 0, 1);
|
|
}
|
|
local_server_mode = true;
|
|
}
|
|
} catch (ResolveError &e) {
|
|
*error_message = std::string("Couldn't resolve address: ") + e.what();
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
|
*error_message = "Unable to connect to " +
|
|
connect_address.serializeString() +
|
|
" because IPv6 is disabled";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
client = new Client(device,
|
|
playername.c_str(), password,
|
|
*draw_control, texture_src, shader_src,
|
|
itemdef_manager, nodedef_manager, sound, eventmgr,
|
|
connect_address.isIPv6());
|
|
|
|
if (!client)
|
|
return false;
|
|
|
|
gamedef = client; // Client acts as our GameDef
|
|
|
|
infostream << "Connecting to server at ";
|
|
connect_address.print(&infostream);
|
|
infostream << std::endl;
|
|
|
|
client->connect(connect_address, *address,
|
|
simple_singleplayer_mode || local_server_mode);
|
|
|
|
/*
|
|
Wait for server to accept connection
|
|
*/
|
|
|
|
try {
|
|
input->clear();
|
|
|
|
FpsControl fps_control = { 0 };
|
|
f32 dtime;
|
|
f32 wait_time = 0; // in seconds
|
|
|
|
fps_control.last_time = device->getTimer()->getTime();
|
|
|
|
while (device->run()) {
|
|
|
|
limitFps(&fps_control, &dtime);
|
|
|
|
// Update client and server
|
|
client->step(dtime);
|
|
|
|
if (server != NULL)
|
|
server->step(dtime);
|
|
|
|
// End condition
|
|
if (client->getState() == LC_Init) {
|
|
*connect_ok = true;
|
|
break;
|
|
}
|
|
|
|
// Break conditions
|
|
if (client->accessDenied()) {
|
|
*error_message = "Access denied. Reason: "
|
|
+ client->accessDeniedReason();
|
|
*reconnect_requested = client->reconnectRequested();
|
|
errorstream << *error_message << std::endl;
|
|
break;
|
|
}
|
|
|
|
if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
|
|
*aborted = true;
|
|
infostream << "Connect aborted [Escape]" << std::endl;
|
|
break;
|
|
}
|
|
|
|
wait_time += dtime;
|
|
// Only time out if we aren't waiting for the server we started
|
|
if ((*address != "") && (wait_time > 10)) {
|
|
*error_message = "Connection timed out.";
|
|
errorstream << *error_message << std::endl;
|
|
break;
|
|
}
|
|
|
|
// Update status
|
|
showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
|
|
}
|
|
} catch (con::PeerNotFoundException &e) {
|
|
// TODO: Should something be done here? At least an info/error
|
|
// message?
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::getServerContent(bool *aborted)
|
|
{
|
|
input->clear();
|
|
|
|
FpsControl fps_control = { 0 };
|
|
f32 dtime; // in seconds
|
|
|
|
fps_control.last_time = device->getTimer()->getTime();
|
|
|
|
while (device->run()) {
|
|
|
|
limitFps(&fps_control, &dtime);
|
|
|
|
// Update client and server
|
|
client->step(dtime);
|
|
|
|
if (server != NULL)
|
|
server->step(dtime);
|
|
|
|
// End condition
|
|
if (client->mediaReceived() && client->itemdefReceived() &&
|
|
client->nodedefReceived()) {
|
|
break;
|
|
}
|
|
|
|
// Error conditions
|
|
if (!checkConnection())
|
|
return false;
|
|
|
|
if (client->getState() < LC_Init) {
|
|
*error_message = "Client disconnected";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
|
|
*aborted = true;
|
|
infostream << "Connect aborted [Escape]" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Display status
|
|
int progress = 25;
|
|
|
|
if (!client->itemdefReceived()) {
|
|
const wchar_t *text = wgettext("Item definitions...");
|
|
progress = 25;
|
|
draw_load_screen(text, device, guienv, dtime, progress);
|
|
delete[] text;
|
|
} else if (!client->nodedefReceived()) {
|
|
const wchar_t *text = wgettext("Node definitions...");
|
|
progress = 30;
|
|
draw_load_screen(text, device, guienv, dtime, progress);
|
|
delete[] text;
|
|
} else {
|
|
std::stringstream message;
|
|
message.precision(3);
|
|
message << gettext("Media...");
|
|
|
|
if ((USE_CURL == 0) ||
|
|
(!g_settings->getBool("enable_remote_media_server"))) {
|
|
float cur = client->getCurRate();
|
|
std::string cur_unit = gettext("KiB/s");
|
|
|
|
if (cur > 900) {
|
|
cur /= 1024.0;
|
|
cur_unit = gettext("MiB/s");
|
|
}
|
|
|
|
message << " (" << cur << ' ' << cur_unit << ")";
|
|
}
|
|
|
|
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
|
|
draw_load_screen(utf8_to_wide(message.str()), device,
|
|
guienv, dtime, progress);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Run
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
|
|
{
|
|
if (runData->nodig_delay_timer >= 0)
|
|
runData->nodig_delay_timer -= dtime;
|
|
|
|
if (runData->object_hit_delay_timer >= 0)
|
|
runData->object_hit_delay_timer -= dtime;
|
|
|
|
runData->time_from_last_punch += dtime;
|
|
}
|
|
|
|
|
|
/* returns false if game should exit, otherwise true
|
|
*/
|
|
inline bool Game::checkConnection()
|
|
{
|
|
if (client->accessDenied()) {
|
|
*error_message = "Access denied. Reason: "
|
|
+ client->accessDeniedReason();
|
|
*reconnect_requested = client->reconnectRequested();
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/* returns false if game should exit, otherwise true
|
|
*/
|
|
inline bool Game::handleCallbacks()
|
|
{
|
|
if (g_gamecallback->disconnect_requested) {
|
|
g_gamecallback->disconnect_requested = false;
|
|
return false;
|
|
}
|
|
|
|
if (g_gamecallback->changepassword_requested) {
|
|
(new GUIPasswordChange(guienv, guiroot, -1,
|
|
&g_menumgr, client))->drop();
|
|
g_gamecallback->changepassword_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->changevolume_requested) {
|
|
(new GUIVolumeChange(guienv, guiroot, -1,
|
|
&g_menumgr, client))->drop();
|
|
g_gamecallback->changevolume_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->keyconfig_requested) {
|
|
(new GUIKeyChangeMenu(guienv, guiroot, -1,
|
|
&g_menumgr))->drop();
|
|
g_gamecallback->keyconfig_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->keyconfig_changed) {
|
|
keycache.populate(); // update the cache with new settings
|
|
g_gamecallback->keyconfig_changed = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Game::processQueues()
|
|
{
|
|
texture_src->processQueue();
|
|
itemdef_manager->processQueue(gamedef);
|
|
shader_src->processQueue();
|
|
}
|
|
|
|
|
|
void Game::updateProfilers(const GameRunData &runData, const RunStats &stats,
|
|
const FpsControl &draw_times, f32 dtime)
|
|
{
|
|
float profiler_print_interval =
|
|
g_settings->getFloat("profiler_print_interval");
|
|
bool print_to_log = true;
|
|
|
|
if (profiler_print_interval == 0) {
|
|
print_to_log = false;
|
|
profiler_print_interval = 5;
|
|
}
|
|
|
|
if (profiler_interval.step(dtime, profiler_print_interval)) {
|
|
if (print_to_log) {
|
|
infostream << "Profiler:" << std::endl;
|
|
g_profiler->print(infostream);
|
|
}
|
|
|
|
update_profiler_gui(guitext_profiler, g_fontengine,
|
|
runData.profiler_current_page, runData.profiler_max_page,
|
|
driver->getScreenSize().Height);
|
|
|
|
g_profiler->clear();
|
|
}
|
|
|
|
addProfilerGraphs(stats, draw_times, dtime);
|
|
}
|
|
|
|
|
|
void Game::addProfilerGraphs(const RunStats &stats,
|
|
const FpsControl &draw_times, f32 dtime)
|
|
{
|
|
g_profiler->graphAdd("mainloop_other",
|
|
draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
|
|
|
|
if (draw_times.sleep_time != 0)
|
|
g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
|
|
g_profiler->graphAdd("mainloop_dtime", dtime);
|
|
|
|
g_profiler->add("Elapsed time", dtime);
|
|
g_profiler->avg("FPS", 1. / dtime);
|
|
}
|
|
|
|
|
|
void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
|
|
f32 dtime)
|
|
{
|
|
|
|
f32 jitter;
|
|
Jitter *jp;
|
|
|
|
/* Time average and jitter calculation
|
|
*/
|
|
jp = &stats->dtime_jitter;
|
|
jp->avg = jp->avg * 0.96 + dtime * 0.04;
|
|
|
|
jitter = dtime - jp->avg;
|
|
|
|
if (jitter > jp->max)
|
|
jp->max = jitter;
|
|
|
|
jp->counter += dtime;
|
|
|
|
if (jp->counter > 0.0) {
|
|
jp->counter -= 3.0;
|
|
jp->max_sample = jp->max;
|
|
jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
|
|
jp->max = 0.0;
|
|
}
|
|
|
|
/* Busytime average and jitter calculation
|
|
*/
|
|
jp = &stats->busy_time_jitter;
|
|
jp->avg = jp->avg + draw_times.busy_time * 0.02;
|
|
|
|
jitter = draw_times.busy_time - jp->avg;
|
|
|
|
if (jitter > jp->max)
|
|
jp->max = jitter;
|
|
if (jitter < jp->min)
|
|
jp->min = jitter;
|
|
|
|
jp->counter += dtime;
|
|
|
|
if (jp->counter > 0.0) {
|
|
jp->counter -= 3.0;
|
|
jp->max_sample = jp->max;
|
|
jp->min_sample = jp->min;
|
|
jp->max = 0.0;
|
|
jp->min = 0.0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
Input handling
|
|
****************************************************************************/
|
|
|
|
void Game::processUserInput(VolatileRunFlags *flags,
|
|
GameRunData *runData, f32 dtime)
|
|
{
|
|
// Reset input if window not active or some menu is active
|
|
if (device->isWindowActive() == false
|
|
|| noMenuActive() == false
|
|
|| guienv->hasFocus(gui_chat_console)) {
|
|
input->clear();
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
g_touchscreengui->hide();
|
|
#endif
|
|
}
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
else if (g_touchscreengui) {
|
|
/* on touchscreengui step may generate own input events which ain't
|
|
* what we want in case we just did clear them */
|
|
g_touchscreengui->step(dtime);
|
|
}
|
|
#endif
|
|
|
|
if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
|
|
gui_chat_console->closeConsoleAtOnce();
|
|
}
|
|
|
|
// Input handler step() (used by the random input generator)
|
|
input->step(dtime);
|
|
|
|
#ifdef __ANDROID__
|
|
if (current_formspec != NULL)
|
|
current_formspec->getAndroidUIInput();
|
|
else
|
|
handleAndroidChatInput();
|
|
#endif
|
|
|
|
// Increase timer for double tap of "keymap_jump"
|
|
if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
|
|
runData->jump_timer += dtime;
|
|
|
|
processKeyboardInput(
|
|
flags,
|
|
&runData->statustext_time,
|
|
&runData->jump_timer,
|
|
&runData->reset_jump_timer,
|
|
&runData->profiler_current_page,
|
|
runData->profiler_max_page);
|
|
|
|
processItemSelection(&runData->new_playeritem);
|
|
}
|
|
|
|
|
|
void Game::processKeyboardInput(VolatileRunFlags *flags,
|
|
float *statustext_time,
|
|
float *jump_timer,
|
|
bool *reset_jump_timer,
|
|
u32 *profiler_current_page,
|
|
u32 profiler_max_page)
|
|
{
|
|
|
|
//TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
|
|
|
|
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
|
|
dropSelectedItem();
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
|
|
toggleAutorun(statustext_time);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
|
|
openInventory();
|
|
} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
|
|
if (!gui_chat_console->isOpenInhibited()) {
|
|
show_pause_menu(¤t_formspec, client, gamedef,
|
|
texture_src, device, simple_singleplayer_mode);
|
|
}
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
|
|
openConsole(0.2, L"");
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
|
|
openConsole(0.2, L"/");
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
|
|
openConsole(1);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
|
|
toggleFreeMove(statustext_time);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
|
|
toggleFreeMoveAlt(statustext_time, jump_timer);
|
|
*reset_jump_timer = true;
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
|
|
toggleFast(statustext_time);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
|
|
toggleNoClip(statustext_time);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
|
|
toggleCinematic(statustext_time);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
|
|
client->makeScreenshot(device);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
|
|
toggleHud(statustext_time, &flags->show_hud);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
|
|
toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
|
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
|
|
toggleChat(statustext_time, &flags->show_chat);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
|
|
toggleFog(statustext_time, &flags->force_fog_off);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
|
|
toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
|
|
toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
|
|
toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
|
|
increaseViewRange(statustext_time);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
|
|
decreaseViewRange(statustext_time);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
|
|
toggleFullViewRange(statustext_time);
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT])) {
|
|
quicktune->next();
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV])) {
|
|
quicktune->prev();
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC])) {
|
|
quicktune->inc();
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC])) {
|
|
quicktune->dec();
|
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
|
|
// Print debug stacks
|
|
dstream << "-----------------------------------------"
|
|
<< std::endl;
|
|
dstream << "Printing debug stacks:" << std::endl;
|
|
dstream << "-----------------------------------------"
|
|
<< std::endl;
|
|
debug_stacks_print();
|
|
}
|
|
|
|
if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
|
|
*reset_jump_timer = false;
|
|
*jump_timer = 0.0;
|
|
}
|
|
|
|
//tt.stop();
|
|
|
|
if (quicktune->hasMessage()) {
|
|
std::string msg = quicktune->getMessage();
|
|
statustext = utf8_to_wide(msg);
|
|
*statustext_time = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void Game::processItemSelection(u16 *new_playeritem)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/* Item selection using mouse wheel
|
|
*/
|
|
*new_playeritem = client->getPlayerItem();
|
|
|
|
s32 wheel = input->getMouseWheel();
|
|
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
|
|
player->hud_hotbar_itemcount - 1);
|
|
|
|
if (wheel < 0)
|
|
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
|
|
else if (wheel > 0)
|
|
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
|
|
// else wheel == 0
|
|
|
|
|
|
/* Item selection using keyboard
|
|
*/
|
|
for (u16 i = 0; i < 10; i++) {
|
|
static const KeyPress *item_keys[10] = {
|
|
NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
|
|
NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
|
|
NumberKey + 9, NumberKey + 0,
|
|
};
|
|
|
|
if (input->wasKeyDown(*item_keys[i])) {
|
|
if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
|
|
*new_playeritem = i;
|
|
infostream << "Selected item: " << new_playeritem << std::endl;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::dropSelectedItem()
|
|
{
|
|
IDropAction *a = new IDropAction();
|
|
a->count = 0;
|
|
a->from_inv.setCurrentPlayer();
|
|
a->from_list = "main";
|
|
a->from_i = client->getPlayerItem();
|
|
client->inventoryAction(a);
|
|
}
|
|
|
|
|
|
void Game::openInventory()
|
|
{
|
|
/*
|
|
* Don't permit to open inventory is CAO or player doesn't exists.
|
|
* This prevent showing an empty inventory at player load
|
|
*/
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
if (player == NULL || player->getCAO() == NULL)
|
|
return;
|
|
|
|
infostream << "the_game: " << "Launching inventory" << std::endl;
|
|
|
|
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
|
|
TextDest *txt_dst = new TextDestPlayerInventory(client);
|
|
|
|
create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
|
|
device, fs_src, txt_dst, client);
|
|
|
|
InventoryLocation inventoryloc;
|
|
inventoryloc.setCurrentPlayer();
|
|
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
|
|
}
|
|
|
|
|
|
void Game::openConsole(float height, const wchar_t *line)
|
|
{
|
|
#ifdef __ANDROID__
|
|
porting::showInputDialog(gettext("ok"), "", "", 2);
|
|
m_android_chat_open = true;
|
|
#else
|
|
if (gui_chat_console->isOpenInhibited())
|
|
return;
|
|
gui_chat_console->openConsole(height);
|
|
if (line) {
|
|
gui_chat_console->setCloseOnEnter(true);
|
|
gui_chat_console->replaceAndAddToHistory(line);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
void Game::handleAndroidChatInput()
|
|
{
|
|
if (m_android_chat_open && porting::getInputDialogState() == 0) {
|
|
std::string text = porting::getInputDialogValue();
|
|
client->typeChatMessage(utf8_to_wide(text));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
void Game::toggleFreeMove(float *statustext_time)
|
|
{
|
|
static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
|
|
|
|
bool free_move = !g_settings->getBool("free_move");
|
|
g_settings->set("free_move", bool_to_cstr(free_move));
|
|
|
|
*statustext_time = 0;
|
|
statustext = msg[free_move];
|
|
if (free_move && !client->checkPrivilege("fly"))
|
|
statustext += L" (note: no 'fly' privilege)";
|
|
}
|
|
|
|
|
|
void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
|
|
{
|
|
if (m_cache_doubletap_jump && *jump_timer < 0.2f)
|
|
toggleFreeMove(statustext_time);
|
|
}
|
|
|
|
|
|
void Game::toggleFast(float *statustext_time)
|
|
{
|
|
static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
|
|
bool fast_move = !g_settings->getBool("fast_move");
|
|
g_settings->set("fast_move", bool_to_cstr(fast_move));
|
|
|
|
*statustext_time = 0;
|
|
statustext = msg[fast_move];
|
|
|
|
bool has_fast_privs = client->checkPrivilege("fast");
|
|
|
|
if (fast_move && !has_fast_privs)
|
|
statustext += L" (note: no 'fast' privilege)";
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = fast_move && has_fast_privs;
|
|
#endif
|
|
}
|
|
|
|
|
|
void Game::toggleNoClip(float *statustext_time)
|
|
{
|
|
static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
|
|
bool noclip = !g_settings->getBool("noclip");
|
|
g_settings->set("noclip", bool_to_cstr(noclip));
|
|
|
|
*statustext_time = 0;
|
|
statustext = msg[noclip];
|
|
|
|
if (noclip && !client->checkPrivilege("noclip"))
|
|
statustext += L" (note: no 'noclip' privilege)";
|
|
}
|
|
|
|
void Game::toggleCinematic(float *statustext_time)
|
|
{
|
|
static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
|
|
bool cinematic = !g_settings->getBool("cinematic");
|
|
g_settings->set("cinematic", bool_to_cstr(cinematic));
|
|
|
|
*statustext_time = 0;
|
|
statustext = msg[cinematic];
|
|
}
|
|
|
|
// Add WoW-style autorun by toggling continuous forward.
|
|
void Game::toggleAutorun(float *statustext_time)
|
|
{
|
|
static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
|
|
bool autorun_enabled = !g_settings->getBool("continuous_forward");
|
|
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
|
|
|
|
*statustext_time = 0;
|
|
statustext = msg[autorun_enabled ? 1 : 0];
|
|
}
|
|
|
|
void Game::toggleChat(float *statustext_time, bool *flag)
|
|
{
|
|
static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
|
|
|
|
*flag = !*flag;
|
|
*statustext_time = 0;
|
|
statustext = msg[*flag];
|
|
}
|
|
|
|
|
|
void Game::toggleHud(float *statustext_time, bool *flag)
|
|
{
|
|
static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
|
|
|
|
*flag = !*flag;
|
|
*statustext_time = 0;
|
|
statustext = msg[*flag];
|
|
}
|
|
|
|
void Game::toggleMinimap(float *statustext_time, bool *flag,
|
|
bool show_hud, bool shift_pressed)
|
|
{
|
|
if (!show_hud || !g_settings->getBool("enable_minimap"))
|
|
return;
|
|
|
|
if (shift_pressed) {
|
|
mapper->toggleMinimapShape();
|
|
return;
|
|
}
|
|
|
|
u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
|
|
|
|
MinimapMode mode = MINIMAP_MODE_OFF;
|
|
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
|
|
mode = mapper->getMinimapMode();
|
|
mode = (MinimapMode)((int)mode + 1);
|
|
}
|
|
|
|
*flag = true;
|
|
switch (mode) {
|
|
case MINIMAP_MODE_SURFACEx1:
|
|
statustext = L"Minimap in surface mode, Zoom x1";
|
|
break;
|
|
case MINIMAP_MODE_SURFACEx2:
|
|
statustext = L"Minimap in surface mode, Zoom x2";
|
|
break;
|
|
case MINIMAP_MODE_SURFACEx4:
|
|
statustext = L"Minimap in surface mode, Zoom x4";
|
|
break;
|
|
case MINIMAP_MODE_RADARx1:
|
|
statustext = L"Minimap in radar mode, Zoom x1";
|
|
break;
|
|
case MINIMAP_MODE_RADARx2:
|
|
statustext = L"Minimap in radar mode, Zoom x2";
|
|
break;
|
|
case MINIMAP_MODE_RADARx4:
|
|
statustext = L"Minimap in radar mode, Zoom x4";
|
|
break;
|
|
default:
|
|
mode = MINIMAP_MODE_OFF;
|
|
*flag = false;
|
|
statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
|
|
L"Minimap hidden" : L"Minimap disabled by server";
|
|
}
|
|
|
|
*statustext_time = 0;
|
|
mapper->setMinimapMode(mode);
|
|
}
|
|
|
|
void Game::toggleFog(float *statustext_time, bool *flag)
|
|
{
|
|
static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
|
|
|
|
*flag = !*flag;
|
|
*statustext_time = 0;
|
|
statustext = msg[*flag];
|
|
}
|
|
|
|
|
|
void Game::toggleDebug(float *statustext_time, bool *show_debug,
|
|
bool *show_profiler_graph)
|
|
{
|
|
// Initial / 3x toggle: Chat only
|
|
// 1x toggle: Debug text with chat
|
|
// 2x toggle: Debug text with profiler graph
|
|
if (!*show_debug) {
|
|
*show_debug = true;
|
|
*show_profiler_graph = false;
|
|
statustext = L"Debug info shown";
|
|
} else if (*show_profiler_graph) {
|
|
*show_debug = false;
|
|
*show_profiler_graph = false;
|
|
statustext = L"Debug info and profiler graph hidden";
|
|
} else {
|
|
*show_profiler_graph = true;
|
|
statustext = L"Profiler graph shown";
|
|
}
|
|
*statustext_time = 0;
|
|
}
|
|
|
|
|
|
void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
|
|
{
|
|
static const wchar_t *msg[] = {
|
|
L"Camera update enabled",
|
|
L"Camera update disabled"
|
|
};
|
|
|
|
*flag = !*flag;
|
|
*statustext_time = 0;
|
|
statustext = msg[*flag];
|
|
}
|
|
|
|
|
|
void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
|
|
u32 profiler_max_page)
|
|
{
|
|
*profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
|
|
|
|
// FIXME: This updates the profiler with incomplete values
|
|
update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
|
|
profiler_max_page, driver->getScreenSize().Height);
|
|
|
|
if (*profiler_current_page != 0) {
|
|
std::wstringstream sstr;
|
|
sstr << "Profiler shown (page " << *profiler_current_page
|
|
<< " of " << profiler_max_page << ")";
|
|
statustext = sstr.str();
|
|
} else {
|
|
statustext = L"Profiler hidden";
|
|
}
|
|
*statustext_time = 0;
|
|
}
|
|
|
|
|
|
void Game::increaseViewRange(float *statustext_time)
|
|
{
|
|
s16 range = g_settings->getS16("viewing_range");
|
|
s16 range_new = range + 10;
|
|
g_settings->set("viewing_range", itos(range_new));
|
|
statustext = utf8_to_wide("Viewing range changed to "
|
|
+ itos(range_new));
|
|
*statustext_time = 0;
|
|
}
|
|
|
|
|
|
void Game::decreaseViewRange(float *statustext_time)
|
|
{
|
|
s16 range = g_settings->getS16("viewing_range");
|
|
s16 range_new = range - 10;
|
|
|
|
if (range_new < 20)
|
|
range_new = 20;
|
|
|
|
g_settings->set("viewing_range", itos(range_new));
|
|
statustext = utf8_to_wide("Viewing range changed to "
|
|
+ itos(range_new));
|
|
*statustext_time = 0;
|
|
}
|
|
|
|
|
|
void Game::toggleFullViewRange(float *statustext_time)
|
|
{
|
|
static const wchar_t *msg[] = {
|
|
L"Disabled full viewing range",
|
|
L"Enabled full viewing range"
|
|
};
|
|
|
|
draw_control->range_all = !draw_control->range_all;
|
|
infostream << msg[draw_control->range_all] << std::endl;
|
|
statustext = msg[draw_control->range_all];
|
|
*statustext_time = 0;
|
|
}
|
|
|
|
|
|
void Game::updateCameraDirection(CameraOrientation *cam,
|
|
VolatileRunFlags *flags)
|
|
{
|
|
if ((device->isWindowActive() && noMenuActive()) || random_input) {
|
|
|
|
#ifndef __ANDROID__
|
|
if (!random_input) {
|
|
// Mac OSX gets upset if this is set every frame
|
|
if (device->getCursorControl()->isVisible())
|
|
device->getCursorControl()->setVisible(false);
|
|
}
|
|
#endif
|
|
|
|
if (flags->first_loop_after_window_activation)
|
|
flags->first_loop_after_window_activation = false;
|
|
else
|
|
updateCameraOrientation(cam, *flags);
|
|
|
|
input->setMousePos((driver->getScreenSize().Width / 2),
|
|
(driver->getScreenSize().Height / 2));
|
|
} else {
|
|
|
|
#ifndef ANDROID
|
|
// Mac OSX gets upset if this is set every frame
|
|
if (device->getCursorControl()->isVisible() == false)
|
|
device->getCursorControl()->setVisible(true);
|
|
#endif
|
|
|
|
if (!flags->first_loop_after_window_activation)
|
|
flags->first_loop_after_window_activation = true;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void Game::updateCameraOrientation(CameraOrientation *cam,
|
|
const VolatileRunFlags &flags)
|
|
{
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
if (g_touchscreengui) {
|
|
cam->camera_yaw = g_touchscreengui->getYaw();
|
|
cam->camera_pitch = g_touchscreengui->getPitch();
|
|
} else {
|
|
#endif
|
|
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
|
|
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
|
|
|
|
if (flags.invert_mouse
|
|
|| camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
|
|
dy = -dy;
|
|
}
|
|
|
|
cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
|
|
cam->camera_pitch += dy * m_cache_mouse_sensitivity;
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
}
|
|
#endif
|
|
|
|
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
|
|
}
|
|
|
|
|
|
void Game::updatePlayerControl(const CameraOrientation &cam)
|
|
{
|
|
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
|
|
|
|
PlayerControl control(
|
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
|
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
|
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
|
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
|
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
|
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
|
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
|
|
input->getLeftState(),
|
|
input->getRightState(),
|
|
cam.camera_pitch,
|
|
cam.camera_yaw
|
|
);
|
|
|
|
u32 keypress_bits =
|
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
|
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
|
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
|
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
|
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
|
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
|
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
|
|
( (u32)(input->getLeftState() & 0x1) << 7) |
|
|
( (u32)(input->getRightState() & 0x1) << 8
|
|
);
|
|
|
|
#ifdef ANDROID
|
|
/* For Android, simulate holding down AUX1 (fast move) if the user has
|
|
* the fast_move setting toggled on. If there is an aux1 key defined for
|
|
* Android then its meaning is inverted (i.e. holding aux1 means walk and
|
|
* not fast)
|
|
*/
|
|
if (m_cache_hold_aux1) {
|
|
control.aux1 = control.aux1 ^ true;
|
|
keypress_bits ^= ((u32)(1U << 5));
|
|
}
|
|
#endif
|
|
|
|
client->setPlayerControl(control);
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
player->keyPressed = keypress_bits;
|
|
|
|
//tt.stop();
|
|
}
|
|
|
|
|
|
inline void Game::step(f32 *dtime)
|
|
{
|
|
bool can_be_and_is_paused =
|
|
(simple_singleplayer_mode && g_menumgr.pausesGame());
|
|
|
|
if (can_be_and_is_paused) { // This is for a singleplayer server
|
|
*dtime = 0; // No time passes
|
|
} else {
|
|
if (server != NULL) {
|
|
//TimeTaker timer("server->step(dtime)");
|
|
server->step(*dtime);
|
|
}
|
|
|
|
//TimeTaker timer("client.step(dtime)");
|
|
client->step(*dtime);
|
|
}
|
|
}
|
|
|
|
|
|
void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
|
|
{
|
|
ClientEvent event = client->getClientEvent();
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
|
|
|
|
if (event.type == CE_PLAYER_DAMAGE &&
|
|
client->getHP() != 0) {
|
|
//u16 damage = event.player_damage.amount;
|
|
//infostream<<"Player damage: "<<damage<<std::endl;
|
|
|
|
*damage_flash += 100.0;
|
|
*damage_flash += 8.0 * event.player_damage.amount;
|
|
|
|
player->hurt_tilt_timer = 1.5;
|
|
player->hurt_tilt_strength = event.player_damage.amount / 4;
|
|
player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
|
|
|
|
MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
|
|
gamedef->event()->put(e);
|
|
} else if (event.type == CE_PLAYER_FORCE_MOVE) {
|
|
cam->camera_yaw = event.player_force_move.yaw;
|
|
cam->camera_pitch = event.player_force_move.pitch;
|
|
} else if (event.type == CE_DEATHSCREEN) {
|
|
show_deathscreen(¤t_formspec, client, gamedef, texture_src,
|
|
device, client);
|
|
|
|
chat_backend->addMessage(L"", L"You died.");
|
|
|
|
/* Handle visualization */
|
|
*damage_flash = 0;
|
|
player->hurt_tilt_timer = 0;
|
|
player->hurt_tilt_strength = 0;
|
|
|
|
} else if (event.type == CE_SHOW_FORMSPEC) {
|
|
FormspecFormSource *fs_src =
|
|
new FormspecFormSource(*(event.show_formspec.formspec));
|
|
TextDestPlayerInventory *txt_dst =
|
|
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
|
|
|
|
create_formspec_menu(¤t_formspec, client, gamedef,
|
|
texture_src, device, fs_src, txt_dst, client);
|
|
|
|
delete(event.show_formspec.formspec);
|
|
delete(event.show_formspec.formname);
|
|
} else if ((event.type == CE_SPAWN_PARTICLE) ||
|
|
(event.type == CE_ADD_PARTICLESPAWNER) ||
|
|
(event.type == CE_DELETE_PARTICLESPAWNER)) {
|
|
client->getParticleManager()->handleParticleEvent(&event, gamedef,
|
|
smgr, player);
|
|
} else if (event.type == CE_HUDADD) {
|
|
u32 id = event.hudadd.id;
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
HudElement *e = player->getHud(id);
|
|
|
|
if (e != NULL) {
|
|
delete event.hudadd.pos;
|
|
delete event.hudadd.name;
|
|
delete event.hudadd.scale;
|
|
delete event.hudadd.text;
|
|
delete event.hudadd.align;
|
|
delete event.hudadd.offset;
|
|
delete event.hudadd.world_pos;
|
|
delete event.hudadd.size;
|
|
continue;
|
|
}
|
|
|
|
e = new HudElement;
|
|
e->type = (HudElementType)event.hudadd.type;
|
|
e->pos = *event.hudadd.pos;
|
|
e->name = *event.hudadd.name;
|
|
e->scale = *event.hudadd.scale;
|
|
e->text = *event.hudadd.text;
|
|
e->number = event.hudadd.number;
|
|
e->item = event.hudadd.item;
|
|
e->dir = event.hudadd.dir;
|
|
e->align = *event.hudadd.align;
|
|
e->offset = *event.hudadd.offset;
|
|
e->world_pos = *event.hudadd.world_pos;
|
|
e->size = *event.hudadd.size;
|
|
|
|
u32 new_id = player->addHud(e);
|
|
//if this isn't true our huds aren't consistent
|
|
sanity_check(new_id == id);
|
|
|
|
delete event.hudadd.pos;
|
|
delete event.hudadd.name;
|
|
delete event.hudadd.scale;
|
|
delete event.hudadd.text;
|
|
delete event.hudadd.align;
|
|
delete event.hudadd.offset;
|
|
delete event.hudadd.world_pos;
|
|
delete event.hudadd.size;
|
|
} else if (event.type == CE_HUDRM) {
|
|
HudElement *e = player->removeHud(event.hudrm.id);
|
|
|
|
if (e != NULL)
|
|
delete(e);
|
|
} else if (event.type == CE_HUDCHANGE) {
|
|
u32 id = event.hudchange.id;
|
|
HudElement *e = player->getHud(id);
|
|
|
|
if (e == NULL) {
|
|
delete event.hudchange.v3fdata;
|
|
delete event.hudchange.v2fdata;
|
|
delete event.hudchange.sdata;
|
|
delete event.hudchange.v2s32data;
|
|
continue;
|
|
}
|
|
|
|
switch (event.hudchange.stat) {
|
|
case HUD_STAT_POS:
|
|
e->pos = *event.hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_NAME:
|
|
e->name = *event.hudchange.sdata;
|
|
break;
|
|
|
|
case HUD_STAT_SCALE:
|
|
e->scale = *event.hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_TEXT:
|
|
e->text = *event.hudchange.sdata;
|
|
break;
|
|
|
|
case HUD_STAT_NUMBER:
|
|
e->number = event.hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_ITEM:
|
|
e->item = event.hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_DIR:
|
|
e->dir = event.hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_ALIGN:
|
|
e->align = *event.hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_OFFSET:
|
|
e->offset = *event.hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_WORLD_POS:
|
|
e->world_pos = *event.hudchange.v3fdata;
|
|
break;
|
|
|
|
case HUD_STAT_SIZE:
|
|
e->size = *event.hudchange.v2s32data;
|
|
break;
|
|
}
|
|
|
|
delete event.hudchange.v3fdata;
|
|
delete event.hudchange.v2fdata;
|
|
delete event.hudchange.sdata;
|
|
delete event.hudchange.v2s32data;
|
|
} else if (event.type == CE_SET_SKY) {
|
|
sky->setVisible(false);
|
|
|
|
if (skybox) {
|
|
skybox->remove();
|
|
skybox = NULL;
|
|
}
|
|
|
|
// Handle according to type
|
|
if (*event.set_sky.type == "regular") {
|
|
sky->setVisible(true);
|
|
} else if (*event.set_sky.type == "skybox" &&
|
|
event.set_sky.params->size() == 6) {
|
|
sky->setFallbackBgColor(*event.set_sky.bgcolor);
|
|
skybox = smgr->addSkyBoxSceneNode(
|
|
texture_src->getTextureForMesh((*event.set_sky.params)[0]),
|
|
texture_src->getTextureForMesh((*event.set_sky.params)[1]),
|
|
texture_src->getTextureForMesh((*event.set_sky.params)[2]),
|
|
texture_src->getTextureForMesh((*event.set_sky.params)[3]),
|
|
texture_src->getTextureForMesh((*event.set_sky.params)[4]),
|
|
texture_src->getTextureForMesh((*event.set_sky.params)[5]));
|
|
}
|
|
// Handle everything else as plain color
|
|
else {
|
|
if (*event.set_sky.type != "plain")
|
|
infostream << "Unknown sky type: "
|
|
<< (*event.set_sky.type) << std::endl;
|
|
|
|
sky->setFallbackBgColor(*event.set_sky.bgcolor);
|
|
}
|
|
|
|
delete event.set_sky.bgcolor;
|
|
delete event.set_sky.type;
|
|
delete event.set_sky.params;
|
|
} else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
|
|
bool enable = event.override_day_night_ratio.do_override;
|
|
u32 value = event.override_day_night_ratio.ratio_f * 1000;
|
|
client->getEnv().setDayNightRatioOverride(enable, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
|
|
f32 dtime, float time_from_last_punch)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/*
|
|
For interaction purposes, get info about the held item
|
|
- What item is it?
|
|
- Is it a usable item?
|
|
- Can it point to liquids?
|
|
*/
|
|
ItemStack playeritem;
|
|
{
|
|
InventoryList *mlist = local_inventory->getList("main");
|
|
|
|
if (mlist && client->getPlayerItem() < mlist->getSize())
|
|
playeritem = mlist->getItem(client->getPlayerItem());
|
|
}
|
|
|
|
ToolCapabilities playeritem_toolcap =
|
|
playeritem.getToolCapabilities(itemdef_manager);
|
|
|
|
v3s16 old_camera_offset = camera->getOffset();
|
|
|
|
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
|
|
GenericCAO *playercao = player->getCAO();
|
|
|
|
// If playercao not loaded, don't change camera
|
|
if (playercao == NULL)
|
|
return;
|
|
|
|
camera->toggleCameraMode();
|
|
|
|
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
|
playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
|
}
|
|
|
|
float full_punch_interval = playeritem_toolcap.full_punch_interval;
|
|
float tool_reload_ratio = time_from_last_punch / full_punch_interval;
|
|
|
|
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
|
|
camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
|
|
client->getEnv());
|
|
camera->step(dtime);
|
|
|
|
v3f camera_position = camera->getPosition();
|
|
v3f camera_direction = camera->getDirection();
|
|
f32 camera_fov = camera->getFovMax();
|
|
v3s16 camera_offset = camera->getOffset();
|
|
|
|
flags->camera_offset_changed = (camera_offset != old_camera_offset);
|
|
|
|
if (!flags->disable_camera_update) {
|
|
client->getEnv().getClientMap().updateCamera(camera_position,
|
|
camera_direction, camera_fov, camera_offset);
|
|
|
|
if (flags->camera_offset_changed) {
|
|
client->updateCameraOffset(camera_offset);
|
|
client->getEnv().updateCameraOffset(camera_offset);
|
|
|
|
if (clouds)
|
|
clouds->updateCameraOffset(camera_offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::updateSound(f32 dtime)
|
|
{
|
|
// Update sound listener
|
|
v3s16 camera_offset = camera->getOffset();
|
|
sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
|
|
v3f(0, 0, 0), // velocity
|
|
camera->getDirection(),
|
|
camera->getCameraNode()->getUpVector());
|
|
sound->setListenerGain(g_settings->getFloat("sound_volume"));
|
|
|
|
|
|
// Update sound maker
|
|
soundmaker->step(dtime);
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
MapNode n = map.getNodeNoEx(player->getStandingNodePos());
|
|
soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
|
|
}
|
|
|
|
|
|
void Game::processPlayerInteraction(GameRunData *runData,
|
|
f32 dtime, bool show_hud, bool show_debug)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
ItemStack playeritem;
|
|
{
|
|
InventoryList *mlist = local_inventory->getList("main");
|
|
|
|
if (mlist && client->getPlayerItem() < mlist->getSize())
|
|
playeritem = mlist->getItem(client->getPlayerItem());
|
|
}
|
|
|
|
const ItemDefinition &playeritem_def =
|
|
playeritem.getDefinition(itemdef_manager);
|
|
|
|
v3f player_position = player->getPosition();
|
|
v3f camera_position = camera->getPosition();
|
|
v3f camera_direction = camera->getDirection();
|
|
v3s16 camera_offset = camera->getOffset();
|
|
|
|
|
|
/*
|
|
Calculate what block is the crosshair pointing to
|
|
*/
|
|
|
|
f32 d = playeritem_def.range; // max. distance
|
|
f32 d_hand = itemdef_manager->get("").range;
|
|
|
|
if (d < 0 && d_hand >= 0)
|
|
d = d_hand;
|
|
else if (d < 0)
|
|
d = 4.0;
|
|
|
|
core::line3d<f32> shootline;
|
|
|
|
if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
|
|
|
|
shootline = core::line3d<f32>(camera_position,
|
|
camera_position + camera_direction * BS * (d + 1));
|
|
|
|
} else {
|
|
// prevent player pointing anything in front-view
|
|
if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
|
|
shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
|
|
shootline = g_touchscreengui->getShootline();
|
|
shootline.start += intToFloat(camera_offset, BS);
|
|
shootline.end += intToFloat(camera_offset, BS);
|
|
}
|
|
|
|
#endif
|
|
|
|
PointedThing pointed = getPointedThing(
|
|
// input
|
|
client, hud, player_position, camera_direction,
|
|
camera_position, shootline, d,
|
|
playeritem_def.liquids_pointable,
|
|
!runData->ldown_for_dig,
|
|
camera_offset,
|
|
// output
|
|
runData->selected_object);
|
|
|
|
if (pointed != runData->pointed_old) {
|
|
infostream << "Pointing at " << pointed.dump() << std::endl;
|
|
hud->updateSelectionMesh(camera_offset);
|
|
}
|
|
|
|
/*
|
|
Stop digging when
|
|
- releasing left mouse button
|
|
- pointing away from node
|
|
*/
|
|
if (runData->digging) {
|
|
if (input->getLeftReleased()) {
|
|
infostream << "Left button released"
|
|
<< " (stopped digging)" << std::endl;
|
|
runData->digging = false;
|
|
} else if (pointed != runData->pointed_old) {
|
|
if (pointed.type == POINTEDTHING_NODE
|
|
&& runData->pointed_old.type == POINTEDTHING_NODE
|
|
&& pointed.node_undersurface
|
|
== runData->pointed_old.node_undersurface) {
|
|
// Still pointing to the same node, but a different face.
|
|
// Don't reset.
|
|
} else {
|
|
infostream << "Pointing away from node"
|
|
<< " (stopped digging)" << std::endl;
|
|
runData->digging = false;
|
|
hud->updateSelectionMesh(camera_offset);
|
|
}
|
|
}
|
|
|
|
if (!runData->digging) {
|
|
client->interact(1, runData->pointed_old);
|
|
client->setCrack(-1, v3s16(0, 0, 0));
|
|
runData->dig_time = 0.0;
|
|
}
|
|
}
|
|
|
|
if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
|
|
runData->ldown_for_dig = false;
|
|
}
|
|
|
|
runData->left_punch = false;
|
|
|
|
soundmaker->m_player_leftpunch_sound.name = "";
|
|
|
|
if (input->getRightState())
|
|
runData->repeat_rightclick_timer += dtime;
|
|
else
|
|
runData->repeat_rightclick_timer = 0;
|
|
|
|
if (playeritem_def.usable && input->getLeftState()) {
|
|
if (input->getLeftClicked())
|
|
client->interact(4, pointed);
|
|
} else if (pointed.type == POINTEDTHING_NODE) {
|
|
ToolCapabilities playeritem_toolcap =
|
|
playeritem.getToolCapabilities(itemdef_manager);
|
|
handlePointingAtNode(runData, pointed, playeritem_def,
|
|
playeritem_toolcap, dtime);
|
|
} else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
handlePointingAtObject(runData, pointed, playeritem,
|
|
player_position, show_debug);
|
|
} else if (input->getLeftState()) {
|
|
// When button is held down in air, show continuous animation
|
|
runData->left_punch = true;
|
|
} else if (input->getRightClicked()) {
|
|
handlePointingAtNothing(runData, playeritem);
|
|
}
|
|
|
|
runData->pointed_old = pointed;
|
|
|
|
if (runData->left_punch || input->getLeftClicked())
|
|
camera->setDigging(0); // left click animation
|
|
|
|
input->resetLeftClicked();
|
|
input->resetRightClicked();
|
|
|
|
input->resetLeftReleased();
|
|
input->resetRightReleased();
|
|
}
|
|
|
|
|
|
void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem)
|
|
{
|
|
infostream << "Right Clicked in Air" << std::endl;
|
|
PointedThing fauxPointed;
|
|
fauxPointed.type = POINTEDTHING_NOTHING;
|
|
client->interact(5, fauxPointed);
|
|
}
|
|
|
|
|
|
void Game::handlePointingAtNode(GameRunData *runData,
|
|
const PointedThing &pointed, const ItemDefinition &playeritem_def,
|
|
const ToolCapabilities &playeritem_toolcap, f32 dtime)
|
|
{
|
|
v3s16 nodepos = pointed.node_undersurface;
|
|
v3s16 neighbourpos = pointed.node_abovesurface;
|
|
|
|
/*
|
|
Check information text of node
|
|
*/
|
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
NodeMetadata *meta = map.getNodeMetadata(nodepos);
|
|
|
|
if (meta) {
|
|
infotext = utf8_to_wide(meta->getString("infotext"));
|
|
} else {
|
|
MapNode n = map.getNodeNoEx(nodepos);
|
|
|
|
if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
|
|
infotext = L"Unknown node: ";
|
|
infotext += utf8_to_wide(nodedef_manager->get(n).name);
|
|
}
|
|
}
|
|
|
|
if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
|
|
&& client->checkPrivilege("interact")) {
|
|
handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
|
|
}
|
|
|
|
if ((input->getRightClicked() ||
|
|
runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
|
|
client->checkPrivilege("interact")) {
|
|
runData->repeat_rightclick_timer = 0;
|
|
infostream << "Ground right-clicked" << std::endl;
|
|
|
|
if (meta && meta->getString("formspec") != "" && !random_input
|
|
&& !input->isKeyDown(getKeySetting("keymap_sneak"))) {
|
|
infostream << "Launching custom inventory view" << std::endl;
|
|
|
|
InventoryLocation inventoryloc;
|
|
inventoryloc.setNodeMeta(nodepos);
|
|
|
|
NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
|
|
&client->getEnv().getClientMap(), nodepos);
|
|
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
|
|
|
|
create_formspec_menu(¤t_formspec, client, gamedef,
|
|
texture_src, device, fs_src, txt_dst, client);
|
|
|
|
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
|
|
} else {
|
|
// Report right click to server
|
|
|
|
camera->setDigging(1); // right click animation (always shown for feedback)
|
|
|
|
// If the wielded item has node placement prediction,
|
|
// make that happen
|
|
bool placed = nodePlacementPrediction(*client,
|
|
playeritem_def,
|
|
nodepos, neighbourpos);
|
|
|
|
if (placed) {
|
|
// Report to server
|
|
client->interact(3, pointed);
|
|
// Read the sound
|
|
soundmaker->m_player_rightpunch_sound =
|
|
playeritem_def.sound_place;
|
|
} else {
|
|
soundmaker->m_player_rightpunch_sound =
|
|
SimpleSoundSpec();
|
|
|
|
if (playeritem_def.node_placement_prediction == "" ||
|
|
nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
|
|
client->interact(3, pointed); // Report to server
|
|
} else {
|
|
soundmaker->m_player_rightpunch_sound =
|
|
playeritem_def.sound_place_failed;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::handlePointingAtObject(GameRunData *runData,
|
|
const PointedThing &pointed,
|
|
const ItemStack &playeritem,
|
|
const v3f &player_position,
|
|
bool show_debug)
|
|
{
|
|
infotext = utf8_to_wide(runData->selected_object->infoText());
|
|
|
|
if (show_debug) {
|
|
if (infotext != L"") {
|
|
infotext += L"\n";
|
|
}
|
|
infotext += utf8_to_wide(runData->selected_object->debugInfoText());
|
|
}
|
|
|
|
if (input->getLeftState()) {
|
|
bool do_punch = false;
|
|
bool do_punch_damage = false;
|
|
|
|
if (runData->object_hit_delay_timer <= 0.0) {
|
|
do_punch = true;
|
|
do_punch_damage = true;
|
|
runData->object_hit_delay_timer = object_hit_delay;
|
|
}
|
|
|
|
if (input->getLeftClicked())
|
|
do_punch = true;
|
|
|
|
if (do_punch) {
|
|
infostream << "Left-clicked object" << std::endl;
|
|
runData->left_punch = true;
|
|
}
|
|
|
|
if (do_punch_damage) {
|
|
// Report direct punch
|
|
v3f objpos = runData->selected_object->getPosition();
|
|
v3f dir = (objpos - player_position).normalize();
|
|
|
|
bool disable_send = runData->selected_object->directReportPunch(
|
|
dir, &playeritem, runData->time_from_last_punch);
|
|
runData->time_from_last_punch = 0;
|
|
|
|
if (!disable_send)
|
|
client->interact(0, pointed);
|
|
}
|
|
} else if (input->getRightClicked()) {
|
|
infostream << "Right-clicked object" << std::endl;
|
|
client->interact(3, pointed); // place
|
|
}
|
|
}
|
|
|
|
|
|
void Game::handleDigging(GameRunData *runData,
|
|
const PointedThing &pointed, const v3s16 &nodepos,
|
|
const ToolCapabilities &playeritem_toolcap, f32 dtime)
|
|
{
|
|
if (!runData->digging) {
|
|
infostream << "Started digging" << std::endl;
|
|
client->interact(0, pointed);
|
|
runData->digging = true;
|
|
runData->ldown_for_dig = true;
|
|
}
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
|
|
|
|
// NOTE: Similar piece of code exists on the server side for
|
|
// cheat detection.
|
|
// Get digging parameters
|
|
DigParams params = getDigParams(nodedef_manager->get(n).groups,
|
|
&playeritem_toolcap);
|
|
|
|
// If can't dig, try hand
|
|
if (!params.diggable) {
|
|
const ItemDefinition &hand = itemdef_manager->get("");
|
|
const ToolCapabilities *tp = hand.tool_capabilities;
|
|
|
|
if (tp)
|
|
params = getDigParams(nodedef_manager->get(n).groups, tp);
|
|
}
|
|
|
|
if (params.diggable == false) {
|
|
// I guess nobody will wait for this long
|
|
runData->dig_time_complete = 10000000.0;
|
|
} else {
|
|
runData->dig_time_complete = params.time;
|
|
|
|
if (m_cache_enable_particles) {
|
|
const ContentFeatures &features =
|
|
client->getNodeDefManager()->get(n);
|
|
client->getParticleManager()->addPunchingParticles(gamedef, smgr,
|
|
player, nodepos, features.tiles);
|
|
}
|
|
}
|
|
|
|
if (runData->dig_time_complete >= 0.001) {
|
|
runData->dig_index = (float)crack_animation_length
|
|
* runData->dig_time
|
|
/ runData->dig_time_complete;
|
|
} else {
|
|
// This is for torches
|
|
runData->dig_index = crack_animation_length;
|
|
}
|
|
|
|
SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
|
|
|
|
if (sound_dig.exists() && params.diggable) {
|
|
if (sound_dig.name == "__group") {
|
|
if (params.main_group != "") {
|
|
soundmaker->m_player_leftpunch_sound.gain = 0.5;
|
|
soundmaker->m_player_leftpunch_sound.name =
|
|
std::string("default_dig_") +
|
|
params.main_group;
|
|
}
|
|
} else {
|
|
soundmaker->m_player_leftpunch_sound = sound_dig;
|
|
}
|
|
}
|
|
|
|
// Don't show cracks if not diggable
|
|
if (runData->dig_time_complete >= 100000.0) {
|
|
} else if (runData->dig_index < crack_animation_length) {
|
|
//TimeTaker timer("client.setTempMod");
|
|
//infostream<<"dig_index="<<dig_index<<std::endl;
|
|
client->setCrack(runData->dig_index, nodepos);
|
|
} else {
|
|
infostream << "Digging completed" << std::endl;
|
|
client->interact(2, pointed);
|
|
client->setCrack(-1, v3s16(0, 0, 0));
|
|
bool is_valid_position;
|
|
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
|
|
if (is_valid_position)
|
|
client->removeNode(nodepos);
|
|
|
|
if (m_cache_enable_particles) {
|
|
const ContentFeatures &features =
|
|
client->getNodeDefManager()->get(wasnode);
|
|
client->getParticleManager()->addDiggingParticles(gamedef, smgr,
|
|
player, nodepos, features.tiles);
|
|
}
|
|
|
|
runData->dig_time = 0;
|
|
runData->digging = false;
|
|
|
|
runData->nodig_delay_timer =
|
|
runData->dig_time_complete / (float)crack_animation_length;
|
|
|
|
// We don't want a corresponding delay to
|
|
// very time consuming nodes
|
|
if (runData->nodig_delay_timer > 0.3)
|
|
runData->nodig_delay_timer = 0.3;
|
|
|
|
// We want a slight delay to very little
|
|
// time consuming nodes
|
|
const float mindelay = 0.15;
|
|
|
|
if (runData->nodig_delay_timer < mindelay)
|
|
runData->nodig_delay_timer = mindelay;
|
|
|
|
// Send event to trigger sound
|
|
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
|
|
gamedef->event()->put(e);
|
|
}
|
|
|
|
if (runData->dig_time_complete < 100000.0) {
|
|
runData->dig_time += dtime;
|
|
} else {
|
|
runData->dig_time = 0;
|
|
client->setCrack(-1, nodepos);
|
|
}
|
|
|
|
camera->setDigging(0); // left click animation
|
|
}
|
|
|
|
|
|
void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
|
|
GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
|
|
const CameraOrientation &cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/*
|
|
Fog range
|
|
*/
|
|
|
|
if (draw_control->range_all) {
|
|
runData->fog_range = 100000 * BS;
|
|
} else {
|
|
runData->fog_range = 0.9 * draw_control->wanted_range * BS;
|
|
}
|
|
|
|
/*
|
|
Calculate general brightness
|
|
*/
|
|
u32 daynight_ratio = client->getEnv().getDayNightRatio();
|
|
float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
|
|
float direct_brightness;
|
|
bool sunlight_seen;
|
|
|
|
if (g_settings->getBool("free_move")) {
|
|
direct_brightness = time_brightness;
|
|
sunlight_seen = true;
|
|
} else {
|
|
ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
|
|
float old_brightness = sky->getBrightness();
|
|
direct_brightness = client->getEnv().getClientMap()
|
|
.getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
|
|
daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
|
|
/ 255.0;
|
|
}
|
|
|
|
float time_of_day = runData->time_of_day;
|
|
float time_of_day_smooth = runData->time_of_day_smooth;
|
|
|
|
time_of_day = client->getEnv().getTimeOfDayF();
|
|
|
|
const float maxsm = 0.05;
|
|
const float todsm = 0.05;
|
|
|
|
if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
|
|
fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
|
|
fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
|
|
time_of_day_smooth = time_of_day;
|
|
|
|
if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
|
|
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
|
|
+ (time_of_day + 1.0) * todsm;
|
|
else
|
|
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
|
|
+ time_of_day * todsm;
|
|
|
|
runData->time_of_day = time_of_day;
|
|
runData->time_of_day_smooth = time_of_day_smooth;
|
|
|
|
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
|
|
sunlight_seen, camera->getCameraMode(), player->getYaw(),
|
|
player->getPitch());
|
|
|
|
/*
|
|
Update clouds
|
|
*/
|
|
if (clouds) {
|
|
v3f player_position = player->getPosition();
|
|
if (sky->getCloudsVisible()) {
|
|
clouds->setVisible(true);
|
|
clouds->step(dtime);
|
|
clouds->update(v2f(player_position.X, player_position.Z),
|
|
sky->getCloudColor());
|
|
} else {
|
|
clouds->setVisible(false);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update particles
|
|
*/
|
|
client->getParticleManager()->step(dtime);
|
|
|
|
/*
|
|
Fog
|
|
*/
|
|
|
|
if (m_cache_enable_fog && !flags.force_fog_off) {
|
|
driver->setFog(
|
|
sky->getBgColor(),
|
|
video::EFT_FOG_LINEAR,
|
|
runData->fog_range * 0.4,
|
|
runData->fog_range * 1.0,
|
|
0.01,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
} else {
|
|
driver->setFog(
|
|
sky->getBgColor(),
|
|
video::EFT_FOG_LINEAR,
|
|
100000 * BS,
|
|
110000 * BS,
|
|
0.01,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
|
|
/*
|
|
Get chat messages from client
|
|
*/
|
|
|
|
v2u32 screensize = driver->getScreenSize();
|
|
|
|
updateChat(*client, dtime, flags.show_debug, screensize,
|
|
flags.show_chat, runData->profiler_current_page,
|
|
*chat_backend, guitext_chat);
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
if (client->getPlayerItem() != runData->new_playeritem)
|
|
client->selectPlayerItem(runData->new_playeritem);
|
|
|
|
// Update local inventory if it has changed
|
|
if (client->getLocalInventoryUpdated()) {
|
|
//infostream<<"Updating local inventory"<<std::endl;
|
|
client->getLocalInventory(*local_inventory);
|
|
runData->update_wielded_item_trigger = true;
|
|
}
|
|
|
|
if (runData->update_wielded_item_trigger) {
|
|
// Update wielded tool
|
|
InventoryList *mlist = local_inventory->getList("main");
|
|
|
|
if (mlist && (client->getPlayerItem() < mlist->getSize())) {
|
|
ItemStack item = mlist->getItem(client->getPlayerItem());
|
|
camera->wield(item);
|
|
}
|
|
runData->update_wielded_item_trigger = false;
|
|
}
|
|
|
|
/*
|
|
Update block draw list every 200ms or when camera direction has
|
|
changed much
|
|
*/
|
|
runData->update_draw_list_timer += dtime;
|
|
|
|
v3f camera_direction = camera->getDirection();
|
|
if (runData->update_draw_list_timer >= 0.2
|
|
|| runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
|
|
|| flags.camera_offset_changed) {
|
|
runData->update_draw_list_timer = 0;
|
|
client->getEnv().getClientMap().updateDrawList(driver);
|
|
runData->update_draw_list_last_cam_dir = camera_direction;
|
|
}
|
|
|
|
updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
|
|
|
|
/*
|
|
make sure menu is on top
|
|
1. Delete formspec menu reference if menu was removed
|
|
2. Else, make sure formspec menu is on top
|
|
*/
|
|
if (current_formspec) {
|
|
if (current_formspec->getReferenceCount() == 1) {
|
|
current_formspec->drop();
|
|
current_formspec = NULL;
|
|
} else if (!noMenuActive()) {
|
|
guiroot->bringToFront(current_formspec);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Drawing begins
|
|
*/
|
|
|
|
video::SColor skycolor = sky->getSkyColor();
|
|
|
|
TimeTaker tt_draw("mainloop: draw");
|
|
{
|
|
TimeTaker timer("beginScene");
|
|
driver->beginScene(true, true, skycolor);
|
|
stats->beginscenetime = timer.stop(true);
|
|
}
|
|
|
|
draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
|
|
guienv, screensize, skycolor, flags.show_hud,
|
|
flags.show_minimap);
|
|
|
|
/*
|
|
Profiler graph
|
|
*/
|
|
if (flags.show_profiler_graph)
|
|
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
|
|
|
|
/*
|
|
Damage flash
|
|
*/
|
|
if (runData->damage_flash > 0.0) {
|
|
video::SColor color(std::min(runData->damage_flash, 180.0f),
|
|
180,
|
|
0,
|
|
0);
|
|
driver->draw2DRectangle(color,
|
|
core::rect<s32>(0, 0, screensize.X, screensize.Y),
|
|
NULL);
|
|
|
|
runData->damage_flash -= 100.0 * dtime;
|
|
}
|
|
|
|
/*
|
|
Damage camera tilt
|
|
*/
|
|
if (player->hurt_tilt_timer > 0.0) {
|
|
player->hurt_tilt_timer -= dtime * 5;
|
|
|
|
if (player->hurt_tilt_timer < 0)
|
|
player->hurt_tilt_strength = 0;
|
|
}
|
|
|
|
/*
|
|
Update minimap pos and rotation
|
|
*/
|
|
if (flags.show_minimap && flags.show_hud) {
|
|
mapper->setPos(floatToInt(player->getPosition(), BS));
|
|
mapper->setAngle(player->getYaw());
|
|
}
|
|
|
|
/*
|
|
End scene
|
|
*/
|
|
{
|
|
TimeTaker timer("endScene");
|
|
driver->endScene();
|
|
stats->endscenetime = timer.stop(true);
|
|
}
|
|
|
|
stats->drawtime = tt_draw.stop(true);
|
|
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
|
|
}
|
|
|
|
|
|
inline static const char *yawToDirectionString(int yaw)
|
|
{
|
|
// NOTE: TODO: This can be done mathematically without the else/else-if
|
|
// cascade.
|
|
|
|
const char *player_direction;
|
|
|
|
yaw = wrapDegrees_0_360(yaw);
|
|
|
|
if (yaw >= 45 && yaw < 135)
|
|
player_direction = "West [-X]";
|
|
else if (yaw >= 135 && yaw < 225)
|
|
player_direction = "South [-Z]";
|
|
else if (yaw >= 225 && yaw < 315)
|
|
player_direction = "East [+X]";
|
|
else
|
|
player_direction = "North [+Z]";
|
|
|
|
return player_direction;
|
|
}
|
|
|
|
|
|
void Game::updateGui(float *statustext_time, const RunStats &stats,
|
|
const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
|
|
const CameraOrientation &cam)
|
|
{
|
|
v2u32 screensize = driver->getScreenSize();
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
v3f player_position = player->getPosition();
|
|
|
|
if (flags.show_debug) {
|
|
static float drawtime_avg = 0;
|
|
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
|
|
|
|
u16 fps = 1.0 / stats.dtime_jitter.avg;
|
|
//s32 fps = driver->getFPS();
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
os << std::fixed
|
|
<< PROJECT_NAME_C " " << g_version_hash
|
|
<< " FPS = " << fps
|
|
<< " (R: range_all=" << draw_control->range_all << ")"
|
|
<< std::setprecision(0)
|
|
<< " drawtime = " << drawtime_avg
|
|
<< std::setprecision(1)
|
|
<< ", dtime_jitter = "
|
|
<< (stats.dtime_jitter.max_fraction * 100.0) << " %"
|
|
<< std::setprecision(1)
|
|
<< ", v_range = " << draw_control->wanted_range
|
|
<< std::setprecision(3)
|
|
<< ", RTT = " << client->getRTT();
|
|
guitext->setText(utf8_to_wide(os.str()).c_str());
|
|
guitext->setVisible(true);
|
|
} else if (flags.show_hud || flags.show_chat) {
|
|
std::ostringstream os(std::ios_base::binary);
|
|
os << PROJECT_NAME_C " " << g_version_hash;
|
|
guitext->setText(utf8_to_wide(os.str()).c_str());
|
|
guitext->setVisible(true);
|
|
} else {
|
|
guitext->setVisible(false);
|
|
}
|
|
|
|
if (guitext->isVisible()) {
|
|
core::rect<s32> rect(
|
|
5, 5,
|
|
screensize.X, 5 + g_fontengine->getTextHeight()
|
|
);
|
|
guitext->setRelativePosition(rect);
|
|
}
|
|
|
|
if (flags.show_debug) {
|
|
std::ostringstream os(std::ios_base::binary);
|
|
os << std::setprecision(1) << std::fixed
|
|
<< "(" << (player_position.X / BS)
|
|
<< ", " << (player_position.Y / BS)
|
|
<< ", " << (player_position.Z / BS)
|
|
<< ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
|
|
<< " " << yawToDirectionString(cam.camera_yaw)
|
|
<< ") (seed = " << ((u64)client->getMapSeed())
|
|
<< ")";
|
|
|
|
if (runData.pointed_old.type == POINTEDTHING_NODE) {
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
const INodeDefManager *nodedef = client->getNodeDefManager();
|
|
MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
|
|
if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
|
|
const ContentFeatures &features = nodedef->get(n);
|
|
os << " (pointing_at = " << nodedef->get(n).name
|
|
<< " - " << features.tiledef[0].name.c_str()
|
|
<< ")";
|
|
}
|
|
}
|
|
|
|
guitext2->setText(utf8_to_wide(os.str()).c_str());
|
|
guitext2->setVisible(true);
|
|
|
|
core::rect<s32> rect(
|
|
5, 5 + g_fontengine->getTextHeight(),
|
|
screensize.X, 5 + g_fontengine->getTextHeight() * 2
|
|
);
|
|
guitext2->setRelativePosition(rect);
|
|
} else {
|
|
guitext2->setVisible(false);
|
|
}
|
|
|
|
guitext_info->setText(infotext.c_str());
|
|
guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
|
|
|
|
float statustext_time_max = 1.5;
|
|
|
|
if (!statustext.empty()) {
|
|
*statustext_time += dtime;
|
|
|
|
if (*statustext_time >= statustext_time_max) {
|
|
statustext = L"";
|
|
*statustext_time = 0;
|
|
}
|
|
}
|
|
|
|
guitext_status->setText(statustext.c_str());
|
|
guitext_status->setVisible(!statustext.empty());
|
|
|
|
if (!statustext.empty()) {
|
|
s32 status_width = guitext_status->getTextWidth();
|
|
s32 status_height = guitext_status->getTextHeight();
|
|
s32 status_y = screensize.Y - 150;
|
|
s32 status_x = (screensize.X - status_width) / 2;
|
|
core::rect<s32> rect(
|
|
status_x , status_y - status_height,
|
|
status_x + status_width, status_y
|
|
);
|
|
guitext_status->setRelativePosition(rect);
|
|
|
|
// Fade out
|
|
video::SColor initial_color(255, 0, 0, 0);
|
|
|
|
if (guienv->getSkin())
|
|
initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
|
|
|
|
video::SColor final_color = initial_color;
|
|
final_color.setAlpha(0);
|
|
video::SColor fade_color = initial_color.getInterpolated_quadratic(
|
|
initial_color, final_color,
|
|
pow(*statustext_time / statustext_time_max, 2.0f));
|
|
guitext_status->setOverrideColor(fade_color);
|
|
guitext_status->enableOverrideColor(true);
|
|
}
|
|
}
|
|
|
|
|
|
/* Log times and stuff for visualization */
|
|
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
|
|
{
|
|
Profiler::GraphValues values;
|
|
g_profiler->graphGet(values);
|
|
graph->put(values);
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
Misc
|
|
****************************************************************************/
|
|
|
|
/* On some computers framerate doesn't seem to be automatically limited
|
|
*/
|
|
inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
|
|
{
|
|
// not using getRealTime is necessary for wine
|
|
device->getTimer()->tick(); // Maker sure device time is up-to-date
|
|
u32 time = device->getTimer()->getTime();
|
|
u32 last_time = fps_timings->last_time;
|
|
|
|
if (time > last_time) // Make sure time hasn't overflowed
|
|
fps_timings->busy_time = time - last_time;
|
|
else
|
|
fps_timings->busy_time = 0;
|
|
|
|
u32 frametime_min = 1000 / (g_menumgr.pausesGame()
|
|
? g_settings->getFloat("pause_fps_max")
|
|
: g_settings->getFloat("fps_max"));
|
|
|
|
if (fps_timings->busy_time < frametime_min) {
|
|
fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
|
|
device->sleep(fps_timings->sleep_time);
|
|
} else {
|
|
fps_timings->sleep_time = 0;
|
|
}
|
|
|
|
/* Get the new value of the device timer. Note that device->sleep() may
|
|
* not sleep for the entire requested time as sleep may be interrupted and
|
|
* therefore it is arguably more accurate to get the new time from the
|
|
* device rather than calculating it by adding sleep_time to time.
|
|
*/
|
|
|
|
device->getTimer()->tick(); // Update device timer
|
|
time = device->getTimer()->getTime();
|
|
|
|
if (time > last_time) // Make sure last_time hasn't overflowed
|
|
*dtime = (time - last_time) / 1000.0;
|
|
else
|
|
*dtime = 0;
|
|
|
|
fps_timings->last_time = time;
|
|
}
|
|
|
|
// Note: This will free (using delete[])! \p msg. If you want to use it later,
|
|
// pass a copy of it to this function
|
|
// Note: \p msg must be allocated using new (not malloc())
|
|
void Game::showOverlayMessage(const wchar_t *msg, float dtime,
|
|
int percent, bool draw_clouds)
|
|
{
|
|
draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
|
|
delete[] msg;
|
|
}
|
|
|
|
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
|
{
|
|
((Game *)data)->readSettings();
|
|
}
|
|
|
|
void Game::readSettings()
|
|
{
|
|
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
|
|
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
|
|
m_cache_enable_particles = g_settings->getBool("enable_particles");
|
|
m_cache_enable_fog = g_settings->getBool("enable_fog");
|
|
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
|
|
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
|
|
|
|
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
|
|
}
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Shutdown / cleanup
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
void Game::extendedResourceCleanup()
|
|
{
|
|
// Extended resource accounting
|
|
infostream << "Irrlicht resources after cleanup:" << std::endl;
|
|
infostream << "\tRemaining meshes : "
|
|
<< device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
|
|
infostream << "\tRemaining textures : "
|
|
<< driver->getTextureCount() << std::endl;
|
|
|
|
for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
|
|
irr::video::ITexture *texture = driver->getTextureByIndex(i);
|
|
infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
|
|
<< std::endl;
|
|
}
|
|
|
|
clearTextureNameCache();
|
|
infostream << "\tRemaining materials: "
|
|
<< driver-> getMaterialRendererCount()
|
|
<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
|
|
}
|
|
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
extern function for launching the game
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
void the_game(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
IrrlichtDevice *device,
|
|
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
const std::string &address, // If empty local server is created
|
|
u16 port,
|
|
|
|
std::string &error_message,
|
|
ChatBackend &chat_backend,
|
|
bool *reconnect_requested,
|
|
const SubgameSpec &gamespec, // Used for local game
|
|
bool simple_singleplayer_mode)
|
|
{
|
|
Game game;
|
|
|
|
/* Make a copy of the server address because if a local singleplayer server
|
|
* is created then this is updated and we don't want to change the value
|
|
* passed to us by the calling function
|
|
*/
|
|
std::string server_address = address;
|
|
|
|
try {
|
|
|
|
if (game.startup(kill, random_input, input, device, map_dir,
|
|
playername, password, &server_address, port, error_message,
|
|
reconnect_requested, &chat_backend, gamespec,
|
|
simple_singleplayer_mode)) {
|
|
game.run();
|
|
game.shutdown();
|
|
}
|
|
|
|
} catch (SerializationError &e) {
|
|
error_message = std::string("A serialization error occurred:\n")
|
|
+ e.what() + "\n\nThe server is probably "
|
|
" running a different version of " PROJECT_NAME_C ".";
|
|
errorstream << error_message << std::endl;
|
|
} catch (ServerError &e) {
|
|
error_message = e.what();
|
|
errorstream << "ServerError: " << error_message << std::endl;
|
|
} catch (ModError &e) {
|
|
error_message = e.what() + strgettext("\nCheck debug.txt for details.");
|
|
errorstream << "ModError: " << error_message << std::endl;
|
|
}
|
|
}
|