minetest/games/devtest/mods/testnodes
2020-10-09 19:13:42 +01:00
..
models Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
drawtypes.lua Scale inventory image for scaled allfaces nodes (#10225) 2020-09-04 20:49:50 +02:00
init.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
light.lua Devtest: Extend tooltips of many items and tools (#10312) 2020-09-04 20:50:03 +02:00
liquids.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
meshes.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
param2.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
properties.lua Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
settingtypes.txt Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff