forked from Mirrorlandia_minetest/minetest
d0a118f5b1
Co-authored-by: sfan5 <sfan5@live.de>
663 lines
16 KiB
C++
663 lines
16 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_server.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "common/c_packer.h"
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_security.h"
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#include "scripting_server.h"
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#include "server.h"
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#include "environment.h"
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#include "remoteplayer.h"
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#include "log.h"
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#include <algorithm>
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// request_shutdown()
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int ModApiServer::l_request_shutdown(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *msg = lua_tolstring(L, 1, NULL);
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bool reconnect = readParam<bool>(L, 2);
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float seconds_before_shutdown = lua_tonumber(L, 3);
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getServer(L)->requestShutdown(msg ? msg : "", reconnect, seconds_before_shutdown);
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return 0;
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}
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// get_server_status()
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int ModApiServer::l_get_server_status(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushstring(L, getServer(L)->getStatusString().c_str());
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return 1;
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}
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// get_server_uptime()
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int ModApiServer::l_get_server_uptime(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushnumber(L, getServer(L)->getUptime());
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return 1;
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}
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// get_server_max_lag()
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int ModApiServer::l_get_server_max_lag(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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lua_pushnumber(L, env->getMaxLagEstimate());
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return 1;
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}
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// print(text)
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int ModApiServer::l_print(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string text;
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text = luaL_checkstring(L, 1);
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getServer(L)->printToConsoleOnly(text);
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return 0;
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}
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// chat_send_all(text)
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int ModApiServer::l_chat_send_all(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *text = luaL_checkstring(L, 1);
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// Get server from registry
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Server *server = getServer(L);
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// Send
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server->notifyPlayers(utf8_to_wide(text));
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return 0;
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}
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// chat_send_player(name, text)
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int ModApiServer::l_chat_send_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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const char *text = luaL_checkstring(L, 2);
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// Get server from registry
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Server *server = getServer(L);
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// Send
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server->notifyPlayer(name, utf8_to_wide(text));
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return 0;
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}
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// get_player_privs(name, text)
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int ModApiServer::l_get_player_privs(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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// Get server from registry
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Server *server = getServer(L);
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// Do it
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lua_newtable(L);
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int table = lua_gettop(L);
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std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
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for (const std::string &privs_ : privs_s) {
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lua_pushboolean(L, true);
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lua_setfield(L, table, privs_.c_str());
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}
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lua_pushvalue(L, table);
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return 1;
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}
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// get_player_ip()
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int ModApiServer::l_get_player_ip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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Server *server = getServer(L);
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const char *name = luaL_checkstring(L, 1);
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RemotePlayer *player = server->getEnv().getPlayer(name);
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if (!player) {
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lua_pushnil(L); // no such player
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return 1;
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}
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lua_pushstring(L, server->getPeerAddress(player->getPeerId()).serializeString().c_str());
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return 1;
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}
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// get_player_information(name)
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int ModApiServer::l_get_player_information(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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Server *server = getServer(L);
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const char *name = luaL_checkstring(L, 1);
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RemotePlayer *player = server->getEnv().getPlayer(name);
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if (!player) {
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lua_pushnil(L); // no such player
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return 1;
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}
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/*
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Be careful not to introduce a depdendency on the connection to
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the peer here. This function is >>REQUIRED<< to still be able to return
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values even when the peer unexpectedly disappears.
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Hence all the ConInfo values here are optional.
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*/
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auto getConInfo = [&] (con::rtt_stat_type type, float *value) -> bool {
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return server->getClientConInfo(player->getPeerId(), type, value);
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};
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float min_rtt, max_rtt, avg_rtt, min_jitter, max_jitter, avg_jitter;
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bool have_con_info =
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getConInfo(con::MIN_RTT, &min_rtt) &&
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getConInfo(con::MAX_RTT, &max_rtt) &&
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getConInfo(con::AVG_RTT, &avg_rtt) &&
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getConInfo(con::MIN_JITTER, &min_jitter) &&
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getConInfo(con::MAX_JITTER, &max_jitter) &&
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getConInfo(con::AVG_JITTER, &avg_jitter);
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ClientInfo info;
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if (!server->getClientInfo(player->getPeerId(), info)) {
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warningstream << FUNCTION_NAME << ": no client info?!" << std::endl;
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lua_pushnil(L); // error
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return 1;
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}
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lua_newtable(L);
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int table = lua_gettop(L);
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lua_pushstring(L,"address");
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lua_pushstring(L, info.addr.serializeString().c_str());
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lua_settable(L, table);
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lua_pushstring(L,"ip_version");
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if (info.addr.getFamily() == AF_INET) {
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lua_pushnumber(L, 4);
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} else if (info.addr.getFamily() == AF_INET6) {
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lua_pushnumber(L, 6);
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} else {
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lua_pushnumber(L, 0);
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}
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lua_settable(L, table);
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if (have_con_info) { // may be missing
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lua_pushstring(L, "min_rtt");
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lua_pushnumber(L, min_rtt);
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lua_settable(L, table);
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lua_pushstring(L, "max_rtt");
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lua_pushnumber(L, max_rtt);
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lua_settable(L, table);
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lua_pushstring(L, "avg_rtt");
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lua_pushnumber(L, avg_rtt);
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lua_settable(L, table);
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lua_pushstring(L, "min_jitter");
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lua_pushnumber(L, min_jitter);
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lua_settable(L, table);
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lua_pushstring(L, "max_jitter");
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lua_pushnumber(L, max_jitter);
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lua_settable(L, table);
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lua_pushstring(L, "avg_jitter");
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lua_pushnumber(L, avg_jitter);
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lua_settable(L, table);
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}
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lua_pushstring(L,"connection_uptime");
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lua_pushnumber(L, info.uptime);
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lua_settable(L, table);
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lua_pushstring(L,"protocol_version");
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lua_pushnumber(L, info.prot_vers);
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lua_settable(L, table);
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lua_pushstring(L, "formspec_version");
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lua_pushnumber(L, player->formspec_version);
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lua_settable(L, table);
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lua_pushstring(L, "lang_code");
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lua_pushstring(L, info.lang_code.c_str());
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lua_settable(L, table);
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#ifndef NDEBUG
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lua_pushstring(L,"serialization_version");
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lua_pushnumber(L, info.ser_vers);
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lua_settable(L, table);
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lua_pushstring(L,"major");
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lua_pushnumber(L, info.major);
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lua_settable(L, table);
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lua_pushstring(L,"minor");
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lua_pushnumber(L, info.minor);
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lua_settable(L, table);
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lua_pushstring(L,"patch");
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lua_pushnumber(L, info.patch);
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lua_settable(L, table);
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lua_pushstring(L,"version_string");
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lua_pushstring(L, info.vers_string.c_str());
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lua_settable(L, table);
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lua_pushstring(L,"state");
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lua_pushstring(L, ClientInterface::state2Name(info.state).c_str());
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lua_settable(L, table);
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#endif
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return 1;
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}
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// get_ban_list()
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int ModApiServer::l_get_ban_list(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
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return 1;
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}
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// get_ban_description()
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int ModApiServer::l_get_ban_description(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * ip_or_name = luaL_checkstring(L, 1);
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lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
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return 1;
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}
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// ban_player()
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int ModApiServer::l_ban_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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if (!getEnv(L))
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throw LuaError("Can't ban player before server has started up");
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Server *server = getServer(L);
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const char *name = luaL_checkstring(L, 1);
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RemotePlayer *player = server->getEnv().getPlayer(name);
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if (!player) {
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lua_pushboolean(L, false); // no such player
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return 1;
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}
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std::string ip_str = server->getPeerAddress(player->getPeerId()).serializeString();
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server->setIpBanned(ip_str, name);
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lua_pushboolean(L, true);
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return 1;
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}
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// disconnect_player(name, [reason]) -> success
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int ModApiServer::l_disconnect_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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if (!getEnv(L))
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throw LuaError("Can't kick player before server has started up");
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const char *name = luaL_checkstring(L, 1);
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std::string message;
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if (lua_isstring(L, 2))
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message.append(readParam<std::string>(L, 2));
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else
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message.append("Disconnected.");
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Server *server = getServer(L);
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RemotePlayer *player = server->getEnv().getPlayer(name);
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if (!player) {
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lua_pushboolean(L, false); // No such player
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return 1;
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}
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server->DenyAccess(player->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, message);
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lua_pushboolean(L, true);
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return 1;
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}
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int ModApiServer::l_remove_player(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string name = luaL_checkstring(L, 1);
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ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
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if (!s_env)
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throw LuaError("Can't remove player before server has started up");
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RemotePlayer *player = s_env->getPlayer(name.c_str());
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if (!player)
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lua_pushinteger(L, s_env->removePlayerFromDatabase(name) ? 0 : 1);
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else
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lua_pushinteger(L, 2);
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return 1;
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}
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// unban_player_or_ip()
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int ModApiServer::l_unban_player_or_ip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char * ip_or_name = luaL_checkstring(L, 1);
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getServer(L)->unsetIpBanned(ip_or_name);
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lua_pushboolean(L, true);
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return 1;
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}
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// show_formspec(playername,formname,formspec)
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int ModApiServer::l_show_formspec(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *playername = luaL_checkstring(L, 1);
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const char *formname = luaL_checkstring(L, 2);
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const char *formspec = luaL_checkstring(L, 3);
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if(getServer(L)->showFormspec(playername,formspec,formname))
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{
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lua_pushboolean(L, true);
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}else{
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lua_pushboolean(L, false);
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}
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return 1;
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}
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// get_current_modname()
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int ModApiServer::l_get_current_modname(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
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return 1;
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}
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// get_modpath(modname)
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int ModApiServer::l_get_modpath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string modname = luaL_checkstring(L, 1);
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const ModSpec *mod = getGameDef(L)->getModSpec(modname);
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if (!mod)
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lua_pushnil(L);
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else
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lua_pushstring(L, mod->path.c_str());
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return 1;
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}
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// get_modnames()
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// the returned list is sorted alphabetically for you
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int ModApiServer::l_get_modnames(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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// Get a list of mods
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std::vector<std::string> modlist;
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for (auto &it : getGameDef(L)->getMods())
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modlist.emplace_back(it.name);
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std::sort(modlist.begin(), modlist.end());
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// Package them up for Lua
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lua_createtable(L, modlist.size(), 0);
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auto iter = modlist.begin();
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for (u16 i = 0; iter != modlist.end(); ++iter) {
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lua_pushstring(L, iter->c_str());
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lua_rawseti(L, -2, ++i);
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}
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return 1;
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}
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// get_game_info()
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int ModApiServer::l_get_game_info(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const SubgameSpec *game_spec = getGameDef(L)->getGameSpec();
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assert(game_spec);
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lua_newtable(L);
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setstringfield(L, -1, "id", game_spec->id);
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setstringfield(L, -1, "title", game_spec->title);
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setstringfield(L, -1, "author", game_spec->author);
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setstringfield(L, -1, "path", game_spec->path);
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return 1;
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}
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// get_worldpath()
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int ModApiServer::l_get_worldpath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const Server *srv = getServer(L);
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lua_pushstring(L, srv->getWorldPath().c_str());
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return 1;
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}
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// sound_play(spec, parameters, [ephemeral])
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int ModApiServer::l_sound_play(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ServerPlayingSound params;
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read_soundspec(L, 1, params.spec);
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read_server_sound_params(L, 2, params);
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bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
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if (ephemeral) {
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getServer(L)->playSound(params, true);
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lua_pushnil(L);
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} else {
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s32 handle = getServer(L)->playSound(params);
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lua_pushinteger(L, handle);
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}
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return 1;
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}
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// sound_stop(handle)
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int ModApiServer::l_sound_stop(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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s32 handle = luaL_checkinteger(L, 1);
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getServer(L)->stopSound(handle);
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return 0;
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}
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int ModApiServer::l_sound_fade(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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s32 handle = luaL_checkinteger(L, 1);
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float step = readParam<float>(L, 2);
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float gain = readParam<float>(L, 3);
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getServer(L)->fadeSound(handle, step, gain);
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return 0;
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}
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// dynamic_add_media(filepath)
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int ModApiServer::l_dynamic_add_media(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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if (!getEnv(L))
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throw LuaError("Dynamic media cannot be added before server has started up");
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Server *server = getServer(L);
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std::string filepath;
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std::string to_player;
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bool ephemeral = false;
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if (lua_istable(L, 1)) {
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getstringfield(L, 1, "filepath", filepath);
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getstringfield(L, 1, "to_player", to_player);
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getboolfield(L, 1, "ephemeral", ephemeral);
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} else {
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filepath = readParam<std::string>(L, 1);
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}
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if (filepath.empty())
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luaL_typerror(L, 1, "non-empty string");
|
|
luaL_checktype(L, 2, LUA_TFUNCTION);
|
|
|
|
CHECK_SECURE_PATH(L, filepath.c_str(), false);
|
|
|
|
u32 token = server->getScriptIface()->allocateDynamicMediaCallback(L, 2);
|
|
|
|
bool ok = server->dynamicAddMedia(filepath, token, to_player, ephemeral);
|
|
if (!ok)
|
|
server->getScriptIface()->freeDynamicMediaCallback(token);
|
|
lua_pushboolean(L, ok);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// is_singleplayer()
|
|
int ModApiServer::l_is_singleplayer(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
const Server *srv = getServer(L);
|
|
lua_pushboolean(L, srv->isSingleplayer());
|
|
return 1;
|
|
}
|
|
|
|
// notify_authentication_modified(name)
|
|
int ModApiServer::l_notify_authentication_modified(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
std::string name;
|
|
if(lua_isstring(L, 1))
|
|
name = readParam<std::string>(L, 1);
|
|
getServer(L)->reportPrivsModified(name);
|
|
return 0;
|
|
}
|
|
|
|
// do_async_callback(func, params, mod_origin)
|
|
int ModApiServer::l_do_async_callback(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ServerScripting *script = getScriptApi<ServerScripting>(L);
|
|
|
|
luaL_checktype(L, 1, LUA_TFUNCTION);
|
|
luaL_checktype(L, 2, LUA_TTABLE);
|
|
luaL_checktype(L, 3, LUA_TSTRING);
|
|
|
|
call_string_dump(L, 1);
|
|
size_t func_length;
|
|
const char *serialized_func_raw = lua_tolstring(L, -1, &func_length);
|
|
|
|
PackedValue *param = script_pack(L, 2);
|
|
|
|
std::string mod_origin = readParam<std::string>(L, 3);
|
|
|
|
u32 jobId = script->queueAsync(
|
|
std::string(serialized_func_raw, func_length),
|
|
param, mod_origin);
|
|
|
|
lua_settop(L, 0);
|
|
lua_pushinteger(L, jobId);
|
|
return 1;
|
|
}
|
|
|
|
// register_async_dofile(path)
|
|
int ModApiServer::l_register_async_dofile(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
std::string path = readParam<std::string>(L, 1);
|
|
CHECK_SECURE_PATH(L, path.c_str(), false);
|
|
|
|
// Find currently running mod name (only at init time)
|
|
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
|
|
if (!lua_isstring(L, -1))
|
|
return 0;
|
|
std::string modname = readParam<std::string>(L, -1);
|
|
|
|
getServer(L)->m_async_init_files.emplace_back(modname, path);
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// serialize_roundtrip(value)
|
|
// Meant for unit testing the packer from Lua
|
|
int ModApiServer::l_serialize_roundtrip(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
int top = lua_gettop(L);
|
|
auto *pv = script_pack(L, 1);
|
|
if (top != lua_gettop(L))
|
|
throw LuaError("stack values leaked");
|
|
|
|
#ifndef NDEBUG
|
|
script_dump_packed(pv);
|
|
#endif
|
|
|
|
top = lua_gettop(L);
|
|
script_unpack(L, pv);
|
|
delete pv;
|
|
if (top + 1 != lua_gettop(L))
|
|
throw LuaError("stack values leaked");
|
|
|
|
return 1;
|
|
}
|
|
|
|
void ModApiServer::Initialize(lua_State *L, int top)
|
|
{
|
|
API_FCT(request_shutdown);
|
|
API_FCT(get_server_status);
|
|
API_FCT(get_server_uptime);
|
|
API_FCT(get_server_max_lag);
|
|
API_FCT(get_worldpath);
|
|
API_FCT(is_singleplayer);
|
|
|
|
API_FCT(get_current_modname);
|
|
API_FCT(get_modpath);
|
|
API_FCT(get_modnames);
|
|
API_FCT(get_game_info);
|
|
|
|
API_FCT(print);
|
|
|
|
API_FCT(chat_send_all);
|
|
API_FCT(chat_send_player);
|
|
API_FCT(show_formspec);
|
|
API_FCT(sound_play);
|
|
API_FCT(sound_stop);
|
|
API_FCT(sound_fade);
|
|
API_FCT(dynamic_add_media);
|
|
|
|
API_FCT(get_player_information);
|
|
API_FCT(get_player_privs);
|
|
API_FCT(get_player_ip);
|
|
API_FCT(get_ban_list);
|
|
API_FCT(get_ban_description);
|
|
API_FCT(ban_player);
|
|
API_FCT(disconnect_player);
|
|
API_FCT(remove_player);
|
|
API_FCT(unban_player_or_ip);
|
|
API_FCT(notify_authentication_modified);
|
|
|
|
API_FCT(do_async_callback);
|
|
API_FCT(register_async_dofile);
|
|
API_FCT(serialize_roundtrip);
|
|
}
|
|
|
|
void ModApiServer::InitializeAsync(lua_State *L, int top)
|
|
{
|
|
API_FCT(get_worldpath);
|
|
API_FCT(is_singleplayer);
|
|
|
|
API_FCT(get_current_modname);
|
|
API_FCT(get_modpath);
|
|
API_FCT(get_modnames);
|
|
API_FCT(get_game_info);
|
|
}
|