forked from Mirrorlandia_minetest/minetest
f5706d444b
* Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution |
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opengl_fragment.glsl | ||
opengl_vertex.glsl |