forked from Mirrorlandia_minetest/minetest
7c321ad7f5
When mods were toggled by double-click, the hard dependencies were no longer enabled automatically. However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
849 lines
21 KiB
Lua
849 lines
21 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function get_last_folder(text,count)
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local parts = text:split(DIR_DELIM)
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if count == nil then
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return parts[#parts]
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end
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local retval = ""
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for i=1,count,1 do
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retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
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end
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return retval
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end
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local function cleanup_path(temppath)
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local parts = temppath:split("-")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(".")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. "_"
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split("'")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath .. ""
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end
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temppath = temppath .. parts[i]
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end
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parts = temppath:split(" ")
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temppath = ""
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for i=1,#parts,1 do
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if temppath ~= "" then
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temppath = temppath
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end
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temppath = temppath .. parts[i]
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end
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return temppath
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end
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local function load_texture_packs(txtpath, retval)
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local list = core.get_dir_list(txtpath, true)
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local current_texture_path = core.settings:get("texture_path")
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for _, item in ipairs(list) do
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if item ~= "base" then
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local name = item
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local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
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if path == current_texture_path then
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name = fgettext("$1 (Enabled)", name)
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end
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local conf = Settings(path .. "texture_pack.conf")
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retval[#retval + 1] = {
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name = item,
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author = conf:get("author"),
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release = tonumber(conf:get("release")) or 0,
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list_name = name,
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type = "txp",
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path = path,
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enabled = path == current_texture_path,
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}
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end
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end
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end
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function get_mods(path,retval,modpack)
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local mods = core.get_dir_list(path, true)
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for _, name in ipairs(mods) do
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if name:sub(1, 1) ~= "." then
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local prefix = path .. DIR_DELIM .. name
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local toadd = {
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dir_name = name,
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parent_dir = path,
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}
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retval[#retval + 1] = toadd
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-- Get config file
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local mod_conf
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local modpack_conf = io.open(prefix .. DIR_DELIM .. "modpack.conf")
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if modpack_conf then
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toadd.is_modpack = true
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modpack_conf:close()
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mod_conf = Settings(prefix .. DIR_DELIM .. "modpack.conf"):to_table()
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if mod_conf.name then
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name = mod_conf.name
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toadd.is_name_explicit = true
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end
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else
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mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
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if mod_conf.name then
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name = mod_conf.name
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toadd.is_name_explicit = true
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end
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end
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-- Read from config
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toadd.name = name
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toadd.author = mod_conf.author
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toadd.release = tonumber(mod_conf.release) or 0
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toadd.path = prefix
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toadd.type = "mod"
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-- Check modpack.txt
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-- Note: modpack.conf is already checked above
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local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
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if modpackfile then
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modpackfile:close()
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toadd.is_modpack = true
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end
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-- Deal with modpack contents
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if modpack and modpack ~= "" then
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toadd.modpack = modpack
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elseif toadd.is_modpack then
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toadd.type = "modpack"
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toadd.is_modpack = true
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get_mods(prefix, retval, name)
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end
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end
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end
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end
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--modmanager implementation
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pkgmgr = {}
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function pkgmgr.get_texture_packs()
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local txtpath = core.get_texturepath()
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local txtpath_system = core.get_texturepath_share()
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local retval = {}
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load_texture_packs(txtpath, retval)
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-- on portable versions these two paths coincide. It avoids loading the path twice
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if txtpath ~= txtpath_system then
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load_texture_packs(txtpath_system, retval)
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end
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table.sort(retval, function(a, b)
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return a.name > b.name
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end)
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return retval
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_folder_type(path)
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local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "mod", path = path }
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end
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testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "modpack", path = path }
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end
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testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "modpack", path = path }
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end
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testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "game", path = path }
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end
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testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
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if testfile ~= nil then
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testfile:close()
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return { type = "txp", path = path }
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end
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return nil
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end
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-------------------------------------------------------------------------------
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function pkgmgr.get_base_folder(temppath)
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if temppath == nil then
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return { type = "invalid", path = "" }
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end
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local ret = pkgmgr.get_folder_type(temppath)
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if ret then
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return ret
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end
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local subdirs = core.get_dir_list(temppath, true)
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if #subdirs == 1 then
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ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
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if ret then
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return ret
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else
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return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.isValidModname(modpath)
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if modpath:find("-") ~= nil then
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return false
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end
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return true
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end
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--------------------------------------------------------------------------------
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function pkgmgr.parse_register_line(line)
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local pos1 = line:find("\"")
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local pos2 = nil
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if pos1 ~= nil then
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pos2 = line:find("\"",pos1+1)
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end
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if pos1 ~= nil and pos2 ~= nil then
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local item = line:sub(pos1+1,pos2-1)
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if item ~= nil and
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item ~= "" then
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local pos3 = item:find(":")
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if pos3 ~= nil then
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local retval = item:sub(1,pos3-1)
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if retval ~= nil and
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retval ~= "" then
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return retval
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end
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end
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.parse_dofile_line(modpath,line)
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local pos1 = line:find("\"")
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local pos2 = nil
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if pos1 ~= nil then
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pos2 = line:find("\"",pos1+1)
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end
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if pos1 ~= nil and pos2 ~= nil then
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local filename = line:sub(pos1+1,pos2-1)
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if filename ~= nil and
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filename ~= "" and
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filename:find(".lua") then
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return pkgmgr.identify_modname(modpath,filename)
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.identify_modname(modpath,filename)
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local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
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if testfile ~= nil then
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local line = testfile:read()
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while line~= nil do
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local modname = nil
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if line:find("minetest.register_tool") then
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modname = pkgmgr.parse_register_line(line)
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end
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if line:find("minetest.register_craftitem") then
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modname = pkgmgr.parse_register_line(line)
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end
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if line:find("minetest.register_node") then
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modname = pkgmgr.parse_register_line(line)
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end
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if line:find("dofile") then
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modname = pkgmgr.parse_dofile_line(modpath,line)
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end
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if modname ~= nil then
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testfile:close()
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return modname
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end
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line = testfile:read()
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end
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testfile:close()
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function pkgmgr.render_packagelist(render_list)
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if not render_list then
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if not pkgmgr.global_mods then
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pkgmgr.refresh_globals()
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end
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render_list = pkgmgr.global_mods
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end
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local list = render_list:get_list()
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local retval = {}
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for i, v in ipairs(list) do
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local color = ""
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if v.is_modpack then
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local rawlist = render_list:get_raw_list()
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color = mt_color_dark_green
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for j = 1, #rawlist, 1 do
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if rawlist[j].modpack == list[i].name and
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not rawlist[j].enabled then
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-- Modpack not entirely enabled so showing as grey
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color = mt_color_grey
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break
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end
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end
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elseif v.is_game_content or v.type == "game" then
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color = mt_color_blue
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elseif v.enabled or v.type == "txp" then
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color = mt_color_green
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end
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retval[#retval + 1] = color
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if v.modpack ~= nil or v.loc == "game" then
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retval[#retval + 1] = "1"
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else
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retval[#retval + 1] = "0"
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end
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retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
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end
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return table.concat(retval, ",")
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_dependencies(path)
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if path == nil then
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return {}, {}
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end
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local info = core.get_content_info(path)
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return info.depends or {}, info.optional_depends or {}
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end
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----------- tests whether all of the mods in the modpack are enabled -----------
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function pkgmgr.is_modpack_entirely_enabled(data, name)
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local rawlist = data.list:get_raw_list()
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for j = 1, #rawlist do
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if rawlist[j].modpack == name and not rawlist[j].enabled then
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return false
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end
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end
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return true
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end
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---------- toggles or en/disables a mod or modpack and its dependencies --------
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local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
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if not mod.is_modpack then
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-- Toggle or en/disable the mod
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if toset == nil then
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toset = not mod.enabled
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end
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if mod.enabled ~= toset then
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mod.enabled = toset
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toggled_mods[#toggled_mods+1] = mod.name
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end
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if toset then
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-- Mark this mod for recursive dependency traversal
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enabled_mods[mod.name] = true
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end
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else
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-- Toggle or en/disable every mod in the modpack,
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-- interleaved unsupported
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for i = 1, #list do
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if list[i].modpack == mod.name then
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toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i])
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end
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end
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end
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end
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function pkgmgr.enable_mod(this, toset)
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local list = this.data.list:get_list()
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local mod = list[this.data.selected_mod]
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-- Game mods can't be enabled or disabled
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if mod.is_game_content then
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return
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end
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local toggled_mods = {}
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local enabled_mods = {}
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toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
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toset = mod.enabled -- Update if toggled
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if not toset then
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-- Mod(s) were disabled, so no dependencies need to be enabled
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table.sort(toggled_mods)
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core.log("info", "Following mods were disabled: " ..
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table.concat(toggled_mods, ", "))
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return
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end
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-- Enable mods' depends after activation
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-- Make a list of mod ids indexed by their names
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local mod_ids = {}
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for id, mod2 in pairs(list) do
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if mod2.type == "mod" and not mod2.is_modpack then
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mod_ids[mod2.name] = id
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end
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end
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-- to_enable is used as a DFS stack with sp as stack pointer
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local to_enable = {}
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local sp = 0
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for name in pairs(enabled_mods) do
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local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
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for i = 1, #depends do
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local dependency_name = depends[i]
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if not enabled_mods[dependency_name] then
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sp = sp+1
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to_enable[sp] = dependency_name
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end
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end
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end
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-- If sp is 0, every dependency is already activated
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while sp > 0 do
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local name = to_enable[sp]
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sp = sp-1
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if not enabled_mods[name] then
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enabled_mods[name] = true
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local mod_to_enable = list[mod_ids[name]]
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if not mod_to_enable then
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core.log("warning", "Mod dependency \"" .. name ..
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"\" not found!")
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else
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if mod_to_enable.enabled == false then
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mod_to_enable.enabled = true
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toggled_mods[#toggled_mods+1] = mod_to_enable.name
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end
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-- Push the dependencies of the dependency onto the stack
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local depends = pkgmgr.get_dependencies(mod_to_enable.path)
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for i = 1, #depends do
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if not enabled_mods[name] then
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sp = sp+1
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to_enable[sp] = depends[i]
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end
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end
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end
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end
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end
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-- Log the list of enabled mods
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table.sort(toggled_mods)
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core.log("info", "Following mods were enabled: " ..
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table.concat(toggled_mods, ", "))
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_worldconfig(worldpath)
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local filename = worldpath ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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local worldconfig = {}
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worldconfig.global_mods = {}
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worldconfig.game_mods = {}
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for key,value in pairs(worldfile:to_table()) do
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if key == "gameid" then
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worldconfig.id = value
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elseif key:sub(0, 9) == "load_mod_" then
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-- Compatibility: Check against "nil" which was erroneously used
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-- as value for fresh configured worlds
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worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
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and value
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else
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worldconfig[key] = value
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end
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end
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--read gamemods
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local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
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pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)
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return worldconfig
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end
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--------------------------------------------------------------------------------
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function pkgmgr.install_dir(type, path, basename, targetpath)
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local basefolder = pkgmgr.get_base_folder(path)
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|
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-- There's no good way to detect a texture pack, so let's just assume
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-- it's correct for now.
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if type == "txp" then
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if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
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return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type)
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end
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local from = basefolder and basefolder.path or path
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if targetpath then
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core.delete_dir(targetpath)
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else
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targetpath = core.get_texturepath() .. DIR_DELIM .. basename
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end
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if not core.copy_dir(from, targetpath, false) then
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return nil,
|
|
fgettext("Failed to install $1 to $2", basename, targetpath)
|
|
end
|
|
return targetpath, nil
|
|
|
|
elseif not basefolder then
|
|
return nil, fgettext("Unable to find a valid mod or modpack")
|
|
end
|
|
|
|
--
|
|
-- Get destination
|
|
--
|
|
if basefolder.type == "modpack" then
|
|
if type ~= "mod" then
|
|
return nil, fgettext("Unable to install a modpack as a $1", type)
|
|
end
|
|
|
|
-- Get destination name for modpack
|
|
if targetpath then
|
|
core.delete_dir(targetpath)
|
|
else
|
|
local clean_path = nil
|
|
if basename ~= nil then
|
|
clean_path = basename
|
|
end
|
|
if not clean_path then
|
|
clean_path = get_last_folder(cleanup_path(basefolder.path))
|
|
end
|
|
if clean_path then
|
|
targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
|
|
else
|
|
return nil,
|
|
fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
|
|
path)
|
|
end
|
|
end
|
|
elseif basefolder.type == "mod" then
|
|
if type ~= "mod" then
|
|
return nil, fgettext("Unable to install a mod as a $1", type)
|
|
end
|
|
|
|
if targetpath then
|
|
core.delete_dir(targetpath)
|
|
else
|
|
local targetfolder = basename
|
|
if targetfolder == nil then
|
|
targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua")
|
|
end
|
|
|
|
-- If heuristic failed try to use current foldername
|
|
if targetfolder == nil then
|
|
targetfolder = get_last_folder(basefolder.path)
|
|
end
|
|
|
|
if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
|
|
targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
|
|
else
|
|
return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
|
|
end
|
|
end
|
|
|
|
elseif basefolder.type == "game" then
|
|
if type ~= "game" then
|
|
return nil, fgettext("Unable to install a game as a $1", type)
|
|
end
|
|
|
|
if targetpath then
|
|
core.delete_dir(targetpath)
|
|
else
|
|
targetpath = core.get_gamepath() .. DIR_DELIM .. basename
|
|
end
|
|
end
|
|
|
|
-- Copy it
|
|
if not core.copy_dir(basefolder.path, targetpath, false) then
|
|
return nil,
|
|
fgettext("Failed to install $1 to $2", basename, targetpath)
|
|
end
|
|
|
|
if basefolder.type == "game" then
|
|
pkgmgr.update_gamelist()
|
|
else
|
|
pkgmgr.refresh_globals()
|
|
end
|
|
|
|
return targetpath, nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.preparemodlist(data)
|
|
local retval = {}
|
|
|
|
local global_mods = {}
|
|
local game_mods = {}
|
|
|
|
--read global mods
|
|
local modpaths = core.get_modpaths()
|
|
for _, modpath in ipairs(modpaths) do
|
|
get_mods(modpath, global_mods)
|
|
end
|
|
|
|
for i=1,#global_mods,1 do
|
|
global_mods[i].type = "mod"
|
|
global_mods[i].loc = "global"
|
|
retval[#retval + 1] = global_mods[i]
|
|
end
|
|
|
|
--read game mods
|
|
local gamespec = pkgmgr.find_by_gameid(data.gameid)
|
|
pkgmgr.get_game_mods(gamespec, game_mods)
|
|
|
|
if #game_mods > 0 then
|
|
-- Add title
|
|
retval[#retval + 1] = {
|
|
type = "game",
|
|
is_game_content = true,
|
|
name = fgettext("$1 mods", gamespec.name),
|
|
path = gamespec.path
|
|
}
|
|
end
|
|
|
|
for i=1,#game_mods,1 do
|
|
game_mods[i].type = "mod"
|
|
game_mods[i].loc = "game"
|
|
game_mods[i].is_game_content = true
|
|
retval[#retval + 1] = game_mods[i]
|
|
end
|
|
|
|
if data.worldpath == nil then
|
|
return retval
|
|
end
|
|
|
|
--read world mod configuration
|
|
local filename = data.worldpath ..
|
|
DIR_DELIM .. "world.mt"
|
|
|
|
local worldfile = Settings(filename)
|
|
|
|
for key,value in pairs(worldfile:to_table()) do
|
|
if key:sub(1, 9) == "load_mod_" then
|
|
key = key:sub(10)
|
|
local element = nil
|
|
for i=1,#retval,1 do
|
|
if retval[i].name == key and
|
|
not retval[i].is_modpack then
|
|
element = retval[i]
|
|
break
|
|
end
|
|
end
|
|
if element ~= nil then
|
|
element.enabled = value ~= "false" and value ~= "nil" and value
|
|
else
|
|
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
|
|
end
|
|
end
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
function pkgmgr.compare_package(a, b)
|
|
return a and b and a.name == b.name and a.path == b.path
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.comparemod(elem1,elem2)
|
|
if elem1 == nil or elem2 == nil then
|
|
return false
|
|
end
|
|
if elem1.name ~= elem2.name then
|
|
return false
|
|
end
|
|
if elem1.is_modpack ~= elem2.is_modpack then
|
|
return false
|
|
end
|
|
if elem1.type ~= elem2.type then
|
|
return false
|
|
end
|
|
if elem1.modpack ~= elem2.modpack then
|
|
return false
|
|
end
|
|
|
|
if elem1.path ~= elem2.path then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.mod_exists(basename)
|
|
|
|
if pkgmgr.global_mods == nil then
|
|
pkgmgr.refresh_globals()
|
|
end
|
|
|
|
if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.get_global_mod(idx)
|
|
|
|
if pkgmgr.global_mods == nil then
|
|
return nil
|
|
end
|
|
|
|
if idx == nil or idx < 1 or
|
|
idx > pkgmgr.global_mods:size() then
|
|
return nil
|
|
end
|
|
|
|
return pkgmgr.global_mods:get_list()[idx]
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.refresh_globals()
|
|
local function is_equal(element,uid) --uid match
|
|
if element.name == uid then
|
|
return true
|
|
end
|
|
end
|
|
pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
|
|
pkgmgr.comparemod, is_equal, nil, {})
|
|
pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
|
|
pkgmgr.global_mods:set_sortmode("alphabetic")
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.find_by_gameid(gameid)
|
|
for i=1,#pkgmgr.games,1 do
|
|
if pkgmgr.games[i].id == gameid then
|
|
return pkgmgr.games[i], i
|
|
end
|
|
end
|
|
return nil, nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.get_game_mods(gamespec, retval)
|
|
if gamespec ~= nil and
|
|
gamespec.gamemods_path ~= nil and
|
|
gamespec.gamemods_path ~= "" then
|
|
get_mods(gamespec.gamemods_path, retval)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.get_game_modlist(gamespec)
|
|
local retval = ""
|
|
local game_mods = {}
|
|
pkgmgr.get_game_mods(gamespec, game_mods)
|
|
for i=1,#game_mods,1 do
|
|
if retval ~= "" then
|
|
retval = retval..","
|
|
end
|
|
retval = retval .. game_mods[i].name
|
|
end
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.get_game(index)
|
|
if index > 0 and index <= #pkgmgr.games then
|
|
return pkgmgr.games[index]
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.update_gamelist()
|
|
pkgmgr.games = core.get_games()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function pkgmgr.gamelist()
|
|
local retval = ""
|
|
if #pkgmgr.games > 0 then
|
|
retval = retval .. core.formspec_escape(pkgmgr.games[1].name)
|
|
|
|
for i=2,#pkgmgr.games,1 do
|
|
retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name)
|
|
end
|
|
end
|
|
return retval
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- read initial data
|
|
--------------------------------------------------------------------------------
|
|
pkgmgr.update_gamelist()
|