forked from Mirrorlandia_minetest/minetest
ed04e8e9e4
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
185 lines
8.5 KiB
C++
185 lines
8.5 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "serveropcodes.h"
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const static ToServerCommandHandler null_command_handler = { "TOSERVER_NULL", TOSERVER_STATE_ALL, &Server::handleCommand_Null };
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const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
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{
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null_command_handler, // 0x00
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null_command_handler, // 0x01
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null_command_handler, // 0x02
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null_command_handler, // 0x03
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null_command_handler, // 0x04
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null_command_handler, // 0x05
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null_command_handler, // 0x06
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null_command_handler, // 0x07
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null_command_handler, // 0x08
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null_command_handler, // 0x09
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null_command_handler, // 0x0a
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null_command_handler, // 0x0b
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null_command_handler, // 0x0c
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null_command_handler, // 0x0d
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null_command_handler, // 0x0e
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null_command_handler, // 0x0f
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{ "TOSERVER_INIT", TOSERVER_STATE_NOT_CONNECTED, &Server::handleCommand_Init }, // 0x10
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{ "TOSERVER_INIT2", TOSERVER_STATE_NOT_CONNECTED, &Server::handleCommand_Init2 }, // 0x11
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null_command_handler, // 0x12
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null_command_handler, // 0x13
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null_command_handler, // 0x14
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null_command_handler, // 0x15
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null_command_handler, // 0x16
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null_command_handler, // 0x17
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null_command_handler, // 0x18
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null_command_handler, // 0x19
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null_command_handler, // 0x1a
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null_command_handler, // 0x1b
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null_command_handler, // 0x1c
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null_command_handler, // 0x1d
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null_command_handler, // 0x1e
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null_command_handler, // 0x1f
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null_command_handler, // 0x20
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null_command_handler, // 0x21
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null_command_handler, // 0x22
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{ "TOSERVER_PLAYERPOS", TOSERVER_STATE_INGAME, &Server::handleCommand_PlayerPos }, // 0x23
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{ "TOSERVER_GOTBLOCKS", TOSERVER_STATE_STARTUP, &Server::handleCommand_GotBlocks }, // 0x24
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{ "TOSERVER_DELETEDBLOCKS", TOSERVER_STATE_INGAME, &Server::handleCommand_DeletedBlocks }, // 0x25
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null_command_handler, // 0x26
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{ "TOSERVER_CLICK_OBJECT", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x27
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{ "TOSERVER_GROUND_ACTION", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x28
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{ "TOSERVER_RELEASE", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x29
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null_command_handler, // 0x2a
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null_command_handler, // 0x2b
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null_command_handler, // 0x2c
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null_command_handler, // 0x2d
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null_command_handler, // 0x2e
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null_command_handler, // 0x2f
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{ "TOSERVER_SIGNTEXT", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x30
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{ "TOSERVER_INVENTORY_ACTION", TOSERVER_STATE_INGAME, &Server::handleCommand_InventoryAction }, // 0x31
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{ "TOSERVER_CHAT_MESSAGE", TOSERVER_STATE_INGAME, &Server::handleCommand_ChatMessage }, // 0x32
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{ "TOSERVER_SIGNNODETEXT", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x33
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{ "TOSERVER_CLICK_ACTIVEOBJECT", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x34
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{ "TOSERVER_DAMAGE", TOSERVER_STATE_INGAME, &Server::handleCommand_Damage }, // 0x35
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{ "TOSERVER_PASSWORD", TOSERVER_STATE_INGAME, &Server::handleCommand_Password }, // 0x36
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{ "TOSERVER_PLAYERITEM", TOSERVER_STATE_INGAME, &Server::handleCommand_PlayerItem }, // 0x37
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{ "TOSERVER_RESPAWN", TOSERVER_STATE_INGAME, &Server::handleCommand_Respawn }, // 0x38
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{ "TOSERVER_INTERACT", TOSERVER_STATE_INGAME, &Server::handleCommand_Interact }, // 0x39
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{ "TOSERVER_REMOVED_SOUNDS", TOSERVER_STATE_INGAME, &Server::handleCommand_RemovedSounds }, // 0x3a
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{ "TOSERVER_NODEMETA_FIELDS", TOSERVER_STATE_INGAME, &Server::handleCommand_NodeMetaFields }, // 0x3b
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{ "TOSERVER_INVENTORY_FIELDS", TOSERVER_STATE_INGAME, &Server::handleCommand_InventoryFields }, // 0x3c
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null_command_handler, // 0x3d
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null_command_handler, // 0x3e
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null_command_handler, // 0x3f
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{ "TOSERVER_REQUEST_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_RequestMedia }, // 0x40
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{ "TOSERVER_RECEIVED_MEDIA", TOSERVER_STATE_STARTUP, &Server::handleCommand_ReceivedMedia }, // 0x41
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{ "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Breath }, // 0x42
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{ "TOSERVER_CLIENT_READY", TOSERVER_STATE_STARTUP, &Server::handleCommand_ClientReady }, // 0x43
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};
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const static ClientCommandFactory null_command_factory = { "TOCLIENT_NULL", 0, false };
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const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
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{
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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{ "TOCLIENT_INIT", 0, true }, // 0x10
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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{ "TOCLIENT_BLOCKDATA", 2, true }, // 0x20
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{ "TOCLIENT_ADDNODE", 0, true }, // 0x21
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{ "TOCLIENT_REMOVENODE", 0, true }, // 0x22
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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{ "TOCLIENT_INVENTORY", 0, true }, // 0x27
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null_command_factory,
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{ "TOCLIENT_TIME_OF_DAY", 0, true }, // 0x29
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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{ "TOCLIENT_CHAT_MESSAGE", 0, true }, // 0x30
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{ "TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD", 0, true }, // 0x31
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{ "TOCLIENT_ACTIVE_OBJECT_MESSAGES", 0, true }, // 0x32 Special packet, sent by 0 (rel) and 1 (unrel) channel
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{ "TOCLIENT_HP", 0, true }, // 0x33
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{ "TOCLIENT_MOVE_PLAYER", 0, true }, // 0x34
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{ "TOCLIENT_ACCESS_DENIED", 0, true }, // 0x35
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{ "TOCLIENT_PLAYERITEM", 0, false }, // 0x36 obsolete
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{ "TOCLIENT_DEATHSCREEN", 0, true }, // 0x37
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{ "TOCLIENT_MEDIA", 2, true }, // 0x38
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{ "TOCLIENT_TOOLDEF", 0, false }, // 0x39 obsolete
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{ "TOCLIENT_NODEDEF", 0, true }, // 0x3a
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{ "TOCLIENT_CRAFTITEMDEF", 0, false }, // 0x3b obsolete
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{ "TOCLIENT_ANNOUNCE_MEDIA", 0, true }, // 0x3c
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{ "TOCLIENT_ITEMDEF", 0, true }, // 0x3d
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null_command_factory,
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{ "TOCLIENT_PLAY_SOUND", 0, true }, // 0x3f
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{ "TOCLIENT_STOP_SOUND", 0, true }, // 0x40
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{ "TOCLIENT_PRIVILEGES", 0, true }, // 0x41
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{ "TOCLIENT_INVENTORY_FORMSPEC", 0, true }, // 0x42
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{ "TOCLIENT_DETACHED_INVENTORY", 0, true }, // 0x43
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{ "TOCLIENT_SHOW_FORMSPEC", 0, true }, // 0x44
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{ "TOCLIENT_MOVEMENT", 0, true }, // 0x45
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{ "TOCLIENT_SPAWN_PARTICLE", 0, true }, // 0x46
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{ "TOCLIENT_ADD_PARTICLESPAWNER", 0, true }, // 0x47
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{ "TOCLIENT_DELETE_PARTICLESPAWNER", 0, true }, // 0x48
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{ "TOCLIENT_HUDADD", 1, true }, // 0x49
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{ "TOCLIENT_HUDRM", 1, true }, // 0x4a
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{ "TOCLIENT_HUDCHANGE", 0, true }, // 0x4b
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{ "TOCLIENT_HUD_SET_FLAGS", 0, true }, // 0x4c
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{ "TOCLIENT_HUD_SET_PARAM", 0, true }, // 0x4d
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{ "TOCLIENT_BREATH", 0, true }, // 0x4e
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{ "TOCLIENT_SET_SKY", 0, true }, // 0x4f
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{ "TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO", 0, true }, // 0x50
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{ "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", 0, true }, // 0x51
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{ "TOCLIENT_EYE_OFFSET", 0, true }, // 0x52
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};
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