forked from Mirrorlandia_minetest/minetest
736 lines
19 KiB
C++
736 lines
19 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "gamedef.h"
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#include "mg_biome.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "emerge.h"
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#include "voxelalgorithms.h"
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#include "porting.h"
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#include "profiler.h"
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#include "settings.h"
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#include "treegen.h"
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#include "serialization.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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#include "filesys.h"
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#include "log.h"
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#include "cavegen.h"
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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{"caves", MG_CAVES},
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{"dungeons", MG_DUNGEONS},
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{"flat", MG_FLAT},
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{"light", MG_LIGHT},
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{"decorations", MG_DECORATIONS},
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{NULL, 0}
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};
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FlagDesc flagdesc_gennotify[] = {
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{"dungeon", 1 << GENNOTIFY_DUNGEON},
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{"temple", 1 << GENNOTIFY_TEMPLE},
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{"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
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{"cave_end", 1 << GENNOTIFY_CAVE_END},
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{"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
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{"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
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{"decoration", 1 << GENNOTIFY_DECORATION},
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{NULL, 0}
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};
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////
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//// Mapgen
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////
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Mapgen::Mapgen()
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{
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generating = false;
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id = -1;
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seed = 0;
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water_level = 0;
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flags = 0;
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vm = NULL;
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ndef = NULL;
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biomegen = NULL;
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biomemap = NULL;
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heightmap = NULL;
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}
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Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
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gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
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{
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generating = false;
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id = mapgenid;
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seed = (int)params->seed;
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water_level = params->water_level;
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flags = params->flags;
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csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
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vm = NULL;
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ndef = emerge->ndef;
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biomegen = NULL;
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biomemap = NULL;
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heightmap = NULL;
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}
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Mapgen::~Mapgen()
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{
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}
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u32 Mapgen::getBlockSeed(v3s16 p, int seed)
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{
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return (u32)seed +
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p.Z * 38134234 +
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p.Y * 42123 +
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p.X * 23;
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}
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u32 Mapgen::getBlockSeed2(v3s16 p, int seed)
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{
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u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
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n = (n >> 13) ^ n;
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return (n * (n * n * 60493 + 19990303) + 1376312589);
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}
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// Returns Y one under area minimum if not found
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s16 Mapgen::findGroundLevelFull(v2s16 p2d)
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{
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v3s16 em = vm->m_area.getExtent();
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s16 y_nodes_max = vm->m_area.MaxEdge.Y;
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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s16 y;
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for (y = y_nodes_max; y >= y_nodes_min; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= y_nodes_min) ? y : y_nodes_min - 1;
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found
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s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
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s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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return -MAX_MAP_GENERATION_LIMIT;
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else if (ndef->get(n).isLiquid())
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
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{
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if (!heightmap)
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return;
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//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
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int index = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
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s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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heightmap[index] = y;
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}
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}
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//printf("updateHeightmap: %dus\n", t.stop());
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}
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
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{
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bool isliquid, wasliquid;
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v3s16 em = vm->m_area.getExtent();
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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wasliquid = true;
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u32 i = vm->m_area.index(x, nmax.Y, z);
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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isliquid = ndef->get(vm->m_data[i]).isLiquid();
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// there was a change between liquid and nonliquid, add to queue.
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if (isliquid != wasliquid)
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trans_liquid->push_back(v3s16(x, y, z));
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wasliquid = isliquid;
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vm->m_area.add_y(em, i, -1);
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}
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}
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}
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}
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void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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VoxelArea a(nmin, nmax);
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
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u32 i = vm->m_area.index(a.MinEdge.X, y, z);
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
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vm->m_data[i].param1 = light;
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}
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}
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}
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void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
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{
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if (light <= 1 || !a.contains(p))
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return;
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u32 vi = vm->m_area.index(p);
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MapNode &n = vm->m_data[vi];
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// Decay light in each of the banks separately
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u8 light_day = light & 0x0F;
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if (light_day > 0)
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light_day -= 0x01;
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u8 light_night = light & 0xF0;
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if (light_night > 0)
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light_night -= 0x10;
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// Bail out only if we have no more light from either bank to propogate, or
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// we hit a solid block that light cannot pass through.
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if ((light_day <= (n.param1 & 0x0F) &&
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light_night <= (n.param1 & 0xF0)) ||
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!ndef->get(n).light_propagates)
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return;
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// Since this recursive function only terminates when there is no light from
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// either bank left, we need to take the max of both banks into account for
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// the case where spreading has stopped for one light bank but not the other.
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light = MYMAX(light_day, n.param1 & 0x0F) |
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MYMAX(light_night, n.param1 & 0xF0);
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n.param1 = light;
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lightSpread(a, p + v3s16(0, 0, 1), light);
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lightSpread(a, p + v3s16(0, 1, 0), light);
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lightSpread(a, p + v3s16(1, 0, 0), light);
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lightSpread(a, p - v3s16(0, 0, 1), light);
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lightSpread(a, p - v3s16(0, 1, 0), light);
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lightSpread(a, p - v3s16(1, 0, 0), light);
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}
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void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
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bool propagate_shadow)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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//TimeTaker t("updateLighting");
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propagateSunlight(nmin, nmax, propagate_shadow);
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spreadLight(full_nmin, full_nmax);
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//printf("updateLighting: %dms\n", t.stop());
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}
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void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
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{
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//TimeTaker t("propagateSunlight");
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VoxelArea a(nmin, nmax);
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bool block_is_underground = (water_level >= nmax.Y);
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v3s16 em = vm->m_area.getExtent();
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// NOTE: Direct access to the low 4 bits of param1 is okay here because,
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// by definition, sunlight will never be in the night lightbank.
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
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// see if we can get a light value from the overtop
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u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
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if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
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if (block_is_underground)
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continue;
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} else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN &&
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propagate_shadow) {
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continue;
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}
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vm->m_area.add_y(em, i, -1);
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for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
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MapNode &n = vm->m_data[i];
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if (!ndef->get(n).sunlight_propagates)
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break;
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n.param1 = LIGHT_SUN;
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vm->m_area.add_y(em, i, -1);
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}
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}
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}
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//printf("propagateSunlight: %dms\n", t.stop());
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}
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void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
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{
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//TimeTaker t("spreadLight");
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VoxelArea a(nmin, nmax);
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
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u32 i = vm->m_area.index(a.MinEdge.X, y, z);
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
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MapNode &n = vm->m_data[i];
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if (n.getContent() == CONTENT_IGNORE)
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continue;
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const ContentFeatures &cf = ndef->get(n);
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if (!cf.light_propagates)
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continue;
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// TODO(hmmmmm): Abstract away direct param1 accesses with a
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// wrapper, but something lighter than MapNode::get/setLight
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u8 light_produced = cf.light_source;
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if (light_produced)
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n.param1 = light_produced | (light_produced << 4);
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u8 light = n.param1;
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if (light) {
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lightSpread(a, v3s16(x, y, z + 1), light);
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lightSpread(a, v3s16(x, y + 1, z ), light);
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lightSpread(a, v3s16(x + 1, y, z ), light);
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lightSpread(a, v3s16(x, y, z - 1), light);
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lightSpread(a, v3s16(x, y - 1, z ), light);
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lightSpread(a, v3s16(x - 1, y, z ), light);
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}
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}
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}
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}
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//printf("spreadLight: %dms\n", t.stop());
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}
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////
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//// MapgenBasic
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////
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MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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: Mapgen(mapgenid, params, emerge)
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{
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}
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MgStoneType MapgenBasic::generateBiomes()
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{
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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MgStoneType stone_type = MGSTONE_STONE;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = NULL;
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u16 depth_top = 0;
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u16 base_filler = 0;
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u16 depth_water_top = 0;
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u32 vi = vm->m_area.index(x, node_max.Y, z);
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// Check node at base of mapchunk above, either a node of a previously
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// generated mapchunk or if not, a node of overgenerated base terrain.
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content_t c_above = vm->m_data[vi + em.X].getContent();
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bool air_above = c_above == CONTENT_AIR;
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bool water_above = (c_above == c_water_source || c_above == c_river_water_source);
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// If there is air or water above enable top/filler placement, otherwise force
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// nplaced to stone level by setting a number exceeding any possible filler depth.
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u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
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for (s16 y = node_max.Y; y >= node_min.Y; y--) {
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content_t c = vm->m_data[vi].getContent();
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// Biome is recalculated each time an upper surface is detected while
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// working down a column. The selected biome then remains in effect for
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// all nodes below until the next surface and biome recalculation.
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// Biome is recalculated:
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// 1. At the surface of stone below air or water.
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// 2. At the surface of water below air.
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// 3. When stone or water is detected but biome has not yet been calculated.
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if ((c == c_stone && (air_above || water_above || !biome))
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|| ((c == c_water_source || c == c_river_water_source)
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&& (air_above || !biome))) {
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biome = biomegen->getBiomeAtIndex(index, y);
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depth_top = biome->depth_top;
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base_filler = MYMAX(depth_top
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+ biome->depth_filler
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+ noise_filler_depth->result[index], 0.f);
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depth_water_top = biome->depth_water_top;
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// Detect stone type for dungeons during every biome calculation.
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// This is more efficient than detecting per-node and will not
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// miss any desert stone or sandstone biomes.
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if (biome->c_stone == c_desert_stone)
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stone_type = MGSTONE_DESERT_STONE;
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else if (biome->c_stone == c_sandstone)
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stone_type = MGSTONE_SANDSTONE;
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}
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if (c == c_stone) {
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content_t c_below = vm->m_data[vi - em.X].getContent();
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// If the node below isn't solid, make this node stone, so that
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// any top/filler nodes above are structurally supported.
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// This is done by aborting the cycle of top/filler placement
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// immediately by forcing nplaced to stone level.
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if (c_below == CONTENT_AIR
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|| c_below == c_water_source
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|| c_below == c_river_water_source)
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nplaced = U16_MAX;
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if (nplaced < depth_top) {
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vm->m_data[vi] = MapNode(biome->c_top);
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nplaced++;
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} else if (nplaced < base_filler) {
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vm->m_data[vi] = MapNode(biome->c_filler);
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nplaced++;
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} else {
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vm->m_data[vi] = MapNode(biome->c_stone);
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}
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air_above = false;
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water_above = false;
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} else if (c == c_water_source) {
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vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top))
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? biome->c_water_top : biome->c_water);
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nplaced = 0; // Enable top/filler placement for next surface
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air_above = false;
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water_above = true;
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} else if (c == c_river_water_source) {
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vm->m_data[vi] = MapNode(biome->c_river_water);
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nplaced = depth_top; // Enable filler placement for next surface
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air_above = false;
|
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water_above = true;
|
|
} else if (c == CONTENT_AIR) {
|
|
nplaced = 0; // Enable top/filler placement for next surface
|
|
air_above = true;
|
|
water_above = false;
|
|
} else { // Possible various nodes overgenerated from neighbouring mapchunks
|
|
nplaced = U16_MAX; // Disable top/filler placement
|
|
air_above = false;
|
|
water_above = false;
|
|
}
|
|
|
|
vm->m_area.add_y(em, vi, -1);
|
|
}
|
|
}
|
|
|
|
return stone_type;
|
|
}
|
|
|
|
|
|
void MapgenBasic::dustTopNodes()
|
|
{
|
|
if (node_max.Y < water_level)
|
|
return;
|
|
|
|
v3s16 em = vm->m_area.getExtent();
|
|
u32 index = 0;
|
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
|
Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
|
|
|
|
if (biome->c_dust == CONTENT_IGNORE)
|
|
continue;
|
|
|
|
u32 vi = vm->m_area.index(x, full_node_max.Y, z);
|
|
content_t c_full_max = vm->m_data[vi].getContent();
|
|
s16 y_start;
|
|
|
|
if (c_full_max == CONTENT_AIR) {
|
|
y_start = full_node_max.Y - 1;
|
|
} else if (c_full_max == CONTENT_IGNORE) {
|
|
vi = vm->m_area.index(x, node_max.Y + 1, z);
|
|
content_t c_max = vm->m_data[vi].getContent();
|
|
|
|
if (c_max == CONTENT_AIR)
|
|
y_start = node_max.Y;
|
|
else
|
|
continue;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
vi = vm->m_area.index(x, y_start, z);
|
|
for (s16 y = y_start; y >= node_min.Y - 1; y--) {
|
|
if (vm->m_data[vi].getContent() != CONTENT_AIR)
|
|
break;
|
|
|
|
vm->m_area.add_y(em, vi, -1);
|
|
}
|
|
|
|
content_t c = vm->m_data[vi].getContent();
|
|
if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
|
|
vm->m_area.add_y(em, vi, 1);
|
|
vm->m_data[vi] = MapNode(biome->c_dust);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
|
|
{
|
|
if (max_stone_y < node_min.Y)
|
|
return;
|
|
|
|
noise_cave1->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
|
|
noise_cave2->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
|
|
|
|
v3s16 em = vm->m_area.getExtent();
|
|
u32 index2d = 0;
|
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
|
|
bool column_is_open = false; // Is column open to overground
|
|
bool is_tunnel = false; // Is tunnel or tunnel floor
|
|
u32 vi = vm->m_area.index(x, node_max.Y, z);
|
|
u32 index3d = (z - node_min.Z) * zstride_1d + csize.Y * ystride +
|
|
(x - node_min.X);
|
|
// Biome of column
|
|
Biome *biome = (Biome *)bmgr->getRaw(biomemap[index2d]);
|
|
|
|
// Don't excavate the overgenerated stone at node_max.Y + 1,
|
|
// this creates a 'roof' over the tunnel, preventing light in
|
|
// tunnels at mapchunk borders when generating mapchunks upwards.
|
|
// This 'roof' is removed when the mapchunk above is generated.
|
|
for (s16 y = node_max.Y; y >= node_min.Y - 1; y--,
|
|
index3d -= ystride,
|
|
vm->m_area.add_y(em, vi, -1)) {
|
|
|
|
content_t c = vm->m_data[vi].getContent();
|
|
if (c == CONTENT_AIR || c == biome->c_water_top ||
|
|
c == biome->c_water) {
|
|
column_is_open = true;
|
|
continue;
|
|
}
|
|
// Ground
|
|
float d1 = contour(noise_cave1->result[index3d]);
|
|
float d2 = contour(noise_cave2->result[index3d]);
|
|
|
|
if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
|
|
// In tunnel and ground content, excavate
|
|
vm->m_data[vi] = MapNode(CONTENT_AIR);
|
|
is_tunnel = true;
|
|
} else {
|
|
// Not in tunnel or not ground content
|
|
if (is_tunnel && column_is_open &&
|
|
(c == biome->c_filler || c == biome->c_stone))
|
|
// Tunnel entrance floor
|
|
vm->m_data[vi] = MapNode(biome->c_top);
|
|
|
|
column_is_open = false;
|
|
is_tunnel = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (node_max.Y > large_cave_depth)
|
|
return;
|
|
|
|
PseudoRandom ps(blockseed + 21343);
|
|
u32 bruises_count = ps.range(0, 2);
|
|
for (u32 i = 0; i < bruises_count; i++) {
|
|
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
|
|
c_water_source, CONTENT_IGNORE);
|
|
|
|
cave.makeCave(vm, node_min, node_max, &ps, max_stone_y, heightmap);
|
|
}
|
|
}
|
|
|
|
|
|
////
|
|
//// GenerateNotifier
|
|
////
|
|
|
|
GenerateNotifier::GenerateNotifier()
|
|
{
|
|
m_notify_on = 0;
|
|
}
|
|
|
|
|
|
GenerateNotifier::GenerateNotifier(u32 notify_on,
|
|
std::set<u32> *notify_on_deco_ids)
|
|
{
|
|
m_notify_on = notify_on;
|
|
m_notify_on_deco_ids = notify_on_deco_ids;
|
|
}
|
|
|
|
|
|
void GenerateNotifier::setNotifyOn(u32 notify_on)
|
|
{
|
|
m_notify_on = notify_on;
|
|
}
|
|
|
|
|
|
void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
|
|
{
|
|
m_notify_on_deco_ids = notify_on_deco_ids;
|
|
}
|
|
|
|
|
|
bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
|
|
{
|
|
if (!(m_notify_on & (1 << type)))
|
|
return false;
|
|
|
|
if (type == GENNOTIFY_DECORATION &&
|
|
m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
|
|
return false;
|
|
|
|
GenNotifyEvent gne;
|
|
gne.type = type;
|
|
gne.pos = pos;
|
|
gne.id = id;
|
|
m_notify_events.push_back(gne);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void GenerateNotifier::getEvents(
|
|
std::map<std::string, std::vector<v3s16> > &event_map,
|
|
bool peek_events)
|
|
{
|
|
std::list<GenNotifyEvent>::iterator it;
|
|
|
|
for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
|
|
GenNotifyEvent &gn = *it;
|
|
std::string name = (gn.type == GENNOTIFY_DECORATION) ?
|
|
"decoration#"+ itos(gn.id) :
|
|
flagdesc_gennotify[gn.type].name;
|
|
|
|
event_map[name].push_back(gn.pos);
|
|
}
|
|
|
|
if (!peek_events)
|
|
m_notify_events.clear();
|
|
}
|
|
|
|
|
|
////
|
|
//// MapgenParams
|
|
////
|
|
|
|
|
|
MapgenParams::~MapgenParams()
|
|
{
|
|
delete bparams;
|
|
delete sparams;
|
|
}
|
|
|
|
|
|
void MapgenParams::load(const Settings &settings)
|
|
{
|
|
std::string seed_str;
|
|
const char *seed_name = (&settings == g_settings) ? "fixed_map_seed" : "seed";
|
|
|
|
if (settings.getNoEx(seed_name, seed_str) && !seed_str.empty())
|
|
seed = read_seed(seed_str.c_str());
|
|
else
|
|
myrand_bytes(&seed, sizeof(seed));
|
|
|
|
settings.getNoEx("mg_name", mg_name);
|
|
settings.getS16NoEx("water_level", water_level);
|
|
settings.getS16NoEx("chunksize", chunksize);
|
|
settings.getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
|
|
|
|
delete bparams;
|
|
bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL);
|
|
if (bparams) {
|
|
bparams->readParams(&settings);
|
|
bparams->seed = seed;
|
|
}
|
|
|
|
delete sparams;
|
|
MapgenFactory *mgfactory = EmergeManager::getMapgenFactory(mg_name);
|
|
if (mgfactory) {
|
|
sparams = mgfactory->createMapgenParams();
|
|
sparams->readParams(&settings);
|
|
}
|
|
}
|
|
|
|
|
|
void MapgenParams::save(Settings &settings) const
|
|
{
|
|
settings.set("mg_name", mg_name);
|
|
settings.setU64("seed", seed);
|
|
settings.setS16("water_level", water_level);
|
|
settings.setS16("chunksize", chunksize);
|
|
settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
|
|
|
|
if (bparams)
|
|
bparams->writeParams(&settings);
|
|
|
|
if (sparams)
|
|
sparams->writeParams(&settings);
|
|
}
|