forked from Mirrorlandia_minetest/minetest
eb2bda7d0b
* Optimize statbar drawing The texture name of the statbar is a string passed by value. That slows down the client and creates litter in the heap as the content of the string is allocated there. Convert the offending parameter to a const reference to avoid the performance hit. * Optimize texture cache There is an unnecessary temporary created when the texture path is being generated. This slows down the cache each time a new texture is encountered and it needs to be loaded into the cache. Additionally, the heap litter created by this unnecessary temporary is particularly troublesome here as the following code then piles another string (the resulting full path of the texture) on top of it, followed by the texture itself, which both are quite long term objects as they are subsequently inserted into the cache where they can remain for quite a while (especially if the texture turns out to be a common one like dirt, grass or stone). Use std::string.append to get rid of the temporary which solves both issues (speed and heap fragmentation). * Optimize animations in client Each time an animated node is updated, an unnecessary copy of the texture name is created, littering the heap with lots of fragments. This can be specifically troublesome when looking at oceans or large lava lakes as both of these nodes are usually animated (the lava animation is pretty visible). Convert the parameter of GenericCAO::updateTextures to a const reference to get rid of the unnecessary copy. There is a comment stating "std::string copy is mandatory as mod can be a class member and there is a swap on those class members ... do NOT pass by reference", reinforcing the belief that the unnecessary copy is in fact necessary. However one of the first things the code of the method does is to assign the parameter to its class member, creating another copy. By rearranging the code a little bit this "another copy" can then be used by the subsequent code, getting rid of the need to pass the parameter by value and thus saving that copying effort. * Optimize chat console history handling The GUIChatConsole::replaceAndAddToHistory was getting the line to work on by value which turns out to be unnecessary. Get rid of that unnecessary copy by converting the parameter to a const reference. * Optimize gui texture setting The code used to set the texture for GUI components was getting the name of the texture by value, creating unnecessary performance bottleneck for mods/games with heavily textured GUIs. Get rid of the bottleneck by passing the texture name as a const reference. * Optimize sound playing code in GUIEngine The GUIEngine's code receives the specification of the sound to be played by value, which turns out to be most likely a mistake as the underlying sound manager interface receives the same thing by reference. Convert the offending parameter to a const reference to get rid of the rather bulky copying effort and the associated performance hit. * Silence CLANG TIDY warnings for unit tests Change "std::string" to "const std::string &" to avoid an unnecessary local value copy, silencing the CLANG TIDY process. * Optimize formspec handling The "formspec prepend" parameter was passed to the formspec handling code by value, creating unnecessary copy of std::string and slowing down the game if mods add things like textured backgrounds for the player inventory and/or other forms. Get rid of that performance bottleneck by converting the parameter to a const reference. * Optimize hotbar image handling The code that sets the background images for the hotbar is getting the name of the image by value, creating an unnecessary std::string copying effort. Fix that by converting the relevant parameters to const references. * Optimize inventory deserialization The inventory manager deserialization code gets the serialized version of the inventory by value, slowing the server and the client down when there are inventory updates. This can get particularly troublesome with pipeworks which adds nodes that can mess around with inventories automatically or with mods that have mobs with inventories that actively use them. * Optimize texture scaling cache There is an io::path parameter passed by value in the procedure used to add images converted from textures, leading to slowdown when the image is not yet created and the conversion is thus needed. The performance hit is quite significant as io::path is similar to std::string so convert the parameter to a const reference to get rid of it. * Optimize translation file loader Use "std::string::append" when calculating the final index for the translation table to avoid unnecessary temporary strings. This speeds the translation file loader up significantly as std::string uses heap allocation which tends to be rather slow. Additionally, the heap is no longer being littered by these unnecessary string temporaries, increasing performance of code that gets executed after the translation file loader finishes. * Optimize server map saving When the directory structure for the world data is created during server map saving, an unnecessary value passing of the directory name slows things down. Remove that overhead by converting the offending parameter to a const reference.
2235 lines
62 KiB
C++
2235 lines
62 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "tile.h"
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#include <algorithm>
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#include <ICameraSceneNode.h>
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#include "util/string.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include "filesys.h"
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#include "settings.h"
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#include "mesh.h"
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#include "gamedef.h"
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#include "util/strfnd.h"
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#include "imagefilters.h"
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#include "guiscalingfilter.h"
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#include "renderingengine.h"
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#ifdef __ANDROID__
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#include <GLES/gl.h>
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#endif
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/*
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A cache from texture name to texture path
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*/
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MutexedMap<std::string, std::string> g_texturename_to_path_cache;
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/*
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Replaces the filename extension.
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eg:
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std::string image = "a/image.png"
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replace_ext(image, "jpg")
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-> image = "a/image.jpg"
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Returns true on success.
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*/
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static bool replace_ext(std::string &path, const char *ext)
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{
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if (ext == NULL)
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return false;
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// Find place of last dot, fail if \ or / found.
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s32 last_dot_i = -1;
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for (s32 i=path.size()-1; i>=0; i--)
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{
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if (path[i] == '.')
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{
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last_dot_i = i;
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break;
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}
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if (path[i] == '\\' || path[i] == '/')
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break;
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}
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// If not found, return an empty string
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if (last_dot_i == -1)
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return false;
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// Else make the new path
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path = path.substr(0, last_dot_i+1) + ext;
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return true;
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}
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/*
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Find out the full path of an image by trying different filename
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extensions.
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If failed, return "".
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*/
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std::string getImagePath(std::string path)
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{
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// A NULL-ended list of possible image extensions
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const char *extensions[] = {
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"png", "jpg", "bmp", "tga",
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"pcx", "ppm", "psd", "wal", "rgb",
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NULL
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};
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// If there is no extension, add one
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if (removeStringEnd(path, extensions).empty())
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path = path + ".png";
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// Check paths until something is found to exist
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const char **ext = extensions;
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do{
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bool r = replace_ext(path, *ext);
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if (!r)
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return "";
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if (fs::PathExists(path))
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return path;
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}
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while((++ext) != NULL);
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return "";
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}
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/*
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Gets the path to a texture by first checking if the texture exists
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in texture_path and if not, using the data path.
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Checks all supported extensions by replacing the original extension.
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If not found, returns "".
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Utilizes a thread-safe cache.
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*/
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std::string getTexturePath(const std::string &filename)
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{
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std::string fullpath;
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/*
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Check from cache
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*/
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bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
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if (incache)
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return fullpath;
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/*
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Check from texture_path
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*/
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for (const auto &path : getTextureDirs()) {
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std::string testpath = path + DIR_DELIM;
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testpath.append(filename);
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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if (!fullpath.empty())
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break;
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}
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/*
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Check from default data directory
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*/
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if (fullpath.empty())
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{
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std::string base_path = porting::path_share + DIR_DELIM + "textures"
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+ DIR_DELIM + "base" + DIR_DELIM + "pack";
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std::string testpath = base_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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}
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// Add to cache (also an empty result is cached)
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g_texturename_to_path_cache.set(filename, fullpath);
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// Finally return it
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return fullpath;
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}
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void clearTextureNameCache()
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{
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g_texturename_to_path_cache.clear();
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}
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/*
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Stores internal information about a texture.
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*/
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struct TextureInfo
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{
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std::string name;
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video::ITexture *texture;
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TextureInfo(
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const std::string &name_,
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video::ITexture *texture_=NULL
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):
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name(name_),
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texture(texture_)
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{
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}
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};
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/*
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SourceImageCache: A cache used for storing source images.
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*/
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class SourceImageCache
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{
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public:
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~SourceImageCache() {
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for (auto &m_image : m_images) {
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m_image.second->drop();
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}
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m_images.clear();
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}
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void insert(const std::string &name, video::IImage *img, bool prefer_local)
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{
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assert(img); // Pre-condition
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// Remove old image
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std::map<std::string, video::IImage*>::iterator n;
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n = m_images.find(name);
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if (n != m_images.end()){
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if (n->second)
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n->second->drop();
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}
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video::IImage* toadd = img;
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bool need_to_grab = true;
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// Try to use local texture instead if asked to
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if (prefer_local){
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std::string path = getTexturePath(name);
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if (!path.empty()) {
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video::IImage *img2 = RenderingEngine::get_video_driver()->
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createImageFromFile(path.c_str());
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if (img2){
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toadd = img2;
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need_to_grab = false;
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}
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}
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}
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if (need_to_grab)
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toadd->grab();
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m_images[name] = toadd;
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}
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video::IImage* get(const std::string &name)
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{
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std::map<std::string, video::IImage*>::iterator n;
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n = m_images.find(name);
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if (n != m_images.end())
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return n->second;
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return NULL;
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}
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// Primarily fetches from cache, secondarily tries to read from filesystem
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video::IImage *getOrLoad(const std::string &name)
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{
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std::map<std::string, video::IImage*>::iterator n;
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n = m_images.find(name);
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if (n != m_images.end()){
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n->second->grab(); // Grab for caller
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return n->second;
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}
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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std::string path = getTexturePath(name);
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if (path.empty()) {
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infostream<<"SourceImageCache::getOrLoad(): No path found for \""
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<<name<<"\""<<std::endl;
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return NULL;
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}
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infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
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<<"\""<<std::endl;
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video::IImage *img = driver->createImageFromFile(path.c_str());
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if (img){
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m_images[name] = img;
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img->grab(); // Grab for caller
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}
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return img;
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}
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private:
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std::map<std::string, video::IImage*> m_images;
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};
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/*
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TextureSource
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*/
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class TextureSource : public IWritableTextureSource
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{
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public:
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TextureSource();
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virtual ~TextureSource();
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/*
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Example case:
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Now, assume a texture with the id 1 exists, and has the name
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"stone.png^mineral1".
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Then a random thread calls getTextureId for a texture called
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"stone.png^mineral1^crack0".
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...Now, WTF should happen? Well:
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- getTextureId strips off stuff recursively from the end until
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the remaining part is found, or nothing is left when
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something is stripped out
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But it is slow to search for textures by names and modify them
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like that?
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- ContentFeatures is made to contain ids for the basic plain
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textures
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- Crack textures can be slow by themselves, but the framework
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must be fast.
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Example case #2:
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- Assume a texture with the id 1 exists, and has the name
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"stone.png^mineral_coal.png".
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- Now getNodeTile() stumbles upon a node which uses
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texture id 1, and determines that MATERIAL_FLAG_CRACK
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must be applied to the tile
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- MapBlockMesh::animate() finds the MATERIAL_FLAG_CRACK and
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has received the current crack level 0 from the client. It
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finds out the name of the texture with getTextureName(1),
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appends "^crack0" to it and gets a new texture id with
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getTextureId("stone.png^mineral_coal.png^crack0").
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*/
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/*
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Gets a texture id from cache or
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- if main thread, generates the texture, adds to cache and returns id.
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- if other thread, adds to request queue and waits for main thread.
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The id 0 points to a NULL texture. It is returned in case of error.
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*/
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u32 getTextureId(const std::string &name);
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// Finds out the name of a cached texture.
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std::string getTextureName(u32 id);
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/*
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If texture specified by the name pointed by the id doesn't
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exist, create it, then return the cached texture.
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Can be called from any thread. If called from some other thread
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and not found in cache, the call is queued to the main thread
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for processing.
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*/
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video::ITexture* getTexture(u32 id);
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video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
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/*
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Get a texture specifically intended for mesh
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application, i.e. not HUD, compositing, or other 2D
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use. This texture may be a different size and may
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have had additional filters applied.
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*/
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video::ITexture* getTextureForMesh(const std::string &name, u32 *id);
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virtual Palette* getPalette(const std::string &name);
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bool isKnownSourceImage(const std::string &name)
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{
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bool is_known = false;
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bool cache_found = m_source_image_existence.get(name, &is_known);
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if (cache_found)
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return is_known;
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// Not found in cache; find out if a local file exists
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is_known = (!getTexturePath(name).empty());
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m_source_image_existence.set(name, is_known);
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return is_known;
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}
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// Processes queued texture requests from other threads.
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// Shall be called from the main thread.
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void processQueue();
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// Insert an image into the cache without touching the filesystem.
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// Shall be called from the main thread.
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void insertSourceImage(const std::string &name, video::IImage *img);
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// Rebuild images and textures from the current set of source images
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// Shall be called from the main thread.
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void rebuildImagesAndTextures();
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video::ITexture* getNormalTexture(const std::string &name);
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video::SColor getTextureAverageColor(const std::string &name);
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video::ITexture *getShaderFlagsTexture(bool normamap_present);
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private:
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// The id of the thread that is allowed to use irrlicht directly
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std::thread::id m_main_thread;
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// Cache of source images
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// This should be only accessed from the main thread
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SourceImageCache m_sourcecache;
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// Generate a texture
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u32 generateTexture(const std::string &name);
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// Generate image based on a string like "stone.png" or "[crack:1:0".
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// if baseimg is NULL, it is created. Otherwise stuff is made on it.
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bool generateImagePart(std::string part_of_name, video::IImage *& baseimg);
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/*! Generates an image from a full string like
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* "stone.png^mineral_coal.png^[crack:1:0".
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* Shall be called from the main thread.
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* The returned Image should be dropped.
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*/
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video::IImage* generateImage(const std::string &name);
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// Thread-safe cache of what source images are known (true = known)
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MutexedMap<std::string, bool> m_source_image_existence;
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// A texture id is index in this array.
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// The first position contains a NULL texture.
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std::vector<TextureInfo> m_textureinfo_cache;
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// Maps a texture name to an index in the former.
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std::map<std::string, u32> m_name_to_id;
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// The two former containers are behind this mutex
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std::mutex m_textureinfo_cache_mutex;
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// Queued texture fetches (to be processed by the main thread)
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RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
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// Textures that have been overwritten with other ones
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// but can't be deleted because the ITexture* might still be used
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std::vector<video::ITexture*> m_texture_trash;
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// Maps image file names to loaded palettes.
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std::unordered_map<std::string, Palette> m_palettes;
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// Cached settings needed for making textures from meshes
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bool m_setting_trilinear_filter;
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bool m_setting_bilinear_filter;
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bool m_setting_anisotropic_filter;
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};
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IWritableTextureSource *createTextureSource()
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{
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return new TextureSource();
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}
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TextureSource::TextureSource()
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{
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m_main_thread = std::this_thread::get_id();
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// Add a NULL TextureInfo as the first index, named ""
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m_textureinfo_cache.emplace_back("");
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m_name_to_id[""] = 0;
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// Cache some settings
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// Note: Since this is only done once, the game must be restarted
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// for these settings to take effect
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m_setting_trilinear_filter = g_settings->getBool("trilinear_filter");
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m_setting_bilinear_filter = g_settings->getBool("bilinear_filter");
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m_setting_anisotropic_filter = g_settings->getBool("anisotropic_filter");
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}
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TextureSource::~TextureSource()
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{
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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unsigned int textures_before = driver->getTextureCount();
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for (const auto &iter : m_textureinfo_cache) {
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//cleanup texture
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if (iter.texture)
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driver->removeTexture(iter.texture);
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}
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m_textureinfo_cache.clear();
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for (auto t : m_texture_trash) {
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//cleanup trashed texture
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driver->removeTexture(t);
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}
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|
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infostream << "~TextureSource() "<< textures_before << "/"
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<< driver->getTextureCount() << std::endl;
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}
|
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|
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u32 TextureSource::getTextureId(const std::string &name)
|
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{
|
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//infostream<<"getTextureId(): \""<<name<<"\""<<std::endl;
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|
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{
|
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/*
|
|
See if texture already exists
|
|
*/
|
|
MutexAutoLock lock(m_textureinfo_cache_mutex);
|
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std::map<std::string, u32>::iterator n;
|
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n = m_name_to_id.find(name);
|
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if (n != m_name_to_id.end())
|
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{
|
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return n->second;
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}
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|
}
|
|
|
|
/*
|
|
Get texture
|
|
*/
|
|
if (std::this_thread::get_id() == m_main_thread) {
|
|
return generateTexture(name);
|
|
}
|
|
|
|
|
|
infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
|
|
|
|
// We're gonna ask the result to be put into here
|
|
static ResultQueue<std::string, u32, u8, u8> result_queue;
|
|
|
|
// Throw a request in
|
|
m_get_texture_queue.add(name, 0, 0, &result_queue);
|
|
|
|
try {
|
|
while(true) {
|
|
// Wait result for a second
|
|
GetResult<std::string, u32, u8, u8>
|
|
result = result_queue.pop_front(1000);
|
|
|
|
if (result.key == name) {
|
|
return result.item;
|
|
}
|
|
}
|
|
} catch(ItemNotFoundException &e) {
|
|
errorstream << "Waiting for texture " << name << " timed out." << std::endl;
|
|
return 0;
|
|
}
|
|
|
|
infostream << "getTextureId(): Failed" << std::endl;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Draw an image on top of an another one, using the alpha channel of the
|
|
// source image
|
|
static void blit_with_alpha(video::IImage *src, video::IImage *dst,
|
|
v2s32 src_pos, v2s32 dst_pos, v2u32 size);
|
|
|
|
// Like blit_with_alpha, but only modifies destination pixels that
|
|
// are fully opaque
|
|
static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
|
|
v2s32 src_pos, v2s32 dst_pos, v2u32 size);
|
|
|
|
// Apply a color to an image. Uses an int (0-255) to calculate the ratio.
|
|
// If the ratio is 255 or -1 and keep_alpha is true, then it multiples the
|
|
// color alpha with the destination alpha.
|
|
// Otherwise, any pixels that are not fully transparent get the color alpha.
|
|
static void apply_colorize(video::IImage *dst, v2u32 dst_pos, v2u32 size,
|
|
const video::SColor &color, int ratio, bool keep_alpha);
|
|
|
|
// paint a texture using the given color
|
|
static void apply_multiplication(video::IImage *dst, v2u32 dst_pos, v2u32 size,
|
|
const video::SColor &color);
|
|
|
|
// Apply a mask to an image
|
|
static void apply_mask(video::IImage *mask, video::IImage *dst,
|
|
v2s32 mask_pos, v2s32 dst_pos, v2u32 size);
|
|
|
|
// Draw or overlay a crack
|
|
static void draw_crack(video::IImage *crack, video::IImage *dst,
|
|
bool use_overlay, s32 frame_count, s32 progression,
|
|
video::IVideoDriver *driver, u8 tiles = 1);
|
|
|
|
// Brighten image
|
|
void brighten(video::IImage *image);
|
|
// Parse a transform name
|
|
u32 parseImageTransform(const std::string& s);
|
|
// Apply transform to image dimension
|
|
core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<u32> dim);
|
|
// Apply transform to image data
|
|
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
|
|
|
|
/*
|
|
This method generates all the textures
|
|
*/
|
|
u32 TextureSource::generateTexture(const std::string &name)
|
|
{
|
|
//infostream << "generateTexture(): name=\"" << name << "\"" << std::endl;
|
|
|
|
// Empty name means texture 0
|
|
if (name.empty()) {
|
|
infostream<<"generateTexture(): name is empty"<<std::endl;
|
|
return 0;
|
|
}
|
|
|
|
{
|
|
/*
|
|
See if texture already exists
|
|
*/
|
|
MutexAutoLock lock(m_textureinfo_cache_mutex);
|
|
std::map<std::string, u32>::iterator n;
|
|
n = m_name_to_id.find(name);
|
|
if (n != m_name_to_id.end()) {
|
|
return n->second;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Calling only allowed from main thread
|
|
*/
|
|
if (std::this_thread::get_id() != m_main_thread) {
|
|
errorstream<<"TextureSource::generateTexture() "
|
|
"called not from main thread"<<std::endl;
|
|
return 0;
|
|
}
|
|
|
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
sanity_check(driver);
|
|
|
|
video::IImage *img = generateImage(name);
|
|
|
|
video::ITexture *tex = NULL;
|
|
|
|
if (img != NULL) {
|
|
#ifdef __ANDROID__
|
|
img = Align2Npot2(img, driver);
|
|
#endif
|
|
// Create texture from resulting image
|
|
tex = driver->addTexture(name.c_str(), img);
|
|
guiScalingCache(io::path(name.c_str()), driver, img);
|
|
img->drop();
|
|
}
|
|
|
|
/*
|
|
Add texture to caches (add NULL textures too)
|
|
*/
|
|
|
|
MutexAutoLock lock(m_textureinfo_cache_mutex);
|
|
|
|
u32 id = m_textureinfo_cache.size();
|
|
TextureInfo ti(name, tex);
|
|
m_textureinfo_cache.push_back(ti);
|
|
m_name_to_id[name] = id;
|
|
|
|
return id;
|
|
}
|
|
|
|
std::string TextureSource::getTextureName(u32 id)
|
|
{
|
|
MutexAutoLock lock(m_textureinfo_cache_mutex);
|
|
|
|
if (id >= m_textureinfo_cache.size())
|
|
{
|
|
errorstream<<"TextureSource::getTextureName(): id="<<id
|
|
<<" >= m_textureinfo_cache.size()="
|
|
<<m_textureinfo_cache.size()<<std::endl;
|
|
return "";
|
|
}
|
|
|
|
return m_textureinfo_cache[id].name;
|
|
}
|
|
|
|
video::ITexture* TextureSource::getTexture(u32 id)
|
|
{
|
|
MutexAutoLock lock(m_textureinfo_cache_mutex);
|
|
|
|
if (id >= m_textureinfo_cache.size())
|
|
return NULL;
|
|
|
|
return m_textureinfo_cache[id].texture;
|
|
}
|
|
|
|
video::ITexture* TextureSource::getTexture(const std::string &name, u32 *id)
|
|
{
|
|
u32 actual_id = getTextureId(name);
|
|
if (id){
|
|
*id = actual_id;
|
|
}
|
|
return getTexture(actual_id);
|
|
}
|
|
|
|
video::ITexture* TextureSource::getTextureForMesh(const std::string &name, u32 *id)
|
|
{
|
|
return getTexture(name + "^[applyfiltersformesh", id);
|
|
}
|
|
|
|
Palette* TextureSource::getPalette(const std::string &name)
|
|
{
|
|
// Only the main thread may load images
|
|
sanity_check(std::this_thread::get_id() == m_main_thread);
|
|
|
|
if (name.empty())
|
|
return NULL;
|
|
|
|
auto it = m_palettes.find(name);
|
|
if (it == m_palettes.end()) {
|
|
// Create palette
|
|
video::IImage *img = generateImage(name);
|
|
if (!img) {
|
|
warningstream << "TextureSource::getPalette(): palette \"" << name
|
|
<< "\" could not be loaded." << std::endl;
|
|
return NULL;
|
|
}
|
|
Palette new_palette;
|
|
u32 w = img->getDimension().Width;
|
|
u32 h = img->getDimension().Height;
|
|
// Real area of the image
|
|
u32 area = h * w;
|
|
if (area == 0)
|
|
return NULL;
|
|
if (area > 256) {
|
|
warningstream << "TextureSource::getPalette(): the specified"
|
|
<< " palette image \"" << name << "\" is larger than 256"
|
|
<< " pixels, using the first 256." << std::endl;
|
|
area = 256;
|
|
} else if (256 % area != 0)
|
|
warningstream << "TextureSource::getPalette(): the "
|
|
<< "specified palette image \"" << name << "\" does not "
|
|
<< "contain power of two pixels." << std::endl;
|
|
// We stretch the palette so it will fit 256 values
|
|
// This many param2 values will have the same color
|
|
u32 step = 256 / area;
|
|
// For each pixel in the image
|
|
for (u32 i = 0; i < area; i++) {
|
|
video::SColor c = img->getPixel(i % w, i / w);
|
|
// Fill in palette with 'step' colors
|
|
for (u32 j = 0; j < step; j++)
|
|
new_palette.push_back(c);
|
|
}
|
|
img->drop();
|
|
// Fill in remaining elements
|
|
while (new_palette.size() < 256)
|
|
new_palette.emplace_back(0xFFFFFFFF);
|
|
m_palettes[name] = new_palette;
|
|
it = m_palettes.find(name);
|
|
}
|
|
if (it != m_palettes.end())
|
|
return &((*it).second);
|
|
return NULL;
|
|
}
|
|
|
|
void TextureSource::processQueue()
|
|
{
|
|
/*
|
|
Fetch textures
|
|
*/
|
|
//NOTE this is only thread safe for ONE consumer thread!
|
|
if (!m_get_texture_queue.empty())
|
|
{
|
|
GetRequest<std::string, u32, u8, u8>
|
|
request = m_get_texture_queue.pop();
|
|
|
|
/*infostream<<"TextureSource::processQueue(): "
|
|
<<"got texture request with "
|
|
<<"name=\""<<request.key<<"\""
|
|
<<std::endl;*/
|
|
|
|
m_get_texture_queue.pushResult(request, generateTexture(request.key));
|
|
}
|
|
}
|
|
|
|
void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
|
|
{
|
|
//infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
|
|
|
|
sanity_check(std::this_thread::get_id() == m_main_thread);
|
|
|
|
m_sourcecache.insert(name, img, true);
|
|
m_source_image_existence.set(name, true);
|
|
}
|
|
|
|
void TextureSource::rebuildImagesAndTextures()
|
|
{
|
|
MutexAutoLock lock(m_textureinfo_cache_mutex);
|
|
|
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
sanity_check(driver);
|
|
|
|
// Recreate textures
|
|
for (TextureInfo &ti : m_textureinfo_cache) {
|
|
video::IImage *img = generateImage(ti.name);
|
|
#ifdef __ANDROID__
|
|
img = Align2Npot2(img, driver);
|
|
#endif
|
|
// Create texture from resulting image
|
|
video::ITexture *t = NULL;
|
|
if (img) {
|
|
t = driver->addTexture(ti.name.c_str(), img);
|
|
guiScalingCache(io::path(ti.name.c_str()), driver, img);
|
|
img->drop();
|
|
}
|
|
video::ITexture *t_old = ti.texture;
|
|
// Replace texture
|
|
ti.texture = t;
|
|
|
|
if (t_old)
|
|
m_texture_trash.push_back(t_old);
|
|
}
|
|
}
|
|
|
|
inline static void applyShadeFactor(video::SColor &color, u32 factor)
|
|
{
|
|
u32 f = core::clamp<u32>(factor, 0, 256);
|
|
color.setRed(color.getRed() * f / 256);
|
|
color.setGreen(color.getGreen() * f / 256);
|
|
color.setBlue(color.getBlue() * f / 256);
|
|
}
|
|
|
|
static video::IImage *createInventoryCubeImage(
|
|
video::IImage *top, video::IImage *left, video::IImage *right)
|
|
{
|
|
core::dimension2du size_top = top->getDimension();
|
|
core::dimension2du size_left = left->getDimension();
|
|
core::dimension2du size_right = right->getDimension();
|
|
|
|
u32 size = npot2(std::max({
|
|
size_top.Width, size_top.Height,
|
|
size_left.Width, size_left.Height,
|
|
size_right.Width, size_right.Height,
|
|
}));
|
|
|
|
// It must be divisible by 4, to let everything work correctly.
|
|
// But it is a power of 2, so being at least 4 is the same.
|
|
// And the resulting texture should't be too large as well.
|
|
size = core::clamp<u32>(size, 4, 64);
|
|
|
|
// With such parameters, the cube fits exactly, touching each image line
|
|
// from `0` to `cube_size - 1`. (Note that division is exact here).
|
|
u32 cube_size = 9 * size;
|
|
u32 offset = size / 2;
|
|
|
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
|
|
auto lock_image = [size, driver] (video::IImage *&image) -> const u32 * {
|
|
image->grab();
|
|
core::dimension2du dim = image->getDimension();
|
|
video::ECOLOR_FORMAT format = image->getColorFormat();
|
|
if (dim.Width != size || dim.Height != size || format != video::ECF_A8R8G8B8) {
|
|
video::IImage *scaled = driver->createImage(video::ECF_A8R8G8B8, {size, size});
|
|
image->copyToScaling(scaled);
|
|
image->drop();
|
|
image = scaled;
|
|
}
|
|
sanity_check(image->getPitch() == 4 * size);
|
|
return reinterpret_cast<u32 *>(image->lock());
|
|
};
|
|
auto free_image = [] (video::IImage *image) -> void {
|
|
image->unlock();
|
|
image->drop();
|
|
};
|
|
|
|
video::IImage *result = driver->createImage(video::ECF_A8R8G8B8, {cube_size, cube_size});
|
|
sanity_check(result->getPitch() == 4 * cube_size);
|
|
result->fill(video::SColor(0x00000000u));
|
|
u32 *target = reinterpret_cast<u32 *>(result->lock());
|
|
|
|
// Draws single cube face
|
|
// `shade_factor` is face brightness, in range [0.0, 1.0]
|
|
// (xu, xv, x1; yu, yv, y1) form coordinate transformation matrix
|
|
// `offsets` list pixels to be drawn for single source pixel
|
|
auto draw_image = [=] (video::IImage *image, float shade_factor,
|
|
s16 xu, s16 xv, s16 x1,
|
|
s16 yu, s16 yv, s16 y1,
|
|
std::initializer_list<v2s16> offsets) -> void {
|
|
u32 brightness = core::clamp<u32>(256 * shade_factor, 0, 256);
|
|
const u32 *source = lock_image(image);
|
|
for (u16 v = 0; v < size; v++) {
|
|
for (u16 u = 0; u < size; u++) {
|
|
video::SColor pixel(*source);
|
|
applyShadeFactor(pixel, brightness);
|
|
s16 x = xu * u + xv * v + x1;
|
|
s16 y = yu * u + yv * v + y1;
|
|
for (const auto &off : offsets)
|
|
target[(y + off.Y) * cube_size + (x + off.X) + offset] = pixel.color;
|
|
source++;
|
|
}
|
|
}
|
|
free_image(image);
|
|
};
|
|
|
|
draw_image(top, 1.000000f,
|
|
4, -4, 4 * (size - 1),
|
|
2, 2, 0,
|
|
{
|
|
{2, 0}, {3, 0}, {4, 0}, {5, 0},
|
|
{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}, {6, 1}, {7, 1},
|
|
{2, 2}, {3, 2}, {4, 2}, {5, 2},
|
|
});
|
|
|
|
draw_image(left, 0.836660f,
|
|
4, 0, 0,
|
|
2, 5, 2 * size,
|
|
{
|
|
{0, 0}, {1, 0},
|
|
{0, 1}, {1, 1}, {2, 1}, {3, 1},
|
|
{0, 2}, {1, 2}, {2, 2}, {3, 2},
|
|
{0, 3}, {1, 3}, {2, 3}, {3, 3},
|
|
{0, 4}, {1, 4}, {2, 4}, {3, 4},
|
|
{2, 5}, {3, 5},
|
|
});
|
|
|
|
draw_image(right, 0.670820f,
|
|
4, 0, 4 * size,
|
|
-2, 5, 4 * size - 2,
|
|
{
|
|
{2, 0}, {3, 0},
|
|
{0, 1}, {1, 1}, {2, 1}, {3, 1},
|
|
{0, 2}, {1, 2}, {2, 2}, {3, 2},
|
|
{0, 3}, {1, 3}, {2, 3}, {3, 3},
|
|
{0, 4}, {1, 4}, {2, 4}, {3, 4},
|
|
{0, 5}, {1, 5},
|
|
});
|
|
|
|
result->unlock();
|
|
return result;
|
|
}
|
|
|
|
video::IImage* TextureSource::generateImage(const std::string &name)
|
|
{
|
|
// Get the base image
|
|
|
|
const char separator = '^';
|
|
const char escape = '\\';
|
|
const char paren_open = '(';
|
|
const char paren_close = ')';
|
|
|
|
// Find last separator in the name
|
|
s32 last_separator_pos = -1;
|
|
u8 paren_bal = 0;
|
|
for (s32 i = name.size() - 1; i >= 0; i--) {
|
|
if (i > 0 && name[i-1] == escape)
|
|
continue;
|
|
switch (name[i]) {
|
|
case separator:
|
|
if (paren_bal == 0) {
|
|
last_separator_pos = i;
|
|
i = -1; // break out of loop
|
|
}
|
|
break;
|
|
case paren_open:
|
|
if (paren_bal == 0) {
|
|
errorstream << "generateImage(): unbalanced parentheses"
|
|
<< "(extranous '(') while generating texture \""
|
|
<< name << "\"" << std::endl;
|
|
return NULL;
|
|
}
|
|
paren_bal--;
|
|
break;
|
|
case paren_close:
|
|
paren_bal++;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (paren_bal > 0) {
|
|
errorstream << "generateImage(): unbalanced parentheses"
|
|
<< "(missing matching '(') while generating texture \""
|
|
<< name << "\"" << std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
|
|
video::IImage *baseimg = NULL;
|
|
|
|
/*
|
|
If separator was found, make the base image
|
|
using a recursive call.
|
|
*/
|
|
if (last_separator_pos != -1) {
|
|
baseimg = generateImage(name.substr(0, last_separator_pos));
|
|
}
|
|
|
|
/*
|
|
Parse out the last part of the name of the image and act
|
|
according to it
|
|
*/
|
|
|
|
std::string last_part_of_name = name.substr(last_separator_pos + 1);
|
|
|
|
/*
|
|
If this name is enclosed in parentheses, generate it
|
|
and blit it onto the base image
|
|
*/
|
|
if (last_part_of_name[0] == paren_open
|
|
&& last_part_of_name[last_part_of_name.size() - 1] == paren_close) {
|
|
std::string name2 = last_part_of_name.substr(1,
|
|
last_part_of_name.size() - 2);
|
|
video::IImage *tmp = generateImage(name2);
|
|
if (!tmp) {
|
|
errorstream << "generateImage(): "
|
|
"Failed to generate \"" << name2 << "\""
|
|
<< std::endl;
|
|
return NULL;
|
|
}
|
|
core::dimension2d<u32> dim = tmp->getDimension();
|
|
if (baseimg) {
|
|
blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim);
|
|
tmp->drop();
|
|
} else {
|
|
baseimg = tmp;
|
|
}
|
|
} else if (!generateImagePart(last_part_of_name, baseimg)) {
|
|
// Generate image according to part of name
|
|
errorstream << "generateImage(): "
|
|
"Failed to generate \"" << last_part_of_name << "\""
|
|
<< std::endl;
|
|
}
|
|
|
|
// If no resulting image, print a warning
|
|
if (baseimg == NULL) {
|
|
errorstream << "generateImage(): baseimg is NULL (attempted to"
|
|
" create texture \"" << name << "\")" << std::endl;
|
|
}
|
|
|
|
return baseimg;
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
#include <GLES/gl.h>
|
|
/**
|
|
* Check and align image to npot2 if required by hardware
|
|
* @param image image to check for npot2 alignment
|
|
* @param driver driver to use for image operations
|
|
* @return image or copy of image aligned to npot2
|
|
*/
|
|
|
|
inline u16 get_GL_major_version()
|
|
{
|
|
const GLubyte *gl_version = glGetString(GL_VERSION);
|
|
return (u16) (gl_version[0] - '0');
|
|
}
|
|
|
|
video::IImage * Align2Npot2(video::IImage * image,
|
|
video::IVideoDriver* driver)
|
|
{
|
|
if (image == NULL) {
|
|
return image;
|
|
}
|
|
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
|
|
// Only GLES2 is trusted to correctly report npot support
|
|
// Note: we cache the boolean result. GL context will never change on Android.
|
|
static const bool hasNPotSupport = get_GL_major_version() > 1 &&
|
|
glGetString(GL_EXTENSIONS) &&
|
|
strstr((char *)glGetString(GL_EXTENSIONS), "GL_OES_texture_npot");
|
|
|
|
if (hasNPotSupport)
|
|
return image;
|
|
|
|
unsigned int height = npot2(dim.Height);
|
|
unsigned int width = npot2(dim.Width);
|
|
|
|
if ((dim.Height == height) &&
|
|
(dim.Width == width)) {
|
|
return image;
|
|
}
|
|
|
|
if (dim.Height > height) {
|
|
height *= 2;
|
|
}
|
|
|
|
if (dim.Width > width) {
|
|
width *= 2;
|
|
}
|
|
|
|
video::IImage *targetimage =
|
|
driver->createImage(video::ECF_A8R8G8B8,
|
|
core::dimension2d<u32>(width, height));
|
|
|
|
if (targetimage != NULL) {
|
|
image->copyToScaling(targetimage);
|
|
}
|
|
image->drop();
|
|
return targetimage;
|
|
}
|
|
|
|
#endif
|
|
|
|
static std::string unescape_string(const std::string &str, const char esc = '\\')
|
|
{
|
|
std::string out;
|
|
size_t pos = 0, cpos;
|
|
out.reserve(str.size());
|
|
while (1) {
|
|
cpos = str.find_first_of(esc, pos);
|
|
if (cpos == std::string::npos) {
|
|
out += str.substr(pos);
|
|
break;
|
|
}
|
|
out += str.substr(pos, cpos - pos) + str[cpos + 1];
|
|
pos = cpos + 2;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
bool TextureSource::generateImagePart(std::string part_of_name,
|
|
video::IImage *& baseimg)
|
|
{
|
|
const char escape = '\\'; // same as in generateImage()
|
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
sanity_check(driver);
|
|
|
|
// Stuff starting with [ are special commands
|
|
if (part_of_name.empty() || part_of_name[0] != '[') {
|
|
video::IImage *image = m_sourcecache.getOrLoad(part_of_name);
|
|
#ifdef __ANDROID__
|
|
image = Align2Npot2(image, driver);
|
|
#endif
|
|
if (image == NULL) {
|
|
if (!part_of_name.empty()) {
|
|
|
|
// Do not create normalmap dummies
|
|
if (part_of_name.find("_normal.png") != std::string::npos) {
|
|
warningstream << "generateImage(): Could not load normal map \""
|
|
<< part_of_name << "\"" << std::endl;
|
|
return true;
|
|
}
|
|
|
|
errorstream << "generateImage(): Could not load image \""
|
|
<< part_of_name << "\" while building texture; "
|
|
"Creating a dummy image" << std::endl;
|
|
}
|
|
|
|
// Just create a dummy image
|
|
//core::dimension2d<u32> dim(2,2);
|
|
core::dimension2d<u32> dim(1,1);
|
|
image = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
sanity_check(image != NULL);
|
|
/*image->setPixel(0,0, video::SColor(255,255,0,0));
|
|
image->setPixel(1,0, video::SColor(255,0,255,0));
|
|
image->setPixel(0,1, video::SColor(255,0,0,255));
|
|
image->setPixel(1,1, video::SColor(255,255,0,255));*/
|
|
image->setPixel(0,0, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
/*image->setPixel(1,0, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
image->setPixel(0,1, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));
|
|
image->setPixel(1,1, video::SColor(255,myrand()%256,
|
|
myrand()%256,myrand()%256));*/
|
|
}
|
|
|
|
// If base image is NULL, load as base.
|
|
if (baseimg == NULL)
|
|
{
|
|
//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
|
|
/*
|
|
Copy it this way to get an alpha channel.
|
|
Otherwise images with alpha cannot be blitted on
|
|
images that don't have alpha in the original file.
|
|
*/
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
image->copyTo(baseimg);
|
|
}
|
|
// Else blit on base.
|
|
else
|
|
{
|
|
//infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
|
|
// Size of the copied area
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
//core::dimension2d<u32> dim(16,16);
|
|
// Position to copy the blitted to in the base image
|
|
core::position2d<s32> pos_to(0,0);
|
|
// Position to copy the blitted from in the blitted image
|
|
core::position2d<s32> pos_from(0,0);
|
|
// Blit
|
|
/*image->copyToWithAlpha(baseimg, pos_to,
|
|
core::rect<s32>(pos_from, dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);*/
|
|
|
|
core::dimension2d<u32> dim_dst = baseimg->getDimension();
|
|
if (dim == dim_dst) {
|
|
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
|
|
} else if (dim.Width * dim.Height < dim_dst.Width * dim_dst.Height) {
|
|
// Upscale overlying image
|
|
video::IImage *scaled_image = RenderingEngine::get_video_driver()->
|
|
createImage(video::ECF_A8R8G8B8, dim_dst);
|
|
image->copyToScaling(scaled_image);
|
|
|
|
blit_with_alpha(scaled_image, baseimg, pos_from, pos_to, dim_dst);
|
|
scaled_image->drop();
|
|
} else {
|
|
// Upscale base image
|
|
video::IImage *scaled_base = RenderingEngine::get_video_driver()->
|
|
createImage(video::ECF_A8R8G8B8, dim);
|
|
baseimg->copyToScaling(scaled_base);
|
|
baseimg->drop();
|
|
baseimg = scaled_base;
|
|
|
|
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
|
|
}
|
|
}
|
|
//cleanup
|
|
image->drop();
|
|
}
|
|
else
|
|
{
|
|
// A special texture modification
|
|
|
|
/*infostream<<"generateImage(): generating special "
|
|
<<"modification \""<<part_of_name<<"\""
|
|
<<std::endl;*/
|
|
|
|
/*
|
|
[crack:N:P
|
|
[cracko:N:P
|
|
Adds a cracking texture
|
|
N = animation frame count, P = crack progression
|
|
*/
|
|
if (str_starts_with(part_of_name, "[crack"))
|
|
{
|
|
if (baseimg == NULL) {
|
|
errorstream<<"generateImagePart(): baseimg == NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Crack image number and overlay option
|
|
// Format: crack[o][:<tiles>]:<frame_count>:<frame>
|
|
bool use_overlay = (part_of_name[6] == 'o');
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
s32 frame_count = stoi(sf.next(":"));
|
|
s32 progression = stoi(sf.next(":"));
|
|
s32 tiles = 1;
|
|
// Check whether there is the <tiles> argument, that is,
|
|
// whether there are 3 arguments. If so, shift values
|
|
// as the first and not the last argument is optional.
|
|
auto s = sf.next(":");
|
|
if (!s.empty()) {
|
|
tiles = frame_count;
|
|
frame_count = progression;
|
|
progression = stoi(s);
|
|
}
|
|
|
|
if (progression >= 0) {
|
|
/*
|
|
Load crack image.
|
|
|
|
It is an image with a number of cracking stages
|
|
horizontally tiled.
|
|
*/
|
|
video::IImage *img_crack = m_sourcecache.getOrLoad(
|
|
"crack_anylength.png");
|
|
|
|
if (img_crack) {
|
|
draw_crack(img_crack, baseimg,
|
|
use_overlay, frame_count,
|
|
progression, driver, tiles);
|
|
img_crack->drop();
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
[combine:WxH:X,Y=filename:X,Y=filename2
|
|
Creates a bigger texture from any amount of smaller ones
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[combine"))
|
|
{
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
u32 w0 = stoi(sf.next("x"));
|
|
u32 h0 = stoi(sf.next(":"));
|
|
core::dimension2d<u32> dim(w0,h0);
|
|
if (baseimg == NULL) {
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
baseimg->fill(video::SColor(0,0,0,0));
|
|
}
|
|
while (!sf.at_end()) {
|
|
u32 x = stoi(sf.next(","));
|
|
u32 y = stoi(sf.next("="));
|
|
std::string filename = unescape_string(sf.next_esc(":", escape), escape);
|
|
infostream<<"Adding \""<<filename
|
|
<<"\" to combined ("<<x<<","<<y<<")"
|
|
<<std::endl;
|
|
video::IImage *img = generateImage(filename);
|
|
if (img) {
|
|
core::dimension2d<u32> dim = img->getDimension();
|
|
infostream<<"Size "<<dim.Width
|
|
<<"x"<<dim.Height<<std::endl;
|
|
core::position2d<s32> pos_base(x, y);
|
|
video::IImage *img2 =
|
|
driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
img->copyTo(img2);
|
|
img->drop();
|
|
/*img2->copyToWithAlpha(baseimg, pos_base,
|
|
core::rect<s32>(v2s32(0,0), dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);*/
|
|
blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
|
|
img2->drop();
|
|
} else {
|
|
errorstream << "generateImagePart(): Failed to load image \""
|
|
<< filename << "\" for [combine" << std::endl;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
[brighten
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[brighten"))
|
|
{
|
|
if (baseimg == NULL) {
|
|
errorstream<<"generateImagePart(): baseimg==NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
brighten(baseimg);
|
|
}
|
|
/*
|
|
[noalpha
|
|
Make image completely opaque.
|
|
Used for the leaves texture when in old leaves mode, so
|
|
that the transparent parts don't look completely black
|
|
when simple alpha channel is used for rendering.
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[noalpha"))
|
|
{
|
|
if (baseimg == NULL){
|
|
errorstream<<"generateImagePart(): baseimg==NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
core::dimension2d<u32> dim = baseimg->getDimension();
|
|
|
|
// Set alpha to full
|
|
for (u32 y=0; y<dim.Height; y++)
|
|
for (u32 x=0; x<dim.Width; x++)
|
|
{
|
|
video::SColor c = baseimg->getPixel(x,y);
|
|
c.setAlpha(255);
|
|
baseimg->setPixel(x,y,c);
|
|
}
|
|
}
|
|
/*
|
|
[makealpha:R,G,B
|
|
Convert one color to transparent.
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[makealpha:"))
|
|
{
|
|
if (baseimg == NULL) {
|
|
errorstream<<"generateImagePart(): baseimg == NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
Strfnd sf(part_of_name.substr(11));
|
|
u32 r1 = stoi(sf.next(","));
|
|
u32 g1 = stoi(sf.next(","));
|
|
u32 b1 = stoi(sf.next(""));
|
|
|
|
core::dimension2d<u32> dim = baseimg->getDimension();
|
|
|
|
/*video::IImage *oldbaseimg = baseimg;
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
oldbaseimg->copyTo(baseimg);
|
|
oldbaseimg->drop();*/
|
|
|
|
// Set alpha to full
|
|
for (u32 y=0; y<dim.Height; y++)
|
|
for (u32 x=0; x<dim.Width; x++)
|
|
{
|
|
video::SColor c = baseimg->getPixel(x,y);
|
|
u32 r = c.getRed();
|
|
u32 g = c.getGreen();
|
|
u32 b = c.getBlue();
|
|
if (!(r == r1 && g == g1 && b == b1))
|
|
continue;
|
|
c.setAlpha(0);
|
|
baseimg->setPixel(x,y,c);
|
|
}
|
|
}
|
|
/*
|
|
[transformN
|
|
Rotates and/or flips the image.
|
|
|
|
N can be a number (between 0 and 7) or a transform name.
|
|
Rotations are counter-clockwise.
|
|
0 I identity
|
|
1 R90 rotate by 90 degrees
|
|
2 R180 rotate by 180 degrees
|
|
3 R270 rotate by 270 degrees
|
|
4 FX flip X
|
|
5 FXR90 flip X then rotate by 90 degrees
|
|
6 FY flip Y
|
|
7 FYR90 flip Y then rotate by 90 degrees
|
|
|
|
Note: Transform names can be concatenated to produce
|
|
their product (applies the first then the second).
|
|
The resulting transform will be equivalent to one of the
|
|
eight existing ones, though (see: dihedral group).
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[transform"))
|
|
{
|
|
if (baseimg == NULL) {
|
|
errorstream<<"generateImagePart(): baseimg == NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
u32 transform = parseImageTransform(part_of_name.substr(10));
|
|
core::dimension2d<u32> dim = imageTransformDimension(
|
|
transform, baseimg->getDimension());
|
|
video::IImage *image = driver->createImage(
|
|
baseimg->getColorFormat(), dim);
|
|
sanity_check(image != NULL);
|
|
imageTransform(transform, baseimg, image);
|
|
baseimg->drop();
|
|
baseimg = image;
|
|
}
|
|
/*
|
|
[inventorycube{topimage{leftimage{rightimage
|
|
In every subimage, replace ^ with &.
|
|
Create an "inventory cube".
|
|
NOTE: This should be used only on its own.
|
|
Example (a grass block (not actually used in game):
|
|
"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[inventorycube"))
|
|
{
|
|
if (baseimg != NULL){
|
|
errorstream<<"generateImagePart(): baseimg != NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
str_replace(part_of_name, '&', '^');
|
|
Strfnd sf(part_of_name);
|
|
sf.next("{");
|
|
std::string imagename_top = sf.next("{");
|
|
std::string imagename_left = sf.next("{");
|
|
std::string imagename_right = sf.next("{");
|
|
|
|
// Generate images for the faces of the cube
|
|
video::IImage *img_top = generateImage(imagename_top);
|
|
video::IImage *img_left = generateImage(imagename_left);
|
|
video::IImage *img_right = generateImage(imagename_right);
|
|
|
|
if (img_top == NULL || img_left == NULL || img_right == NULL) {
|
|
errorstream << "generateImagePart(): Failed to create textures"
|
|
<< " for inventorycube \"" << part_of_name << "\""
|
|
<< std::endl;
|
|
baseimg = generateImage(imagename_top);
|
|
return true;
|
|
}
|
|
|
|
baseimg = createInventoryCubeImage(img_top, img_left, img_right);
|
|
|
|
// Face images are not needed anymore
|
|
img_top->drop();
|
|
img_left->drop();
|
|
img_right->drop();
|
|
|
|
return true;
|
|
}
|
|
/*
|
|
[lowpart:percent:filename
|
|
Adds the lower part of a texture
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[lowpart:"))
|
|
{
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
u32 percent = stoi(sf.next(":"));
|
|
std::string filename = unescape_string(sf.next_esc(":", escape), escape);
|
|
|
|
if (baseimg == NULL)
|
|
baseimg = driver->createImage(video::ECF_A8R8G8B8, v2u32(16,16));
|
|
video::IImage *img = generateImage(filename);
|
|
if (img)
|
|
{
|
|
core::dimension2d<u32> dim = img->getDimension();
|
|
core::position2d<s32> pos_base(0, 0);
|
|
video::IImage *img2 =
|
|
driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
img->copyTo(img2);
|
|
img->drop();
|
|
core::position2d<s32> clippos(0, 0);
|
|
clippos.Y = dim.Height * (100-percent) / 100;
|
|
core::dimension2d<u32> clipdim = dim;
|
|
clipdim.Height = clipdim.Height * percent / 100 + 1;
|
|
core::rect<s32> cliprect(clippos, clipdim);
|
|
img2->copyToWithAlpha(baseimg, pos_base,
|
|
core::rect<s32>(v2s32(0,0), dim),
|
|
video::SColor(255,255,255,255),
|
|
&cliprect);
|
|
img2->drop();
|
|
}
|
|
}
|
|
/*
|
|
[verticalframe:N:I
|
|
Crops a frame of a vertical animation.
|
|
N = frame count, I = frame index
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[verticalframe:"))
|
|
{
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
u32 frame_count = stoi(sf.next(":"));
|
|
u32 frame_index = stoi(sf.next(":"));
|
|
|
|
if (baseimg == NULL){
|
|
errorstream<<"generateImagePart(): baseimg != NULL "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
v2u32 frame_size = baseimg->getDimension();
|
|
frame_size.Y /= frame_count;
|
|
|
|
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8,
|
|
frame_size);
|
|
if (!img){
|
|
errorstream<<"generateImagePart(): Could not create image "
|
|
<<"for part_of_name=\""<<part_of_name
|
|
<<"\", cancelling."<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Fill target image with transparency
|
|
img->fill(video::SColor(0,0,0,0));
|
|
|
|
core::dimension2d<u32> dim = frame_size;
|
|
core::position2d<s32> pos_dst(0, 0);
|
|
core::position2d<s32> pos_src(0, frame_index * frame_size.Y);
|
|
baseimg->copyToWithAlpha(img, pos_dst,
|
|
core::rect<s32>(pos_src, dim),
|
|
video::SColor(255,255,255,255),
|
|
NULL);
|
|
// Replace baseimg
|
|
baseimg->drop();
|
|
baseimg = img;
|
|
}
|
|
/*
|
|
[mask:filename
|
|
Applies a mask to an image
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[mask:"))
|
|
{
|
|
if (baseimg == NULL) {
|
|
errorstream << "generateImage(): baseimg == NULL "
|
|
<< "for part_of_name=\"" << part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
std::string filename = unescape_string(sf.next_esc(":", escape), escape);
|
|
|
|
video::IImage *img = generateImage(filename);
|
|
if (img) {
|
|
apply_mask(img, baseimg, v2s32(0, 0), v2s32(0, 0),
|
|
img->getDimension());
|
|
img->drop();
|
|
} else {
|
|
errorstream << "generateImage(): Failed to load \""
|
|
<< filename << "\".";
|
|
}
|
|
}
|
|
/*
|
|
[multiply:color
|
|
multiplys a given color to any pixel of an image
|
|
color = color as ColorString
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[multiply:")) {
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
std::string color_str = sf.next(":");
|
|
|
|
if (baseimg == NULL) {
|
|
errorstream << "generateImagePart(): baseimg != NULL "
|
|
<< "for part_of_name=\"" << part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
video::SColor color;
|
|
|
|
if (!parseColorString(color_str, color, false))
|
|
return false;
|
|
|
|
apply_multiplication(baseimg, v2u32(0, 0), baseimg->getDimension(), color);
|
|
}
|
|
/*
|
|
[colorize:color
|
|
Overlays image with given color
|
|
color = color as ColorString
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[colorize:"))
|
|
{
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
std::string color_str = sf.next(":");
|
|
std::string ratio_str = sf.next(":");
|
|
|
|
if (baseimg == NULL) {
|
|
errorstream << "generateImagePart(): baseimg != NULL "
|
|
<< "for part_of_name=\"" << part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
video::SColor color;
|
|
int ratio = -1;
|
|
bool keep_alpha = false;
|
|
|
|
if (!parseColorString(color_str, color, false))
|
|
return false;
|
|
|
|
if (is_number(ratio_str))
|
|
ratio = mystoi(ratio_str, 0, 255);
|
|
else if (ratio_str == "alpha")
|
|
keep_alpha = true;
|
|
|
|
apply_colorize(baseimg, v2u32(0, 0), baseimg->getDimension(), color, ratio, keep_alpha);
|
|
}
|
|
/*
|
|
[applyfiltersformesh
|
|
Internal modifier
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[applyfiltersformesh"))
|
|
{
|
|
// Apply the "clean transparent" filter, if configured.
|
|
if (g_settings->getBool("texture_clean_transparent"))
|
|
imageCleanTransparent(baseimg, 127);
|
|
|
|
/* Upscale textures to user's requested minimum size. This is a trick to make
|
|
* filters look as good on low-res textures as on high-res ones, by making
|
|
* low-res textures BECOME high-res ones. This is helpful for worlds that
|
|
* mix high- and low-res textures, or for mods with least-common-denominator
|
|
* textures that don't have the resources to offer high-res alternatives.
|
|
*/
|
|
const bool filter = m_setting_trilinear_filter || m_setting_bilinear_filter;
|
|
const s32 scaleto = filter ? g_settings->getS32("texture_min_size") : 1;
|
|
if (scaleto > 1) {
|
|
const core::dimension2d<u32> dim = baseimg->getDimension();
|
|
|
|
/* Calculate scaling needed to make the shortest texture dimension
|
|
* equal to the target minimum. If e.g. this is a vertical frames
|
|
* animation, the short dimension will be the real size.
|
|
*/
|
|
if ((dim.Width == 0) || (dim.Height == 0)) {
|
|
errorstream << "generateImagePart(): Illegal 0 dimension "
|
|
<< "for part_of_name=\""<< part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
u32 xscale = scaleto / dim.Width;
|
|
u32 yscale = scaleto / dim.Height;
|
|
u32 scale = (xscale > yscale) ? xscale : yscale;
|
|
|
|
// Never downscale; only scale up by 2x or more.
|
|
if (scale > 1) {
|
|
u32 w = scale * dim.Width;
|
|
u32 h = scale * dim.Height;
|
|
const core::dimension2d<u32> newdim = core::dimension2d<u32>(w, h);
|
|
video::IImage *newimg = driver->createImage(
|
|
baseimg->getColorFormat(), newdim);
|
|
baseimg->copyToScaling(newimg);
|
|
baseimg->drop();
|
|
baseimg = newimg;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
[resize:WxH
|
|
Resizes the base image to the given dimensions
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[resize"))
|
|
{
|
|
if (baseimg == NULL) {
|
|
errorstream << "generateImagePart(): baseimg == NULL "
|
|
<< "for part_of_name=\""<< part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
u32 width = stoi(sf.next("x"));
|
|
u32 height = stoi(sf.next(""));
|
|
core::dimension2d<u32> dim(width, height);
|
|
|
|
video::IImage *image = RenderingEngine::get_video_driver()->
|
|
createImage(video::ECF_A8R8G8B8, dim);
|
|
baseimg->copyToScaling(image);
|
|
baseimg->drop();
|
|
baseimg = image;
|
|
}
|
|
/*
|
|
[opacity:R
|
|
Makes the base image transparent according to the given ratio.
|
|
R must be between 0 and 255.
|
|
0 means totally transparent.
|
|
255 means totally opaque.
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[opacity:")) {
|
|
if (baseimg == NULL) {
|
|
errorstream << "generateImagePart(): baseimg == NULL "
|
|
<< "for part_of_name=\"" << part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
|
|
u32 ratio = mystoi(sf.next(""), 0, 255);
|
|
|
|
core::dimension2d<u32> dim = baseimg->getDimension();
|
|
|
|
for (u32 y = 0; y < dim.Height; y++)
|
|
for (u32 x = 0; x < dim.Width; x++)
|
|
{
|
|
video::SColor c = baseimg->getPixel(x, y);
|
|
c.setAlpha(floor((c.getAlpha() * ratio) / 255 + 0.5));
|
|
baseimg->setPixel(x, y, c);
|
|
}
|
|
}
|
|
/*
|
|
[invert:mode
|
|
Inverts the given channels of the base image.
|
|
Mode may contain the characters "r", "g", "b", "a".
|
|
Only the channels that are mentioned in the mode string
|
|
will be inverted.
|
|
*/
|
|
else if (str_starts_with(part_of_name, "[invert:")) {
|
|
if (baseimg == NULL) {
|
|
errorstream << "generateImagePart(): baseimg == NULL "
|
|
<< "for part_of_name=\"" << part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
|
|
std::string mode = sf.next("");
|
|
u32 mask = 0;
|
|
if (mode.find('a') != std::string::npos)
|
|
mask |= 0xff000000UL;
|
|
if (mode.find('r') != std::string::npos)
|
|
mask |= 0x00ff0000UL;
|
|
if (mode.find('g') != std::string::npos)
|
|
mask |= 0x0000ff00UL;
|
|
if (mode.find('b') != std::string::npos)
|
|
mask |= 0x000000ffUL;
|
|
|
|
core::dimension2d<u32> dim = baseimg->getDimension();
|
|
|
|
for (u32 y = 0; y < dim.Height; y++)
|
|
for (u32 x = 0; x < dim.Width; x++)
|
|
{
|
|
video::SColor c = baseimg->getPixel(x, y);
|
|
c.color ^= mask;
|
|
baseimg->setPixel(x, y, c);
|
|
}
|
|
}
|
|
/*
|
|
[sheet:WxH:X,Y
|
|
Retrieves a tile at position X,Y (in tiles)
|
|
from the base image it assumes to be a
|
|
tilesheet with dimensions W,H (in tiles).
|
|
*/
|
|
else if (part_of_name.substr(0,7) == "[sheet:") {
|
|
if (baseimg == NULL) {
|
|
errorstream << "generateImagePart(): baseimg != NULL "
|
|
<< "for part_of_name=\"" << part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
Strfnd sf(part_of_name);
|
|
sf.next(":");
|
|
u32 w0 = stoi(sf.next("x"));
|
|
u32 h0 = stoi(sf.next(":"));
|
|
u32 x0 = stoi(sf.next(","));
|
|
u32 y0 = stoi(sf.next(":"));
|
|
|
|
core::dimension2d<u32> img_dim = baseimg->getDimension();
|
|
core::dimension2d<u32> tile_dim(v2u32(img_dim) / v2u32(w0, h0));
|
|
|
|
video::IImage *img = driver->createImage(
|
|
video::ECF_A8R8G8B8, tile_dim);
|
|
if (!img) {
|
|
errorstream << "generateImagePart(): Could not create image "
|
|
<< "for part_of_name=\"" << part_of_name
|
|
<< "\", cancelling." << std::endl;
|
|
return false;
|
|
}
|
|
|
|
img->fill(video::SColor(0,0,0,0));
|
|
v2u32 vdim(tile_dim);
|
|
core::rect<s32> rect(v2s32(x0 * vdim.X, y0 * vdim.Y), tile_dim);
|
|
baseimg->copyToWithAlpha(img, v2s32(0), rect,
|
|
video::SColor(255,255,255,255), NULL);
|
|
|
|
// Replace baseimg
|
|
baseimg->drop();
|
|
baseimg = img;
|
|
}
|
|
else
|
|
{
|
|
errorstream << "generateImagePart(): Invalid "
|
|
" modification: \"" << part_of_name << "\"" << std::endl;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Draw an image on top of an another one, using the alpha channel of the
|
|
source image
|
|
|
|
This exists because IImage::copyToWithAlpha() doesn't seem to always
|
|
work.
|
|
*/
|
|
static void blit_with_alpha(video::IImage *src, video::IImage *dst,
|
|
v2s32 src_pos, v2s32 dst_pos, v2u32 size)
|
|
{
|
|
for (u32 y0=0; y0<size.Y; y0++)
|
|
for (u32 x0=0; x0<size.X; x0++)
|
|
{
|
|
s32 src_x = src_pos.X + x0;
|
|
s32 src_y = src_pos.Y + y0;
|
|
s32 dst_x = dst_pos.X + x0;
|
|
s32 dst_y = dst_pos.Y + y0;
|
|
video::SColor src_c = src->getPixel(src_x, src_y);
|
|
video::SColor dst_c = dst->getPixel(dst_x, dst_y);
|
|
dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f);
|
|
dst->setPixel(dst_x, dst_y, dst_c);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Draw an image on top of an another one, using the alpha channel of the
|
|
source image; only modify fully opaque pixels in destinaion
|
|
*/
|
|
static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
|
|
v2s32 src_pos, v2s32 dst_pos, v2u32 size)
|
|
{
|
|
for (u32 y0=0; y0<size.Y; y0++)
|
|
for (u32 x0=0; x0<size.X; x0++)
|
|
{
|
|
s32 src_x = src_pos.X + x0;
|
|
s32 src_y = src_pos.Y + y0;
|
|
s32 dst_x = dst_pos.X + x0;
|
|
s32 dst_y = dst_pos.Y + y0;
|
|
video::SColor src_c = src->getPixel(src_x, src_y);
|
|
video::SColor dst_c = dst->getPixel(dst_x, dst_y);
|
|
if (dst_c.getAlpha() == 255 && src_c.getAlpha() != 0)
|
|
{
|
|
dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f);
|
|
dst->setPixel(dst_x, dst_y, dst_c);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This function has been disabled because it is currently unused.
|
|
// Feel free to re-enable if you find it handy.
|
|
#if 0
|
|
/*
|
|
Draw an image on top of an another one, using the specified ratio
|
|
modify all partially-opaque pixels in the destination.
|
|
*/
|
|
static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst,
|
|
v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio)
|
|
{
|
|
for (u32 y0 = 0; y0 < size.Y; y0++)
|
|
for (u32 x0 = 0; x0 < size.X; x0++)
|
|
{
|
|
s32 src_x = src_pos.X + x0;
|
|
s32 src_y = src_pos.Y + y0;
|
|
s32 dst_x = dst_pos.X + x0;
|
|
s32 dst_y = dst_pos.Y + y0;
|
|
video::SColor src_c = src->getPixel(src_x, src_y);
|
|
video::SColor dst_c = dst->getPixel(dst_x, dst_y);
|
|
if (dst_c.getAlpha() > 0 && src_c.getAlpha() != 0)
|
|
{
|
|
if (ratio == -1)
|
|
dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f);
|
|
else
|
|
dst_c = src_c.getInterpolated(dst_c, (float)ratio/255.0f);
|
|
dst->setPixel(dst_x, dst_y, dst_c);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Apply color to destination
|
|
*/
|
|
static void apply_colorize(video::IImage *dst, v2u32 dst_pos, v2u32 size,
|
|
const video::SColor &color, int ratio, bool keep_alpha)
|
|
{
|
|
u32 alpha = color.getAlpha();
|
|
video::SColor dst_c;
|
|
if ((ratio == -1 && alpha == 255) || ratio == 255) { // full replacement of color
|
|
if (keep_alpha) { // replace the color with alpha = dest alpha * color alpha
|
|
dst_c = color;
|
|
for (u32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
|
|
for (u32 x = dst_pos.X; x < dst_pos.X + size.X; x++) {
|
|
u32 dst_alpha = dst->getPixel(x, y).getAlpha();
|
|
if (dst_alpha > 0) {
|
|
dst_c.setAlpha(dst_alpha * alpha / 255);
|
|
dst->setPixel(x, y, dst_c);
|
|
}
|
|
}
|
|
} else { // replace the color including the alpha
|
|
for (u32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
|
|
for (u32 x = dst_pos.X; x < dst_pos.X + size.X; x++)
|
|
if (dst->getPixel(x, y).getAlpha() > 0)
|
|
dst->setPixel(x, y, color);
|
|
}
|
|
} else { // interpolate between the color and destination
|
|
float interp = (ratio == -1 ? color.getAlpha() / 255.0f : ratio / 255.0f);
|
|
for (u32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
|
|
for (u32 x = dst_pos.X; x < dst_pos.X + size.X; x++) {
|
|
dst_c = dst->getPixel(x, y);
|
|
if (dst_c.getAlpha() > 0) {
|
|
dst_c = color.getInterpolated(dst_c, interp);
|
|
dst->setPixel(x, y, dst_c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Apply color to destination
|
|
*/
|
|
static void apply_multiplication(video::IImage *dst, v2u32 dst_pos, v2u32 size,
|
|
const video::SColor &color)
|
|
{
|
|
video::SColor dst_c;
|
|
|
|
for (u32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
|
|
for (u32 x = dst_pos.X; x < dst_pos.X + size.X; x++) {
|
|
dst_c = dst->getPixel(x, y);
|
|
dst_c.set(
|
|
dst_c.getAlpha(),
|
|
(dst_c.getRed() * color.getRed()) / 255,
|
|
(dst_c.getGreen() * color.getGreen()) / 255,
|
|
(dst_c.getBlue() * color.getBlue()) / 255
|
|
);
|
|
dst->setPixel(x, y, dst_c);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Apply mask to destination
|
|
*/
|
|
static void apply_mask(video::IImage *mask, video::IImage *dst,
|
|
v2s32 mask_pos, v2s32 dst_pos, v2u32 size)
|
|
{
|
|
for (u32 y0 = 0; y0 < size.Y; y0++) {
|
|
for (u32 x0 = 0; x0 < size.X; x0++) {
|
|
s32 mask_x = x0 + mask_pos.X;
|
|
s32 mask_y = y0 + mask_pos.Y;
|
|
s32 dst_x = x0 + dst_pos.X;
|
|
s32 dst_y = y0 + dst_pos.Y;
|
|
video::SColor mask_c = mask->getPixel(mask_x, mask_y);
|
|
video::SColor dst_c = dst->getPixel(dst_x, dst_y);
|
|
dst_c.color &= mask_c.color;
|
|
dst->setPixel(dst_x, dst_y, dst_c);
|
|
}
|
|
}
|
|
}
|
|
|
|
video::IImage *create_crack_image(video::IImage *crack, s32 frame_index,
|
|
core::dimension2d<u32> size, u8 tiles, video::IVideoDriver *driver)
|
|
{
|
|
core::dimension2d<u32> strip_size = crack->getDimension();
|
|
core::dimension2d<u32> frame_size(strip_size.Width, strip_size.Width);
|
|
core::dimension2d<u32> tile_size(size / tiles);
|
|
s32 frame_count = strip_size.Height / strip_size.Width;
|
|
if (frame_index >= frame_count)
|
|
frame_index = frame_count - 1;
|
|
core::rect<s32> frame(v2s32(0, frame_index * frame_size.Height), frame_size);
|
|
video::IImage *result = nullptr;
|
|
|
|
// extract crack frame
|
|
video::IImage *crack_tile = driver->createImage(video::ECF_A8R8G8B8, tile_size);
|
|
if (!crack_tile)
|
|
return nullptr;
|
|
if (tile_size == frame_size) {
|
|
crack->copyTo(crack_tile, v2s32(0, 0), frame);
|
|
} else {
|
|
video::IImage *crack_frame = driver->createImage(video::ECF_A8R8G8B8, frame_size);
|
|
if (!crack_frame)
|
|
goto exit__has_tile;
|
|
crack->copyTo(crack_frame, v2s32(0, 0), frame);
|
|
crack_frame->copyToScaling(crack_tile);
|
|
crack_frame->drop();
|
|
}
|
|
if (tiles == 1)
|
|
return crack_tile;
|
|
|
|
// tile it
|
|
result = driver->createImage(video::ECF_A8R8G8B8, size);
|
|
if (!result)
|
|
goto exit__has_tile;
|
|
result->fill({});
|
|
for (u8 i = 0; i < tiles; i++)
|
|
for (u8 j = 0; j < tiles; j++)
|
|
crack_tile->copyTo(result, v2s32(i * tile_size.Width, j * tile_size.Height));
|
|
|
|
exit__has_tile:
|
|
crack_tile->drop();
|
|
return result;
|
|
}
|
|
|
|
static void draw_crack(video::IImage *crack, video::IImage *dst,
|
|
bool use_overlay, s32 frame_count, s32 progression,
|
|
video::IVideoDriver *driver, u8 tiles)
|
|
{
|
|
// Dimension of destination image
|
|
core::dimension2d<u32> dim_dst = dst->getDimension();
|
|
// Limit frame_count
|
|
if (frame_count > (s32) dim_dst.Height)
|
|
frame_count = dim_dst.Height;
|
|
if (frame_count < 1)
|
|
frame_count = 1;
|
|
// Dimension of the scaled crack stage,
|
|
// which is the same as the dimension of a single destination frame
|
|
core::dimension2d<u32> frame_size(
|
|
dim_dst.Width,
|
|
dim_dst.Height / frame_count
|
|
);
|
|
video::IImage *crack_scaled = create_crack_image(crack, progression,
|
|
frame_size, tiles, driver);
|
|
if (!crack_scaled)
|
|
return;
|
|
|
|
auto blit = use_overlay ? blit_with_alpha_overlay : blit_with_alpha;
|
|
for (s32 i = 0; i < frame_count; ++i) {
|
|
v2s32 dst_pos(0, frame_size.Height * i);
|
|
blit(crack_scaled, dst, v2s32(0,0), dst_pos, frame_size);
|
|
}
|
|
|
|
crack_scaled->drop();
|
|
}
|
|
|
|
void brighten(video::IImage *image)
|
|
{
|
|
if (image == NULL)
|
|
return;
|
|
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
|
|
for (u32 y=0; y<dim.Height; y++)
|
|
for (u32 x=0; x<dim.Width; x++)
|
|
{
|
|
video::SColor c = image->getPixel(x,y);
|
|
c.setRed(0.5 * 255 + 0.5 * (float)c.getRed());
|
|
c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen());
|
|
c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue());
|
|
image->setPixel(x,y,c);
|
|
}
|
|
}
|
|
|
|
u32 parseImageTransform(const std::string& s)
|
|
{
|
|
int total_transform = 0;
|
|
|
|
std::string transform_names[8];
|
|
transform_names[0] = "i";
|
|
transform_names[1] = "r90";
|
|
transform_names[2] = "r180";
|
|
transform_names[3] = "r270";
|
|
transform_names[4] = "fx";
|
|
transform_names[6] = "fy";
|
|
|
|
std::size_t pos = 0;
|
|
while(pos < s.size())
|
|
{
|
|
int transform = -1;
|
|
for (int i = 0; i <= 7; ++i)
|
|
{
|
|
const std::string &name_i = transform_names[i];
|
|
|
|
if (s[pos] == ('0' + i))
|
|
{
|
|
transform = i;
|
|
pos++;
|
|
break;
|
|
}
|
|
|
|
if (!(name_i.empty()) && lowercase(s.substr(pos, name_i.size())) == name_i) {
|
|
transform = i;
|
|
pos += name_i.size();
|
|
break;
|
|
}
|
|
}
|
|
if (transform < 0)
|
|
break;
|
|
|
|
// Multiply total_transform and transform in the group D4
|
|
int new_total = 0;
|
|
if (transform < 4)
|
|
new_total = (transform + total_transform) % 4;
|
|
else
|
|
new_total = (transform - total_transform + 8) % 4;
|
|
if ((transform >= 4) ^ (total_transform >= 4))
|
|
new_total += 4;
|
|
|
|
total_transform = new_total;
|
|
}
|
|
return total_transform;
|
|
}
|
|
|
|
core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<u32> dim)
|
|
{
|
|
if (transform % 2 == 0)
|
|
return dim;
|
|
|
|
return core::dimension2d<u32>(dim.Height, dim.Width);
|
|
}
|
|
|
|
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
|
|
{
|
|
if (src == NULL || dst == NULL)
|
|
return;
|
|
|
|
core::dimension2d<u32> dstdim = dst->getDimension();
|
|
|
|
// Pre-conditions
|
|
assert(dstdim == imageTransformDimension(transform, src->getDimension()));
|
|
assert(transform <= 7);
|
|
|
|
/*
|
|
Compute the transformation from source coordinates (sx,sy)
|
|
to destination coordinates (dx,dy).
|
|
*/
|
|
int sxn = 0;
|
|
int syn = 2;
|
|
if (transform == 0) // identity
|
|
sxn = 0, syn = 2; // sx = dx, sy = dy
|
|
else if (transform == 1) // rotate by 90 degrees ccw
|
|
sxn = 3, syn = 0; // sx = (H-1) - dy, sy = dx
|
|
else if (transform == 2) // rotate by 180 degrees
|
|
sxn = 1, syn = 3; // sx = (W-1) - dx, sy = (H-1) - dy
|
|
else if (transform == 3) // rotate by 270 degrees ccw
|
|
sxn = 2, syn = 1; // sx = dy, sy = (W-1) - dx
|
|
else if (transform == 4) // flip x
|
|
sxn = 1, syn = 2; // sx = (W-1) - dx, sy = dy
|
|
else if (transform == 5) // flip x then rotate by 90 degrees ccw
|
|
sxn = 2, syn = 0; // sx = dy, sy = dx
|
|
else if (transform == 6) // flip y
|
|
sxn = 0, syn = 3; // sx = dx, sy = (H-1) - dy
|
|
else if (transform == 7) // flip y then rotate by 90 degrees ccw
|
|
sxn = 3, syn = 1; // sx = (H-1) - dy, sy = (W-1) - dx
|
|
|
|
for (u32 dy=0; dy<dstdim.Height; dy++)
|
|
for (u32 dx=0; dx<dstdim.Width; dx++)
|
|
{
|
|
u32 entries[4] = {dx, dstdim.Width-1-dx, dy, dstdim.Height-1-dy};
|
|
u32 sx = entries[sxn];
|
|
u32 sy = entries[syn];
|
|
video::SColor c = src->getPixel(sx,sy);
|
|
dst->setPixel(dx,dy,c);
|
|
}
|
|
}
|
|
|
|
video::ITexture* TextureSource::getNormalTexture(const std::string &name)
|
|
{
|
|
if (isKnownSourceImage("override_normal.png"))
|
|
return getTexture("override_normal.png");
|
|
std::string fname_base = name;
|
|
static const char *normal_ext = "_normal.png";
|
|
static const u32 normal_ext_size = strlen(normal_ext);
|
|
size_t pos = fname_base.find('.');
|
|
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
|
|
if (isKnownSourceImage(fname_normal)) {
|
|
// look for image extension and replace it
|
|
size_t i = 0;
|
|
while ((i = fname_base.find('.', i)) != std::string::npos) {
|
|
fname_base.replace(i, 4, normal_ext);
|
|
i += normal_ext_size;
|
|
}
|
|
return getTexture(fname_base);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
video::SColor TextureSource::getTextureAverageColor(const std::string &name)
|
|
{
|
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
video::SColor c(0, 0, 0, 0);
|
|
video::ITexture *texture = getTexture(name);
|
|
video::IImage *image = driver->createImage(texture,
|
|
core::position2d<s32>(0, 0),
|
|
texture->getOriginalSize());
|
|
u32 total = 0;
|
|
u32 tR = 0;
|
|
u32 tG = 0;
|
|
u32 tB = 0;
|
|
core::dimension2d<u32> dim = image->getDimension();
|
|
u16 step = 1;
|
|
if (dim.Width > 16)
|
|
step = dim.Width / 16;
|
|
for (u16 x = 0; x < dim.Width; x += step) {
|
|
for (u16 y = 0; y < dim.Width; y += step) {
|
|
c = image->getPixel(x,y);
|
|
if (c.getAlpha() > 0) {
|
|
total++;
|
|
tR += c.getRed();
|
|
tG += c.getGreen();
|
|
tB += c.getBlue();
|
|
}
|
|
}
|
|
}
|
|
image->drop();
|
|
if (total > 0) {
|
|
c.setRed(tR / total);
|
|
c.setGreen(tG / total);
|
|
c.setBlue(tB / total);
|
|
}
|
|
c.setAlpha(255);
|
|
return c;
|
|
}
|
|
|
|
|
|
video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present)
|
|
{
|
|
std::string tname = "__shaderFlagsTexture";
|
|
tname += normalmap_present ? "1" : "0";
|
|
|
|
if (isKnownSourceImage(tname)) {
|
|
return getTexture(tname);
|
|
}
|
|
|
|
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
video::IImage *flags_image = driver->createImage(
|
|
video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1));
|
|
sanity_check(flags_image != NULL);
|
|
video::SColor c(255, normalmap_present ? 255 : 0, 0, 0);
|
|
flags_image->setPixel(0, 0, c);
|
|
insertSourceImage(tname, flags_image);
|
|
flags_image->drop();
|
|
return getTexture(tname);
|
|
|
|
}
|
|
|
|
std::vector<std::string> getTextureDirs()
|
|
{
|
|
return fs::GetRecursiveDirs(g_settings->get("texture_path"));
|
|
}
|