minetest/src/script/lua_api/l_server.cpp
SmallJoker 9c9309cdbb
Lua API: Catch serialization error for chat messages (#13337)
Prevents server errors caused by too long chat messages from the Lua API.
2023-04-07 12:49:35 +02:00

715 lines
18 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_server.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "common/c_packer.h"
#include "cpp_api/s_base.h"
#include "cpp_api/s_security.h"
#include "scripting_server.h"
#include "server.h"
#include "environment.h"
#include "remoteplayer.h"
#include "log.h"
#include <algorithm>
// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *msg = lua_tolstring(L, 1, NULL);
bool reconnect = readParam<bool>(L, 2);
float seconds_before_shutdown = lua_tonumber(L, 3);
getServer(L)->requestShutdown(msg ? msg : "", reconnect, seconds_before_shutdown);
return 0;
}
// get_server_status()
int ModApiServer::l_get_server_status(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushstring(L, getServer(L)->getStatusString().c_str());
return 1;
}
// get_server_uptime()
int ModApiServer::l_get_server_uptime(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushnumber(L, getServer(L)->getUptime());
return 1;
}
// get_server_max_lag()
int ModApiServer::l_get_server_max_lag(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;
lua_pushnumber(L, env->getMaxLagEstimate());
return 1;
}
// print(text)
int ModApiServer::l_print(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string text;
text = luaL_checkstring(L, 1);
getServer(L)->printToConsoleOnly(text);
return 0;
}
// chat_send_all(text)
int ModApiServer::l_chat_send_all(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *text = luaL_checkstring(L, 1);
// Get server from registry
Server *server = getServer(L);
// Send
try {
server->notifyPlayers(utf8_to_wide(text));
} catch (PacketError &e) {
warningstream << "Exception caught: " << e.what() << std::endl
<< script_get_backtrace(L) << std::endl;
server->notifyPlayers(utf8_to_wide(std::string("Internal error: ") + e.what()));
}
return 0;
}
// chat_send_player(name, text)
int ModApiServer::l_chat_send_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
const char *text = luaL_checkstring(L, 2);
// Get server from registry
Server *server = getServer(L);
// Send
try {
server->notifyPlayer(name, utf8_to_wide(text));
} catch (PacketError &e) {
warningstream << "Exception caught: " << e.what() << std::endl
<< script_get_backtrace(L) << std::endl;
server->notifyPlayer(name, utf8_to_wide(std::string("Internal error: ") + e.what()));
}
return 0;
}
// get_player_privs(name, text)
int ModApiServer::l_get_player_privs(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
// Get server from registry
Server *server = getServer(L);
// Do it
lua_newtable(L);
int table = lua_gettop(L);
std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
for (const std::string &privs_ : privs_s) {
lua_pushboolean(L, true);
lua_setfield(L, table, privs_.c_str());
}
lua_pushvalue(L, table);
return 1;
}
// get_player_ip()
int ModApiServer::l_get_player_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
Server *server = getServer(L);
const char *name = luaL_checkstring(L, 1);
RemotePlayer *player = server->getEnv().getPlayer(name);
if (!player) {
lua_pushnil(L); // no such player
return 1;
}
lua_pushstring(L, server->getPeerAddress(player->getPeerId()).serializeString().c_str());
return 1;
}
// get_player_information(name)
int ModApiServer::l_get_player_information(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
Server *server = getServer(L);
const char *name = luaL_checkstring(L, 1);
RemotePlayer *player = server->getEnv().getPlayer(name);
if (!player) {
lua_pushnil(L); // no such player
return 1;
}
/*
Be careful not to introduce a depdendency on the connection to
the peer here. This function is >>REQUIRED<< to still be able to return
values even when the peer unexpectedly disappears.
Hence all the ConInfo values here are optional.
*/
auto getConInfo = [&] (con::rtt_stat_type type, float *value) -> bool {
return server->getClientConInfo(player->getPeerId(), type, value);
};
float min_rtt, max_rtt, avg_rtt, min_jitter, max_jitter, avg_jitter;
bool have_con_info =
getConInfo(con::MIN_RTT, &min_rtt) &&
getConInfo(con::MAX_RTT, &max_rtt) &&
getConInfo(con::AVG_RTT, &avg_rtt) &&
getConInfo(con::MIN_JITTER, &min_jitter) &&
getConInfo(con::MAX_JITTER, &max_jitter) &&
getConInfo(con::AVG_JITTER, &avg_jitter);
ClientInfo info;
if (!server->getClientInfo(player->getPeerId(), info)) {
warningstream << FUNCTION_NAME << ": no client info?!" << std::endl;
lua_pushnil(L); // error
return 1;
}
lua_newtable(L);
int table = lua_gettop(L);
lua_pushstring(L,"address");
lua_pushstring(L, info.addr.serializeString().c_str());
lua_settable(L, table);
lua_pushstring(L,"ip_version");
if (info.addr.getFamily() == AF_INET) {
lua_pushnumber(L, 4);
} else if (info.addr.getFamily() == AF_INET6) {
lua_pushnumber(L, 6);
} else {
lua_pushnumber(L, 0);
}
lua_settable(L, table);
if (have_con_info) { // may be missing
lua_pushstring(L, "min_rtt");
lua_pushnumber(L, min_rtt);
lua_settable(L, table);
lua_pushstring(L, "max_rtt");
lua_pushnumber(L, max_rtt);
lua_settable(L, table);
lua_pushstring(L, "avg_rtt");
lua_pushnumber(L, avg_rtt);
lua_settable(L, table);
lua_pushstring(L, "min_jitter");
lua_pushnumber(L, min_jitter);
lua_settable(L, table);
lua_pushstring(L, "max_jitter");
lua_pushnumber(L, max_jitter);
lua_settable(L, table);
lua_pushstring(L, "avg_jitter");
lua_pushnumber(L, avg_jitter);
lua_settable(L, table);
}
lua_pushstring(L,"connection_uptime");
lua_pushnumber(L, info.uptime);
lua_settable(L, table);
lua_pushstring(L,"protocol_version");
lua_pushnumber(L, info.prot_vers);
lua_settable(L, table);
lua_pushstring(L, "formspec_version");
lua_pushnumber(L, player->formspec_version);
lua_settable(L, table);
lua_pushstring(L, "lang_code");
lua_pushstring(L, info.lang_code.c_str());
lua_settable(L, table);
#ifndef NDEBUG
lua_pushstring(L,"serialization_version");
lua_pushnumber(L, info.ser_vers);
lua_settable(L, table);
lua_pushstring(L,"major");
lua_pushnumber(L, info.major);
lua_settable(L, table);
lua_pushstring(L,"minor");
lua_pushnumber(L, info.minor);
lua_settable(L, table);
lua_pushstring(L,"patch");
lua_pushnumber(L, info.patch);
lua_settable(L, table);
lua_pushstring(L,"version_string");
lua_pushstring(L, info.vers_string.c_str());
lua_settable(L, table);
lua_pushstring(L,"state");
lua_pushstring(L, ClientInterface::state2Name(info.state).c_str());
lua_settable(L, table);
#endif
return 1;
}
// get_player_window_information(name)
int ModApiServer::l_get_player_window_information(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
Server *server = getServer(L);
const char *name = luaL_checkstring(L, 1);
RemotePlayer *player = server->getEnv().getPlayer(name);
if (!player)
return 0;
auto dynamic = server->getClientDynamicInfo(player->getPeerId());
if (!dynamic || dynamic->render_target_size == v2u32())
return 0;
lua_newtable(L);
int dyn_table = lua_gettop(L);
lua_pushstring(L, "size");
push_v2u32(L, dynamic->render_target_size);
lua_settable(L, dyn_table);
lua_pushstring(L, "max_formspec_size");
push_v2f(L, dynamic->max_fs_size);
lua_settable(L, dyn_table);
lua_pushstring(L, "real_gui_scaling");
lua_pushnumber(L, dynamic->real_gui_scaling);
lua_settable(L, dyn_table);
lua_pushstring(L, "real_hud_scaling");
lua_pushnumber(L, dynamic->real_hud_scaling);
lua_settable(L, dyn_table);
return 1;
}
// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
return 1;
}
// get_ban_description()
int ModApiServer::l_get_ban_description(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * ip_or_name = luaL_checkstring(L, 1);
lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
return 1;
}
// ban_player()
int ModApiServer::l_ban_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
if (!getEnv(L))
throw LuaError("Can't ban player before server has started up");
Server *server = getServer(L);
const char *name = luaL_checkstring(L, 1);
RemotePlayer *player = server->getEnv().getPlayer(name);
if (!player) {
lua_pushboolean(L, false); // no such player
return 1;
}
std::string ip_str = server->getPeerAddress(player->getPeerId()).serializeString();
server->setIpBanned(ip_str, name);
lua_pushboolean(L, true);
return 1;
}
// disconnect_player(name, [reason]) -> success
int ModApiServer::l_disconnect_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
if (!getEnv(L))
throw LuaError("Can't kick player before server has started up");
const char *name = luaL_checkstring(L, 1);
std::string message;
if (lua_isstring(L, 2))
message.append(readParam<std::string>(L, 2));
else
message.append("Disconnected.");
Server *server = getServer(L);
RemotePlayer *player = server->getEnv().getPlayer(name);
if (!player) {
lua_pushboolean(L, false); // No such player
return 1;
}
server->DenyAccess(player->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, message);
lua_pushboolean(L, true);
return 1;
}
int ModApiServer::l_remove_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
if (!s_env)
throw LuaError("Can't remove player before server has started up");
RemotePlayer *player = s_env->getPlayer(name.c_str());
if (!player)
lua_pushinteger(L, s_env->removePlayerFromDatabase(name) ? 0 : 1);
else
lua_pushinteger(L, 2);
return 1;
}
// unban_player_or_ip()
int ModApiServer::l_unban_player_or_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * ip_or_name = luaL_checkstring(L, 1);
getServer(L)->unsetIpBanned(ip_or_name);
lua_pushboolean(L, true);
return 1;
}
// show_formspec(playername,formname,formspec)
int ModApiServer::l_show_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *playername = luaL_checkstring(L, 1);
const char *formname = luaL_checkstring(L, 2);
const char *formspec = luaL_checkstring(L, 3);
if(getServer(L)->showFormspec(playername,formspec,formname))
{
lua_pushboolean(L, true);
}else{
lua_pushboolean(L, false);
}
return 1;
}
// get_current_modname()
int ModApiServer::l_get_current_modname(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
return 1;
}
// get_modpath(modname)
int ModApiServer::l_get_modpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string modname = luaL_checkstring(L, 1);
const ModSpec *mod = getGameDef(L)->getModSpec(modname);
if (!mod)
lua_pushnil(L);
else
lua_pushstring(L, mod->path.c_str());
return 1;
}
// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiServer::l_get_modnames(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get a list of mods
std::vector<std::string> modlist;
for (auto &it : getGameDef(L)->getMods())
modlist.emplace_back(it.name);
std::sort(modlist.begin(), modlist.end());
// Package them up for Lua
lua_createtable(L, modlist.size(), 0);
auto iter = modlist.begin();
for (u16 i = 0; iter != modlist.end(); ++iter) {
lua_pushstring(L, iter->c_str());
lua_rawseti(L, -2, ++i);
}
return 1;
}
// get_game_info()
int ModApiServer::l_get_game_info(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const SubgameSpec *game_spec = getGameDef(L)->getGameSpec();
assert(game_spec);
lua_newtable(L);
setstringfield(L, -1, "id", game_spec->id);
setstringfield(L, -1, "title", game_spec->title);
setstringfield(L, -1, "author", game_spec->author);
setstringfield(L, -1, "path", game_spec->path);
return 1;
}
// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const Server *srv = getServer(L);
lua_pushstring(L, srv->getWorldPath().c_str());
return 1;
}
// sound_play(spec, parameters, [ephemeral])
int ModApiServer::l_sound_play(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ServerPlayingSound params;
read_soundspec(L, 1, params.spec);
read_server_sound_params(L, 2, params);
bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
if (ephemeral) {
getServer(L)->playSound(params, true);
lua_pushnil(L);
} else {
s32 handle = getServer(L)->playSound(params);
lua_pushinteger(L, handle);
}
return 1;
}
// sound_stop(handle)
int ModApiServer::l_sound_stop(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
s32 handle = luaL_checkinteger(L, 1);
getServer(L)->stopSound(handle);
return 0;
}
int ModApiServer::l_sound_fade(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
s32 handle = luaL_checkinteger(L, 1);
float step = readParam<float>(L, 2);
float gain = readParam<float>(L, 3);
getServer(L)->fadeSound(handle, step, gain);
return 0;
}
// dynamic_add_media(filepath)
int ModApiServer::l_dynamic_add_media(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
if (!getEnv(L))
throw LuaError("Dynamic media cannot be added before server has started up");
Server *server = getServer(L);
std::string filepath;
std::string to_player;
bool ephemeral = false;
if (lua_istable(L, 1)) {
getstringfield(L, 1, "filepath", filepath);
getstringfield(L, 1, "to_player", to_player);
getboolfield(L, 1, "ephemeral", ephemeral);
} else {
filepath = readParam<std::string>(L, 1);
}
if (filepath.empty())
luaL_typerror(L, 1, "non-empty string");
luaL_checktype(L, 2, LUA_TFUNCTION);
CHECK_SECURE_PATH(L, filepath.c_str(), false);
u32 token = server->getScriptIface()->allocateDynamicMediaCallback(L, 2);
bool ok = server->dynamicAddMedia(filepath, token, to_player, ephemeral);
if (!ok)
server->getScriptIface()->freeDynamicMediaCallback(token);
lua_pushboolean(L, ok);
return 1;
}
// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const Server *srv = getServer(L);
lua_pushboolean(L, srv->isSingleplayer());
return 1;
}
// notify_authentication_modified(name)
int ModApiServer::l_notify_authentication_modified(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name;
if(lua_isstring(L, 1))
name = readParam<std::string>(L, 1);
getServer(L)->reportPrivsModified(name);
return 0;
}
// do_async_callback(func, params, mod_origin)
int ModApiServer::l_do_async_callback(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ServerScripting *script = getScriptApi<ServerScripting>(L);
luaL_checktype(L, 1, LUA_TFUNCTION);
luaL_checktype(L, 2, LUA_TTABLE);
luaL_checktype(L, 3, LUA_TSTRING);
call_string_dump(L, 1);
size_t func_length;
const char *serialized_func_raw = lua_tolstring(L, -1, &func_length);
PackedValue *param = script_pack(L, 2);
std::string mod_origin = readParam<std::string>(L, 3);
u32 jobId = script->queueAsync(
std::string(serialized_func_raw, func_length),
param, mod_origin);
lua_settop(L, 0);
lua_pushinteger(L, jobId);
return 1;
}
// register_async_dofile(path)
int ModApiServer::l_register_async_dofile(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string path = readParam<std::string>(L, 1);
CHECK_SECURE_PATH(L, path.c_str(), false);
// Find currently running mod name (only at init time)
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
if (!lua_isstring(L, -1))
return 0;
std::string modname = readParam<std::string>(L, -1);
getServer(L)->m_async_init_files.emplace_back(modname, path);
lua_pushboolean(L, true);
return 1;
}
// serialize_roundtrip(value)
// Meant for unit testing the packer from Lua
int ModApiServer::l_serialize_roundtrip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int top = lua_gettop(L);
auto *pv = script_pack(L, 1);
if (top != lua_gettop(L))
throw LuaError("stack values leaked");
#ifndef NDEBUG
script_dump_packed(pv);
#endif
top = lua_gettop(L);
script_unpack(L, pv);
delete pv;
if (top + 1 != lua_gettop(L))
throw LuaError("stack values leaked");
return 1;
}
void ModApiServer::Initialize(lua_State *L, int top)
{
API_FCT(request_shutdown);
API_FCT(get_server_status);
API_FCT(get_server_uptime);
API_FCT(get_server_max_lag);
API_FCT(get_worldpath);
API_FCT(is_singleplayer);
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
API_FCT(get_game_info);
API_FCT(print);
API_FCT(chat_send_all);
API_FCT(chat_send_player);
API_FCT(show_formspec);
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(sound_fade);
API_FCT(dynamic_add_media);
API_FCT(get_player_information);
API_FCT(get_player_window_information);
API_FCT(get_player_privs);
API_FCT(get_player_ip);
API_FCT(get_ban_list);
API_FCT(get_ban_description);
API_FCT(ban_player);
API_FCT(disconnect_player);
API_FCT(remove_player);
API_FCT(unban_player_or_ip);
API_FCT(notify_authentication_modified);
API_FCT(do_async_callback);
API_FCT(register_async_dofile);
API_FCT(serialize_roundtrip);
}
void ModApiServer::InitializeAsync(lua_State *L, int top)
{
API_FCT(get_worldpath);
API_FCT(is_singleplayer);
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
API_FCT(get_game_info);
}