forked from Mirrorlandia_minetest/minetest
2332 lines
53 KiB
C++
2332 lines
53 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "client.h"
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#include "utility.h"
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#include <iostream>
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#include "clientserver.h"
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#include "jmutexautolock.h"
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#include "main.h"
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#include <sstream>
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#include "porting.h"
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#include "mapsector.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "settings.h"
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#include "profiler.h"
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#include "log.h"
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#include "nodemetadata.h"
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#include "nodedef.h"
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#include "tooldef.h"
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#include <IFileSystem.h>
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/*
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QueuedMeshUpdate
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*/
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QueuedMeshUpdate::QueuedMeshUpdate():
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p(-1337,-1337,-1337),
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data(NULL),
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ack_block_to_server(false)
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{
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}
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QueuedMeshUpdate::~QueuedMeshUpdate()
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{
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if(data)
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delete data;
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}
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/*
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MeshUpdateQueue
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*/
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MeshUpdateQueue::MeshUpdateQueue()
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{
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m_mutex.Init();
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}
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MeshUpdateQueue::~MeshUpdateQueue()
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{
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JMutexAutoLock lock(m_mutex);
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core::list<QueuedMeshUpdate*>::Iterator i;
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for(i=m_queue.begin(); i!=m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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delete q;
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}
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}
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/*
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peer_id=0 adds with nobody to send to
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*/
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void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
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{
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DSTACK(__FUNCTION_NAME);
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assert(data);
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JMutexAutoLock lock(m_mutex);
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/*
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Find if block is already in queue.
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If it is, update the data and quit.
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*/
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core::list<QueuedMeshUpdate*>::Iterator i;
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for(i=m_queue.begin(); i!=m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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if(q->p == p)
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{
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if(q->data)
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delete q->data;
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q->data = data;
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if(ack_block_to_server)
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q->ack_block_to_server = true;
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return;
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}
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}
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/*
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Add the block
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*/
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QueuedMeshUpdate *q = new QueuedMeshUpdate;
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q->p = p;
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q->data = data;
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q->ack_block_to_server = ack_block_to_server;
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m_queue.push_back(q);
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}
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate * MeshUpdateQueue::pop()
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{
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JMutexAutoLock lock(m_mutex);
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core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
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if(i == m_queue.end())
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return NULL;
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QueuedMeshUpdate *q = *i;
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m_queue.erase(i);
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return q;
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}
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/*
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MeshUpdateThread
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*/
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void * MeshUpdateThread::Thread()
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{
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ThreadStarted();
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log_register_thread("MeshUpdateThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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while(getRun())
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{
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/*// Wait for output queue to flush.
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// Allow 2 in queue, this makes less frametime jitter.
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// Umm actually, there is no much difference
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if(m_queue_out.size() >= 2)
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{
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sleep_ms(3);
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continue;
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}*/
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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sleep_ms(3);
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continue;
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}
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ScopeProfiler sp(g_profiler, "Client: Mesh making");
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scene::SMesh *mesh_new = NULL;
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mesh_new = makeMapBlockMesh(q->data, m_gamedef);
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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/*infostream<<"MeshUpdateThread: Processed "
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<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
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<<std::endl;*/
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m_queue_out.push_back(r);
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delete q;
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableToolDefManager *tooldef,
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IWritableNodeDefManager *nodedef
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):
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m_tsrc(tsrc),
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m_tooldef(tooldef),
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m_nodedef(nodedef),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, this, control,
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device->getSceneManager()->getRootSceneNode(),
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device->getSceneManager(), 666),
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device->getSceneManager(),
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tsrc, this
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),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
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m_device(device),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_inventory_updated(false),
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m_time_of_day(0),
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m_map_seed(0),
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m_password(password),
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m_access_denied(false),
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m_texture_receive_progress(0),
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m_textures_received(false),
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m_tooldef_received(false),
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m_nodedef_received(false)
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{
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m_packetcounter_timer = 0.0;
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//m_delete_unused_sectors_timer = 0.0;
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m_connection_reinit_timer = 0.0;
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m_avg_rtt_timer = 0.0;
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m_playerpos_send_timer = 0.0;
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m_ignore_damage_timer = 0.0;
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// Build main texture atlas, now that the GameDef exists (that is, us)
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if(g_settings->getBool("enable_texture_atlas"))
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m_tsrc->buildMainAtlas(this);
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else
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infostream<<"Not building texture atlas."<<std::endl;
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// Update node textures
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m_nodedef->updateTextures(m_tsrc);
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// Start threads after setting up content definitions
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m_mesh_update_thread.Start();
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/*
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Add local player
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*/
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{
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Player *player = new LocalPlayer(this);
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player->updateName(playername);
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m_env.addPlayer(player);
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// Initialize player in the inventory context
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m_inventory_context.current_player = player;
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}
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}
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Client::~Client()
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{
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{
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//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
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m_con.Disconnect();
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}
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m_mesh_update_thread.setRun(false);
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while(m_mesh_update_thread.IsRunning())
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sleep_ms(100);
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}
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void Client::connect(Address address)
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{
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DSTACK(__FUNCTION_NAME);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.SetTimeoutMs(0);
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m_con.Connect(address);
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}
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bool Client::connectedAndInitialized()
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{
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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if(m_con.Connected() == false)
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return false;
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if(m_server_ser_ver == SER_FMT_VER_INVALID)
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return false;
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return true;
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}
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void Client::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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// Limit a bit
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if(dtime > 2.0)
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dtime = 2.0;
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if(m_ignore_damage_timer > dtime)
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m_ignore_damage_timer -= dtime;
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else
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m_ignore_damage_timer = 0.0;
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//infostream<<"Client steps "<<dtime<<std::endl;
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{
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//TimeTaker timer("ReceiveAll()", m_device);
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// 0ms
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ReceiveAll();
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}
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{
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//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
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// 0ms
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.RunTimeouts(dtime);
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}
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/*
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Packet counter
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*/
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{
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float &counter = m_packetcounter_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 20.0;
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infostream<<"Client packetcounter (20s):"<<std::endl;
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m_packetcounter.print(infostream);
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m_packetcounter.clear();
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}
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}
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// Get connection status
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bool connected = connectedAndInitialized();
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#if 0
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{
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/*
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Delete unused sectors
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NOTE: This jams the game for a while because deleting sectors
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clear caches
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*/
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float &counter = m_delete_unused_sectors_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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// 3 minute interval
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//counter = 180.0;
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counter = 60.0;
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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core::list<v3s16> deleted_blocks;
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float delete_unused_sectors_timeout =
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g_settings->getFloat("client_delete_unused_sectors_timeout");
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// Delete sector blocks
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/*u32 num = m_env.getMap().unloadUnusedData
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(delete_unused_sectors_timeout,
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true, &deleted_blocks);*/
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// Delete whole sectors
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m_env.getMap().unloadUnusedData
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(delete_unused_sectors_timeout,
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&deleted_blocks);
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if(deleted_blocks.size() > 0)
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{
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/*infostream<<"Client: Deleted blocks of "<<num
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<<" unused sectors"<<std::endl;*/
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/*infostream<<"Client: Deleted "<<num
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<<" unused sectors"<<std::endl;*/
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/*
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Send info to server
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*/
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// Env is locked so con can be locked.
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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for(;;)
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{
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if(sendlist.size() == 255 || i == deleted_blocks.end())
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{
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if(sendlist.size() == 0)
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6*sendlist.size();
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
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reply[2] = sendlist.size();
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u32 k = 0;
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for(core::list<v3s16>::Iterator
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j = sendlist.begin();
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j != sendlist.end(); j++)
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{
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writeV3S16(&reply[2+1+6*k], *j);
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k++;
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}
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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i++;
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}
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}
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}
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}
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#endif
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if(connected == false)
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{
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 2.0;
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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// Send TOSERVER_INIT
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// [0] u16 TOSERVER_INIT
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// [2] u8 SER_FMT_VER_HIGHEST
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// [3] u8[20] player_name
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// [23] u8[28] password (new in some version)
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// [51] u16 client network protocol version (new in some version)
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST);
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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/*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
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<<std::endl;*/
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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// This should be incremented in each version
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writeU16(&data[51], PROTOCOL_VERSION);
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// Send as unreliable
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Send(0, data, false);
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}
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// Not connected, return
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return;
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}
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/*
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Do stuff if connected
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*/
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/*
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Run Map's timers and unload unused data
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*/
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const float map_timer_and_unload_dtime = 5.25;
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if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
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{
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ScopeProfiler sp(g_profiler, "Client: map timer and unload");
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core::list<v3s16> deleted_blocks;
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m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("client_unload_unused_data_timeout"),
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&deleted_blocks);
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/*if(deleted_blocks.size() > 0)
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infostream<<"Client: Unloaded "<<deleted_blocks.size()
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<<" unused blocks"<<std::endl;*/
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/*
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Send info to server
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NOTE: This loop is intentionally iterated the way it is.
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*/
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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for(;;)
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{
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if(sendlist.size() == 255 || i == deleted_blocks.end())
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{
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if(sendlist.size() == 0)
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6*sendlist.size();
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
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reply[2] = sendlist.size();
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u32 k = 0;
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for(core::list<v3s16>::Iterator
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j = sendlist.begin();
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j != sendlist.end(); j++)
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{
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writeV3S16(&reply[2+1+6*k], *j);
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k++;
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}
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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i++;
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}
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}
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/*
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Handle environment
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*/
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{
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// 0ms
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->applyControl(dtime);
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//TimeTaker envtimer("env step", m_device);
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// Step environment
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m_env.step(dtime);
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/*
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Get events
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*/
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for(;;)
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{
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ClientEnvEvent event = m_env.getClientEvent();
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if(event.type == CEE_NONE)
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{
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break;
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}
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else if(event.type == CEE_PLAYER_DAMAGE)
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{
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if(m_ignore_damage_timer <= 0)
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{
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u8 damage = event.player_damage.amount;
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sendDamage(damage);
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// Add to ClientEvent queue
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ClientEvent event;
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event.type = CE_PLAYER_DAMAGE;
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event.player_damage.amount = damage;
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m_client_event_queue.push_back(event);
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}
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}
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}
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}
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|
|
|
/*
|
|
Print some info
|
|
*/
|
|
{
|
|
float &counter = m_avg_rtt_timer;
|
|
counter += dtime;
|
|
if(counter >= 10)
|
|
{
|
|
counter = 0.0;
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
// connectedAndInitialized() is true, peer exists.
|
|
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
|
|
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Send player position to server
|
|
*/
|
|
{
|
|
float &counter = m_playerpos_send_timer;
|
|
counter += dtime;
|
|
if(counter >= 0.2)
|
|
{
|
|
counter = 0.0;
|
|
sendPlayerPos();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Replace updated meshes
|
|
*/
|
|
{
|
|
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
|
|
|
|
//TimeTaker timer("** Processing mesh update result queue");
|
|
// 0ms
|
|
|
|
/*infostream<<"Mesh update result queue size is "
|
|
<<m_mesh_update_thread.m_queue_out.size()
|
|
<<std::endl;*/
|
|
|
|
while(m_mesh_update_thread.m_queue_out.size() > 0)
|
|
{
|
|
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
|
|
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
|
|
if(block)
|
|
{
|
|
block->replaceMesh(r.mesh);
|
|
}
|
|
if(r.ack_block_to_server)
|
|
{
|
|
/*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
|
|
<<","<<r.p.Z<<")"<<std::endl;*/
|
|
/*
|
|
Acknowledge block
|
|
*/
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
|
|
reply[2] = 1;
|
|
writeV3S16(&reply[3], r.p);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void Client::peerAdded(con::Peer *peer)
|
|
{
|
|
infostream<<"Client::peerAdded(): peer->id="
|
|
<<peer->id<<std::endl;
|
|
}
|
|
void Client::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
infostream<<"Client::deletingPeer(): "
|
|
"Server Peer is getting deleted "
|
|
<<"(timeout="<<timeout<<")"<<std::endl;
|
|
}
|
|
|
|
void Client::ReceiveAll()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
u32 start_ms = porting::getTimeMs();
|
|
for(;;)
|
|
{
|
|
// Limit time even if there would be huge amounts of data to
|
|
// process
|
|
if(porting::getTimeMs() > start_ms + 100)
|
|
break;
|
|
|
|
try{
|
|
Receive();
|
|
}
|
|
catch(con::NoIncomingDataException &e)
|
|
{
|
|
break;
|
|
}
|
|
catch(con::InvalidIncomingDataException &e)
|
|
{
|
|
infostream<<"Client::ReceiveAll(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::Receive()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
SharedBuffer<u8> data;
|
|
u16 sender_peer_id;
|
|
u32 datasize;
|
|
{
|
|
//TimeTaker t1("con mutex and receive", m_device);
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
datasize = m_con.Receive(sender_peer_id, data);
|
|
}
|
|
//TimeTaker t1("ProcessData", m_device);
|
|
ProcessData(*data, datasize, sender_peer_id);
|
|
}
|
|
|
|
/*
|
|
sender_peer_id given to this shall be quaranteed to be a valid peer
|
|
*/
|
|
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Ignore packets that don't even fit a command
|
|
if(datasize < 2)
|
|
{
|
|
m_packetcounter.add(60000);
|
|
return;
|
|
}
|
|
|
|
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
|
|
|
|
//infostream<<"Client: received command="<<command<<std::endl;
|
|
m_packetcounter.add((u16)command);
|
|
|
|
/*
|
|
If this check is removed, be sure to change the queue
|
|
system to know the ids
|
|
*/
|
|
if(sender_peer_id != PEER_ID_SERVER)
|
|
{
|
|
infostream<<"Client::ProcessData(): Discarding data not "
|
|
"coming from server: peer_id="<<sender_peer_id
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
u8 ser_version = m_server_ser_ver;
|
|
|
|
//infostream<<"Client received command="<<(int)command<<std::endl;
|
|
|
|
if(command == TOCLIENT_INIT)
|
|
{
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
u8 deployed = data[2];
|
|
|
|
infostream<<"Client: TOCLIENT_INIT received with "
|
|
"deployed="<<((int)deployed&0xff)<<std::endl;
|
|
|
|
if(deployed < SER_FMT_VER_LOWEST
|
|
|| deployed > SER_FMT_VER_HIGHEST)
|
|
{
|
|
infostream<<"Client: TOCLIENT_INIT: Server sent "
|
|
<<"unsupported ser_fmt_ver"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
m_server_ser_ver = deployed;
|
|
|
|
// Get player position
|
|
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
|
|
if(datasize >= 2+1+6)
|
|
playerpos_s16 = readV3S16(&data[2+1]);
|
|
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
|
|
|
|
{ //envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
// Set player position
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->setPosition(playerpos_f);
|
|
}
|
|
|
|
if(datasize >= 2+1+6+8)
|
|
{
|
|
// Get map seed
|
|
m_map_seed = readU64(&data[2+1+6]);
|
|
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
|
|
}
|
|
|
|
// Reply to server
|
|
u32 replysize = 2;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_INIT2);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
|
|
return;
|
|
}
|
|
|
|
if(command == TOCLIENT_ACCESS_DENIED)
|
|
{
|
|
// The server didn't like our password. Note, this needs
|
|
// to be processed even if the serialisation format has
|
|
// not been agreed yet, the same as TOCLIENT_INIT.
|
|
m_access_denied = true;
|
|
m_access_denied_reason = L"Unknown";
|
|
if(datasize >= 4)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
m_access_denied_reason = deSerializeWideString(is);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(ser_version == SER_FMT_VER_INVALID)
|
|
{
|
|
infostream<<"Client: Server serialization"
|
|
" format invalid or not initialized."
|
|
" Skipping incoming command="<<command<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Just here to avoid putting the two if's together when
|
|
// making some copypasta
|
|
{}
|
|
|
|
if(command == TOCLIENT_REMOVENODE)
|
|
{
|
|
if(datasize < 8)
|
|
return;
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
//TimeTaker t1("TOCLIENT_REMOVENODE");
|
|
|
|
// This will clear the cracking animation after digging
|
|
((ClientMap&)m_env.getMap()).clearTempMod(p);
|
|
|
|
removeNode(p);
|
|
}
|
|
else if(command == TOCLIENT_ADDNODE)
|
|
{
|
|
if(datasize < 8 + MapNode::serializedLength(ser_version))
|
|
return;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
//TimeTaker t1("TOCLIENT_ADDNODE");
|
|
|
|
MapNode n;
|
|
n.deSerialize(&data[8], ser_version);
|
|
|
|
addNode(p, n);
|
|
}
|
|
else if(command == TOCLIENT_BLOCKDATA)
|
|
{
|
|
// Ignore too small packet
|
|
if(datasize < 8)
|
|
return;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
/*infostream<<"Client: Thread: BLOCKDATA for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
/*infostream<<"Client: Thread: BLOCKDATA for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
std::string datastring((char*)&data[8], datasize-8);
|
|
std::istringstream istr(datastring, std::ios_base::binary);
|
|
|
|
MapSector *sector;
|
|
MapBlock *block;
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
sector = m_env.getMap().emergeSector(p2d);
|
|
|
|
assert(sector->getPos() == p2d);
|
|
|
|
//TimeTaker timer("MapBlock deSerialize");
|
|
// 0ms
|
|
|
|
block = sector->getBlockNoCreateNoEx(p.Y);
|
|
if(block)
|
|
{
|
|
/*
|
|
Update an existing block
|
|
*/
|
|
//infostream<<"Updating"<<std::endl;
|
|
block->deSerialize(istr, ser_version);
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
Create a new block
|
|
*/
|
|
//infostream<<"Creating new"<<std::endl;
|
|
block = new MapBlock(&m_env.getMap(), p, this);
|
|
block->deSerialize(istr, ser_version);
|
|
sector->insertBlock(block);
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
Acknowledge block
|
|
*/
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
|
|
reply[2] = 1;
|
|
writeV3S16(&reply[3], p);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
#endif
|
|
|
|
/*
|
|
Update Mesh of this block and blocks at x-, y- and z-.
|
|
Environment should not be locked as it interlocks with the
|
|
main thread, from which is will want to retrieve textures.
|
|
*/
|
|
|
|
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
|
|
/*
|
|
Add it to mesh update queue and set it to be acknowledged after update.
|
|
*/
|
|
//infostream<<"Adding mesh update task for received block"<<std::endl;
|
|
addUpdateMeshTaskWithEdge(p, true);
|
|
}
|
|
else if(command == TOCLIENT_PLAYERPOS)
|
|
{
|
|
infostream<<"Received deprecated TOCLIENT_PLAYERPOS"
|
|
<<std::endl;
|
|
/*u16 our_peer_id;
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
// Cancel if we don't have a peer id
|
|
if(our_peer_id == PEER_ID_INEXISTENT){
|
|
infostream<<"TOCLIENT_PLAYERPOS cancelled: "
|
|
"we have no peer id"
|
|
<<std::endl;
|
|
return;
|
|
}*/
|
|
|
|
{ //envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
u32 player_size = 2+12+12+4+4;
|
|
|
|
u32 player_count = (datasize-2) / player_size;
|
|
u32 start = 2;
|
|
for(u32 i=0; i<player_count; i++)
|
|
{
|
|
u16 peer_id = readU16(&data[start]);
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Skip if player doesn't exist
|
|
if(player == NULL)
|
|
{
|
|
start += player_size;
|
|
continue;
|
|
}
|
|
|
|
// Skip if player is local player
|
|
if(player->isLocal())
|
|
{
|
|
start += player_size;
|
|
continue;
|
|
}
|
|
|
|
v3s32 ps = readV3S32(&data[start+2]);
|
|
v3s32 ss = readV3S32(&data[start+2+12]);
|
|
s32 pitch_i = readS32(&data[start+2+12+12]);
|
|
s32 yaw_i = readS32(&data[start+2+12+12+4]);
|
|
/*infostream<<"Client: got "
|
|
<<"pitch_i="<<pitch_i
|
|
<<" yaw_i="<<yaw_i<<std::endl;*/
|
|
f32 pitch = (f32)pitch_i / 100.0;
|
|
f32 yaw = (f32)yaw_i / 100.0;
|
|
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
|
|
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
|
|
/*infostream<<"Client: player "<<peer_id
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw<<std::endl;*/
|
|
|
|
start += player_size;
|
|
}
|
|
} //envlock
|
|
}
|
|
else if(command == TOCLIENT_PLAYERINFO)
|
|
{
|
|
u16 our_peer_id;
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
// Cancel if we don't have a peer id
|
|
if(our_peer_id == PEER_ID_INEXISTENT){
|
|
infostream<<"TOCLIENT_PLAYERINFO cancelled: "
|
|
"we have no peer id"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
//infostream<<"Client: Server reports players:"<<std::endl;
|
|
|
|
{ //envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
u32 item_size = 2+PLAYERNAME_SIZE;
|
|
u32 player_count = (datasize-2) / item_size;
|
|
u32 start = 2;
|
|
// peer_ids
|
|
core::list<u16> players_alive;
|
|
for(u32 i=0; i<player_count; i++)
|
|
{
|
|
// Make sure the name ends in '\0'
|
|
data[start+2+20-1] = 0;
|
|
|
|
u16 peer_id = readU16(&data[start]);
|
|
|
|
players_alive.push_back(peer_id);
|
|
|
|
/*infostream<<"peer_id="<<peer_id
|
|
<<" name="<<((char*)&data[start+2])<<std::endl;*/
|
|
|
|
// Don't update the info of the local player
|
|
if(peer_id == our_peer_id)
|
|
{
|
|
start += item_size;
|
|
continue;
|
|
}
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Create a player if it doesn't exist
|
|
if(player == NULL)
|
|
{
|
|
player = new RemotePlayer(this,
|
|
m_device->getSceneManager()->getRootSceneNode(),
|
|
m_device,
|
|
-1);
|
|
player->peer_id = peer_id;
|
|
m_env.addPlayer(player);
|
|
infostream<<"Client: Adding new player "
|
|
<<peer_id<<std::endl;
|
|
}
|
|
|
|
player->updateName((char*)&data[start+2]);
|
|
|
|
start += item_size;
|
|
}
|
|
|
|
/*
|
|
Remove those players from the environment that
|
|
weren't listed by the server.
|
|
*/
|
|
//infostream<<"Removing dead players"<<std::endl;
|
|
core::list<Player*> players = m_env.getPlayers();
|
|
core::list<Player*>::Iterator ip;
|
|
for(ip=players.begin(); ip!=players.end(); ip++)
|
|
{
|
|
// Ingore local player
|
|
if((*ip)->isLocal())
|
|
continue;
|
|
|
|
// Warn about a special case
|
|
if((*ip)->peer_id == 0)
|
|
{
|
|
infostream<<"Client: Removing "
|
|
"dead player with id=0"<<std::endl;
|
|
}
|
|
|
|
bool is_alive = false;
|
|
core::list<u16>::Iterator i;
|
|
for(i=players_alive.begin(); i!=players_alive.end(); i++)
|
|
{
|
|
if((*ip)->peer_id == *i)
|
|
{
|
|
is_alive = true;
|
|
break;
|
|
}
|
|
}
|
|
/*infostream<<"peer_id="<<((*ip)->peer_id)
|
|
<<" is_alive="<<is_alive<<std::endl;*/
|
|
if(is_alive)
|
|
continue;
|
|
infostream<<"Removing dead player "<<(*ip)->peer_id
|
|
<<std::endl;
|
|
m_env.removePlayer((*ip)->peer_id);
|
|
}
|
|
} //envlock
|
|
}
|
|
else if(command == TOCLIENT_SECTORMETA)
|
|
{
|
|
infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
|
|
#if 0
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 sector count
|
|
[3...] v2s16 pos + sector metadata
|
|
*/
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
//infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
|
|
|
|
{ //envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u8 buf[4];
|
|
|
|
is.read((char*)buf, 1);
|
|
u16 sector_count = readU8(buf);
|
|
|
|
//infostream<<"sector_count="<<sector_count<<std::endl;
|
|
|
|
for(u16 i=0; i<sector_count; i++)
|
|
{
|
|
// Read position
|
|
is.read((char*)buf, 4);
|
|
v2s16 pos = readV2S16(buf);
|
|
/*infostream<<"Client: deserializing sector at "
|
|
<<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
|
|
// Create sector
|
|
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
|
|
((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
|
|
}
|
|
} //envlock
|
|
#endif
|
|
}
|
|
else if(command == TOCLIENT_INVENTORY)
|
|
{
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
//TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
|
|
|
|
{ //envlock
|
|
//TimeTaker t2("mutex locking", m_device);
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
//t2.stop();
|
|
|
|
//TimeTaker t3("istringstream init", m_device);
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
//t3.stop();
|
|
|
|
//m_env.printPlayers(infostream);
|
|
|
|
//TimeTaker t4("player get", m_device);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
//t4.stop();
|
|
|
|
//TimeTaker t1("inventory.deSerialize()", m_device);
|
|
player->inventory.deSerialize(is, this);
|
|
//t1.stop();
|
|
|
|
m_inventory_updated = true;
|
|
|
|
//infostream<<"Client got player inventory:"<<std::endl;
|
|
//player->inventory.print(infostream);
|
|
}
|
|
}
|
|
//DEBUG
|
|
else if(command == TOCLIENT_OBJECTDATA)
|
|
{
|
|
// Strip command word and create a stringstream
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u8 buf[12];
|
|
|
|
/*
|
|
Read players
|
|
*/
|
|
|
|
is.read((char*)buf, 2);
|
|
u16 playercount = readU16(buf);
|
|
|
|
for(u16 i=0; i<playercount; i++)
|
|
{
|
|
is.read((char*)buf, 2);
|
|
u16 peer_id = readU16(buf);
|
|
is.read((char*)buf, 12);
|
|
v3s32 p_i = readV3S32(buf);
|
|
is.read((char*)buf, 12);
|
|
v3s32 s_i = readV3S32(buf);
|
|
is.read((char*)buf, 4);
|
|
s32 pitch_i = readS32(buf);
|
|
is.read((char*)buf, 4);
|
|
s32 yaw_i = readS32(buf);
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Skip if player doesn't exist
|
|
if(player == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Skip if player is local player
|
|
if(player->isLocal())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
f32 pitch = (f32)pitch_i / 100.0;
|
|
f32 yaw = (f32)yaw_i / 100.0;
|
|
v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
|
|
v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
|
|
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
}
|
|
|
|
/*
|
|
Read block objects
|
|
NOTE: Deprecated stuff
|
|
*/
|
|
|
|
// Read active block count
|
|
u16 blockcount = readU16(is);
|
|
if(blockcount != 0){
|
|
infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 "
|
|
"not supported"<<std::endl;
|
|
return;
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_TIME_OF_DAY)
|
|
{
|
|
if(datasize < 4)
|
|
return;
|
|
|
|
u16 time_of_day = readU16(&data[2]);
|
|
time_of_day = time_of_day % 24000;
|
|
//infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
|
|
|
|
/*
|
|
time_of_day:
|
|
0 = midnight
|
|
12000 = midday
|
|
*/
|
|
{
|
|
m_env.setTimeOfDay(time_of_day);
|
|
|
|
u32 dr = m_env.getDayNightRatio();
|
|
|
|
infostream<<"Client: time_of_day="<<time_of_day
|
|
<<", dr="<<dr
|
|
<<std::endl;
|
|
}
|
|
|
|
}
|
|
else if(command == TOCLIENT_CHAT_MESSAGE)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u8 buf[6];
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
is.read((char*)buf, 2);
|
|
u16 len = readU16(buf);
|
|
|
|
std::wstring message;
|
|
for(u16 i=0; i<len; i++)
|
|
{
|
|
is.read((char*)buf, 2);
|
|
message += (wchar_t)readU16(buf);
|
|
}
|
|
|
|
/*infostream<<"Client received chat message: "
|
|
<<wide_to_narrow(message)<<std::endl;*/
|
|
|
|
m_chat_queue.push_back(message);
|
|
}
|
|
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
|
|
{
|
|
//if(g_settings->getBool("enable_experimental"))
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 count of removed objects
|
|
for all removed objects {
|
|
u16 id
|
|
}
|
|
u16 count of added objects
|
|
for all added objects {
|
|
u16 id
|
|
u8 type
|
|
u32 initialization data length
|
|
string initialization data
|
|
}
|
|
*/
|
|
|
|
char buf[6];
|
|
// Get all data except the command number
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
// Throw them in an istringstream
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
|
|
// Read removed objects
|
|
is.read(buf, 2);
|
|
u16 removed_count = readU16((u8*)buf);
|
|
for(u16 i=0; i<removed_count; i++)
|
|
{
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
// Remove it
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
m_env.removeActiveObject(id);
|
|
}
|
|
}
|
|
|
|
// Read added objects
|
|
is.read(buf, 2);
|
|
u16 added_count = readU16((u8*)buf);
|
|
for(u16 i=0; i<added_count; i++)
|
|
{
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
is.read(buf, 1);
|
|
u8 type = readU8((u8*)buf);
|
|
std::string data = deSerializeLongString(is);
|
|
// Add it
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
m_env.addActiveObject(id, type, data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
|
|
{
|
|
//if(g_settings->getBool("enable_experimental"))
|
|
{
|
|
/*
|
|
u16 command
|
|
for all objects
|
|
{
|
|
u16 id
|
|
u16 message length
|
|
string message
|
|
}
|
|
*/
|
|
char buf[6];
|
|
// Get all data except the command number
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
// Throw them in an istringstream
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
while(is.eof() == false)
|
|
{
|
|
// Read stuff
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
if(is.eof())
|
|
break;
|
|
is.read(buf, 2);
|
|
u16 message_size = readU16((u8*)buf);
|
|
std::string message;
|
|
message.reserve(message_size);
|
|
for(u16 i=0; i<message_size; i++)
|
|
{
|
|
is.read(buf, 1);
|
|
message.append(buf, 1);
|
|
}
|
|
// Pass on to the environment
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
m_env.processActiveObjectMessage(id, message);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_HP)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
u8 hp = readU8(is);
|
|
player->hp = hp;
|
|
}
|
|
else if(command == TOCLIENT_MOVE_PLAYER)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
v3f pos = readV3F1000(is);
|
|
f32 pitch = readF1000(is);
|
|
f32 yaw = readF1000(is);
|
|
player->setPosition(pos);
|
|
/*player->setPitch(pitch);
|
|
player->setYaw(yaw);*/
|
|
|
|
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
|
|
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw
|
|
<<std::endl;
|
|
|
|
/*
|
|
Add to ClientEvent queue.
|
|
This has to be sent to the main program because otherwise
|
|
it would just force the pitch and yaw values to whatever
|
|
the camera points to.
|
|
*/
|
|
ClientEvent event;
|
|
event.type = CE_PLAYER_FORCE_MOVE;
|
|
event.player_force_move.pitch = pitch;
|
|
event.player_force_move.yaw = yaw;
|
|
m_client_event_queue.push_back(event);
|
|
|
|
// Ignore damage for a few seconds, so that the player doesn't
|
|
// get damage from falling on ground
|
|
m_ignore_damage_timer = 3.0;
|
|
}
|
|
else if(command == TOCLIENT_PLAYERITEM)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u16 count = readU16(is);
|
|
|
|
for (u16 i = 0; i < count; ++i) {
|
|
u16 peer_id = readU16(is);
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
if (player == NULL)
|
|
{
|
|
infostream<<"Client: ignoring player item "
|
|
<< deSerializeString(is)
|
|
<< " for non-existing peer id " << peer_id
|
|
<< std::endl;
|
|
continue;
|
|
} else if (player->isLocal()) {
|
|
infostream<<"Client: ignoring player item "
|
|
<< deSerializeString(is)
|
|
<< " for local player" << std::endl;
|
|
continue;
|
|
} else {
|
|
InventoryList *inv = player->inventory.getList("main");
|
|
std::string itemstring(deSerializeString(is));
|
|
if (itemstring.empty()) {
|
|
inv->deleteItem(0);
|
|
infostream
|
|
<<"Client: empty player item for peer "
|
|
<< peer_id << std::endl;
|
|
} else {
|
|
std::istringstream iss(itemstring);
|
|
delete inv->changeItem(0,
|
|
InventoryItem::deSerialize(iss, this));
|
|
infostream<<"Client: player item for peer " << peer_id << ": ";
|
|
player->getWieldItem()->serialize(infostream);
|
|
infostream<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_DEATHSCREEN)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
bool set_camera_point_target = readU8(is);
|
|
v3f camera_point_target = readV3F1000(is);
|
|
|
|
ClientEvent event;
|
|
event.type = CE_DEATHSCREEN;
|
|
event.deathscreen.set_camera_point_target = set_camera_point_target;
|
|
event.deathscreen.camera_point_target_x = camera_point_target.X;
|
|
event.deathscreen.camera_point_target_y = camera_point_target.Y;
|
|
event.deathscreen.camera_point_target_z = camera_point_target.Z;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_TEXTURES)
|
|
{
|
|
io::IFileSystem *irrfs = m_device->getFileSystem();
|
|
video::IVideoDriver *vdrv = m_device->getVideoDriver();
|
|
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Stop threads while updating content definitions
|
|
m_mesh_update_thread.stop();
|
|
|
|
/*
|
|
u16 command
|
|
u16 total number of texture bunches
|
|
u16 index of this bunch
|
|
u32 number of textures in this bunch
|
|
for each texture {
|
|
u16 length of name
|
|
string name
|
|
u32 length of data
|
|
data
|
|
}
|
|
*/
|
|
int num_bunches = readU16(is);
|
|
int bunch_i = readU16(is);
|
|
m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
|
|
if(bunch_i == num_bunches - 1)
|
|
m_textures_received = true;
|
|
int num_textures = readU32(is);
|
|
infostream<<"Client: Received textures: bunch "<<bunch_i<<"/"
|
|
<<num_bunches<<" textures="<<num_textures
|
|
<<" size="<<datasize<<std::endl;
|
|
for(int i=0; i<num_textures; i++){
|
|
std::string name = deSerializeString(is);
|
|
std::string data = deSerializeLongString(is);
|
|
// Silly irrlicht's const-incorrectness
|
|
Buffer<char> data_rw(data.c_str(), data.size());
|
|
// Create an irrlicht memory file
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
*data_rw, data.size(), "_tempreadfile");
|
|
assert(rfile);
|
|
// Read image
|
|
video::IImage *img = vdrv->createImageFromFile(rfile);
|
|
if(!img){
|
|
errorstream<<"Client: Cannot create image from data of "
|
|
<<"received texture \""<<name<<"\""<<std::endl;
|
|
rfile->drop();
|
|
continue;
|
|
}
|
|
m_tsrc->insertSourceImage(name, img);
|
|
img->drop();
|
|
rfile->drop();
|
|
}
|
|
|
|
if(m_nodedef_received && m_textures_received){
|
|
// Rebuild inherited images and recreate textures
|
|
m_tsrc->rebuildImagesAndTextures();
|
|
|
|
// Update texture atlas
|
|
if(g_settings->getBool("enable_texture_atlas"))
|
|
m_tsrc->buildMainAtlas(this);
|
|
|
|
// Update node textures
|
|
m_nodedef->updateTextures(m_tsrc);
|
|
}
|
|
|
|
// Resume threads
|
|
m_mesh_update_thread.setRun(true);
|
|
m_mesh_update_thread.Start();
|
|
|
|
ClientEvent event;
|
|
event.type = CE_TEXTURES_UPDATED;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_TOOLDEF)
|
|
{
|
|
infostream<<"Client: Received tool definitions: packet size: "
|
|
<<datasize<<std::endl;
|
|
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
m_tooldef_received = true;
|
|
|
|
// Stop threads while updating content definitions
|
|
m_mesh_update_thread.stop();
|
|
|
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
|
m_tooldef->deSerialize(tmp_is);
|
|
|
|
// Resume threads
|
|
m_mesh_update_thread.setRun(true);
|
|
m_mesh_update_thread.Start();
|
|
}
|
|
else if(command == TOCLIENT_NODEDEF)
|
|
{
|
|
infostream<<"Client: Received node definitions: packet size: "
|
|
<<datasize<<std::endl;
|
|
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
m_nodedef_received = true;
|
|
|
|
// Stop threads while updating content definitions
|
|
m_mesh_update_thread.stop();
|
|
|
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
|
m_nodedef->deSerialize(tmp_is, this);
|
|
|
|
if(m_textures_received){
|
|
// Update texture atlas
|
|
if(g_settings->getBool("enable_texture_atlas"))
|
|
m_tsrc->buildMainAtlas(this);
|
|
|
|
// Update node textures
|
|
m_nodedef->updateTextures(m_tsrc);
|
|
}
|
|
|
|
// Resume threads
|
|
m_mesh_update_thread.setRun(true);
|
|
m_mesh_update_thread.Start();
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Client: Ignoring unknown command "
|
|
<<command<<std::endl;
|
|
}
|
|
}
|
|
|
|
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
|
|
}
|
|
|
|
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
|
|
v3s16 nodepos_oversurface, u16 item)
|
|
{
|
|
if(connectedAndInitialized() == false){
|
|
infostream<<"Client::groundAction() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
length: 17
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] v3s16 nodepos_undersurface
|
|
[9] v3s16 nodepos_abovesurface
|
|
[15] u16 item
|
|
actions:
|
|
0: start digging
|
|
1: place block
|
|
2: stop digging (all parameters ignored)
|
|
3: digging completed
|
|
*/
|
|
u8 datasize = 2 + 1 + 6 + 6 + 2;
|
|
SharedBuffer<u8> data(datasize);
|
|
writeU16(&data[0], TOSERVER_GROUND_ACTION);
|
|
writeU8(&data[2], action);
|
|
writeV3S16(&data[3], nodepos_undersurface);
|
|
writeV3S16(&data[9], nodepos_oversurface);
|
|
writeU16(&data[15], item);
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
|
|
{
|
|
if(connectedAndInitialized() == false){
|
|
infostream<<"Client::clickActiveObject() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
Player *player = m_env.getLocalPlayer();
|
|
if(player == NULL)
|
|
return;
|
|
|
|
ClientActiveObject *obj = m_env.getActiveObject(id);
|
|
if(obj){
|
|
if(button == 0){
|
|
ToolItem *titem = NULL;
|
|
std::string toolname = "";
|
|
|
|
InventoryList *mlist = player->inventory.getList("main");
|
|
if(mlist != NULL)
|
|
{
|
|
InventoryItem *item = mlist->getItem(item_i);
|
|
if(item && (std::string)item->getName() == "ToolItem")
|
|
{
|
|
titem = (ToolItem*)item;
|
|
toolname = titem->getToolName();
|
|
}
|
|
}
|
|
|
|
v3f playerpos = player->getPosition();
|
|
v3f objpos = obj->getPosition();
|
|
v3f dir = (objpos - playerpos).normalize();
|
|
|
|
bool disable_send = obj->directReportPunch(toolname, dir);
|
|
|
|
if(disable_send)
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
length: 7
|
|
[0] u16 command
|
|
[2] u8 button (0=left, 1=right)
|
|
[3] u16 id
|
|
[5] u16 item
|
|
*/
|
|
u8 datasize = 2 + 1 + 6 + 2 + 2;
|
|
SharedBuffer<u8> data(datasize);
|
|
writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
|
|
writeU8(&data[2], button);
|
|
writeU16(&data[3], id);
|
|
writeU16(&data[5], item_i);
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendSignNodeText(v3s16 p, std::string text)
|
|
{
|
|
/*
|
|
u16 command
|
|
v3s16 p
|
|
u16 textlen
|
|
textdata
|
|
*/
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_SIGNNODETEXT);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write p
|
|
writeV3S16(buf, p);
|
|
os.write((char*)buf, 6);
|
|
|
|
u16 textlen = text.size();
|
|
// Write text length
|
|
writeS16(buf, textlen);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write text
|
|
os.write((char*)text.c_str(), textlen);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendInventoryAction(InventoryAction *a)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_INVENTORY_ACTION);
|
|
os.write((char*)buf, 2);
|
|
|
|
a->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendChatMessage(const std::wstring &message)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_CHAT_MESSAGE);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write length
|
|
writeU16(buf, message.size());
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write string
|
|
for(u32 i=0; i<message.size(); i++)
|
|
{
|
|
u16 w = message[i];
|
|
writeU16(buf, w);
|
|
os.write((char*)buf, 2);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendChangePassword(const std::wstring oldpassword,
|
|
const std::wstring newpassword)
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
if(player == NULL)
|
|
return;
|
|
|
|
std::string playername = player->getName();
|
|
std::string oldpwd = translatePassword(playername, oldpassword);
|
|
std::string newpwd = translatePassword(playername, newpassword);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[2+PASSWORD_SIZE*2];
|
|
/*
|
|
[0] u16 TOSERVER_PASSWORD
|
|
[2] u8[28] old password
|
|
[30] u8[28] new password
|
|
*/
|
|
|
|
writeU16(buf, TOSERVER_PASSWORD);
|
|
for(u32 i=0;i<PASSWORD_SIZE-1;i++)
|
|
{
|
|
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
|
|
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
|
|
}
|
|
buf[2+PASSWORD_SIZE-1] = 0;
|
|
buf[30+PASSWORD_SIZE-1] = 0;
|
|
os.write((char*)buf, 2+PASSWORD_SIZE*2);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
|
|
void Client::sendDamage(u8 damage)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_DAMAGE);
|
|
writeU8(os, damage);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendRespawn()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_RESPAWN);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendPlayerPos()
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
Player *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
u16 our_peer_id;
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
v3f pf = myplayer->getPosition();
|
|
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
|
|
v3f sf = myplayer->getSpeed();
|
|
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
|
|
s32 pitch = myplayer->getPitch() * 100;
|
|
s32 yaw = myplayer->getYaw() * 100;
|
|
|
|
/*
|
|
Format:
|
|
[0] u16 command
|
|
[2] v3s32 position*100
|
|
[2+12] v3s32 speed*100
|
|
[2+12+12] s32 pitch*100
|
|
[2+12+12+4] s32 yaw*100
|
|
*/
|
|
|
|
SharedBuffer<u8> data(2+12+12+4+4);
|
|
writeU16(&data[0], TOSERVER_PLAYERPOS);
|
|
writeV3S32(&data[2], position);
|
|
writeV3S32(&data[2+12], speed);
|
|
writeS32(&data[2+12+12], pitch);
|
|
writeS32(&data[2+12+12+4], yaw);
|
|
|
|
// Send as unreliable
|
|
Send(0, data, false);
|
|
}
|
|
|
|
void Client::sendPlayerItem(u16 item)
|
|
{
|
|
Player *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
u16 our_peer_id = m_con.GetPeerID();
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
SharedBuffer<u8> data(2+2);
|
|
writeU16(&data[0], TOSERVER_PLAYERITEM);
|
|
writeU16(&data[2], item);
|
|
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::removeNode(v3s16 p)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
//TimeTaker t("removeNodeAndUpdate", m_device);
|
|
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
for(core::map<v3s16, MapBlock * >::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
//m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
|
|
addUpdateMeshTaskWithEdge(p);
|
|
}
|
|
}
|
|
|
|
void Client::addNode(v3s16 p, MapNode n)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
TimeTaker timer1("Client::addNode()");
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
|
|
std::string st = std::string("");
|
|
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{}
|
|
|
|
//TimeTaker timer2("Client::addNode(): updateMeshes");
|
|
|
|
for(core::map<v3s16, MapBlock * >::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
//m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
|
|
addUpdateMeshTaskWithEdge(p);
|
|
}
|
|
}
|
|
|
|
void Client::updateCamera(v3f pos, v3f dir, f32 fov)
|
|
{
|
|
m_env.getClientMap().updateCamera(pos, dir, fov);
|
|
}
|
|
|
|
void Client::renderPostFx()
|
|
{
|
|
m_env.getClientMap().renderPostFx();
|
|
}
|
|
|
|
MapNode Client::getNode(v3s16 p)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
return m_env.getMap().getNode(p);
|
|
}
|
|
|
|
NodeMetadata* Client::getNodeMetadata(v3s16 p)
|
|
{
|
|
return m_env.getMap().getNodeMetadata(p);
|
|
}
|
|
|
|
LocalPlayer* Client::getLocalPlayer()
|
|
{
|
|
return m_env.getLocalPlayer();
|
|
}
|
|
|
|
void Client::setPlayerControl(PlayerControl &control)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->control = control;
|
|
}
|
|
|
|
void Client::selectPlayerItem(u16 item)
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
|
|
player->wieldItem(item);
|
|
|
|
sendPlayerItem(item);
|
|
}
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool Client::getLocalInventoryUpdated()
|
|
{
|
|
// m_inventory_updated is behind envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
bool updated = m_inventory_updated;
|
|
m_inventory_updated = false;
|
|
return updated;
|
|
}
|
|
|
|
// Copies the inventory of the local player to parameter
|
|
void Client::getLocalInventory(Inventory &dst)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
dst = player->inventory;
|
|
}
|
|
|
|
InventoryContext *Client::getInventoryContext()
|
|
{
|
|
return &m_inventory_context;
|
|
}
|
|
|
|
Inventory* Client::getInventory(InventoryContext *c, std::string id)
|
|
{
|
|
if(id == "current_player")
|
|
{
|
|
assert(c->current_player);
|
|
return &(c->current_player->inventory);
|
|
}
|
|
|
|
Strfnd fn(id);
|
|
std::string id0 = fn.next(":");
|
|
|
|
if(id0 == "nodemeta")
|
|
{
|
|
v3s16 p;
|
|
p.X = stoi(fn.next(","));
|
|
p.Y = stoi(fn.next(","));
|
|
p.Z = stoi(fn.next(","));
|
|
NodeMetadata* meta = getNodeMetadata(p);
|
|
if(meta)
|
|
return meta->getInventory();
|
|
infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
|
|
<<"no metadata found"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
|
|
return NULL;
|
|
}
|
|
void Client::inventoryAction(InventoryAction *a)
|
|
{
|
|
sendInventoryAction(a);
|
|
}
|
|
|
|
ClientActiveObject * Client::getSelectedActiveObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
)
|
|
{
|
|
core::array<DistanceSortedActiveObject> objects;
|
|
|
|
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
|
|
|
|
//infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
|
|
|
|
// Sort them.
|
|
// After this, the closest object is the first in the array.
|
|
objects.sort();
|
|
|
|
for(u32 i=0; i<objects.size(); i++)
|
|
{
|
|
ClientActiveObject *obj = objects[i].obj;
|
|
|
|
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
|
|
if(selection_box == NULL)
|
|
continue;
|
|
|
|
v3f pos = obj->getPosition();
|
|
|
|
core::aabbox3d<f32> offsetted_box(
|
|
selection_box->MinEdge + pos,
|
|
selection_box->MaxEdge + pos
|
|
);
|
|
|
|
if(offsetted_box.intersectsWithLine(shootline_on_map))
|
|
{
|
|
//infostream<<"Returning selected object"<<std::endl;
|
|
return obj;
|
|
}
|
|
}
|
|
|
|
//infostream<<"No object selected; returning NULL."<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
void Client::printDebugInfo(std::ostream &os)
|
|
{
|
|
//JMutexAutoLock lock1(m_fetchblock_mutex);
|
|
/*JMutexAutoLock lock2(m_incoming_queue_mutex);
|
|
|
|
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
|
|
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
|
|
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
|
|
<<std::endl;*/
|
|
}
|
|
|
|
u32 Client::getDayNightRatio()
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
return m_env.getDayNightRatio();
|
|
}
|
|
|
|
u16 Client::getHP()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return player->hp;
|
|
}
|
|
|
|
void Client::setTempMod(v3s16 p, NodeMod mod)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
|
|
|
|
core::map<v3s16, MapBlock*> affected_blocks;
|
|
((ClientMap&)m_env.getMap()).setTempMod(p, mod,
|
|
&affected_blocks);
|
|
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = affected_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
|
|
}
|
|
}
|
|
|
|
void Client::clearTempMod(v3s16 p)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
|
|
|
|
core::map<v3s16, MapBlock*> affected_blocks;
|
|
((ClientMap&)m_env.getMap()).clearTempMod(p,
|
|
&affected_blocks);
|
|
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = affected_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
|
|
}
|
|
}
|
|
|
|
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
|
|
{
|
|
/*infostream<<"Client::addUpdateMeshTask(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
|
if(b == NULL)
|
|
return;
|
|
|
|
/*
|
|
Create a task to update the mesh of the block
|
|
*/
|
|
|
|
MeshMakeData *data = new MeshMakeData;
|
|
|
|
{
|
|
//TimeTaker timer("data fill");
|
|
// Release: ~0ms
|
|
// Debug: 1-6ms, avg=2ms
|
|
data->fill(getDayNightRatio(), b);
|
|
}
|
|
|
|
// Debug wait
|
|
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
|
|
|
|
// Add task to queue
|
|
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
|
|
|
|
/*infostream<<"Mesh update input queue size is "
|
|
<<m_mesh_update_thread.m_queue_in.size()
|
|
<<std::endl;*/
|
|
|
|
#if 0
|
|
// Temporary test: make mesh directly in here
|
|
{
|
|
//TimeTaker timer("make mesh");
|
|
// 10ms
|
|
scene::SMesh *mesh_new = NULL;
|
|
mesh_new = makeMapBlockMesh(data);
|
|
b->replaceMesh(mesh_new);
|
|
delete data;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Mark mesh as non-expired at this point so that it can already
|
|
be marked as expired again if the data changes
|
|
*/
|
|
b->setMeshExpired(false);
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
|
|
{
|
|
/*{
|
|
v3s16 p = blockpos;
|
|
infostream<<"Client::addUpdateMeshTaskWithEdge(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
}*/
|
|
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,0);
|
|
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
|
|
addUpdateMeshTask(p, ack_to_server);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edge
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
ClientEvent Client::getClientEvent()
|
|
{
|
|
if(m_client_event_queue.size() == 0)
|
|
{
|
|
ClientEvent event;
|
|
event.type = CE_NONE;
|
|
return event;
|
|
}
|
|
return m_client_event_queue.pop_front();
|
|
}
|
|
|
|
float Client::getRTT(void)
|
|
{
|
|
try{
|
|
return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
|
|
} catch(con::PeerNotFoundException &e){
|
|
return 1337;
|
|
}
|
|
}
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
IToolDefManager* Client::getToolDefManager()
|
|
{
|
|
return m_tooldef;
|
|
}
|
|
INodeDefManager* Client::getNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
ITextureSource* Client::getTextureSource()
|
|
{
|
|
return m_tsrc;
|
|
}
|
|
u16 Client::allocateUnknownNodeId(const std::string &name)
|
|
{
|
|
errorstream<<"Client::allocateUnknownNodeId(): "
|
|
<<"Client cannot allocate node IDs"<<std::endl;
|
|
assert(0);
|
|
return CONTENT_IGNORE;
|
|
}
|
|
|