minetest/src/client
Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171)
* TileLayer: use shared_ptr for vector framespec
This reduce memory copy of TileLayer from (4 to 16) * FrameSpec where FrameSpec = (sizeof(int) + 3 * sizeof(ptr)) to int + sizeof(ptr)

Callgrind difference

Before: https://lut.im/RGkiJqQb8T/LeQIEXpAuRzfl7gd.png
After: https://lut.im/bcqmwee1xu/cTwtptY5tRuS9lp0.png

* Fix one push_back to use vector::emplace_back & optimize inclusions
2017-07-26 20:12:48 +02:00
..
clientlauncher.cpp Fog effect when camera is inside cloud 2017-07-05 15:39:49 +02:00
clientlauncher.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
CMakeLists.txt Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
inputhandler.cpp Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) 2017-05-13 11:05:16 +02:00
inputhandler.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
joystick_controller.cpp C++11 cleanup on constructors dir client (#6012) 2017-06-21 08:04:45 +02:00
joystick_controller.h C++11 cleanup on constructors dir client (#6012) 2017-06-21 08:04:45 +02:00
keys.h Autorun: Change to 'autoforward' (#5926) 2017-06-08 09:57:00 +02:00
renderingengine.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
renderingengine.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.cpp Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.h TileLayer: use shared_ptr for FrameSpec vector (#6171) 2017-07-26 20:12:48 +02:00