forked from Mirrorlandia_minetest/minetest
8c951cae5b
The MainMenuManager set the console invisible when a formspec opened over it, but didn't properly close it, and the chat console never set itself visible again.
139 lines
3.8 KiB
C++
139 lines
3.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUICHATCONSOLE_HEADER
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#define GUICHATCONSOLE_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include "chat.h"
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#include "config.h"
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class Client;
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class GUIChatConsole : public gui::IGUIElement
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{
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public:
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GUIChatConsole(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent,
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s32 id,
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ChatBackend* backend,
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Client* client,
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IMenuManager* menumgr);
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virtual ~GUIChatConsole();
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// Open the console (height = desired fraction of screen size)
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// This doesn't open immediately but initiates an animation.
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// You should call isOpenInhibited() before this.
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void openConsole(f32 height);
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bool isOpen() const;
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// Check if the console should not be opened at the moment
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// This is to avoid reopening the console immediately after closing
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bool isOpenInhibited() const;
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// Close the console, equivalent to openConsole(0).
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// This doesn't close immediately but initiates an animation.
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void closeConsole();
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// Close the console immediately, without animation.
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void closeConsoleAtOnce();
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// Set whether to close the console after the user presses enter.
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void setCloseOnEnter(bool close) { m_close_on_enter = close; }
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// Return the desired height (fraction of screen size)
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// Zero if the console is closed or getting closed
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f32 getDesiredHeight() const;
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// Replace actual line when adding the actual to the history (if there is any)
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void replaceAndAddToHistory(std::wstring line);
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// Change how the cursor looks
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void setCursor(
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bool visible,
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bool blinking = false,
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f32 blink_speed = 1.0,
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f32 relative_height = 1.0);
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// Irrlicht draw method
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virtual void draw();
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bool canTakeFocus(gui::IGUIElement* element) { return false; }
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virtual bool OnEvent(const SEvent& event);
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virtual void setVisible(bool visible);
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private:
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void reformatConsole();
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void recalculateConsolePosition();
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// These methods are called by draw
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void animate(u32 msec);
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void drawBackground();
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void drawText();
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void drawPrompt();
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private:
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ChatBackend* m_chat_backend;
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Client* m_client;
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IMenuManager* m_menumgr;
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// current screen size
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v2u32 m_screensize;
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// used to compute how much time passed since last animate()
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u32 m_animate_time_old;
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// should the console be opened or closed?
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bool m_open;
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// should it close after you press enter?
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bool m_close_on_enter;
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// current console height [pixels]
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s32 m_height;
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// desired height [pixels]
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f32 m_desired_height;
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// desired height [screen height fraction]
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f32 m_desired_height_fraction;
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// console open/close animation speed [screen height fraction / second]
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f32 m_height_speed;
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// if nonzero, opening the console is inhibited [milliseconds]
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u32 m_open_inhibited;
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// cursor blink frame (16-bit value)
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// cursor is off during [0,32767] and on during [32768,65535]
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u32 m_cursor_blink;
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// cursor blink speed [on/off toggles / second]
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f32 m_cursor_blink_speed;
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// cursor height [line height]
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f32 m_cursor_height;
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// background texture
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video::ITexture* m_background;
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// background color (including alpha)
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video::SColor m_background_color;
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// font
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gui::IGUIFont* m_font;
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v2u32 m_fontsize;
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};
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#endif
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