forked from Mirrorlandia_minetest/minetest
211 lines
4.5 KiB
CMake
211 lines
4.5 KiB
CMake
project(minetest)
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cmake_minimum_required( VERSION 2.6 )
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if(RUN_IN_PLACE)
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add_definitions ( -DRUN_IN_PLACE )
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endif(RUN_IN_PLACE)
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set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
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# Use cmake_config.h
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add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
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# Windows
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if(MSVC) # MSVC Specifics
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# Surpress some useless warnings
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add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
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else() # Probably MinGW = GCC
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set(PLATFORM_LIBS ws2_32.lib)
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endif()
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# Zlib stuff
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set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
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CACHE PATH "Zlib include directory")
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set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
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CACHE PATH "Path to zlibwapi.lib")
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set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
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CACHE PATH "Path to zlibwapi.dll (for installation)")
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else()
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# Unix probably
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if(BUILD_CLIENT)
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find_package(X11 REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(JPEG REQUIRED)
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find_package(BZip2 REQUIRED)
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find_package(PNG REQUIRED)
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endif(BUILD_CLIENT)
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find_package(ZLIB REQUIRED)
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set(PLATFORM_LIBS -lpthread)
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#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
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# This way Xxf86vm is found on OpenBSD too
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find_library(XXF86VM_LIBRARY Xxf86vm)
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set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
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endif()
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configure_file(
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"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
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"${PROJECT_BINARY_DIR}/cmake_config.h"
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)
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set(common_SRCS
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noise.cpp
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mineral.cpp
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porting.cpp
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materials.cpp
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defaultsettings.cpp
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mapnode.cpp
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voxel.cpp
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mapblockobject.cpp
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inventory.cpp
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debug.cpp
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serialization.cpp
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light.cpp
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filesys.cpp
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connection.cpp
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environment.cpp
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server.cpp
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socket.cpp
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mapblock.cpp
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mapsector.cpp
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map.cpp
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player.cpp
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utility.cpp
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test.cpp
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)
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set(minetest_SRCS
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${common_SRCS}
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guiMainMenu.cpp
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guiMessageMenu.cpp
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guiTextInputMenu.cpp
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guiInventoryMenu.cpp
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guiPauseMenu.cpp
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irrlichtwrapper.cpp
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client.cpp
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tile.cpp
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main.cpp
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)
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set(minetestserver_SRCS
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${common_SRCS}
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servermain.cpp
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)
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include_directories(
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${PROJECT_BINARY_DIR}
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${IRRLICHT_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIR}
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${CMAKE_BUILD_TYPE}
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"${PROJECT_SOURCE_DIR}/jthread"
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${PNG_INCLUDE_DIR}
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)
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set(EXECUTABLE_OUTPUT_PATH ../bin)
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set(JTHREAD_LIBRARIES "jthread")
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set(JTHREAD_SRCS "")
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if(BUILD_CLIENT)
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add_executable(minetest ${minetest_SRCS} ${JTHREAD_SRCS})
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target_link_libraries(
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minetest
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${ZLIB_LIBRARIES}
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${IRRLICHT_LIBRARY}
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${OPENGL_LIBRARIES}
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${JPEG_LIBRARIES}
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${BZIP2_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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${JTHREAD_LIBRARIES}
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${PLATFORM_LIBS}
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${CLIENT_PLATFORM_LIBS}
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)
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endif(BUILD_CLIENT)
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if(BUILD_SERVER)
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add_executable(minetestserver ${minetestserver_SRCS} ${JTHREAD_SRCS})
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target_link_libraries(
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minetestserver
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${ZLIB_LIBRARIES}
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${JTHREAD_LIBRARIES}
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${PLATFORM_LIBS}
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)
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endif(BUILD_SERVER)
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#
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# Set some optimizations and tweaks
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#
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if(MSVC)
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# Visual Studio
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# EHa enables SEH exceptions (used for catching segfaults)
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
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# Debug build doesn't catch exceptions by itself
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# Add some optimizations because otherwise it's VERY slow
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
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if(BUILD_SERVER)
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set_target_properties(minetestserver PROPERTIES
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COMPILE_FLAGS "/D SERVER")
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endif(BUILD_SERVER)
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else()
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# Probably GCC
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if(WARN_ALL)
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set(WARNING_FLAGS "-Wall")
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else()
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set(WARNING_FLAGS "")
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endif()
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set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
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set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall")
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if(USE_GPROF)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
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endif()
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if(BUILD_SERVER)
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set_target_properties(minetestserver PROPERTIES
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COMPILE_FLAGS "-DSERVER")
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endif(BUILD_SERVER)
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endif()
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#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
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#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
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#
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# Installation
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#
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if(BUILD_CLIENT)
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install(TARGETS minetest DESTINATION ${BINDIR})
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file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
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install(FILES ${images} DESTINATION ${DATADIR})
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if(WIN32)
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if(DEFINED IRRLICHT_DLL)
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install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
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endif()
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if(DEFINED ZLIB_DLL)
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install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
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endif()
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endif()
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endif(BUILD_CLIENT)
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if(BUILD_SERVER)
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install(TARGETS minetestserver DESTINATION ${BINDIR})
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endif(BUILD_SERVER)
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# Subdirectories
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add_subdirectory(jthread)
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#end
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