minetest/builtin/game/misc.lua
Jeija 31e0667a4a Add Lua interface to HTTPFetchRequest
This allows mods to perform both asynchronous and synchronous HTTP
requests. Mods are only granted access to HTTP APIs if either mod
security is disabled or if they are whitelisted in any of the
the secure.http_mods and secure.trusted_mods settings.

Adds httpfetch_caller_alloc_secure to generate random, non-predictable
caller IDs so that lua mods cannot spy on each others HTTP queries.
2016-02-22 15:39:41 +01:00

200 lines
4.5 KiB
Lua

-- Minetest: builtin/misc.lua
--
-- Misc. API functions
--
local jobs = {}
local time = 0.0
local last = 0.0
core.register_globalstep(function(dtime)
local new = core.get_us_time() / 1000000
if new > last then
time = time + (new - last)
else
-- Overflow, we may lose a little bit of time here but
-- only 1 tick max, potentially running timers slightly
-- too early.
time = time + new
end
last = new
if #jobs < 1 then
return
end
-- Iterate backwards so that we miss any new timers added by
-- a timer callback, and so that we don't skip the next timer
-- in the list if we remove one.
for i = #jobs, 1, -1 do
local job = jobs[i]
if time >= job.expire then
core.set_last_run_mod(job.mod_origin)
job.func(unpack(job.arg))
table.remove(jobs, i)
end
end
end)
function core.after(after, func, ...)
assert(tonumber(time) and type(func) == "function",
"Invalid core.after invocation")
table.insert(jobs, {
func = func,
expire = time + after,
arg = {...},
mod_origin = core.get_last_run_mod()
})
end
function core.check_player_privs(player_or_name, ...)
local name = player_or_name
-- Check if we have been provided with a Player object.
if type(name) ~= "string" then
name = name:get_player_name()
end
local requested_privs = {...}
local player_privs = core.get_player_privs(name)
local missing_privileges = {}
if type(requested_privs[1]) == "table" then
-- We were provided with a table like { privA = true, privB = true }.
for priv, value in pairs(requested_privs[1]) do
if value and not player_privs[priv] then
table.insert(missing_privileges, priv)
end
end
else
-- Only a list, we can process it directly.
for key, priv in pairs(requested_privs) do
if not player_privs[priv] then
table.insert(missing_privileges, priv)
end
end
end
if #missing_privileges > 0 then
return false, missing_privileges
end
return true, ""
end
local player_list = {}
core.register_on_joinplayer(function(player)
player_list[player:get_player_name()] = player
end)
core.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)
function core.get_connected_players()
local temp_table = {}
for index, value in pairs(player_list) do
if value:is_player_connected() then
table.insert(temp_table, value)
end
end
return temp_table
end
-- Returns two position vectors representing a box of `radius` in each
-- direction centered around the player corresponding to `player_name`
function core.get_player_radius_area(player_name, radius)
local player = core.get_player_by_name(player_name)
if player == nil then
return nil
end
local p1 = player:getpos()
local p2 = p1
if radius then
p1 = vector.subtract(p1, radius)
p2 = vector.add(p2, radius)
end
return p1, p2
end
function core.hash_node_position(pos)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
function core.get_position_from_hash(hash)
local pos = {}
pos.x = (hash%65536) - 32768
hash = math.floor(hash/65536)
pos.y = (hash%65536) - 32768
hash = math.floor(hash/65536)
pos.z = (hash%65536) - 32768
return pos
end
function core.get_item_group(name, group)
if not core.registered_items[name] or not
core.registered_items[name].groups[group] then
return 0
end
return core.registered_items[name].groups[group]
end
function core.get_node_group(name, group)
core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
return core.get_item_group(name, group)
end
function core.setting_get_pos(name)
local value = core.setting_get(name)
if not value then
return nil
end
return core.string_to_pos(value)
end
-- To be overriden by protection mods
function core.is_protected(pos, name)
return false
end
function core.record_protection_violation(pos, name)
for _, func in pairs(core.registered_on_protection_violation) do
func(pos, name)
end
end
local raillike_ids = {}
local raillike_cur_id = 0
function core.raillike_group(name)
local id = raillike_ids[name]
if not id then
raillike_cur_id = raillike_cur_id + 1
raillike_ids[name] = raillike_cur_id
id = raillike_cur_id
end
return id
end
-- HTTP callback interface
function core.http_add_fetch(httpenv)
httpenv.fetch = function(req, callback)
local handle = httpenv.fetch_async(req)
local function update_http_status()
local res = httpenv.fetch_async_get(handle)
if res.completed then
callback(res)
else
core.after(0, update_http_status)
end
end
core.after(0, update_http_status)
end
return httpenv
end