forked from Mirrorlandia_minetest/minetest
2f4037752b
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
733 lines
22 KiB
Lua
733 lines
22 KiB
Lua
local S = minetest.get_translator("testtools")
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local F = minetest.formspec_escape
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dofile(minetest.get_modpath("testtools") .. "/light.lua")
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-- TODO: Add a Node Metadata tool
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minetest.register_tool("testtools:param2tool", {
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description = S("Param2 Tool") .."\n"..
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S("Modify param2 value of nodes") .."\n"..
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S("Punch: +1") .."\n"..
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S("Sneak+Punch: +8") .."\n"..
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S("Place: -1") .."\n"..
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S("Sneak+Place: -8"),
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inventory_image = "testtools_param2tool.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if pointed_thing.type ~= "node" or (not pos) then
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return
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end
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local add = 1
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if user then
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local ctrl = user:get_player_control()
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if ctrl.sneak then
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add = 8
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end
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end
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local node = minetest.get_node(pos)
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node.param2 = node.param2 + add
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minetest.swap_node(pos, node)
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end,
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on_place = function(itemstack, user, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if pointed_thing.type ~= "node" or (not pos) then
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return
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end
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local add = -1
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if user then
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local ctrl = user:get_player_control()
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if ctrl.sneak then
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add = -8
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end
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end
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local node = minetest.get_node(pos)
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node.param2 = node.param2 + add
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minetest.swap_node(pos, node)
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end,
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})
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minetest.register_tool("testtools:node_setter", {
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description = S("Node Setter") .."\n"..
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S("Replace pointed node with something else") .."\n"..
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S("Punch: Select pointed node") .."\n"..
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S("Place on node: Replace node with selected node") .."\n"..
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S("Place in air: Manually select a node"),
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inventory_image = "testtools_node_setter.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if pointed_thing.type == "nothing" then
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local meta = itemstack:get_meta()
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meta:set_string("node", "air")
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meta:set_int("node_param2", 0)
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if user and user:is_player() then
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minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", "air", 0))
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end
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return itemstack
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elseif pointed_thing.type ~= "node" or (not pos) then
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return
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end
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local node = minetest.get_node(pos)
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local meta = itemstack:get_meta()
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meta:set_string("node", node.name)
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meta:set_int("node_param2", node.param2)
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if user and user:is_player() then
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minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", node.name, node.param2))
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end
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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local meta = itemstack:get_meta()
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local nodename = meta:get_string("node") or ""
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local param2 = meta:get_int("node_param2") or 0
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minetest.show_formspec(user:get_player_name(), "testtools:node_setter",
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"size[4,4]"..
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"field[0.5,1;3,1;nodename;"..F(S("Node name (itemstring):"))..";"..F(nodename).."]"..
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"field[0.5,2;3,1;param2;"..F(S("param2:"))..";"..F(tostring(param2)).."]"..
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"button_exit[0.5,3;3,1;submit;"..F(S("Submit")).."]"
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)
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end,
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on_place = function(itemstack, user, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local meta = itemstack:get_meta()
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local nodename = meta:get_string("node")
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if nodename == "" and user and user:is_player() then
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minetest.chat_send_player(user:get_player_name(), S("Punch a node first!"))
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return
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end
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local param2 = meta:get_int("node_param2")
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if not param2 then
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param2 = 0
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end
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local node = { name = nodename, param2 = param2 }
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if not minetest.registered_nodes[nodename] then
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minetest.chat_send_player(user:get_player_name(), S("Cannot set unknown node: @1", nodename))
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return
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end
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minetest.set_node(pos, node)
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "testtools:node_setter" then
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local playername = player:get_player_name()
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local witem = player:get_wielded_item()
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if witem:get_name() == "testtools:node_setter" then
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if fields.nodename and fields.param2 then
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local param2 = tonumber(fields.param2)
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if not param2 then
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return
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end
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local meta = witem:get_meta()
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meta:set_string("node", fields.nodename)
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meta:set_int("node_param2", param2)
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player:set_wielded_item(witem)
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end
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end
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end
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end)
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minetest.register_tool("testtools:remover", {
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description = S("Remover") .."\n"..
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S("Punch: Remove pointed node or object"),
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inventory_image = "testtools_remover.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if pointed_thing.type == "node" and pos ~= nil then
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minetest.remove_node(pos)
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elseif pointed_thing.type == "object" then
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local obj = pointed_thing.ref
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if not obj:is_player() then
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obj:remove()
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else
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minetest.chat_send_player(user:get_player_name(), S("Can't remove players!"))
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end
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end
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end,
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})
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minetest.register_tool("testtools:falling_node_tool", {
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description = S("Falling Node Tool") .."\n"..
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S("Punch: Make pointed node fall") .."\n"..
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S("Place: Move pointed node 2 units upwards, then make it fall"),
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inventory_image = "testtools_falling_node_tool.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_place = function(itemstack, user, pointed_thing)
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-- Teleport node 1-2 units upwards (if possible) and make it fall
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if pointed_thing.type ~= "node" or (not pos) then
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return
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end
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local ok = false
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local highest
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for i=1,2 do
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local above = {x=pos.x,y=pos.y+i,z=pos.z}
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local n2 = minetest.get_node(above)
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local def2 = minetest.registered_nodes[n2.name]
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if def2 and (not def2.walkable) then
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highest = above
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else
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break
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end
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end
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if highest then
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local node = minetest.get_node(pos)
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local metatable = minetest.get_meta(pos):to_table()
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minetest.remove_node(pos)
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minetest.set_node(highest, node)
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local meta_highest = minetest.get_meta(highest)
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meta_highest:from_table(metatable)
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ok = minetest.spawn_falling_node(highest)
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else
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ok = minetest.spawn_falling_node(pos)
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end
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if not ok and user and user:is_player() then
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minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
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end
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end,
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on_use = function(itemstack, user, pointed_thing)
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if pointed_thing.type ~= "node" or (not pos) then
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return
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end
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local ok = minetest.spawn_falling_node(pos)
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if not ok and user and user:is_player() then
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minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
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end
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end,
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})
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minetest.register_tool("testtools:rotator", {
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description = S("Entity Rotator") .. "\n" ..
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S("Rotate pointed entity") .."\n"..
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S("Punch: Yaw") .."\n"..
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S("Sneak+Punch: Pitch") .."\n"..
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S("Aux1+Punch: Roll"),
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inventory_image = "testtools_entity_rotator.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "object" then
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return
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end
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local obj = pointed_thing.ref
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if obj:is_player() then
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-- No player rotation
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return
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else
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local axis = "y"
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if user and user:is_player() then
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local ctrl = user:get_player_control()
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if ctrl.sneak then
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axis = "x"
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elseif ctrl.aux1 then
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axis = "z"
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end
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end
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local rot = obj:get_rotation()
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rot[axis] = rot[axis] + math.pi/8
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if rot[axis] > math.pi*2 then
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rot[axis] = rot[axis] - math.pi*2
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end
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obj:set_rotation(rot)
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end
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end,
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})
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local mover_config = function(itemstack, user, pointed_thing)
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if not (user and user:is_player()) then
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return
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end
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local name = user:get_player_name()
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local ctrl = user:get_player_control()
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local meta = itemstack:get_meta()
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local dist = 1.0
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if meta:contains("distance") then
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dist = meta:get_int("distance")
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end
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if ctrl.sneak then
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dist = dist - 1
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else
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dist = dist + 1
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end
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meta:set_int("distance", dist)
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minetest.chat_send_player(user:get_player_name(), S("distance=@1/10", dist*2))
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return itemstack
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end
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minetest.register_tool("testtools:object_mover", {
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description = S("Object Mover") .."\n"..
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S("Move pointed object towards or away from you") .."\n"..
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S("Punch: Move by distance").."\n"..
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S("Sneak+Punch: Move by negative distance").."\n"..
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S("Place: Increase distance").."\n"..
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S("Sneak+Place: Decrease distance"),
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inventory_image = "testtools_object_mover.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_place = mover_config,
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on_secondary_use = mover_config,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "object" then
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return
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end
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local obj = pointed_thing.ref
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if not (user and user:is_player()) then
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return
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end
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local yaw = user:get_look_horizontal()
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local dir = minetest.yaw_to_dir(yaw)
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local pos = obj:get_pos()
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local pitch = user:get_look_vertical()
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if pitch > 0.25 * math.pi then
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dir.y = -1
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dir.x = 0
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dir.z = 0
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elseif pitch < -0.25 * math.pi then
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dir.y = 1
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dir.x = 0
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dir.z = 0
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end
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local ctrl = user:get_player_control()
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if ctrl.sneak then
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dir = vector.multiply(dir, -1)
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end
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local meta = itemstack:get_meta()
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if meta:contains("distance") then
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local dist = meta:get_int("distance")
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dir = vector.multiply(dir, dist*0.2)
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end
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pos = vector.add(pos, dir)
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obj:set_pos(pos)
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end,
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})
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minetest.register_tool("testtools:entity_scaler", {
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description = S("Entity Visual Scaler") .."\n"..
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S("Scale visual size of entities") .."\n"..
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S("Punch: Increase size") .."\n"..
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S("Sneak+Punch: Decrease scale"),
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inventory_image = "testtools_entity_scaler.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "object" then
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return
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end
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local obj = pointed_thing.ref
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if obj:is_player() then
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-- No player scaling
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return
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else
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local diff = 0.1
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if user and user:is_player() then
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local ctrl = user:get_player_control()
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if ctrl.sneak then
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diff = -0.1
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end
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end
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local prop = obj:get_properties()
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if not prop.visual_size then
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prop.visual_size = { x=1, y=1, z=1 }
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else
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prop.visual_size = { x=prop.visual_size.x+diff, y=prop.visual_size.y+diff, z=prop.visual_size.z+diff }
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if prop.visual_size.x <= 0.1 then
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prop.visual_size.x = 0.1
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end
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if prop.visual_size.y <= 0.1 then
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prop.visual_size.y = 0.1
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end
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if prop.visual_size.z <= 0.1 then
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prop.visual_size.z = 0.1
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end
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end
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obj:set_properties(prop)
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end
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end,
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})
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local selections = {}
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local entity_list
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local function get_entity_list()
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if entity_list then
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return entity_list
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end
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local ents = minetest.registered_entities
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local list = {}
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for k,_ in pairs(ents) do
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table.insert(list, k)
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end
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table.sort(list)
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entity_list = list
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return entity_list
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end
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minetest.register_tool("testtools:entity_spawner", {
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description = S("Entity Spawner") .."\n"..
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S("Spawns entities") .."\n"..
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S("Punch: Select entity to spawn") .."\n"..
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S("Place: Spawn selected entity"),
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inventory_image = "testtools_entity_spawner.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_place = function(itemstack, user, pointed_thing)
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local name = user:get_player_name()
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if pointed_thing.type == "node" then
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if selections[name] then
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local pos = pointed_thing.above
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minetest.add_entity(pos, get_entity_list()[selections[name]])
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else
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minetest.chat_send_player(name, S("Select an entity first (with punch key)!"))
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end
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end
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end,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "object" then
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return
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end
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if user and user:is_player() then
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local list = table.concat(get_entity_list(), ",")
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local name = user:get_player_name()
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local sel = selections[name] or ""
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minetest.show_formspec(name, "testtools:entity_list",
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"size[9,9]"..
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"textlist[0,0;9,8;entity_list;"..list..";"..sel..";false]"..
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"button[0,8;4,1;spawn;Spawn entity]"
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)
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end
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end,
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})
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local function prop_to_string(property)
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if type(property) == "string" then
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return "\"" .. property .. "\""
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elseif type(property) == "table" then
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return tostring(dump(property)):gsub("\n", "")
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else
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return tostring(property)
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end
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end
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local property_formspec_data = {}
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local property_formspec_index = {}
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local selected_objects = {}
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local function get_object_properties_form(obj, playername)
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if not playername then return "" end
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local props = obj:get_properties()
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local str = ""
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property_formspec_data[playername] = {}
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local proplist = {}
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for k,_ in pairs(props) do
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table.insert(proplist, k)
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end
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table.sort(proplist)
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for p=1, #proplist do
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local k = proplist[p]
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local v = props[k]
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local newline = ""
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newline = k .. " = "
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newline = newline .. prop_to_string(v)
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str = str .. F(newline)
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if p < #proplist then
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str = str .. ","
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end
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table.insert(property_formspec_data[playername], k)
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end
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return str
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end
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local editor_formspec_selindex = {}
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local editor_formspec = function(playername, obj, value, sel)
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if not value then
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value = ""
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end
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if not sel then
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sel = ""
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end
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local list = get_object_properties_form(obj, playername)
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local title
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if obj:is_player() then
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title = S("Object properties of player “@1”", obj:get_player_name())
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else
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local ent = obj:get_luaentity()
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title = S("Object properties of @1", ent.name)
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end
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minetest.show_formspec(playername, "testtools:object_editor",
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"size[9,9]"..
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"label[0,0;"..F(title).."]"..
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"textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
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"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
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"field_close_on_enter[value;false]"..
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"button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
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)
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end
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minetest.register_tool("testtools:object_editor", {
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description = S("Object Property Editor") .."\n"..
|
|
S("Edit properties of objects") .."\n"..
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S("Punch object: Edit object") .."\n"..
|
|
S("Punch air: Edit yourself"),
|
|
inventory_image = "testtools_object_editor.png",
|
|
groups = { testtool = 1, disable_repair = 1 },
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
if user and user:is_player() then
|
|
local name = user:get_player_name()
|
|
|
|
if pointed_thing.type == "object" then
|
|
selected_objects[name] = pointed_thing.ref
|
|
elseif pointed_thing.type == "nothing" then
|
|
-- Use on yourself if pointing nothing
|
|
selected_objects[name] = user
|
|
else
|
|
-- Unsupported pointed thing
|
|
return
|
|
end
|
|
|
|
local sel = editor_formspec_selindex[name]
|
|
local val
|
|
if selected_objects[name] and selected_objects[name]:get_properties() then
|
|
local props = selected_objects[name]:get_properties()
|
|
local keys = property_formspec_data[name]
|
|
if property_formspec_index[name] and props then
|
|
local key = keys[property_formspec_index[name]]
|
|
val = prop_to_string(props[key])
|
|
end
|
|
end
|
|
|
|
editor_formspec(name, selected_objects[name], val, sel)
|
|
end
|
|
end,
|
|
})
|
|
|
|
local ent_parent = {}
|
|
local ent_child = {}
|
|
local DEFAULT_ATTACH_OFFSET_Y = 11
|
|
|
|
local attacher_config = function(itemstack, user, pointed_thing)
|
|
if not (user and user:is_player()) then
|
|
return
|
|
end
|
|
if pointed_thing.type == "object" then
|
|
return
|
|
end
|
|
local name = user:get_player_name()
|
|
local ctrl = user:get_player_control()
|
|
local meta = itemstack:get_meta()
|
|
if ctrl.aux1 then
|
|
local rot_x = meta:get_float("rot_x")
|
|
if ctrl.sneak then
|
|
rot_x = rot_x - math.pi/8
|
|
else
|
|
rot_x = rot_x + math.pi/8
|
|
end
|
|
if rot_x > 6.2 then
|
|
rot_x = 0
|
|
elseif rot_x < 0 then
|
|
rot_x = math.pi * (15/8)
|
|
end
|
|
minetest.chat_send_player(name, S("rotation=@1", minetest.pos_to_string({x=rot_x,y=0,z=0})))
|
|
meta:set_float("rot_x", rot_x)
|
|
else
|
|
local pos_y
|
|
if meta:contains("pos_y") then
|
|
pos_y = meta:get_int("pos_y")
|
|
else
|
|
pos_y = DEFAULT_ATTACH_OFFSET_Y
|
|
end
|
|
if ctrl.sneak then
|
|
pos_y = pos_y - 1
|
|
else
|
|
pos_y = pos_y + 1
|
|
end
|
|
minetest.chat_send_player(name, S("position=@1", minetest.pos_to_string({x=0,y=pos_y,z=0})))
|
|
meta:set_int("pos_y", pos_y)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
minetest.register_tool("testtools:object_attacher", {
|
|
description = S("Object Attacher") .."\n"..
|
|
S("Attach object to another") .."\n"..
|
|
S("Punch objects to first select parent object, then the child object to attach") .."\n"..
|
|
S("Punch air to select yourself") .."\n"..
|
|
S("Place: Incease attachment Y offset") .."\n"..
|
|
S("Sneak+Place: Decease attachment Y offset") .."\n"..
|
|
S("Aux1+Place: Incease attachment rotation") .."\n"..
|
|
S("Aux1+Sneak+Place: Decrease attachment rotation"),
|
|
inventory_image = "testtools_object_attacher.png",
|
|
groups = { testtool = 1, disable_repair = 1 },
|
|
on_place = attacher_config,
|
|
on_secondary_use = attacher_config,
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
if user and user:is_player() then
|
|
local name = user:get_player_name()
|
|
local selected_object
|
|
if pointed_thing.type == "object" then
|
|
selected_object = pointed_thing.ref
|
|
elseif pointed_thing.type == "nothing" then
|
|
selected_object = user
|
|
else
|
|
return
|
|
end
|
|
local ctrl = user:get_player_control()
|
|
if ctrl.sneak then
|
|
if selected_object:get_attach() then
|
|
selected_object:set_detach()
|
|
minetest.chat_send_player(name, S("Object detached!"))
|
|
else
|
|
minetest.chat_send_player(name, S("Object is not attached!"))
|
|
end
|
|
return
|
|
end
|
|
local parent = ent_parent[name]
|
|
local child = ent_child[name]
|
|
local ename = S("<unknown>")
|
|
if not parent then
|
|
parent = selected_object
|
|
ent_parent[name] = parent
|
|
elseif not child then
|
|
child = selected_object
|
|
ent_child[name] = child
|
|
end
|
|
local entity = selected_object:get_luaentity()
|
|
if entity then
|
|
ename = entity.name
|
|
elseif selected_object:is_player() then
|
|
ename = selected_object:get_player_name()
|
|
end
|
|
if selected_object == parent then
|
|
minetest.chat_send_player(name, S("Parent object selected: @1", ename))
|
|
elseif selected_object == child then
|
|
minetest.chat_send_player(name, S("Child object selected: @1", ename))
|
|
end
|
|
if parent and child then
|
|
if parent == child then
|
|
minetest.chat_send_player(name, S("Can't attach an object to itself!"))
|
|
ent_parent[name] = nil
|
|
ent_child[name] = nil
|
|
return
|
|
end
|
|
local meta = itemstack:get_meta()
|
|
local y
|
|
if meta:contains("pos_y") then
|
|
y = meta:get_int("pos_y")
|
|
else
|
|
y = DEFAULT_ATTACH_OFFSET_Y
|
|
end
|
|
local rx = meta:get_float("rot_x") or 0
|
|
local offset = {x=0,y=y,z=0}
|
|
local angle = {x=rx,y=0,z=0}
|
|
child:set_attach(parent, "", offset, angle)
|
|
local check_parent = child:get_attach()
|
|
if check_parent then
|
|
minetest.chat_send_player(name, S("Object attached! position=@1, rotation=@2",
|
|
minetest.pos_to_string(offset), minetest.pos_to_string(angle)))
|
|
else
|
|
minetest.chat_send_player(name, S("Attachment failed!"))
|
|
end
|
|
ent_parent[name] = nil
|
|
ent_child[name] = nil
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
-- Use loadstring to parse param as a Lua value
|
|
local function use_loadstring(param, player)
|
|
-- For security reasons, require 'server' priv, just in case
|
|
-- someone is actually crazy enough to run this on a public server.
|
|
local privs = minetest.get_player_privs(player:get_player_name())
|
|
if not privs.server then
|
|
return false, "You need 'server' privilege to change object properties!"
|
|
end
|
|
if not param then
|
|
return false, "Failed: parameter is nil"
|
|
end
|
|
--[[ DANGER ZONE ]]
|
|
-- Interpret string as Lua value
|
|
local func, errormsg = loadstring("return (" .. param .. ")")
|
|
if not func then
|
|
return false, "Failed: " .. errormsg
|
|
end
|
|
|
|
-- Apply sandbox here using setfenv
|
|
setfenv(func, {})
|
|
|
|
-- Run it
|
|
local good, errOrResult = pcall(func)
|
|
if not good then
|
|
-- A Lua error was thrown
|
|
return false, "Failed: " .. errOrResult
|
|
end
|
|
|
|
-- errOrResult will be the value
|
|
return true, errOrResult
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if not (player and player:is_player()) then
|
|
return
|
|
end
|
|
if formname == "testtools:entity_list" then
|
|
local name = player:get_player_name()
|
|
if fields.entity_list then
|
|
local expl = minetest.explode_textlist_event(fields.entity_list)
|
|
if expl.type == "DCL" then
|
|
local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
|
|
selections[name] = expl.index
|
|
minetest.add_entity(pos, get_entity_list()[expl.index])
|
|
return
|
|
elseif expl.type == "CHG" then
|
|
selections[name] = expl.index
|
|
return
|
|
end
|
|
elseif fields.spawn and selections[name] then
|
|
local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
|
|
minetest.add_entity(pos, get_entity_list()[selections[name]])
|
|
return
|
|
end
|
|
elseif formname == "testtools:object_editor" then
|
|
local name = player:get_player_name()
|
|
if fields.object_props then
|
|
local expl = minetest.explode_textlist_event(fields.object_props)
|
|
if expl.type == "DCL" or expl.type == "CHG" then
|
|
property_formspec_index[name] = expl.index
|
|
|
|
local props = selected_objects[name]:get_properties()
|
|
local keys = property_formspec_data[name]
|
|
if (not property_formspec_index[name]) or (not props) then
|
|
return
|
|
end
|
|
local key = keys[property_formspec_index[name]]
|
|
editor_formspec_selindex[name] = expl.index
|
|
editor_formspec(name, selected_objects[name], prop_to_string(props[key]), expl.index)
|
|
return
|
|
end
|
|
end
|
|
if fields.key_enter_field == "value" or fields.submit then
|
|
local props = selected_objects[name]:get_properties()
|
|
local keys = property_formspec_data[name]
|
|
if (not property_formspec_index[name]) or (not props) then
|
|
return
|
|
end
|
|
local key = keys[property_formspec_index[name]]
|
|
if not key then
|
|
return
|
|
end
|
|
local success, str = use_loadstring(fields.value, player)
|
|
if success then
|
|
props[key] = str
|
|
else
|
|
minetest.chat_send_player(name, str)
|
|
return
|
|
end
|
|
selected_objects[name]:set_properties(props)
|
|
local sel = editor_formspec_selindex[name]
|
|
editor_formspec(name, selected_objects[name], prop_to_string(props[key]), sel)
|
|
return
|
|
end
|
|
end
|
|
end)
|