forked from Mirrorlandia_minetest/minetest
c3984569c0
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
84 lines
2.5 KiB
Lua
84 lines
2.5 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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gamemgr = {}
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--------------------------------------------------------------------------------
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function gamemgr.find_by_gameid(gameid)
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for i=1,#gamemgr.games,1 do
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if gamemgr.games[i].id == gameid then
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return gamemgr.games[i], i
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end
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end
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return nil, nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_mods(gamespec, retval)
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if gamespec ~= nil and
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gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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get_mods(gamespec.gamemods_path, retval)
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end
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_modlist(gamespec)
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local retval = ""
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local game_mods = {}
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gamemgr.get_game_mods(gamespec, game_mods)
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for i=1,#game_mods,1 do
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if retval ~= "" then
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retval = retval..","
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end
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retval = retval .. game_mods[i].name
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game(index)
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if index > 0 and index <= #gamemgr.games then
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return gamemgr.games[index]
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.update_gamelist()
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gamemgr.games = core.get_games()
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end
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--------------------------------------------------------------------------------
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function gamemgr.gamelist()
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local retval = ""
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if #gamemgr.games > 0 then
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retval = retval .. gamemgr.games[1].id
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for i=2,#gamemgr.games,1 do
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retval = retval .. "," .. gamemgr.games[i].name
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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-- read initial data
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--------------------------------------------------------------------------------
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gamemgr.update_gamelist()
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