minetest/src/guiMainMenu.h
est31 3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00

69 lines
1.6 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
#include <list>
struct MainMenuDataForScript {
MainMenuDataForScript() :
reconnect_requested(false)
{}
// Whether the server has requested a reconnect
bool reconnect_requested;
std::string errormessage;
};
struct MainMenuData {
// Client options
std::string servername;
std::string serverdescription;
std::string address;
std::string port;
std::string name;
std::string password;
// Whether to reconnect
bool do_reconnect;
// Server options
bool enable_public;
int selected_world;
bool simple_singleplayer_mode;
// Data to be passed to the script
MainMenuDataForScript script_data;
MainMenuData():
do_reconnect(false),
enable_public(false),
selected_world(0),
simple_singleplayer_mode(false)
{}
};
#endif