minetest/src/gui/guiKeyChangeMenu.h

80 lines
2.0 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "gettext.h"
#include "client/keycode.h"
#include <string>
#include <vector>
class ISimpleTextureSource;
struct key_setting
{
int id;
const wchar_t *button_name;
KeyPress key;
std::string setting_name;
gui::IGUIButton *button;
};
class GUIKeyChangeMenu : public GUIModalMenu
{
public:
GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
IMenuManager *menumgr, ISimpleTextureSource *tsrc);
~GUIKeyChangeMenu();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
bool acceptInput();
bool OnEvent(const SEvent &event);
bool pausesGame() { return true; }
protected:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id) { return ""; }
private:
void init_keys();
bool resetMenu();
void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
bool shift_down = false;
key_setting *active_key = nullptr;
gui::IGUIStaticText *key_used_text = nullptr;
std::vector<key_setting *> key_settings;
ISimpleTextureSource *m_tsrc;
};