forked from Mirrorlandia_minetest/minetest
93 lines
3.4 KiB
Lua
93 lines
3.4 KiB
Lua
local S = minetest.get_translator("testitems")
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--
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-- Texture overlays for items
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--
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-- For the global overlay color test
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local GLOBAL_COLOR_ARG = "orange"
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-- Punch handler to set random color with "color" argument in item metadata
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local overlay_on_use = function(itemstack, user, pointed_thing)
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local meta = itemstack:get_meta()
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local color = math.random(0x0, 0xFFFFFF)
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local colorstr = string.format("#%06x", color)
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meta:set_string("color", colorstr)
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minetest.log("action", "[testitems] Color of "..itemstack:get_name().." changed to "..colorstr)
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return itemstack
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end
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-- Place handler to clear item metadata color
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local overlay_on_place = function(itemstack, user, pointed_thing)
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local meta = itemstack:get_meta()
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meta:set_string("color", "")
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return itemstack
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end
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minetest.register_craftitem("testitems:overlay_meta", {
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description = S("Texture Overlay Test Item, Meta Color") .. "\n" ..
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S("Image must be a square with rainbow cross (inventory and wield)") .. "\n" ..
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S("Item meta color must only change square color") .. "\n" ..
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S("Punch: Set random color") .. "\n" ..
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S("Place: Clear color"),
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-- Base texture: A grayscale square (can be colorized)
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inventory_image = "testitems_overlay_base.png",
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wield_image = "testitems_overlay_base.png",
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-- Overlay: A rainbow cross (NOT to be colorized!)
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inventory_overlay = "testitems_overlay_overlay.png",
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wield_overlay = "testitems_overlay_overlay.png",
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on_use = overlay_on_use,
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on_place = overlay_on_place,
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on_secondary_use = overlay_on_place,
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})
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minetest.register_craftitem("testitems:overlay_global", {
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description = S("Texture Overlay Test Item, Global Color") .. "\n" ..
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S("Image must be an orange square with rainbow cross (inventory and wield)"),
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-- Base texture: A grayscale square (to be colorized)
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inventory_image = "testitems_overlay_base.png",
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wield_image = "testitems_overlay_base.png",
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-- Overlay: A rainbow cross (NOT to be colorized!)
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inventory_overlay = "testitems_overlay_overlay.png",
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wield_overlay = "testitems_overlay_overlay.png",
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color = GLOBAL_COLOR_ARG,
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})
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minetest.register_craftitem("testitems:image_meta", {
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description = S("Image Override Meta Test Item"),
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inventory_image = "default_apple.png",
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wield_image = "basetools_icesword.png",
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on_use = function(itemstack, player)
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local meta = itemstack:get_meta()
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local state = meta:get_int("state")
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state = (state + 1) % 5
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meta:set_int("state", state)
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minetest.chat_send_player(player:get_player_name(), "State " .. state)
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if state == 0 then
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meta:set_string("inventory_image", "")
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meta:set_string("wield_image", "")
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meta:set_string("inventory_overlay", "")
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meta:set_string("wield_overlay", "")
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meta:set_string("wield_scale", "")
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elseif state == 1 then
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meta:set_string("inventory_image", "default_tree.png")
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meta:set_string("wield_image", "basetools_firesword.png")
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elseif state == 2 then
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meta:set_string("inventory_image", "default_apple.png^testitems_overridden.png")
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meta:set_string("wield_image", "basetools_icesword.png^testitems_overridden.png")
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elseif state == 3 then
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meta:set_string("inventory_image", "default_tree.png")
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meta:set_string("wield_image", "basetools_firesword.png")
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meta:set_string("inventory_overlay", "default_apple.png")
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meta:set_string("wield_overlay", "default_apple.png")
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elseif state == 4 then
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local scale = vector.new(0.5, 0.5, 0.5)
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meta:set_string("wield_scale", scale:to_string())
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end
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return itemstack
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end,
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})
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