forked from Mirrorlandia_minetest/minetest
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
2711 lines
70 KiB
C++
2711 lines
70 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_object.h"
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#include <cmath>
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#include "lua_api/l_internal.h"
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#include "lua_api/l_inventory.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_playermeta.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "log.h"
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#include "tool.h"
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#include "remoteplayer.h"
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#include "server.h"
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#include "hud.h"
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#include "scripting_server.h"
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#include "server/serverinventorymgr.h"
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#include "server/unit_sao.h"
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/*
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ObjectRef
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*/
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ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
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{
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ServerActiveObject *sao = ref->m_object;
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if (sao && sao->isGone())
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return nullptr;
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return sao;
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}
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LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
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{
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return nullptr;
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if (sao->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
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return nullptr;
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return (LuaEntitySAO*)sao;
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}
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PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
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{
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return nullptr;
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if (sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
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return nullptr;
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return (PlayerSAO*)sao;
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}
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RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
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{
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PlayerSAO *playersao = getplayersao(ref);
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if (playersao == nullptr)
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return nullptr;
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return playersao->getPlayer();
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}
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// Exported functions
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// garbage collector
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int ObjectRef::gc_object(lua_State *L) {
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ObjectRef *obj = *(ObjectRef **)(lua_touserdata(L, 1));
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delete obj;
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return 0;
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}
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// remove(self)
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int ObjectRef::l_remove(lua_State *L)
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{
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GET_ENV_PTR;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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return 0;
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sao->clearChildAttachments();
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sao->clearParentAttachment();
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verbosestream << "ObjectRef::l_remove(): id=" << sao->getId() << std::endl;
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sao->markForRemoval();
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return 0;
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}
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// get_pos(self)
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int ObjectRef::l_get_pos(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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push_v3f(L, sao->getBasePosition() / BS);
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return 1;
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}
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// set_pos(self, pos)
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int ObjectRef::l_set_pos(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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v3f pos = checkFloatPos(L, 2);
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sao->setPos(pos);
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return 0;
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}
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// move_to(self, pos, continuous)
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int ObjectRef::l_move_to(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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v3f pos = checkFloatPos(L, 2);
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bool continuous = readParam<bool>(L, 3);
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sao->moveTo(pos, continuous);
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return 0;
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}
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// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
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int ObjectRef::l_punch(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ObjectRef *puncher_ref = checkObject<ObjectRef>(L, 2);
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ServerActiveObject *sao = getobject(ref);
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ServerActiveObject *puncher = getobject(puncher_ref);
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if (sao == nullptr || puncher == nullptr)
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return 0;
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float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
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ToolCapabilities toolcap = read_tool_capabilities(L, 4);
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v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
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dir.normalize();
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u32 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
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lua_pushnumber(L, wear);
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return 1;
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}
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// right_click(self, clicker)
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int ObjectRef::l_right_click(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ObjectRef *ref2 = checkObject<ObjectRef>(L, 2);
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ServerActiveObject *sao = getobject(ref);
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ServerActiveObject *sao2 = getobject(ref2);
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if (sao == nullptr || sao2 == nullptr)
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return 0;
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sao->rightClick(sao2);
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return 0;
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}
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// set_hp(self, hp, reason)
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int ObjectRef::l_set_hp(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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int hp = readParam<float>(L, 2);
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PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
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reason.from_mod = true;
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if (lua_istable(L, 3)) {
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lua_pushvalue(L, 3);
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lua_getfield(L, -1, "type");
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if (lua_isstring(L, -1) &&
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!reason.setTypeFromString(readParam<std::string>(L, -1))) {
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errorstream << "Bad type given!" << std::endl;
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}
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lua_pop(L, 1);
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reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
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}
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sao->setHP(hp, reason);
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if (reason.hasLuaReference())
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luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
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return 0;
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}
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// get_hp(self)
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int ObjectRef::l_get_hp(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr) {
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// Default hp is 1
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lua_pushnumber(L, 1);
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return 1;
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}
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int hp = sao->getHP();
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lua_pushnumber(L, hp);
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return 1;
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}
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// get_inventory(self)
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int ObjectRef::l_get_inventory(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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InventoryLocation loc = sao->getInventoryLocation();
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if (getServerInventoryMgr(L)->getInventory(loc) != nullptr)
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InvRef::create(L, loc);
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else
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lua_pushnil(L); // An object may have no inventory (nil)
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return 1;
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}
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// get_wield_list(self)
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int ObjectRef::l_get_wield_list(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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lua_pushstring(L, sao->getWieldList().c_str());
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return 1;
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}
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// get_wield_index(self)
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int ObjectRef::l_get_wield_index(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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lua_pushinteger(L, sao->getWieldIndex() + 1);
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return 1;
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}
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// get_wielded_item(self)
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int ObjectRef::l_get_wielded_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr) {
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// Empty ItemStack
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LuaItemStack::create(L, ItemStack());
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return 1;
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}
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ItemStack selected_item;
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sao->getWieldedItem(&selected_item, nullptr);
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LuaItemStack::create(L, selected_item);
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return 1;
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}
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// set_wielded_item(self, item)
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int ObjectRef::l_set_wielded_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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ItemStack item = read_item(L, 2, getServer(L)->idef());
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bool success = sao->setWieldedItem(item);
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if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendInventory((PlayerSAO *)sao, true);
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}
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lua_pushboolean(L, success);
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return 1;
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}
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// set_armor_groups(self, groups)
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int ObjectRef::l_set_armor_groups(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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ItemGroupList groups;
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read_groups(L, 2, groups);
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if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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if (!g_settings->getBool("enable_damage") && !itemgroup_get(groups, "immortal")) {
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warningstream << "Mod tried to enable damage for a player, but it's "
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"disabled globally. Ignoring." << std::endl;
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infostream << script_get_backtrace(L) << std::endl;
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groups["immortal"] = 1;
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}
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}
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sao->setArmorGroups(groups);
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return 0;
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}
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// get_armor_groups(self)
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int ObjectRef::l_get_armor_groups(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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push_groups(L, sao->getArmorGroups());
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return 1;
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}
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// set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
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int ObjectRef::l_set_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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v2f frame_range = readParam<v2f>(L, 2, v2f(1, 1));
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float frame_speed = readParam<float>(L, 3, 15.0f);
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float frame_blend = readParam<float>(L, 4, 0.0f);
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bool frame_loop = readParam<bool>(L, 5, true);
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sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
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return 0;
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}
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// get_animation(self)
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int ObjectRef::l_get_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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v2f frames = v2f(1, 1);
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float frame_speed = 15;
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float frame_blend = 0;
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bool frame_loop = true;
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sao->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
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push_v2f(L, frames);
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lua_pushnumber(L, frame_speed);
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lua_pushnumber(L, frame_blend);
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lua_pushboolean(L, frame_loop);
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return 4;
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}
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// set_local_animation(self, idle, walk, dig, walk_while_dig, frame_speed)
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int ObjectRef::l_set_local_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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v2s32 frames[4];
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for (int i=0;i<4;i++) {
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if (!lua_isnil(L, 2+1))
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frames[i] = read_v2s32(L, 2+i);
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}
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float frame_speed = readParam<float>(L, 6, 30.0f);
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getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
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return 0;
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}
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// get_local_animation(self)
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int ObjectRef::l_get_local_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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v2s32 frames[4];
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float frame_speed;
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player->getLocalAnimations(frames, &frame_speed);
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for (const v2s32 &frame : frames) {
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push_v2s32(L, frame);
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}
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lua_pushnumber(L, frame_speed);
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return 5;
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}
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// set_eye_offset(self, firstperson, thirdperson_back, thirdperson_front)
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int ObjectRef::l_set_eye_offset(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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v3f offset_first = readParam<v3f>(L, 2, v3f(0, 0, 0));
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v3f offset_third = readParam<v3f>(L, 3, v3f(0, 0, 0));
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v3f offset_third_front = readParam<v3f>(L, 4, offset_third);
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// Prevent abuse of offset values (keep player always visible)
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auto clamp_third = [] (v3f &vec) {
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vec.X = rangelim(vec.X, -10, 10);
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vec.Z = rangelim(vec.Z, -5, 5);
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/* TODO: if possible: improve the camera collision detection to allow Y <= -1.5) */
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vec.Y = rangelim(vec.Y, -10, 15); // 1.5 * BS
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};
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clamp_third(offset_third);
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clamp_third(offset_third_front);
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getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third, offset_third_front);
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return 0;
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}
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// get_eye_offset(self)
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int ObjectRef::l_get_eye_offset(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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push_v3f(L, player->eye_offset_first);
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push_v3f(L, player->eye_offset_third);
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push_v3f(L, player->eye_offset_third_front);
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return 3;
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}
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// send_mapblock(self, pos)
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int ObjectRef::l_send_mapblock(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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v3s16 pos = read_v3s16(L, 2);
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session_t peer_id = player->getPeerId();
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bool r = getServer(L)->SendBlock(peer_id, pos);
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lua_pushboolean(L, r);
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return 1;
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}
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// set_animation_frame_speed(self, frame_speed)
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int ObjectRef::l_set_animation_frame_speed(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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if (!lua_isnil(L, 2)) {
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float frame_speed = readParam<float>(L, 2);
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sao->setAnimationSpeed(frame_speed);
|
|
lua_pushboolean(L, true);
|
|
} else {
|
|
lua_pushboolean(L, false);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// set_bone_position(self, bone, position, rotation)
|
|
int ObjectRef::l_set_bone_position(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
log_deprecated(L, "Deprecated call to set_bone_position, use set_bone_override instead", 1, true);
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
std::string bone;
|
|
if (!lua_isnoneornil(L, 2))
|
|
bone = readParam<std::string>(L, 2);
|
|
BoneOverride props;
|
|
if (!lua_isnoneornil(L, 3))
|
|
props.position.vector = check_v3f(L, 3);
|
|
if (!lua_isnoneornil(L, 4))
|
|
props.rotation.next = core::quaternion(check_v3f(L, 4) * core::DEGTORAD);
|
|
props.position.absolute = true;
|
|
props.rotation.absolute = true;
|
|
sao->setBoneOverride(bone, props);
|
|
return 0;
|
|
}
|
|
|
|
// get_bone_position(self, bone)
|
|
int ObjectRef::l_get_bone_position(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
log_deprecated(L, "Deprecated call to get_bone_position, use get_bone_override instead", 1, true);
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
std::string bone = readParam<std::string>(L, 2, "");
|
|
BoneOverride props = sao->getBoneOverride(bone);
|
|
push_v3f(L, props.position.vector);
|
|
v3f euler_rot;
|
|
props.rotation.next.toEuler(euler_rot);
|
|
push_v3f(L, euler_rot * core::RADTODEG);
|
|
return 2;
|
|
}
|
|
|
|
// set_bone_override(self, bone, override)
|
|
int ObjectRef::l_set_bone_override(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == NULL)
|
|
return 0;
|
|
|
|
std::string bone = readParam<std::string>(L, 2);
|
|
|
|
BoneOverride props;
|
|
if (lua_isnoneornil(L, 3)) {
|
|
sao->setBoneOverride(bone, props);
|
|
return 0;
|
|
}
|
|
|
|
auto read_prop_attrs = [L](auto &prop) {
|
|
lua_getfield(L, -1, "absolute");
|
|
prop.absolute = lua_toboolean(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "interpolate");
|
|
if (lua_isnumber(L, -1))
|
|
prop.interp_timer = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
};
|
|
|
|
lua_getfield(L, 3, "position");
|
|
if (!lua_isnil(L, -1)) {
|
|
lua_getfield(L, -1, "vec");
|
|
if (!lua_isnil(L, -1))
|
|
props.position.vector = check_v3f(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
read_prop_attrs(props.position);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 3, "rotation");
|
|
if (!lua_isnil(L, -1)) {
|
|
lua_getfield(L, -1, "vec");
|
|
if (!lua_isnil(L, -1))
|
|
props.rotation.next = core::quaternion(check_v3f(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
read_prop_attrs(props.rotation);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 3, "scale");
|
|
if (!lua_isnil(L, -1)) {
|
|
lua_getfield(L, -1, "vec");
|
|
props.scale.vector = lua_isnil(L, -1) ? v3f(1) : check_v3f(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
read_prop_attrs(props.scale);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
sao->setBoneOverride(bone, props);
|
|
return 0;
|
|
}
|
|
|
|
static void push_bone_override(lua_State *L, const BoneOverride &props)
|
|
{
|
|
lua_newtable(L);
|
|
|
|
auto push_prop = [L](const char *name, const auto &prop, v3f vec) {
|
|
lua_newtable(L);
|
|
push_v3f(L, vec);
|
|
lua_setfield(L, -2, "vec");
|
|
lua_pushnumber(L, prop.interp_timer);
|
|
lua_setfield(L, -2, "interpolate");
|
|
lua_pushboolean(L, prop.absolute);
|
|
lua_setfield(L, -2, "absolute");
|
|
lua_setfield(L, -2, name);
|
|
};
|
|
|
|
push_prop("position", props.position, props.position.vector);
|
|
|
|
v3f euler_rot;
|
|
props.rotation.next.toEuler(euler_rot);
|
|
push_prop("rotation", props.rotation, euler_rot);
|
|
|
|
push_prop("scale", props.scale, props.scale.vector);
|
|
|
|
// leave only override table on top of the stack
|
|
}
|
|
|
|
// get_bone_override(self, bone)
|
|
int ObjectRef::l_get_bone_override(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == NULL)
|
|
return 0;
|
|
|
|
std::string bone = readParam<std::string>(L, 2);
|
|
|
|
push_bone_override(L, sao->getBoneOverride(bone));
|
|
return 1;
|
|
}
|
|
|
|
// get_bone_overrides(self)
|
|
int ObjectRef::l_get_bone_overrides(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if (co == NULL)
|
|
return 0;
|
|
lua_newtable(L);
|
|
for (const auto &bone_pos : co->getBoneOverrides()) {
|
|
push_bone_override(L, bone_pos.second);
|
|
lua_setfield(L, -2, bone_pos.first.c_str());
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// set_attach(self, parent, bone, position, rotation, force_visible)
|
|
int ObjectRef::l_set_attach(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ObjectRef *parent_ref = checkObject<ObjectRef>(L, 2);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
ServerActiveObject *parent = getobject(parent_ref);
|
|
if (sao == nullptr || parent == nullptr)
|
|
return 0;
|
|
if (sao == parent)
|
|
throw LuaError("ObjectRef::set_attach: attaching object to itself is not allowed.");
|
|
|
|
int parent_id;
|
|
std::string bone;
|
|
v3f position;
|
|
v3f rotation;
|
|
bool force_visible;
|
|
|
|
sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
|
|
if (parent_id) {
|
|
ServerActiveObject *old_parent = env->getActiveObject(parent_id);
|
|
old_parent->removeAttachmentChild(sao->getId());
|
|
}
|
|
|
|
bone = readParam<std::string>(L, 3, "");
|
|
position = readParam<v3f>(L, 4, v3f(0, 0, 0));
|
|
rotation = readParam<v3f>(L, 5, v3f(0, 0, 0));
|
|
force_visible = readParam<bool>(L, 6, false);
|
|
|
|
sao->setAttachment(parent->getId(), bone, position, rotation, force_visible);
|
|
parent->addAttachmentChild(sao->getId());
|
|
return 0;
|
|
}
|
|
|
|
// get_attach(self)
|
|
int ObjectRef::l_get_attach(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
int parent_id;
|
|
std::string bone;
|
|
v3f position;
|
|
v3f rotation;
|
|
bool force_visible;
|
|
|
|
sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
|
|
if (parent_id == 0)
|
|
return 0;
|
|
|
|
ServerActiveObject *parent = env->getActiveObject(parent_id);
|
|
getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
|
|
lua_pushlstring(L, bone.c_str(), bone.size());
|
|
push_v3f(L, position);
|
|
push_v3f(L, rotation);
|
|
lua_pushboolean(L, force_visible);
|
|
return 5;
|
|
}
|
|
|
|
// get_children(self)
|
|
int ObjectRef::l_get_children(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
const std::unordered_set<int> child_ids = sao->getAttachmentChildIds();
|
|
int i = 0;
|
|
|
|
lua_createtable(L, child_ids.size(), 0);
|
|
for (const int id : child_ids) {
|
|
ServerActiveObject *child = env->getActiveObject(id);
|
|
getScriptApiBase(L)->objectrefGetOrCreate(L, child);
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// set_detach(self)
|
|
int ObjectRef::l_set_detach(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
sao->clearParentAttachment();
|
|
return 0;
|
|
}
|
|
|
|
// set_properties(self, properties)
|
|
int ObjectRef::l_set_properties(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
ObjectProperties *prop = sao->accessObjectProperties();
|
|
if (prop == nullptr)
|
|
return 0;
|
|
|
|
read_object_properties(L, 2, sao, prop, getServer(L)->idef());
|
|
prop->validate();
|
|
sao->notifyObjectPropertiesModified();
|
|
return 0;
|
|
}
|
|
|
|
// get_properties(self)
|
|
int ObjectRef::l_get_properties(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
ObjectProperties *prop = sao->accessObjectProperties();
|
|
if (prop == nullptr)
|
|
return 0;
|
|
|
|
push_object_properties(L, prop);
|
|
return 1;
|
|
}
|
|
|
|
// is_player(self)
|
|
int ObjectRef::l_is_player(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
lua_pushboolean(L, (player != nullptr));
|
|
return 1;
|
|
}
|
|
|
|
// set_nametag_attributes(self, attributes)
|
|
int ObjectRef::l_set_nametag_attributes(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
ObjectProperties *prop = sao->accessObjectProperties();
|
|
if (prop == nullptr)
|
|
return 0;
|
|
|
|
lua_getfield(L, 2, "color");
|
|
if (!lua_isnil(L, -1)) {
|
|
video::SColor color = prop->nametag_color;
|
|
read_color(L, -1, &color);
|
|
prop->nametag_color = color;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "bgcolor");
|
|
if (!lua_isnil(L, -1)) {
|
|
if (lua_toboolean(L, -1)) {
|
|
video::SColor color;
|
|
if (read_color(L, -1, &color))
|
|
prop->nametag_bgcolor = color;
|
|
} else {
|
|
prop->nametag_bgcolor = std::nullopt;
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
prop->nametag = getstringfield_default(L, 2, "text", prop->nametag);
|
|
|
|
prop->validate();
|
|
sao->notifyObjectPropertiesModified();
|
|
return 0;
|
|
}
|
|
|
|
// get_nametag_attributes(self)
|
|
int ObjectRef::l_get_nametag_attributes(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
ObjectProperties *prop = sao->accessObjectProperties();
|
|
if (!prop)
|
|
return 0;
|
|
|
|
lua_newtable(L);
|
|
|
|
push_ARGB8(L, prop->nametag_color);
|
|
lua_setfield(L, -2, "color");
|
|
|
|
if (prop->nametag_bgcolor) {
|
|
push_ARGB8(L, prop->nametag_bgcolor.value());
|
|
lua_setfield(L, -2, "bgcolor");
|
|
} else {
|
|
lua_pushboolean(L, false);
|
|
lua_setfield(L, -2, "bgcolor");
|
|
}
|
|
|
|
lua_pushstring(L, prop->nametag.c_str());
|
|
lua_setfield(L, -2, "text");
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* LuaEntitySAO-only */
|
|
|
|
// set_velocity(self, velocity)
|
|
int ObjectRef::l_set_velocity(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *sao = getluaobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
v3f vel = checkFloatPos(L, 2);
|
|
|
|
sao->setVelocity(vel);
|
|
return 0;
|
|
}
|
|
|
|
// add_velocity(self, velocity)
|
|
int ObjectRef::l_add_velocity(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
v3f vel = checkFloatPos(L, 2);
|
|
|
|
if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
|
|
LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
|
|
entitysao->addVelocity(vel);
|
|
} else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
|
PlayerSAO *playersao = dynamic_cast<PlayerSAO*>(sao);
|
|
playersao->setMaxSpeedOverride(vel);
|
|
getServer(L)->SendPlayerSpeed(playersao->getPeerID(), vel);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// get_velocity(self)
|
|
int ObjectRef::l_get_velocity(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
ServerActiveObject *sao = getobject(ref);
|
|
if (sao == nullptr)
|
|
return 0;
|
|
|
|
if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
|
|
LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
|
|
v3f vel = entitysao->getVelocity();
|
|
pushFloatPos(L, vel);
|
|
return 1;
|
|
} else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
|
RemotePlayer *player = dynamic_cast<PlayerSAO*>(sao)->getPlayer();
|
|
push_v3f(L, player->getSpeed() / BS);
|
|
return 1;
|
|
}
|
|
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
|
|
// set_acceleration(self, acceleration)
|
|
int ObjectRef::l_set_acceleration(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
v3f acceleration = checkFloatPos(L, 2);
|
|
|
|
entitysao->setAcceleration(acceleration);
|
|
return 0;
|
|
}
|
|
|
|
// get_acceleration(self)
|
|
int ObjectRef::l_get_acceleration(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
v3f acceleration = entitysao->getAcceleration();
|
|
pushFloatPos(L, acceleration);
|
|
return 1;
|
|
}
|
|
|
|
// set_rotation(self, rotation)
|
|
int ObjectRef::l_set_rotation(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
v3f rotation = check_v3f(L, 2) * core::RADTODEG;
|
|
|
|
entitysao->setRotation(rotation);
|
|
return 0;
|
|
}
|
|
|
|
// get_rotation(self)
|
|
int ObjectRef::l_get_rotation(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
v3f rotation = entitysao->getRotation() * core::DEGTORAD;
|
|
|
|
lua_newtable(L);
|
|
push_v3f(L, rotation);
|
|
return 1;
|
|
}
|
|
|
|
// set_yaw(self, yaw)
|
|
int ObjectRef::l_set_yaw(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
|
|
|
entitysao->setRotation(v3f(0, yaw, 0));
|
|
return 0;
|
|
}
|
|
|
|
// get_yaw(self)
|
|
int ObjectRef::l_get_yaw(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
float yaw = entitysao->getRotation().Y * core::DEGTORAD;
|
|
|
|
lua_pushnumber(L, yaw);
|
|
return 1;
|
|
}
|
|
|
|
// set_texture_mod(self, mod)
|
|
int ObjectRef::l_set_texture_mod(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
std::string mod = readParam<std::string>(L, 2);
|
|
|
|
entitysao->setTextureMod(mod);
|
|
return 0;
|
|
}
|
|
|
|
// get_texture_mod(self)
|
|
int ObjectRef::l_get_texture_mod(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
std::string mod = entitysao->getTextureMod();
|
|
|
|
lua_pushstring(L, mod.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// set_sprite(self, start_frame, num_frames, framelength, select_x_by_camera)
|
|
int ObjectRef::l_set_sprite(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
|
|
int num_frames = readParam<int>(L, 3, 1);
|
|
float framelength = readParam<float>(L, 4, 0.2f);
|
|
bool select_x_by_camera = readParam<bool>(L, 5, false);
|
|
|
|
entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);
|
|
return 0;
|
|
}
|
|
|
|
// DEPRECATED
|
|
// get_entity_name(self)
|
|
int ObjectRef::l_get_entity_name(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
log_deprecated(L,"Deprecated call to \"get_entity_name");
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
std::string name = entitysao->getName();
|
|
|
|
lua_pushstring(L, name.c_str());
|
|
return 1;
|
|
}
|
|
|
|
// get_luaentity(self)
|
|
int ObjectRef::l_get_luaentity(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
LuaEntitySAO *entitysao = getluaobject(ref);
|
|
if (entitysao == nullptr)
|
|
return 0;
|
|
|
|
luaentity_get(L, entitysao->getId());
|
|
return 1;
|
|
}
|
|
|
|
/* Player-only */
|
|
|
|
// get_player_name(self)
|
|
int ObjectRef::l_get_player_name(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr) {
|
|
lua_pushlstring(L, "", 0);
|
|
return 1;
|
|
}
|
|
|
|
lua_pushstring(L, player->getName());
|
|
return 1;
|
|
}
|
|
|
|
// get_look_dir(self)
|
|
int ObjectRef::l_get_look_dir(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
float pitch = playersao->getRadLookPitchDep();
|
|
float yaw = playersao->getRadYawDep();
|
|
v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
|
|
std::sin(yaw));
|
|
|
|
push_v3f(L, v);
|
|
return 1;
|
|
}
|
|
|
|
// DEPRECATED
|
|
// get_look_pitch(self)
|
|
int ObjectRef::l_get_look_pitch(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
log_deprecated(L,
|
|
"Deprecated call to get_look_pitch, use get_look_vertical instead");
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
lua_pushnumber(L, playersao->getRadLookPitchDep());
|
|
return 1;
|
|
}
|
|
|
|
// DEPRECATED
|
|
// get_look_yaw(self)
|
|
int ObjectRef::l_get_look_yaw(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
log_deprecated(L,
|
|
"Deprecated call to get_look_yaw, use get_look_horizontal instead");
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
lua_pushnumber(L, playersao->getRadYawDep());
|
|
return 1;
|
|
}
|
|
|
|
// get_look_vertical(self)
|
|
int ObjectRef::l_get_look_vertical(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
lua_pushnumber(L, playersao->getRadLookPitch());
|
|
return 1;
|
|
}
|
|
|
|
// get_look_horizontal(self)
|
|
int ObjectRef::l_get_look_horizontal(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
lua_pushnumber(L, playersao->getRadRotation().Y);
|
|
return 1;
|
|
}
|
|
|
|
// set_look_vertical(self, radians)
|
|
int ObjectRef::l_set_look_vertical(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
float pitch = readParam<float>(L, 2) * core::RADTODEG;
|
|
|
|
playersao->setLookPitchAndSend(pitch);
|
|
return 0;
|
|
}
|
|
|
|
// set_look_horizontal(self, radians)
|
|
int ObjectRef::l_set_look_horizontal(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
|
|
|
playersao->setPlayerYawAndSend(yaw);
|
|
return 0;
|
|
}
|
|
|
|
// DEPRECATED
|
|
// set_look_pitch(self, radians)
|
|
int ObjectRef::l_set_look_pitch(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
log_deprecated(L,
|
|
"Deprecated call to set_look_pitch, use set_look_vertical instead.");
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
float pitch = readParam<float>(L, 2) * core::RADTODEG;
|
|
|
|
playersao->setLookPitchAndSend(pitch);
|
|
return 0;
|
|
}
|
|
|
|
// DEPRECATED
|
|
// set_look_yaw(self, radians)
|
|
int ObjectRef::l_set_look_yaw(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
log_deprecated(L,
|
|
"Deprecated call to set_look_yaw, use set_look_horizontal instead.");
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
|
|
|
playersao->setPlayerYawAndSend(yaw);
|
|
return 0;
|
|
}
|
|
|
|
// set_fov(self, degrees, is_multiplier, transition_time)
|
|
int ObjectRef::l_set_fov(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
float degrees = static_cast<f32>(luaL_checknumber(L, 2));
|
|
bool is_multiplier = readParam<bool>(L, 3, false);
|
|
float transition_time = lua_isnumber(L, 4) ?
|
|
static_cast<f32>(luaL_checknumber(L, 4)) : 0.0f;
|
|
|
|
player->setFov({degrees, is_multiplier, transition_time});
|
|
getServer(L)->SendPlayerFov(player->getPeerId());
|
|
return 0;
|
|
}
|
|
|
|
// get_fov(self)
|
|
int ObjectRef::l_get_fov(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
PlayerFovSpec fov_spec = player->getFov();
|
|
|
|
lua_pushnumber(L, fov_spec.fov);
|
|
lua_pushboolean(L, fov_spec.is_multiplier);
|
|
lua_pushnumber(L, fov_spec.transition_time);
|
|
return 3;
|
|
}
|
|
|
|
// set_breath(self, breath)
|
|
int ObjectRef::l_set_breath(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
u16 breath = luaL_checknumber(L, 2);
|
|
|
|
playersao->setBreath(breath);
|
|
return 0;
|
|
}
|
|
|
|
// get_breath(self)
|
|
int ObjectRef::l_get_breath(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
u16 breath = playersao->getBreath();
|
|
|
|
lua_pushinteger(L, breath);
|
|
return 1;
|
|
}
|
|
|
|
// set_attribute(self, attribute, value)
|
|
int ObjectRef::l_set_attribute(lua_State *L)
|
|
{
|
|
log_deprecated(L,
|
|
"Deprecated call to set_attribute, use MetaDataRef methods instead.");
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
std::string attr = luaL_checkstring(L, 2);
|
|
if (lua_isnil(L, 3)) {
|
|
playersao->getMeta().removeString(attr);
|
|
} else {
|
|
std::string value = luaL_checkstring(L, 3);
|
|
playersao->getMeta().setString(attr, value);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_attribute(self, attribute)
|
|
int ObjectRef::l_get_attribute(lua_State *L)
|
|
{
|
|
log_deprecated(L,
|
|
"Deprecated call to get_attribute, use MetaDataRef methods instead.");
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO* playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
std::string attr = luaL_checkstring(L, 2);
|
|
|
|
std::string value;
|
|
if (playersao->getMeta().getStringToRef(attr, value)) {
|
|
lua_pushstring(L, value.c_str());
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
// get_meta(self, attribute)
|
|
int ObjectRef::l_get_meta(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO *playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
PlayerMetaRef::create(L, &playersao->getMeta());
|
|
return 1;
|
|
}
|
|
|
|
|
|
// set_inventory_formspec(self, formspec)
|
|
int ObjectRef::l_set_inventory_formspec(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
std::string formspec = luaL_checkstring(L, 2);
|
|
|
|
player->inventory_formspec = formspec;
|
|
getServer(L)->reportInventoryFormspecModified(player->getName());
|
|
return 0;
|
|
}
|
|
|
|
// get_inventory_formspec(self) -> formspec
|
|
int ObjectRef::l_get_inventory_formspec(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
std::string formspec = player->inventory_formspec;
|
|
|
|
lua_pushlstring(L, formspec.c_str(), formspec.size());
|
|
return 1;
|
|
}
|
|
|
|
// set_formspec_prepend(self, formspec)
|
|
int ObjectRef::l_set_formspec_prepend(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
std::string formspec = luaL_checkstring(L, 2);
|
|
|
|
player->formspec_prepend = formspec;
|
|
getServer(L)->reportFormspecPrependModified(player->getName());
|
|
return 0;
|
|
}
|
|
|
|
// get_formspec_prepend(self)
|
|
int ObjectRef::l_get_formspec_prepend(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
std::string formspec = player->formspec_prepend;
|
|
|
|
lua_pushlstring(L, formspec.c_str(), formspec.size());
|
|
return 1;
|
|
}
|
|
|
|
// get_player_control(self)
|
|
int ObjectRef::l_get_player_control(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
|
|
lua_newtable(L);
|
|
if (player == nullptr)
|
|
return 1;
|
|
|
|
const PlayerControl &control = player->getPlayerControl();
|
|
lua_pushboolean(L, control.direction_keys & (1 << 0));
|
|
lua_setfield(L, -2, "up");
|
|
lua_pushboolean(L, control.direction_keys & (1 << 1));
|
|
lua_setfield(L, -2, "down");
|
|
lua_pushboolean(L, control.direction_keys & (1 << 2));
|
|
lua_setfield(L, -2, "left");
|
|
lua_pushboolean(L, control.direction_keys & (1 << 3));
|
|
lua_setfield(L, -2, "right");
|
|
lua_pushboolean(L, control.jump);
|
|
lua_setfield(L, -2, "jump");
|
|
lua_pushboolean(L, control.aux1);
|
|
lua_setfield(L, -2, "aux1");
|
|
lua_pushboolean(L, control.sneak);
|
|
lua_setfield(L, -2, "sneak");
|
|
lua_pushboolean(L, control.dig);
|
|
lua_setfield(L, -2, "dig");
|
|
lua_pushboolean(L, control.place);
|
|
lua_setfield(L, -2, "place");
|
|
// Legacy fields to ensure mod compatibility
|
|
lua_pushboolean(L, control.dig);
|
|
lua_setfield(L, -2, "LMB");
|
|
lua_pushboolean(L, control.place);
|
|
lua_setfield(L, -2, "RMB");
|
|
lua_pushboolean(L, control.zoom);
|
|
lua_setfield(L, -2, "zoom");
|
|
return 1;
|
|
}
|
|
|
|
// get_player_control_bits(self)
|
|
int ObjectRef::l_get_player_control_bits(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr) {
|
|
lua_pushinteger(L, 0);
|
|
return 1;
|
|
}
|
|
|
|
const auto &c = player->getPlayerControl();
|
|
|
|
// This is very close to PlayerControl::getKeysPressed() but duplicated
|
|
// here so the encoding in the API is not inadvertedly changed.
|
|
u32 keypress_bits =
|
|
c.direction_keys |
|
|
( (u32)(c.jump & 1) << 4) |
|
|
( (u32)(c.aux1 & 1) << 5) |
|
|
( (u32)(c.sneak & 1) << 6) |
|
|
( (u32)(c.dig & 1) << 7) |
|
|
( (u32)(c.place & 1) << 8) |
|
|
( (u32)(c.zoom & 1) << 9)
|
|
;
|
|
|
|
lua_pushinteger(L, keypress_bits);
|
|
return 1;
|
|
}
|
|
|
|
// set_physics_override(self, override_table)
|
|
int ObjectRef::l_set_physics_override(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
PlayerSAO *playersao = getplayersao(ref);
|
|
if (playersao == nullptr)
|
|
return 0;
|
|
|
|
RemotePlayer *player = playersao->getPlayer();
|
|
auto &phys = player->physics_override;
|
|
|
|
if (lua_istable(L, 2)) {
|
|
bool modified = false;
|
|
modified |= getfloatfield(L, 2, "speed", phys.speed);
|
|
modified |= getfloatfield(L, 2, "jump", phys.jump);
|
|
modified |= getfloatfield(L, 2, "gravity", phys.gravity);
|
|
modified |= getboolfield(L, 2, "sneak", phys.sneak);
|
|
modified |= getboolfield(L, 2, "sneak_glitch", phys.sneak_glitch);
|
|
modified |= getboolfield(L, 2, "new_move", phys.new_move);
|
|
modified |= getfloatfield(L, 2, "speed_climb", phys.speed_climb);
|
|
modified |= getfloatfield(L, 2, "speed_crouch", phys.speed_crouch);
|
|
modified |= getfloatfield(L, 2, "liquid_fluidity", phys.liquid_fluidity);
|
|
modified |= getfloatfield(L, 2, "liquid_fluidity_smooth", phys.liquid_fluidity_smooth);
|
|
modified |= getfloatfield(L, 2, "liquid_sink", phys.liquid_sink);
|
|
modified |= getfloatfield(L, 2, "acceleration_default", phys.acceleration_default);
|
|
modified |= getfloatfield(L, 2, "acceleration_air", phys.acceleration_air);
|
|
if (modified)
|
|
playersao->m_physics_override_sent = false;
|
|
} else {
|
|
// old, non-table format
|
|
// TODO: Remove this code after version 5.4.0
|
|
log_deprecated(L, "Deprecated use of set_physics_override(num, num, num)");
|
|
|
|
if (!lua_isnil(L, 2)) {
|
|
phys.speed = lua_tonumber(L, 2);
|
|
playersao->m_physics_override_sent = false;
|
|
}
|
|
if (!lua_isnil(L, 3)) {
|
|
phys.jump = lua_tonumber(L, 3);
|
|
playersao->m_physics_override_sent = false;
|
|
}
|
|
if (!lua_isnil(L, 4)) {
|
|
phys.gravity = lua_tonumber(L, 4);
|
|
playersao->m_physics_override_sent = false;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// get_physics_override(self)
|
|
int ObjectRef::l_get_physics_override(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const auto &phys = player->physics_override;
|
|
lua_newtable(L);
|
|
lua_pushnumber(L, phys.speed);
|
|
lua_setfield(L, -2, "speed");
|
|
lua_pushnumber(L, phys.jump);
|
|
lua_setfield(L, -2, "jump");
|
|
lua_pushnumber(L, phys.gravity);
|
|
lua_setfield(L, -2, "gravity");
|
|
lua_pushboolean(L, phys.sneak);
|
|
lua_setfield(L, -2, "sneak");
|
|
lua_pushboolean(L, phys.sneak_glitch);
|
|
lua_setfield(L, -2, "sneak_glitch");
|
|
lua_pushboolean(L, phys.new_move);
|
|
lua_setfield(L, -2, "new_move");
|
|
lua_pushnumber(L, phys.speed_climb);
|
|
lua_setfield(L, -2, "speed_climb");
|
|
lua_pushnumber(L, phys.speed_crouch);
|
|
lua_setfield(L, -2, "speed_crouch");
|
|
lua_pushnumber(L, phys.liquid_fluidity);
|
|
lua_setfield(L, -2, "liquid_fluidity");
|
|
lua_pushnumber(L, phys.liquid_fluidity_smooth);
|
|
lua_setfield(L, -2, "liquid_fluidity_smooth");
|
|
lua_pushnumber(L, phys.liquid_sink);
|
|
lua_setfield(L, -2, "liquid_sink");
|
|
lua_pushnumber(L, phys.acceleration_default);
|
|
lua_setfield(L, -2, "acceleration_default");
|
|
lua_pushnumber(L, phys.acceleration_air);
|
|
lua_setfield(L, -2, "acceleration_air");
|
|
return 1;
|
|
}
|
|
|
|
// hud_add(self, hud)
|
|
int ObjectRef::l_hud_add(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
HudElement *elem = new HudElement;
|
|
read_hud_element(L, elem);
|
|
|
|
u32 id = getServer(L)->hudAdd(player, elem);
|
|
if (id == U32_MAX) {
|
|
delete elem;
|
|
return 0;
|
|
}
|
|
|
|
lua_pushnumber(L, id);
|
|
return 1;
|
|
}
|
|
|
|
// hud_remove(self, id)
|
|
int ObjectRef::l_hud_remove(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
u32 id = luaL_checkint(L, 2);
|
|
|
|
if (!getServer(L)->hudRemove(player, id))
|
|
return 0;
|
|
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// hud_change(self, id, stat, data)
|
|
int ObjectRef::l_hud_change(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
u32 id = luaL_checkint(L, 2);
|
|
|
|
HudElement *elem = player->getHud(id);
|
|
if (elem == nullptr)
|
|
return 0;
|
|
|
|
HudElementStat stat;
|
|
void *value = nullptr;
|
|
bool ok = read_hud_change(L, stat, elem, &value);
|
|
|
|
if (ok)
|
|
getServer(L)->hudChange(player, id, stat, value);
|
|
|
|
lua_pushboolean(L, ok);
|
|
return 1;
|
|
}
|
|
|
|
// hud_get(self, id)
|
|
int ObjectRef::l_hud_get(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
u32 id = luaL_checkint(L, 2);
|
|
|
|
HudElement *elem = player->getHud(id);
|
|
if (elem == nullptr)
|
|
return 0;
|
|
|
|
push_hud_element(L, elem);
|
|
return 1;
|
|
}
|
|
|
|
// hud_set_flags(self, flags)
|
|
int ObjectRef::l_hud_set_flags(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
u32 flags = 0;
|
|
u32 mask = 0;
|
|
bool flag;
|
|
|
|
const EnumString *esp = es_HudBuiltinElement;
|
|
for (int i = 0; esp[i].str; i++) {
|
|
if (getboolfield(L, 2, esp[i].str, flag)) {
|
|
flags |= esp[i].num * flag;
|
|
mask |= esp[i].num;
|
|
}
|
|
}
|
|
if (!getServer(L)->hudSetFlags(player, flags, mask))
|
|
return 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// hud_get_flags(self)
|
|
int ObjectRef::l_hud_get_flags(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
lua_newtable(L);
|
|
const EnumString *esp = es_HudBuiltinElement;
|
|
for (int i = 0; esp[i].str; i++) {
|
|
lua_pushboolean(L, (player->hud_flags & esp[i].num) != 0);
|
|
lua_setfield(L, -2, esp[i].str);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
|
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
s32 hotbar_itemcount = luaL_checkint(L, 2);
|
|
|
|
if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
|
|
return 0;
|
|
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
// hud_get_hotbar_itemcount(self)
|
|
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
lua_pushnumber(L, player->getHotbarItemcount());
|
|
return 1;
|
|
}
|
|
|
|
// hud_set_hotbar_image(self, name)
|
|
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
std::string name = readParam<std::string>(L, 2);
|
|
|
|
getServer(L)->hudSetHotbarImage(player, name);
|
|
return 1;
|
|
}
|
|
|
|
// hud_get_hotbar_image(self)
|
|
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const std::string &name = player->getHotbarImage();
|
|
|
|
lua_pushlstring(L, name.c_str(), name.size());
|
|
return 1;
|
|
}
|
|
|
|
// hud_set_hotbar_selected_image(self, name)
|
|
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
std::string name = readParam<std::string>(L, 2);
|
|
|
|
getServer(L)->hudSetHotbarSelectedImage(player, name);
|
|
return 1;
|
|
}
|
|
|
|
// hud_get_hotbar_selected_image(self)
|
|
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const std::string &name = player->getHotbarSelectedImage();
|
|
|
|
lua_pushlstring(L, name.c_str(), name.size());
|
|
return 1;
|
|
}
|
|
|
|
// set_sky(self, sky_parameters)
|
|
int ObjectRef::l_set_sky(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
SkyboxParams sky_params = player->getSkyParams();
|
|
|
|
// reset if empty
|
|
if (lua_isnoneornil(L, 2) && lua_isnone(L, 3)) {
|
|
sky_params = SkyboxDefaults::getSkyDefaults();
|
|
} else if (lua_istable(L, 2) && !is_color_table(L, 2)) {
|
|
lua_getfield(L, 2, "base_color");
|
|
if (!lua_isnil(L, -1))
|
|
read_color(L, -1, &sky_params.bgcolor);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 2, "body_orbit_tilt");
|
|
if (!lua_isnil(L, -1)) {
|
|
sky_params.body_orbit_tilt = rangelim(readParam<float>(L, -1), -60.0f, 60.0f);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 2, "type");
|
|
if (!lua_isnil(L, -1))
|
|
sky_params.type = luaL_checkstring(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, 2, "textures");
|
|
sky_params.textures.clear();
|
|
if (lua_istable(L, -1) && sky_params.type == "skybox") {
|
|
lua_pushnil(L);
|
|
while (lua_next(L, -2) != 0) {
|
|
// Key is at index -2 and value at index -1
|
|
sky_params.textures.emplace_back(readParam<std::string>(L, -1));
|
|
// Removes the value, but keeps the key for iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
// Validate that we either have six or zero textures
|
|
if (sky_params.textures.size() != 6 && !sky_params.textures.empty())
|
|
throw LuaError("Skybox expects 6 textures!");
|
|
|
|
sky_params.clouds = getboolfield_default(L, 2, "clouds", sky_params.clouds);
|
|
|
|
lua_getfield(L, 2, "sky_color");
|
|
if (lua_istable(L, -1)) {
|
|
lua_getfield(L, -1, "day_sky");
|
|
read_color(L, -1, &sky_params.sky_color.day_sky);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "day_horizon");
|
|
read_color(L, -1, &sky_params.sky_color.day_horizon);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "dawn_sky");
|
|
read_color(L, -1, &sky_params.sky_color.dawn_sky);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "dawn_horizon");
|
|
read_color(L, -1, &sky_params.sky_color.dawn_horizon);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "night_sky");
|
|
read_color(L, -1, &sky_params.sky_color.night_sky);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "night_horizon");
|
|
read_color(L, -1, &sky_params.sky_color.night_horizon);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "indoors");
|
|
read_color(L, -1, &sky_params.sky_color.indoors);
|
|
lua_pop(L, 1);
|
|
|
|
// Prevent flickering clouds at dawn/dusk:
|
|
sky_params.fog_sun_tint = video::SColor(255, 255, 255, 255);
|
|
lua_getfield(L, -1, "fog_sun_tint");
|
|
read_color(L, -1, &sky_params.fog_sun_tint);
|
|
lua_pop(L, 1);
|
|
|
|
sky_params.fog_moon_tint = video::SColor(255, 255, 255, 255);
|
|
lua_getfield(L, -1, "fog_moon_tint");
|
|
read_color(L, -1, &sky_params.fog_moon_tint);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "fog_tint_type");
|
|
if (!lua_isnil(L, -1))
|
|
sky_params.fog_tint_type = luaL_checkstring(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
// pop "sky_color" table
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_getfield(L, 2, "fog");
|
|
if (lua_istable(L, -1)) {
|
|
sky_params.fog_distance = getintfield_default(L, -1, "fog_distance", sky_params.fog_distance);
|
|
sky_params.fog_start = getfloatfield_default(L, -1, "fog_start", sky_params.fog_start);
|
|
}
|
|
} else {
|
|
// Handle old set_sky calls, and log deprecated:
|
|
log_deprecated(L, "Deprecated call to set_sky, please check lua_api.md");
|
|
|
|
// Fix sun, moon and stars showing when classic textured skyboxes are used
|
|
SunParams sun_params = player->getSunParams();
|
|
MoonParams moon_params = player->getMoonParams();
|
|
StarParams star_params = player->getStarParams();
|
|
|
|
// Prevent erroneous background colors
|
|
sky_params.bgcolor = video::SColor(255, 255, 255, 255);
|
|
read_color(L, 2, &sky_params.bgcolor);
|
|
|
|
sky_params.type = luaL_checkstring(L, 3);
|
|
|
|
// Preserve old behavior of the sun, moon and stars
|
|
// when using the old set_sky call.
|
|
if (sky_params.type == "regular") {
|
|
sun_params.visible = true;
|
|
sun_params.sunrise_visible = true;
|
|
moon_params.visible = true;
|
|
star_params.visible = true;
|
|
} else {
|
|
sun_params.visible = false;
|
|
sun_params.sunrise_visible = false;
|
|
moon_params.visible = false;
|
|
star_params.visible = false;
|
|
}
|
|
|
|
sky_params.textures.clear();
|
|
if (lua_istable(L, 4)) {
|
|
lua_pushnil(L);
|
|
while (lua_next(L, 4) != 0) {
|
|
// Key at index -2, and value at index -1
|
|
sky_params.textures.emplace_back(readParam<std::string>(L, -1));
|
|
// Remove the value, keep the key for the next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
if (sky_params.type == "skybox" && sky_params.textures.size() != 6)
|
|
throw LuaError("Skybox expects 6 textures.");
|
|
|
|
sky_params.clouds = true;
|
|
if (lua_isboolean(L, 5))
|
|
sky_params.clouds = readParam<bool>(L, 5);
|
|
|
|
getServer(L)->setSun(player, sun_params);
|
|
getServer(L)->setMoon(player, moon_params);
|
|
getServer(L)->setStars(player, star_params);
|
|
}
|
|
|
|
getServer(L)->setSky(player, sky_params);
|
|
return 0;
|
|
}
|
|
|
|
static void push_sky_color(lua_State *L, const SkyboxParams ¶ms)
|
|
{
|
|
lua_newtable(L);
|
|
if (params.type == "regular") {
|
|
push_ARGB8(L, params.sky_color.day_sky);
|
|
lua_setfield(L, -2, "day_sky");
|
|
push_ARGB8(L, params.sky_color.day_horizon);
|
|
lua_setfield(L, -2, "day_horizon");
|
|
push_ARGB8(L, params.sky_color.dawn_sky);
|
|
lua_setfield(L, -2, "dawn_sky");
|
|
push_ARGB8(L, params.sky_color.dawn_horizon);
|
|
lua_setfield(L, -2, "dawn_horizon");
|
|
push_ARGB8(L, params.sky_color.night_sky);
|
|
lua_setfield(L, -2, "night_sky");
|
|
push_ARGB8(L, params.sky_color.night_horizon);
|
|
lua_setfield(L, -2, "night_horizon");
|
|
push_ARGB8(L, params.sky_color.indoors);
|
|
lua_setfield(L, -2, "indoors");
|
|
}
|
|
push_ARGB8(L, params.fog_sun_tint);
|
|
lua_setfield(L, -2, "fog_sun_tint");
|
|
push_ARGB8(L, params.fog_moon_tint);
|
|
lua_setfield(L, -2, "fog_moon_tint");
|
|
lua_pushstring(L, params.fog_tint_type.c_str());
|
|
lua_setfield(L, -2, "fog_tint_type");
|
|
}
|
|
|
|
// get_sky(self, as_table)
|
|
int ObjectRef::l_get_sky(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const SkyboxParams &skybox_params = player->getSkyParams();
|
|
|
|
// handle the deprecated version
|
|
if (!readParam<bool>(L, 2, false)) {
|
|
log_deprecated(L, "Deprecated call to get_sky, please check lua_api.md");
|
|
|
|
push_ARGB8(L, skybox_params.bgcolor);
|
|
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
|
|
|
|
lua_newtable(L);
|
|
s16 i = 1;
|
|
for (const std::string &texture : skybox_params.textures) {
|
|
lua_pushlstring(L, texture.c_str(), texture.size());
|
|
lua_rawseti(L, -2, i++);
|
|
}
|
|
lua_pushboolean(L, skybox_params.clouds);
|
|
return 4;
|
|
}
|
|
|
|
lua_newtable(L);
|
|
push_ARGB8(L, skybox_params.bgcolor);
|
|
lua_setfield(L, -2, "base_color");
|
|
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
|
|
lua_setfield(L, -2, "type");
|
|
|
|
if (skybox_params.body_orbit_tilt != SkyboxParams::INVALID_SKYBOX_TILT) {
|
|
lua_pushnumber(L, skybox_params.body_orbit_tilt);
|
|
lua_setfield(L, -2, "body_orbit_tilt");
|
|
}
|
|
lua_newtable(L);
|
|
s16 i = 1;
|
|
for (const std::string &texture : skybox_params.textures) {
|
|
lua_pushlstring(L, texture.c_str(), texture.size());
|
|
lua_rawseti(L, -2, i++);
|
|
}
|
|
lua_setfield(L, -2, "textures");
|
|
lua_pushboolean(L, skybox_params.clouds);
|
|
lua_setfield(L, -2, "clouds");
|
|
|
|
push_sky_color(L, skybox_params);
|
|
lua_setfield(L, -2, "sky_color");
|
|
|
|
lua_newtable(L); // fog
|
|
lua_pushinteger(L, skybox_params.fog_distance >= 0 ? skybox_params.fog_distance : -1);
|
|
lua_setfield(L, -2, "fog_distance");
|
|
lua_pushnumber(L, skybox_params.fog_start >= 0 ? skybox_params.fog_start : -1.0f);
|
|
lua_setfield(L, -2, "fog_start");
|
|
lua_setfield(L, -2, "fog");
|
|
|
|
return 1;
|
|
}
|
|
|
|
// DEPRECATED
|
|
// get_sky_color(self)
|
|
int ObjectRef::l_get_sky_color(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
|
|
log_deprecated(L, "Deprecated call to get_sky_color, use get_sky instead");
|
|
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const SkyboxParams &skybox_params = player->getSkyParams();
|
|
push_sky_color(L, skybox_params);
|
|
return 1;
|
|
}
|
|
|
|
// set_sun(self, sun_parameters)
|
|
int ObjectRef::l_set_sun(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
SunParams sun_params = player->getSunParams();
|
|
|
|
// reset if empty
|
|
if (lua_isnoneornil(L, 2)) {
|
|
sun_params = SkyboxDefaults::getSunDefaults();
|
|
} else {
|
|
luaL_checktype(L, 2, LUA_TTABLE);
|
|
sun_params.visible = getboolfield_default(L, 2, "visible", sun_params.visible);
|
|
sun_params.texture = getstringfield_default(L, 2, "texture", sun_params.texture);
|
|
sun_params.tonemap = getstringfield_default(L, 2, "tonemap", sun_params.tonemap);
|
|
sun_params.sunrise = getstringfield_default(L, 2, "sunrise", sun_params.sunrise);
|
|
sun_params.sunrise_visible = getboolfield_default(L, 2, "sunrise_visible", sun_params.sunrise_visible);
|
|
sun_params.scale = getfloatfield_default(L, 2, "scale", sun_params.scale);
|
|
}
|
|
|
|
getServer(L)->setSun(player, sun_params);
|
|
return 0;
|
|
}
|
|
|
|
//get_sun(self)
|
|
int ObjectRef::l_get_sun(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const SunParams &sun_params = player->getSunParams();
|
|
|
|
lua_newtable(L);
|
|
lua_pushboolean(L, sun_params.visible);
|
|
lua_setfield(L, -2, "visible");
|
|
lua_pushstring(L, sun_params.texture.c_str());
|
|
lua_setfield(L, -2, "texture");
|
|
lua_pushstring(L, sun_params.tonemap.c_str());
|
|
lua_setfield(L, -2, "tonemap");
|
|
lua_pushstring(L, sun_params.sunrise.c_str());
|
|
lua_setfield(L, -2, "sunrise");
|
|
lua_pushboolean(L, sun_params.sunrise_visible);
|
|
lua_setfield(L, -2, "sunrise_visible");
|
|
lua_pushnumber(L, sun_params.scale);
|
|
lua_setfield(L, -2, "scale");
|
|
return 1;
|
|
}
|
|
|
|
// set_moon(self, moon_parameters)
|
|
int ObjectRef::l_set_moon(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
MoonParams moon_params = player->getMoonParams();
|
|
|
|
// reset if empty
|
|
if (lua_isnoneornil(L, 2)) {
|
|
moon_params = SkyboxDefaults::getMoonDefaults();
|
|
} else {
|
|
luaL_checktype(L, 2, LUA_TTABLE);
|
|
moon_params.visible = getboolfield_default(L, 2, "visible", moon_params.visible);
|
|
moon_params.texture = getstringfield_default(L, 2, "texture", moon_params.texture);
|
|
moon_params.tonemap = getstringfield_default(L, 2, "tonemap", moon_params.tonemap);
|
|
moon_params.scale = getfloatfield_default(L, 2, "scale", moon_params.scale);
|
|
}
|
|
|
|
getServer(L)->setMoon(player, moon_params);
|
|
return 0;
|
|
}
|
|
|
|
// get_moon(self)
|
|
int ObjectRef::l_get_moon(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const MoonParams &moon_params = player->getMoonParams();
|
|
|
|
lua_newtable(L);
|
|
lua_pushboolean(L, moon_params.visible);
|
|
lua_setfield(L, -2, "visible");
|
|
lua_pushstring(L, moon_params.texture.c_str());
|
|
lua_setfield(L, -2, "texture");
|
|
lua_pushstring(L, moon_params.tonemap.c_str());
|
|
lua_setfield(L, -2, "tonemap");
|
|
lua_pushnumber(L, moon_params.scale);
|
|
lua_setfield(L, -2, "scale");
|
|
return 1;
|
|
}
|
|
|
|
// set_stars(self, star_parameters)
|
|
int ObjectRef::l_set_stars(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
StarParams star_params = player->getStarParams();
|
|
|
|
// reset if empty
|
|
if (lua_isnoneornil(L, 2)) {
|
|
star_params = SkyboxDefaults::getStarDefaults();
|
|
} else {
|
|
luaL_checktype(L, 2, LUA_TTABLE);
|
|
star_params.visible = getboolfield_default(L, 2, "visible", star_params.visible);
|
|
star_params.count = getintfield_default(L, 2, "count", star_params.count);
|
|
|
|
lua_getfield(L, 2, "star_color");
|
|
if (!lua_isnil(L, -1))
|
|
read_color(L, -1, &star_params.starcolor);
|
|
lua_pop(L, 1);
|
|
|
|
star_params.scale = getfloatfield_default(L, 2,
|
|
"scale", star_params.scale);
|
|
star_params.day_opacity = getfloatfield_default(L, 2,
|
|
"day_opacity", star_params.day_opacity);
|
|
}
|
|
|
|
getServer(L)->setStars(player, star_params);
|
|
return 0;
|
|
}
|
|
|
|
// get_stars(self)
|
|
int ObjectRef::l_get_stars(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const StarParams &star_params = player->getStarParams();
|
|
|
|
lua_newtable(L);
|
|
lua_pushboolean(L, star_params.visible);
|
|
lua_setfield(L, -2, "visible");
|
|
lua_pushnumber(L, star_params.count);
|
|
lua_setfield(L, -2, "count");
|
|
push_ARGB8(L, star_params.starcolor);
|
|
lua_setfield(L, -2, "star_color");
|
|
lua_pushnumber(L, star_params.scale);
|
|
lua_setfield(L, -2, "scale");
|
|
lua_pushnumber(L, star_params.day_opacity);
|
|
lua_setfield(L, -2, "day_opacity");
|
|
return 1;
|
|
}
|
|
|
|
// set_clouds(self, cloud_parameters)
|
|
int ObjectRef::l_set_clouds(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
CloudParams cloud_params = player->getCloudParams();
|
|
|
|
// reset if empty
|
|
if (lua_isnoneornil(L, 2)) {
|
|
cloud_params = SkyboxDefaults::getCloudDefaults();
|
|
} else {
|
|
luaL_checktype(L, 2, LUA_TTABLE);
|
|
cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
|
|
|
|
lua_getfield(L, 2, "color");
|
|
if (!lua_isnil(L, -1))
|
|
read_color(L, -1, &cloud_params.color_bright);
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, 2, "ambient");
|
|
if (!lua_isnil(L, -1))
|
|
read_color(L, -1, &cloud_params.color_ambient);
|
|
lua_pop(L, 1);
|
|
|
|
cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height);
|
|
cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
|
|
|
|
lua_getfield(L, 2, "speed");
|
|
if (lua_istable(L, -1)) {
|
|
v2f new_speed;
|
|
new_speed.X = getfloatfield_default(L, -1, "x", 0);
|
|
new_speed.Y = getfloatfield_default(L, -1, "z", 0);
|
|
cloud_params.speed = new_speed;
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
getServer(L)->setClouds(player, cloud_params);
|
|
return 0;
|
|
}
|
|
|
|
int ObjectRef::l_get_clouds(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const CloudParams &cloud_params = player->getCloudParams();
|
|
|
|
lua_newtable(L);
|
|
lua_pushnumber(L, cloud_params.density);
|
|
lua_setfield(L, -2, "density");
|
|
push_ARGB8(L, cloud_params.color_bright);
|
|
lua_setfield(L, -2, "color");
|
|
push_ARGB8(L, cloud_params.color_ambient);
|
|
lua_setfield(L, -2, "ambient");
|
|
lua_pushnumber(L, cloud_params.height);
|
|
lua_setfield(L, -2, "height");
|
|
lua_pushnumber(L, cloud_params.thickness);
|
|
lua_setfield(L, -2, "thickness");
|
|
lua_newtable(L);
|
|
lua_pushnumber(L, cloud_params.speed.X);
|
|
lua_setfield(L, -2, "x");
|
|
lua_pushnumber(L, cloud_params.speed.Y);
|
|
lua_setfield(L, -2, "y");
|
|
lua_setfield(L, -2, "speed");
|
|
return 1;
|
|
}
|
|
|
|
|
|
// override_day_night_ratio(self, ratio)
|
|
int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
bool do_override = false;
|
|
float ratio = 0.0f;
|
|
|
|
if (!lua_isnoneornil(L, 2)) {
|
|
do_override = true;
|
|
ratio = readParam<float>(L, 2);
|
|
luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1,
|
|
"value must be between 0 and 1");
|
|
}
|
|
|
|
getServer(L)->overrideDayNightRatio(player, do_override, ratio);
|
|
return 0;
|
|
}
|
|
|
|
// get_day_night_ratio(self)
|
|
int ObjectRef::l_get_day_night_ratio(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
bool do_override;
|
|
float ratio;
|
|
player->getDayNightRatio(&do_override, &ratio);
|
|
|
|
if (do_override)
|
|
lua_pushnumber(L, ratio);
|
|
else
|
|
lua_pushnil(L);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// set_minimap_modes(self, modes, selected_mode)
|
|
int ObjectRef::l_set_minimap_modes(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
luaL_checktype(L, 2, LUA_TTABLE);
|
|
std::vector<MinimapMode> modes;
|
|
s16 selected_mode = readParam<s16>(L, 3);
|
|
|
|
lua_pushnil(L);
|
|
while (lua_next(L, 2) != 0) {
|
|
/* key is at index -2, value is at index -1 */
|
|
if (lua_istable(L, -1)) {
|
|
bool ok = true;
|
|
MinimapMode mode;
|
|
std::string type = getstringfield_default(L, -1, "type", "");
|
|
if (type == "off")
|
|
mode.type = MINIMAP_TYPE_OFF;
|
|
else if (type == "surface")
|
|
mode.type = MINIMAP_TYPE_SURFACE;
|
|
else if (type == "radar")
|
|
mode.type = MINIMAP_TYPE_RADAR;
|
|
else if (type == "texture") {
|
|
mode.type = MINIMAP_TYPE_TEXTURE;
|
|
mode.texture = getstringfield_default(L, -1, "texture", "");
|
|
mode.scale = getintfield_default(L, -1, "scale", 1);
|
|
} else {
|
|
warningstream << "Minimap mode of unknown type \"" << type.c_str()
|
|
<< "\" ignored.\n" << std::endl;
|
|
ok = false;
|
|
}
|
|
|
|
if (ok) {
|
|
mode.label = getstringfield_default(L, -1, "label", "");
|
|
// Size is limited to 512. Performance gets poor if size too large, and
|
|
// segfaults have been experienced.
|
|
mode.size = rangelim(getintfield_default(L, -1, "size", 0), 1, 512);
|
|
modes.push_back(mode);
|
|
}
|
|
}
|
|
/* removes 'value'; keeps 'key' for next iteration */
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1); // Remove key
|
|
|
|
getServer(L)->SendMinimapModes(player->getPeerId(), modes, selected_mode);
|
|
return 0;
|
|
}
|
|
|
|
// set_lighting(self, lighting)
|
|
int ObjectRef::l_set_lighting(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
Lighting lighting;
|
|
|
|
if (!lua_isnoneornil(L, 2)) {
|
|
luaL_checktype(L, 2, LUA_TTABLE);
|
|
lighting = player->getLighting();
|
|
lua_getfield(L, 2, "shadows");
|
|
if (lua_istable(L, -1)) {
|
|
getfloatfield(L, -1, "intensity", lighting.shadow_intensity);
|
|
}
|
|
lua_pop(L, 1); // shadows
|
|
|
|
getfloatfield(L, -1, "saturation", lighting.saturation);
|
|
|
|
lua_getfield(L, 2, "exposure");
|
|
if (lua_istable(L, -1)) {
|
|
lighting.exposure.luminance_min = getfloatfield_default(L, -1, "luminance_min", lighting.exposure.luminance_min);
|
|
lighting.exposure.luminance_max = getfloatfield_default(L, -1, "luminance_max", lighting.exposure.luminance_max);
|
|
lighting.exposure.exposure_correction = getfloatfield_default(L, -1, "exposure_correction", lighting.exposure.exposure_correction);
|
|
lighting.exposure.speed_dark_bright = getfloatfield_default(L, -1, "speed_dark_bright", lighting.exposure.speed_dark_bright);
|
|
lighting.exposure.speed_bright_dark = getfloatfield_default(L, -1, "speed_bright_dark", lighting.exposure.speed_bright_dark);
|
|
lighting.exposure.center_weight_power = getfloatfield_default(L, -1, "center_weight_power", lighting.exposure.center_weight_power);
|
|
}
|
|
lua_pop(L, 1); // exposure
|
|
|
|
lua_getfield(L, 2, "volumetric_light");
|
|
if (lua_istable(L, -1)) {
|
|
getfloatfield(L, -1, "strength", lighting.volumetric_light_strength);
|
|
lighting.volumetric_light_strength = rangelim(lighting.volumetric_light_strength, 0.0f, 1.0f);
|
|
}
|
|
lua_pop(L, 1); // volumetric_light
|
|
}
|
|
|
|
getServer(L)->setLighting(player, lighting);
|
|
return 0;
|
|
}
|
|
|
|
// get_lighting(self)
|
|
int ObjectRef::l_get_lighting(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
const Lighting &lighting = player->getLighting();
|
|
|
|
lua_newtable(L); // result
|
|
lua_newtable(L); // "shadows"
|
|
lua_pushnumber(L, lighting.shadow_intensity);
|
|
lua_setfield(L, -2, "intensity");
|
|
lua_setfield(L, -2, "shadows");
|
|
lua_pushnumber(L, lighting.saturation);
|
|
lua_setfield(L, -2, "saturation");
|
|
lua_newtable(L); // "exposure"
|
|
lua_pushnumber(L, lighting.exposure.luminance_min);
|
|
lua_setfield(L, -2, "luminance_min");
|
|
lua_pushnumber(L, lighting.exposure.luminance_max);
|
|
lua_setfield(L, -2, "luminance_max");
|
|
lua_pushnumber(L, lighting.exposure.exposure_correction);
|
|
lua_setfield(L, -2, "exposure_correction");
|
|
lua_pushnumber(L, lighting.exposure.speed_dark_bright);
|
|
lua_setfield(L, -2, "speed_dark_bright");
|
|
lua_pushnumber(L, lighting.exposure.speed_bright_dark);
|
|
lua_setfield(L, -2, "speed_bright_dark");
|
|
lua_pushnumber(L, lighting.exposure.center_weight_power);
|
|
lua_setfield(L, -2, "center_weight_power");
|
|
lua_setfield(L, -2, "exposure");
|
|
lua_newtable(L); // "volumetric_light"
|
|
lua_pushnumber(L, lighting.volumetric_light_strength);
|
|
lua_setfield(L, -2, "strength");
|
|
lua_setfield(L, -2, "volumetric_light");
|
|
return 1;
|
|
}
|
|
|
|
// respawn(self)
|
|
int ObjectRef::l_respawn(lua_State *L)
|
|
{
|
|
NO_MAP_LOCK_REQUIRED;
|
|
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
|
|
RemotePlayer *player = getplayer(ref);
|
|
if (player == nullptr)
|
|
return 0;
|
|
|
|
getServer(L)->RespawnPlayer(player->getPeerId());
|
|
lua_pushboolean(L, true);
|
|
return 1;
|
|
}
|
|
|
|
|
|
ObjectRef::ObjectRef(ServerActiveObject *object):
|
|
m_object(object)
|
|
{}
|
|
|
|
// Creates an ObjectRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
void ObjectRef::create(lua_State *L, ServerActiveObject *object)
|
|
{
|
|
ObjectRef *obj = new ObjectRef(object);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = obj;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
void ObjectRef::set_null(lua_State *L)
|
|
{
|
|
ObjectRef *obj = checkObject<ObjectRef>(L, -1);
|
|
obj->m_object = nullptr;
|
|
}
|
|
|
|
void ObjectRef::Register(lua_State *L)
|
|
{
|
|
static const luaL_Reg metamethods[] = {
|
|
{"__gc", gc_object},
|
|
{0, 0}
|
|
};
|
|
registerClass(L, className, methods, metamethods);
|
|
}
|
|
|
|
const char ObjectRef::className[] = "ObjectRef";
|
|
luaL_Reg ObjectRef::methods[] = {
|
|
// ServerActiveObject
|
|
luamethod(ObjectRef, remove),
|
|
luamethod_aliased(ObjectRef, get_pos, getpos),
|
|
luamethod_aliased(ObjectRef, set_pos, setpos),
|
|
luamethod_aliased(ObjectRef, move_to, moveto),
|
|
luamethod(ObjectRef, punch),
|
|
luamethod(ObjectRef, right_click),
|
|
luamethod(ObjectRef, set_hp),
|
|
luamethod(ObjectRef, get_hp),
|
|
luamethod(ObjectRef, get_inventory),
|
|
luamethod(ObjectRef, get_wield_list),
|
|
luamethod(ObjectRef, get_wield_index),
|
|
luamethod(ObjectRef, get_wielded_item),
|
|
luamethod(ObjectRef, set_wielded_item),
|
|
luamethod(ObjectRef, set_armor_groups),
|
|
luamethod(ObjectRef, get_armor_groups),
|
|
luamethod(ObjectRef, set_animation),
|
|
luamethod(ObjectRef, get_animation),
|
|
luamethod(ObjectRef, set_animation_frame_speed),
|
|
luamethod(ObjectRef, set_bone_position),
|
|
luamethod(ObjectRef, get_bone_position),
|
|
luamethod(ObjectRef, set_bone_override),
|
|
luamethod(ObjectRef, get_bone_override),
|
|
luamethod(ObjectRef, get_bone_overrides),
|
|
luamethod(ObjectRef, set_attach),
|
|
luamethod(ObjectRef, get_attach),
|
|
luamethod(ObjectRef, get_children),
|
|
luamethod(ObjectRef, set_detach),
|
|
luamethod(ObjectRef, set_properties),
|
|
luamethod(ObjectRef, get_properties),
|
|
luamethod(ObjectRef, set_nametag_attributes),
|
|
luamethod(ObjectRef, get_nametag_attributes),
|
|
|
|
luamethod_aliased(ObjectRef, set_velocity, setvelocity),
|
|
luamethod_aliased(ObjectRef, add_velocity, add_player_velocity),
|
|
luamethod_aliased(ObjectRef, get_velocity, getvelocity),
|
|
luamethod_dep(ObjectRef, get_velocity, get_player_velocity),
|
|
|
|
// LuaEntitySAO-only
|
|
luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
|
|
luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
|
|
luamethod_aliased(ObjectRef, set_yaw, setyaw),
|
|
luamethod_aliased(ObjectRef, get_yaw, getyaw),
|
|
luamethod(ObjectRef, set_rotation),
|
|
luamethod(ObjectRef, get_rotation),
|
|
luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
|
|
luamethod(ObjectRef, get_texture_mod),
|
|
luamethod_aliased(ObjectRef, set_sprite, setsprite),
|
|
luamethod(ObjectRef, get_entity_name),
|
|
luamethod(ObjectRef, get_luaentity),
|
|
|
|
// Player-only
|
|
luamethod(ObjectRef, is_player),
|
|
luamethod(ObjectRef, get_player_name),
|
|
luamethod(ObjectRef, get_look_dir),
|
|
luamethod(ObjectRef, get_look_pitch),
|
|
luamethod(ObjectRef, get_look_yaw),
|
|
luamethod(ObjectRef, get_look_vertical),
|
|
luamethod(ObjectRef, get_look_horizontal),
|
|
luamethod(ObjectRef, set_look_horizontal),
|
|
luamethod(ObjectRef, set_look_vertical),
|
|
luamethod(ObjectRef, set_look_yaw),
|
|
luamethod(ObjectRef, set_look_pitch),
|
|
luamethod(ObjectRef, get_fov),
|
|
luamethod(ObjectRef, set_fov),
|
|
luamethod(ObjectRef, get_breath),
|
|
luamethod(ObjectRef, set_breath),
|
|
luamethod(ObjectRef, get_attribute),
|
|
luamethod(ObjectRef, set_attribute),
|
|
luamethod(ObjectRef, get_meta),
|
|
luamethod(ObjectRef, set_inventory_formspec),
|
|
luamethod(ObjectRef, get_inventory_formspec),
|
|
luamethod(ObjectRef, set_formspec_prepend),
|
|
luamethod(ObjectRef, get_formspec_prepend),
|
|
luamethod(ObjectRef, get_player_control),
|
|
luamethod(ObjectRef, get_player_control_bits),
|
|
luamethod(ObjectRef, set_physics_override),
|
|
luamethod(ObjectRef, get_physics_override),
|
|
luamethod(ObjectRef, hud_add),
|
|
luamethod(ObjectRef, hud_remove),
|
|
luamethod(ObjectRef, hud_change),
|
|
luamethod(ObjectRef, hud_get),
|
|
luamethod(ObjectRef, hud_set_flags),
|
|
luamethod(ObjectRef, hud_get_flags),
|
|
luamethod(ObjectRef, hud_set_hotbar_itemcount),
|
|
luamethod(ObjectRef, hud_get_hotbar_itemcount),
|
|
luamethod(ObjectRef, hud_set_hotbar_image),
|
|
luamethod(ObjectRef, hud_get_hotbar_image),
|
|
luamethod(ObjectRef, hud_set_hotbar_selected_image),
|
|
luamethod(ObjectRef, hud_get_hotbar_selected_image),
|
|
luamethod(ObjectRef, set_sky),
|
|
luamethod(ObjectRef, get_sky),
|
|
luamethod(ObjectRef, get_sky_color),
|
|
luamethod(ObjectRef, set_sun),
|
|
luamethod(ObjectRef, get_sun),
|
|
luamethod(ObjectRef, set_moon),
|
|
luamethod(ObjectRef, get_moon),
|
|
luamethod(ObjectRef, set_stars),
|
|
luamethod(ObjectRef, get_stars),
|
|
luamethod(ObjectRef, set_clouds),
|
|
luamethod(ObjectRef, get_clouds),
|
|
luamethod(ObjectRef, override_day_night_ratio),
|
|
luamethod(ObjectRef, get_day_night_ratio),
|
|
luamethod(ObjectRef, set_local_animation),
|
|
luamethod(ObjectRef, get_local_animation),
|
|
luamethod(ObjectRef, set_eye_offset),
|
|
luamethod(ObjectRef, get_eye_offset),
|
|
luamethod(ObjectRef, send_mapblock),
|
|
luamethod(ObjectRef, set_minimap_modes),
|
|
luamethod(ObjectRef, set_lighting),
|
|
luamethod(ObjectRef, get_lighting),
|
|
luamethod(ObjectRef, respawn),
|
|
|
|
{0,0}
|
|
};
|