forked from Mirrorlandia_minetest/minetest
1d04903c19
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
685 lines
20 KiB
Lua
685 lines
20 KiB
Lua
-- Minetest: builtin/item.lua
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local builtin_shared = ...
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = pointed_thing.above and vector.copy(pointed_thing.above),
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under = pointed_thing.under and vector.copy(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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--
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-- Item definition helpers
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--
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function core.get_pointed_thing_position(pointed_thing, above)
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if pointed_thing.type == "node" then
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if above then
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-- The position where a node would be placed
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return pointed_thing.above
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end
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-- The position where a node would be dug
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return pointed_thing.under
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elseif pointed_thing.type == "object" then
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return pointed_thing.ref and pointed_thing.ref:get_pos()
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end
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end
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local function has_all_groups(tbl, required_groups)
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if type(required_groups) == "string" then
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return (tbl[required_groups] or 0) ~= 0
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end
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for _, group in ipairs(required_groups) do
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if (tbl[group] or 0) == 0 then
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return false
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end
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end
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return true
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end
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function core.get_node_drops(node, toolname)
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-- Compatibility, if node is string
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local nodename = node
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local param2 = 0
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-- New format, if node is table
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if (type(node) == "table") then
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nodename = node.name
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param2 = node.param2
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end
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local def = core.registered_nodes[nodename]
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local drop = def and def.drop
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local ptype = def and def.paramtype2
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-- get color, if there is color (otherwise nil)
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local palette_index = core.strip_param2_color(param2, ptype)
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if drop == nil then
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-- default drop
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if palette_index then
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local stack = ItemStack(nodename)
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stack:get_meta():set_int("palette_index", palette_index)
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return {stack:to_string()}
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end
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return {nodename}
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elseif type(drop) == "string" then
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-- itemstring drop
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return drop ~= "" and {drop} or {}
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elseif drop.items == nil then
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-- drop = {} to disable default drop
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return {}
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end
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-- Extended drop table
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local got_items = {}
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local got_count = 0
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for _, item in ipairs(drop.items) do
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local good_rarity = true
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local good_tool = true
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if item.rarity ~= nil then
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good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
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end
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if item.tools ~= nil or item.tool_groups ~= nil then
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good_tool = false
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end
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if item.tools ~= nil and toolname then
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for _, tool in ipairs(item.tools) do
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if tool:sub(1, 1) == '~' then
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good_tool = toolname:find(tool:sub(2)) ~= nil
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else
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good_tool = toolname == tool
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end
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if good_tool then
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break
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end
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end
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end
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if item.tool_groups ~= nil and toolname then
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local tooldef = core.registered_items[toolname]
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if tooldef ~= nil and type(tooldef.groups) == "table" then
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if type(item.tool_groups) == "string" then
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-- tool_groups can be a string which specifies the required group
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good_tool = core.get_item_group(toolname, item.tool_groups) ~= 0
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else
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-- tool_groups can be a list of sufficient requirements.
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-- i.e. if any item in the list can be satisfied then the tool is good
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assert(type(item.tool_groups) == "table")
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for _, required_groups in ipairs(item.tool_groups) do
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-- required_groups can be either a string (a single group),
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-- or an array of strings where all must be in tooldef.groups
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good_tool = has_all_groups(tooldef.groups, required_groups)
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if good_tool then
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break
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end
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end
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end
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end
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end
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if good_rarity and good_tool then
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got_count = got_count + 1
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for _, add_item in ipairs(item.items) do
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-- add color, if necessary
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if item.inherit_color and palette_index then
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local stack = ItemStack(add_item)
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stack:get_meta():set_int("palette_index", palette_index)
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add_item = stack:to_string()
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end
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got_items[#got_items+1] = add_item
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end
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if drop.max_items ~= nil and got_count == drop.max_items then
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break
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end
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end
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end
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return got_items
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end
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local function user_name(user)
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return user and user:get_player_name() or ""
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end
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-- Returns a logging function. For empty names, does not log.
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local function make_log(name)
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return name ~= "" and core.log or function() end
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end
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function core.item_place_node(itemstack, placer, pointed_thing, param2,
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prevent_after_place)
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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return itemstack, nil
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end
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local under = pointed_thing.under
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local oldnode_under = core.get_node_or_nil(under)
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local above = pointed_thing.above
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local oldnode_above = core.get_node_or_nil(above)
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local playername = user_name(placer)
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local log = make_log(playername)
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if not oldnode_under or not oldnode_above then
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log("info", playername .. " tried to place"
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.. " node in unloaded position " .. core.pos_to_string(above))
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return itemstack, nil
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end
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local olddef_under = core.registered_nodes[oldnode_under.name]
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olddef_under = olddef_under or core.nodedef_default
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local olddef_above = core.registered_nodes[oldnode_above.name]
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olddef_above = olddef_above or core.nodedef_default
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if not olddef_above.buildable_to and not olddef_under.buildable_to then
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log("info", playername .. " tried to place"
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.. " node in invalid position " .. core.pos_to_string(above)
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.. ", replacing " .. oldnode_above.name)
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return itemstack, nil
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end
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-- Place above pointed node
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local place_to = vector.copy(above)
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-- If node under is buildable_to, place into it instead (eg. snow)
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if olddef_under.buildable_to then
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log("info", "node under is buildable to")
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place_to = vector.copy(under)
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end
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if core.is_protected(place_to, playername) then
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log("action", playername
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.. " tried to place " .. def.name
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.. " at protected position "
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.. core.pos_to_string(place_to))
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core.record_protection_violation(place_to, playername)
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return itemstack, nil
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end
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local oldnode = core.get_node(place_to)
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local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
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-- Calculate direction for wall mounted stuff like torches and signs
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if def.place_param2 ~= nil then
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newnode.param2 = def.place_param2
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elseif (def.paramtype2 == "wallmounted" or
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def.paramtype2 == "colorwallmounted") and not param2 then
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local dir = vector.subtract(under, above)
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newnode.param2 = core.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
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elseif (def.paramtype2 == "facedir" or
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def.paramtype2 == "colorfacedir" or
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def.paramtype2 == "4dir" or
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def.paramtype2 == "color4dir") and not param2 then
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local placer_pos = placer and placer:get_pos()
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if placer_pos then
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local dir = vector.subtract(above, placer_pos)
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newnode.param2 = core.dir_to_facedir(dir)
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log("info", "facedir: " .. newnode.param2)
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end
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end
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local metatable = itemstack:get_meta():to_table().fields
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-- Transfer color information
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if metatable.palette_index and not def.place_param2 then
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local color_divisor = nil
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if def.paramtype2 == "color" then
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color_divisor = 1
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elseif def.paramtype2 == "colorwallmounted" then
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color_divisor = 8
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elseif def.paramtype2 == "colorfacedir" then
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color_divisor = 32
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elseif def.paramtype2 == "color4dir" then
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color_divisor = 4
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elseif def.paramtype2 == "colordegrotate" then
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color_divisor = 32
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end
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if color_divisor then
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local color = math.floor(metatable.palette_index / color_divisor)
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local other = newnode.param2 % color_divisor
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newnode.param2 = color * color_divisor + other
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end
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end
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-- Check if the node is attached and if it can be placed there
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if core.get_item_group(def.name, "attached_node") ~= 0 and
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not builtin_shared.check_attached_node(place_to, newnode) then
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log("action", "attached node " .. def.name ..
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" can not be placed at " .. core.pos_to_string(place_to))
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return itemstack, nil
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end
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log("action", playername .. " places node "
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.. def.name .. " at " .. core.pos_to_string(place_to))
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-- Add node and update
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core.add_node(place_to, newnode)
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-- Play sound if it was done by a player
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if playername ~= "" and def.sounds and def.sounds.place then
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core.sound_play(def.sounds.place, {
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pos = place_to,
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exclude_player = playername,
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}, true)
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end
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local take_item = true
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-- Run callback
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if def.after_place_node and not prevent_after_place then
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-- Deepcopy place_to and pointed_thing because callback can modify it
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local place_to_copy = vector.copy(place_to)
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if def.after_place_node(place_to_copy, placer, itemstack,
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pointed_thing_copy) then
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take_item = false
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end
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end
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-- Run script hook
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = vector.copy(place_to)
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local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
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local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
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take_item = false
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end
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end
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if take_item then
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itemstack:take_item()
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end
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return itemstack, place_to
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end
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-- deprecated, item_place does not call this
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function core.item_place_object(itemstack, placer, pointed_thing)
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local pos = core.get_pointed_thing_position(pointed_thing, true)
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if pos ~= nil then
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local item = itemstack:take_item()
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core.add_item(pos, item)
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end
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return itemstack
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end
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function core.item_place(itemstack, placer, pointed_thing, param2)
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" and placer and
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not placer:get_player_control().sneak then
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local n = core.get_node(pointed_thing.under)
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local nn = n.name
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if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
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return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
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placer, itemstack, pointed_thing) or itemstack, nil
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end
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end
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-- Place if node, otherwise do nothing
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if itemstack:get_definition().type == "node" then
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return core.item_place_node(itemstack, placer, pointed_thing, param2)
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end
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return itemstack, nil
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end
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function core.item_secondary_use(itemstack, placer)
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return itemstack
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end
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function core.item_drop(itemstack, dropper, pos)
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local dropper_is_player = dropper and dropper:is_player()
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local p = table.copy(pos)
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local cnt = itemstack:get_count()
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if dropper_is_player then
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p.y = p.y + 1.2
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end
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local item = itemstack:take_item(cnt)
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local obj = core.add_item(p, item)
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if obj then
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if dropper_is_player then
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local dir = dropper:get_look_dir()
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dir.x = dir.x * 2.9
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dir.y = dir.y * 2.9 + 2
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dir.z = dir.z * 2.9
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obj:set_velocity(dir)
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obj:get_luaentity().dropped_by = dropper:get_player_name()
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end
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return itemstack
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end
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-- If we reach this, adding the object to the
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-- environment failed
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end
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function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
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if result then
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return result
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end
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end
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-- read definition before potentially emptying the stack
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local def = itemstack:get_definition()
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if itemstack:take_item():is_empty() then
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return itemstack
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end
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if def and def.sound and def.sound.eat then
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core.sound_play(def.sound.eat, {
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pos = user:get_pos(),
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max_hear_distance = 16
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}, true)
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end
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-- Changing hp might kill the player causing mods to do who-knows-what to the
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-- inventory, so do this before set_hp().
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if replace_with_item then
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if itemstack:is_empty() then
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itemstack:add_item(replace_with_item)
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else
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local inv = user:get_inventory()
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-- Check if inv is null, since non-players don't have one
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if inv and inv:room_for_item("main", {name=replace_with_item}) then
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inv:add_item("main", replace_with_item)
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, replace_with_item)
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end
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end
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end
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user:set_wielded_item(itemstack)
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user:set_hp(user:get_hp() + hp_change)
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return nil -- don't overwrite wield item a second time
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end
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function core.item_eat(hp_change, replace_with_item)
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return function(itemstack, user, pointed_thing) -- closure
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if user then
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return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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end
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end
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end
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function core.node_punch(pos, node, puncher, pointed_thing)
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-- Run script hook
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for _, callback in ipairs(core.registered_on_punchnodes) do
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-- Copy pos and node because callback can modify them
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local pos_copy = vector.copy(pos)
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local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
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local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
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callback(pos_copy, node_copy, puncher, pointed_thing_copy)
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end
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end
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function core.handle_node_drops(pos, drops, digger)
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-- Add dropped items to object's inventory
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local inv = digger and digger:get_inventory()
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local give_item
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if inv then
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give_item = function(item)
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return inv:add_item("main", item)
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end
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else
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give_item = function(item)
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-- itemstring to ItemStack for left:is_empty()
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return ItemStack(item)
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end
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end
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for _, dropped_item in pairs(drops) do
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local left = give_item(dropped_item)
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if not left:is_empty() then
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local p = vector.offset(pos,
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math.random()/2-0.25,
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math.random()/2-0.25,
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math.random()/2-0.25
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)
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core.add_item(p, left)
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end
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end
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end
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function core.node_dig(pos, node, digger)
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local diggername = user_name(digger)
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local log = make_log(diggername)
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local def = core.registered_nodes[node.name]
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-- Copy pos because the callback could modify it
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if def and (not def.diggable or
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(def.can_dig and not def.can_dig(vector.copy(pos), digger))) then
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log("info", diggername .. " tried to dig "
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.. node.name .. " which is not diggable "
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.. core.pos_to_string(pos))
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return false
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end
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if core.is_protected(pos, diggername) then
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log("action", diggername
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.. " tried to dig " .. node.name
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.. " at protected position "
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.. core.pos_to_string(pos))
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core.record_protection_violation(pos, diggername)
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return false
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end
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log('action', diggername .. " digs "
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.. node.name .. " at " .. core.pos_to_string(pos))
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local wielded = digger and digger:get_wielded_item()
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local drops = core.get_node_drops(node, wielded and wielded:get_name())
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if wielded then
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local wdef = wielded:get_definition()
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local tp = wielded:get_tool_capabilities()
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local dp = core.get_dig_params(def and def.groups, tp, wielded:get_wear())
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if wdef and wdef.after_use then
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wielded = wdef.after_use(wielded, digger, node, dp) or wielded
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else
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-- Wear out tool
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if not core.is_creative_enabled(diggername) then
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wielded:add_wear(dp.wear)
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if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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core.sound_play(wdef.sound.breaks, {
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pos = pos,
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gain = 0.5
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}, true)
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end
|
|
end
|
|
end
|
|
digger:set_wielded_item(wielded)
|
|
end
|
|
|
|
-- Check to see if metadata should be preserved.
|
|
if def and def.preserve_metadata then
|
|
local oldmeta = core.get_meta(pos):to_table().fields
|
|
-- Copy pos and node because the callback can modify them.
|
|
local pos_copy = vector.copy(pos)
|
|
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
|
local drop_stacks = {}
|
|
for k, v in pairs(drops) do
|
|
drop_stacks[k] = ItemStack(v)
|
|
end
|
|
drops = drop_stacks
|
|
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
|
|
end
|
|
|
|
-- Handle drops
|
|
core.handle_node_drops(pos, drops, digger)
|
|
|
|
local oldmetadata = nil
|
|
if def and def.after_dig_node then
|
|
oldmetadata = core.get_meta(pos):to_table()
|
|
end
|
|
|
|
-- Remove node and update
|
|
core.remove_node(pos)
|
|
|
|
-- Play sound if it was done by a player
|
|
if diggername ~= "" and def and def.sounds and def.sounds.dug then
|
|
core.sound_play(def.sounds.dug, {
|
|
pos = pos,
|
|
exclude_player = diggername,
|
|
}, true)
|
|
end
|
|
|
|
-- Run callback
|
|
if def and def.after_dig_node then
|
|
-- Copy pos and node because callback can modify them
|
|
local pos_copy = vector.copy(pos)
|
|
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
|
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
|
|
end
|
|
|
|
-- Run script hook
|
|
for _, callback in ipairs(core.registered_on_dignodes) do
|
|
local origin = core.callback_origins[callback]
|
|
core.set_last_run_mod(origin.mod)
|
|
|
|
-- Copy pos and node because callback can modify them
|
|
local pos_copy = vector.copy(pos)
|
|
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
|
callback(pos_copy, node_copy, digger)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function core.itemstring_with_palette(item, palette_index)
|
|
local stack = ItemStack(item) -- convert to ItemStack
|
|
stack:get_meta():set_int("palette_index", palette_index)
|
|
return stack:to_string()
|
|
end
|
|
|
|
function core.itemstring_with_color(item, colorstring)
|
|
local stack = ItemStack(item) -- convert to ItemStack
|
|
stack:get_meta():set_string("color", colorstring)
|
|
return stack:to_string()
|
|
end
|
|
|
|
-- This is used to allow mods to redefine core.item_place and so on
|
|
-- NOTE: This is not the preferred way. Preferred way is to provide enough
|
|
-- callbacks to not require redefining global functions. -celeron55
|
|
local function redef_wrapper(table, name)
|
|
return function(...)
|
|
return table[name](...)
|
|
end
|
|
end
|
|
|
|
--
|
|
-- Item definition defaults
|
|
--
|
|
|
|
local default_stack_max = tonumber(core.settings:get("default_stack_max")) or 99
|
|
|
|
core.nodedef_default = {
|
|
-- Item properties
|
|
type="node",
|
|
-- name intentionally not defined here
|
|
description = "",
|
|
groups = {},
|
|
inventory_image = "",
|
|
wield_image = "",
|
|
wield_scale = vector.new(1, 1, 1),
|
|
stack_max = default_stack_max,
|
|
usable = false,
|
|
liquids_pointable = false,
|
|
tool_capabilities = nil,
|
|
node_placement_prediction = nil,
|
|
|
|
-- Interaction callbacks
|
|
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
|
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
|
on_use = nil,
|
|
can_dig = nil,
|
|
|
|
on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
|
|
on_rightclick = nil,
|
|
on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
|
|
|
|
on_receive_fields = nil,
|
|
|
|
-- Node properties
|
|
drawtype = "normal",
|
|
visual_scale = 1.0,
|
|
tiles = nil,
|
|
special_tiles = nil,
|
|
post_effect_color = {a=0, r=0, g=0, b=0},
|
|
paramtype = "none",
|
|
paramtype2 = "none",
|
|
is_ground_content = true,
|
|
sunlight_propagates = false,
|
|
walkable = true,
|
|
pointable = true,
|
|
diggable = true,
|
|
climbable = false,
|
|
buildable_to = false,
|
|
floodable = false,
|
|
liquidtype = "none",
|
|
liquid_alternative_flowing = "",
|
|
liquid_alternative_source = "",
|
|
liquid_viscosity = 0,
|
|
drowning = 0,
|
|
light_source = 0,
|
|
damage_per_second = 0,
|
|
selection_box = {type="regular"},
|
|
legacy_facedir_simple = false,
|
|
legacy_wallmounted = false,
|
|
}
|
|
|
|
core.craftitemdef_default = {
|
|
type="craft",
|
|
-- name intentionally not defined here
|
|
description = "",
|
|
groups = {},
|
|
inventory_image = "",
|
|
wield_image = "",
|
|
wield_scale = vector.new(1, 1, 1),
|
|
stack_max = default_stack_max,
|
|
liquids_pointable = false,
|
|
tool_capabilities = nil,
|
|
|
|
-- Interaction callbacks
|
|
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
|
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
|
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
|
on_use = nil,
|
|
}
|
|
|
|
core.tooldef_default = {
|
|
type="tool",
|
|
-- name intentionally not defined here
|
|
description = "",
|
|
groups = {},
|
|
inventory_image = "",
|
|
wield_image = "",
|
|
wield_scale = vector.new(1, 1, 1),
|
|
stack_max = 1,
|
|
liquids_pointable = false,
|
|
tool_capabilities = nil,
|
|
|
|
-- Interaction callbacks
|
|
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
|
|
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
|
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
|
|
on_use = nil,
|
|
}
|
|
|
|
core.noneitemdef_default = { -- This is used for the hand and unknown items
|
|
type="none",
|
|
-- name intentionally not defined here
|
|
description = "",
|
|
groups = {},
|
|
inventory_image = "",
|
|
wield_image = "",
|
|
wield_scale = vector.new(1, 1, 1),
|
|
stack_max = default_stack_max,
|
|
liquids_pointable = false,
|
|
tool_capabilities = nil,
|
|
|
|
-- Interaction callbacks
|
|
on_place = redef_wrapper(core, 'item_place'),
|
|
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
|
|
on_drop = nil,
|
|
on_use = nil,
|
|
}
|