forked from Mirrorlandia_minetest/minetest
ac8bb457aa
* Fix naming style for methods and classes: Use camelCase for methods and PascalCase for classes as code style demands it. And use sneak_case for methods that are not member of a class. * Replace "* " with " *" for Pointers * Same for references * Put function body opening braces on new line * Other misc minor non functional style improvements
1084 lines
27 KiB
C++
1084 lines
27 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_env.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_nodetimer.h"
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#include "lua_api/l_noise.h"
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#include "lua_api/l_vmanip.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "scripting_game.h"
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#include "environment.h"
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#include "server.h"
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#include "nodedef.h"
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#include "daynightratio.h"
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#include "util/pointedthing.h"
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#include "content_sao.h"
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#include "treegen.h"
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#include "emerge.h"
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#include "pathfinder.h"
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struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
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{
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{CLEAR_OBJECTS_MODE_FULL, "full"},
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{CLEAR_OBJECTS_MODE_QUICK, "quick"},
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{0, NULL},
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};
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///////////////////////////////////////////////////////////////////////////////
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void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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GameScripting *scriptIface = env->getScriptIface();
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scriptIface->realityCheck();
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lua_State *L = scriptIface->getStack();
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sanity_check(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get registered_abms
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_abms");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_abms[m_id]
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lua_pushnumber(L, m_id);
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lua_gettable(L, -2);
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if(lua_isnil(L, -1))
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FATAL_ERROR("");
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lua_remove(L, -2); // Remove registered_abms
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scriptIface->setOriginFromTable(-1);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_abms[m_id]
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push_v3s16(L, p);
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pushnode(L, n, env->getGameDef()->ndef());
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lua_pushnumber(L, active_object_count);
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lua_pushnumber(L, active_object_count_wider);
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int result = lua_pcall(L, 4, 0, error_handler);
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if (result)
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scriptIface->scriptError(result, "LuaABM::trigger");
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lua_pop(L, 1); // Pop error handler
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}
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void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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{
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GameScripting *scriptIface = env->getScriptIface();
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scriptIface->realityCheck();
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lua_State *L = scriptIface->getStack();
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sanity_check(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get registered_lbms
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_lbms");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_lbms[m_id]
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lua_pushnumber(L, m_id);
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lua_gettable(L, -2);
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FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
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lua_remove(L, -2); // Remove registered_lbms
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scriptIface->setOriginFromTable(-1);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_lbms[m_id]
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push_v3s16(L, p);
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pushnode(L, n, env->getGameDef()->ndef());
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int result = lua_pcall(L, 2, 0, error_handler);
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if (result)
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scriptIface->scriptError(result, "LuaLBM::trigger");
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lua_pop(L, 1); // Pop error handler
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}
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void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
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{
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ScriptCallbackState *state = (ScriptCallbackState *)param;
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assert(state != NULL);
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assert(state->script != NULL);
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assert(state->refcount > 0);
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state->refcount--;
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state->script->on_emerge_area_completion(blockpos, action, state);
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if (state->refcount == 0)
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delete state;
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}
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// Exported functions
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// set_node(pos, node)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_set_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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// Do it
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bool succeeded = env->setNode(pos, n);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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int ModApiEnvMod::l_add_node(lua_State *L)
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{
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return l_set_node(L);
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}
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// remove_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_remove_node(lua_State *L)
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{
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GET_ENV_PTR;
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool succeeded = env->removeNode(pos);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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// swap_node(pos, node)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_swap_node(lua_State *L)
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{
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GET_ENV_PTR;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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// Do it
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bool succeeded = env->swapNode(pos, n);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node(lua_State *L)
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{
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GET_ENV_PTR;
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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MapNode n = env->getMap().getNodeNoEx(pos);
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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return 1;
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}
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// get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
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{
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GET_ENV_PTR;
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool pos_ok;
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MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
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if (pos_ok) {
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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// get_node_light(pos, timeofday)
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// pos = {x=num, y=num, z=num}
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// timeofday: nil = current time, 0 = night, 0.5 = day
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int ModApiEnvMod::l_get_node_light(lua_State *L)
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{
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GET_ENV_PTR;
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// Do it
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v3s16 pos = read_v3s16(L, 1);
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u32 time_of_day = env->getTimeOfDay();
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if(lua_isnumber(L, 2))
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time_of_day = 24000.0 * lua_tonumber(L, 2);
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time_of_day %= 24000;
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u32 dnr = time_to_daynight_ratio(time_of_day, true);
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bool is_position_ok;
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MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
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if (is_position_ok) {
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INodeDefManager *ndef = env->getGameDef()->ndef();
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lua_pushinteger(L, n.getLightBlend(dnr, ndef));
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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// place_node(pos, node)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_place_node(lua_State *L)
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{
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GET_ENV_PTR;
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ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
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Server *server = getServer(L);
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INodeDefManager *ndef = server->ndef();
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IItemDefManager *idef = server->idef();
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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// Don't attempt to load non-loaded area as of now
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MapNode n_old = env->getMap().getNodeNoEx(pos);
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if(n_old.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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}
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// Create item to place
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ItemStack item(ndef->get(n).name, 1, 0, "", idef);
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// Make pointed position
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PointedThing pointed;
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pointed.type = POINTEDTHING_NODE;
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pointed.node_abovesurface = pos;
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pointed.node_undersurface = pos + v3s16(0,-1,0);
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// Place it with a NULL placer (appears in Lua as a non-functional
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// ObjectRef)
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bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
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lua_pushboolean(L, success);
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return 1;
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}
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// dig_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_dig_node(lua_State *L)
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{
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GET_ENV_PTR;
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ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
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v3s16 pos = read_v3s16(L, 1);
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// Don't attempt to load non-loaded area as of now
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MapNode n = env->getMap().getNodeNoEx(pos);
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if(n.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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}
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// Dig it out with a NULL digger (appears in Lua as a
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// non-functional ObjectRef)
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bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
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lua_pushboolean(L, success);
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return 1;
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}
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// punch_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_punch_node(lua_State *L)
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{
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GET_ENV_PTR;
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ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
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v3s16 pos = read_v3s16(L, 1);
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// Don't attempt to load non-loaded area as of now
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MapNode n = env->getMap().getNodeNoEx(pos);
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if(n.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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}
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// Punch it with a NULL puncher (appears in Lua as a non-functional
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// ObjectRef)
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bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
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lua_pushboolean(L, success);
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return 1;
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}
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// get_node_max_level(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node_max_level(lua_State *L)
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{
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GET_ENV_PTR;
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = env->getMap().getNodeNoEx(pos);
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lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
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return 1;
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}
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// get_node_level(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node_level(lua_State *L)
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{
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GET_ENV_PTR;
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = env->getMap().getNodeNoEx(pos);
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lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
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return 1;
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}
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// set_node_level(pos, level)
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// pos = {x=num, y=num, z=num}
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// level: 0..63
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int ModApiEnvMod::l_set_node_level(lua_State *L)
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{
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GET_ENV_PTR;
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v3s16 pos = read_v3s16(L, 1);
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u8 level = 1;
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if(lua_isnumber(L, 2))
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level = lua_tonumber(L, 2);
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MapNode n = env->getMap().getNodeNoEx(pos);
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lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
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env->setNode(pos, n);
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return 1;
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}
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// add_node_level(pos, level)
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// pos = {x=num, y=num, z=num}
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// level: 0..63
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int ModApiEnvMod::l_add_node_level(lua_State *L)
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{
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GET_ENV_PTR;
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v3s16 pos = read_v3s16(L, 1);
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u8 level = 1;
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if(lua_isnumber(L, 2))
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level = lua_tonumber(L, 2);
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MapNode n = env->getMap().getNodeNoEx(pos);
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lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
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env->setNode(pos, n);
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return 1;
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}
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// find_nodes_with_meta(pos1, pos2)
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int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
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{
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GET_ENV_PTR;
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std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
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check_v3s16(L, 1), check_v3s16(L, 2));
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lua_newtable(L);
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for (size_t i = 0; i != positions.size(); i++) {
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push_v3s16(L, positions[i]);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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// get_meta(pos)
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int ModApiEnvMod::l_get_meta(lua_State *L)
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{
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GET_ENV_PTR;
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// Do it
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v3s16 p = read_v3s16(L, 1);
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NodeMetaRef::create(L, p, env);
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return 1;
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}
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// get_node_timer(pos)
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int ModApiEnvMod::l_get_node_timer(lua_State *L)
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{
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GET_ENV_PTR;
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// Do it
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v3s16 p = read_v3s16(L, 1);
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NodeTimerRef::create(L, p, env);
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return 1;
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}
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// add_entity(pos, entityname) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_add_entity(lua_State *L)
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{
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GET_ENV_PTR;
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// pos
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v3f pos = checkFloatPos(L, 1);
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// content
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const char *name = luaL_checkstring(L, 2);
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// Do it
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
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int objectid = env->addActiveObject(obj);
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// If failed to add, return nothing (reads as nil)
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if(objectid == 0)
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return 0;
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// Return ObjectRef
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getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
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return 1;
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}
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// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_add_item(lua_State *L)
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{
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GET_ENV_PTR;
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// pos
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//v3f pos = checkFloatPos(L, 1);
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// item
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ItemStack item = read_item(L, 2,getServer(L));
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if(item.empty() || !item.isKnown(getServer(L)->idef()))
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return 0;
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Use spawn_item to spawn a __builtin:item
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "spawn_item");
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lua_remove(L, -2); // Remove core
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if(lua_isnil(L, -1))
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return 0;
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lua_pushvalue(L, 1);
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lua_pushstring(L, item.getItemString().c_str());
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PCALL_RESL(L, lua_pcall(L, 2, 1, error_handler));
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lua_remove(L, error_handler);
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return 1;
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}
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// get_player_by_name(name)
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int ModApiEnvMod::l_get_player_by_name(lua_State *L)
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{
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GET_ENV_PTR;
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|
|
// Do it
|
|
const char *name = luaL_checkstring(L, 1);
|
|
Player *player = env->getPlayer(name);
|
|
if(player == NULL){
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
if(sao == NULL){
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
// Put player on stack
|
|
getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
|
|
return 1;
|
|
}
|
|
|
|
// get_objects_inside_radius(pos, radius)
|
|
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// Do it
|
|
v3f pos = checkFloatPos(L, 1);
|
|
float radius = luaL_checknumber(L, 2) * BS;
|
|
std::vector<u16> ids;
|
|
env->getObjectsInsideRadius(ids, pos, radius);
|
|
ScriptApiBase *script = getScriptApiBase(L);
|
|
lua_createtable(L, ids.size(), 0);
|
|
std::vector<u16>::const_iterator iter = ids.begin();
|
|
for(u32 i = 0; iter != ids.end(); iter++) {
|
|
ServerActiveObject *obj = env->getActiveObject(*iter);
|
|
// Insert object reference into table
|
|
script->objectrefGetOrCreate(L, obj);
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// set_timeofday(val)
|
|
// val = 0...1
|
|
int ModApiEnvMod::l_set_timeofday(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// Do it
|
|
float timeofday_f = luaL_checknumber(L, 1);
|
|
sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0);
|
|
int timeofday_mh = (int)(timeofday_f * 24000.0);
|
|
// This should be set directly in the environment but currently
|
|
// such changes aren't immediately sent to the clients, so call
|
|
// the server instead.
|
|
//env->setTimeOfDay(timeofday_mh);
|
|
getServer(L)->setTimeOfDay(timeofday_mh);
|
|
return 0;
|
|
}
|
|
|
|
// get_timeofday() -> 0...1
|
|
int ModApiEnvMod::l_get_timeofday(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// Do it
|
|
int timeofday_mh = env->getTimeOfDay();
|
|
float timeofday_f = (float)timeofday_mh / 24000.0;
|
|
lua_pushnumber(L, timeofday_f);
|
|
return 1;
|
|
}
|
|
|
|
// get_day_count() -> int
|
|
int ModApiEnvMod::l_get_day_count(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
lua_pushnumber(L, env->getDayCount());
|
|
return 1;
|
|
}
|
|
|
|
// get_gametime()
|
|
int ModApiEnvMod::l_get_gametime(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
int game_time = env->getGameTime();
|
|
lua_pushnumber(L, game_time);
|
|
return 1;
|
|
}
|
|
|
|
|
|
// find_node_near(pos, radius, nodenames) -> pos or nil
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
int ModApiEnvMod::l_find_node_near(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
INodeDefManager *ndef = getServer(L)->ndef();
|
|
v3s16 pos = read_v3s16(L, 1);
|
|
int radius = luaL_checkinteger(L, 2);
|
|
std::set<content_t> filter;
|
|
if(lua_istable(L, 3)){
|
|
int table = 3;
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(lua_tostring(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, 3)){
|
|
ndef->getIds(lua_tostring(L, 3), filter);
|
|
}
|
|
|
|
for(int d=1; d<=radius; d++){
|
|
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
|
|
for(std::vector<v3s16>::iterator i = list.begin();
|
|
i != list.end(); ++i){
|
|
v3s16 p = pos + (*i);
|
|
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
|
if(filter.count(c) != 0){
|
|
push_v3s16(L, p);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
INodeDefManager *ndef = getServer(L)->ndef();
|
|
v3s16 minp = read_v3s16(L, 1);
|
|
v3s16 maxp = read_v3s16(L, 2);
|
|
std::set<content_t> filter;
|
|
if(lua_istable(L, 3)) {
|
|
int table = 3;
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0) {
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(lua_tostring(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, 3)) {
|
|
ndef->getIds(lua_tostring(L, 3), filter);
|
|
}
|
|
|
|
std::map<content_t, u16> individual_count;
|
|
|
|
lua_newtable(L);
|
|
u64 i = 0;
|
|
for (s16 x = minp.X; x <= maxp.X; x++)
|
|
for (s16 y = minp.Y; y <= maxp.Y; y++)
|
|
for (s16 z = minp.Z; z <= maxp.Z; z++) {
|
|
v3s16 p(x, y, z);
|
|
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
|
if (filter.count(c) != 0) {
|
|
push_v3s16(L, p);
|
|
lua_rawseti(L, -2, ++i);
|
|
individual_count[c]++;
|
|
}
|
|
}
|
|
lua_newtable(L);
|
|
for (std::set<content_t>::iterator it = filter.begin();
|
|
it != filter.end(); ++it) {
|
|
lua_pushnumber(L, individual_count[*it]);
|
|
lua_setfield(L, -2, ndef->get(*it).name.c_str());
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
// find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
|
|
// nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
|
|
int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
|
|
{
|
|
/* Note: A similar but generalized (and therefore slower) version of this
|
|
* function could be created -- e.g. find_nodes_in_area_under -- which
|
|
* would accept a node name (or ID?) or list of names that the "above node"
|
|
* should be.
|
|
* TODO
|
|
*/
|
|
|
|
GET_ENV_PTR;
|
|
|
|
INodeDefManager *ndef = getServer(L)->ndef();
|
|
v3s16 minp = read_v3s16(L, 1);
|
|
v3s16 maxp = read_v3s16(L, 2);
|
|
std::set<content_t> filter;
|
|
|
|
if (lua_istable(L, 3)) {
|
|
int table = 3;
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0) {
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(lua_tostring(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if (lua_isstring(L, 3)) {
|
|
ndef->getIds(lua_tostring(L, 3), filter);
|
|
}
|
|
|
|
lua_newtable(L);
|
|
u64 i = 0;
|
|
for (s16 x = minp.X; x <= maxp.X; x++)
|
|
for (s16 z = minp.Z; z <= maxp.Z; z++) {
|
|
s16 y = minp.Y;
|
|
v3s16 p(x, y, z);
|
|
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
|
for (; y <= maxp.Y; y++) {
|
|
v3s16 psurf(x, y + 1, z);
|
|
content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
|
|
if(c != CONTENT_AIR && csurf == CONTENT_AIR &&
|
|
filter.count(c) != 0) {
|
|
push_v3s16(L, v3s16(x, y, z));
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
c = csurf;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_perlin(seeddiff, octaves, persistence, scale)
|
|
// returns world-specific PerlinNoise
|
|
int ModApiEnvMod::l_get_perlin(lua_State *L)
|
|
{
|
|
GET_ENV_PTR_NO_MAP_LOCK;
|
|
|
|
NoiseParams params;
|
|
|
|
if (lua_istable(L, 1)) {
|
|
read_noiseparams(L, 1, ¶ms);
|
|
} else {
|
|
params.seed = luaL_checkint(L, 1);
|
|
params.octaves = luaL_checkint(L, 2);
|
|
params.persist = luaL_checknumber(L, 3);
|
|
params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
|
|
}
|
|
|
|
params.seed += (int)env->getServerMap().getSeed();
|
|
|
|
LuaPerlinNoise *n = new LuaPerlinNoise(¶ms);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
|
luaL_getmetatable(L, "PerlinNoise");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// get_perlin_map(noiseparams, size)
|
|
// returns world-specific PerlinNoiseMap
|
|
int ModApiEnvMod::l_get_perlin_map(lua_State *L)
|
|
{
|
|
GET_ENV_PTR_NO_MAP_LOCK;
|
|
|
|
NoiseParams np;
|
|
if (!read_noiseparams(L, 1, &np))
|
|
return 0;
|
|
v3s16 size = read_v3s16(L, 2);
|
|
|
|
int seed = (int)(env->getServerMap().getSeed());
|
|
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
|
luaL_getmetatable(L, "PerlinNoiseMap");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// get_voxel_manip()
|
|
// returns voxel manipulator
|
|
int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
Map *map = &(env->getMap());
|
|
LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
|
|
new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
|
|
new LuaVoxelManip(map);
|
|
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, "VoxelManip");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// clear_objects([options])
|
|
// clear all objects in the environment
|
|
// where options = {mode = "full" or "quick"}
|
|
int ModApiEnvMod::l_clear_objects(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
ClearObjectsMode mode = CLEAR_OBJECTS_MODE_FULL;
|
|
if (lua_istable(L, 1)) {
|
|
mode = (ClearObjectsMode)getenumfield(L, 1, "mode",
|
|
ModApiEnvMod::es_ClearObjectsMode, mode);
|
|
}
|
|
|
|
env->clearObjects(mode);
|
|
return 0;
|
|
}
|
|
|
|
// line_of_sight(pos1, pos2, stepsize) -> true/false, pos
|
|
int ModApiEnvMod::l_line_of_sight(lua_State *L)
|
|
{
|
|
float stepsize = 1.0;
|
|
|
|
GET_ENV_PTR;
|
|
|
|
// read position 1 from lua
|
|
v3f pos1 = checkFloatPos(L, 1);
|
|
// read position 2 from lua
|
|
v3f pos2 = checkFloatPos(L, 2);
|
|
//read step size from lua
|
|
if (lua_isnumber(L, 3)) {
|
|
stepsize = lua_tonumber(L, 3);
|
|
}
|
|
|
|
v3s16 p;
|
|
bool success = env->line_of_sight(pos1, pos2, stepsize, &p);
|
|
lua_pushboolean(L, success);
|
|
if (!success) {
|
|
push_v3s16(L, p);
|
|
return 2;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// emerge_area(p1, p2, [callback, context])
|
|
// emerge mapblocks in area p1..p2, calls callback with context upon completion
|
|
int ModApiEnvMod::l_emerge_area(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
EmergeCompletionCallback callback = NULL;
|
|
ScriptCallbackState *state = NULL;
|
|
|
|
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
|
|
|
v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
|
|
v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
|
|
sortBoxVerticies(bpmin, bpmax);
|
|
|
|
size_t num_blocks = VoxelArea(bpmin, bpmax).getVolume();
|
|
assert(num_blocks != 0);
|
|
|
|
if (lua_isfunction(L, 3)) {
|
|
callback = LuaEmergeAreaCallback;
|
|
|
|
lua_pushvalue(L, 3);
|
|
int callback_ref = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
|
|
lua_pushvalue(L, 4);
|
|
int args_ref = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
|
|
state = new ScriptCallbackState;
|
|
state->script = getServer(L)->getScriptIface();
|
|
state->callback_ref = callback_ref;
|
|
state->args_ref = args_ref;
|
|
state->refcount = num_blocks;
|
|
state->origin = getScriptApiBase(L)->getOrigin();
|
|
}
|
|
|
|
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
|
|
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
|
|
emerge->enqueueBlockEmergeEx(v3s16(x, y, z), PEER_ID_INEXISTENT,
|
|
BLOCK_EMERGE_ALLOW_GEN | BLOCK_EMERGE_FORCE_QUEUE, callback, state);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// delete_area(p1, p2)
|
|
// delete mapblocks in area p1..p2
|
|
int ModApiEnvMod::l_delete_area(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
|
|
v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
|
|
sortBoxVerticies(bpmin, bpmax);
|
|
|
|
ServerMap &map = env->getServerMap();
|
|
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
|
|
bool success = true;
|
|
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
|
|
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
|
|
v3s16 bp(x, y, z);
|
|
if (map.deleteBlock(bp)) {
|
|
env->setStaticForActiveObjectsInBlock(bp, false);
|
|
event.modified_blocks.insert(bp);
|
|
} else {
|
|
success = false;
|
|
}
|
|
}
|
|
|
|
map.dispatchEvent(&event);
|
|
lua_pushboolean(L, success);
|
|
return 1;
|
|
}
|
|
|
|
// find_path(pos1, pos2, searchdistance,
|
|
// max_jump, max_drop, algorithm) -> table containing path
|
|
int ModApiEnvMod::l_find_path(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 pos1 = read_v3s16(L, 1);
|
|
v3s16 pos2 = read_v3s16(L, 2);
|
|
unsigned int searchdistance = luaL_checkint(L, 3);
|
|
unsigned int max_jump = luaL_checkint(L, 4);
|
|
unsigned int max_drop = luaL_checkint(L, 5);
|
|
PathAlgorithm algo = PA_PLAIN_NP;
|
|
if (!lua_isnil(L, 6)) {
|
|
std::string algorithm = luaL_checkstring(L,6);
|
|
|
|
if (algorithm == "A*")
|
|
algo = PA_PLAIN;
|
|
|
|
if (algorithm == "Dijkstra")
|
|
algo = PA_DIJKSTRA;
|
|
}
|
|
|
|
std::vector<v3s16> path = get_path(env, pos1, pos2,
|
|
searchdistance, max_jump, max_drop, algo);
|
|
|
|
if (path.size() > 0)
|
|
{
|
|
lua_newtable(L);
|
|
int top = lua_gettop(L);
|
|
unsigned int index = 1;
|
|
for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
|
|
{
|
|
lua_pushnumber(L,index);
|
|
push_v3s16(L, *i);
|
|
lua_settable(L, top);
|
|
index++;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// spawn_tree(pos, treedef)
|
|
int ModApiEnvMod::l_spawn_tree(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 p0 = read_v3s16(L, 1);
|
|
|
|
treegen::TreeDef tree_def;
|
|
std::string trunk,leaves,fruit;
|
|
INodeDefManager *ndef = env->getGameDef()->ndef();
|
|
|
|
if(lua_istable(L, 2))
|
|
{
|
|
getstringfield(L, 2, "axiom", tree_def.initial_axiom);
|
|
getstringfield(L, 2, "rules_a", tree_def.rules_a);
|
|
getstringfield(L, 2, "rules_b", tree_def.rules_b);
|
|
getstringfield(L, 2, "rules_c", tree_def.rules_c);
|
|
getstringfield(L, 2, "rules_d", tree_def.rules_d);
|
|
getstringfield(L, 2, "trunk", trunk);
|
|
tree_def.trunknode=ndef->getId(trunk);
|
|
getstringfield(L, 2, "leaves", leaves);
|
|
tree_def.leavesnode=ndef->getId(leaves);
|
|
tree_def.leaves2_chance=0;
|
|
getstringfield(L, 2, "leaves2", leaves);
|
|
if (leaves !="")
|
|
{
|
|
tree_def.leaves2node=ndef->getId(leaves);
|
|
getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
|
|
}
|
|
getintfield(L, 2, "angle", tree_def.angle);
|
|
getintfield(L, 2, "iterations", tree_def.iterations);
|
|
if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
|
|
tree_def.iterations_random_level = 0;
|
|
getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
|
|
getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
|
|
tree_def.fruit_chance=0;
|
|
getstringfield(L, 2, "fruit", fruit);
|
|
if (fruit != "")
|
|
{
|
|
tree_def.fruitnode=ndef->getId(fruit);
|
|
getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
|
|
}
|
|
tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
|
|
}
|
|
else
|
|
return 0;
|
|
|
|
treegen::error e;
|
|
if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
|
|
if (e == treegen::UNBALANCED_BRACKETS) {
|
|
luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
|
|
} else {
|
|
luaL_error(L, "spawn_tree(): unknown error");
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// transforming_liquid_add(pos)
|
|
int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 p0 = read_v3s16(L, 1);
|
|
env->getMap().transforming_liquid_add(p0);
|
|
return 1;
|
|
}
|
|
|
|
// forceload_block(blockpos)
|
|
// blockpos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_forceload_block(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 blockpos = read_v3s16(L, 1);
|
|
env->getForceloadedBlocks()->insert(blockpos);
|
|
return 0;
|
|
}
|
|
|
|
// forceload_free_block(blockpos)
|
|
// blockpos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_forceload_free_block(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 blockpos = read_v3s16(L, 1);
|
|
env->getForceloadedBlocks()->erase(blockpos);
|
|
return 0;
|
|
}
|
|
|
|
void ModApiEnvMod::Initialize(lua_State *L, int top)
|
|
{
|
|
API_FCT(set_node);
|
|
API_FCT(add_node);
|
|
API_FCT(swap_node);
|
|
API_FCT(add_item);
|
|
API_FCT(remove_node);
|
|
API_FCT(get_node);
|
|
API_FCT(get_node_or_nil);
|
|
API_FCT(get_node_light);
|
|
API_FCT(place_node);
|
|
API_FCT(dig_node);
|
|
API_FCT(punch_node);
|
|
API_FCT(get_node_max_level);
|
|
API_FCT(get_node_level);
|
|
API_FCT(set_node_level);
|
|
API_FCT(add_node_level);
|
|
API_FCT(add_entity);
|
|
API_FCT(find_nodes_with_meta);
|
|
API_FCT(get_meta);
|
|
API_FCT(get_node_timer);
|
|
API_FCT(get_player_by_name);
|
|
API_FCT(get_objects_inside_radius);
|
|
API_FCT(set_timeofday);
|
|
API_FCT(get_timeofday);
|
|
API_FCT(get_gametime);
|
|
API_FCT(get_day_count);
|
|
API_FCT(find_node_near);
|
|
API_FCT(find_nodes_in_area);
|
|
API_FCT(find_nodes_in_area_under_air);
|
|
API_FCT(emerge_area);
|
|
API_FCT(delete_area);
|
|
API_FCT(get_perlin);
|
|
API_FCT(get_perlin_map);
|
|
API_FCT(get_voxel_manip);
|
|
API_FCT(clear_objects);
|
|
API_FCT(spawn_tree);
|
|
API_FCT(find_path);
|
|
API_FCT(line_of_sight);
|
|
API_FCT(transforming_liquid_add);
|
|
API_FCT(forceload_block);
|
|
API_FCT(forceload_free_block);
|
|
}
|