forked from Mirrorlandia_minetest/minetest
664 lines
18 KiB
C++
664 lines
18 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "gui/mainmenumanager.h"
|
|
#include "clouds.h"
|
|
#include "server.h"
|
|
#include "filesys.h"
|
|
#include "gui/guiMainMenu.h"
|
|
#include "game.h"
|
|
#include "player.h"
|
|
#include "chat.h"
|
|
#include "gettext.h"
|
|
#include "profiler.h"
|
|
#include "serverlist.h"
|
|
#include "gui/guiEngine.h"
|
|
#include "fontengine.h"
|
|
#include "clientlauncher.h"
|
|
#include "version.h"
|
|
#include "renderingengine.h"
|
|
#include "network/networkexceptions.h"
|
|
|
|
#if USE_SOUND
|
|
#include "sound_openal.h"
|
|
#endif
|
|
#ifdef __ANDROID__
|
|
#include "porting.h"
|
|
#endif
|
|
|
|
/* mainmenumanager.h
|
|
*/
|
|
gui::IGUIEnvironment *guienv = nullptr;
|
|
gui::IGUIStaticText *guiroot = nullptr;
|
|
MainMenuManager g_menumgr;
|
|
|
|
bool isMenuActive()
|
|
{
|
|
return g_menumgr.menuCount() != 0;
|
|
}
|
|
|
|
// Passed to menus to allow disconnecting and exiting
|
|
MainGameCallback *g_gamecallback = nullptr;
|
|
|
|
|
|
ClientLauncher::~ClientLauncher()
|
|
{
|
|
delete receiver;
|
|
|
|
delete input;
|
|
|
|
delete g_fontengine;
|
|
delete g_gamecallback;
|
|
|
|
delete RenderingEngine::get_instance();
|
|
|
|
#if USE_SOUND
|
|
g_sound_manager_singleton.reset();
|
|
#endif
|
|
}
|
|
|
|
|
|
bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
|
|
{
|
|
init_args(game_params, cmd_args);
|
|
|
|
// List video modes if requested
|
|
if (list_video_modes)
|
|
return RenderingEngine::print_video_modes();
|
|
|
|
#if USE_SOUND
|
|
if (g_settings->getBool("enable_sound"))
|
|
g_sound_manager_singleton = createSoundManagerSingleton();
|
|
#endif
|
|
|
|
if (!init_engine()) {
|
|
errorstream << "Could not initialize game engine." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Speed tests (done after irrlicht is loaded to get timer)
|
|
if (cmd_args.getFlag("speedtests")) {
|
|
dstream << "Running speed tests" << std::endl;
|
|
speed_tests();
|
|
return true;
|
|
}
|
|
|
|
if (RenderingEngine::get_video_driver() == NULL) {
|
|
errorstream << "Could not initialize video driver." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
RenderingEngine::get_instance()->setupTopLevelWindow(PROJECT_NAME_C);
|
|
|
|
/*
|
|
This changes the minimum allowed number of vertices in a VBO.
|
|
Default is 500.
|
|
*/
|
|
//driver->setMinHardwareBufferVertexCount(50);
|
|
|
|
// Create game callback for menus
|
|
g_gamecallback = new MainGameCallback();
|
|
|
|
RenderingEngine::get_instance()->setResizable(true);
|
|
|
|
init_input();
|
|
|
|
RenderingEngine::get_scene_manager()->getParameters()->
|
|
setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
|
|
|
|
guienv = RenderingEngine::get_gui_env();
|
|
skin = RenderingEngine::get_gui_env()->getSkin();
|
|
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
|
|
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
|
|
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
|
|
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
|
|
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
|
|
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
|
|
#ifdef __ANDROID__
|
|
float density = porting::getDisplayDensity();
|
|
skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
|
|
skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
|
|
skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
|
|
if (density > 1.5f) {
|
|
std::string sprite_path = porting::path_user + "/textures/base/pack/";
|
|
if (density > 3.5f)
|
|
sprite_path.append("checkbox_64.png");
|
|
else if (density > 2.0f)
|
|
sprite_path.append("checkbox_32.png");
|
|
else
|
|
sprite_path.append("checkbox_16.png");
|
|
// Texture dimensions should be a power of 2
|
|
gui::IGUISpriteBank *sprites = skin->getSpriteBank();
|
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
|
|
if (sprite_texture) {
|
|
s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
|
|
if (sprite_id != -1)
|
|
skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
|
|
}
|
|
}
|
|
#endif
|
|
g_fontengine = new FontEngine(g_settings, guienv);
|
|
FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
|
|
|
|
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
|
|
// Irrlicht 1.8 input colours
|
|
skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
|
|
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
|
|
#endif
|
|
|
|
// Create the menu clouds
|
|
if (!g_menucloudsmgr)
|
|
g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
|
|
if (!g_menuclouds)
|
|
g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
|
|
g_menuclouds->setHeight(100.0f);
|
|
g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
|
|
scene::ICameraSceneNode* camera;
|
|
camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
|
|
camera->setFarValue(10000);
|
|
|
|
/*
|
|
GUI stuff
|
|
*/
|
|
|
|
ChatBackend chat_backend;
|
|
|
|
// If an error occurs, this is set to something by menu().
|
|
// It is then displayed before the menu shows on the next call to menu()
|
|
std::string error_message;
|
|
bool reconnect_requested = false;
|
|
|
|
bool first_loop = true;
|
|
|
|
/*
|
|
Menu-game loop
|
|
*/
|
|
bool retval = true;
|
|
bool *kill = porting::signal_handler_killstatus();
|
|
|
|
while (RenderingEngine::run() && !*kill &&
|
|
!g_gamecallback->shutdown_requested) {
|
|
// Set the window caption
|
|
const wchar_t *text = wgettext("Main Menu");
|
|
RenderingEngine::get_raw_device()->
|
|
setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
|
|
L" " + utf8_to_wide(g_version_hash) +
|
|
L" [" + text + L"]").c_str());
|
|
delete[] text;
|
|
|
|
try { // This is used for catching disconnects
|
|
|
|
RenderingEngine::get_gui_env()->clear();
|
|
|
|
/*
|
|
We need some kind of a root node to be able to add
|
|
custom gui elements directly on the screen.
|
|
Otherwise they won't be automatically drawn.
|
|
*/
|
|
guiroot = RenderingEngine::get_gui_env()->addStaticText(L"",
|
|
core::rect<s32>(0, 0, 10000, 10000));
|
|
|
|
bool game_has_run = launch_game(error_message, reconnect_requested,
|
|
game_params, cmd_args);
|
|
|
|
// Reset the reconnect_requested flag
|
|
reconnect_requested = false;
|
|
|
|
// If skip_main_menu, we only want to startup once
|
|
if (skip_main_menu && !first_loop)
|
|
break;
|
|
|
|
first_loop = false;
|
|
|
|
if (!game_has_run) {
|
|
if (skip_main_menu)
|
|
break;
|
|
|
|
continue;
|
|
}
|
|
|
|
// Break out of menu-game loop to shut down cleanly
|
|
if (!RenderingEngine::get_raw_device()->run() || *kill) {
|
|
if (!g_settings_path.empty())
|
|
g_settings->updateConfigFile(g_settings_path.c_str());
|
|
break;
|
|
}
|
|
|
|
if (current_playername.length() > PLAYERNAME_SIZE-1) {
|
|
error_message = gettext("Player name too long.");
|
|
playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
|
|
g_settings->set("name", playername);
|
|
continue;
|
|
}
|
|
|
|
RenderingEngine::get_video_driver()->setTextureCreationFlag(
|
|
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
receiver->m_touchscreengui = new TouchScreenGUI(RenderingEngine::get_raw_device(), receiver);
|
|
g_touchscreengui = receiver->m_touchscreengui;
|
|
#endif
|
|
|
|
the_game(
|
|
kill,
|
|
random_input,
|
|
input,
|
|
worldspec.path,
|
|
current_playername,
|
|
current_password,
|
|
current_address,
|
|
current_port,
|
|
error_message,
|
|
chat_backend,
|
|
&reconnect_requested,
|
|
gamespec,
|
|
simple_singleplayer_mode
|
|
);
|
|
RenderingEngine::get_scene_manager()->clear();
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
delete g_touchscreengui;
|
|
g_touchscreengui = NULL;
|
|
receiver->m_touchscreengui = NULL;
|
|
#endif
|
|
|
|
} //try
|
|
catch (con::PeerNotFoundException &e) {
|
|
error_message = gettext("Connection error (timed out?)");
|
|
errorstream << error_message << std::endl;
|
|
}
|
|
|
|
#ifdef NDEBUG
|
|
catch (std::exception &e) {
|
|
std::string error_message = "Some exception: \"";
|
|
error_message += e.what();
|
|
error_message += "\"";
|
|
errorstream << error_message << std::endl;
|
|
}
|
|
#endif
|
|
|
|
// If no main menu, show error and exit
|
|
if (skip_main_menu) {
|
|
if (!error_message.empty()) {
|
|
verbosestream << "error_message = "
|
|
<< error_message << std::endl;
|
|
retval = false;
|
|
}
|
|
break;
|
|
}
|
|
} // Menu-game loop
|
|
|
|
g_menuclouds->drop();
|
|
g_menucloudsmgr->drop();
|
|
|
|
return retval;
|
|
}
|
|
|
|
void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
|
|
{
|
|
|
|
skip_main_menu = cmd_args.getFlag("go");
|
|
|
|
// FIXME: This is confusing (but correct)
|
|
|
|
/* If world_path is set then override it unless skipping the main menu using
|
|
* the --go command line param. Else, give preference to the address
|
|
* supplied on the command line
|
|
*/
|
|
address = g_settings->get("address");
|
|
if (!game_params.world_path.empty() && !skip_main_menu)
|
|
address = "";
|
|
else if (cmd_args.exists("address"))
|
|
address = cmd_args.get("address");
|
|
|
|
playername = g_settings->get("name");
|
|
if (cmd_args.exists("name"))
|
|
playername = cmd_args.get("name");
|
|
|
|
list_video_modes = cmd_args.getFlag("videomodes");
|
|
|
|
use_freetype = g_settings->getBool("freetype");
|
|
|
|
random_input = g_settings->getBool("random_input")
|
|
|| cmd_args.getFlag("random-input");
|
|
}
|
|
|
|
bool ClientLauncher::init_engine()
|
|
{
|
|
receiver = new MyEventReceiver();
|
|
new RenderingEngine(receiver);
|
|
return RenderingEngine::get_raw_device() != nullptr;
|
|
}
|
|
|
|
void ClientLauncher::init_input()
|
|
{
|
|
if (random_input)
|
|
input = new RandomInputHandler();
|
|
else
|
|
input = new RealInputHandler(receiver);
|
|
|
|
if (g_settings->getBool("enable_joysticks")) {
|
|
irr::core::array<irr::SJoystickInfo> infos;
|
|
std::vector<irr::SJoystickInfo> joystick_infos;
|
|
|
|
// Make sure this is called maximum once per
|
|
// irrlicht device, otherwise it will give you
|
|
// multiple events for the same joystick.
|
|
if (RenderingEngine::get_raw_device()->activateJoysticks(infos)) {
|
|
infostream << "Joystick support enabled" << std::endl;
|
|
joystick_infos.reserve(infos.size());
|
|
for (u32 i = 0; i < infos.size(); i++) {
|
|
joystick_infos.push_back(infos[i]);
|
|
}
|
|
input->joystick.onJoystickConnect(joystick_infos);
|
|
} else {
|
|
errorstream << "Could not activate joystick support." << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ClientLauncher::launch_game(std::string &error_message,
|
|
bool reconnect_requested, GameParams &game_params,
|
|
const Settings &cmd_args)
|
|
{
|
|
// Initialize menu data
|
|
MainMenuData menudata;
|
|
menudata.address = address;
|
|
menudata.name = playername;
|
|
menudata.password = password;
|
|
menudata.port = itos(game_params.socket_port);
|
|
menudata.script_data.errormessage = error_message;
|
|
menudata.script_data.reconnect_requested = reconnect_requested;
|
|
|
|
error_message.clear();
|
|
|
|
if (cmd_args.exists("password"))
|
|
menudata.password = cmd_args.get("password");
|
|
|
|
|
|
if (cmd_args.exists("password-file")) {
|
|
std::ifstream passfile(cmd_args.get("password-file"));
|
|
if (passfile.good()) {
|
|
getline(passfile, menudata.password);
|
|
} else {
|
|
error_message = gettext("Provided password file "
|
|
"failed to open: ")
|
|
+ cmd_args.get("password-file");
|
|
errorstream << error_message << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// If a world was commanded, append and select it
|
|
if (!game_params.world_path.empty()) {
|
|
worldspec.gameid = getWorldGameId(game_params.world_path, true);
|
|
worldspec.name = _("[--world parameter]");
|
|
|
|
if (worldspec.gameid.empty()) { // Create new
|
|
worldspec.gameid = g_settings->get("default_game");
|
|
worldspec.name += " [new]";
|
|
}
|
|
worldspec.path = game_params.world_path;
|
|
}
|
|
|
|
/* Show the GUI menu
|
|
*/
|
|
if (!skip_main_menu) {
|
|
main_menu(&menudata);
|
|
|
|
// Skip further loading if there was an exit signal.
|
|
if (*porting::signal_handler_killstatus())
|
|
return false;
|
|
|
|
address = menudata.address;
|
|
int newport = stoi(menudata.port);
|
|
if (newport != 0)
|
|
game_params.socket_port = newport;
|
|
|
|
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
|
|
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
|
|
if (menudata.selected_world >= 0
|
|
&& menudata.selected_world < (int)worldspecs.size()) {
|
|
g_settings->set("selected_world_path",
|
|
worldspecs[menudata.selected_world].path);
|
|
worldspec = worldspecs[menudata.selected_world];
|
|
}
|
|
}
|
|
|
|
if (!menudata.script_data.errormessage.empty()) {
|
|
/* The calling function will pass this back into this function upon the
|
|
* next iteration (if any) causing it to be displayed by the GUI
|
|
*/
|
|
error_message = menudata.script_data.errormessage;
|
|
return false;
|
|
}
|
|
|
|
if (menudata.name.empty() && !simple_singleplayer_mode) {
|
|
error_message = gettext("Please choose a name!");
|
|
errorstream << error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
playername = menudata.name;
|
|
password = menudata.password;
|
|
|
|
current_playername = playername;
|
|
current_password = password;
|
|
current_address = address;
|
|
current_port = game_params.socket_port;
|
|
|
|
// If using simple singleplayer mode, override
|
|
if (simple_singleplayer_mode) {
|
|
assert(!skip_main_menu);
|
|
current_playername = "singleplayer";
|
|
current_password = "";
|
|
current_address = "";
|
|
current_port = myrand_range(49152, 65535);
|
|
} else {
|
|
g_settings->set("name", playername);
|
|
if (!address.empty()) {
|
|
ServerListSpec server;
|
|
server["name"] = menudata.servername;
|
|
server["address"] = menudata.address;
|
|
server["port"] = menudata.port;
|
|
server["description"] = menudata.serverdescription;
|
|
ServerList::insert(server);
|
|
}
|
|
}
|
|
|
|
infostream << "Selected world: " << worldspec.name
|
|
<< " [" << worldspec.path << "]" << std::endl;
|
|
|
|
if (current_address.empty()) { // If local game
|
|
if (worldspec.path.empty()) {
|
|
error_message = gettext("No world selected and no address "
|
|
"provided. Nothing to do.");
|
|
errorstream << error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (!fs::PathExists(worldspec.path)) {
|
|
error_message = gettext("Provided world path doesn't exist: ")
|
|
+ worldspec.path;
|
|
errorstream << error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Load gamespec for required game
|
|
gamespec = findWorldSubgame(worldspec.path);
|
|
if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
|
|
error_message = gettext("Could not find or load game \"")
|
|
+ worldspec.gameid + "\"";
|
|
errorstream << error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (porting::signal_handler_killstatus())
|
|
return true;
|
|
|
|
if (game_params.game_spec.isValid() &&
|
|
game_params.game_spec.id != worldspec.gameid) {
|
|
warningstream << "Overriding gamespec from \""
|
|
<< worldspec.gameid << "\" to \""
|
|
<< game_params.game_spec.id << "\"" << std::endl;
|
|
gamespec = game_params.game_spec;
|
|
}
|
|
|
|
if (!gamespec.isValid()) {
|
|
error_message = gettext("Invalid gamespec.");
|
|
error_message += " (world.gameid=" + worldspec.gameid + ")";
|
|
errorstream << error_message << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ClientLauncher::main_menu(MainMenuData *menudata)
|
|
{
|
|
bool *kill = porting::signal_handler_killstatus();
|
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
|
|
infostream << "Waiting for other menus" << std::endl;
|
|
while (RenderingEngine::get_raw_device()->run() && !*kill) {
|
|
if (!isMenuActive())
|
|
break;
|
|
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
|
|
RenderingEngine::get_gui_env()->drawAll();
|
|
driver->endScene();
|
|
// On some computers framerate doesn't seem to be automatically limited
|
|
sleep_ms(25);
|
|
}
|
|
infostream << "Waited for other menus" << std::endl;
|
|
|
|
// Cursor can be non-visible when coming from the game
|
|
#ifndef ANDROID
|
|
RenderingEngine::get_raw_device()->getCursorControl()->setVisible(true);
|
|
#endif
|
|
|
|
/* show main menu */
|
|
GUIEngine mymenu(&input->joystick, guiroot, &g_menumgr, menudata, *kill);
|
|
|
|
/* leave scene manager in a clean state */
|
|
RenderingEngine::get_scene_manager()->clear();
|
|
}
|
|
|
|
void ClientLauncher::speed_tests()
|
|
{
|
|
// volatile to avoid some potential compiler optimisations
|
|
volatile static s16 temp16;
|
|
volatile static f32 tempf;
|
|
static v3f tempv3f1;
|
|
static v3f tempv3f2;
|
|
static std::string tempstring;
|
|
static std::string tempstring2;
|
|
|
|
tempv3f1 = v3f();
|
|
tempv3f2 = v3f();
|
|
tempstring.clear();
|
|
tempstring2.clear();
|
|
|
|
{
|
|
infostream << "The following test should take around 20ms." << std::endl;
|
|
TimeTaker timer("Testing std::string speed");
|
|
const u32 jj = 10000;
|
|
for (u32 j = 0; j < jj; j++) {
|
|
tempstring = "";
|
|
tempstring2 = "";
|
|
const u32 ii = 10;
|
|
for (u32 i = 0; i < ii; i++) {
|
|
tempstring2 += "asd";
|
|
}
|
|
for (u32 i = 0; i < ii+1; i++) {
|
|
tempstring += "asd";
|
|
if (tempstring == tempstring2)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
infostream << "All of the following tests should take around 100ms each."
|
|
<< std::endl;
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point conversion speed");
|
|
tempf = 0.001;
|
|
for (u32 i = 0; i < 4000000; i++) {
|
|
temp16 += tempf;
|
|
tempf += 0.001;
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point vector speed");
|
|
|
|
tempv3f1 = v3f(1, 2, 3);
|
|
tempv3f2 = v3f(4, 5, 6);
|
|
for (u32 i = 0; i < 10000000; i++) {
|
|
tempf += tempv3f1.dotProduct(tempv3f2);
|
|
tempv3f2 += v3f(7, 8, 9);
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing std::map speed");
|
|
|
|
std::map<v2s16, f32> map1;
|
|
tempf = -324;
|
|
const s16 ii = 300;
|
|
for (s16 y = 0; y < ii; y++) {
|
|
for (s16 x = 0; x < ii; x++) {
|
|
map1[v2s16(x, y)] = tempf;
|
|
tempf += 1;
|
|
}
|
|
}
|
|
for (s16 y = ii - 1; y >= 0; y--) {
|
|
for (s16 x = 0; x < ii; x++) {
|
|
tempf = map1[v2s16(x, y)];
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
infostream << "Around 5000/ms should do well here." << std::endl;
|
|
TimeTaker timer("Testing mutex speed");
|
|
|
|
std::mutex m;
|
|
u32 n = 0;
|
|
u32 i = 0;
|
|
do {
|
|
n += 10000;
|
|
for (; i < n; i++) {
|
|
m.lock();
|
|
m.unlock();
|
|
}
|
|
}
|
|
// Do at least 10ms
|
|
while(timer.getTimerTime() < 10);
|
|
|
|
u32 dtime = timer.stop();
|
|
u32 per_ms = n / dtime;
|
|
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
|
|
}
|
|
}
|