forked from Mirrorlandia_minetest/minetest
80c7612e76
Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround.
1169 lines
48 KiB
Plaintext
1169 lines
48 KiB
Plaintext
# This file contains all settings displayed in the settings menu.
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#
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# General format:
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# name (Readable name) type type_args
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#
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# Note that the parts are seperated by exactly one space
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#
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# `type` can be:
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# - int
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# - string
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# - bool
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# - float
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# - enum
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# - path
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# - key (will be ignored in GUI, since a special key change dialog exists)
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# - flags
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# - noise_params
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#
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# `type_args` can be:
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# * int:
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# - default
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# - default min max
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# * string:
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# - default (if default is not specified then "" is set)
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# * bool:
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# - default
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# * float:
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# - default
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# - default min max
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# * enum:
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# - default value1,value2,...
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# * path:
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# - default (if default is not specified then "" is set)
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# * key:
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# - default
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# * flags:
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# Flags are always separated by comma without spaces.
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# - default possible_flags
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# * noise_params:
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# TODO: these are currently treated like strings
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#
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# Comments directly above a setting are bound to this setting.
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# All other comments are ignored.
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#
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# Comments and (Readable name) are handled by gettext.
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# Comments should be complete sentences that describe the setting and possibly
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# give the user additional useful insight.
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# Sections are marked by a single line in the format: [Section Name]
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# Sub-section are marked by adding * in front of the section name: [*Sub-section]
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# Sub-sub-sections have two * etc.
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# There shouldn't be too much settings per category; settings that shouldn't be
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# modified by the "average user" should be in (sub-)categories called "Advanced".
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[Client]
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[*Controls]
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# If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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enable_build_where_you_stand (Build inside player) bool false
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# Player is able to fly without being affected by gravity.
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# This requires the "fly" privilege on the server.
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free_move (Flying) bool false
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# Fast movement (via use key).
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# This requires the "fast" privilege on the server.
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fast_move (Fast movement) bool false
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# If enabled together with fly mode, player is able to fly through solid nodes.
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# This requires the "noclip" privilege on the server.
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noclip (Noclip) bool false
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# Smooths camera when moving and looking around.
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# Useful for recording videos.
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cinematic (Cinematic mode) bool false
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# Smooths rotation of camera. 0 to disable.
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camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
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# Smooths rotation of camera in cinematic mode. 0 to disable.
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cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
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# Invert vertical mouse movement.
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invert_mouse (Invert mouse) bool false
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# Mouse sensitivity multiplier.
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mouse_sensitivity (Mouse sensitivity) float 0.2
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# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
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aux1_descends (Key use for climbing/descending) bool false
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# Double-tapping the jump key toggles fly mode.
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doubletap_jump (Double tap jump for fly) bool false
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# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
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always_fly_fast (Always fly and fast) bool true
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# The time in seconds it takes between repeated right clicks when holding the right mouse button.
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repeat_rightclick_time (Rightclick repetition interval) float 0.25
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# Enable random user input (only used for testing).
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random_input (Random input) bool false
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# Continuous forward movement (only used for testing).
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continuous_forward (Continuous forward) bool false
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# Key for moving the player forward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_forward (Forward key) key KEY_KEY_W
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# Key for moving the player backward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_backward (Backward key) key KEY_KEY_S
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# Key for moving the player left.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_left (Left key) key KEY_KEY_A
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# Key for moving the player right.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_right (Right key) key KEY_KEY_D
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# Key for jumping.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_jump (Jump key) key KEY_SPACE
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# Key for sneaking.
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# Also used for climbing down and descending in water if aux1_descends is disabled.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_sneak (Sneak key) key KEY_LSHIFT
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# Key for opening the inventory.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_inventory (Inventory key) key KEY_KEY_I
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# Key for moving fast in fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_special1 (Use key) key KEY_KEY_E
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# Key for opening the chat window.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_chat (Chat key) key KEY_KEY_T
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# Key for opening the chat window to type commands.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_cmd (Command key) key /
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# Key for opening the chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keyman_console (Console key) key KEY_F10
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# Key for toggling unlimited view range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_rangeselect (Range select key) key KEY_KEY_R
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# Key for toggling flying.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_freemove (Fly key) key KEY_KEY_K
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# Key for toggling fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_fastmove (Fast key) key KEY_KEY_J
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# Key for toggling noclip mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_noclip (Noclip key) key KEY_KEY_H
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# Key for toggling cinematic mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_cinematic (Cinematic mode key) key KEY_F8
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# Key for toggling display of minimap.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_minimap (Minimap key) key KEY_F9
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# Key for taking screenshots.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_screenshot (Screenshot) key KEY_F12
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# Key for dropping the currently selected item.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_drop (Drop item key) key KEY_KEY_Q
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# Key for toggling the display of the HUD.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_hud (HUD toggle key) key KEY_F1
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# Key for toggling the display of the chat.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_chat (Chat toggle key) key KEY_F2
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# Key for toggling the display of the fog.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
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# Key for toggling the camrea update. Only used for development
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_update_camera (Camera update toggle key) key
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# Key for toggling the display of debug info.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_debug (Debug info toggle key) key KEY_F5
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# Key for toggling the display of the profiler. Used for development.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_toggle_profiler (Profiler toggle key) key KEY_F6
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# Key for switching between first- and third-person camera.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_camera_mode (Toggle camera mode key) key KEY_F7
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# Key for increasing the viewing range. Modifies the minimum viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_increase_viewing_range_min (View range increase key) key +
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# Key for decreasing the viewing range. Modifies the minimum viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_decrease_viewing_range_min (View range decrease key) key -
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# Key for printing debug stacks. Used for development.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
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[*Network]
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# Address to connect to.
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# Leave this blank to start a local server.
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# Note that the address field in the main menu overrides this setting.
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address (Server address) string
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# Port to connect to (UDP).
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# Note that the port field in the main menu overrides this setting.
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remote_port (Remote port) int 30000 1 65535
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# Save the map received by the client on disk.
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enable_local_map_saving (Saving map received from server) bool false
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# Enable usage of remote media server (if provided by server).
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# Remote servers offer a significantly faster way to download media (e.g. textures)
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# when connecting to the server.
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enable_remote_media_server (Connect to external media server) bool true
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# URL to the server list displayed in the Multiplayer Tab.
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serverlist_url (Serverlist URL) string servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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serverlist_file (Serverlist file) string favoriteservers.txt
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[*Graphics]
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[**In-Game]
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[***Basic]
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# Whether to fog out the end of the visible area.
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enable_fog (Fog) bool true
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# Enable a bit lower water surface, so it doesn't "fill" the node completely.
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# Note that this is not quite optimized and that smooth lighting on the
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# water surface doesn't work with this.
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new_style_water (New style water) bool false
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# Leaves style:
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# - Fancy: all faces visible
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# - Simple: only outer faces, if defined special_tiles are used
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# - Opaque: disable transparency
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leaves_style (Leaves style) enum fancy fancy,simple,opaque
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# Connects glass if supported by node.
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connected_glass (Connect glass) bool false
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# Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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smooth_lighting (Smooth lighting) bool true
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# Clouds are a client side effect.
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enable_clouds (Clouds) bool true
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# Use 3D cloud look instead of flat.
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enable_3d_clouds (3D clouds) bool true
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[***Filtering]
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# Use mip mapping to scale textures. May slightly increase performance.
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mip_map (Mipmapping) bool false
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# Use anisotropic filtering when viewing at textures from an angle.
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anisotropic_filter (Anisotropic filtering) bool false
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# Use bilinear filtering when scaling textures.
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bilinear_filter (Bilinear filtering) bool false
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# Use trilinear filtering when scaling textures.
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trilinear_filter (Trilinear filtering) bool false
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# Filtered textures can blend RGB values with fully-transparent neighbors,
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# which PNG optimizers usually discard, sometimes resulting in a dark or
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# light edge to transparent textures. Apply this filter to clean that up
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# at texture load time.
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texture_clean_transparent (Clean transparent textures) bool false
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# When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. Setting this higher than 1 may not
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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texture_min_size (Minimum texture size for filters) int 64
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# Pre-generate all item visuals used in the inventory.
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# This increases startup time, but runs smoother in-game.
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# The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
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preload_item_visuals (Preload inventory textures) bool false
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0.
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fsaa (FSAA) enum 0 0,1,2,4,8,16
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[***Shaders]
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# Shaders allow advanced visul effects and may increase performance on some video cards.
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# Thy only work with the OpenGL video backend.
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enable_shaders (Shaders) bool true
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[****Bumpmapping]
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# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
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# or need to be auto-generated.
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# Requires shaders to be enabled.
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enable_bumpmapping (Bumpmapping) bool false
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# Enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping to be enabled.
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generate_normalmaps (Generate normalmaps) bool false
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# Strength of generated normalmaps.
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normalmaps_strength (Normalmaps strength) float 0.6
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# Defines sampling step of texture.
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# A higher value results in smoother normal maps.
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normalmaps_smooth (Normalmaps sampling) int 0 0 2
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[****Parallax Occlusion]
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# Enables parallax occlusion mapping.
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# Requires shaders to be enabled.
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enable_parallax_occlusion (Parallax occlusion) bool false
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# 0 = parallax occlusion with slope information (faster).
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# 1 = relief mapping (slower, more accurate).
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parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
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# Strength of parallax.
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3d_parallax_strength (Parallax occlusion strength) float 0.025
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# Number of parallax occlusion iterations.
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parallax_occlusion_iterations (Parallax occlusion iterations) int 4
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# Overall scale of parallax occlusion effect.
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parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
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# Overall bias of parallax occlusion effect, usually scale/2.
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parallax_occlusion_bias (Parallax occlusion bias) float 0.04
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[****Waving Nodes]
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# Set to true enables waving water.
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# Requires shaders to be enabled.
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enable_waving_water (Waving water) bool false
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water_wave_height (Waving water height) float 1.0
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water_wave_length (Waving water length) float 20.0
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water_wave_speed (Waving water speed) float 5.0
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# Set to true enables waving leaves.
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# Requires shaders to be enabled.
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enable_waving_leaves (Waving leaves) bool false
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# Set to true enables waving plants.
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# Requires shaders to be enabled.
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enable_waving_plants (Waving plants) bool false
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[***Advanced]
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# Minimum wanted FPS.
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# The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
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wanted_fps (Wanted FPS) int 30
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# If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit.
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fps_max (Maximum FPS) int 60
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# Maximum FPS when game is paused.
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pause_fps_max (FPS in pause menu) int 20
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# The allowed adjustment range for the automatic rendering range adjustment.
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# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
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viewing_range_nodes_max (Viewing range maximum) int 160
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# The allowed adjustment range for the automatic rendering range adjustment.
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# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
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viewing_range_nodes_min (Viewing range minimum) int 35
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# Width component of the initial window size.
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screenW (Screen width) int 800
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# Height component of the initial window size.
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screenH (Screen height) int 600
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# Fullscreen mode.
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fullscreen (Full screen) bool false
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# Bits per pixel (aka color depth) in fullscreen mode.
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fullscreen_bpp (Full screen BPP) int 24
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# Vertical screen synchronization.
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vsync (V-Sync) bool false
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# Field of view in degrees.
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fov (Field of view) int 72 30 160
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# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
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# This setting is for the client only and is ignored by the server.
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display_gamma (Gamma) float 1.8 1.0 3.0
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# Path to texture directory. All textures are first searched from here.
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texture_path (Texture path) path
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# The rendering back-end for Irrlicht.
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video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
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# Height on which clouds are appearing.
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cloud_height (Cloud height) int 120
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# Radius of cloud area stated in number of 64 node cloud squares.
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# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
|
cloud_radius (Cloud radius) int 12
|
|
|
|
# Multiplier for view bobbing.
|
|
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
|
view_bobbing_amount (View bobbing) float 1.0
|
|
|
|
# Multiplier for fall bobbing.
|
|
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
|
fall_bobbing_amount (Fall bobbing) float 0.0
|
|
|
|
# 3D support.
|
|
# Currently supported:
|
|
# - none: no 3d output.
|
|
# - anaglyph: cyan/magenta color 3d.
|
|
# - interlaced: odd/even line based polarisation screen support.
|
|
# - topbottom: split screen top/bottom.
|
|
# - sidebyside: split screen side by side.
|
|
# - pageflip: quadbuffer based 3d.
|
|
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
|
|
|
|
# In-game chat console background color (R,G,B).
|
|
console_color (Console color) string (0,0,0)
|
|
|
|
# In-game chat console background alpha (opaqueness, between 0 and 255).
|
|
console_alpha (Console alpha) int 200 0 255
|
|
|
|
# Selection box border color (R,G,B).
|
|
selectionbox_color (Selection box color) string (0,0,0)
|
|
|
|
# Width of the selectionbox's lines around nodes.
|
|
selectionbox_width (Selection box width) int 2 1 5
|
|
|
|
# Crosshair color (R,G,B).
|
|
crosshair_color (Crosshair color) string (255,255,255)
|
|
|
|
# Crosshair alpha (opaqueness, between 0 and 255).
|
|
crosshair_alpha (Crosshair alpha) int 255 0 255
|
|
|
|
# Whether node texture animations should be desynchronized per mapblock.
|
|
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
|
|
|
|
# Maximum proportion of current window to be used for hotbar.
|
|
# Useful if there's something to be displayed right or left of hotbar.
|
|
hud_hotbar_max_width (Maximum hotbar width) float 1.0
|
|
|
|
# Enable selection highlighting for nodes (disables selectionbox).
|
|
enable_node_highlighting (Node highlighting) bool false
|
|
|
|
# Enables caching of facedir rotated meshes.
|
|
enable_mesh_cache (Mesh cache) bool false
|
|
|
|
# Enables minimap.
|
|
enable_minimap (Minimap) bool true
|
|
|
|
# Shape of the minimap. Enabled = round, disabled = square.
|
|
minimap_shape_round (Round minimap) bool true
|
|
|
|
# True = 256
|
|
# False = 128
|
|
# Useable to make minimap smoother on slower machines.
|
|
minimap_double_scan_height (Minimap scan height) bool true
|
|
|
|
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
|
directional_colored_fog (Colored fog) bool true
|
|
|
|
# The strength (darkness) of node ambient-occlusion shading.
|
|
# Lower is darker, Higher is lighter. The valid range of values for this
|
|
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
|
# set to the nearest valid value.
|
|
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
|
|
|
|
[**Menus]
|
|
|
|
# Use a cloud animation for the main menu background.
|
|
menu_clouds (Clouds in menu) bool true
|
|
|
|
# Scale gui by a user specified value.
|
|
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
|
# This will smooth over some of the rough edges, and blend
|
|
# pixels when scaling down, at the cost of blurring some
|
|
# edge pixels when images are scaled by non-integer sizes.
|
|
gui_scaling (GUI scaling) float 1.0
|
|
|
|
# When gui_scaling_filter is true, all GUI images need to be
|
|
# filtered in software, but some images are generated directly
|
|
# to hardware (e.g. render-to-texture for nodes in inventory).
|
|
gui_scaling_filter (GUI scaling filter) bool false
|
|
|
|
# When gui_scaling_filter_txr2img is true, copy those images
|
|
# from hardware to software for scaling. When false, fall back
|
|
# to the old scaling method, for video drivers that don't
|
|
# propery support downloading textures back from hardware.
|
|
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
|
|
|
|
# Delay showing tooltips, stated in milliseconds.
|
|
tooltip_show_delay (Tooltip delay) int 400
|
|
|
|
# Whether freetype fonts are used, requires freetype support to be compiled in.
|
|
freetype (Freetype fonts) bool true
|
|
|
|
# Path to TrueTypeFont or bitmap.
|
|
font_path (Font path) path fonts/liberationsans.ttf
|
|
|
|
font_size (Font size) int 15
|
|
|
|
# Font shadow offset, if 0 then shadow will not be drawn.
|
|
font_shadow (Font shadow) int 1
|
|
|
|
# Font shadow alpha (opaqueness, between 0 and 255).
|
|
font_shadow_alpha (Font shadow alpha) int 128 0 255
|
|
|
|
mono_font_path (Monospace font path) path fonts/liberationmono.ttf
|
|
|
|
mono_font_size (Monospace font size) int 15
|
|
|
|
# This font will be used for certain languages.
|
|
fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
|
|
fallback_font_size (Fallback font size) int 15
|
|
fallback_font_shadow (Fallback font shadow) int 1
|
|
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
|
|
|
|
# Path to save screenshots at.
|
|
screenshot_path (Screenshot folder) path
|
|
|
|
[**Advanced]
|
|
|
|
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
|
screen_dpi (DPI) int 72
|
|
|
|
[*Sound]
|
|
|
|
enable_sound (Sound) bool true
|
|
|
|
sound_volume (Volume) float 0.7 0.0 1.0
|
|
|
|
[*Advanced]
|
|
|
|
# Timeout for client to remove unused map data from memory.
|
|
client_unload_unused_data_timeout (Mapblock unload timeout) int 600
|
|
|
|
# Maximum number of mapblocks for client to be kept in memory.
|
|
# Set to -1 for unlimited amount.
|
|
client_mapblock_limit (Mapblock limit) int 5000
|
|
|
|
# Whether to show the client debug info (has the same effect as hitting F5).
|
|
show_debug (Show debug info) bool false
|
|
|
|
[Server / Singleplayer]
|
|
|
|
# Name of the server, to be displayed when players join and in the serverlist.
|
|
server_name (Server name) string Minetest server
|
|
|
|
# Description of server, to be displayed when players join and in the serverlist.
|
|
server_description (Server description) string mine here
|
|
|
|
# Domain name of server, to be displayed in the serverlist.
|
|
server_address (Server address) string game.minetest.net
|
|
|
|
# Homepage of server, to be displayed in the serverlist.
|
|
server_url (Server URL) string http://minetest.net
|
|
|
|
# Automaticaly report to the serverlist.
|
|
server_announce (Announce server) bool false
|
|
|
|
# Announce to this serverlist.
|
|
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
|
|
serverlist_url (Serverlist URL) string servers.minetest.net
|
|
|
|
[*Network]
|
|
|
|
# Network port to listen (UDP).
|
|
# This value will be overridden when starting from the main menu.
|
|
port (Server port) int 30000
|
|
|
|
# The network interface that the server listens on.
|
|
bind_address (Bind address) string
|
|
|
|
# Enable to disallow old clients from connecting.
|
|
# Older clients are compatible in the sense that they will not crash when connecting
|
|
# to new servers, but they may not support all new features that you are expecting.
|
|
strict_protocol_version_checking (Strict protocol checking) bool false
|
|
|
|
# Specifies URL from which client fetches media instead of using UDP.
|
|
# $filename should be accessible from $remote_media$filename via cURL
|
|
# (obviously, remote_media should end with a slash).
|
|
# Files that are not present will be fetched the usual way.
|
|
remote_media (Remote media) string
|
|
|
|
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
|
# to IPv6 clients, depending on system configuration.
|
|
# Ignored if bind_address is set.
|
|
ipv6_server (IPv6 server) bool false
|
|
|
|
[**Advanced]
|
|
|
|
# How many blocks are flying in the wire simultaneously per client.
|
|
max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
|
|
|
|
# How many blocks are flying in the wire simultaneously for the whole server.
|
|
max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
|
|
|
|
# To reduce lag, block transfers are slowed down when a player is building something.
|
|
# This determines how long they are slowed down after placing or removing a node.
|
|
full_block_send_enable_min_time_from_building () float 2.0
|
|
|
|
# Maximum number of packets sent per send step, if you have a slow connection
|
|
# try reducing it, but don't reduce it to a number below double of targeted
|
|
# client number.
|
|
max_packets_per_iteration (Max. packets per iteration) int 1024
|
|
|
|
[*Game]
|
|
|
|
# Default game when creating a new world.
|
|
# This will be overridden when creating a world from the main menu.
|
|
default_game (Default game) string minetest
|
|
|
|
# Message of the day displayed to players connecting.
|
|
motd (Message of the day) string
|
|
|
|
# Maximum number of players that can connect simultaneously.
|
|
max_users (Maximum users) int 15
|
|
|
|
# World directory (everything in the world is stored here).
|
|
# Not needed if starting from the main menu.
|
|
map-dir (Map directory) path
|
|
|
|
# Time in seconds for item entity (dropped items) to live.
|
|
# Setting it to -1 disables the feature.
|
|
item_entity_ttl (Item entity TTL) int 900
|
|
|
|
# Enable players getting damage and dying.
|
|
enable_damage (Damage) bool false
|
|
|
|
# A chosen map seed for a new map, leave empty for random.
|
|
# Will be overridden when creating a new world in the main menu.
|
|
fixed_map_seed (Fixed map seed) string
|
|
|
|
# New users need to input this password.
|
|
default_password (Default password) string
|
|
|
|
# The privileges that new users automatically get.
|
|
# See /privs in game for a full list on your server and mod configuration.
|
|
default_privs (Default privileges) string interact, shout
|
|
|
|
# Whether players are shown to clients without any range limit.
|
|
# Deprecated, use the setting player_transfer_distance instead.
|
|
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
|
|
|
|
# Defines the maximal player transfer distance in blocks (0 = unlimited).
|
|
player_transfer_distance (Player transfer distance) int 0
|
|
|
|
# Whether to allow players to damage and kill each other.
|
|
enable_pvp (Player versus Player) bool true
|
|
|
|
# If this is set, players will always (re)spawn at the given position.
|
|
static_spawnpoint (Static spawnpoint) string
|
|
|
|
# Maximum distance above water level for player spawn.
|
|
# Larger values result in spawn points closer to (x = 0, z = 0).
|
|
# Smaller values may result in a suitable spawn point not being found,
|
|
# resulting in a spawn at (0, 0, 0) possibly buried underground.
|
|
vertical_spawn_range (Vertical spawn range) int 16
|
|
|
|
# If enabled, new players cannot join with an empty password.
|
|
disallow_empty_password (Disallow empty passwords) bool false
|
|
|
|
# If enabled, disable cheat prevention in multiplayer.
|
|
disable_anticheat (Disable anticheat) bool false
|
|
|
|
# If enabled, actions are recorded for rollback.
|
|
# This option is only read when server starts.
|
|
enable_rollback_recording (Rollback recording) bool false
|
|
|
|
# A message to be displayed to all clients when the server shuts down.
|
|
kick_msg_shutdown (Shutdown message) string Server shutting down.
|
|
|
|
# A message to be displayed to all clients when the server crashes.
|
|
kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
|
|
|
|
# Whether to ask clients to reconnect after a (Lua) crash.
|
|
# Set this to true if your server is set up to restart automatically.
|
|
ask_reconnect_on_crash (Ask to reconnect after crash) bool false
|
|
|
|
# From how far clients know about objects, stated in mapblocks (16 nodes).
|
|
active_object_send_range_blocks (Active object send range) int 3
|
|
|
|
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
|
|
# In active blocks objects are loaded and ABMs run.
|
|
active_block_range (Active block range) int 2
|
|
|
|
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
|
max_block_send_distance (Max block send distance) int 10
|
|
|
|
# Maximum number of forceloaded mapblocks.
|
|
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
|
|
|
|
# Interval of sending time of day to clients.
|
|
time_send_interval (Time send interval) int 5
|
|
|
|
# Controls length of day/night cycle.
|
|
# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
|
|
time_speed (Time speed) int 72
|
|
|
|
# Interval of saving important changes in the world, stated in seconds.
|
|
server_map_save_interval (Map save interval) float 5.3
|
|
|
|
[**Physics]
|
|
|
|
movement_acceleration_default (Default acceleration) float 3
|
|
movement_acceleration_air (Acceleration in air) float 2
|
|
movement_acceleration_fast (Fast mode acceleration) float 10
|
|
movement_speed_walk (Walking speed) float 4
|
|
movement_speed_crouch (Crouch speed) float 1.35
|
|
movement_speed_fast (Fast mode speed) float 20
|
|
movement_speed_climb (Climbing speed) float 2
|
|
movement_speed_jump (Jumping speed) float 6.5
|
|
movement_speed_descend (Descending speed) float 6
|
|
movement_liquid_fluidity (Liquid fluidity) float 1
|
|
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
|
movement_liquid_sink (Liquid sink) float 10
|
|
movement_gravity (Gravity) float 9.81
|
|
|
|
[**Advanced]
|
|
|
|
# Handling for deprecated lua api calls:
|
|
# - legacy: (try to) mimic old behaviour (default for release).
|
|
# - log: mimic and log backtrace of deprecated call (default for debug).
|
|
# - error: abort on usage of deprecated call (suggested for mod developers).
|
|
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
|
|
|
|
# Useful for mod developers.
|
|
mod_profiling (Mod profiling) bool false
|
|
|
|
# Detailed mod profile data. Useful for mod developers.
|
|
detailed_profiling (Detailed mod profiling) bool false
|
|
|
|
# Profiler data print interval. 0 = disable. Useful for developers.
|
|
profiler_print_interval (Profiling print interval) int 0
|
|
|
|
# Number of extra blocks that can be loaded by /clearobjects at once.
|
|
# This is a trade-off between sqlite transaction overhead and
|
|
# memory consumption (4096=100MB, as a rule of thumb).
|
|
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
|
|
|
|
# How much the server will wait before unloading unused mapblocks.
|
|
# Higher value is smoother, but will use more RAM.
|
|
server_unload_unused_data_timeout (Unload unused server data) int 29
|
|
|
|
# Maximum number of statically stored objects in a block.
|
|
max_objects_per_block (Maxmimum objects per block) int 49
|
|
|
|
# See http://www.sqlite.org/pragma.html#pragma_synchronous
|
|
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
|
|
|
|
# Length of a server tick and the interval at which objects are generally updated over network.
|
|
dedicated_server_step (Dedicated server step) float 0.1
|
|
|
|
# If enabled, invalid world data won't cause the server to shut down.
|
|
# Only enable this if you know what you are doing.
|
|
ignore_world_load_errors (Ignore world errors) bool false
|
|
|
|
# Max liquids processed per step.
|
|
liquid_loop_max (Liquid loop max) int 100000
|
|
|
|
# The time (in seconds) that the liquids queue may grow beyond processing
|
|
# capacity until an attempt is made to decrease its size by dumping old queue
|
|
# items. A value of 0 disables the functionality.
|
|
liquid_queue_purge_time (Liquid queue purge time) int 0
|
|
|
|
# Liquid update interval in seconds.
|
|
liquid_update (Liquid update tick) float 1.0
|
|
|
|
[*Mapgen]
|
|
|
|
# Name of map generator to be used when creating a new world.
|
|
# Creating a world in the main menu will override this.
|
|
mg_name (Mapgen name) enum v6 v5,v6,v7,flat,fractal,singlenode
|
|
|
|
# Water surface level of the world.
|
|
water_level (Water level) int 1
|
|
|
|
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
|
|
max_block_generate_distance (Max block generate distance) int 6
|
|
|
|
# Where the map generator stops.
|
|
# Please note:
|
|
# - Limited to 31000 (setting above has no effect)
|
|
# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
|
|
# - Those groups have an offset of -32, -32 nodes from the origin.
|
|
# - Only groups which are within the map_generation_limit are generated
|
|
map_generation_limit (Map generation limit) int 31000 0 31000
|
|
|
|
# Global map generation attributes.
|
|
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
|
|
# and junglegrass, in all other mapgens this flag controls all decorations.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with "no" are used to explicitly disable them.
|
|
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
|
|
|
|
[**Advanced]
|
|
|
|
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
|
chunksize (Chunk size) int 5
|
|
|
|
# Dump the mapgen debug infos.
|
|
enable_mapgen_debug_info (Mapgen debug) bool false
|
|
|
|
# Maximum number of blocks that can be queued for loading.
|
|
emergequeue_limit_total (Absolute limit of emerge queues) int 256
|
|
|
|
# Maximum number of blocks to be queued that are to be loaded from file.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
|
|
|
|
# Maximum number of blocks to be queued that are to be generated.
|
|
# Set to blank for an appropriate amount to be chosen automatically.
|
|
emergequeue_limit_generate (Limit of emerge queues to generate) int 32
|
|
|
|
# Number of emerge threads to use. Make this field blank, or increase this number
|
|
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
|
# at the cost of slightly buggy caves.
|
|
num_emerge_threads (Number of emerge threads) int 1
|
|
|
|
# Noise parameters for biome API temperature, humidity and biome blend.
|
|
mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
|
|
mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
|
|
mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
|
|
mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
|
|
|
|
[***Mapgen v5]
|
|
|
|
mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
|
mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
|
mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
|
|
mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
|
|
mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
|
|
# TODO
|
|
#mgv5_np_ground = {
|
|
# offset = 0
|
|
# scale = 40
|
|
# spread = (80, 80, 80)
|
|
# seed = 983240
|
|
# octaves = 4
|
|
# persistence = 0.55
|
|
# lacunarity = 2.0
|
|
# flags = "eased"
|
|
#}
|
|
|
|
[***Mapgen v6]
|
|
|
|
# Map generation attributes specific to Mapgen v6.
|
|
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with "no" are used to explicitly disable them.
|
|
mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
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# Controls size of deserts and beaches in Mapgen v6.
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# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
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|
mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
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mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
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mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
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mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
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mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
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mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
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mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
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mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
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mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
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mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
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mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
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[***Mapgen v7]
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# Map generation attributes specific to Mapgen v7.
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# 'ridges' are the rivers.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
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mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
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mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
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mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
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mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
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mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
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mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
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mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
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mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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[***Mapgen flat]
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# Map generation attributes specific to Mapgen flat.
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# Occasional lakes and hills added to the flat world.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
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# Y of flat ground.
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mgflat_ground_level (Mapgen flat ground level) int 8
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# Y of upper limit of large pseudorandom caves.
|
|
mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Adjust towards 0.0 for a larger proportion.
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mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45
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# Controls steepness/depth of lake depressions.
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mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0
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# Terrain noise threshold for hills.
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# Controls proportion of world area covered by hills.
|
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# Adjust towards 0.0 for a larger proportion.
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mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45
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# Controls steepness/height of hills.
|
|
mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
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# Determines terrain shape.
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# The 3 numbers in brackets control the scale of the
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# terrain, the 3 numbers should be identical.
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mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
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mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
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mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
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[***Mapgen fractal]
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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# 3 = 4D "Squarry" mandelbrot set.
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# 4 = 4D "Squarry" julia set.
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# 5 = 4D "Mandy Cousin" mandelbrot set.
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# 6 = 4D "Mandy Cousin" julia set.
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|
# 7 = 4D "Variation" mandelbrot set.
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|
# 8 = 4D "Variation" julia set.
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|
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
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# 10 = 3D "Mandelbrot/Mandelbar" julia set.
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# 11 = 3D "Christmas Tree" mandelbrot set.
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|
# 12 = 3D "Christmas Tree" julia set.
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# 13 = 3D "Mandelbulb" mandelbrot set.
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# 14 = 3D "Mandelbulb" julia set.
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# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
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# 16 = 3D "Cosine Mandelbulb" julia set.
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# 17 = 4D "Mandelbulb" mandelbrot set.
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# 18 = 4D "Mandelbulb" julia set.
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mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
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# Iterations of the recursive function.
|
|
# Controls the amount of fine detail.
|
|
mgfractal_iterations (Mapgen fractal iterations) int 11
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|
# Approximate (X,Y,Z) scale of fractal in nodes.
|
|
mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
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# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
|
# Used to move a suitable spawn area of low land close to (0, 0).
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|
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
|
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
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mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
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|
# W co-ordinate of the generated 3D slice of a 4D fractal.
|
|
# Determines which 3D slice of the 4D shape is generated.
|
|
# Has no effect on 3D fractals.
|
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# Range roughly -2 to 2.
|
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mgfractal_slice_w (Mapgen fractal slice w) float 0.0
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|
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# Julia set only: X component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
mgfractal_julia_x (Mapgen fractal julia x) float 0.33
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|
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# Julia set only: Y component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
mgfractal_julia_y (Mapgen fractal julia y) float 0.33
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|
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# Julia set only: Z component of hypercomplex constant determining julia shape.
|
|
# Range roughly -2 to 2.
|
|
mgfractal_julia_z (Mapgen fractal julia z) float 0.33
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|
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# Julia set only: W component of hypercomplex constant determining julia shape.
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|
# Has no effect on 3D fractals.
|
|
# Range roughly -2 to 2.
|
|
mgfractal_julia_w (Mapgen fractal julia w) float 0.33
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mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
|
|
mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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|
mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
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|
mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
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|
|
# Mapgen Valleys parameters
|
|
[***Mapgen Valleys]
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|
|
|
# General parameters
|
|
[****General]
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|
|
|
# Map generation attributes specific to Mapgen Valleys.
|
|
# Flags that are not specified in the flag string are not modified from the default.
|
|
# Flags starting with "no" are used to explicitly disable them.
|
|
# "altitude_chill" makes higher elevations colder, which may cause biome issues.
|
|
# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
|
|
mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
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|
|
|
# The altitude at which temperature drops by 20C
|
|
mg_valleys_altitude_chill (Altitude Chill) int 90
|
|
|
|
# Depth below which you'll find large caves.
|
|
mg_valleys_large_cave_depth (Large cave depth) int -33
|
|
|
|
# Creates unpredictable lava features in caves.
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
|
mg_valleys_lava_features (Lava Features) int 0
|
|
|
|
# Depth below which you'll find massive caves.
|
|
mg_valleys_massive_cave_depth (Massive cave depth) int -256
|
|
|
|
# How deep to make rivers
|
|
mg_valleys_river_depth (River Depth) int 4
|
|
|
|
# How wide to make rivers
|
|
mg_valleys_river_size (River Size) int 5
|
|
|
|
# Creates unpredictable water features in caves.
|
|
# These can make mining difficult. Zero disables them. (0-10)
|
|
mg_valleys_water_features (Water Features) int 0
|
|
|
|
# Noise parameters
|
|
[****Noises]
|
|
|
|
# Caves and tunnels form at the intersection of the two noises
|
|
mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
|
|
|
|
# Caves and tunnels form at the intersection of the two noises
|
|
mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
|
|
|
|
# The depth of dirt or other filler
|
|
mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
|
|
|
|
# Massive caves form here.
|
|
mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
|
|
|
|
# River noise -- rivers occur close to zero
|
|
mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
|
|
|
|
# Base terrain height
|
|
mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
|
|
|
|
# Raises terrain to make valleys around the rivers
|
|
mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
|
|
|
|
# Slope and fill work together to modify the heights
|
|
mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
|
|
|
|
# Amplifies the valleys
|
|
mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
|
|
|
|
# Slope and fill work together to modify the heights
|
|
mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
|
|
|
|
[*Security]
|
|
|
|
# Prevent mods from doing insecure things like running shell commands.
|
|
secure.enable_security (Enable mod security) bool false
|
|
|
|
# Comma-separated list of trusted mods that are allowed to access insecure
|
|
# functions even when mod security is on (via request_insecure_environment()).
|
|
secure.trusted_mods (Trusted mods) string
|
|
|
|
[Client and Server]
|
|
|
|
# Name of the player.
|
|
# When running a server, clients connecting with this name are admins.
|
|
# When starting from the main menu, this is overridden.
|
|
name (Player name) string
|
|
|
|
# Set the language. Leave empty to use the system language.
|
|
# A restart is required after changing this.
|
|
language (Language) enum ,be,cs,da,de,eo,es,et,fr,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,tr,uk,zh_CN,zh_TW
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|
|
|
# Level of logging to be written to debug.txt:
|
|
# - <nothing> (no logging)
|
|
# - none (messages with no level)
|
|
# - error
|
|
# - warning
|
|
# - action
|
|
# - info
|
|
# - verbose
|
|
debug_log_level (Debug log level) enum action ,warning,action,info,verbose
|
|
|
|
# IPv6 support.
|
|
enable_ipv6 (IPv6) bool true
|
|
|
|
[*Advanced]
|
|
|
|
# Default timeout for cURL, stated in milliseconds.
|
|
# Only has an effect if compiled with cURL.
|
|
curl_timeout (cURL timeout) int 5000
|
|
|
|
# Limits number of parallel HTTP requests. Affects:
|
|
# - Media fetch if server uses remote_media setting.
|
|
# - Serverlist download and server announcement.
|
|
# - Downloads performed by main menu (e.g. mod manager).
|
|
# Only has an effect if compiled with cURL.
|
|
curl_parallel_limit (cURL parallel limit) int 8
|
|
|
|
# Maximum time in ms a file download (e.g. a mod download) may take.
|
|
curl_file_download_timeout (cURL file download timeout) int 300000
|
|
|
|
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
|
high_precision_fpu (High-precision FPU) bool true
|
|
|
|
# Replaces the default main menu with a custom one.
|
|
main_menu_script (Main menu script) string
|
|
|
|
main_menu_game_mgr (Main menu game manager) int 0
|
|
|
|
main_menu_mod_mgr (Main menu mod manager) int 1
|
|
|
|
modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
|
|
|
|
modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
|
|
|
|
modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
|