forked from Mirrorlandia_minetest/minetest
ffb17f1c9a
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
452 lines
12 KiB
C++
452 lines
12 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "network/networkprotocol.h"
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#include "util/numeric.h"
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#include "serverobject.h"
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#include "itemgroup.h"
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#include "object_properties.h"
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#include "constants.h"
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class UnitSAO: public ServerActiveObject
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{
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public:
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UnitSAO(ServerEnvironment *env, v3f pos);
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virtual ~UnitSAO() = default;
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void setRotation(v3f rotation) { m_rotation = rotation; }
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const v3f &getRotation() const { return m_rotation; }
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v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
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// Deprecated
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f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
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u16 getHP() const { return m_hp; }
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// Use a function, if isDead can be defined by other conditions
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bool isDead() const { return m_hp == 0; }
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inline bool isAttached() const
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{ return getParent(); }
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void setArmorGroups(const ItemGroupList &armor_groups);
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const ItemGroupList &getArmorGroups();
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
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void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
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void setAnimationSpeed(float frame_speed);
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void setBonePosition(const std::string &bone, v3f position, v3f rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void clearChildAttachments();
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void clearParentAttachment();
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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const std::unordered_set<int> &getAttachmentChildIds();
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ServerActiveObject *getParent() const;
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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protected:
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u16 m_hp = 1;
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v3f m_rotation;
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bool m_properties_sent = true;
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ObjectProperties m_prop;
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ItemGroupList m_armor_groups;
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bool m_armor_groups_sent = false;
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v2f m_animation_range;
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float m_animation_speed = 0.0f;
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float m_animation_blend = 0.0f;
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bool m_animation_loop = true;
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bool m_animation_sent = false;
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bool m_animation_speed_sent = false;
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// Stores position and rotation for each bone name
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std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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bool m_bone_position_sent = false;
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int m_attachment_parent_id = 0;
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std::unordered_set<int> m_attachment_child_ids;
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std::string m_attachment_bone = "";
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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bool m_attachment_sent = false;
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private:
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void onAttach(int parent_id);
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void onDetach(int parent_id);
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};
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/*
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LuaEntitySAO needs some internals exposed.
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*/
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class LuaEntitySAO : public UnitSAO
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{
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public:
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LuaEntitySAO(ServerEnvironment *env, v3f pos,
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const std::string &name, const std::string &state);
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~LuaEntitySAO();
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ActiveObjectType getType() const
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{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
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ActiveObjectType getSendType() const
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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virtual void addedToEnvironment(u32 dtime_s);
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData(u16 protocol_version);
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bool isStaticAllowed() const
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{ return m_prop.static_save; }
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void getStaticData(std::string *result) const;
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int punch(v3f dir,
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const ToolCapabilities *toolcap=NULL,
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ServerActiveObject *puncher=NULL,
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float time_from_last_punch=1000000);
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void rightClick(ServerActiveObject *clicker);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
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std::string getDescription();
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void setHP(s32 hp, const PlayerHPChangeReason &reason);
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u16 getHP() const;
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/* LuaEntitySAO-specific */
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void setVelocity(v3f velocity);
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void addVelocity(v3f velocity)
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{
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m_velocity += velocity;
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}
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v3f getVelocity();
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void setAcceleration(v3f acceleration);
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v3f getAcceleration();
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void setTextureMod(const std::string &mod);
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std::string getTextureMod() const;
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void setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch);
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std::string getName();
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bool getCollisionBox(aabb3f *toset) const;
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bool getSelectionBox(aabb3f *toset) const;
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bool collideWithObjects() const;
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private:
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std::string getPropertyPacket();
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void sendPosition(bool do_interpolate, bool is_movement_end);
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std::string m_init_name;
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std::string m_init_state;
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bool m_registered = false;
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v3f m_velocity;
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v3f m_acceleration;
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v3f m_last_sent_position;
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v3f m_last_sent_velocity;
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v3f m_last_sent_rotation;
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float m_last_sent_position_timer = 0.0f;
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float m_last_sent_move_precision = 0.0f;
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std::string m_current_texture_modifier = "";
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};
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/*
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PlayerSAO needs some internals exposed.
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*/
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class LagPool
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{
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float m_pool = 15.0f;
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float m_max = 15.0f;
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public:
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LagPool() = default;
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void setMax(float new_max)
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{
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m_max = new_max;
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if(m_pool > new_max)
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m_pool = new_max;
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}
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void add(float dtime)
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{
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m_pool -= dtime;
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if(m_pool < 0)
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m_pool = 0;
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}
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void empty()
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{
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m_pool = m_max;
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}
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bool grab(float dtime)
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{
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if(dtime <= 0)
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return true;
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if(m_pool + dtime > m_max)
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return false;
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m_pool += dtime;
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return true;
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}
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};
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class RemotePlayer;
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class PlayerSAO : public UnitSAO
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{
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public:
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PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
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bool is_singleplayer);
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~PlayerSAO();
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ActiveObjectType getType() const
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{ return ACTIVEOBJECT_TYPE_PLAYER; }
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ActiveObjectType getSendType() const
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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std::string getDescription();
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/*
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Active object <-> environment interface
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*/
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void addedToEnvironment(u32 dtime_s);
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void removingFromEnvironment();
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bool isStaticAllowed() const { return false; }
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std::string getClientInitializationData(u16 protocol_version);
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void getStaticData(std::string *result) const;
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void step(float dtime, bool send_recommended);
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void setBasePosition(const v3f &position);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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void setPlayerYaw(const float yaw);
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// Data should not be sent at player initialization
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void setPlayerYawAndSend(const float yaw);
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void setLookPitch(const float pitch);
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// Data should not be sent at player initialization
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void setLookPitchAndSend(const float pitch);
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f32 getLookPitch() const { return m_pitch; }
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f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
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// Deprecated
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f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
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void setFov(const float pitch);
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f32 getFov() const { return m_fov; }
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void setWantedRange(const s16 range);
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s16 getWantedRange() const { return m_wanted_range; }
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/*
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Interaction interface
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*/
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int punch(v3f dir,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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float time_from_last_punch);
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void rightClick(ServerActiveObject *clicker) {}
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void setHP(s32 hp, const PlayerHPChangeReason &reason);
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void setHPRaw(u16 hp) { m_hp = hp; }
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s16 readDamage();
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u16 getBreath() const { return m_breath; }
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void setBreath(const u16 breath, bool send = true);
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/*
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Inventory interface
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*/
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Inventory* getInventory();
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const Inventory* getInventory() const;
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InventoryLocation getInventoryLocation() const;
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std::string getWieldList() const;
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ItemStack getWieldedItem() const;
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ItemStack getWieldedItemOrHand() const;
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bool setWieldedItem(const ItemStack &item);
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int getWieldIndex() const;
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void setWieldIndex(int i);
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/*
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PlayerSAO-specific
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*/
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void disconnected();
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RemotePlayer *getPlayer() { return m_player; }
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session_t getPeerID() const { return m_peer_id; }
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// Cheat prevention
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v3f getLastGoodPosition() const
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{
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return m_last_good_position;
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}
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float resetTimeFromLastPunch()
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{
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float r = m_time_from_last_punch;
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m_time_from_last_punch = 0.0;
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return r;
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}
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void noCheatDigStart(const v3s16 &p)
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{
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m_nocheat_dig_pos = p;
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m_nocheat_dig_time = 0;
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}
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v3s16 getNoCheatDigPos()
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{
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return m_nocheat_dig_pos;
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}
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float getNoCheatDigTime()
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{
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return m_nocheat_dig_time;
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}
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void noCheatDigEnd()
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{
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m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
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}
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LagPool& getDigPool()
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{
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return m_dig_pool;
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}
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// Returns true if cheated
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bool checkMovementCheat();
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// Other
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void updatePrivileges(const std::set<std::string> &privs,
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bool is_singleplayer)
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{
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m_privs = privs;
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m_is_singleplayer = is_singleplayer;
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}
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bool getCollisionBox(aabb3f *toset) const;
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bool getSelectionBox(aabb3f *toset) const;
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bool collideWithObjects() const { return true; }
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void finalize(RemotePlayer *player, const std::set<std::string> &privs);
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v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
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v3f getEyeOffset() const;
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float getZoomFOV() const;
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inline Metadata &getMeta() { return m_meta; }
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private:
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std::string getPropertyPacket();
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void unlinkPlayerSessionAndSave();
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RemotePlayer *m_player = nullptr;
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session_t m_peer_id = 0;
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Inventory *m_inventory = nullptr;
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// Cheat prevention
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LagPool m_dig_pool;
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LagPool m_move_pool;
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v3f m_last_good_position;
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float m_time_from_last_teleport = 0.0f;
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float m_time_from_last_punch = 0.0f;
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v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
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float m_nocheat_dig_time = 0.0f;
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// Timers
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IntervalLimiter m_breathing_interval;
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IntervalLimiter m_drowning_interval;
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IntervalLimiter m_node_hurt_interval;
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int m_wield_index = 0;
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bool m_position_not_sent = false;
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// Cached privileges for enforcement
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std::set<std::string> m_privs;
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bool m_is_singleplayer;
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u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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f32 m_pitch = 0.0f;
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f32 m_fov = 0.0f;
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s16 m_wanted_range = 0.0f;
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Metadata m_meta;
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public:
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float m_physics_override_speed = 1.0f;
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float m_physics_override_jump = 1.0f;
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float m_physics_override_gravity = 1.0f;
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bool m_physics_override_sneak = true;
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bool m_physics_override_sneak_glitch = false;
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bool m_physics_override_new_move = true;
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bool m_physics_override_sent = false;
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};
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struct PlayerHPChangeReason {
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enum Type : u8 {
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SET_HP,
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PLAYER_PUNCH,
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FALL,
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NODE_DAMAGE,
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DROWNING,
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RESPAWN
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};
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Type type = SET_HP;
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ServerActiveObject *object;
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bool from_mod = false;
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int lua_reference = -1;
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bool setTypeFromString(const std::string &typestr)
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{
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if (typestr == "set_hp")
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type = SET_HP;
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else if (typestr == "punch")
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type = PLAYER_PUNCH;
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else if (typestr == "fall")
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type = FALL;
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else if (typestr == "node_damage")
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type = NODE_DAMAGE;
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else if (typestr == "drown")
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type = DROWNING;
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else if (typestr == "respawn")
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type = RESPAWN;
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else
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return false;
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return true;
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}
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std::string getTypeAsString() const
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{
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switch (type) {
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case PlayerHPChangeReason::SET_HP:
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return "set_hp";
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case PlayerHPChangeReason::PLAYER_PUNCH:
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return "punch";
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case PlayerHPChangeReason::FALL:
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return "fall";
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case PlayerHPChangeReason::NODE_DAMAGE:
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return "node_damage";
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case PlayerHPChangeReason::DROWNING:
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return "drown";
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case PlayerHPChangeReason::RESPAWN:
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return "respawn";
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default:
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return "?";
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}
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}
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PlayerHPChangeReason(Type type, ServerActiveObject *object=NULL):
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type(type), object(object)
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{}
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};
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