forked from Mirrorlandia_minetest/minetest
e462a9a5ef
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
4204 lines
119 KiB
C++
4204 lines
119 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "game.h"
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#include <iomanip>
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#include <cmath>
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#include "client/renderingengine.h"
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#include "camera.h"
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#include "client.h"
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#include "client/clientevent.h"
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#include "client/gameui.h"
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#include "client/inputhandler.h"
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#include "client/tile.h" // For TextureSource
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#include "client/keys.h"
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#include "client/joystick_controller.h"
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#include "clientmap.h"
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#include "clouds.h"
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#include "config.h"
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#include "content_cao.h"
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#include "client/event_manager.h"
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#include "fontengine.h"
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#include "itemdef.h"
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#include "log.h"
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#include "filesys.h"
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#include "gettext.h"
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#include "gui/guiChatConsole.h"
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#include "gui/guiConfirmRegistration.h"
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#include "gui/guiFormSpecMenu.h"
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#include "gui/guiKeyChangeMenu.h"
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#include "gui/guiPasswordChange.h"
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#include "gui/guiVolumeChange.h"
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#include "gui/mainmenumanager.h"
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#include "gui/profilergraph.h"
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#include "mapblock.h"
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#include "minimap.h"
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#include "nodedef.h" // Needed for determining pointing to nodes
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#include "nodemetadata.h"
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#include "particles.h"
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#include "porting.h"
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#include "profiler.h"
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#include "quicktune_shortcutter.h"
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#include "raycast.h"
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#include "server.h"
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#include "settings.h"
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#include "shader.h"
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#include "sky.h"
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#include "translation.h"
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#include "util/basic_macros.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "irrlicht_changes/static_text.h"
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#include "version.h"
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#include "script/scripting_client.h"
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#include "hud.h"
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#if USE_SOUND
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#include "client/sound_openal.h"
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#else
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#include "client/sound.h"
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#endif
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/*
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Text input system
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*/
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struct TextDestNodeMetadata : public TextDest
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{
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TextDestNodeMetadata(v3s16 p, Client *client)
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{
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m_p = p;
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m_client = client;
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}
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// This is deprecated I guess? -celeron55
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void gotText(const std::wstring &text)
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{
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std::string ntext = wide_to_utf8(text);
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infostream << "Submitting 'text' field of node at (" << m_p.X << ","
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<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
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StringMap fields;
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fields["text"] = ntext;
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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void gotText(const StringMap &fields)
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{
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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v3s16 m_p;
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Client *m_client;
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};
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struct TextDestPlayerInventory : public TextDest
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{
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TextDestPlayerInventory(Client *client)
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{
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m_client = client;
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m_formname = "";
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}
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TextDestPlayerInventory(Client *client, const std::string &formname)
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{
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m_client = client;
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m_formname = formname;
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}
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void gotText(const StringMap &fields)
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{
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m_client->sendInventoryFields(m_formname, fields);
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}
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Client *m_client;
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};
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struct LocalFormspecHandler : public TextDest
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{
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LocalFormspecHandler(const std::string &formname)
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{
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m_formname = formname;
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}
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LocalFormspecHandler(const std::string &formname, Client *client):
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m_client(client)
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{
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m_formname = formname;
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}
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void gotText(const StringMap &fields)
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{
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if (m_formname == "MT_PAUSE_MENU") {
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if (fields.find("btn_sound") != fields.end()) {
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g_gamecallback->changeVolume();
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return;
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}
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if (fields.find("btn_key_config") != fields.end()) {
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g_gamecallback->keyConfig();
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return;
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}
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if (fields.find("btn_exit_menu") != fields.end()) {
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g_gamecallback->disconnect();
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return;
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}
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if (fields.find("btn_exit_os") != fields.end()) {
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g_gamecallback->exitToOS();
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#ifndef __ANDROID__
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RenderingEngine::get_raw_device()->closeDevice();
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#endif
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return;
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}
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if (fields.find("btn_change_password") != fields.end()) {
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g_gamecallback->changePassword();
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return;
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}
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if (fields.find("quit") != fields.end()) {
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return;
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}
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if (fields.find("btn_continue") != fields.end()) {
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return;
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}
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}
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if (m_formname == "MT_DEATH_SCREEN") {
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assert(m_client != 0);
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m_client->sendRespawn();
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return;
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}
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if (m_client && m_client->moddingEnabled())
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m_client->getScript()->on_formspec_input(m_formname, fields);
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}
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Client *m_client = nullptr;
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};
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/* Form update callback */
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class NodeMetadataFormSource: public IFormSource
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{
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public:
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NodeMetadataFormSource(ClientMap *map, v3s16 p):
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m_map(map),
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m_p(p)
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{
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}
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const std::string &getForm() const
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{
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static const std::string empty_string = "";
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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if (!meta)
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return empty_string;
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return meta->getString("formspec");
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}
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virtual std::string resolveText(const std::string &str)
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{
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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if (!meta)
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return str;
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return meta->resolveString(str);
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}
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ClientMap *m_map;
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v3s16 m_p;
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};
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class PlayerInventoryFormSource: public IFormSource
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{
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public:
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PlayerInventoryFormSource(Client *client):
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m_client(client)
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{
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}
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const std::string &getForm() const
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{
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LocalPlayer *player = m_client->getEnv().getLocalPlayer();
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return player->inventory_formspec;
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}
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Client *m_client;
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};
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class NodeDugEvent: public MtEvent
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{
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public:
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v3s16 p;
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MapNode n;
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NodeDugEvent(v3s16 p, MapNode n):
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p(p),
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n(n)
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{}
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MtEvent::Type getType() const
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{
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return MtEvent::NODE_DUG;
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}
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};
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class SoundMaker
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{
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ISoundManager *m_sound;
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const NodeDefManager *m_ndef;
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public:
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bool makes_footstep_sound;
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float m_player_step_timer;
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SimpleSoundSpec m_player_step_sound;
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SimpleSoundSpec m_player_leftpunch_sound;
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SimpleSoundSpec m_player_rightpunch_sound;
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SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
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m_sound(sound),
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m_ndef(ndef),
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makes_footstep_sound(true),
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m_player_step_timer(0)
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{
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}
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void playPlayerStep()
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{
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if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
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m_player_step_timer = 0.03;
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if (makes_footstep_sound)
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m_sound->playSound(m_player_step_sound, false);
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}
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}
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static void viewBobbingStep(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->playPlayerStep();
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}
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static void playerRegainGround(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->playPlayerStep();
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}
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static void playerJump(MtEvent *e, void *data)
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{
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//SoundMaker *sm = (SoundMaker*)data;
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}
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static void cameraPunchLeft(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
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}
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static void cameraPunchRight(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
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}
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static void nodeDug(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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NodeDugEvent *nde = (NodeDugEvent *)e;
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sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
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}
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static void playerDamage(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
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}
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static void playerFallingDamage(MtEvent *e, void *data)
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
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}
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void registerReceiver(MtEventManager *mgr)
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{
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mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
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mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
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mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
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mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
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mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
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mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
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mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
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mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
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}
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void step(float dtime)
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{
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m_player_step_timer -= dtime;
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}
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};
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// Locally stored sounds don't need to be preloaded because of this
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class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
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{
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std::set<std::string> m_fetched;
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private:
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void paths_insert(std::set<std::string> &dst_paths,
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const std::string &base,
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const std::string &name)
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{
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
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dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
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}
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public:
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void fetchSounds(const std::string &name,
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std::set<std::string> &dst_paths,
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std::set<std::string> &dst_datas)
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{
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if (m_fetched.count(name))
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return;
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m_fetched.insert(name);
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paths_insert(dst_paths, porting::path_share, name);
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paths_insert(dst_paths, porting::path_user, name);
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}
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};
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// before 1.8 there isn't a "integer interface", only float
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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typedef f32 SamplerLayer_t;
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#else
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typedef s32 SamplerLayer_t;
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#endif
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class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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{
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Sky *m_sky;
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bool *m_force_fog_off;
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f32 *m_fog_range;
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bool m_fog_enabled;
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CachedPixelShaderSetting<float, 4> m_sky_bg_color;
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CachedPixelShaderSetting<float> m_fog_distance;
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CachedVertexShaderSetting<float> m_animation_timer_vertex;
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CachedPixelShaderSetting<float> m_animation_timer_pixel;
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CachedPixelShaderSetting<float, 3> m_day_light;
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CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
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CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
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CachedPixelShaderSetting<float, 3> m_minimap_yaw;
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CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
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CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
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CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
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Client *m_client;
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public:
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void onSettingsChange(const std::string &name)
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{
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if (name == "enable_fog")
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m_fog_enabled = g_settings->getBool("enable_fog");
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}
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static void settingsCallback(const std::string &name, void *userdata)
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{
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reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
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}
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void setSky(Sky *sky) { m_sky = sky; }
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GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
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f32 *fog_range, Client *client) :
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m_sky(sky),
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m_force_fog_off(force_fog_off),
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m_fog_range(fog_range),
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m_sky_bg_color("skyBgColor"),
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m_fog_distance("fogDistance"),
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m_animation_timer_vertex("animationTimer"),
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m_animation_timer_pixel("animationTimer"),
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m_day_light("dayLight"),
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m_eye_position_pixel("eyePosition"),
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m_eye_position_vertex("eyePosition"),
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m_minimap_yaw("yawVec"),
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m_base_texture("baseTexture"),
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m_normal_texture("normalTexture"),
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m_texture_flags("textureFlags"),
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m_client(client)
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{
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g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
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m_fog_enabled = g_settings->getBool("enable_fog");
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}
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~GameGlobalShaderConstantSetter()
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{
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g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
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}
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virtual void onSetConstants(video::IMaterialRendererServices *services,
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bool is_highlevel)
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{
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if (!is_highlevel)
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return;
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// Background color
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video::SColor bgcolor = m_sky->getBgColor();
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video::SColorf bgcolorf(bgcolor);
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float bgcolorfa[4] = {
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bgcolorf.r,
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bgcolorf.g,
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bgcolorf.b,
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bgcolorf.a,
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};
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m_sky_bg_color.set(bgcolorfa, services);
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// Fog distance
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float fog_distance = 10000 * BS;
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if (m_fog_enabled && !*m_force_fog_off)
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fog_distance = *m_fog_range;
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m_fog_distance.set(&fog_distance, services);
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u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
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video::SColorf sunlight;
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get_sunlight_color(&sunlight, daynight_ratio);
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float dnc[3] = {
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sunlight.r,
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sunlight.g,
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sunlight.b };
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m_day_light.set(dnc, services);
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u32 animation_timer = porting::getTimeMs() % 100000;
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float animation_timer_f = (float)animation_timer / 100000.f;
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m_animation_timer_vertex.set(&animation_timer_f, services);
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m_animation_timer_pixel.set(&animation_timer_f, services);
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float eye_position_array[3];
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v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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eye_position_array[0] = epos.X;
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eye_position_array[1] = epos.Y;
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eye_position_array[2] = epos.Z;
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#else
|
|
epos.getAs3Values(eye_position_array);
|
|
#endif
|
|
m_eye_position_pixel.set(eye_position_array, services);
|
|
m_eye_position_vertex.set(eye_position_array, services);
|
|
|
|
if (m_client->getMinimap()) {
|
|
float minimap_yaw_array[3];
|
|
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
|
minimap_yaw_array[0] = minimap_yaw.X;
|
|
minimap_yaw_array[1] = minimap_yaw.Y;
|
|
minimap_yaw_array[2] = minimap_yaw.Z;
|
|
#else
|
|
minimap_yaw.getAs3Values(minimap_yaw_array);
|
|
#endif
|
|
m_minimap_yaw.set(minimap_yaw_array, services);
|
|
}
|
|
|
|
SamplerLayer_t base_tex = 0,
|
|
normal_tex = 1,
|
|
flags_tex = 2;
|
|
m_base_texture.set(&base_tex, services);
|
|
m_normal_texture.set(&normal_tex, services);
|
|
m_texture_flags.set(&flags_tex, services);
|
|
}
|
|
};
|
|
|
|
|
|
class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
|
|
{
|
|
Sky *m_sky;
|
|
bool *m_force_fog_off;
|
|
f32 *m_fog_range;
|
|
Client *m_client;
|
|
std::vector<GameGlobalShaderConstantSetter *> created_nosky;
|
|
public:
|
|
GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
|
|
f32 *fog_range, Client *client) :
|
|
m_sky(NULL),
|
|
m_force_fog_off(force_fog_off),
|
|
m_fog_range(fog_range),
|
|
m_client(client)
|
|
{}
|
|
|
|
void setSky(Sky *sky) {
|
|
m_sky = sky;
|
|
for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
|
|
ggscs->setSky(m_sky);
|
|
}
|
|
created_nosky.clear();
|
|
}
|
|
|
|
virtual IShaderConstantSetter* create()
|
|
{
|
|
GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
|
|
m_sky, m_force_fog_off, m_fog_range, m_client);
|
|
if (!m_sky)
|
|
created_nosky.push_back(scs);
|
|
return scs;
|
|
}
|
|
};
|
|
|
|
#ifdef __ANDROID__
|
|
#define SIZE_TAG "size[11,5.5]"
|
|
#else
|
|
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
|
|
#endif
|
|
|
|
/****************************************************************************
|
|
|
|
****************************************************************************/
|
|
|
|
const float object_hit_delay = 0.2;
|
|
|
|
struct FpsControl {
|
|
u32 last_time, busy_time, sleep_time;
|
|
};
|
|
|
|
|
|
/* The reason the following structs are not anonymous structs within the
|
|
* class is that they are not used by the majority of member functions and
|
|
* many functions that do require objects of thse types do not modify them
|
|
* (so they can be passed as a const qualified parameter)
|
|
*/
|
|
|
|
struct GameRunData {
|
|
u16 dig_index;
|
|
u16 new_playeritem;
|
|
PointedThing pointed_old;
|
|
bool digging;
|
|
bool ldown_for_dig;
|
|
bool dig_instantly;
|
|
bool digging_blocked;
|
|
bool left_punch;
|
|
bool update_wielded_item_trigger;
|
|
bool reset_jump_timer;
|
|
float nodig_delay_timer;
|
|
float dig_time;
|
|
float dig_time_complete;
|
|
float repeat_rightclick_timer;
|
|
float object_hit_delay_timer;
|
|
float time_from_last_punch;
|
|
ClientActiveObject *selected_object;
|
|
|
|
float jump_timer;
|
|
float damage_flash;
|
|
float update_draw_list_timer;
|
|
|
|
f32 fog_range;
|
|
|
|
v3f update_draw_list_last_cam_dir;
|
|
|
|
float time_of_day_smooth;
|
|
};
|
|
|
|
class Game;
|
|
|
|
struct ClientEventHandler
|
|
{
|
|
void (Game::*handler)(ClientEvent *, CameraOrientation *);
|
|
};
|
|
|
|
/****************************************************************************
|
|
THE GAME
|
|
****************************************************************************/
|
|
|
|
/* This is not intended to be a public class. If a public class becomes
|
|
* desirable then it may be better to create another 'wrapper' class that
|
|
* hides most of the stuff in this class (nothing in this class is required
|
|
* by any other file) but exposes the public methods/data only.
|
|
*/
|
|
class Game {
|
|
public:
|
|
Game();
|
|
~Game();
|
|
|
|
bool startup(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
// If address is "", local server is used and address is updated
|
|
std::string *address,
|
|
u16 port,
|
|
std::string &error_message,
|
|
bool *reconnect,
|
|
ChatBackend *chat_backend,
|
|
const SubgameSpec &gamespec, // Used for local game
|
|
bool simple_singleplayer_mode);
|
|
|
|
void run();
|
|
void shutdown();
|
|
|
|
protected:
|
|
|
|
void extendedResourceCleanup();
|
|
|
|
// Basic initialisation
|
|
bool init(const std::string &map_dir, std::string *address,
|
|
u16 port,
|
|
const SubgameSpec &gamespec);
|
|
bool initSound();
|
|
bool createSingleplayerServer(const std::string &map_dir,
|
|
const SubgameSpec &gamespec, u16 port, std::string *address);
|
|
|
|
// Client creation
|
|
bool createClient(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port);
|
|
bool initGui();
|
|
|
|
// Client connection
|
|
bool connectToServer(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port,
|
|
bool *connect_ok, bool *aborted);
|
|
bool getServerContent(bool *aborted);
|
|
|
|
// Main loop
|
|
|
|
void updateInteractTimers(f32 dtime);
|
|
bool checkConnection();
|
|
bool handleCallbacks();
|
|
void processQueues();
|
|
void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
|
|
void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
|
|
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
|
|
|
|
// Input related
|
|
void processUserInput(f32 dtime);
|
|
void processKeyInput();
|
|
void processItemSelection(u16 *new_playeritem);
|
|
|
|
void dropSelectedItem(bool single_item = false);
|
|
void openInventory();
|
|
void openConsole(float scale, const wchar_t *line=NULL);
|
|
void toggleFreeMove();
|
|
void toggleFreeMoveAlt();
|
|
void togglePitchMove();
|
|
void toggleFast();
|
|
void toggleNoClip();
|
|
void toggleCinematic();
|
|
void toggleAutoforward();
|
|
|
|
void toggleMinimap(bool shift_pressed);
|
|
void toggleFog();
|
|
void toggleDebug();
|
|
void toggleUpdateCamera();
|
|
|
|
void increaseViewRange();
|
|
void decreaseViewRange();
|
|
void toggleFullViewRange();
|
|
void checkZoomEnabled();
|
|
|
|
void updateCameraDirection(CameraOrientation *cam, float dtime);
|
|
void updateCameraOrientation(CameraOrientation *cam, float dtime);
|
|
void updatePlayerControl(const CameraOrientation &cam);
|
|
void step(f32 *dtime);
|
|
void processClientEvents(CameraOrientation *cam);
|
|
void updateCamera(u32 busy_time, f32 dtime);
|
|
void updateSound(f32 dtime);
|
|
void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
|
|
/*!
|
|
* Returns the object or node the player is pointing at.
|
|
* Also updates the selected thing in the Hud.
|
|
*
|
|
* @param[in] shootline the shootline, starting from
|
|
* the camera position. This also gives the maximal distance
|
|
* of the search.
|
|
* @param[in] liquids_pointable if false, liquids are ignored
|
|
* @param[in] look_for_object if false, objects are ignored
|
|
* @param[in] camera_offset offset of the camera
|
|
* @param[out] selected_object the selected object or
|
|
* NULL if not found
|
|
*/
|
|
PointedThing updatePointedThing(
|
|
const core::line3d<f32> &shootline, bool liquids_pointable,
|
|
bool look_for_object, const v3s16 &camera_offset);
|
|
void handlePointingAtNothing(const ItemStack &playerItem);
|
|
void handlePointingAtNode(const PointedThing &pointed,
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
|
|
void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
|
|
const v3f &player_position, bool show_debug);
|
|
void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
|
|
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|
const CameraOrientation &cam);
|
|
void updateProfilerGraphs(ProfilerGraph *graph);
|
|
|
|
// Misc
|
|
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
|
|
|
void showOverlayMessage(const char *msg, float dtime, int percent,
|
|
bool draw_clouds = true);
|
|
|
|
static void settingChangedCallback(const std::string &setting_name, void *data);
|
|
void readSettings();
|
|
|
|
inline bool isKeyDown(GameKeyType k)
|
|
{
|
|
return input->isKeyDown(k);
|
|
}
|
|
inline bool wasKeyDown(GameKeyType k)
|
|
{
|
|
return input->wasKeyDown(k);
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
void handleAndroidChatInput();
|
|
#endif
|
|
|
|
private:
|
|
struct Flags {
|
|
bool force_fog_off = false;
|
|
bool disable_camera_update = false;
|
|
};
|
|
|
|
void showDeathFormspec();
|
|
void showPauseMenu();
|
|
|
|
// ClientEvent handlers
|
|
void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_HandleParticleEvent(ClientEvent *event,
|
|
CameraOrientation *cam);
|
|
void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
|
|
void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
|
|
CameraOrientation *cam);
|
|
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void updateChat(f32 dtime, const v2u32 &screensize);
|
|
|
|
bool nodePlacementPrediction(const ItemDefinition &selected_def,
|
|
const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos);
|
|
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
|
|
|
|
InputHandler *input = nullptr;
|
|
|
|
Client *client = nullptr;
|
|
Server *server = nullptr;
|
|
|
|
IWritableTextureSource *texture_src = nullptr;
|
|
IWritableShaderSource *shader_src = nullptr;
|
|
|
|
// When created, these will be filled with data received from the server
|
|
IWritableItemDefManager *itemdef_manager = nullptr;
|
|
NodeDefManager *nodedef_manager = nullptr;
|
|
|
|
GameOnDemandSoundFetcher soundfetcher; // useful when testing
|
|
ISoundManager *sound = nullptr;
|
|
bool sound_is_dummy = false;
|
|
SoundMaker *soundmaker = nullptr;
|
|
|
|
ChatBackend *chat_backend = nullptr;
|
|
|
|
EventManager *eventmgr = nullptr;
|
|
QuicktuneShortcutter *quicktune = nullptr;
|
|
bool registration_confirmation_shown = false;
|
|
|
|
std::unique_ptr<GameUI> m_game_ui;
|
|
GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
|
|
MapDrawControl *draw_control = nullptr;
|
|
Camera *camera = nullptr;
|
|
Clouds *clouds = nullptr; // Free using ->Drop()
|
|
Sky *sky = nullptr; // Free using ->Drop()
|
|
Hud *hud = nullptr;
|
|
Minimap *mapper = nullptr;
|
|
|
|
GameRunData runData;
|
|
Flags m_flags;
|
|
|
|
/* 'cache'
|
|
This class does take ownership/responsibily for cleaning up etc of any of
|
|
these items (e.g. device)
|
|
*/
|
|
IrrlichtDevice *device;
|
|
video::IVideoDriver *driver;
|
|
scene::ISceneManager *smgr;
|
|
bool *kill;
|
|
std::string *error_message;
|
|
bool *reconnect_requested;
|
|
scene::ISceneNode *skybox;
|
|
|
|
bool random_input;
|
|
bool simple_singleplayer_mode;
|
|
/* End 'cache' */
|
|
|
|
/* Pre-calculated values
|
|
*/
|
|
int crack_animation_length;
|
|
|
|
IntervalLimiter profiler_interval;
|
|
|
|
/*
|
|
* TODO: Local caching of settings is not optimal and should at some stage
|
|
* be updated to use a global settings object for getting thse values
|
|
* (as opposed to the this local caching). This can be addressed in
|
|
* a later release.
|
|
*/
|
|
bool m_cache_doubletap_jump;
|
|
bool m_cache_enable_clouds;
|
|
bool m_cache_enable_joysticks;
|
|
bool m_cache_enable_particles;
|
|
bool m_cache_enable_fog;
|
|
bool m_cache_enable_noclip;
|
|
bool m_cache_enable_free_move;
|
|
f32 m_cache_mouse_sensitivity;
|
|
f32 m_cache_joystick_frustum_sensitivity;
|
|
f32 m_repeat_right_click_time;
|
|
f32 m_cache_cam_smoothing;
|
|
f32 m_cache_fog_start;
|
|
|
|
bool m_invert_mouse = false;
|
|
bool m_first_loop_after_window_activation = false;
|
|
bool m_camera_offset_changed = false;
|
|
|
|
bool m_does_lost_focus_pause_game = false;
|
|
|
|
#ifdef __ANDROID__
|
|
bool m_cache_hold_aux1;
|
|
bool m_android_chat_open;
|
|
#endif
|
|
};
|
|
|
|
Game::Game() :
|
|
m_game_ui(new GameUI())
|
|
{
|
|
g_settings->registerChangedCallback("doubletap_jump",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_clouds",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("doubletap_joysticks",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_particles",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("enable_fog",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("mouse_sensitivity",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("joystick_frustum_sensitivity",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("repeat_rightclick_time",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("noclip",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("free_move",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("cinematic",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("cinematic_camera_smoothing",
|
|
&settingChangedCallback, this);
|
|
g_settings->registerChangedCallback("camera_smoothing",
|
|
&settingChangedCallback, this);
|
|
|
|
readSettings();
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = false; // This is initialised properly later
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
MinetestApp Public
|
|
****************************************************************************/
|
|
|
|
Game::~Game()
|
|
{
|
|
delete client;
|
|
delete soundmaker;
|
|
if (!sound_is_dummy)
|
|
delete sound;
|
|
|
|
delete server; // deleted first to stop all server threads
|
|
|
|
delete hud;
|
|
delete camera;
|
|
delete quicktune;
|
|
delete eventmgr;
|
|
delete texture_src;
|
|
delete shader_src;
|
|
delete nodedef_manager;
|
|
delete itemdef_manager;
|
|
delete draw_control;
|
|
|
|
extendedResourceCleanup();
|
|
|
|
g_settings->deregisterChangedCallback("doubletap_jump",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_clouds",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_particles",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("enable_fog",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("mouse_sensitivity",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("repeat_rightclick_time",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("noclip",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("free_move",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("cinematic",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
|
|
&settingChangedCallback, this);
|
|
g_settings->deregisterChangedCallback("camera_smoothing",
|
|
&settingChangedCallback, this);
|
|
}
|
|
|
|
bool Game::startup(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
std::string *address, // can change if simple_singleplayer_mode
|
|
u16 port,
|
|
std::string &error_message,
|
|
bool *reconnect,
|
|
ChatBackend *chat_backend,
|
|
const SubgameSpec &gamespec,
|
|
bool simple_singleplayer_mode)
|
|
{
|
|
// "cache"
|
|
this->device = RenderingEngine::get_raw_device();
|
|
this->kill = kill;
|
|
this->error_message = &error_message;
|
|
this->reconnect_requested = reconnect;
|
|
this->random_input = random_input;
|
|
this->input = input;
|
|
this->chat_backend = chat_backend;
|
|
this->simple_singleplayer_mode = simple_singleplayer_mode;
|
|
|
|
input->keycache.populate();
|
|
|
|
driver = device->getVideoDriver();
|
|
smgr = RenderingEngine::get_scene_manager();
|
|
|
|
RenderingEngine::get_scene_manager()->getParameters()->
|
|
setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
|
|
|
|
// Reinit runData
|
|
runData = GameRunData();
|
|
runData.time_from_last_punch = 10.0;
|
|
runData.update_wielded_item_trigger = true;
|
|
|
|
m_game_ui->initFlags();
|
|
|
|
m_invert_mouse = g_settings->getBool("invert_mouse");
|
|
m_first_loop_after_window_activation = true;
|
|
|
|
g_translations->clear();
|
|
|
|
if (!init(map_dir, address, port, gamespec))
|
|
return false;
|
|
|
|
if (!createClient(playername, password, address, port))
|
|
return false;
|
|
|
|
RenderingEngine::initialize(client, hud);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Game::run()
|
|
{
|
|
ProfilerGraph graph;
|
|
RunStats stats = { 0 };
|
|
CameraOrientation cam_view_target = { 0 };
|
|
CameraOrientation cam_view = { 0 };
|
|
FpsControl draw_times = { 0 };
|
|
f32 dtime; // in seconds
|
|
|
|
/* Clear the profiler */
|
|
Profiler::GraphValues dummyvalues;
|
|
g_profiler->graphGet(dummyvalues);
|
|
|
|
draw_times.last_time = RenderingEngine::get_timer_time();
|
|
|
|
set_light_table(g_settings->getFloat("display_gamma"));
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = g_settings->getBool("fast_move")
|
|
&& client->checkPrivilege("fast");
|
|
#endif
|
|
|
|
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
|
|
g_settings->getU16("screen_h"));
|
|
|
|
while (RenderingEngine::run()
|
|
&& !(*kill || g_gamecallback->shutdown_requested
|
|
|| (server && server->isShutdownRequested()))) {
|
|
|
|
const irr::core::dimension2d<u32> ¤t_screen_size =
|
|
RenderingEngine::get_video_driver()->getScreenSize();
|
|
// Verify if window size has changed and save it if it's the case
|
|
// Ensure evaluating settings->getBool after verifying screensize
|
|
// First condition is cheaper
|
|
if (previous_screen_size != current_screen_size &&
|
|
current_screen_size != irr::core::dimension2d<u32>(0,0) &&
|
|
g_settings->getBool("autosave_screensize")) {
|
|
g_settings->setU16("screen_w", current_screen_size.Width);
|
|
g_settings->setU16("screen_h", current_screen_size.Height);
|
|
previous_screen_size = current_screen_size;
|
|
}
|
|
|
|
/* Must be called immediately after a device->run() call because it
|
|
* uses device->getTimer()->getTime()
|
|
*/
|
|
limitFps(&draw_times, &dtime);
|
|
|
|
updateStats(&stats, draw_times, dtime);
|
|
updateInteractTimers(dtime);
|
|
|
|
if (!checkConnection())
|
|
break;
|
|
if (!handleCallbacks())
|
|
break;
|
|
|
|
processQueues();
|
|
|
|
m_game_ui->clearInfoText();
|
|
hud->resizeHotbar();
|
|
|
|
updateProfilers(stats, draw_times, dtime);
|
|
processUserInput(dtime);
|
|
// Update camera before player movement to avoid camera lag of one frame
|
|
updateCameraDirection(&cam_view_target, dtime);
|
|
cam_view.camera_yaw += (cam_view_target.camera_yaw -
|
|
cam_view.camera_yaw) * m_cache_cam_smoothing;
|
|
cam_view.camera_pitch += (cam_view_target.camera_pitch -
|
|
cam_view.camera_pitch) * m_cache_cam_smoothing;
|
|
updatePlayerControl(cam_view);
|
|
step(&dtime);
|
|
processClientEvents(&cam_view_target);
|
|
updateCamera(draw_times.busy_time, dtime);
|
|
updateSound(dtime);
|
|
processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
|
|
m_game_ui->m_flags.show_debug);
|
|
updateFrame(&graph, &stats, dtime, cam_view);
|
|
updateProfilerGraphs(&graph);
|
|
|
|
// Update if minimap has been disabled by the server
|
|
m_game_ui->m_flags.show_minimap &= client->shouldShowMinimap();
|
|
|
|
if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
|
|
showPauseMenu();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::shutdown()
|
|
{
|
|
RenderingEngine::finalize();
|
|
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
|
|
if (g_settings->get("3d_mode") == "pageflip") {
|
|
driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
|
|
}
|
|
#endif
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
if (formspec)
|
|
formspec->quitMenu();
|
|
|
|
showOverlayMessage(N_("Shutting down..."), 0, 0, false);
|
|
|
|
if (clouds)
|
|
clouds->drop();
|
|
|
|
if (gui_chat_console)
|
|
gui_chat_console->drop();
|
|
|
|
if (sky)
|
|
sky->drop();
|
|
|
|
/* cleanup menus */
|
|
while (g_menumgr.menuCount() > 0) {
|
|
g_menumgr.m_stack.front()->setVisible(false);
|
|
g_menumgr.deletingMenu(g_menumgr.m_stack.front());
|
|
}
|
|
|
|
m_game_ui->deleteFormspec();
|
|
|
|
chat_backend->addMessage(L"", L"# Disconnected.");
|
|
chat_backend->addMessage(L"", L"");
|
|
|
|
if (client) {
|
|
client->Stop();
|
|
while (!client->isShutdown()) {
|
|
assert(texture_src != NULL);
|
|
assert(shader_src != NULL);
|
|
texture_src->processQueue();
|
|
shader_src->processQueue();
|
|
sleep_ms(100);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Startup
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
bool Game::init(
|
|
const std::string &map_dir,
|
|
std::string *address,
|
|
u16 port,
|
|
const SubgameSpec &gamespec)
|
|
{
|
|
texture_src = createTextureSource();
|
|
|
|
showOverlayMessage(N_("Loading..."), 0, 0);
|
|
|
|
shader_src = createShaderSource();
|
|
|
|
itemdef_manager = createItemDefManager();
|
|
nodedef_manager = createNodeDefManager();
|
|
|
|
eventmgr = new EventManager();
|
|
quicktune = new QuicktuneShortcutter();
|
|
|
|
if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
|
|
&& eventmgr && quicktune))
|
|
return false;
|
|
|
|
if (!initSound())
|
|
return false;
|
|
|
|
// Create a server if not connecting to an existing one
|
|
if (address->empty()) {
|
|
if (!createSingleplayerServer(map_dir, gamespec, port, address))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::initSound()
|
|
{
|
|
#if USE_SOUND
|
|
if (g_settings->getBool("enable_sound")) {
|
|
infostream << "Attempting to use OpenAL audio" << std::endl;
|
|
sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
|
|
if (!sound)
|
|
infostream << "Failed to initialize OpenAL audio" << std::endl;
|
|
} else
|
|
infostream << "Sound disabled." << std::endl;
|
|
#endif
|
|
|
|
if (!sound) {
|
|
infostream << "Using dummy audio." << std::endl;
|
|
sound = &dummySoundManager;
|
|
sound_is_dummy = true;
|
|
}
|
|
|
|
soundmaker = new SoundMaker(sound, nodedef_manager);
|
|
if (!soundmaker)
|
|
return false;
|
|
|
|
soundmaker->registerReceiver(eventmgr);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::createSingleplayerServer(const std::string &map_dir,
|
|
const SubgameSpec &gamespec, u16 port, std::string *address)
|
|
{
|
|
showOverlayMessage(N_("Creating server..."), 0, 5);
|
|
|
|
std::string bind_str = g_settings->get("bind_address");
|
|
Address bind_addr(0, 0, 0, 0, port);
|
|
|
|
if (g_settings->getBool("ipv6_server")) {
|
|
bind_addr.setAddress((IPv6AddressBytes *) NULL);
|
|
}
|
|
|
|
try {
|
|
bind_addr.Resolve(bind_str.c_str());
|
|
} catch (ResolveError &e) {
|
|
infostream << "Resolving bind address \"" << bind_str
|
|
<< "\" failed: " << e.what()
|
|
<< " -- Listening on all addresses." << std::endl;
|
|
}
|
|
|
|
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
|
*error_message = "Unable to listen on " +
|
|
bind_addr.serializeString() +
|
|
" because IPv6 is disabled";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
|
|
server->init();
|
|
server->start();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::createClient(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port)
|
|
{
|
|
showOverlayMessage(N_("Creating client..."), 0, 10);
|
|
|
|
draw_control = new MapDrawControl;
|
|
if (!draw_control)
|
|
return false;
|
|
|
|
bool could_connect, connect_aborted;
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
if (g_touchscreengui) {
|
|
g_touchscreengui->init(texture_src);
|
|
g_touchscreengui->hide();
|
|
}
|
|
#endif
|
|
if (!connectToServer(playername, password, address, port,
|
|
&could_connect, &connect_aborted))
|
|
return false;
|
|
|
|
if (!could_connect) {
|
|
if (error_message->empty() && !connect_aborted) {
|
|
// Should not happen if error messages are set properly
|
|
*error_message = "Connection failed for unknown reason";
|
|
errorstream << *error_message << std::endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (!getServerContent(&connect_aborted)) {
|
|
if (error_message->empty() && !connect_aborted) {
|
|
// Should not happen if error messages are set properly
|
|
*error_message = "Connection failed for unknown reason";
|
|
errorstream << *error_message << std::endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
|
|
&m_flags.force_fog_off, &runData.fog_range, client);
|
|
shader_src->addShaderConstantSetterFactory(scsf);
|
|
|
|
// Update cached textures, meshes and materials
|
|
client->afterContentReceived();
|
|
|
|
/* Camera
|
|
*/
|
|
camera = new Camera(*draw_control, client);
|
|
if (!camera || !camera->successfullyCreated(*error_message))
|
|
return false;
|
|
client->setCamera(camera);
|
|
|
|
/* Clouds
|
|
*/
|
|
if (m_cache_enable_clouds) {
|
|
clouds = new Clouds(smgr, -1, time(0));
|
|
if (!clouds) {
|
|
*error_message = "Memory allocation error (clouds)";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Skybox
|
|
*/
|
|
sky = new Sky(-1, texture_src);
|
|
scsf->setSky(sky);
|
|
skybox = NULL; // This is used/set later on in the main run loop
|
|
|
|
if (!sky) {
|
|
*error_message = "Memory allocation error sky";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
/* Pre-calculated values
|
|
*/
|
|
video::ITexture *t = texture_src->getTexture("crack_anylength.png");
|
|
if (t) {
|
|
v2u32 size = t->getOriginalSize();
|
|
crack_animation_length = size.Y / size.X;
|
|
} else {
|
|
crack_animation_length = 5;
|
|
}
|
|
|
|
if (!initGui())
|
|
return false;
|
|
|
|
/* Set window caption
|
|
*/
|
|
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
|
|
str += L" ";
|
|
str += utf8_to_wide(g_version_hash);
|
|
str += L" [";
|
|
str += driver->getName();
|
|
str += L"]";
|
|
device->setWindowCaption(str.c_str());
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
player->hurt_tilt_timer = 0;
|
|
player->hurt_tilt_strength = 0;
|
|
|
|
hud = new Hud(guienv, client, player, &player->inventory);
|
|
|
|
if (!hud) {
|
|
*error_message = "Memory error: could not create HUD";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
mapper = client->getMinimap();
|
|
if (mapper)
|
|
mapper->setMinimapMode(MINIMAP_MODE_OFF);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::initGui()
|
|
{
|
|
m_game_ui->init();
|
|
|
|
// Remove stale "recent" chat messages from previous connections
|
|
chat_backend->clearRecentChat();
|
|
|
|
// Make sure the size of the recent messages buffer is right
|
|
chat_backend->applySettings();
|
|
|
|
// Chat backend and console
|
|
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
|
|
-1, chat_backend, client, &g_menumgr);
|
|
if (!gui_chat_console) {
|
|
*error_message = "Could not allocate memory for chat console";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
if (g_touchscreengui)
|
|
g_touchscreengui->show();
|
|
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::connectToServer(const std::string &playername,
|
|
const std::string &password, std::string *address, u16 port,
|
|
bool *connect_ok, bool *connection_aborted)
|
|
{
|
|
*connect_ok = false; // Let's not be overly optimistic
|
|
*connection_aborted = false;
|
|
bool local_server_mode = false;
|
|
|
|
showOverlayMessage(N_("Resolving address..."), 0, 15);
|
|
|
|
Address connect_address(0, 0, 0, 0, port);
|
|
|
|
try {
|
|
connect_address.Resolve(address->c_str());
|
|
|
|
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
|
|
//connect_address.Resolve("localhost");
|
|
if (connect_address.isIPv6()) {
|
|
IPv6AddressBytes addr_bytes;
|
|
addr_bytes.bytes[15] = 1;
|
|
connect_address.setAddress(&addr_bytes);
|
|
} else {
|
|
connect_address.setAddress(127, 0, 0, 1);
|
|
}
|
|
local_server_mode = true;
|
|
}
|
|
} catch (ResolveError &e) {
|
|
*error_message = std::string("Couldn't resolve address: ") + e.what();
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
|
*error_message = "Unable to connect to " +
|
|
connect_address.serializeString() +
|
|
" because IPv6 is disabled";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
client = new Client(playername.c_str(), password, *address,
|
|
*draw_control, texture_src, shader_src,
|
|
itemdef_manager, nodedef_manager, sound, eventmgr,
|
|
connect_address.isIPv6(), m_game_ui.get());
|
|
|
|
if (!client)
|
|
return false;
|
|
|
|
client->m_simple_singleplayer_mode = simple_singleplayer_mode;
|
|
|
|
infostream << "Connecting to server at ";
|
|
connect_address.print(&infostream);
|
|
infostream << std::endl;
|
|
|
|
client->connect(connect_address,
|
|
simple_singleplayer_mode || local_server_mode);
|
|
|
|
/*
|
|
Wait for server to accept connection
|
|
*/
|
|
|
|
try {
|
|
input->clear();
|
|
|
|
FpsControl fps_control = { 0 };
|
|
f32 dtime;
|
|
f32 wait_time = 0; // in seconds
|
|
|
|
fps_control.last_time = RenderingEngine::get_timer_time();
|
|
|
|
while (RenderingEngine::run()) {
|
|
|
|
limitFps(&fps_control, &dtime);
|
|
|
|
// Update client and server
|
|
client->step(dtime);
|
|
|
|
if (server != NULL)
|
|
server->step(dtime);
|
|
|
|
// End condition
|
|
if (client->getState() == LC_Init) {
|
|
*connect_ok = true;
|
|
break;
|
|
}
|
|
|
|
// Break conditions
|
|
if (*connection_aborted)
|
|
break;
|
|
|
|
if (client->accessDenied()) {
|
|
*error_message = "Access denied. Reason: "
|
|
+ client->accessDeniedReason();
|
|
*reconnect_requested = client->reconnectRequested();
|
|
errorstream << *error_message << std::endl;
|
|
break;
|
|
}
|
|
|
|
if (input->cancelPressed()) {
|
|
*connection_aborted = true;
|
|
infostream << "Connect aborted [Escape]" << std::endl;
|
|
break;
|
|
}
|
|
|
|
if (client->m_is_registration_confirmation_state) {
|
|
if (registration_confirmation_shown) {
|
|
// Keep drawing the GUI
|
|
RenderingEngine::draw_menu_scene(guienv, dtime, true);
|
|
} else {
|
|
registration_confirmation_shown = true;
|
|
(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
|
|
&g_menumgr, client, playername, password, connection_aborted))->drop();
|
|
}
|
|
} else {
|
|
wait_time += dtime;
|
|
// Only time out if we aren't waiting for the server we started
|
|
if (!address->empty() && wait_time > 10) {
|
|
*error_message = "Connection timed out.";
|
|
errorstream << *error_message << std::endl;
|
|
break;
|
|
}
|
|
|
|
// Update status
|
|
showOverlayMessage(N_("Connecting to server..."), dtime, 20);
|
|
}
|
|
}
|
|
} catch (con::PeerNotFoundException &e) {
|
|
// TODO: Should something be done here? At least an info/error
|
|
// message?
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Game::getServerContent(bool *aborted)
|
|
{
|
|
input->clear();
|
|
|
|
FpsControl fps_control = { 0 };
|
|
f32 dtime; // in seconds
|
|
|
|
fps_control.last_time = RenderingEngine::get_timer_time();
|
|
|
|
while (RenderingEngine::run()) {
|
|
|
|
limitFps(&fps_control, &dtime);
|
|
|
|
// Update client and server
|
|
client->step(dtime);
|
|
|
|
if (server != NULL)
|
|
server->step(dtime);
|
|
|
|
// End condition
|
|
if (client->mediaReceived() && client->itemdefReceived() &&
|
|
client->nodedefReceived()) {
|
|
break;
|
|
}
|
|
|
|
// Error conditions
|
|
if (!checkConnection())
|
|
return false;
|
|
|
|
if (client->getState() < LC_Init) {
|
|
*error_message = "Client disconnected";
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (input->cancelPressed()) {
|
|
*aborted = true;
|
|
infostream << "Connect aborted [Escape]" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Display status
|
|
int progress = 25;
|
|
|
|
if (!client->itemdefReceived()) {
|
|
const wchar_t *text = wgettext("Item definitions...");
|
|
progress = 25;
|
|
RenderingEngine::draw_load_screen(text, guienv, texture_src,
|
|
dtime, progress);
|
|
delete[] text;
|
|
} else if (!client->nodedefReceived()) {
|
|
const wchar_t *text = wgettext("Node definitions...");
|
|
progress = 30;
|
|
RenderingEngine::draw_load_screen(text, guienv, texture_src,
|
|
dtime, progress);
|
|
delete[] text;
|
|
} else {
|
|
std::stringstream message;
|
|
std::fixed(message);
|
|
message.precision(0);
|
|
message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
|
|
message.precision(2);
|
|
|
|
if ((USE_CURL == 0) ||
|
|
(!g_settings->getBool("enable_remote_media_server"))) {
|
|
float cur = client->getCurRate();
|
|
std::string cur_unit = gettext("KiB/s");
|
|
|
|
if (cur > 900) {
|
|
cur /= 1024.0;
|
|
cur_unit = gettext("MiB/s");
|
|
}
|
|
|
|
message << " (" << cur << ' ' << cur_unit << ")";
|
|
}
|
|
|
|
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
|
|
RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
|
|
texture_src, dtime, progress);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Run
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
inline void Game::updateInteractTimers(f32 dtime)
|
|
{
|
|
if (runData.nodig_delay_timer >= 0)
|
|
runData.nodig_delay_timer -= dtime;
|
|
|
|
if (runData.object_hit_delay_timer >= 0)
|
|
runData.object_hit_delay_timer -= dtime;
|
|
|
|
runData.time_from_last_punch += dtime;
|
|
}
|
|
|
|
|
|
/* returns false if game should exit, otherwise true
|
|
*/
|
|
inline bool Game::checkConnection()
|
|
{
|
|
if (client->accessDenied()) {
|
|
*error_message = "Access denied. Reason: "
|
|
+ client->accessDeniedReason();
|
|
*reconnect_requested = client->reconnectRequested();
|
|
errorstream << *error_message << std::endl;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/* returns false if game should exit, otherwise true
|
|
*/
|
|
inline bool Game::handleCallbacks()
|
|
{
|
|
if (g_gamecallback->disconnect_requested) {
|
|
g_gamecallback->disconnect_requested = false;
|
|
return false;
|
|
}
|
|
|
|
if (g_gamecallback->changepassword_requested) {
|
|
(new GUIPasswordChange(guienv, guiroot, -1,
|
|
&g_menumgr, client))->drop();
|
|
g_gamecallback->changepassword_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->changevolume_requested) {
|
|
(new GUIVolumeChange(guienv, guiroot, -1,
|
|
&g_menumgr))->drop();
|
|
g_gamecallback->changevolume_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->keyconfig_requested) {
|
|
(new GUIKeyChangeMenu(guienv, guiroot, -1,
|
|
&g_menumgr))->drop();
|
|
g_gamecallback->keyconfig_requested = false;
|
|
}
|
|
|
|
if (g_gamecallback->keyconfig_changed) {
|
|
input->keycache.populate(); // update the cache with new settings
|
|
g_gamecallback->keyconfig_changed = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Game::processQueues()
|
|
{
|
|
texture_src->processQueue();
|
|
itemdef_manager->processQueue(client);
|
|
shader_src->processQueue();
|
|
}
|
|
|
|
|
|
void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)
|
|
{
|
|
float profiler_print_interval =
|
|
g_settings->getFloat("profiler_print_interval");
|
|
bool print_to_log = true;
|
|
|
|
if (profiler_print_interval == 0) {
|
|
print_to_log = false;
|
|
profiler_print_interval = 5;
|
|
}
|
|
|
|
if (profiler_interval.step(dtime, profiler_print_interval)) {
|
|
if (print_to_log) {
|
|
infostream << "Profiler:" << std::endl;
|
|
g_profiler->print(infostream);
|
|
}
|
|
|
|
m_game_ui->updateProfiler();
|
|
g_profiler->clear();
|
|
}
|
|
|
|
addProfilerGraphs(stats, draw_times, dtime);
|
|
}
|
|
|
|
|
|
void Game::addProfilerGraphs(const RunStats &stats,
|
|
const FpsControl &draw_times, f32 dtime)
|
|
{
|
|
g_profiler->graphAdd("mainloop_other",
|
|
draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
|
|
|
|
if (draw_times.sleep_time != 0)
|
|
g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
|
|
g_profiler->graphAdd("mainloop_dtime", dtime);
|
|
|
|
g_profiler->add("Elapsed time", dtime);
|
|
g_profiler->avg("FPS", 1. / dtime);
|
|
}
|
|
|
|
|
|
void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
|
|
f32 dtime)
|
|
{
|
|
|
|
f32 jitter;
|
|
Jitter *jp;
|
|
|
|
/* Time average and jitter calculation
|
|
*/
|
|
jp = &stats->dtime_jitter;
|
|
jp->avg = jp->avg * 0.96 + dtime * 0.04;
|
|
|
|
jitter = dtime - jp->avg;
|
|
|
|
if (jitter > jp->max)
|
|
jp->max = jitter;
|
|
|
|
jp->counter += dtime;
|
|
|
|
if (jp->counter > 0.0) {
|
|
jp->counter -= 3.0;
|
|
jp->max_sample = jp->max;
|
|
jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
|
|
jp->max = 0.0;
|
|
}
|
|
|
|
/* Busytime average and jitter calculation
|
|
*/
|
|
jp = &stats->busy_time_jitter;
|
|
jp->avg = jp->avg + draw_times.busy_time * 0.02;
|
|
|
|
jitter = draw_times.busy_time - jp->avg;
|
|
|
|
if (jitter > jp->max)
|
|
jp->max = jitter;
|
|
if (jitter < jp->min)
|
|
jp->min = jitter;
|
|
|
|
jp->counter += dtime;
|
|
|
|
if (jp->counter > 0.0) {
|
|
jp->counter -= 3.0;
|
|
jp->max_sample = jp->max;
|
|
jp->min_sample = jp->min;
|
|
jp->max = 0.0;
|
|
jp->min = 0.0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
Input handling
|
|
****************************************************************************/
|
|
|
|
void Game::processUserInput(f32 dtime)
|
|
{
|
|
// Reset input if window not active or some menu is active
|
|
if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
|
|
input->clear();
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
g_touchscreengui->hide();
|
|
#endif
|
|
}
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
else if (g_touchscreengui) {
|
|
/* on touchscreengui step may generate own input events which ain't
|
|
* what we want in case we just did clear them */
|
|
g_touchscreengui->step(dtime);
|
|
}
|
|
#endif
|
|
|
|
if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
|
|
gui_chat_console->closeConsoleAtOnce();
|
|
}
|
|
|
|
// Input handler step() (used by the random input generator)
|
|
input->step(dtime);
|
|
|
|
#ifdef __ANDROID__
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
if (formspec)
|
|
formspec->getAndroidUIInput();
|
|
else
|
|
handleAndroidChatInput();
|
|
#endif
|
|
|
|
// Increase timer for double tap of "keymap_jump"
|
|
if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
|
|
runData.jump_timer += dtime;
|
|
|
|
processKeyInput();
|
|
processItemSelection(&runData.new_playeritem);
|
|
}
|
|
|
|
|
|
void Game::processKeyInput()
|
|
{
|
|
if (wasKeyDown(KeyType::DROP)) {
|
|
dropSelectedItem(isKeyDown(KeyType::SNEAK));
|
|
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
|
|
toggleAutoforward();
|
|
} else if (wasKeyDown(KeyType::BACKWARD)) {
|
|
if (g_settings->getBool("continuous_forward"))
|
|
toggleAutoforward();
|
|
} else if (wasKeyDown(KeyType::INVENTORY)) {
|
|
openInventory();
|
|
} else if (input->cancelPressed()) {
|
|
#ifdef __ANDROID__
|
|
m_android_chat_open = false;
|
|
#endif
|
|
if (!gui_chat_console->isOpenInhibited()) {
|
|
showPauseMenu();
|
|
}
|
|
} else if (wasKeyDown(KeyType::CHAT)) {
|
|
openConsole(0.2, L"");
|
|
} else if (wasKeyDown(KeyType::CMD)) {
|
|
openConsole(0.2, L"/");
|
|
} else if (wasKeyDown(KeyType::CMD_LOCAL)) {
|
|
if (client->moddingEnabled())
|
|
openConsole(0.2, L".");
|
|
else
|
|
m_game_ui->showStatusText(wgettext("Client side scripting is disabled"));
|
|
} else if (wasKeyDown(KeyType::CONSOLE)) {
|
|
openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
|
|
} else if (wasKeyDown(KeyType::FREEMOVE)) {
|
|
toggleFreeMove();
|
|
} else if (wasKeyDown(KeyType::JUMP)) {
|
|
toggleFreeMoveAlt();
|
|
} else if (wasKeyDown(KeyType::PITCHMOVE)) {
|
|
togglePitchMove();
|
|
} else if (wasKeyDown(KeyType::FASTMOVE)) {
|
|
toggleFast();
|
|
} else if (wasKeyDown(KeyType::NOCLIP)) {
|
|
toggleNoClip();
|
|
} else if (wasKeyDown(KeyType::MUTE)) {
|
|
bool new_mute_sound = !g_settings->getBool("mute_sound");
|
|
g_settings->setBool("mute_sound", new_mute_sound);
|
|
if (new_mute_sound)
|
|
m_game_ui->showTranslatedStatusText("Sound muted");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Sound unmuted");
|
|
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
|
|
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
|
|
wchar_t buf[100];
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
const wchar_t *str = wgettext("Volume changed to %d%%");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
|
|
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
|
|
wchar_t buf[100];
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
const wchar_t *str = wgettext("Volume changed to %d%%");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
} else if (wasKeyDown(KeyType::CINEMATIC)) {
|
|
toggleCinematic();
|
|
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
|
|
client->makeScreenshot();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
|
|
m_game_ui->toggleHud();
|
|
} else if (wasKeyDown(KeyType::MINIMAP)) {
|
|
toggleMinimap(isKeyDown(KeyType::SNEAK));
|
|
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
|
|
m_game_ui->toggleChat();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
|
|
toggleFog();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
|
|
toggleUpdateCamera();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
|
|
toggleDebug();
|
|
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
|
|
m_game_ui->toggleProfiler();
|
|
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
|
|
increaseViewRange();
|
|
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
|
|
decreaseViewRange();
|
|
} else if (wasKeyDown(KeyType::RANGESELECT)) {
|
|
toggleFullViewRange();
|
|
} else if (wasKeyDown(KeyType::ZOOM)) {
|
|
checkZoomEnabled();
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
|
|
quicktune->next();
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
|
|
quicktune->prev();
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
|
|
quicktune->inc();
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
|
|
quicktune->dec();
|
|
}
|
|
|
|
if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
|
|
runData.reset_jump_timer = false;
|
|
runData.jump_timer = 0.0f;
|
|
}
|
|
|
|
if (quicktune->hasMessage()) {
|
|
m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
|
|
}
|
|
}
|
|
|
|
void Game::processItemSelection(u16 *new_playeritem)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/* Item selection using mouse wheel
|
|
*/
|
|
*new_playeritem = player->getWieldIndex();
|
|
|
|
s32 wheel = input->getMouseWheel();
|
|
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
|
|
player->hud_hotbar_itemcount - 1);
|
|
|
|
s32 dir = wheel;
|
|
|
|
if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
|
|
wasKeyDown(KeyType::HOTBAR_NEXT)) {
|
|
dir = -1;
|
|
}
|
|
|
|
if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
|
|
wasKeyDown(KeyType::HOTBAR_PREV)) {
|
|
dir = 1;
|
|
}
|
|
|
|
if (dir < 0)
|
|
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
|
|
else if (dir > 0)
|
|
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
|
|
// else dir == 0
|
|
|
|
/* Item selection using hotbar slot keys
|
|
*/
|
|
for (u16 i = 0; i <= max_item; i++) {
|
|
if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
|
|
*new_playeritem = i;
|
|
infostream << "Selected item: " << new_playeritem << std::endl;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::dropSelectedItem(bool single_item)
|
|
{
|
|
IDropAction *a = new IDropAction();
|
|
a->count = single_item ? 1 : 0;
|
|
a->from_inv.setCurrentPlayer();
|
|
a->from_list = "main";
|
|
a->from_i = client->getEnv().getLocalPlayer()->getWieldIndex();
|
|
client->inventoryAction(a);
|
|
}
|
|
|
|
|
|
void Game::openInventory()
|
|
{
|
|
/*
|
|
* Don't permit to open inventory is CAO or player doesn't exists.
|
|
* This prevent showing an empty inventory at player load
|
|
*/
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
if (!player || !player->getCAO())
|
|
return;
|
|
|
|
infostream << "the_game: " << "Launching inventory" << std::endl;
|
|
|
|
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
|
|
|
|
InventoryLocation inventoryloc;
|
|
inventoryloc.setCurrentPlayer();
|
|
|
|
if (!client->moddingEnabled()
|
|
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
|
|
TextDest *txt_dst = new TextDestPlayerInventory(client);
|
|
auto *&formspec = m_game_ui->updateFormspec("");
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
|
|
txt_dst, client->getFormspecPrepend());
|
|
|
|
formspec->setFormSpec(fs_src->getForm(), inventoryloc);
|
|
}
|
|
}
|
|
|
|
|
|
void Game::openConsole(float scale, const wchar_t *line)
|
|
{
|
|
assert(scale > 0.0f && scale <= 1.0f);
|
|
|
|
#ifdef __ANDROID__
|
|
porting::showInputDialog(gettext("ok"), "", "", 2);
|
|
m_android_chat_open = true;
|
|
#else
|
|
if (gui_chat_console->isOpenInhibited())
|
|
return;
|
|
gui_chat_console->openConsole(scale);
|
|
if (line) {
|
|
gui_chat_console->setCloseOnEnter(true);
|
|
gui_chat_console->replaceAndAddToHistory(line);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
void Game::handleAndroidChatInput()
|
|
{
|
|
if (m_android_chat_open && porting::getInputDialogState() == 0) {
|
|
std::string text = porting::getInputDialogValue();
|
|
client->typeChatMessage(utf8_to_wide(text));
|
|
m_android_chat_open = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
void Game::toggleFreeMove()
|
|
{
|
|
bool free_move = !g_settings->getBool("free_move");
|
|
g_settings->set("free_move", bool_to_cstr(free_move));
|
|
|
|
if (free_move) {
|
|
if (client->checkPrivilege("fly")) {
|
|
m_game_ui->showTranslatedStatusText("Fly mode enabled");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
|
|
}
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Fly mode disabled");
|
|
}
|
|
}
|
|
|
|
void Game::toggleFreeMoveAlt()
|
|
{
|
|
if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
|
|
toggleFreeMove();
|
|
|
|
runData.reset_jump_timer = true;
|
|
}
|
|
|
|
|
|
void Game::togglePitchMove()
|
|
{
|
|
bool pitch_move = !g_settings->getBool("pitch_move");
|
|
g_settings->set("pitch_move", bool_to_cstr(pitch_move));
|
|
|
|
if (pitch_move) {
|
|
m_game_ui->showTranslatedStatusText("Pitch move mode enabled");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Pitch move mode disabled");
|
|
}
|
|
}
|
|
|
|
|
|
void Game::toggleFast()
|
|
{
|
|
bool fast_move = !g_settings->getBool("fast_move");
|
|
bool has_fast_privs = client->checkPrivilege("fast");
|
|
g_settings->set("fast_move", bool_to_cstr(fast_move));
|
|
|
|
if (fast_move) {
|
|
if (has_fast_privs) {
|
|
m_game_ui->showTranslatedStatusText("Fast mode enabled");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
|
|
}
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Fast mode disabled");
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
m_cache_hold_aux1 = fast_move && has_fast_privs;
|
|
#endif
|
|
}
|
|
|
|
|
|
void Game::toggleNoClip()
|
|
{
|
|
bool noclip = !g_settings->getBool("noclip");
|
|
g_settings->set("noclip", bool_to_cstr(noclip));
|
|
|
|
if (noclip) {
|
|
if (client->checkPrivilege("noclip")) {
|
|
m_game_ui->showTranslatedStatusText("Noclip mode enabled");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
|
|
}
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Noclip mode disabled");
|
|
}
|
|
}
|
|
|
|
void Game::toggleCinematic()
|
|
{
|
|
bool cinematic = !g_settings->getBool("cinematic");
|
|
g_settings->set("cinematic", bool_to_cstr(cinematic));
|
|
|
|
if (cinematic)
|
|
m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
|
|
}
|
|
|
|
// Autoforward by toggling continuous forward.
|
|
void Game::toggleAutoforward()
|
|
{
|
|
bool autorun_enabled = !g_settings->getBool("continuous_forward");
|
|
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
|
|
|
|
if (autorun_enabled)
|
|
m_game_ui->showTranslatedStatusText("Automatic forward enabled");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Automatic forward disabled");
|
|
}
|
|
|
|
void Game::toggleMinimap(bool shift_pressed)
|
|
{
|
|
if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
|
|
return;
|
|
|
|
if (shift_pressed) {
|
|
mapper->toggleMinimapShape();
|
|
return;
|
|
}
|
|
|
|
u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
|
|
|
|
MinimapMode mode = MINIMAP_MODE_OFF;
|
|
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
|
|
mode = mapper->getMinimapMode();
|
|
mode = (MinimapMode)((int)mode + 1);
|
|
// If radar is disabled and in, or switching to, radar mode
|
|
if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
|
|
mode = MINIMAP_MODE_OFF;
|
|
}
|
|
|
|
m_game_ui->m_flags.show_minimap = true;
|
|
switch (mode) {
|
|
case MINIMAP_MODE_SURFACEx1:
|
|
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
|
|
break;
|
|
case MINIMAP_MODE_SURFACEx2:
|
|
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
|
|
break;
|
|
case MINIMAP_MODE_SURFACEx4:
|
|
m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
|
|
break;
|
|
case MINIMAP_MODE_RADARx1:
|
|
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
|
|
break;
|
|
case MINIMAP_MODE_RADARx2:
|
|
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
|
|
break;
|
|
case MINIMAP_MODE_RADARx4:
|
|
m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
|
|
break;
|
|
default:
|
|
mode = MINIMAP_MODE_OFF;
|
|
m_game_ui->m_flags.show_minimap = false;
|
|
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
|
|
m_game_ui->showTranslatedStatusText("Minimap hidden");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
|
|
}
|
|
|
|
mapper->setMinimapMode(mode);
|
|
}
|
|
|
|
void Game::toggleFog()
|
|
{
|
|
bool fog_enabled = g_settings->getBool("enable_fog");
|
|
g_settings->setBool("enable_fog", !fog_enabled);
|
|
if (fog_enabled)
|
|
m_game_ui->showTranslatedStatusText("Fog disabled");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Fog enabled");
|
|
}
|
|
|
|
|
|
void Game::toggleDebug()
|
|
{
|
|
// Initial / 4x toggle: Chat only
|
|
// 1x toggle: Debug text with chat
|
|
// 2x toggle: Debug text with profiler graph
|
|
// 3x toggle: Debug text and wireframe
|
|
if (!m_game_ui->m_flags.show_debug) {
|
|
m_game_ui->m_flags.show_debug = true;
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
|
draw_control->show_wireframe = false;
|
|
m_game_ui->showTranslatedStatusText("Debug info shown");
|
|
} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
|
|
m_game_ui->m_flags.show_profiler_graph = true;
|
|
m_game_ui->showTranslatedStatusText("Profiler graph shown");
|
|
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
|
draw_control->show_wireframe = true;
|
|
m_game_ui->showTranslatedStatusText("Wireframe shown");
|
|
} else {
|
|
m_game_ui->m_flags.show_debug = false;
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
|
draw_control->show_wireframe = false;
|
|
if (client->checkPrivilege("debug")) {
|
|
m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
|
|
} else {
|
|
m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::toggleUpdateCamera()
|
|
{
|
|
m_flags.disable_camera_update = !m_flags.disable_camera_update;
|
|
if (m_flags.disable_camera_update)
|
|
m_game_ui->showTranslatedStatusText("Camera update disabled");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Camera update enabled");
|
|
}
|
|
|
|
|
|
void Game::increaseViewRange()
|
|
{
|
|
s16 range = g_settings->getS16("viewing_range");
|
|
s16 range_new = range + 10;
|
|
|
|
wchar_t buf[255];
|
|
const wchar_t *str;
|
|
if (range_new > 4000) {
|
|
range_new = 4000;
|
|
str = wgettext("Viewing range is at maximum: %d");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
|
|
} else {
|
|
str = wgettext("Viewing range changed to %d");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
}
|
|
g_settings->set("viewing_range", itos(range_new));
|
|
}
|
|
|
|
|
|
void Game::decreaseViewRange()
|
|
{
|
|
s16 range = g_settings->getS16("viewing_range");
|
|
s16 range_new = range - 10;
|
|
|
|
wchar_t buf[255];
|
|
const wchar_t *str;
|
|
if (range_new < 20) {
|
|
range_new = 20;
|
|
str = wgettext("Viewing range is at minimum: %d");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
} else {
|
|
str = wgettext("Viewing range changed to %d");
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
|
delete[] str;
|
|
m_game_ui->showStatusText(buf);
|
|
}
|
|
g_settings->set("viewing_range", itos(range_new));
|
|
}
|
|
|
|
|
|
void Game::toggleFullViewRange()
|
|
{
|
|
draw_control->range_all = !draw_control->range_all;
|
|
if (draw_control->range_all)
|
|
m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
|
|
else
|
|
m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
|
|
}
|
|
|
|
|
|
void Game::checkZoomEnabled()
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
if (player->getZoomFOV() < 0.001f)
|
|
m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
|
|
}
|
|
|
|
|
|
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
|
|
{
|
|
if ((device->isWindowActive() && device->isWindowFocused()
|
|
&& !isMenuActive()) || random_input) {
|
|
|
|
#ifndef __ANDROID__
|
|
if (!random_input) {
|
|
// Mac OSX gets upset if this is set every frame
|
|
if (device->getCursorControl()->isVisible())
|
|
device->getCursorControl()->setVisible(false);
|
|
}
|
|
#endif
|
|
|
|
if (m_first_loop_after_window_activation) {
|
|
m_first_loop_after_window_activation = false;
|
|
|
|
input->setMousePos(driver->getScreenSize().Width / 2,
|
|
driver->getScreenSize().Height / 2);
|
|
} else {
|
|
updateCameraOrientation(cam, dtime);
|
|
}
|
|
|
|
} else {
|
|
|
|
#ifndef ANDROID
|
|
// Mac OSX gets upset if this is set every frame
|
|
if (!device->getCursorControl()->isVisible())
|
|
device->getCursorControl()->setVisible(true);
|
|
#endif
|
|
|
|
m_first_loop_after_window_activation = true;
|
|
|
|
}
|
|
}
|
|
|
|
void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
|
|
{
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
if (g_touchscreengui) {
|
|
cam->camera_yaw += g_touchscreengui->getYawChange();
|
|
cam->camera_pitch = g_touchscreengui->getPitch();
|
|
} else {
|
|
#endif
|
|
v2s32 center(driver->getScreenSize().Width / 2, driver->getScreenSize().Height / 2);
|
|
v2s32 dist = input->getMousePos() - center;
|
|
|
|
if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
|
|
dist.Y = -dist.Y;
|
|
}
|
|
|
|
cam->camera_yaw -= dist.X * m_cache_mouse_sensitivity;
|
|
cam->camera_pitch += dist.Y * m_cache_mouse_sensitivity;
|
|
|
|
if (dist.X != 0 || dist.Y != 0)
|
|
input->setMousePos(center.X, center.Y);
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
}
|
|
#endif
|
|
|
|
if (m_cache_enable_joysticks) {
|
|
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
|
|
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
|
|
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
|
|
}
|
|
|
|
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
|
|
}
|
|
|
|
|
|
void Game::updatePlayerControl(const CameraOrientation &cam)
|
|
{
|
|
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
|
|
|
|
// DO NOT use the isKeyDown method for the forward, backward, left, right
|
|
// buttons, as the code that uses the controls needs to be able to
|
|
// distinguish between the two in order to know when to use joysticks.
|
|
|
|
PlayerControl control(
|
|
input->isKeyDown(KeyType::FORWARD),
|
|
input->isKeyDown(KeyType::BACKWARD),
|
|
input->isKeyDown(KeyType::LEFT),
|
|
input->isKeyDown(KeyType::RIGHT),
|
|
isKeyDown(KeyType::JUMP),
|
|
isKeyDown(KeyType::SPECIAL1),
|
|
isKeyDown(KeyType::SNEAK),
|
|
isKeyDown(KeyType::ZOOM),
|
|
input->getLeftState(),
|
|
input->getRightState(),
|
|
cam.camera_pitch,
|
|
cam.camera_yaw,
|
|
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
|
|
input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
|
|
);
|
|
|
|
u32 keypress_bits =
|
|
( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
|
|
( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
|
|
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
|
|
( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
|
|
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
|
|
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
|
|
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
|
|
( (u32)(input->getLeftState() & 0x1) << 7) |
|
|
( (u32)(input->getRightState() & 0x1) << 8
|
|
);
|
|
|
|
#ifdef ANDROID
|
|
/* For Android, simulate holding down AUX1 (fast move) if the user has
|
|
* the fast_move setting toggled on. If there is an aux1 key defined for
|
|
* Android then its meaning is inverted (i.e. holding aux1 means walk and
|
|
* not fast)
|
|
*/
|
|
if (m_cache_hold_aux1) {
|
|
control.aux1 = control.aux1 ^ true;
|
|
keypress_bits ^= ((u32)(1U << 5));
|
|
}
|
|
#endif
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
// autojump if set: simulate "jump" key
|
|
if (player->getAutojump()) {
|
|
control.jump = true;
|
|
keypress_bits |= 1U << 4;
|
|
}
|
|
|
|
// autoforward if set: simulate "up" key
|
|
if (player->getPlayerSettings().continuous_forward) {
|
|
control.up = true;
|
|
keypress_bits |= 1U << 0;
|
|
}
|
|
|
|
client->setPlayerControl(control);
|
|
player->keyPressed = keypress_bits;
|
|
|
|
//tt.stop();
|
|
}
|
|
|
|
|
|
inline void Game::step(f32 *dtime)
|
|
{
|
|
bool can_be_and_is_paused =
|
|
(simple_singleplayer_mode && g_menumgr.pausesGame());
|
|
|
|
if (can_be_and_is_paused) { // This is for a singleplayer server
|
|
*dtime = 0; // No time passes
|
|
} else {
|
|
if (server)
|
|
server->step(*dtime);
|
|
|
|
client->step(*dtime);
|
|
}
|
|
}
|
|
|
|
const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
|
|
{&Game::handleClientEvent_None},
|
|
{&Game::handleClientEvent_PlayerDamage},
|
|
{&Game::handleClientEvent_PlayerForceMove},
|
|
{&Game::handleClientEvent_Deathscreen},
|
|
{&Game::handleClientEvent_ShowFormSpec},
|
|
{&Game::handleClientEvent_ShowLocalFormSpec},
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
{&Game::handleClientEvent_HudAdd},
|
|
{&Game::handleClientEvent_HudRemove},
|
|
{&Game::handleClientEvent_HudChange},
|
|
{&Game::handleClientEvent_SetSky},
|
|
{&Game::handleClientEvent_OverrideDayNigthRatio},
|
|
{&Game::handleClientEvent_CloudParams},
|
|
};
|
|
|
|
void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
FATAL_ERROR("ClientEvent type None received");
|
|
}
|
|
|
|
void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
if (client->moddingEnabled()) {
|
|
client->getScript()->on_damage_taken(event->player_damage.amount);
|
|
}
|
|
|
|
// Damage flash and hurt tilt are not used at death
|
|
if (client->getHP() > 0) {
|
|
runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount;
|
|
runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
player->hurt_tilt_timer = 1.5f;
|
|
player->hurt_tilt_strength =
|
|
rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f);
|
|
}
|
|
|
|
// Play damage sound
|
|
client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_DAMAGE));
|
|
}
|
|
|
|
void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
cam->camera_yaw = event->player_force_move.yaw;
|
|
cam->camera_pitch = event->player_force_move.pitch;
|
|
}
|
|
|
|
void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
// If client scripting is enabled, deathscreen is handled by CSM code in
|
|
// builtin/client/init.lua
|
|
if (client->moddingEnabled())
|
|
client->getScript()->on_death();
|
|
else
|
|
showDeathFormspec();
|
|
|
|
/* Handle visualization */
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
runData.damage_flash = 0;
|
|
player->hurt_tilt_timer = 0;
|
|
player->hurt_tilt_strength = 0;
|
|
}
|
|
|
|
void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
if (event->show_formspec.formspec->empty()) {
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
if (formspec && (event->show_formspec.formname->empty()
|
|
|| *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
|
|
formspec->quitMenu();
|
|
}
|
|
} else {
|
|
FormspecFormSource *fs_src =
|
|
new FormspecFormSource(*(event->show_formspec.formspec));
|
|
TextDestPlayerInventory *txt_dst =
|
|
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
|
|
|
|
auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick,
|
|
fs_src, txt_dst, client->getFormspecPrepend());
|
|
}
|
|
|
|
delete event->show_formspec.formspec;
|
|
delete event->show_formspec.formname;
|
|
}
|
|
|
|
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
|
|
LocalFormspecHandler *txt_dst =
|
|
new LocalFormspecHandler(*event->show_formspec.formname, client);
|
|
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
|
|
fs_src, txt_dst, client->getFormspecPrepend());
|
|
|
|
delete event->show_formspec.formspec;
|
|
delete event->show_formspec.formname;
|
|
}
|
|
|
|
void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
|
|
CameraOrientation *cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
client->getParticleManager()->handleParticleEvent(event, client, player);
|
|
}
|
|
|
|
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
auto &hud_server_to_client = client->getHUDTranslationMap();
|
|
|
|
u32 server_id = event->hudadd.server_id;
|
|
// ignore if we already have a HUD with that ID
|
|
auto i = hud_server_to_client.find(server_id);
|
|
if (i != hud_server_to_client.end()) {
|
|
delete event->hudadd.pos;
|
|
delete event->hudadd.name;
|
|
delete event->hudadd.scale;
|
|
delete event->hudadd.text;
|
|
delete event->hudadd.align;
|
|
delete event->hudadd.offset;
|
|
delete event->hudadd.world_pos;
|
|
delete event->hudadd.size;
|
|
return;
|
|
}
|
|
|
|
HudElement *e = new HudElement;
|
|
e->type = (HudElementType)event->hudadd.type;
|
|
e->pos = *event->hudadd.pos;
|
|
e->name = *event->hudadd.name;
|
|
e->scale = *event->hudadd.scale;
|
|
e->text = *event->hudadd.text;
|
|
e->number = event->hudadd.number;
|
|
e->item = event->hudadd.item;
|
|
e->dir = event->hudadd.dir;
|
|
e->align = *event->hudadd.align;
|
|
e->offset = *event->hudadd.offset;
|
|
e->world_pos = *event->hudadd.world_pos;
|
|
e->size = *event->hudadd.size;
|
|
hud_server_to_client[server_id] = player->addHud(e);
|
|
|
|
delete event->hudadd.pos;
|
|
delete event->hudadd.name;
|
|
delete event->hudadd.scale;
|
|
delete event->hudadd.text;
|
|
delete event->hudadd.align;
|
|
delete event->hudadd.offset;
|
|
delete event->hudadd.world_pos;
|
|
delete event->hudadd.size;
|
|
}
|
|
|
|
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
HudElement *e = player->removeHud(event->hudrm.id);
|
|
delete e;
|
|
}
|
|
|
|
void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
u32 id = event->hudchange.id;
|
|
HudElement *e = player->getHud(id);
|
|
|
|
if (e == NULL) {
|
|
delete event->hudchange.v3fdata;
|
|
delete event->hudchange.v2fdata;
|
|
delete event->hudchange.sdata;
|
|
delete event->hudchange.v2s32data;
|
|
return;
|
|
}
|
|
|
|
switch (event->hudchange.stat) {
|
|
case HUD_STAT_POS:
|
|
e->pos = *event->hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_NAME:
|
|
e->name = *event->hudchange.sdata;
|
|
break;
|
|
|
|
case HUD_STAT_SCALE:
|
|
e->scale = *event->hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_TEXT:
|
|
e->text = *event->hudchange.sdata;
|
|
break;
|
|
|
|
case HUD_STAT_NUMBER:
|
|
e->number = event->hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_ITEM:
|
|
e->item = event->hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_DIR:
|
|
e->dir = event->hudchange.data;
|
|
break;
|
|
|
|
case HUD_STAT_ALIGN:
|
|
e->align = *event->hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_OFFSET:
|
|
e->offset = *event->hudchange.v2fdata;
|
|
break;
|
|
|
|
case HUD_STAT_WORLD_POS:
|
|
e->world_pos = *event->hudchange.v3fdata;
|
|
break;
|
|
|
|
case HUD_STAT_SIZE:
|
|
e->size = *event->hudchange.v2s32data;
|
|
break;
|
|
}
|
|
|
|
delete event->hudchange.v3fdata;
|
|
delete event->hudchange.v2fdata;
|
|
delete event->hudchange.sdata;
|
|
delete event->hudchange.v2s32data;
|
|
}
|
|
|
|
void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
sky->setVisible(false);
|
|
// Whether clouds are visible in front of a custom skybox
|
|
sky->setCloudsEnabled(event->set_sky.clouds);
|
|
|
|
if (skybox) {
|
|
skybox->remove();
|
|
skybox = NULL;
|
|
}
|
|
|
|
// Handle according to type
|
|
if (*event->set_sky.type == "regular") {
|
|
sky->setVisible(true);
|
|
sky->setCloudsEnabled(true);
|
|
} else if (*event->set_sky.type == "skybox" &&
|
|
event->set_sky.params->size() == 6) {
|
|
sky->setFallbackBgColor(*event->set_sky.bgcolor);
|
|
skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[0]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[1]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[2]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[3]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[4]),
|
|
texture_src->getTextureForMesh((*event->set_sky.params)[5]));
|
|
}
|
|
// Handle everything else as plain color
|
|
else {
|
|
if (*event->set_sky.type != "plain")
|
|
infostream << "Unknown sky type: "
|
|
<< (*event->set_sky.type) << std::endl;
|
|
|
|
sky->setFallbackBgColor(*event->set_sky.bgcolor);
|
|
}
|
|
|
|
delete event->set_sky.bgcolor;
|
|
delete event->set_sky.type;
|
|
delete event->set_sky.params;
|
|
}
|
|
|
|
void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
|
|
CameraOrientation *cam)
|
|
{
|
|
client->getEnv().setDayNightRatioOverride(
|
|
event->override_day_night_ratio.do_override,
|
|
event->override_day_night_ratio.ratio_f * 1000.0f);
|
|
}
|
|
|
|
void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
|
|
{
|
|
if (!clouds)
|
|
return;
|
|
|
|
clouds->setDensity(event->cloud_params.density);
|
|
clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
|
|
clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
|
|
clouds->setHeight(event->cloud_params.height);
|
|
clouds->setThickness(event->cloud_params.thickness);
|
|
clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
|
|
}
|
|
|
|
void Game::processClientEvents(CameraOrientation *cam)
|
|
{
|
|
while (client->hasClientEvents()) {
|
|
std::unique_ptr<ClientEvent> event(client->getClientEvent());
|
|
FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
|
|
const ClientEventHandler& evHandler = clientEventHandler[event->type];
|
|
(this->*evHandler.handler)(event.get(), cam);
|
|
}
|
|
}
|
|
|
|
void Game::updateChat(f32 dtime, const v2u32 &screensize)
|
|
{
|
|
// Add chat log output for errors to be shown in chat
|
|
static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
|
|
|
|
// Get new messages from error log buffer
|
|
while (!chat_log_error_buf.empty()) {
|
|
std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
|
|
if (!g_settings->getBool("disable_escape_sequences")) {
|
|
error_message.insert(0, L"\x1b(c@red)");
|
|
error_message.append(L"\x1b(c@white)");
|
|
}
|
|
chat_backend->addMessage(L"", error_message);
|
|
}
|
|
|
|
// Get new messages from client
|
|
std::wstring message;
|
|
while (client->getChatMessage(message)) {
|
|
chat_backend->addUnparsedMessage(message);
|
|
}
|
|
|
|
// Remove old messages
|
|
chat_backend->step(dtime);
|
|
|
|
// Display all messages in a static text element
|
|
m_game_ui->setChatText(chat_backend->getRecentChat(),
|
|
chat_backend->getRecentBuffer().getLineCount());
|
|
}
|
|
|
|
void Game::updateCamera(u32 busy_time, f32 dtime)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/*
|
|
For interaction purposes, get info about the held item
|
|
- What item is it?
|
|
- Is it a usable item?
|
|
- Can it point to liquids?
|
|
*/
|
|
ItemStack playeritem;
|
|
{
|
|
ItemStack selected, hand;
|
|
playeritem = player->getWieldedItem(&selected, &hand);
|
|
}
|
|
|
|
ToolCapabilities playeritem_toolcap =
|
|
playeritem.getToolCapabilities(itemdef_manager);
|
|
|
|
v3s16 old_camera_offset = camera->getOffset();
|
|
|
|
if (wasKeyDown(KeyType::CAMERA_MODE)) {
|
|
GenericCAO *playercao = player->getCAO();
|
|
|
|
// If playercao not loaded, don't change camera
|
|
if (!playercao)
|
|
return;
|
|
|
|
camera->toggleCameraMode();
|
|
|
|
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
|
playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
|
}
|
|
|
|
float full_punch_interval = playeritem_toolcap.full_punch_interval;
|
|
float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
|
|
|
|
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
|
|
camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
|
|
camera->step(dtime);
|
|
|
|
v3f camera_position = camera->getPosition();
|
|
v3f camera_direction = camera->getDirection();
|
|
f32 camera_fov = camera->getFovMax();
|
|
v3s16 camera_offset = camera->getOffset();
|
|
|
|
m_camera_offset_changed = (camera_offset != old_camera_offset);
|
|
|
|
if (!m_flags.disable_camera_update) {
|
|
client->getEnv().getClientMap().updateCamera(camera_position,
|
|
camera_direction, camera_fov, camera_offset);
|
|
|
|
if (m_camera_offset_changed) {
|
|
client->updateCameraOffset(camera_offset);
|
|
client->getEnv().updateCameraOffset(camera_offset);
|
|
|
|
if (clouds)
|
|
clouds->updateCameraOffset(camera_offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Game::updateSound(f32 dtime)
|
|
{
|
|
// Update sound listener
|
|
v3s16 camera_offset = camera->getOffset();
|
|
sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
|
|
v3f(0, 0, 0), // velocity
|
|
camera->getDirection(),
|
|
camera->getCameraNode()->getUpVector());
|
|
|
|
bool mute_sound = g_settings->getBool("mute_sound");
|
|
if (mute_sound) {
|
|
sound->setListenerGain(0.0f);
|
|
} else {
|
|
// Check if volume is in the proper range, else fix it.
|
|
float old_volume = g_settings->getFloat("sound_volume");
|
|
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
|
|
sound->setListenerGain(new_volume);
|
|
|
|
if (old_volume != new_volume) {
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
}
|
|
}
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
// Tell the sound maker whether to make footstep sounds
|
|
soundmaker->makes_footstep_sound = player->makes_footstep_sound;
|
|
|
|
// Update sound maker
|
|
if (player->makes_footstep_sound)
|
|
soundmaker->step(dtime);
|
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
|
|
soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
|
|
}
|
|
|
|
|
|
void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
v3f player_position = player->getPosition();
|
|
v3f player_eye_position = player->getEyePosition();
|
|
v3f camera_position = camera->getPosition();
|
|
v3f camera_direction = camera->getDirection();
|
|
v3s16 camera_offset = camera->getOffset();
|
|
|
|
if (camera->getCameraMode() == CAMERA_MODE_FIRST)
|
|
player_eye_position += player->eye_offset_first;
|
|
else
|
|
player_eye_position += player->eye_offset_third;
|
|
|
|
/*
|
|
Calculate what block is the crosshair pointing to
|
|
*/
|
|
|
|
ItemStack selected_item, hand_item;
|
|
const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
|
|
|
|
const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
|
|
f32 d = BS * getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
|
|
|
|
core::line3d<f32> shootline;
|
|
|
|
if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
|
|
shootline = core::line3d<f32>(player_eye_position,
|
|
player_eye_position + camera_direction * BS * d);
|
|
} else {
|
|
// prevent player pointing anything in front-view
|
|
shootline = core::line3d<f32>(camera_position, camera_position);
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
|
|
shootline = g_touchscreengui->getShootline();
|
|
// Scale shootline to the acual distance the player can reach
|
|
shootline.end = shootline.start
|
|
+ shootline.getVector().normalize() * BS * d;
|
|
shootline.start += intToFloat(camera_offset, BS);
|
|
shootline.end += intToFloat(camera_offset, BS);
|
|
}
|
|
|
|
#endif
|
|
|
|
PointedThing pointed = updatePointedThing(shootline,
|
|
selected_def.liquids_pointable,
|
|
!runData.ldown_for_dig,
|
|
camera_offset);
|
|
|
|
if (pointed != runData.pointed_old) {
|
|
infostream << "Pointing at " << pointed.dump() << std::endl;
|
|
hud->updateSelectionMesh(camera_offset);
|
|
}
|
|
|
|
if (runData.digging_blocked && !input->getLeftState()) {
|
|
// allow digging again if button is not pressed
|
|
runData.digging_blocked = false;
|
|
}
|
|
|
|
/*
|
|
Stop digging when
|
|
- releasing left mouse button
|
|
- pointing away from node
|
|
*/
|
|
if (runData.digging) {
|
|
if (input->getLeftReleased()) {
|
|
infostream << "Left button released"
|
|
<< " (stopped digging)" << std::endl;
|
|
runData.digging = false;
|
|
} else if (pointed != runData.pointed_old) {
|
|
if (pointed.type == POINTEDTHING_NODE
|
|
&& runData.pointed_old.type == POINTEDTHING_NODE
|
|
&& pointed.node_undersurface
|
|
== runData.pointed_old.node_undersurface) {
|
|
// Still pointing to the same node, but a different face.
|
|
// Don't reset.
|
|
} else {
|
|
infostream << "Pointing away from node"
|
|
<< " (stopped digging)" << std::endl;
|
|
runData.digging = false;
|
|
hud->updateSelectionMesh(camera_offset);
|
|
}
|
|
}
|
|
|
|
if (!runData.digging) {
|
|
client->interact(1, runData.pointed_old);
|
|
client->setCrack(-1, v3s16(0, 0, 0));
|
|
runData.dig_time = 0.0;
|
|
}
|
|
} else if (runData.dig_instantly && input->getLeftReleased()) {
|
|
// Remove e.g. torches faster when clicking instead of holding LMB
|
|
runData.nodig_delay_timer = 0;
|
|
runData.dig_instantly = false;
|
|
}
|
|
|
|
if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) {
|
|
runData.ldown_for_dig = false;
|
|
}
|
|
|
|
runData.left_punch = false;
|
|
|
|
soundmaker->m_player_leftpunch_sound.name = "";
|
|
|
|
// Prepare for repeating, unless we're not supposed to
|
|
if (input->getRightState() && !g_settings->getBool("safe_dig_and_place"))
|
|
runData.repeat_rightclick_timer += dtime;
|
|
else
|
|
runData.repeat_rightclick_timer = 0;
|
|
|
|
|
|
if (selected_def.usable && input->getLeftState()) {
|
|
if (input->getLeftClicked() && (!client->moddingEnabled()
|
|
|| !client->getScript()->on_item_use(selected_item, pointed)))
|
|
client->interact(4, pointed);
|
|
} else if (pointed.type == POINTEDTHING_NODE) {
|
|
handlePointingAtNode(pointed, selected_item, hand_item, dtime);
|
|
} else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
handlePointingAtObject(pointed, tool_item, player_position, show_debug);
|
|
} else if (input->getLeftState()) {
|
|
// When button is held down in air, show continuous animation
|
|
runData.left_punch = true;
|
|
} else if (input->getRightClicked()) {
|
|
handlePointingAtNothing(selected_item);
|
|
}
|
|
|
|
runData.pointed_old = pointed;
|
|
|
|
if (runData.left_punch || input->getLeftClicked())
|
|
camera->setDigging(0); // left click animation
|
|
|
|
input->resetLeftClicked();
|
|
input->resetRightClicked();
|
|
|
|
input->resetLeftReleased();
|
|
input->resetRightReleased();
|
|
}
|
|
|
|
|
|
PointedThing Game::updatePointedThing(
|
|
const core::line3d<f32> &shootline,
|
|
bool liquids_pointable,
|
|
bool look_for_object,
|
|
const v3s16 &camera_offset)
|
|
{
|
|
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
|
|
selectionboxes->clear();
|
|
hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
|
|
static thread_local const bool show_entity_selectionbox = g_settings->getBool(
|
|
"show_entity_selectionbox");
|
|
|
|
ClientEnvironment &env = client->getEnv();
|
|
ClientMap &map = env.getClientMap();
|
|
const NodeDefManager *nodedef = map.getNodeDefManager();
|
|
|
|
runData.selected_object = NULL;
|
|
|
|
RaycastState s(shootline, look_for_object, liquids_pointable);
|
|
PointedThing result;
|
|
env.continueRaycast(&s, &result);
|
|
if (result.type == POINTEDTHING_OBJECT) {
|
|
runData.selected_object = client->getEnv().getActiveObject(result.object_id);
|
|
aabb3f selection_box;
|
|
if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
|
|
runData.selected_object->getSelectionBox(&selection_box)) {
|
|
v3f pos = runData.selected_object->getPosition();
|
|
selectionboxes->push_back(aabb3f(selection_box));
|
|
hud->setSelectionPos(pos, camera_offset);
|
|
}
|
|
} else if (result.type == POINTEDTHING_NODE) {
|
|
// Update selection boxes
|
|
MapNode n = map.getNodeNoEx(result.node_undersurface);
|
|
std::vector<aabb3f> boxes;
|
|
n.getSelectionBoxes(nodedef, &boxes,
|
|
n.getNeighbors(result.node_undersurface, &map));
|
|
|
|
f32 d = 0.002 * BS;
|
|
for (std::vector<aabb3f>::const_iterator i = boxes.begin();
|
|
i != boxes.end(); ++i) {
|
|
aabb3f box = *i;
|
|
box.MinEdge -= v3f(d, d, d);
|
|
box.MaxEdge += v3f(d, d, d);
|
|
selectionboxes->push_back(box);
|
|
}
|
|
hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
|
|
camera_offset);
|
|
hud->setSelectedFaceNormal(v3f(
|
|
result.intersection_normal.X,
|
|
result.intersection_normal.Y,
|
|
result.intersection_normal.Z));
|
|
}
|
|
|
|
// Update selection mesh light level and vertex colors
|
|
if (!selectionboxes->empty()) {
|
|
v3f pf = hud->getSelectionPos();
|
|
v3s16 p = floatToInt(pf, BS);
|
|
|
|
// Get selection mesh light level
|
|
MapNode n = map.getNodeNoEx(p);
|
|
u16 node_light = getInteriorLight(n, -1, nodedef);
|
|
u16 light_level = node_light;
|
|
|
|
for (const v3s16 &dir : g_6dirs) {
|
|
n = map.getNodeNoEx(p + dir);
|
|
node_light = getInteriorLight(n, -1, nodedef);
|
|
if (node_light > light_level)
|
|
light_level = node_light;
|
|
}
|
|
|
|
u32 daynight_ratio = client->getEnv().getDayNightRatio();
|
|
video::SColor c;
|
|
final_color_blend(&c, light_level, daynight_ratio);
|
|
|
|
// Modify final color a bit with time
|
|
u32 timer = porting::getTimeMs() % 5000;
|
|
float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
|
|
float sin_r = 0.08f * std::sin(timerf);
|
|
float sin_g = 0.08f * std::sin(timerf + irr::core::PI * 0.5f);
|
|
float sin_b = 0.08f * std::sin(timerf + irr::core::PI);
|
|
c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
|
|
c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
|
|
c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
|
|
|
|
// Set mesh final color
|
|
hud->setSelectionMeshColor(c);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
void Game::handlePointingAtNothing(const ItemStack &playerItem)
|
|
{
|
|
infostream << "Right Clicked in Air" << std::endl;
|
|
PointedThing fauxPointed;
|
|
fauxPointed.type = POINTEDTHING_NOTHING;
|
|
client->interact(5, fauxPointed);
|
|
}
|
|
|
|
|
|
void Game::handlePointingAtNode(const PointedThing &pointed,
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
|
|
{
|
|
v3s16 nodepos = pointed.node_undersurface;
|
|
v3s16 neighbourpos = pointed.node_abovesurface;
|
|
|
|
/*
|
|
Check information text of node
|
|
*/
|
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
|
|
if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
|
|
&& !runData.digging_blocked
|
|
&& client->checkPrivilege("interact")) {
|
|
handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
|
|
}
|
|
|
|
// This should be done after digging handling
|
|
NodeMetadata *meta = map.getNodeMetadata(nodepos);
|
|
|
|
if (meta) {
|
|
m_game_ui->setInfoText(unescape_translate(utf8_to_wide(
|
|
meta->getString("infotext"))));
|
|
} else {
|
|
MapNode n = map.getNodeNoEx(nodepos);
|
|
|
|
if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
|
|
m_game_ui->setInfoText(L"Unknown node: " +
|
|
utf8_to_wide(nodedef_manager->get(n).name));
|
|
}
|
|
}
|
|
|
|
if ((input->getRightClicked() ||
|
|
runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
|
|
client->checkPrivilege("interact")) {
|
|
runData.repeat_rightclick_timer = 0;
|
|
infostream << "Ground right-clicked" << std::endl;
|
|
|
|
if (meta && !meta->getString("formspec").empty() && !random_input
|
|
&& !isKeyDown(KeyType::SNEAK)) {
|
|
// Report right click to server
|
|
if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
|
|
client->interact(3, pointed);
|
|
}
|
|
|
|
infostream << "Launching custom inventory view" << std::endl;
|
|
|
|
InventoryLocation inventoryloc;
|
|
inventoryloc.setNodeMeta(nodepos);
|
|
|
|
NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
|
|
&client->getEnv().getClientMap(), nodepos);
|
|
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
|
|
|
|
auto *&formspec = m_game_ui->updateFormspec("");
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
|
|
txt_dst, client->getFormspecPrepend());
|
|
|
|
formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
|
|
} else {
|
|
// Report right click to server
|
|
|
|
camera->setDigging(1); // right click animation (always shown for feedback)
|
|
|
|
// If the wielded item has node placement prediction,
|
|
// make that happen
|
|
auto &def = selected_item.getDefinition(itemdef_manager);
|
|
bool placed = nodePlacementPrediction(def, selected_item, nodepos,
|
|
neighbourpos);
|
|
|
|
if (placed) {
|
|
// Report to server
|
|
client->interact(3, pointed);
|
|
// Read the sound
|
|
soundmaker->m_player_rightpunch_sound =
|
|
def.sound_place;
|
|
|
|
if (client->moddingEnabled())
|
|
client->getScript()->on_placenode(pointed, def);
|
|
} else {
|
|
soundmaker->m_player_rightpunch_sound =
|
|
SimpleSoundSpec();
|
|
|
|
if (def.node_placement_prediction.empty() ||
|
|
nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
|
|
client->interact(3, pointed); // Report to server
|
|
} else {
|
|
soundmaker->m_player_rightpunch_sound =
|
|
def.sound_place_failed;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
|
|
const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos)
|
|
{
|
|
std::string prediction = selected_def.node_placement_prediction;
|
|
const NodeDefManager *nodedef = client->ndef();
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
MapNode node;
|
|
bool is_valid_position;
|
|
|
|
node = map.getNodeNoEx(nodepos, &is_valid_position);
|
|
if (!is_valid_position)
|
|
return false;
|
|
|
|
if (!prediction.empty() && !(nodedef->get(node).rightclickable &&
|
|
!isKeyDown(KeyType::SNEAK))) {
|
|
verbosestream << "Node placement prediction for "
|
|
<< selected_item.name << " is "
|
|
<< prediction << std::endl;
|
|
v3s16 p = neighbourpos;
|
|
|
|
// Place inside node itself if buildable_to
|
|
MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
|
|
if (is_valid_position)
|
|
{
|
|
if (nodedef->get(n_under).buildable_to)
|
|
p = nodepos;
|
|
else {
|
|
node = map.getNodeNoEx(p, &is_valid_position);
|
|
if (is_valid_position &&!nodedef->get(node).buildable_to)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Find id of predicted node
|
|
content_t id;
|
|
bool found = nodedef->getId(prediction, id);
|
|
|
|
if (!found) {
|
|
errorstream << "Node placement prediction failed for "
|
|
<< selected_item.name << " (places "
|
|
<< prediction
|
|
<< ") - Name not known" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
const ContentFeatures &predicted_f = nodedef->get(id);
|
|
|
|
// Predict param2 for facedir and wallmounted nodes
|
|
u8 param2 = 0;
|
|
|
|
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
|
|
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
|
|
v3s16 dir = nodepos - neighbourpos;
|
|
|
|
if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
|
|
param2 = dir.Y < 0 ? 1 : 0;
|
|
} else if (abs(dir.X) > abs(dir.Z)) {
|
|
param2 = dir.X < 0 ? 3 : 2;
|
|
} else {
|
|
param2 = dir.Z < 0 ? 5 : 4;
|
|
}
|
|
}
|
|
|
|
if (predicted_f.param_type_2 == CPT2_FACEDIR ||
|
|
predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
|
|
v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
|
|
|
|
if (abs(dir.X) > abs(dir.Z)) {
|
|
param2 = dir.X < 0 ? 3 : 1;
|
|
} else {
|
|
param2 = dir.Z < 0 ? 2 : 0;
|
|
}
|
|
}
|
|
|
|
assert(param2 <= 5);
|
|
|
|
//Check attachment if node is in group attached_node
|
|
if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
|
|
static v3s16 wallmounted_dirs[8] = {
|
|
v3s16(0, 1, 0),
|
|
v3s16(0, -1, 0),
|
|
v3s16(1, 0, 0),
|
|
v3s16(-1, 0, 0),
|
|
v3s16(0, 0, 1),
|
|
v3s16(0, 0, -1),
|
|
};
|
|
v3s16 pp;
|
|
|
|
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
|
|
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
|
|
pp = p + wallmounted_dirs[param2];
|
|
else
|
|
pp = p + v3s16(0, -1, 0);
|
|
|
|
if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
|
|
return false;
|
|
}
|
|
|
|
// Apply color
|
|
if ((predicted_f.param_type_2 == CPT2_COLOR
|
|
|| predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
|
|
|| predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
|
|
const std::string &indexstr = selected_item.metadata.getString(
|
|
"palette_index", 0);
|
|
if (!indexstr.empty()) {
|
|
s32 index = mystoi(indexstr);
|
|
if (predicted_f.param_type_2 == CPT2_COLOR) {
|
|
param2 = index;
|
|
} else if (predicted_f.param_type_2
|
|
== CPT2_COLORED_WALLMOUNTED) {
|
|
// param2 = pure palette index + other
|
|
param2 = (index & 0xf8) | (param2 & 0x07);
|
|
} else if (predicted_f.param_type_2
|
|
== CPT2_COLORED_FACEDIR) {
|
|
// param2 = pure palette index + other
|
|
param2 = (index & 0xe0) | (param2 & 0x1f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add node to client map
|
|
MapNode n(id, 0, param2);
|
|
|
|
try {
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
// Dont place node when player would be inside new node
|
|
// NOTE: This is to be eventually implemented by a mod as client-side Lua
|
|
if (!nodedef->get(n).walkable ||
|
|
g_settings->getBool("enable_build_where_you_stand") ||
|
|
(client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
|
|
(nodedef->get(n).walkable &&
|
|
neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
|
|
neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
|
|
|
|
// This triggers the required mesh update too
|
|
client->addNode(p, n);
|
|
return true;
|
|
}
|
|
} catch (InvalidPositionException &e) {
|
|
errorstream << "Node placement prediction failed for "
|
|
<< selected_item.name << " (places "
|
|
<< prediction
|
|
<< ") - Position not loaded" << std::endl;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Game::handlePointingAtObject(const PointedThing &pointed,
|
|
const ItemStack &tool_item, const v3f &player_position, bool show_debug)
|
|
{
|
|
std::wstring infotext = unescape_translate(
|
|
utf8_to_wide(runData.selected_object->infoText()));
|
|
|
|
if (show_debug) {
|
|
if (!infotext.empty()) {
|
|
infotext += L"\n";
|
|
}
|
|
infotext += utf8_to_wide(runData.selected_object->debugInfoText());
|
|
}
|
|
|
|
m_game_ui->setInfoText(infotext);
|
|
|
|
if (input->getLeftState()) {
|
|
bool do_punch = false;
|
|
bool do_punch_damage = false;
|
|
|
|
if (runData.object_hit_delay_timer <= 0.0) {
|
|
do_punch = true;
|
|
do_punch_damage = true;
|
|
runData.object_hit_delay_timer = object_hit_delay;
|
|
}
|
|
|
|
if (input->getLeftClicked())
|
|
do_punch = true;
|
|
|
|
if (do_punch) {
|
|
infostream << "Left-clicked object" << std::endl;
|
|
runData.left_punch = true;
|
|
}
|
|
|
|
if (do_punch_damage) {
|
|
// Report direct punch
|
|
v3f objpos = runData.selected_object->getPosition();
|
|
v3f dir = (objpos - player_position).normalize();
|
|
|
|
bool disable_send = runData.selected_object->directReportPunch(
|
|
dir, &tool_item, runData.time_from_last_punch);
|
|
runData.time_from_last_punch = 0;
|
|
|
|
if (!disable_send)
|
|
client->interact(0, pointed);
|
|
}
|
|
} else if (input->getRightClicked()) {
|
|
infostream << "Right-clicked object" << std::endl;
|
|
client->interact(3, pointed); // place
|
|
}
|
|
}
|
|
|
|
|
|
void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
|
|
{
|
|
// See also: serverpackethandle.cpp, action == 2
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
|
|
|
|
// NOTE: Similar piece of code exists on the server side for
|
|
// cheat detection.
|
|
// Get digging parameters
|
|
DigParams params = getDigParams(nodedef_manager->get(n).groups,
|
|
&selected_item.getToolCapabilities(itemdef_manager));
|
|
|
|
// If can't dig, try hand
|
|
if (!params.diggable) {
|
|
params = getDigParams(nodedef_manager->get(n).groups,
|
|
&hand_item.getToolCapabilities(itemdef_manager));
|
|
}
|
|
|
|
if (!params.diggable) {
|
|
// I guess nobody will wait for this long
|
|
runData.dig_time_complete = 10000000.0;
|
|
} else {
|
|
runData.dig_time_complete = params.time;
|
|
|
|
if (m_cache_enable_particles) {
|
|
const ContentFeatures &features = client->getNodeDefManager()->get(n);
|
|
client->getParticleManager()->addNodeParticle(client,
|
|
player, nodepos, n, features);
|
|
}
|
|
}
|
|
|
|
if (!runData.digging) {
|
|
infostream << "Started digging" << std::endl;
|
|
runData.dig_instantly = runData.dig_time_complete == 0;
|
|
if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
|
|
return;
|
|
client->interact(0, pointed);
|
|
runData.digging = true;
|
|
runData.ldown_for_dig = true;
|
|
}
|
|
|
|
if (!runData.dig_instantly) {
|
|
runData.dig_index = (float)crack_animation_length
|
|
* runData.dig_time
|
|
/ runData.dig_time_complete;
|
|
} else {
|
|
// This is for e.g. torches
|
|
runData.dig_index = crack_animation_length;
|
|
}
|
|
|
|
SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
|
|
|
|
if (sound_dig.exists() && params.diggable) {
|
|
if (sound_dig.name == "__group") {
|
|
if (!params.main_group.empty()) {
|
|
soundmaker->m_player_leftpunch_sound.gain = 0.5;
|
|
soundmaker->m_player_leftpunch_sound.name =
|
|
std::string("default_dig_") +
|
|
params.main_group;
|
|
}
|
|
} else {
|
|
soundmaker->m_player_leftpunch_sound = sound_dig;
|
|
}
|
|
}
|
|
|
|
// Don't show cracks if not diggable
|
|
if (runData.dig_time_complete >= 100000.0) {
|
|
} else if (runData.dig_index < crack_animation_length) {
|
|
//TimeTaker timer("client.setTempMod");
|
|
//infostream<<"dig_index="<<dig_index<<std::endl;
|
|
client->setCrack(runData.dig_index, nodepos);
|
|
} else {
|
|
infostream << "Digging completed" << std::endl;
|
|
client->setCrack(-1, v3s16(0, 0, 0));
|
|
|
|
runData.dig_time = 0;
|
|
runData.digging = false;
|
|
// we successfully dug, now block it from repeating if we want to be safe
|
|
if (g_settings->getBool("safe_dig_and_place"))
|
|
runData.digging_blocked = true;
|
|
|
|
runData.nodig_delay_timer =
|
|
runData.dig_time_complete / (float)crack_animation_length;
|
|
|
|
// We don't want a corresponding delay to very time consuming nodes
|
|
// and nodes without digging time (e.g. torches) get a fixed delay.
|
|
if (runData.nodig_delay_timer > 0.3)
|
|
runData.nodig_delay_timer = 0.3;
|
|
else if (runData.dig_instantly)
|
|
runData.nodig_delay_timer = 0.15;
|
|
|
|
bool is_valid_position;
|
|
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
|
|
if (is_valid_position) {
|
|
if (client->moddingEnabled() &&
|
|
client->getScript()->on_dignode(nodepos, wasnode)) {
|
|
return;
|
|
}
|
|
|
|
const ContentFeatures &f = client->ndef()->get(wasnode);
|
|
if (f.node_dig_prediction == "air") {
|
|
client->removeNode(nodepos);
|
|
} else if (!f.node_dig_prediction.empty()) {
|
|
content_t id;
|
|
bool found = client->ndef()->getId(f.node_dig_prediction, id);
|
|
if (found)
|
|
client->addNode(nodepos, id, true);
|
|
}
|
|
// implicit else: no prediction
|
|
}
|
|
|
|
client->interact(2, pointed);
|
|
|
|
if (m_cache_enable_particles) {
|
|
const ContentFeatures &features =
|
|
client->getNodeDefManager()->get(wasnode);
|
|
client->getParticleManager()->addDiggingParticles(client,
|
|
player, nodepos, wasnode, features);
|
|
}
|
|
|
|
|
|
// Send event to trigger sound
|
|
client->getEventManager()->put(new NodeDugEvent(nodepos, wasnode));
|
|
}
|
|
|
|
if (runData.dig_time_complete < 100000.0) {
|
|
runData.dig_time += dtime;
|
|
} else {
|
|
runData.dig_time = 0;
|
|
client->setCrack(-1, nodepos);
|
|
}
|
|
|
|
camera->setDigging(0); // left click animation
|
|
}
|
|
|
|
|
|
void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|
const CameraOrientation &cam)
|
|
{
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
/*
|
|
Fog range
|
|
*/
|
|
|
|
if (draw_control->range_all) {
|
|
runData.fog_range = 100000 * BS;
|
|
} else {
|
|
runData.fog_range = draw_control->wanted_range * BS;
|
|
}
|
|
|
|
/*
|
|
Calculate general brightness
|
|
*/
|
|
u32 daynight_ratio = client->getEnv().getDayNightRatio();
|
|
float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
|
|
float direct_brightness;
|
|
bool sunlight_seen;
|
|
|
|
if (m_cache_enable_noclip && m_cache_enable_free_move) {
|
|
direct_brightness = time_brightness;
|
|
sunlight_seen = true;
|
|
} else {
|
|
ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
|
|
float old_brightness = sky->getBrightness();
|
|
direct_brightness = client->getEnv().getClientMap()
|
|
.getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
|
|
daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
|
|
/ 255.0;
|
|
}
|
|
|
|
float time_of_day_smooth = runData.time_of_day_smooth;
|
|
float time_of_day = client->getEnv().getTimeOfDayF();
|
|
|
|
static const float maxsm = 0.05f;
|
|
static const float todsm = 0.05f;
|
|
|
|
if (std::fabs(time_of_day - time_of_day_smooth) > maxsm &&
|
|
std::fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
|
|
std::fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
|
|
time_of_day_smooth = time_of_day;
|
|
|
|
if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
|
|
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
|
|
+ (time_of_day + 1.0) * todsm;
|
|
else
|
|
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
|
|
+ time_of_day * todsm;
|
|
|
|
runData.time_of_day_smooth = time_of_day_smooth;
|
|
|
|
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
|
|
sunlight_seen, camera->getCameraMode(), player->getYaw(),
|
|
player->getPitch());
|
|
|
|
/*
|
|
Update clouds
|
|
*/
|
|
if (clouds) {
|
|
if (sky->getCloudsVisible()) {
|
|
clouds->setVisible(true);
|
|
clouds->step(dtime);
|
|
// camera->getPosition is not enough for 3rd person views
|
|
v3f camera_node_position = camera->getCameraNode()->getPosition();
|
|
v3s16 camera_offset = camera->getOffset();
|
|
camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
|
|
camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
|
|
camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
|
|
clouds->update(camera_node_position,
|
|
sky->getCloudColor());
|
|
if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
|
|
// if inside clouds, and fog enabled, use that as sky
|
|
// color(s)
|
|
video::SColor clouds_dark = clouds->getColor()
|
|
.getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
|
|
sky->overrideColors(clouds_dark, clouds->getColor());
|
|
sky->setBodiesVisible(false);
|
|
runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
|
|
// do not draw clouds after all
|
|
clouds->setVisible(false);
|
|
}
|
|
} else {
|
|
clouds->setVisible(false);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update particles
|
|
*/
|
|
client->getParticleManager()->step(dtime);
|
|
|
|
/*
|
|
Fog
|
|
*/
|
|
|
|
if (m_cache_enable_fog) {
|
|
driver->setFog(
|
|
sky->getBgColor(),
|
|
video::EFT_FOG_LINEAR,
|
|
runData.fog_range * m_cache_fog_start,
|
|
runData.fog_range * 1.0,
|
|
0.01,
|
|
false, // pixel fog
|
|
true // range fog
|
|
);
|
|
} else {
|
|
driver->setFog(
|
|
sky->getBgColor(),
|
|
video::EFT_FOG_LINEAR,
|
|
100000 * BS,
|
|
110000 * BS,
|
|
0.01f,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
|
|
/*
|
|
Get chat messages from client
|
|
*/
|
|
|
|
v2u32 screensize = driver->getScreenSize();
|
|
|
|
updateChat(dtime, screensize);
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
if (player->getWieldIndex() != runData.new_playeritem)
|
|
client->setPlayerItem(runData.new_playeritem);
|
|
|
|
// Update local inventory if it has changed
|
|
if (client->getLocalInventoryUpdated()) {
|
|
//infostream<<"Updating local inventory"<<std::endl;
|
|
runData.update_wielded_item_trigger = true;
|
|
}
|
|
|
|
if (runData.update_wielded_item_trigger) {
|
|
// Update wielded tool
|
|
ItemStack selected_item, hand_item;
|
|
ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
|
|
camera->wield(tool_item);
|
|
|
|
runData.update_wielded_item_trigger = false;
|
|
}
|
|
|
|
/*
|
|
Update block draw list every 200ms or when camera direction has
|
|
changed much
|
|
*/
|
|
runData.update_draw_list_timer += dtime;
|
|
|
|
v3f camera_direction = camera->getDirection();
|
|
if (runData.update_draw_list_timer >= 0.2
|
|
|| runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
|
|
|| m_camera_offset_changed) {
|
|
runData.update_draw_list_timer = 0;
|
|
client->getEnv().getClientMap().updateDrawList();
|
|
runData.update_draw_list_last_cam_dir = camera_direction;
|
|
}
|
|
|
|
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
|
|
|
|
/*
|
|
make sure menu is on top
|
|
1. Delete formspec menu reference if menu was removed
|
|
2. Else, make sure formspec menu is on top
|
|
*/
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
do { // breakable. only runs for one iteration
|
|
if (!formspec)
|
|
break;
|
|
|
|
if (formspec->getReferenceCount() == 1) {
|
|
m_game_ui->deleteFormspec();
|
|
break;
|
|
}
|
|
|
|
auto &loc = formspec->getFormspecLocation();
|
|
if (loc.type == InventoryLocation::NODEMETA) {
|
|
NodeMetadata *meta = client->getEnv().getClientMap().getNodeMetadata(loc.p);
|
|
if (!meta || meta->getString("formspec").empty()) {
|
|
formspec->quitMenu();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (isMenuActive())
|
|
guiroot->bringToFront(formspec);
|
|
} while (false);
|
|
|
|
/*
|
|
Drawing begins
|
|
*/
|
|
const video::SColor &skycolor = sky->getSkyColor();
|
|
|
|
TimeTaker tt_draw("mainloop: draw");
|
|
driver->beginScene(true, true, skycolor);
|
|
|
|
bool draw_wield_tool = (m_game_ui->m_flags.show_hud &&
|
|
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
|
|
(camera->getCameraMode() == CAMERA_MODE_FIRST));
|
|
bool draw_crosshair = (
|
|
(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
|
|
(camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
try {
|
|
draw_crosshair = !g_settings->getBool("touchtarget");
|
|
} catch (SettingNotFoundException) {
|
|
}
|
|
#endif
|
|
RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud,
|
|
m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair);
|
|
|
|
/*
|
|
Profiler graph
|
|
*/
|
|
if (m_game_ui->m_flags.show_profiler_graph)
|
|
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
|
|
|
|
/*
|
|
Damage flash
|
|
*/
|
|
if (runData.damage_flash > 0.0f) {
|
|
video::SColor color(runData.damage_flash, 180, 0, 0);
|
|
driver->draw2DRectangle(color,
|
|
core::rect<s32>(0, 0, screensize.X, screensize.Y),
|
|
NULL);
|
|
|
|
runData.damage_flash -= 384.0f * dtime;
|
|
}
|
|
|
|
/*
|
|
Damage camera tilt
|
|
*/
|
|
if (player->hurt_tilt_timer > 0.0f) {
|
|
player->hurt_tilt_timer -= dtime * 6.0f;
|
|
|
|
if (player->hurt_tilt_timer < 0.0f)
|
|
player->hurt_tilt_strength = 0.0f;
|
|
}
|
|
|
|
/*
|
|
Update minimap pos and rotation
|
|
*/
|
|
if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
|
|
mapper->setPos(floatToInt(player->getPosition(), BS));
|
|
mapper->setAngle(player->getYaw());
|
|
}
|
|
|
|
/*
|
|
End scene
|
|
*/
|
|
driver->endScene();
|
|
|
|
stats->drawtime = tt_draw.stop(true);
|
|
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
|
|
}
|
|
|
|
/* Log times and stuff for visualization */
|
|
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
|
|
{
|
|
Profiler::GraphValues values;
|
|
g_profiler->graphGet(values);
|
|
graph->put(values);
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
Misc
|
|
****************************************************************************/
|
|
|
|
/* On some computers framerate doesn't seem to be automatically limited
|
|
*/
|
|
inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
|
|
{
|
|
// not using getRealTime is necessary for wine
|
|
device->getTimer()->tick(); // Maker sure device time is up-to-date
|
|
u32 time = device->getTimer()->getTime();
|
|
u32 last_time = fps_timings->last_time;
|
|
|
|
if (time > last_time) // Make sure time hasn't overflowed
|
|
fps_timings->busy_time = time - last_time;
|
|
else
|
|
fps_timings->busy_time = 0;
|
|
|
|
u32 frametime_min = 1000 / (g_menumgr.pausesGame()
|
|
? g_settings->getFloat("pause_fps_max")
|
|
: g_settings->getFloat("fps_max"));
|
|
|
|
if (fps_timings->busy_time < frametime_min) {
|
|
fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
|
|
device->sleep(fps_timings->sleep_time);
|
|
} else {
|
|
fps_timings->sleep_time = 0;
|
|
}
|
|
|
|
/* Get the new value of the device timer. Note that device->sleep() may
|
|
* not sleep for the entire requested time as sleep may be interrupted and
|
|
* therefore it is arguably more accurate to get the new time from the
|
|
* device rather than calculating it by adding sleep_time to time.
|
|
*/
|
|
|
|
device->getTimer()->tick(); // Update device timer
|
|
time = device->getTimer()->getTime();
|
|
|
|
if (time > last_time) // Make sure last_time hasn't overflowed
|
|
*dtime = (time - last_time) / 1000.0;
|
|
else
|
|
*dtime = 0;
|
|
|
|
fps_timings->last_time = time;
|
|
}
|
|
|
|
void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
|
|
{
|
|
const wchar_t *wmsg = wgettext(msg);
|
|
RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
|
|
draw_clouds);
|
|
delete[] wmsg;
|
|
}
|
|
|
|
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
|
{
|
|
((Game *)data)->readSettings();
|
|
}
|
|
|
|
void Game::readSettings()
|
|
{
|
|
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
|
|
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
|
|
m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
|
|
m_cache_enable_particles = g_settings->getBool("enable_particles");
|
|
m_cache_enable_fog = g_settings->getBool("enable_fog");
|
|
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
|
|
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
|
|
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
|
|
|
|
m_cache_enable_noclip = g_settings->getBool("noclip");
|
|
m_cache_enable_free_move = g_settings->getBool("free_move");
|
|
|
|
m_cache_fog_start = g_settings->getFloat("fog_start");
|
|
|
|
m_cache_cam_smoothing = 0;
|
|
if (g_settings->getBool("cinematic"))
|
|
m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
|
|
else
|
|
m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
|
|
|
|
m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
|
|
m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
|
|
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
|
|
|
|
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
|
|
}
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
Shutdown / cleanup
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
void Game::extendedResourceCleanup()
|
|
{
|
|
// Extended resource accounting
|
|
infostream << "Irrlicht resources after cleanup:" << std::endl;
|
|
infostream << "\tRemaining meshes : "
|
|
<< RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
|
|
infostream << "\tRemaining textures : "
|
|
<< driver->getTextureCount() << std::endl;
|
|
|
|
for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
|
|
irr::video::ITexture *texture = driver->getTextureByIndex(i);
|
|
infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
|
|
<< std::endl;
|
|
}
|
|
|
|
clearTextureNameCache();
|
|
infostream << "\tRemaining materials: "
|
|
<< driver-> getMaterialRendererCount()
|
|
<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
|
|
}
|
|
|
|
void Game::showDeathFormspec()
|
|
{
|
|
static std::string formspec_str =
|
|
std::string(FORMSPEC_VERSION_STRING) +
|
|
SIZE_TAG
|
|
"bgcolor[#320000b4;true]"
|
|
"label[4.85,1.35;" + gettext("You died") + "]"
|
|
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
|
|
;
|
|
|
|
/* Create menu */
|
|
/* Note: FormspecFormSource and LocalFormspecHandler *
|
|
* are deleted by guiFormSpecMenu */
|
|
FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
|
|
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
|
|
|
|
auto *&formspec = m_game_ui->getFormspecGUI();
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick,
|
|
fs_src, txt_dst, client->getFormspecPrepend());
|
|
formspec->setFocus("btn_respawn");
|
|
}
|
|
|
|
#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
|
|
void Game::showPauseMenu()
|
|
{
|
|
#ifdef __ANDROID__
|
|
static const std::string control_text = strgettext("Default Controls:\n"
|
|
"No menu visible:\n"
|
|
"- single tap: button activate\n"
|
|
"- double tap: place/use\n"
|
|
"- slide finger: look around\n"
|
|
"Menu/Inventory visible:\n"
|
|
"- double tap (outside):\n"
|
|
" -->close\n"
|
|
"- touch stack, touch slot:\n"
|
|
" --> move stack\n"
|
|
"- touch&drag, tap 2nd finger\n"
|
|
" --> place single item to slot\n"
|
|
);
|
|
#else
|
|
static const std::string control_text_template = strgettext("Controls:\n"
|
|
"- %s: move forwards\n"
|
|
"- %s: move backwards\n"
|
|
"- %s: move left\n"
|
|
"- %s: move right\n"
|
|
"- %s: jump/climb\n"
|
|
"- %s: sneak/go down\n"
|
|
"- %s: drop item\n"
|
|
"- %s: inventory\n"
|
|
"- Mouse: turn/look\n"
|
|
"- Mouse left: dig/punch\n"
|
|
"- Mouse right: place/use\n"
|
|
"- Mouse wheel: select item\n"
|
|
"- %s: chat\n"
|
|
);
|
|
|
|
char control_text_buf[600];
|
|
|
|
porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
|
|
GET_KEY_NAME(keymap_forward),
|
|
GET_KEY_NAME(keymap_backward),
|
|
GET_KEY_NAME(keymap_left),
|
|
GET_KEY_NAME(keymap_right),
|
|
GET_KEY_NAME(keymap_jump),
|
|
GET_KEY_NAME(keymap_sneak),
|
|
GET_KEY_NAME(keymap_drop),
|
|
GET_KEY_NAME(keymap_inventory),
|
|
GET_KEY_NAME(keymap_chat)
|
|
);
|
|
|
|
std::string control_text = std::string(control_text_buf);
|
|
str_formspec_escape(control_text);
|
|
#endif
|
|
|
|
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
|
|
std::ostringstream os;
|
|
|
|
os << FORMSPEC_VERSION_STRING << SIZE_TAG
|
|
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
|
|
<< strgettext("Continue") << "]";
|
|
|
|
if (!simple_singleplayer_mode) {
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
|
|
<< strgettext("Change Password") << "]";
|
|
} else {
|
|
os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
|
|
}
|
|
|
|
#ifndef __ANDROID__
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
|
|
<< strgettext("Sound Volume") << "]";
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
|
|
<< strgettext("Change Keys") << "]";
|
|
#endif
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
|
|
<< strgettext("Exit to Menu") << "]";
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
|
|
<< strgettext("Exit to OS") << "]"
|
|
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
|
|
<< "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
|
|
<< "\n"
|
|
<< strgettext("Game info:") << "\n";
|
|
const std::string &address = client->getAddressName();
|
|
static const std::string mode = strgettext("- Mode: ");
|
|
if (!simple_singleplayer_mode) {
|
|
Address serverAddress = client->getServerAddress();
|
|
if (!address.empty()) {
|
|
os << mode << strgettext("Remote server") << "\n"
|
|
<< strgettext("- Address: ") << address;
|
|
} else {
|
|
os << mode << strgettext("Hosting server");
|
|
}
|
|
os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
|
|
} else {
|
|
os << mode << strgettext("Singleplayer") << "\n";
|
|
}
|
|
if (simple_singleplayer_mode || address.empty()) {
|
|
static const std::string on = strgettext("On");
|
|
static const std::string off = strgettext("Off");
|
|
const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
|
|
const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
|
|
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
|
|
os << strgettext("- Damage: ") << damage << "\n"
|
|
<< strgettext("- Creative Mode: ") << creative << "\n";
|
|
if (!simple_singleplayer_mode) {
|
|
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
|
|
os << strgettext("- PvP: ") << pvp << "\n"
|
|
<< strgettext("- Public: ") << announced << "\n";
|
|
std::string server_name = g_settings->get("server_name");
|
|
str_formspec_escape(server_name);
|
|
if (announced == on && !server_name.empty())
|
|
os << strgettext("- Server Name: ") << server_name;
|
|
|
|
}
|
|
}
|
|
os << ";]";
|
|
|
|
/* Create menu */
|
|
/* Note: FormspecFormSource and LocalFormspecHandler *
|
|
* are deleted by guiFormSpecMenu */
|
|
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
|
|
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
|
|
|
|
auto *&formspec = m_game_ui->getFormspecGUI();
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick,
|
|
fs_src, txt_dst, client->getFormspecPrepend());
|
|
formspec->setFocus("btn_continue");
|
|
formspec->doPause = true;
|
|
}
|
|
|
|
/****************************************************************************/
|
|
/****************************************************************************
|
|
extern function for launching the game
|
|
****************************************************************************/
|
|
/****************************************************************************/
|
|
|
|
void the_game(bool *kill,
|
|
bool random_input,
|
|
InputHandler *input,
|
|
const std::string &map_dir,
|
|
const std::string &playername,
|
|
const std::string &password,
|
|
const std::string &address, // If empty local server is created
|
|
u16 port,
|
|
|
|
std::string &error_message,
|
|
ChatBackend &chat_backend,
|
|
bool *reconnect_requested,
|
|
const SubgameSpec &gamespec, // Used for local game
|
|
bool simple_singleplayer_mode)
|
|
{
|
|
Game game;
|
|
|
|
/* Make a copy of the server address because if a local singleplayer server
|
|
* is created then this is updated and we don't want to change the value
|
|
* passed to us by the calling function
|
|
*/
|
|
std::string server_address = address;
|
|
|
|
try {
|
|
|
|
if (game.startup(kill, random_input, input, map_dir,
|
|
playername, password, &server_address, port, error_message,
|
|
reconnect_requested, &chat_backend, gamespec,
|
|
simple_singleplayer_mode)) {
|
|
game.run();
|
|
game.shutdown();
|
|
}
|
|
|
|
} catch (SerializationError &e) {
|
|
error_message = std::string("A serialization error occurred:\n")
|
|
+ e.what() + "\n\nThe server is probably "
|
|
" running a different version of " PROJECT_NAME_C ".";
|
|
errorstream << error_message << std::endl;
|
|
} catch (ServerError &e) {
|
|
error_message = e.what();
|
|
errorstream << "ServerError: " << error_message << std::endl;
|
|
} catch (ModError &e) {
|
|
error_message = std::string("ModError: ") + e.what() +
|
|
strgettext("\nCheck debug.txt for details.");
|
|
errorstream << error_message << std::endl;
|
|
}
|
|
}
|