forked from Mirrorlandia_minetest/minetest
5fde69798c
1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) |
||
---|---|---|
.. | ||
serverlist | ||
shaders |