minetest/src/client/clientmap.h
SmallJoker 539f016c1b
Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00

137 lines
3.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "map.h"
#include "camera.h"
#include <set>
#include <map>
struct MapDrawControl
{
// Overrides limits by drawing everything
bool range_all = false;
// Wanted drawing range
float wanted_range = 0.0f;
// show a wire frame for debugging
bool show_wireframe = false;
};
class Client;
class ITextureSource;
/*
ClientMap
This is the only map class that is able to render itself on screen.
*/
class ClientMap : public Map, public scene::ISceneNode
{
public:
ClientMap(
Client *client,
MapDrawControl &control,
s32 id
);
virtual ~ClientMap() = default;
s32 mapType() const
{
return MAPTYPE_CLIENT;
}
void drop()
{
ISceneNode::drop();
}
void updateCamera(const v3f &pos, const v3f &dir, f32 fov, const v3s16 &offset)
{
m_camera_position = pos;
m_camera_direction = dir;
m_camera_fov = fov;
m_camera_offset = offset;
}
/*
Forcefully get a sector from somewhere
*/
MapSector * emergeSector(v2s16 p);
//void deSerializeSector(v2s16 p2d, std::istream &is);
/*
ISceneNode methods
*/
virtual void OnRegisterSceneNode();
virtual void render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
renderMap(driver, SceneManager->getSceneNodeRenderPass());
}
virtual const aabb3f &getBoundingBox() const
{
return m_box;
}
void getBlocksInViewRange(v3s16 cam_pos_nodes,
v3s16 *p_blocks_min, v3s16 *p_blocks_max);
void updateDrawList();
void renderMap(video::IVideoDriver* driver, s32 pass);
int getBackgroundBrightness(float max_d, u32 daylight_factor,
int oldvalue, bool *sunlight_seen_result);
void renderPostFx(CameraMode cam_mode);
// For debug printing
virtual void PrintInfo(std::ostream &out);
const MapDrawControl & getControl() const { return m_control; }
f32 getCameraFov() const { return m_camera_fov; }
private:
Client *m_client;
aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
BS * 1000000, BS * 1000000, BS * 1000000);
MapDrawControl &m_control;
v3f m_camera_position = v3f(0,0,0);
v3f m_camera_direction = v3f(0,0,1);
f32 m_camera_fov = M_PI;
v3s16 m_camera_offset;
std::map<v3s16, MapBlock*> m_drawlist;
std::set<v2s16> m_last_drawn_sectors;
bool m_cache_trilinear_filter;
bool m_cache_bilinear_filter;
bool m_cache_anistropic_filter;
};