forked from Mirrorlandia_minetest/minetest
478 lines
13 KiB
Lua
478 lines
13 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local worldname = ""
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local function table_to_flags(ftable)
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-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
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local str = {}
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for flag, is_set in pairs(ftable) do
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str[#str + 1] = is_set and flag or ("no" .. flag)
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end
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return table.concat(str, ",")
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end
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-- Same as check_flag but returns a string
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local function strflag(flags, flag)
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return (flags[flag] == true) and "true" or "false"
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end
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local cb_caverns = { "caverns", fgettext("Caverns"), "caverns",
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fgettext("Very large caverns deep in the underground") }
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local tt_sea_rivers = fgettext("Sea level rivers")
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local flag_checkboxes = {
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v5 = {
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cb_caverns,
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},
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v7 = {
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cb_caverns,
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{ "ridges", fgettext("Rivers"), "ridges", tt_sea_rivers },
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{ "mountains", fgettext("Mountains"), "mountains" },
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{ "floatlands", fgettext("Floatlands (experimental)"), "floatlands",
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fgettext("Floating landmasses in the sky") },
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},
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carpathian = {
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cb_caverns,
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{ "rivers", fgettext("Rivers"), "rivers", tt_sea_rivers },
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},
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valleys = {
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{ "altitude-chill", fgettext("Altitude chill"), "altitude_chill",
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fgettext("Reduces heat with altitude") },
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{ "altitude-dry", fgettext("Altitude dry"), "altitude_dry",
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fgettext("Reduces humidity with altitude") },
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{ "humid-rivers", fgettext("Humid rivers"), "humid_rivers",
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fgettext("Increases humidity around rivers") },
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{ "vary-river-depth", fgettext("Vary river depth"), "vary_river_depth",
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fgettext("Low humidity and high heat causes shallow or dry rivers") },
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},
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flat = {
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cb_caverns,
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{ "hills", fgettext("Hills"), "hills" },
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{ "lakes", fgettext("Lakes"), "lakes" },
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},
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fractal = {
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{ "terrain", fgettext("Additional terrain"), "terrain",
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fgettext("Generate non-fractal terrain: Oceans and underground") },
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},
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v6 = {
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{ "trees", fgettext("Trees and jungle grass"), "trees" },
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{ "flat", fgettext("Flat terrain"), "flat" },
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{ "mudflow", fgettext("Mud flow"), "mudflow",
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fgettext("Terrain surface erosion") },
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-- Biome settings are in mgv6_biomes below
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},
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}
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local mgv6_biomes = {
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{
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fgettext("Temperate, Desert, Jungle, Tundra, Taiga"),
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{jungles = true, snowbiomes = true}
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},
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{
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fgettext("Temperate, Desert, Jungle"),
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{jungles = true, snowbiomes = false}
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},
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{
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fgettext("Temperate, Desert"),
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{jungles = false, snowbiomes = false}
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},
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}
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local function create_world_formspec(dialogdata)
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-- Error out when no games found
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if #pkgmgr.games == 0 then
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return "size[12.25,3,true]" ..
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"box[0,0;12,2;" .. mt_color_orange .. "]" ..
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"textarea[0.3,0;11.7,2;;;"..
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fgettext("You have no games installed.") .. "\n" ..
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fgettext("Download one from minetest.net") .. "]" ..
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"button[4.75,2.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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end
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local mapgens = core.get_mapgen_names()
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local current_seed = core.settings:get("fixed_map_seed") or ""
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local current_mg = core.settings:get("mg_name")
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local gameid = core.settings:get("menu_last_game")
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local flags = {
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main = core.settings:get_flags("mg_flags"),
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v5 = core.settings:get_flags("mgv5_spflags"),
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v6 = core.settings:get_flags("mgv6_spflags"),
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v7 = core.settings:get_flags("mgv7_spflags"),
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fractal = core.settings:get_flags("mgfractal_spflags"),
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carpathian = core.settings:get_flags("mgcarpathian_spflags"),
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valleys = core.settings:get_flags("mgvalleys_spflags"),
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flat = core.settings:get_flags("mgflat_spflags"),
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}
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local gameidx = 0
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if gameid ~= nil then
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local _
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_, gameidx = pkgmgr.find_by_gameid(gameid)
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if gameidx == nil then
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gameidx = 0
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end
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end
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local game_by_gameidx = core.get_game(gameidx)
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local disallowed_mapgen_settings = {}
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if game_by_gameidx ~= nil then
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local gamepath = game_by_gameidx.path
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local gameconfig = Settings(gamepath.."/game.conf")
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local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
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for key, value in pairs(allowed_mapgens) do
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allowed_mapgens[key] = value:trim()
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end
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local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
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for key, value in pairs(disallowed_mapgens) do
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disallowed_mapgens[key] = value:trim()
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end
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if #allowed_mapgens > 0 then
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for i = #mapgens, 1, -1 do
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if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
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table.remove(mapgens, i)
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end
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end
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end
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if disallowed_mapgens then
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for i = #mapgens, 1, -1 do
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if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
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table.remove(mapgens, i)
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end
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end
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end
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local ds = (gameconfig:get("disallowed_mapgen_settings") or ""):split()
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for _, value in pairs(ds) do
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disallowed_mapgen_settings[value:trim()] = true
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end
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end
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local mglist = ""
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local selindex
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local i = 1
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local first_mg
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for k,v in pairs(mapgens) do
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if not first_mg then
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first_mg = v
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end
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if current_mg == v then
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selindex = i
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end
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i = i + 1
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mglist = mglist .. v .. ","
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end
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if not selindex then
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selindex = 1
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current_mg = first_mg
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end
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mglist = mglist:sub(1, -2)
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local mg_main_flags = function(mapgen, y)
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if mapgen == "singlenode" then
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return "", y
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end
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if disallowed_mapgen_settings["mg_flags"] then
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return "", y
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end
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local form = "checkbox[0," .. y .. ";flag_mg_caves;" ..
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fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
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y = y + 0.5
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form = form .. "checkbox[0,"..y..";flag_mg_dungeons;" ..
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fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
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y = y + 0.5
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local d_name = fgettext("Decorations")
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local d_tt
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if mapgen == "v6" then
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d_tt = fgettext("Structures appearing on the terrain (no effect on trees and jungle grass created by v6)")
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else
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d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
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end
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form = form .. "checkbox[0,"..y..";flag_mg_decorations;" ..
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d_name .. ";" ..
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strflag(flags.main, "decorations").."]" ..
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"tooltip[flag_mg_decorations;" ..
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d_tt ..
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"]"
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y = y + 0.5
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form = form .. "tooltip[flag_mg_caves;" ..
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fgettext("Network of tunnels and caves")
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.. "]"
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return form, y
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end
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local mg_specific_flags = function(mapgen, y)
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if not flag_checkboxes[mapgen] then
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return "", y
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end
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if disallowed_mapgen_settings["mg"..mapgen.."_spflags"] then
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return "", y
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end
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local form = ""
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for _,tab in pairs(flag_checkboxes[mapgen]) do
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local id = "flag_mg"..mapgen.."_"..tab[1]
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form = form .. ("checkbox[0,%f;%s;%s;%s]"):
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format(y, id, tab[2], strflag(flags[mapgen], tab[3]))
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if tab[4] then
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form = form .. "tooltip["..id..";"..tab[4].."]"
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end
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y = y + 0.5
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end
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if mapgen ~= "v6" then
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-- No special treatment
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return form, y
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end
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-- Special treatment for v6 (add biome widgets)
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-- Biome type (jungles, snowbiomes)
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local biometype
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if flags.v6.snowbiomes == true then
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biometype = 1
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elseif flags.v6.jungles == true then
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biometype = 2
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else
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biometype = 3
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end
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y = y + 0.3
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form = form .. "label[0,"..(y+0.1)..";" .. fgettext("Biomes") .. "]"
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y = y + 0.6
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form = form .. "dropdown[0,"..y..";6.3;mgv6_biomes;"
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for b=1, #mgv6_biomes do
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form = form .. mgv6_biomes[b][1]
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if b < #mgv6_biomes then
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form = form .. ","
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end
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end
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form = form .. ";" .. biometype.. "]"
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-- biomeblend
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y = y + 0.55
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form = form .. "checkbox[0,"..y..";flag_mgv6_biomeblend;" ..
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fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
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"tooltip[flag_mgv6_biomeblend;" ..
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fgettext("Smooth transition between biomes") .. "]"
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return form, y
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end
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current_seed = core.formspec_escape(current_seed)
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local y_start = 0.0
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local y = y_start
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local str_flags, str_spflags
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local label_flags, label_spflags = "", ""
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y = y + 0.3
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str_flags, y = mg_main_flags(current_mg, y)
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if str_flags ~= "" then
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label_flags = "label[0,"..y_start..";" .. fgettext("Mapgen flags") .. "]"
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y_start = y + 0.4
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else
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y_start = 0.0
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end
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y = y_start + 0.3
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str_spflags = mg_specific_flags(current_mg, y)
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if str_spflags ~= "" then
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label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
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end
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-- Warning if only devtest is installed
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local devtest_only = ""
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local gamelist_height = 2.3
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if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
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devtest_only = "box[0,0;5.8,1.7;#ff8800]" ..
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"textarea[0.3,0;6,1.8;;;"..
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fgettext("Warning: The Development Test is meant for developers.") .. "\n" ..
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fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
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gamelist_height = 0.5
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end
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local retval =
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"size[12.25,7,true]" ..
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-- Left side
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"container[0,0]"..
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"field[0.3,0.6;6,0.5;te_world_name;" ..
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fgettext("World name") ..
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";" .. core.formspec_escape(worldname) .. "]" ..
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"field[0.3,1.7;6,0.5;te_seed;" ..
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fgettext("Seed") ..
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";".. current_seed .. "]" ..
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"label[0,2;" .. fgettext("Mapgen") .. "]"..
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"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
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"label[0,3.35;" .. fgettext("Game") .. "]"..
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"textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
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pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
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"container[0,4.5]" ..
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devtest_only ..
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"container_end[]" ..
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"container_end[]" ..
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-- Right side
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"container[6.2,0]"..
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label_flags .. str_flags ..
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label_spflags .. str_spflags ..
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"container_end[]"..
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-- Menu buttons
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"button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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"button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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return retval
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end
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local function create_world_buttonhandler(this, fields)
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if fields["world_create_confirm"] or
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fields["key_enter"] then
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local worldname = fields["te_world_name"]
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local gameindex = core.get_textlist_index("games")
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if gameindex ~= nil then
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-- For unnamed worlds use the generated name 'world<number>',
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-- where the number increments: it is set to 1 larger than the largest
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-- generated name number found.
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if worldname == "" then
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local worldnum_max = 0
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for _, world in ipairs(menudata.worldlist:get_list()) do
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if world.name:match("^world%d+$") then
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local worldnum = tonumber(world.name:sub(6))
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worldnum_max = math.max(worldnum_max, worldnum)
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end
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end
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worldname = "world" .. worldnum_max + 1
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end
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core.settings:set("fixed_map_seed", fields["te_seed"])
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local message
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if not menudata.worldlist:uid_exists_raw(worldname) then
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core.settings:set("mg_name",fields["dd_mapgen"])
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message = core.create_world(worldname,gameindex)
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else
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message = fgettext("A world named \"$1\" already exists", worldname)
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end
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if message ~= nil then
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gamedata.errormessage = message
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else
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core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
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mm_game_theme.update("singleplayer", pkgmgr.games[gameindex].id)
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end
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menudata.worldlist:refresh()
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:raw_index_by_uid(worldname))
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end
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else
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gamedata.errormessage = fgettext("No game selected")
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end
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this:delete()
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return true
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end
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worldname = fields.te_world_name
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if fields["games"] then
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local gameindex = core.get_textlist_index("games")
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core.settings:set("menu_last_game", pkgmgr.games[gameindex].id)
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return true
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end
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for k,v in pairs(fields) do
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local split = string.split(k, "_", nil, 3)
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if split and split[1] == "flag" then
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local setting
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if split[2] == "mg" then
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setting = "mg_flags"
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else
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setting = split[2].."_spflags"
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end
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-- We replaced the underscore of flag names with a dash.
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local flag = string.gsub(split[3], "-", "_")
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local ftable = core.settings:get_flags(setting)
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if v == "true" then
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ftable[flag] = true
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else
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ftable[flag] = false
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end
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local flags = table_to_flags(ftable)
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core.settings:set(setting, flags)
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return true
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end
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end
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if fields["world_create_cancel"] then
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this:delete()
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return true
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end
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if fields["mgv6_biomes"] then
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local entry = core.formspec_escape(fields["mgv6_biomes"])
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for b=1, #mgv6_biomes do
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if entry == mgv6_biomes[b][1] then
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local ftable = core.settings:get_flags("mgv6_spflags")
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ftable.jungles = mgv6_biomes[b][2].jungles
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ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
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local flags = table_to_flags(ftable)
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core.settings:set("mgv6_spflags", flags)
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return true
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end
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end
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end
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if fields["dd_mapgen"] then
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core.settings:set("mg_name", fields["dd_mapgen"])
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return true
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end
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return false
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end
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function create_create_world_dlg(update_worldlistfilter)
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worldname = ""
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local retval = dialog_create("sp_create_world",
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create_world_formspec,
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create_world_buttonhandler,
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nil)
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retval.update_worldlist_filter = update_worldlistfilter
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return retval
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end
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