minetest/src/settings.h
sfan5 4c8c649779
Mainmenu game-related changes (#11887)
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00

298 lines
9.0 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_bloated.h"
#include "util/string.h"
#include "util/basic_macros.h"
#include <string>
#include <list>
#include <set>
#include <mutex>
class Settings;
struct NoiseParams;
// Global objects
extern Settings *g_settings; // Same as Settings::getLayer(SL_GLOBAL);
extern std::string g_settings_path;
// Type for a settings changed callback function
typedef void (*SettingsChangedCallback)(const std::string &name, void *data);
typedef std::vector<
std::pair<
SettingsChangedCallback,
void *
>
> SettingsCallbackList;
typedef std::unordered_map<std::string, SettingsCallbackList> SettingsCallbackMap;
enum ValueType {
VALUETYPE_STRING,
VALUETYPE_FLAG // Doesn't take any arguments
};
enum SettingsParseEvent {
SPE_NONE,
SPE_INVALID,
SPE_COMMENT,
SPE_KVPAIR,
SPE_END,
SPE_GROUP,
SPE_MULTILINE,
};
// Describes the global setting layers, SL_GLOBAL is where settings are read from
enum SettingsLayer {
SL_DEFAULTS,
SL_GAME,
SL_GLOBAL,
SL_TOTAL_COUNT
};
// Implements the hierarchy a settings object may be part of
class SettingsHierarchy {
public:
/*
* A settings object that may be part of another hierarchy can
* occupy the index 0 as a fallback. If not set you can use 0 on your own.
*/
SettingsHierarchy(Settings *fallback = nullptr);
DISABLE_CLASS_COPY(SettingsHierarchy)
Settings *getLayer(int layer) const;
private:
friend class Settings;
Settings *getParent(int layer) const;
void onLayerCreated(int layer, Settings *obj);
void onLayerRemoved(int layer);
std::vector<Settings*> layers;
};
struct ValueSpec {
ValueSpec(ValueType a_type, const char *a_help=NULL)
{
type = a_type;
help = a_help;
}
ValueType type;
const char *help;
};
struct SettingsEntry {
SettingsEntry() = default;
SettingsEntry(const std::string &value_) :
value(value_)
{}
SettingsEntry(Settings *group_) :
group(group_),
is_group(true)
{}
std::string value = "";
Settings *group = nullptr;
bool is_group = false;
};
typedef std::unordered_map<std::string, SettingsEntry> SettingEntries;
class Settings {
public:
/* These functions operate on the global hierarchy! */
static Settings *createLayer(SettingsLayer sl, const std::string &end_tag = "");
static Settings *getLayer(SettingsLayer sl);
/**/
Settings(const std::string &end_tag = "") :
m_end_tag(end_tag)
{}
Settings(const std::string &end_tag, SettingsHierarchy *h, int settings_layer);
~Settings();
Settings & operator += (const Settings &other);
Settings & operator = (const Settings &other);
/***********************
* Reading and writing *
***********************/
// Read configuration file. Returns success.
bool readConfigFile(const char *filename);
//Updates configuration file. Returns success.
bool updateConfigFile(const char *filename);
// NOTE: Types of allowed_options are ignored. Returns success.
bool parseCommandLine(int argc, char *argv[],
std::map<std::string, ValueSpec> &allowed_options);
bool parseConfigLines(std::istream &is);
void writeLines(std::ostream &os, u32 tab_depth=0) const;
/***********
* Getters *
***********/
Settings *getGroup(const std::string &name) const;
const std::string &get(const std::string &name) const;
bool getBool(const std::string &name) const;
u16 getU16(const std::string &name) const;
s16 getS16(const std::string &name) const;
u32 getU32(const std::string &name) const;
s32 getS32(const std::string &name) const;
u64 getU64(const std::string &name) const;
float getFloat(const std::string &name) const;
v2f getV2F(const std::string &name) const;
v3f getV3F(const std::string &name) const;
u32 getFlagStr(const std::string &name, const FlagDesc *flagdesc,
u32 *flagmask) const;
bool getNoiseParams(const std::string &name, NoiseParams &np) const;
bool getNoiseParamsFromValue(const std::string &name, NoiseParams &np) const;
bool getNoiseParamsFromGroup(const std::string &name, NoiseParams &np) const;
// return all keys used in this object
std::vector<std::string> getNames() const;
// check if setting exists anywhere in the hierarchy
bool exists(const std::string &name) const;
// check if setting exists in this object ("locally")
bool existsLocal(const std::string &name) const;
/***************************************
* Getters that don't throw exceptions *
***************************************/
bool getGroupNoEx(const std::string &name, Settings *&val) const;
bool getNoEx(const std::string &name, std::string &val) const;
bool getFlag(const std::string &name) const;
bool getU16NoEx(const std::string &name, u16 &val) const;
bool getS16NoEx(const std::string &name, s16 &val) const;
bool getU32NoEx(const std::string &name, u32 &val) const;
bool getS32NoEx(const std::string &name, s32 &val) const;
bool getU64NoEx(const std::string &name, u64 &val) const;
bool getFloatNoEx(const std::string &name, float &val) const;
bool getV2FNoEx(const std::string &name, v2f &val) const;
bool getV3FNoEx(const std::string &name, v3f &val) const;
// Like other getters, but handling each flag individualy:
// 1) Read default flags (or 0)
// 2) Override using user-defined flags
bool getFlagStrNoEx(const std::string &name, u32 &val,
const FlagDesc *flagdesc) const;
/***********
* Setters *
***********/
// N.B. Groups not allocated with new must be set to NULL in the settings
// tree before object destruction.
bool setEntry(const std::string &name, const void *entry,
bool set_group);
bool set(const std::string &name, const std::string &value);
bool setDefault(const std::string &name, const std::string &value);
bool setGroup(const std::string &name, const Settings &group);
bool setBool(const std::string &name, bool value);
bool setS16(const std::string &name, s16 value);
bool setU16(const std::string &name, u16 value);
bool setS32(const std::string &name, s32 value);
bool setU64(const std::string &name, u64 value);
bool setFloat(const std::string &name, float value);
bool setV2F(const std::string &name, v2f value);
bool setV3F(const std::string &name, v3f value);
bool setFlagStr(const std::string &name, u32 flags,
const FlagDesc *flagdesc = nullptr, u32 flagmask = U32_MAX);
bool setNoiseParams(const std::string &name, const NoiseParams &np);
// remove a setting
bool remove(const std::string &name);
/*****************
* Miscellaneous *
*****************/
void setDefault(const std::string &name, const FlagDesc *flagdesc, u32 flags);
const FlagDesc *getFlagDescFallback(const std::string &name) const;
void registerChangedCallback(const std::string &name,
SettingsChangedCallback cbf, void *userdata = NULL);
void deregisterChangedCallback(const std::string &name,
SettingsChangedCallback cbf, void *userdata = NULL);
void removeSecureSettings();
// Returns the settings layer this object is.
// If within the global hierarchy you can cast this to enum SettingsLayer
inline int getLayer() const { return m_settingslayer; }
private:
/***********************
* Reading and writing *
***********************/
SettingsParseEvent parseConfigObject(const std::string &line,
std::string &name, std::string &value);
bool updateConfigObject(std::istream &is, std::ostream &os,
u32 tab_depth=0);
static bool checkNameValid(const std::string &name);
static bool checkValueValid(const std::string &value);
static std::string getMultiline(std::istream &is, size_t *num_lines=NULL);
static void printEntry(std::ostream &os, const std::string &name,
const SettingsEntry &entry, u32 tab_depth=0);
/***********
* Getters *
***********/
Settings *getParent() const;
const SettingsEntry &getEntry(const std::string &name) const;
// Allow TestSettings to run sanity checks using private functions.
friend class TestSettings;
// For sane mutex locking when iterating
friend class LuaSettings;
void updateNoLock(const Settings &other);
void clearNoLock();
void clearDefaultsNoLock();
void doCallbacks(const std::string &name) const;
SettingEntries m_settings;
SettingsCallbackMap m_callbacks;
std::string m_end_tag;
mutable std::mutex m_callback_mutex;
// All methods that access m_settings/m_defaults directly should lock this.
mutable std::mutex m_mutex;
SettingsHierarchy *m_hierarchy = nullptr;
int m_settingslayer = -1;
static std::unordered_map<std::string, const FlagDesc *> s_flags;
};