minetest/src/script
Dániel Juhász ab371cc934 Light calculation: New bulk node lighting code
This commit introduces a new bulk node lighting algorithm to minimize
lighting bugs during l-system tree generation, schematic placement and
non-mapgen-object lua voxelmanip light calculation.

If the block above the changed area is not loaded, it gets loaded to avoid
lighting bugs.
Light is updated as soon as write_to_map is called on a voxel manipulator,
therefore update_map does nothing.
2017-03-11 02:06:18 +00:00
..
common Fix wrong meta key in item meta on ItemStack construction 2017-02-22 10:14:12 -08:00
cpp_api Tell on_punch to expect a return value 2017-02-01 22:13:49 +01:00
lua_api Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
scripting_game.cpp Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
scripting_game.h Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
scripting_mainmenu.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
scripting_mainmenu.h Fix code style of async API 2014-04-27 16:15:53 -04:00