forked from Mirrorlandia_minetest/minetest
7632af3c73
Co-authored-by: sfan5 <sfan5@live.de>
203 lines
4.6 KiB
C++
203 lines
4.6 KiB
C++
/*
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Minetest
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Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_minimap.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "client/client.h"
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#include "client/minimap.h"
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#include "settings.h"
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LuaMinimap::LuaMinimap(Minimap *m) : m_minimap(m)
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{
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}
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void LuaMinimap::create(lua_State *L, Minimap *m)
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{
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LuaMinimap *o = new LuaMinimap(m);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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// Keep minimap object stack id
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int minimap_object = lua_gettop(L);
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "ui");
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luaL_checktype(L, -1, LUA_TTABLE);
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int uitable = lua_gettop(L);
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lua_pushvalue(L, minimap_object); // Copy object to top of stack
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lua_setfield(L, uitable, "minimap");
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}
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int LuaMinimap::l_get_pos(lua_State *L)
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{
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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push_v3s16(L, m->getPos());
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return 1;
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}
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int LuaMinimap::l_set_pos(lua_State *L)
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{
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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m->setPos(read_v3s16(L, 2));
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return 1;
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}
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int LuaMinimap::l_get_angle(lua_State *L)
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{
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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lua_pushinteger(L, m->getAngle());
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return 1;
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}
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int LuaMinimap::l_set_angle(lua_State *L)
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{
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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m->setAngle(lua_tointeger(L, 2));
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return 1;
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}
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int LuaMinimap::l_get_mode(lua_State *L)
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{
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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lua_pushinteger(L, m->getModeIndex());
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return 1;
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}
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int LuaMinimap::l_set_mode(lua_State *L)
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{
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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u32 mode = lua_tointeger(L, 2);
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if (mode >= m->getMaxModeIndex())
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return 0;
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m->setModeIndex(mode);
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return 1;
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}
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int LuaMinimap::l_set_shape(lua_State *L)
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{
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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if (!lua_isnumber(L, 2))
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return 0;
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m->setMinimapShape((MinimapShape)((int)lua_tonumber(L, 2)));
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return 0;
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}
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int LuaMinimap::l_get_shape(lua_State *L)
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{
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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lua_pushnumber(L, (int)m->getMinimapShape());
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return 1;
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}
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int LuaMinimap::l_show(lua_State *L)
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{
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// If minimap is disabled by config, don't show it.
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if (!g_settings->getBool("enable_minimap"))
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return 1;
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Client *client = getClient(L);
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assert(client);
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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// This is not very adapted to new minimap mode management. Btw, tried
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// to do something compatible.
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if (m->getModeIndex() == 0 && m->getMaxModeIndex() > 0)
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m->setModeIndex(1);
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client->showMinimap(true);
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return 1;
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}
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int LuaMinimap::l_hide(lua_State *L)
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{
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Client *client = getClient(L);
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assert(client);
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LuaMinimap *ref = checkObject<LuaMinimap>(L, 1);
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Minimap *m = getobject(ref);
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// This is not very adapted to new minimap mode management. Btw, tried
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// to do something compatible.
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if (m->getModeIndex() != 0)
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m->setModeIndex(0);
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client->showMinimap(false);
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return 1;
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}
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Minimap* LuaMinimap::getobject(LuaMinimap *ref)
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{
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return ref->m_minimap;
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}
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int LuaMinimap::gc_object(lua_State *L) {
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LuaMinimap *o = *(LuaMinimap **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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void LuaMinimap::Register(lua_State *L)
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{
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static const luaL_Reg metamethods[] = {
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{"__gc", gc_object},
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{0, 0}
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};
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registerClass(L, className, methods, metamethods);
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}
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const char LuaMinimap::className[] = "Minimap";
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const luaL_Reg LuaMinimap::methods[] = {
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luamethod(LuaMinimap, show),
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luamethod(LuaMinimap, hide),
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luamethod(LuaMinimap, get_pos),
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luamethod(LuaMinimap, set_pos),
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luamethod(LuaMinimap, get_angle),
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luamethod(LuaMinimap, set_angle),
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luamethod(LuaMinimap, get_mode),
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luamethod(LuaMinimap, set_mode),
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luamethod(LuaMinimap, set_shape),
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luamethod(LuaMinimap, get_shape),
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{0,0}
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};
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