forked from Mirrorlandia_minetest/minetest
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef ENVIRONMENT_HEADER
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#define ENVIRONMENT_HEADER
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/*
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This class is the game's environment.
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It contains:
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- The map
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- Players
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- Other objects
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- The current time in the game, etc.
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*/
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#include <list>
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#include "common_irrlicht.h"
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#include "player.h"
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#include "map.h"
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#include <ostream>
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class Environment
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{
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public:
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// Environment will delete the map passed to the constructor
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Environment(Map *map, std::ostream &dout);
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~Environment();
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/*
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This can do anything to the environment, such as removing
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timed-out players.
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Also updates Map's timers.
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*/
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void step(f32 dtime);
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Map & getMap();
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/*
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Environment deallocates players after use.
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*/
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void addPlayer(Player *player);
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void removePlayer(u16 peer_id);
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#ifndef SERVER
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LocalPlayer * getLocalPlayer();
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#endif
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Player * getPlayer(u16 peer_id);
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Player * getPlayer(const char *name);
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core::list<Player*> getPlayers();
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core::list<Player*> getPlayers(bool ignore_disconnected);
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void printPlayers(std::ostream &o);
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void serializePlayers(const std::string &savedir);
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// This loads players as ServerRemotePlayers
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void deSerializePlayers(const std::string &savedir);
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#ifndef SERVER
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void updateMeshes(v3s16 blockpos);
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void expireMeshes(bool only_daynight_diffed);
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#endif
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void setDayNightRatio(u32 r);
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u32 getDayNightRatio();
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private:
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Map *m_map;
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// peer_ids in here should be unique, except that there may be
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// many 0s
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core::list<Player*> m_players;
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// Debug output goes here
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std::ostream &m_dout;
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u32 m_daynight_ratio;
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};
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#endif
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