forked from Mirrorlandia_minetest/minetest
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include "gettext.h"
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#include "client/keycode.h"
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#include <string>
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#include <vector>
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class ISimpleTextureSource;
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struct key_setting
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{
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int id;
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const wchar_t *button_name;
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KeyPress key;
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std::string setting_name;
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gui::IGUIButton *button;
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};
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class GUIKeyChangeMenu : public GUIModalMenu
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{
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public:
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GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
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IMenuManager *menumgr, ISimpleTextureSource *tsrc);
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~GUIKeyChangeMenu();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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bool acceptInput();
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bool OnEvent(const SEvent &event);
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bool pausesGame() { return true; }
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protected:
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std::wstring getLabelByID(s32 id) { return L""; }
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std::string getNameByID(s32 id) { return ""; }
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private:
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void init_keys();
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bool resetMenu();
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void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
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bool shift_down = false;
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key_setting *active_key = nullptr;
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gui::IGUIStaticText *key_used_text = nullptr;
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std::vector<key_setting *> key_settings;
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ISimpleTextureSource *m_tsrc;
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};
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