forked from Mirrorlandia_minetest/minetest
c3984569c0
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
147 lines
3.9 KiB
Lua
147 lines
3.9 KiB
Lua
--Minetest
|
|
--Copyright (C) 2013 sapier
|
|
--
|
|
--This program is free software; you can redistribute it and/or modify
|
|
--it under the terms of the GNU Lesser General Public License as published by
|
|
--the Free Software Foundation; either version 2.1 of the License, or
|
|
--(at your option) any later version.
|
|
--
|
|
--This program is distributed in the hope that it will be useful,
|
|
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
--GNU Lesser General Public License for more details.
|
|
--
|
|
--You should have received a copy of the GNU Lesser General Public License along
|
|
--with this program; if not, write to the Free Software Foundation, Inc.,
|
|
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
|
|
mm_texture = {}
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.init()
|
|
mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
|
|
DIR_DELIM .. "pack" .. DIR_DELIM
|
|
mm_texture.basetexturedir = mm_texture.defaulttexturedir
|
|
|
|
mm_texture.texturepack = core.setting_get("texture_path")
|
|
|
|
mm_texture.gameid = nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.update(tab,gamedetails)
|
|
if tab ~= "singleplayer" then
|
|
mm_texture.reset()
|
|
return
|
|
end
|
|
|
|
if gamedetails == nil then
|
|
return
|
|
end
|
|
|
|
mm_texture.update_game(gamedetails)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.reset()
|
|
mm_texture.gameid = nil
|
|
local have_bg = false
|
|
local have_overlay = mm_texture.set_generic("overlay")
|
|
|
|
if not have_overlay then
|
|
have_bg = mm_texture.set_generic("background")
|
|
end
|
|
|
|
mm_texture.clear("header")
|
|
mm_texture.clear("footer")
|
|
core.set_clouds(false)
|
|
|
|
mm_texture.set_generic("footer")
|
|
mm_texture.set_generic("header")
|
|
|
|
if not have_bg and
|
|
core.setting_getbool("menu_clouds") then
|
|
core.set_clouds(true)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.update_game(gamedetails)
|
|
if mm_texture.gameid == gamedetails.id then
|
|
return
|
|
end
|
|
|
|
local have_bg = false
|
|
local have_overlay = mm_texture.set_game("overlay",gamedetails)
|
|
|
|
if not have_overlay then
|
|
have_bg = mm_texture.set_game("background",gamedetails)
|
|
end
|
|
|
|
mm_texture.clear("header")
|
|
mm_texture.clear("footer")
|
|
core.set_clouds(false)
|
|
|
|
if not have_bg and
|
|
core.setting_getbool("menu_clouds") then
|
|
core.set_clouds(true)
|
|
end
|
|
|
|
mm_texture.set_game("footer",gamedetails)
|
|
mm_texture.set_game("header",gamedetails)
|
|
|
|
mm_texture.gameid = gamedetails.id
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.clear(identifier)
|
|
core.set_background(identifier,"")
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.set_generic(identifier)
|
|
--try texture pack first
|
|
if mm_texture.texturepack ~= nil then
|
|
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
|
|
identifier .. ".png"
|
|
if core.set_background(identifier,path) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
if mm_texture.defaulttexturedir ~= nil then
|
|
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
|
|
identifier .. ".png"
|
|
if core.set_background(identifier,path) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function mm_texture.set_game(identifier,gamedetails)
|
|
|
|
if gamedetails == nil then
|
|
return false
|
|
end
|
|
|
|
if mm_texture.texturepack ~= nil then
|
|
local path = mm_texture.texturepack .. DIR_DELIM ..
|
|
gamedetails.id .. "_menu_" .. identifier .. ".png"
|
|
if core.set_background(identifier,path) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
local path = gamedetails.path .. DIR_DELIM .."menu" ..
|
|
DIR_DELIM .. identifier .. ".png"
|
|
if core.set_background(identifier,path) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|