..
auth.lua
[CSM] Add function to get player privileges ( #5933 )
2017-06-07 09:09:06 +02:00
chatcommands.lua
Improve chatcommand params consistency ( #5985 )
2017-06-15 22:38:41 +02:00
constants.lua
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
2016-09-17 09:33:25 +01:00
deprecated.lua
Use a settings object for the main settings
2017-05-06 15:33:19 -04:00
detached_inventory.lua
Allow restricting detached inventories to one player
2016-11-28 13:41:19 +01:00
falling.lua
Automatic item and node colorization ( #5640 )
2017-06-20 11:19:56 +02:00
features.lua
Remove client-side chat prediction. ( #5055 )
2017-01-17 00:09:47 +01:00
forceloading.lua
Use a settings object for the main settings
2017-05-06 15:33:19 -04:00
init.lua
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. ( #5965 )
2017-06-30 20:14:39 +02:00
item_entity.lua
Use a settings object for the main settings
2017-05-06 15:33:19 -04:00
item.lua
Helper methods for hardware colorization ( #5870 )
2017-06-24 20:15:09 +02:00
misc.lua
Use a settings object for the main settings
2017-05-06 15:33:19 -04:00
privileges.lua
Privileges: Only give singleplayer 4 basic privs
2016-11-07 21:55:17 +00:00
register.lua
Add textures for air and ignore items ( #5196 )
2017-02-10 08:19:31 +01:00
statbars.lua
Use a settings object for the main settings
2017-05-06 15:33:19 -04:00
static_spawn.lua
Use a settings object for the main settings
2017-05-06 15:33:19 -04:00
voxelarea.lua
VoxelArea: faster iter function ( #4490 )
2016-10-08 22:42:17 +10:00