minetest/client/shaders
Dmitry Kostenko 71317b8579 Make sure nightRatio is always greater than zero.
To avoid underfined behavior of GLSL pow()
2022-01-22 18:52:12 +01:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
default_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Make sure nightRatio is always greater than zero. 2022-01-22 18:52:12 +01:00
object_shader Improvements to colored shadows (#11516) 2021-10-01 16:21:53 +02:00
selection_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
shadow_shaders Apply shadow only to the naturally lit part of the fragment color (#11722) 2021-10-31 19:18:30 +01:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00