forked from Mirrorlandia_minetest/minetest
611 lines
14 KiB
C++
611 lines
14 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <vector>
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#include "irr_v3d.h"
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#include "mapnode.h"
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#include "exceptions.h"
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#include "constants.h"
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#include "staticobject.h"
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#include "nodemetadata.h"
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#include "nodetimer.h"
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#include "modifiedstate.h"
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#include "util/numeric.h" // getContainerPos
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#include "settings.h"
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class Map;
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class NodeMetadataList;
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class IGameDef;
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class MapBlockMesh;
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class VoxelManipulator;
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#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
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////
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//// MapBlock modified reason flags
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////
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#define MOD_REASON_INITIAL (1 << 0)
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#define MOD_REASON_REALLOCATE (1 << 1)
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#define MOD_REASON_SET_IS_UNDERGROUND (1 << 2)
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#define MOD_REASON_SET_LIGHTING_COMPLETE (1 << 3)
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#define MOD_REASON_SET_GENERATED (1 << 4)
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#define MOD_REASON_SET_NODE (1 << 5)
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#define MOD_REASON_SET_NODE_NO_CHECK (1 << 6)
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#define MOD_REASON_SET_TIMESTAMP (1 << 7)
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#define MOD_REASON_REPORT_META_CHANGE (1 << 8)
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#define MOD_REASON_CLEAR_ALL_OBJECTS (1 << 9)
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#define MOD_REASON_BLOCK_EXPIRED (1 << 10)
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#define MOD_REASON_ADD_ACTIVE_OBJECT_RAW (1 << 11)
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#define MOD_REASON_REMOVE_OBJECTS_REMOVE (1 << 12)
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#define MOD_REASON_REMOVE_OBJECTS_DEACTIVATE (1 << 13)
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#define MOD_REASON_TOO_MANY_OBJECTS (1 << 14)
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#define MOD_REASON_STATIC_DATA_ADDED (1 << 15)
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#define MOD_REASON_STATIC_DATA_REMOVED (1 << 16)
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#define MOD_REASON_STATIC_DATA_CHANGED (1 << 17)
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#define MOD_REASON_EXPIRE_DAYNIGHTDIFF (1 << 18)
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#define MOD_REASON_VMANIP (1 << 19)
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#define MOD_REASON_UNKNOWN (1 << 20)
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////
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//// MapBlock itself
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////
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class MapBlock
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{
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public:
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MapBlock(v3s16 pos, IGameDef *gamedef);
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~MapBlock();
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// Any server-modding code can "delete" arbitrary blocks (i.e. with
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// core.delete_area), which makes them orphan. Avoid using orphan blocks for
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// anything.
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bool isOrphan() const
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{
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return m_orphan;
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}
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void makeOrphan()
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{
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m_orphan = true;
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}
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void reallocate()
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{
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for (u32 i = 0; i < nodecount; i++)
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data[i] = MapNode(CONTENT_IGNORE);
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REALLOCATE);
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}
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MapNode* getData()
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{
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return data;
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}
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////
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//// Modification tracking methods
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////
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void raiseModified(u32 mod, u32 reason=MOD_REASON_UNKNOWN)
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{
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if (mod > m_modified) {
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m_modified = mod;
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m_modified_reason = reason;
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if (m_modified >= MOD_STATE_WRITE_AT_UNLOAD)
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m_disk_timestamp = m_timestamp;
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} else if (mod == m_modified) {
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m_modified_reason |= reason;
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}
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if (mod == MOD_STATE_WRITE_NEEDED)
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contents.clear();
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}
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inline u32 getModified()
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{
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return m_modified;
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}
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inline u32 getModifiedReason()
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{
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return m_modified_reason;
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}
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std::string getModifiedReasonString();
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inline void resetModified()
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{
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m_modified = MOD_STATE_CLEAN;
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m_modified_reason = 0;
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}
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////
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//// Flags
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////
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// is_underground getter/setter
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inline bool getIsUnderground()
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{
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return is_underground;
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}
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inline void setIsUnderground(bool a_is_underground)
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{
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is_underground = a_is_underground;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_IS_UNDERGROUND);
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}
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inline void setLightingComplete(u16 newflags)
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{
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if (newflags != m_lighting_complete) {
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m_lighting_complete = newflags;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_LIGHTING_COMPLETE);
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}
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}
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inline u16 getLightingComplete()
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{
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return m_lighting_complete;
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}
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inline void setLightingComplete(LightBank bank, u8 direction,
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bool is_complete)
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{
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assert(direction >= 0 && direction <= 5);
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if (bank == LIGHTBANK_NIGHT) {
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direction += 6;
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}
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u16 newflags = m_lighting_complete;
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if (is_complete) {
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newflags |= 1 << direction;
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} else {
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newflags &= ~(1 << direction);
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}
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setLightingComplete(newflags);
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}
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inline bool isLightingComplete(LightBank bank, u8 direction)
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{
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assert(direction >= 0 && direction <= 5);
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if (bank == LIGHTBANK_NIGHT) {
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direction += 6;
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}
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return (m_lighting_complete & (1 << direction)) != 0;
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}
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inline bool isGenerated()
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{
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return m_generated;
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}
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inline void setGenerated(bool b)
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{
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if (b != m_generated) {
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_GENERATED);
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m_generated = b;
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}
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}
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////
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//// Position stuff
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////
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inline v3s16 getPos()
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{
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return m_pos;
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}
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inline v3s16 getPosRelative()
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{
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return m_pos_relative;
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}
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inline core::aabbox3d<s16> getBox() {
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return getBox(getPosRelative());
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}
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static inline core::aabbox3d<s16> getBox(const v3s16 &pos_relative)
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{
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return core::aabbox3d<s16>(pos_relative,
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pos_relative
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+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
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- v3s16(1,1,1));
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}
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////
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//// Regular MapNode get-setters
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////
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inline bool isValidPosition(s16 x, s16 y, s16 z)
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{
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return x >= 0 && x < MAP_BLOCKSIZE
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&& y >= 0 && y < MAP_BLOCKSIZE
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&& z >= 0 && z < MAP_BLOCKSIZE;
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}
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inline bool isValidPosition(v3s16 p)
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{
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return isValidPosition(p.X, p.Y, p.Z);
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}
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inline MapNode getNode(s16 x, s16 y, s16 z, bool *valid_position)
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{
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*valid_position = isValidPosition(x, y, z);
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if (!*valid_position)
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return {CONTENT_IGNORE};
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return data[z * zstride + y * ystride + x];
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}
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inline MapNode getNode(v3s16 p, bool *valid_position)
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{
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return getNode(p.X, p.Y, p.Z, valid_position);
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}
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inline MapNode getNodeNoEx(v3s16 p)
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{
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bool is_valid;
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return getNode(p.X, p.Y, p.Z, &is_valid);
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}
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inline void setNode(s16 x, s16 y, s16 z, MapNode n)
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{
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if (!isValidPosition(x, y, z))
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throw InvalidPositionException();
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data[z * zstride + y * ystride + x] = n;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE);
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}
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inline void setNode(v3s16 p, MapNode n)
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{
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setNode(p.X, p.Y, p.Z, n);
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}
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////
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//// Non-checking variants of the above
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////
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inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
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{
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return data[z * zstride + y * ystride + x];
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}
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inline MapNode getNodeNoCheck(v3s16 p)
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{
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return getNodeNoCheck(p.X, p.Y, p.Z);
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}
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inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode n)
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{
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data[z * zstride + y * ystride + x] = n;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_NODE_NO_CHECK);
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}
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inline void setNodeNoCheck(v3s16 p, MapNode n)
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{
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setNodeNoCheck(p.X, p.Y, p.Z, n);
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}
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// Copies data to VoxelManipulator to getPosRelative()
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void copyTo(VoxelManipulator &dst);
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// Copies data from VoxelManipulator getPosRelative()
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void copyFrom(VoxelManipulator &dst);
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// Update day-night lighting difference flag.
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// Sets m_day_night_differs to appropriate value.
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// These methods don't care about neighboring blocks.
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void actuallyUpdateDayNightDiff();
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// Call this to schedule what the previous function does to be done
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// when the value is actually needed.
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void expireDayNightDiff();
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inline bool getDayNightDiff()
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{
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if (m_day_night_differs_expired)
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actuallyUpdateDayNightDiff();
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return m_day_night_differs;
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}
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bool onObjectsActivation();
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bool saveStaticObject(u16 id, const StaticObject &obj, u32 reason);
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void step(float dtime, const std::function<bool(v3s16, MapNode, f32)> &on_timer_cb);
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////
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//// Timestamp (see m_timestamp)
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////
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// NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
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inline void setTimestamp(u32 time)
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{
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m_timestamp = time;
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raiseModified(MOD_STATE_WRITE_AT_UNLOAD, MOD_REASON_SET_TIMESTAMP);
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}
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inline void setTimestampNoChangedFlag(u32 time)
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{
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m_timestamp = time;
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}
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inline u32 getTimestamp()
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{
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return m_timestamp;
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}
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inline u32 getDiskTimestamp()
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{
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return m_disk_timestamp;
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}
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////
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//// Usage timer (see m_usage_timer)
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////
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inline void resetUsageTimer()
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{
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m_usage_timer = 0;
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}
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inline void incrementUsageTimer(float dtime)
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{
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m_usage_timer += dtime;
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}
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inline float getUsageTimer()
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{
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return m_usage_timer;
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}
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////
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//// Reference counting (see m_refcount)
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////
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inline void refGrab()
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{
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assert(m_refcount < SHRT_MAX);
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m_refcount++;
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}
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inline void refDrop()
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{
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assert(m_refcount > 0);
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m_refcount--;
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}
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inline short refGet()
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{
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return m_refcount;
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}
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////
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//// Node Timers
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////
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inline NodeTimer getNodeTimer(v3s16 p)
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{
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return m_node_timers.get(p);
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}
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inline void removeNodeTimer(v3s16 p)
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{
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m_node_timers.remove(p);
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}
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inline void setNodeTimer(const NodeTimer &t)
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{
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m_node_timers.set(t);
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}
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inline void clearNodeTimers()
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{
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m_node_timers.clear();
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}
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////
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//// Serialization
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///
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// These don't write or read version by itself
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// Set disk to true for on-disk format, false for over-the-network format
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// Precondition: version >= SER_FMT_VER_LOWEST_WRITE
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void serialize(std::ostream &result, u8 version, bool disk, int compression_level);
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// If disk == true: In addition to doing other things, will add
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// unknown blocks from id-name mapping to wndef
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void deSerialize(std::istream &is, u8 version, bool disk);
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void serializeNetworkSpecific(std::ostream &os);
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void deSerializeNetworkSpecific(std::istream &is);
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bool storeActiveObject(u16 id);
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// clearObject and return removed objects count
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u32 clearObjects();
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static const u32 ystride = MAP_BLOCKSIZE;
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static const u32 zstride = MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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static const u32 nodecount = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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private:
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/*
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Private methods
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*/
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void deSerialize_pre22(std::istream &is, u8 version, bool disk);
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/*
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* PLEASE NOTE: When adding something here be mindful of position and size
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* of member variables! This is also the reason for the weird public-private
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* interleaving.
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* If in doubt consult `pahole` to see the effects.
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*/
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public:
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#ifndef SERVER // Only on client
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MapBlockMesh *mesh = nullptr;
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// marks the sides which are opaque: 00+Z-Z+Y-Y+X-X
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u8 solid_sides = 0;
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#endif
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private:
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// see isOrphan()
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bool m_orphan = false;
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// Position in blocks on parent
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v3s16 m_pos;
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/* Precalculated m_pos_relative value
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* This caches the value, improving performance by removing 3 s16 multiplications
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* at runtime on each getPosRelative call.
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* For a 5 minutes runtime with valgrind this removes 3 * 19M s16 multiplications.
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* The gain can be estimated in Release Build to 3 * 100M multiply operations for 5 mins.
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*/
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v3s16 m_pos_relative;
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/*
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Reference count; currently used for determining if this block is in
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the list of blocks to be drawn.
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*/
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short m_refcount = 0;
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/*
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* Note that this is not an inline array because that has implications for
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* heap fragmentation (the array is exactly 16K), CPU caches and/or
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* optimizability of algorithms working on this array.
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*/
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MapNode *const data; // of `nodecount` elements
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// provides the item and node definitions
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IGameDef *m_gamedef;
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/*
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When the block is accessed, this is set to 0.
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Map will unload the block when this reaches a timeout.
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*/
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float m_usage_timer = 0;
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public:
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//// ABM optimizations ////
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// True if we never want to cache content types for this block
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bool do_not_cache_contents = false;
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// Cache of content types
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// This is actually a set but for the small sizes we have a vector should be
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// more efficient.
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// Can be empty, in which case nothing was cached yet.
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std::vector<content_t> contents;
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private:
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// Whether day and night lighting differs
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bool m_day_night_differs = false;
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bool m_day_night_differs_expired = true;
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/*
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- On the server, this is used for telling whether the
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block has been modified from the one on disk.
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- On the client, this is used for nothing.
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*/
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u16 m_modified = MOD_STATE_WRITE_NEEDED;
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u32 m_modified_reason = MOD_REASON_INITIAL;
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/*
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When block is removed from active blocks, this is set to gametime.
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Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
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*/
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u32 m_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
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// The on-disk (or to-be on-disk) timestamp value
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u32 m_disk_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
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/*!
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* Each bit indicates if light spreading was finished
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* in a direction. (Because the neighbor could also be unloaded.)
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* Bits (most significant first):
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* nothing, nothing, nothing, nothing,
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* night X-, night Y-, night Z-, night Z+, night Y+, night X+,
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* day X-, day Y-, day Z-, day Z+, day Y+, day X+.
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*/
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u16 m_lighting_complete = 0xFFFF;
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// Whether mapgen has generated the content of this block (persisted)
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bool m_generated = false;
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/*
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When propagating sunlight and the above block doesn't exist,
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sunlight is assumed if this is false.
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In practice this is set to true if the block is completely
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undeground with nothing visible above the ground except
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caves.
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*/
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bool is_underground = false;
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public:
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NodeMetadataList m_node_metadata;
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StaticObjectList m_static_objects;
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private:
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NodeTimerList m_node_timers;
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};
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typedef std::vector<MapBlock*> MapBlockVect;
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inline bool objectpos_over_limit(v3f p)
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{
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const float max_limit_bs = (MAX_MAP_GENERATION_LIMIT + 0.5f) * BS;
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return p.X < -max_limit_bs ||
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p.X > max_limit_bs ||
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p.Y < -max_limit_bs ||
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p.Y > max_limit_bs ||
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p.Z < -max_limit_bs ||
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p.Z > max_limit_bs;
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}
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inline bool blockpos_over_max_limit(v3s16 p)
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{
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const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
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return p.X < -max_limit_bp ||
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p.X > max_limit_bp ||
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p.Y < -max_limit_bp ||
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p.Y > max_limit_bp ||
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p.Z < -max_limit_bp ||
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p.Z > max_limit_bp;
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}
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/*
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Returns the position of the block where the node is located
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*/
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inline v3s16 getNodeBlockPos(v3s16 p)
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{
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return getContainerPos(p, MAP_BLOCKSIZE);
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}
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inline void getNodeBlockPosWithOffset(v3s16 p, v3s16 &block, v3s16 &offset)
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{
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getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
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}
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/*
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Get a quick string to describe what a block actually contains
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*/
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std::string analyze_block(MapBlock *block);
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