forked from Mirrorlandia_minetest/minetest
f6da7b3fda
Temporary option for the old move code for specific old sneak behaviour. Enabled by setting the added 'new move' physics override to false. By default 'new move' is true.
198 lines
5.2 KiB
C++
198 lines
5.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "genericobject.h"
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#include <sstream>
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#include "util/serialize.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_SET_PROPERTIES);
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prop.serialize(os);
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return os.str();
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}
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ObjectProperties gob_read_set_properties(std::istream &is)
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{
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ObjectProperties prop;
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prop.deSerialize(is);
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return prop;
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}
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std::string gob_cmd_update_position(
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v3f position,
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v3f velocity,
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v3f acceleration,
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f32 yaw,
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bool do_interpolate,
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bool is_movement_end,
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f32 update_interval
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){
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_UPDATE_POSITION);
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// pos
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writeV3F1000(os, position);
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// velocity
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writeV3F1000(os, velocity);
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// acceleration
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writeV3F1000(os, acceleration);
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// yaw
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writeF1000(os, yaw);
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// do_interpolate
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writeU8(os, do_interpolate);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF1000(os, update_interval);
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return os.str();
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}
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std::string gob_cmd_set_texture_mod(const std::string &mod)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
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// parameters
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os<<serializeString(mod);
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return os.str();
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}
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std::string gob_cmd_set_sprite(
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v2s16 p,
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u16 num_frames,
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f32 framelength,
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bool select_horiz_by_yawpitch
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){
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_SPRITE);
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF1000(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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return os.str();
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}
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std::string gob_cmd_punched(s16 damage, s16 result_hp)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_PUNCHED);
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// damage
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writeS16(os, damage);
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// result_hp
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writeS16(os, result_hp);
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return os.str();
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}
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, armor_groups.size());
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for(ItemGroupList::const_iterator i = armor_groups.begin();
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i != armor_groups.end(); ++i){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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return os.str();
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}
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std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
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float physics_override_gravity, bool sneak, bool sneak_glitch, bool new_move)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
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// parameters
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writeF1000(os, physics_override_speed);
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writeF1000(os, physics_override_jump);
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writeF1000(os, physics_override_gravity);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !sneak);
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writeU8(os, !sneak_glitch);
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writeU8(os, !new_move);
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return os.str();
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}
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_ANIMATION);
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// parameters
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writeV2F1000(os, frames);
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writeF1000(os, frame_speed);
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writeF1000(os, frame_blend);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !frame_loop);
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return os.str();
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}
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std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
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// parameters
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os<<serializeString(bone);
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writeV3F1000(os, position);
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writeV3F1000(os, rotation);
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return os.str();
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}
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std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_ATTACH_TO);
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// parameters
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writeS16(os, parent_id);
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os<<serializeString(bone);
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writeV3F1000(os, position);
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writeV3F1000(os, rotation);
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return os.str();
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}
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std::string gob_cmd_update_nametag_attributes(video::SColor color)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES);
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// parameters
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writeU8(os, 1); // version for forward compatibility
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writeARGB8(os, color);
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return os.str();
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}
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std::string gob_cmd_update_infant(u16 id, u8 type, std::string client_initialization_data)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SPAWN_INFANT);
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// parameters
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writeU16(os, id);
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writeU8(os, type);
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os<<serializeLongString(client_initialization_data);
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return os.str();
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}
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