forked from Mirrorlandia_minetest/minetest
711 lines
19 KiB
C++
711 lines
19 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mainmenumanager.h"
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#include "debug.h"
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#include "clouds.h"
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#include "server.h"
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#include "filesys.h"
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#include "guiMainMenu.h"
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#include "game.h"
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#include "chat.h"
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#include "gettext.h"
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#include "profiler.h"
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#include "log.h"
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#include "serverlist.h"
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#include "guiEngine.h"
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#include "player.h"
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#include "fontengine.h"
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#include "clientlauncher.h"
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/* mainmenumanager.h
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*/
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gui::IGUIEnvironment *guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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MainMenuManager g_menumgr;
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bool noMenuActive()
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{
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return g_menumgr.menuCount() == 0;
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}
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// Passed to menus to allow disconnecting and exiting
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MainGameCallback *g_gamecallback = NULL;
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// Instance of the time getter
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static TimeGetter *g_timegetter = NULL;
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u32 getTimeMs()
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{
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if (g_timegetter == NULL)
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return 0;
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return g_timegetter->getTime(PRECISION_MILLI);
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}
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u32 getTime(TimePrecision prec) {
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if (g_timegetter == NULL)
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return 0;
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return g_timegetter->getTime(prec);
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}
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ClientLauncher::~ClientLauncher()
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{
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if (receiver)
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delete receiver;
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if (input)
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delete input;
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if (g_fontengine)
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delete g_fontengine;
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if (device)
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device->drop();
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}
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bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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{
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init_args(game_params, cmd_args);
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// List video modes if requested
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if (list_video_modes)
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return print_video_modes();
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if (!init_engine()) {
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errorstream << "Could not initialize game engine." << std::endl;
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return false;
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}
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// Create time getter
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g_timegetter = new IrrlichtTimeGetter(device);
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// Speed tests (done after irrlicht is loaded to get timer)
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if (cmd_args.getFlag("speedtests")) {
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dstream << "Running speed tests" << std::endl;
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speed_tests();
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return true;
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}
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video::IVideoDriver *video_driver = device->getVideoDriver();
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if (video_driver == NULL) {
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errorstream << "Could not initialize video driver." << std::endl;
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return false;
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}
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porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
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/*
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This changes the minimum allowed number of vertices in a VBO.
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Default is 500.
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*/
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//driver->setMinHardwareBufferVertexCount(50);
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// Create game callback for menus
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g_gamecallback = new MainGameCallback(device);
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device->setResizable(true);
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if (random_input)
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input = new RandomInputHandler();
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else
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input = new RealInputHandler(device, receiver);
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smgr = device->getSceneManager();
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smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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guienv = device->getGUIEnvironment();
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skin = guienv->getSkin();
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skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
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skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
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skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
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skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
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skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
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g_fontengine = new FontEngine(g_settings, guienv);
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FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
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#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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// Irrlicht 1.8 input colours
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skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
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skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
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#endif
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// Create the menu clouds
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if (!g_menucloudsmgr)
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g_menucloudsmgr = smgr->createNewSceneManager();
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if (!g_menuclouds)
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g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
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g_menucloudsmgr, -1, rand(), 100);
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g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
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scene::ICameraSceneNode* camera;
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camera = g_menucloudsmgr->addCameraSceneNode(0,
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v3f(0, 0, 0), v3f(0, 60, 100));
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camera->setFarValue(10000);
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/*
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GUI stuff
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*/
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ChatBackend chat_backend;
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// If an error occurs, this is set to something by menu().
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// It is then displayed before the menu shows on the next call to menu()
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std::string error_message;
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bool reconnect_requested = false;
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bool first_loop = true;
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/*
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Menu-game loop
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*/
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bool retval = true;
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bool *kill = porting::signal_handler_killstatus();
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while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
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{
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// Set the window caption
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const wchar_t *text = wgettext("Main Menu");
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device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + L" [" + text + L"]").c_str());
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delete[] text;
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try { // This is used for catching disconnects
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guienv->clear();
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/*
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We need some kind of a root node to be able to add
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custom gui elements directly on the screen.
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Otherwise they won't be automatically drawn.
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*/
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guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
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bool game_has_run = launch_game(error_message, reconnect_requested,
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game_params, cmd_args);
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// If skip_main_menu, we only want to startup once
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if (skip_main_menu && !first_loop)
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break;
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first_loop = false;
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if (!game_has_run) {
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if (skip_main_menu)
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break;
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else
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continue;
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}
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// Break out of menu-game loop to shut down cleanly
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if (!device->run() || *kill) {
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if (g_settings_path != "")
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g_settings->updateConfigFile(g_settings_path.c_str());
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break;
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}
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if (current_playername.length() > PLAYERNAME_SIZE-1) {
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error_message = gettext("Player name too long.");
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playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
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g_settings->set("name", playername);
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continue;
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}
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device->getVideoDriver()->setTextureCreationFlag(
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video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
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#ifdef HAVE_TOUCHSCREENGUI
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receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
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g_touchscreengui = receiver->m_touchscreengui;
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#endif
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the_game(
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kill,
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random_input,
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input,
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device,
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worldspec.path,
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current_playername,
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current_password,
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current_address,
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current_port,
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error_message,
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chat_backend,
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&reconnect_requested,
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gamespec,
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simple_singleplayer_mode
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);
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smgr->clear();
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#ifdef HAVE_TOUCHSCREENGUI
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delete g_touchscreengui;
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g_touchscreengui = NULL;
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receiver->m_touchscreengui = NULL;
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#endif
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} //try
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catch (con::PeerNotFoundException &e) {
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error_message = gettext("Connection error (timed out?)");
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errorstream << error_message << std::endl;
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}
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#ifdef NDEBUG
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catch (std::exception &e) {
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std::string error_message = "Some exception: \"";
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error_message += e.what();
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error_message += "\"";
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errorstream << error_message << std::endl;
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}
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#endif
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// If no main menu, show error and exit
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if (skip_main_menu) {
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if (!error_message.empty()) {
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verbosestream << "error_message = "
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<< error_message << std::endl;
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retval = false;
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}
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break;
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}
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} // Menu-game loop
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g_menuclouds->drop();
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g_menucloudsmgr->drop();
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return retval;
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}
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void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
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{
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skip_main_menu = cmd_args.getFlag("go");
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// FIXME: This is confusing (but correct)
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/* If world_path is set then override it unless skipping the main menu using
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* the --go command line param. Else, give preference to the address
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* supplied on the command line
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*/
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address = g_settings->get("address");
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if (game_params.world_path != "" && !skip_main_menu)
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address = "";
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else if (cmd_args.exists("address"))
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address = cmd_args.get("address");
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playername = g_settings->get("name");
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if (cmd_args.exists("name"))
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playername = cmd_args.get("name");
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list_video_modes = cmd_args.getFlag("videomodes");
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use_freetype = g_settings->getBool("freetype");
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random_input = g_settings->getBool("random_input")
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|| cmd_args.getFlag("random-input");
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}
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bool ClientLauncher::init_engine()
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{
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receiver = new MyEventReceiver();
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create_engine_device();
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return device != NULL;
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}
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bool ClientLauncher::launch_game(std::string &error_message,
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bool reconnect_requested, GameParams &game_params,
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const Settings &cmd_args)
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{
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// Initialize menu data
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MainMenuData menudata;
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menudata.address = address;
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menudata.name = playername;
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menudata.port = itos(game_params.socket_port);
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menudata.script_data.errormessage = error_message;
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menudata.script_data.reconnect_requested = reconnect_requested;
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error_message.clear();
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if (cmd_args.exists("password"))
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menudata.password = cmd_args.get("password");
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menudata.enable_public = g_settings->getBool("server_announce");
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// If a world was commanded, append and select it
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if (game_params.world_path != "") {
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worldspec.gameid = getWorldGameId(game_params.world_path, true);
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worldspec.name = _("[--world parameter]");
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if (worldspec.gameid == "") { // Create new
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worldspec.gameid = g_settings->get("default_game");
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worldspec.name += " [new]";
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}
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worldspec.path = game_params.world_path;
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}
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/* Show the GUI menu
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*/
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if (!skip_main_menu) {
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main_menu(&menudata);
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// Skip further loading if there was an exit signal.
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if (*porting::signal_handler_killstatus())
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return false;
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address = menudata.address;
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int newport = stoi(menudata.port);
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if (newport != 0)
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game_params.socket_port = newport;
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simple_singleplayer_mode = menudata.simple_singleplayer_mode;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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if (menudata.selected_world >= 0
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&& menudata.selected_world < (int)worldspecs.size()) {
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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worldspec = worldspecs[menudata.selected_world];
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}
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}
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if (!menudata.script_data.errormessage.empty()) {
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/* The calling function will pass this back into this function upon the
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* next iteration (if any) causing it to be displayed by the GUI
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*/
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error_message = menudata.script_data.errormessage;
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return false;
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}
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if (menudata.name == "")
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menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
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else
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playername = menudata.name;
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password = menudata.password;
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g_settings->set("name", playername);
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current_playername = playername;
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current_password = password;
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current_address = address;
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current_port = game_params.socket_port;
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// If using simple singleplayer mode, override
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if (simple_singleplayer_mode) {
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assert(skip_main_menu == false);
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current_playername = "singleplayer";
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current_password = "";
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current_address = "";
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current_port = myrand_range(49152, 65535);
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} else if (address != "") {
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ServerListSpec server;
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server["name"] = menudata.servername;
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server["address"] = menudata.address;
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server["port"] = menudata.port;
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server["description"] = menudata.serverdescription;
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ServerList::insert(server);
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}
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infostream << "Selected world: " << worldspec.name
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<< " [" << worldspec.path << "]" << std::endl;
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if (current_address == "") { // If local game
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if (worldspec.path == "") {
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error_message = gettext("No world selected and no address "
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"provided. Nothing to do.");
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errorstream << error_message << std::endl;
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return false;
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}
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if (!fs::PathExists(worldspec.path)) {
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error_message = gettext("Provided world path doesn't exist: ")
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+ worldspec.path;
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errorstream << error_message << std::endl;
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return false;
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}
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// Load gamespec for required game
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gamespec = findWorldSubgame(worldspec.path);
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if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
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error_message = gettext("Could not find or load game \"")
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+ worldspec.gameid + "\"";
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errorstream << error_message << std::endl;
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return false;
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}
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if (porting::signal_handler_killstatus())
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return true;
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if (game_params.game_spec.isValid() &&
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game_params.game_spec.id != worldspec.gameid) {
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warningstream << "Overriding gamespec from \""
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<< worldspec.gameid << "\" to \""
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<< game_params.game_spec.id << "\"" << std::endl;
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gamespec = game_params.game_spec;
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}
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if (!gamespec.isValid()) {
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error_message = gettext("Invalid gamespec.");
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error_message += " (world.gameid=" + worldspec.gameid + ")";
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errorstream << error_message << std::endl;
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return false;
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}
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}
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return true;
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}
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void ClientLauncher::main_menu(MainMenuData *menudata)
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{
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bool *kill = porting::signal_handler_killstatus();
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video::IVideoDriver *driver = device->getVideoDriver();
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infostream << "Waiting for other menus" << std::endl;
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while (device->run() && *kill == false) {
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if (noMenuActive())
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break;
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driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
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guienv->drawAll();
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driver->endScene();
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// On some computers framerate doesn't seem to be automatically limited
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sleep_ms(25);
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}
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infostream << "Waited for other menus" << std::endl;
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// Cursor can be non-visible when coming from the game
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#ifndef ANDROID
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device->getCursorControl()->setVisible(true);
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#endif
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/* show main menu */
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GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
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smgr->clear(); /* leave scene manager in a clean state */
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}
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bool ClientLauncher::create_engine_device()
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{
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// Resolution selection
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bool fullscreen = g_settings->getBool("fullscreen");
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u16 screenW = g_settings->getU16("screenW");
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u16 screenH = g_settings->getU16("screenH");
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// bpp, fsaa, vsync
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bool vsync = g_settings->getBool("vsync");
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u16 bits = g_settings->getU16("fullscreen_bpp");
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u16 fsaa = g_settings->getU16("fsaa");
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// Determine driver
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video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
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std::string driverstring = g_settings->get("video_driver");
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std::vector<video::E_DRIVER_TYPE> drivers
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= porting::getSupportedVideoDrivers();
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u32 i;
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for (i = 0; i != drivers.size(); i++) {
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if (!strcasecmp(driverstring.c_str(),
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porting::getVideoDriverName(drivers[i]))) {
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driverType = drivers[i];
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break;
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}
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}
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if (i == drivers.size()) {
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errorstream << "Invalid video_driver specified; "
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"defaulting to opengl" << std::endl;
|
|
}
|
|
|
|
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
|
|
params.DriverType = driverType;
|
|
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
|
|
params.Bits = bits;
|
|
params.AntiAlias = fsaa;
|
|
params.Fullscreen = fullscreen;
|
|
params.Stencilbuffer = false;
|
|
params.Vsync = vsync;
|
|
params.EventReceiver = receiver;
|
|
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
|
|
#ifdef __ANDROID__
|
|
params.PrivateData = porting::app_global;
|
|
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
|
|
"media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
|
|
#endif
|
|
|
|
device = createDeviceEx(params);
|
|
|
|
if (device) {
|
|
porting::initIrrlicht(device);
|
|
}
|
|
|
|
return device != NULL;
|
|
}
|
|
|
|
void ClientLauncher::speed_tests()
|
|
{
|
|
// volatile to avoid some potential compiler optimisations
|
|
volatile static s16 temp16;
|
|
volatile static f32 tempf;
|
|
static v3f tempv3f1;
|
|
static v3f tempv3f2;
|
|
static std::string tempstring;
|
|
static std::string tempstring2;
|
|
|
|
tempv3f1 = v3f();
|
|
tempv3f2 = v3f();
|
|
tempstring = std::string();
|
|
tempstring2 = std::string();
|
|
|
|
{
|
|
infostream << "The following test should take around 20ms." << std::endl;
|
|
TimeTaker timer("Testing std::string speed");
|
|
const u32 jj = 10000;
|
|
for (u32 j = 0; j < jj; j++) {
|
|
tempstring = "";
|
|
tempstring2 = "";
|
|
const u32 ii = 10;
|
|
for (u32 i = 0; i < ii; i++) {
|
|
tempstring2 += "asd";
|
|
}
|
|
for (u32 i = 0; i < ii+1; i++) {
|
|
tempstring += "asd";
|
|
if (tempstring == tempstring2)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
infostream << "All of the following tests should take around 100ms each."
|
|
<< std::endl;
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point conversion speed");
|
|
tempf = 0.001;
|
|
for (u32 i = 0; i < 4000000; i++) {
|
|
temp16 += tempf;
|
|
tempf += 0.001;
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point vector speed");
|
|
|
|
tempv3f1 = v3f(1, 2, 3);
|
|
tempv3f2 = v3f(4, 5, 6);
|
|
for (u32 i = 0; i < 10000000; i++) {
|
|
tempf += tempv3f1.dotProduct(tempv3f2);
|
|
tempv3f2 += v3f(7, 8, 9);
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing std::map speed");
|
|
|
|
std::map<v2s16, f32> map1;
|
|
tempf = -324;
|
|
const s16 ii = 300;
|
|
for (s16 y = 0; y < ii; y++) {
|
|
for (s16 x = 0; x < ii; x++) {
|
|
map1[v2s16(x, y)] = tempf;
|
|
tempf += 1;
|
|
}
|
|
}
|
|
for (s16 y = ii - 1; y >= 0; y--) {
|
|
for (s16 x = 0; x < ii; x++) {
|
|
tempf = map1[v2s16(x, y)];
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
infostream << "Around 5000/ms should do well here." << std::endl;
|
|
TimeTaker timer("Testing mutex speed");
|
|
|
|
Mutex m;
|
|
u32 n = 0;
|
|
u32 i = 0;
|
|
do {
|
|
n += 10000;
|
|
for (; i < n; i++) {
|
|
m.lock();
|
|
m.unlock();
|
|
}
|
|
}
|
|
// Do at least 10ms
|
|
while(timer.getTimerTime() < 10);
|
|
|
|
u32 dtime = timer.stop();
|
|
u32 per_ms = n / dtime;
|
|
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
|
|
}
|
|
}
|
|
|
|
bool ClientLauncher::print_video_modes()
|
|
{
|
|
IrrlichtDevice *nulldevice;
|
|
|
|
bool vsync = g_settings->getBool("vsync");
|
|
u16 fsaa = g_settings->getU16("fsaa");
|
|
MyEventReceiver* receiver = new MyEventReceiver();
|
|
|
|
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
|
|
params.DriverType = video::EDT_NULL;
|
|
params.WindowSize = core::dimension2d<u32>(640, 480);
|
|
params.Bits = 24;
|
|
params.AntiAlias = fsaa;
|
|
params.Fullscreen = false;
|
|
params.Stencilbuffer = false;
|
|
params.Vsync = vsync;
|
|
params.EventReceiver = receiver;
|
|
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
|
|
|
|
nulldevice = createDeviceEx(params);
|
|
|
|
if (nulldevice == NULL) {
|
|
delete receiver;
|
|
return false;
|
|
}
|
|
|
|
std::cout << _("Available video modes (WxHxD):") << std::endl;
|
|
|
|
video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
|
|
|
|
if (videomode_list != NULL) {
|
|
s32 videomode_count = videomode_list->getVideoModeCount();
|
|
core::dimension2d<u32> videomode_res;
|
|
s32 videomode_depth;
|
|
for (s32 i = 0; i < videomode_count; ++i) {
|
|
videomode_res = videomode_list->getVideoModeResolution(i);
|
|
videomode_depth = videomode_list->getVideoModeDepth(i);
|
|
std::cout << videomode_res.Width << "x" << videomode_res.Height
|
|
<< "x" << videomode_depth << std::endl;
|
|
}
|
|
|
|
std::cout << _("Active video mode (WxHxD):") << std::endl;
|
|
videomode_res = videomode_list->getDesktopResolution();
|
|
videomode_depth = videomode_list->getDesktopDepth();
|
|
std::cout << videomode_res.Width << "x" << videomode_res.Height
|
|
<< "x" << videomode_depth << std::endl;
|
|
|
|
}
|
|
|
|
nulldevice->drop();
|
|
delete receiver;
|
|
|
|
return videomode_list != NULL;
|
|
}
|