forked from Mirrorlandia_minetest/minetest
369 lines
11 KiB
C++
369 lines
11 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <IrrlichtDevice.h>
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#include "fontengine.h"
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#include "client.h"
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#include "clouds.h"
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#include "util/numeric.h"
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#include "guiscalingfilter.h"
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#include "localplayer.h"
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#include "client/hud.h"
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#include "camera.h"
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#include "minimap.h"
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#include "clientmap.h"
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#include "renderingengine.h"
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#include "render/core.h"
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#include "render/factory.h"
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#include "inputhandler.h"
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#include "gettext.h"
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#include "filesys.h"
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#include "../gui/guiSkin.h"
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#include "irr_ptr.h"
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RenderingEngine *RenderingEngine::s_singleton = nullptr;
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const video::SColor RenderingEngine::MENU_SKY_COLOR = video::SColor(255, 140, 186, 250);
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const float RenderingEngine::BASE_BLOOM_STRENGTH = 1.0f;
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static gui::GUISkin *createSkin(gui::IGUIEnvironment *environment,
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gui::EGUI_SKIN_TYPE type, video::IVideoDriver *driver)
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{
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gui::GUISkin *skin = new gui::GUISkin(type, driver);
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gui::IGUIFont *builtinfont = environment->getBuiltInFont();
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gui::IGUIFontBitmap *bitfont = nullptr;
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if (builtinfont && builtinfont->getType() == gui::EGFT_BITMAP)
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bitfont = (gui::IGUIFontBitmap*)builtinfont;
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gui::IGUISpriteBank *bank = 0;
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skin->setFont(builtinfont);
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if (bitfont)
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bank = bitfont->getSpriteBank();
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skin->setSpriteBank(bank);
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return skin;
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}
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RenderingEngine::RenderingEngine(IEventReceiver *receiver)
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{
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sanity_check(!s_singleton);
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// Resolution selection
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bool fullscreen = g_settings->getBool("fullscreen");
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#ifdef __ANDROID__
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u16 screen_w = 0, screen_h = 0;
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bool window_maximized = false;
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#else
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u16 screen_w = std::max<u16>(g_settings->getU16("screen_w"), 1);
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u16 screen_h = std::max<u16>(g_settings->getU16("screen_h"), 1);
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bool window_maximized = g_settings->getBool("window_maximized");
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#endif
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// bpp, fsaa, vsync
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bool vsync = g_settings->getBool("vsync");
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u16 fsaa = g_settings->getU16("fsaa");
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// Determine driver
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video::E_DRIVER_TYPE driverType;
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const std::string &driverstring = g_settings->get("video_driver");
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std::vector<video::E_DRIVER_TYPE> drivers =
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RenderingEngine::getSupportedVideoDrivers();
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u32 i;
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for (i = 0; i != drivers.size(); i++) {
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auto &driverinfo = RenderingEngine::getVideoDriverInfo(drivers[i]);
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if (!strcasecmp(driverstring.c_str(), driverinfo.name.c_str())) {
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driverType = drivers[i];
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break;
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}
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}
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if (i == drivers.size()) {
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driverType = drivers.at(0);
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auto &name = RenderingEngine::getVideoDriverInfo(driverType).name;
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if (driverstring.empty()) {
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infostream << "Defaulting to video_driver = " << name << std::endl;
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} else {
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errorstream << "Invalid video_driver specified; defaulting to "
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<< name << std::endl;
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}
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}
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SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
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if (tracestream)
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params.LoggingLevel = irr::ELL_DEBUG;
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params.DriverType = driverType;
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params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
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params.AntiAlias = fsaa;
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params.Fullscreen = fullscreen;
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params.WindowMaximized = window_maximized;
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params.WindowResizable = 1; // 1 means always (required for window_maximized)
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params.Stencilbuffer = false;
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params.Vsync = vsync;
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params.EventReceiver = receiver;
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params.HighPrecisionFPU = true;
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#ifdef __ANDROID__
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params.PrivateData = porting::app_global;
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#endif
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// there is no standardized path for these on desktop
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std::string rel_path = std::string("client") + DIR_DELIM
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+ "shaders" + DIR_DELIM + "Irrlicht";
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params.OGLES2ShaderPath = (porting::path_share + DIR_DELIM + rel_path + DIR_DELIM).c_str();
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m_device = createDeviceEx(params);
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driver = m_device->getVideoDriver();
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s_singleton = this;
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auto skin = createSkin(m_device->getGUIEnvironment(),
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gui::EGST_WINDOWS_METALLIC, driver);
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m_device->getGUIEnvironment()->setSkin(skin);
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skin->drop();
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}
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RenderingEngine::~RenderingEngine()
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{
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core.reset();
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m_device->closeDevice();
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s_singleton = nullptr;
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}
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v2u32 RenderingEngine::_getWindowSize() const
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{
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if (core)
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return core->getVirtualSize();
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return m_device->getVideoDriver()->getScreenSize();
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}
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void RenderingEngine::setResizable(bool resize)
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{
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m_device->setResizable(resize);
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}
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void RenderingEngine::removeMesh(const scene::IMesh* mesh)
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{
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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void RenderingEngine::cleanupMeshCache()
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{
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auto mesh_cache = m_device->getSceneManager()->getMeshCache();
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while (mesh_cache->getMeshCount() != 0) {
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if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0))
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mesh_cache->removeMesh(mesh);
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}
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}
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bool RenderingEngine::setupTopLevelWindow()
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{
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// FIXME: It would make more sense for there to be a switch of some
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// sort here that would call the correct toplevel setup methods for
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// the environment Minetest is running in.
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/* Setting general properties for the top level window */
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verbosestream << "Client: Configuring general top level window properties"
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<< std::endl;
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bool result = setWindowIcon();
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return result;
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}
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bool RenderingEngine::setWindowIcon()
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{
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irr_ptr<video::IImage> img(driver->createImageFromFile(
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(porting::path_user + "/textures/base/pack/logo.png").c_str()));
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if (!img) {
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warningstream << "Could not load icon file." << std::endl;
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return false;
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}
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return m_device->setWindowIcon(img.get());
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}
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/*
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Draws a screen with a single text on it.
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Text will be removed when the screen is drawn the next time.
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Additionally, a progressbar can be drawn when percent is set between 0 and 100.
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*/
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void RenderingEngine::draw_load_screen(const std::wstring &text,
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gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
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int percent, bool sky)
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{
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v2u32 screensize = getWindowSize();
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v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
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v2s32 center(screensize.X / 2, screensize.Y / 2);
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core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
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gui::IGUIStaticText *guitext =
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guienv->addStaticText(text.c_str(), textrect, false, false);
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guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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if (sky && g_settings->getBool("menu_clouds")) {
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g_menuclouds->step(dtime * 3);
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g_menuclouds->render();
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get_video_driver()->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
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g_menucloudsmgr->drawAll();
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} else if (sky)
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get_video_driver()->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
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else
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get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
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// draw progress bar
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if ((percent >= 0) && (percent <= 100)) {
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video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
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video::ITexture *progress_img_bg =
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tsrc->getTexture("progress_bar_bg.png");
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if (progress_img && progress_img_bg) {
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#ifndef __ANDROID__
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const core::dimension2d<u32> &img_size =
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progress_img_bg->getSize();
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u32 imgW = rangelim(img_size.Width, 200, 600) * getDisplayDensity();
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u32 imgH = rangelim(img_size.Height, 24, 72) * getDisplayDensity();
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#else
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const core::dimension2d<u32> img_size(256, 48);
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float imgRatio = (float)img_size.Height / img_size.Width;
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u32 imgW = screensize.X / 2.2f;
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u32 imgH = floor(imgW * imgRatio);
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#endif
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v2s32 img_pos((screensize.X - imgW) / 2,
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(screensize.Y - imgH) / 2);
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draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
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core::rect<s32>(img_pos.X, img_pos.Y,
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img_pos.X + imgW,
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img_pos.Y + imgH),
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core::rect<s32>(0, 0, img_size.Width,
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img_size.Height),
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0, 0, true);
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draw2DImageFilterScaled(get_video_driver(), progress_img,
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core::rect<s32>(img_pos.X, img_pos.Y,
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img_pos.X + (percent * imgW) / 100,
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img_pos.Y + imgH),
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core::rect<s32>(0, 0,
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(percent * img_size.Width) / 100,
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img_size.Height),
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0, 0, true);
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}
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}
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guienv->drawAll();
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get_video_driver()->endScene();
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guitext->remove();
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}
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std::vector<video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
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{
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// Only check these drivers. We do not support software and D3D in any capacity.
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// Order by preference (best first)
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static const video::E_DRIVER_TYPE glDrivers[] = {
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video::EDT_OPENGL,
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video::EDT_OGLES2,
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video::EDT_OGLES1,
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video::EDT_NULL,
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};
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std::vector<video::E_DRIVER_TYPE> drivers;
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for (u32 i = 0; i < ARRLEN(glDrivers); i++) {
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if (IrrlichtDevice::isDriverSupported(glDrivers[i]))
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drivers.push_back(glDrivers[i]);
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}
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return drivers;
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}
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void RenderingEngine::initialize(Client *client, Hud *hud)
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{
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const std::string &draw_mode = g_settings->get("3d_mode");
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core.reset(createRenderingCore(draw_mode, m_device, client, hud));
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}
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void RenderingEngine::finalize()
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{
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core.reset();
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}
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void RenderingEngine::draw_scene(video::SColor skycolor, bool show_hud,
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bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
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{
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core->draw(skycolor, show_hud, show_minimap, draw_wield_tool, draw_crosshair);
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}
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const VideoDriverInfo &RenderingEngine::getVideoDriverInfo(irr::video::E_DRIVER_TYPE type)
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{
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static const std::unordered_map<int, VideoDriverInfo> driver_info_map = {
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{(int)video::EDT_NULL, {"null", "NULL Driver"}},
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{(int)video::EDT_OPENGL, {"opengl", "OpenGL"}},
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{(int)video::EDT_OGLES1, {"ogles1", "OpenGL ES1"}},
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{(int)video::EDT_OGLES2, {"ogles2", "OpenGL ES2"}},
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};
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return driver_info_map.at((int)type);
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}
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float RenderingEngine::getDisplayDensity()
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{
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#ifndef __ANDROID__
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static float cached_display_density = [&] {
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float dpi = get_raw_device()->getDisplayDensity();
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// fall back to manually specified dpi
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if (dpi == 0.0f)
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dpi = g_settings->getFloat("screen_dpi");
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return dpi / 96.0f;
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}();
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return std::max(cached_display_density * g_settings->getFloat("display_density_factor"), 0.5f);
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#else // __ANDROID__
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return porting::getDisplayDensity();
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#endif // __ANDROID__
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}
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void RenderingEngine::autosaveScreensizeAndCo(
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const irr::core::dimension2d<u32> initial_screen_size,
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const bool initial_window_maximized)
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{
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if (!g_settings->getBool("autosave_screensize"))
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return;
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// Note: If the screensize or similar hasn't changed (i.e. it's the same as
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// the setting was when minetest started, as given by the initial_* parameters),
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// we do not want to save the thing. This allows users to also manually change
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// the settings.
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// Screen size
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const irr::core::dimension2d<u32> current_screen_size =
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RenderingEngine::get_video_driver()->getScreenSize();
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// Don't replace good value with (0, 0)
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if (current_screen_size != irr::core::dimension2d<u32>(0, 0) &&
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current_screen_size != initial_screen_size) {
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g_settings->setU16("screen_w", current_screen_size.Width);
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g_settings->setU16("screen_h", current_screen_size.Height);
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}
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// Window maximized
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const bool is_window_maximized = RenderingEngine::get_raw_device()
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->isWindowMaximized();
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if (is_window_maximized != initial_window_maximized)
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g_settings->setBool("window_maximized", is_window_maximized);
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}
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