forked from Mirrorlandia_minetest/minetest
c1d8eeb70a
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
1289 lines
36 KiB
C++
1289 lines
36 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiFormSpecMenu.h"
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#include "constants.h"
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#include "gamedef.h"
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#include "keycode.h"
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#include "strfnd.h"
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "log.h"
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#include "tile.h" // ITextureSource
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#include "util/string.h"
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#include "util/numeric.h"
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#include "gettext.h"
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void drawItemStack(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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IGameDef *gamedef)
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{
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if(item.empty())
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return;
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const ItemDefinition &def = item.getDefinition(gamedef->idef());
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video::ITexture *texture = def.inventory_texture;
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// Draw the inventory texture
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if(texture != NULL)
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{
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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driver->draw2DImage(texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getOriginalSize())),
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clip, colors, true);
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}
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if(def.type == ITEM_TOOL && item.wear != 0)
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{
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// Draw a progressbar
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float barheight = rect.getHeight()/16;
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float barpad_x = rect.getWidth()/16;
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float barpad_y = rect.getHeight()/16;
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core::rect<s32> progressrect(
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rect.UpperLeftCorner.X + barpad_x,
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rect.LowerRightCorner.Y - barpad_y - barheight,
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rect.LowerRightCorner.X - barpad_x,
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rect.LowerRightCorner.Y - barpad_y);
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// Shrink progressrect by amount of tool damage
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float wear = item.wear / 65535.0;
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int progressmid =
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wear * progressrect.UpperLeftCorner.X +
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(1-wear) * progressrect.LowerRightCorner.X;
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// Compute progressbar color
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// wear = 0.0: green
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// wear = 0.5: yellow
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// wear = 1.0: red
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video::SColor color(255,255,255,255);
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int wear_i = MYMIN(floor(wear * 600), 511);
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wear_i = MYMIN(wear_i + 10, 511);
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if(wear_i <= 255)
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color.set(255, wear_i, 255, 0);
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else
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color.set(255, 255, 511-wear_i, 0);
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core::rect<s32> progressrect2 = progressrect;
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progressrect2.LowerRightCorner.X = progressmid;
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driver->draw2DRectangle(color, progressrect2, clip);
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color = video::SColor(255,0,0,0);
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progressrect2 = progressrect;
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progressrect2.UpperLeftCorner.X = progressmid;
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driver->draw2DRectangle(color, progressrect2, clip);
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}
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if(font != NULL && item.count >= 2)
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{
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// Get the item count as a string
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std::string text = itos(item.count);
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v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
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v2s32 sdim(dim.X,dim.Y);
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core::rect<s32> rect2(
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/*rect.UpperLeftCorner,
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core::dimension2d<u32>(rect.getWidth(), 15)*/
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rect.LowerRightCorner - sdim,
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sdim
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);
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video::SColor bgcolor(128,0,0,0);
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driver->draw2DRectangle(bgcolor, rect2, clip);
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video::SColor color(255,255,255,255);
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font->draw(text.c_str(), rect2, color, false, false, clip);
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}
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}
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/*
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GUIFormSpecMenu
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*/
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GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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InventoryManager *invmgr,
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IGameDef *gamedef
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):
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GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
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m_device(dev),
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m_invmgr(invmgr),
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m_gamedef(gamedef),
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m_form_src(NULL),
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m_text_dst(NULL),
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m_selected_item(NULL),
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m_selected_amount(0),
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m_selected_dragging(false),
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m_tooltip_element(NULL)
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{
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}
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GUIFormSpecMenu::~GUIFormSpecMenu()
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{
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removeChildren();
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delete m_selected_item;
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delete m_form_src;
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delete m_text_dst;
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}
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void GUIFormSpecMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for(core::list<gui::IGUIElement*>::ConstIterator
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i = children.begin(); i != children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for(core::list<gui::IGUIElement*>::Iterator
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i = children_copy.begin();
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i != children_copy.end(); i++)
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{
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(*i)->remove();
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}
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/*{
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gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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e->remove();
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}*/
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if(m_tooltip_element)
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{
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m_tooltip_element->remove();
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m_tooltip_element = NULL;
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}
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}
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void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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{
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// Remove children
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removeChildren();
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v2s32 size(100,100);
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s32 helptext_h = 15;
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core::rect<s32> rect;
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// Base position of contents of form
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v2s32 basepos = getBasePos();
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// State of basepos, 0 = not set, 1= set by formspec, 2 = set by size[] element
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// Used to adjust form size automatically if needed
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// A proceed button is added if there is no size[] element
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int bp_set = 0;
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/* Convert m_init_draw_spec to m_inventorylists */
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m_inventorylists.clear();
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m_images.clear();
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m_backgrounds.clear();
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m_fields.clear();
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Strfnd f(m_formspec_string);
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while(f.atend() == false)
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{
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std::string type = trim(f.next("["));
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if(type == "invsize" || type == "size")
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{
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v2f invsize;
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invsize.X = stof(f.next(","));
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if(type == "size")
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{
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invsize.Y = stof(f.next("]"));
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}
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else{
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invsize.Y = stof(f.next(";"));
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f.next("]");
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}
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infostream<<"Form size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
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padding = v2s32(screensize.Y/40, screensize.Y/40);
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spacing = v2s32(screensize.Y/12, screensize.Y/13);
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imgsize = v2s32(screensize.Y/15, screensize.Y/15);
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size = v2s32(
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padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
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padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
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);
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rect = core::rect<s32>(
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screensize.X/2 - size.X/2,
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screensize.Y/2 - size.Y/2,
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screensize.X/2 + size.X/2,
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screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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basepos = getBasePos();
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bp_set = 2;
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}
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else if(type == "list")
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{
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std::string name = f.next(";");
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InventoryLocation loc;
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if(name == "context" || name == "current_name")
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loc = m_current_inventory_location;
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else
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loc.deSerialize(name);
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std::string listname = f.next(";");
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v2s32 pos = basepos;
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pos.X += stof(f.next(",")) * (float)spacing.X;
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pos.Y += stof(f.next(";")) * (float)spacing.Y;
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v2s32 geom;
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geom.X = stoi(f.next(","));
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geom.Y = stoi(f.next(";"));
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infostream<<"list inv="<<name<<", listname="<<listname
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<<", pos=("<<pos.X<<","<<pos.Y<<")"
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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std::string start_i_s = f.next("]");
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s32 start_i = 0;
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if(start_i_s != "")
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start_i = stoi(start_i_s);
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of list without a size[] element"<<std::endl;
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m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom, start_i));
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}
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else if(type == "image")
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{
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v2s32 pos = basepos;
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pos.X += stof(f.next(",")) * (float)spacing.X;
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pos.Y += stof(f.next(";")) * (float)spacing.Y;
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v2s32 geom;
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geom.X = stof(f.next(",")) * (float)imgsize.X;
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geom.Y = stof(f.next(";")) * (float)imgsize.Y;
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std::string name = f.next("]");
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infostream<<"image name="<<name
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<<", pos=("<<pos.X<<","<<pos.Y<<")"
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of image without a size[] element"<<std::endl;
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m_images.push_back(ImageDrawSpec(name, pos, geom));
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}
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else if(type == "background")
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{
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v2s32 pos = basepos;
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pos.X += stof(f.next(",")) * (float)spacing.X - ((float)spacing.X-(float)imgsize.X)/2;
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pos.Y += stof(f.next(";")) * (float)spacing.Y - ((float)spacing.Y-(float)imgsize.Y)/2;
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v2s32 geom;
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geom.X = stof(f.next(",")) * (float)spacing.X;
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geom.Y = stof(f.next(";")) * (float)spacing.Y;
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std::string name = f.next("]");
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infostream<<"image name="<<name
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<<", pos=("<<pos.X<<","<<pos.Y<<")"
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of background without a size[] element"<<std::endl;
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m_backgrounds.push_back(ImageDrawSpec(name, pos, geom));
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}
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else if(type == "field")
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{
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std::string fname = f.next(";");
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std::string flabel = f.next(";");
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if(fname.find(",") == std::string::npos && flabel.find(",") == std::string::npos)
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{
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if(!bp_set)
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{
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rect = core::rect<s32>(
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screensize.X/2 - 580/2,
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screensize.Y/2 - 300/2,
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screensize.X/2 + 580/2,
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screensize.Y/2 + 300/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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basepos = getBasePos();
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bp_set = 1;
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}
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else if(bp_set == 2)
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errorstream<<"WARNING: invalid use of unpositioned field in inventory"<<std::endl;
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v2s32 pos = basepos;
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pos.Y = ((m_fields.size()+2)*60);
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v2s32 size = DesiredRect.getSize();
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rect = core::rect<s32>(size.X/2-150, pos.Y, (size.X/2-150)+300, pos.Y+30);
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}
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else
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{
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v2s32 pos;
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pos.X = stof(fname.substr(0,fname.find(","))) * (float)spacing.X;
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pos.Y = stof(fname.substr(fname.find(",")+1)) * (float)spacing.Y;
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v2s32 geom;
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geom.X = (stof(flabel.substr(0,flabel.find(","))) * (float)spacing.X)-(spacing.X-imgsize.X);
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pos.Y += (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y)/2;
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rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
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fname = f.next(";");
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flabel = f.next(";");
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of positioned field without a size[] element"<<std::endl;
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}
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std::string odefault = f.next("]");
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std::string fdefault;
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// fdefault may contain a variable reference, which
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// needs to be resolved from the node metadata
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if(m_form_src)
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fdefault = m_form_src->resolveText(odefault);
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else
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fdefault = odefault;
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FieldSpec spec = FieldSpec(
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narrow_to_wide(fname.c_str()),
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narrow_to_wide(flabel.c_str()),
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narrow_to_wide(fdefault.c_str()),
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258+m_fields.size()
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);
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// three cases: field and no label, label and no field, label and field
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if (flabel == "")
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{
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spec.send = true;
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gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
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Environment->setFocus(e);
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irr::SEvent evt;
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evt.EventType = EET_KEY_INPUT_EVENT;
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evt.KeyInput.Key = KEY_END;
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evt.KeyInput.PressedDown = true;
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e->OnEvent(evt);
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}
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else if (fname == "")
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{
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// set spec field id to 0, this stops submit searching for a value that isn't there
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Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
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}
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else
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{
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spec.send = true;
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gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
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Environment->setFocus(e);
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rect.UpperLeftCorner.Y -= 15;
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rect.LowerRightCorner.Y -= 15;
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Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, 0);
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irr::SEvent evt;
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evt.EventType = EET_KEY_INPUT_EVENT;
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evt.KeyInput.Key = KEY_END;
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evt.KeyInput.PressedDown = true;
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e->OnEvent(evt);
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}
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m_fields.push_back(spec);
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}
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else if(type == "label")
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{
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v2s32 pos = padding;
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pos.X += stof(f.next(",")) * (float)spacing.X;
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pos.Y += stof(f.next(";")) * (float)spacing.Y;
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rect = core::rect<s32>(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15));
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std::string flabel = f.next("]");
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of label without a size[] element"<<std::endl;
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FieldSpec spec = FieldSpec(
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narrow_to_wide(""),
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narrow_to_wide(flabel.c_str()),
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narrow_to_wide(""),
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258+m_fields.size()
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);
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Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
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m_fields.push_back(spec);
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}
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else if(type == "button" || type == "button_exit")
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{
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v2s32 pos = padding;
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pos.X += stof(f.next(",")) * (float)spacing.X;
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pos.Y += stof(f.next(";")) * (float)spacing.Y;
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v2s32 geom;
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geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
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pos.Y += (stof(f.next(";")) * (float)imgsize.Y)/2;
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rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
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std::string fname = f.next(";");
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std::string flabel = f.next("]");
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
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FieldSpec spec = FieldSpec(
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narrow_to_wide(fname.c_str()),
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narrow_to_wide(flabel.c_str()),
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narrow_to_wide(""),
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258+m_fields.size()
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);
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spec.is_button = true;
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if(type == "button_exit")
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spec.is_exit = true;
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Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
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m_fields.push_back(spec);
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}
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else if(type == "image_button" || type == "image_button_exit")
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{
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v2s32 pos = padding;
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pos.X += stof(f.next(",")) * (float)spacing.X;
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pos.Y += stof(f.next(";")) * (float)spacing.Y;
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v2s32 geom;
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geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
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geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
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rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
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std::string fimage = f.next(";");
|
|
std::string fname = f.next(";");
|
|
std::string flabel = f.next("]");
|
|
if(bp_set != 2)
|
|
errorstream<<"WARNING: invalid use of image_button without a size[] element"<<std::endl;
|
|
|
|
FieldSpec spec = FieldSpec(
|
|
narrow_to_wide(fname.c_str()),
|
|
narrow_to_wide(flabel.c_str()),
|
|
narrow_to_wide(fimage.c_str()),
|
|
258+m_fields.size()
|
|
);
|
|
spec.is_button = true;
|
|
if(type == "image_button_exit")
|
|
spec.is_exit = true;
|
|
|
|
video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
|
|
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
|
|
e->setUseAlphaChannel(true);
|
|
e->setImage(texture);
|
|
e->setPressedImage(texture);
|
|
e->setScaleImage(true);
|
|
|
|
m_fields.push_back(spec);
|
|
}
|
|
else
|
|
{
|
|
// Ignore others
|
|
std::string ts = f.next("]");
|
|
infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
// If there's inventory, put the usage string at the bottom
|
|
if (m_inventorylists.size())
|
|
{
|
|
changeCtype("");
|
|
core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
|
|
rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
|
|
size.Y-rect.getHeight()-5);
|
|
const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item");
|
|
Environment->addStaticText(text, rect, false, true, this, 256);
|
|
changeCtype("C");
|
|
}
|
|
// If there's fields, add a Proceed button
|
|
if (m_fields.size() && bp_set != 2)
|
|
{
|
|
// if the size wasn't set by an invsize[] or size[] adjust it now to fit all the fields
|
|
rect = core::rect<s32>(
|
|
screensize.X/2 - 580/2,
|
|
screensize.Y/2 - 300/2,
|
|
screensize.X/2 + 580/2,
|
|
screensize.Y/2 + 240/2+(m_fields.size()*60)
|
|
);
|
|
DesiredRect = rect;
|
|
recalculateAbsolutePosition(false);
|
|
basepos = getBasePos();
|
|
|
|
changeCtype("");
|
|
{
|
|
v2s32 pos = basepos;
|
|
pos.Y = ((m_fields.size()+2)*60);
|
|
|
|
v2s32 size = DesiredRect.getSize();
|
|
rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30);
|
|
Environment->addButton(rect, this, 257, wgettext("Proceed"));
|
|
}
|
|
changeCtype("C");
|
|
}
|
|
// Add tooltip
|
|
{
|
|
// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
|
|
m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
|
|
m_tooltip_element->enableOverrideColor(true);
|
|
m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
|
|
m_tooltip_element->setDrawBackground(true);
|
|
m_tooltip_element->setDrawBorder(true);
|
|
m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
|
|
m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
|
|
m_tooltip_element->setWordWrap(false);
|
|
}
|
|
}
|
|
|
|
GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const
|
|
{
|
|
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
|
|
|
|
for(u32 i=0; i<m_inventorylists.size(); i++)
|
|
{
|
|
const ListDrawSpec &s = m_inventorylists[i];
|
|
|
|
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
|
|
{
|
|
s32 item_i = i + s.start_item_i;
|
|
s32 x = (i%s.geom.X) * spacing.X;
|
|
s32 y = (i/s.geom.X) * spacing.Y;
|
|
v2s32 p0(x,y);
|
|
core::rect<s32> rect = imgrect + s.pos + p0;
|
|
if(rect.isPointInside(p))
|
|
{
|
|
return ItemSpec(s.inventoryloc, s.listname, item_i);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ItemSpec(InventoryLocation(), "", -1);
|
|
}
|
|
|
|
void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase)
|
|
{
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
|
|
// Get font
|
|
gui::IGUIFont *font = NULL;
|
|
gui::IGUISkin* skin = Environment->getSkin();
|
|
if (skin)
|
|
font = skin->getFont();
|
|
|
|
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
|
|
if(!inv){
|
|
infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
|
|
<<"The inventory location "
|
|
<<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
InventoryList *ilist = inv->getList(s.listname);
|
|
if(!ilist){
|
|
infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
|
|
<<"The inventory list \""<<s.listname<<"\" @ \""
|
|
<<s.inventoryloc.dump()<<"\" doesn't exist"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
|
|
|
|
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
|
|
{
|
|
u32 item_i = i + s.start_item_i;
|
|
if(item_i >= ilist->getSize())
|
|
break;
|
|
s32 x = (i%s.geom.X) * spacing.X;
|
|
s32 y = (i/s.geom.X) * spacing.Y;
|
|
v2s32 p(x,y);
|
|
core::rect<s32> rect = imgrect + s.pos + p;
|
|
ItemStack item;
|
|
if(ilist)
|
|
item = ilist->getItem(item_i);
|
|
|
|
bool selected = m_selected_item
|
|
&& m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
|
|
&& m_selected_item->listname == s.listname
|
|
&& m_selected_item->i == i;
|
|
bool hovering = rect.isPointInside(m_pointer);
|
|
|
|
if(phase == 0)
|
|
{
|
|
if(hovering && m_selected_item)
|
|
{
|
|
video::SColor bgcolor(255,192,192,192);
|
|
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
|
}
|
|
else
|
|
{
|
|
video::SColor bgcolor(255,128,128,128);
|
|
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
|
|
if(phase == 1)
|
|
{
|
|
// Draw item stack
|
|
if(selected)
|
|
{
|
|
item.takeItem(m_selected_amount);
|
|
}
|
|
if(!item.empty())
|
|
{
|
|
drawItemStack(driver, font, item,
|
|
rect, &AbsoluteClippingRect, m_gamedef);
|
|
}
|
|
|
|
// Draw tooltip
|
|
std::string tooltip_text = "";
|
|
if(hovering && !m_selected_item)
|
|
tooltip_text = item.getDefinition(m_gamedef->idef()).description;
|
|
if(tooltip_text != "")
|
|
{
|
|
m_tooltip_element->setVisible(true);
|
|
this->bringToFront(m_tooltip_element);
|
|
m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
|
|
s32 tooltip_x = m_pointer.X + 15;
|
|
s32 tooltip_y = m_pointer.Y + 15;
|
|
s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
|
|
s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
|
|
m_tooltip_element->setRelativePosition(core::rect<s32>(
|
|
core::position2d<s32>(tooltip_x, tooltip_y),
|
|
core::dimension2d<s32>(tooltip_width, tooltip_height)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GUIFormSpecMenu::drawSelectedItem()
|
|
{
|
|
if(!m_selected_item)
|
|
return;
|
|
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
|
|
// Get font
|
|
gui::IGUIFont *font = NULL;
|
|
gui::IGUISkin* skin = Environment->getSkin();
|
|
if (skin)
|
|
font = skin->getFont();
|
|
|
|
Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
|
|
assert(inv);
|
|
InventoryList *list = inv->getList(m_selected_item->listname);
|
|
assert(list);
|
|
ItemStack stack = list->getItem(m_selected_item->i);
|
|
stack.count = m_selected_amount;
|
|
|
|
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
|
|
core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
|
|
drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
|
|
}
|
|
|
|
void GUIFormSpecMenu::drawMenu()
|
|
{
|
|
if(m_form_src){
|
|
std::string newform = m_form_src->getForm();
|
|
if(newform != m_formspec_string){
|
|
m_formspec_string = newform;
|
|
regenerateGui(m_screensize_old);
|
|
}
|
|
}
|
|
|
|
m_pointer = m_device->getCursorControl()->getPosition();
|
|
|
|
updateSelectedItem();
|
|
|
|
gui::IGUISkin* skin = Environment->getSkin();
|
|
if (!skin)
|
|
return;
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
|
|
video::SColor bgcolor(140,0,0,0);
|
|
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
|
|
|
|
m_tooltip_element->setVisible(false);
|
|
|
|
/*
|
|
Draw backgrounds
|
|
*/
|
|
for(u32 i=0; i<m_backgrounds.size(); i++)
|
|
{
|
|
const ImageDrawSpec &spec = m_backgrounds[i];
|
|
video::ITexture *texture =
|
|
m_gamedef->tsrc()->getTextureRaw(spec.name);
|
|
// Image size on screen
|
|
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
|
|
// Image rectangle on screen
|
|
core::rect<s32> rect = imgrect + spec.pos;
|
|
const video::SColor color(255,255,255,255);
|
|
const video::SColor colors[] = {color,color,color,color};
|
|
driver->draw2DImage(texture, rect,
|
|
core::rect<s32>(core::position2d<s32>(0,0),
|
|
core::dimension2di(texture->getOriginalSize())),
|
|
NULL/*&AbsoluteClippingRect*/, colors, true);
|
|
}
|
|
|
|
/*
|
|
Draw images
|
|
*/
|
|
for(u32 i=0; i<m_images.size(); i++)
|
|
{
|
|
const ImageDrawSpec &spec = m_images[i];
|
|
video::ITexture *texture =
|
|
m_gamedef->tsrc()->getTextureRaw(spec.name);
|
|
// Image size on screen
|
|
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
|
|
// Image rectangle on screen
|
|
core::rect<s32> rect = imgrect + spec.pos;
|
|
const video::SColor color(255,255,255,255);
|
|
const video::SColor colors[] = {color,color,color,color};
|
|
driver->draw2DImage(texture, rect,
|
|
core::rect<s32>(core::position2d<s32>(0,0),
|
|
core::dimension2di(texture->getOriginalSize())),
|
|
NULL/*&AbsoluteClippingRect*/, colors, true);
|
|
}
|
|
|
|
/*
|
|
Draw items
|
|
Phase 0: Item slot rectangles
|
|
Phase 1: Item images; prepare tooltip
|
|
If backgrounds used, do not draw Item slot rectangles
|
|
*/
|
|
int start_phase=0;
|
|
if (m_backgrounds.size() > 0) start_phase=1;
|
|
for(int phase=start_phase; phase<=1; phase++)
|
|
for(u32 i=0; i<m_inventorylists.size(); i++)
|
|
{
|
|
drawList(m_inventorylists[i], phase);
|
|
}
|
|
|
|
/*
|
|
Draw dragged item stack
|
|
*/
|
|
drawSelectedItem();
|
|
|
|
/*
|
|
Call base class
|
|
*/
|
|
gui::IGUIElement::draw();
|
|
}
|
|
|
|
void GUIFormSpecMenu::updateSelectedItem()
|
|
{
|
|
// WARNING: BLACK MAGIC
|
|
// See if there is a stack suited for our current guess.
|
|
// If such stack does not exist, clear the guess.
|
|
if(m_selected_content_guess.name != "")
|
|
{
|
|
bool found = false;
|
|
for(u32 i=0; i<m_inventorylists.size() && !found; i++){
|
|
const ListDrawSpec &s = m_inventorylists[i];
|
|
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
|
|
if(!inv)
|
|
continue;
|
|
InventoryList *list = inv->getList(s.listname);
|
|
if(!list)
|
|
continue;
|
|
for(s32 i=0; i<s.geom.X*s.geom.Y && !found; i++){
|
|
u32 item_i = i + s.start_item_i;
|
|
if(item_i >= list->getSize())
|
|
continue;
|
|
ItemStack stack = list->getItem(item_i);
|
|
if(stack.name == m_selected_content_guess.name &&
|
|
stack.count == m_selected_content_guess.count){
|
|
found = true;
|
|
if(m_selected_item){
|
|
// If guessed stack is already selected, all is fine
|
|
if(m_selected_item->inventoryloc == s.inventoryloc &&
|
|
m_selected_item->listname == s.listname &&
|
|
m_selected_item->i == (s32)item_i &&
|
|
m_selected_amount == stack.count){
|
|
break;
|
|
}
|
|
delete m_selected_item;
|
|
m_selected_item = NULL;
|
|
}
|
|
infostream<<"Client: Changing selected content guess to "
|
|
<<s.inventoryloc.dump()<<" "<<s.listname
|
|
<<" "<<item_i<<std::endl;
|
|
m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
|
|
m_selected_amount = stack.count;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!found){
|
|
infostream<<"Client: Discarding selected content guess: "
|
|
<<m_selected_content_guess.getItemString()<<std::endl;
|
|
m_selected_content_guess.name = "";
|
|
}
|
|
}
|
|
// If the selected stack has become empty for some reason, deselect it.
|
|
// If the selected stack has become smaller, adjust m_selected_amount.
|
|
if(m_selected_item)
|
|
{
|
|
bool selection_valid = false;
|
|
if(m_selected_item->isValid())
|
|
{
|
|
Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
|
|
if(inv)
|
|
{
|
|
InventoryList *list = inv->getList(m_selected_item->listname);
|
|
if(list && (u32) m_selected_item->i < list->getSize())
|
|
{
|
|
ItemStack stack = list->getItem(m_selected_item->i);
|
|
if(m_selected_amount > stack.count)
|
|
m_selected_amount = stack.count;
|
|
if(!stack.empty())
|
|
selection_valid = true;
|
|
}
|
|
}
|
|
}
|
|
if(!selection_valid)
|
|
{
|
|
delete m_selected_item;
|
|
m_selected_item = NULL;
|
|
m_selected_amount = 0;
|
|
m_selected_dragging = false;
|
|
}
|
|
}
|
|
|
|
// If craftresult is nonempty and nothing else is selected, select it now.
|
|
if(!m_selected_item)
|
|
{
|
|
for(u32 i=0; i<m_inventorylists.size(); i++)
|
|
{
|
|
const ListDrawSpec &s = m_inventorylists[i];
|
|
if(s.listname == "craftpreview")
|
|
{
|
|
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
|
|
InventoryList *list = inv->getList("craftresult");
|
|
if(list && list->getSize() >= 1 && !list->getItem(0).empty())
|
|
{
|
|
m_selected_item = new ItemSpec;
|
|
m_selected_item->inventoryloc = s.inventoryloc;
|
|
m_selected_item->listname = "craftresult";
|
|
m_selected_item->i = 0;
|
|
m_selected_amount = 0;
|
|
m_selected_dragging = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If craftresult is selected, keep the whole stack selected
|
|
if(m_selected_item && m_selected_item->listname == "craftresult")
|
|
{
|
|
Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
|
|
assert(inv);
|
|
InventoryList *list = inv->getList(m_selected_item->listname);
|
|
assert(list);
|
|
m_selected_amount = list->getItem(m_selected_item->i).count;
|
|
}
|
|
}
|
|
|
|
void GUIFormSpecMenu::acceptInput()
|
|
{
|
|
if(m_text_dst)
|
|
{
|
|
std::map<std::string, std::string> fields;
|
|
gui::IGUIElement *e;
|
|
for(u32 i=0; i<m_fields.size(); i++)
|
|
{
|
|
const FieldSpec &s = m_fields[i];
|
|
if(s.send)
|
|
{
|
|
if(s.is_button)
|
|
{
|
|
fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(s.flabel.c_str());
|
|
}
|
|
else
|
|
{
|
|
e = getElementFromId(s.fid);
|
|
if(e != NULL)
|
|
{
|
|
fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(e->getText());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_text_dst->gotText(fields);
|
|
}
|
|
}
|
|
|
|
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
|
|
{
|
|
if(event.EventType==EET_KEY_INPUT_EVENT)
|
|
{
|
|
KeyPress kp(event.KeyInput);
|
|
if (event.KeyInput.PressedDown && (kp == EscapeKey ||
|
|
kp == getKeySetting("keymap_inventory")))
|
|
{
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
|
|
{
|
|
acceptInput();
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
}
|
|
if(event.EventType==EET_MOUSE_INPUT_EVENT
|
|
&& event.MouseInput.Event != EMIE_MOUSE_MOVED)
|
|
{
|
|
// Mouse event other than movement
|
|
|
|
// Get selected item and hovered/clicked item (s)
|
|
|
|
updateSelectedItem();
|
|
ItemSpec s = getItemAtPos(m_pointer);
|
|
|
|
Inventory *inv_selected = NULL;
|
|
Inventory *inv_s = NULL;
|
|
|
|
if(m_selected_item)
|
|
{
|
|
inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
|
|
assert(inv_selected);
|
|
assert(inv_selected->getList(m_selected_item->listname) != NULL);
|
|
}
|
|
|
|
u32 s_count = 0;
|
|
|
|
if(s.isValid())
|
|
do{ // breakable
|
|
inv_s = m_invmgr->getInventory(s.inventoryloc);
|
|
|
|
if(!inv_s){
|
|
errorstream<<"InventoryMenu: The selected inventory location "
|
|
<<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
|
|
<<std::endl;
|
|
s.i = -1; // make it invalid again
|
|
break;
|
|
}
|
|
|
|
InventoryList *list = inv_s->getList(s.listname);
|
|
if(list == NULL){
|
|
verbosestream<<"InventoryMenu: The selected inventory list \""
|
|
<<s.listname<<"\" does not exist"<<std::endl;
|
|
s.i = -1; // make it invalid again
|
|
break;
|
|
}
|
|
|
|
if((u32)s.i >= list->getSize()){
|
|
infostream<<"InventoryMenu: The selected inventory list \""
|
|
<<s.listname<<"\" is too small (i="<<s.i<<", size="
|
|
<<list->getSize()<<")"<<std::endl;
|
|
s.i = -1; // make it invalid again
|
|
break;
|
|
}
|
|
|
|
s_count = list->getItem(s.i).count;
|
|
}while(0);
|
|
|
|
bool identical = (m_selected_item != NULL) && s.isValid() &&
|
|
(inv_selected == inv_s) &&
|
|
(m_selected_item->listname == s.listname) &&
|
|
(m_selected_item->i == s.i);
|
|
|
|
// buttons: 0 = left, 1 = right, 2 = middle
|
|
// up/down: 0 = down (press), 1 = up (release), 2 = unknown event
|
|
int button = 0;
|
|
int updown = 2;
|
|
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
|
|
{ button = 0; updown = 0; }
|
|
else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
|
|
{ button = 1; updown = 0; }
|
|
else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
|
|
{ button = 2; updown = 0; }
|
|
else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
|
|
{ button = 0; updown = 1; }
|
|
else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
|
|
{ button = 1; updown = 1; }
|
|
else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
|
|
{ button = 2; updown = 1; }
|
|
|
|
// Set this number to a positive value to generate a move action
|
|
// from m_selected_item to s.
|
|
u32 move_amount = 0;
|
|
|
|
// Set this number to a positive value to generate a drop action
|
|
// from m_selected_item.
|
|
u32 drop_amount = 0;
|
|
|
|
// Set this number to a positive value to generate a craft action at s.
|
|
u32 craft_amount = 0;
|
|
|
|
if(updown == 0)
|
|
{
|
|
// Some mouse button has been pressed
|
|
|
|
//infostream<<"Mouse button "<<button<<" pressed at p=("
|
|
// <<p.X<<","<<p.Y<<")"<<std::endl;
|
|
|
|
m_selected_dragging = false;
|
|
|
|
if(s.isValid() && s.listname == "craftpreview")
|
|
{
|
|
// Craft preview has been clicked: craft
|
|
craft_amount = (button == 2 ? 10 : 1);
|
|
}
|
|
else if(m_selected_item == NULL)
|
|
{
|
|
if(s_count != 0)
|
|
{
|
|
// Non-empty stack has been clicked: select it
|
|
m_selected_item = new ItemSpec(s);
|
|
|
|
if(button == 1) // right
|
|
m_selected_amount = (s_count + 1) / 2;
|
|
else if(button == 2) // middle
|
|
m_selected_amount = MYMIN(s_count, 10);
|
|
else // left
|
|
m_selected_amount = s_count;
|
|
|
|
m_selected_dragging = true;
|
|
}
|
|
}
|
|
else // m_selected_item != NULL
|
|
{
|
|
assert(m_selected_amount >= 1);
|
|
|
|
if(s.isValid())
|
|
{
|
|
// Clicked a slot: move
|
|
if(button == 1) // right
|
|
move_amount = 1;
|
|
else if(button == 2) // middle
|
|
move_amount = MYMIN(m_selected_amount, 10);
|
|
else // left
|
|
move_amount = m_selected_amount;
|
|
|
|
if(identical)
|
|
{
|
|
if(move_amount >= m_selected_amount)
|
|
m_selected_amount = 0;
|
|
else
|
|
m_selected_amount -= move_amount;
|
|
move_amount = 0;
|
|
}
|
|
}
|
|
else if(getAbsoluteClippingRect().isPointInside(m_pointer))
|
|
{
|
|
// Clicked somewhere else: deselect
|
|
m_selected_amount = 0;
|
|
}
|
|
else
|
|
{
|
|
// Clicked outside of the window: drop
|
|
if(button == 1) // right
|
|
drop_amount = 1;
|
|
else if(button == 2) // middle
|
|
drop_amount = MYMIN(m_selected_amount, 10);
|
|
else // left
|
|
drop_amount = m_selected_amount;
|
|
}
|
|
}
|
|
}
|
|
else if(updown == 1)
|
|
{
|
|
// Some mouse button has been released
|
|
|
|
//infostream<<"Mouse button "<<button<<" released at p=("
|
|
// <<p.X<<","<<p.Y<<")"<<std::endl;
|
|
|
|
if(m_selected_item != NULL && m_selected_dragging && s.isValid())
|
|
{
|
|
if(!identical)
|
|
{
|
|
// Dragged to different slot: move all selected
|
|
move_amount = m_selected_amount;
|
|
}
|
|
}
|
|
else if(m_selected_item != NULL && m_selected_dragging &&
|
|
!(getAbsoluteClippingRect().isPointInside(m_pointer)))
|
|
{
|
|
// Dragged outside of window: drop all selected
|
|
drop_amount = m_selected_amount;
|
|
}
|
|
|
|
m_selected_dragging = false;
|
|
}
|
|
|
|
// Possibly send inventory action to server
|
|
if(move_amount > 0)
|
|
{
|
|
// Send IACTION_MOVE
|
|
|
|
assert(m_selected_item && m_selected_item->isValid());
|
|
assert(s.isValid());
|
|
|
|
assert(inv_selected && inv_s);
|
|
InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
|
|
InventoryList *list_to = inv_s->getList(s.listname);
|
|
assert(list_from && list_to);
|
|
ItemStack stack_from = list_from->getItem(m_selected_item->i);
|
|
ItemStack stack_to = list_to->getItem(s.i);
|
|
|
|
// Check how many items can be moved
|
|
move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
|
|
ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
|
|
// If source stack cannot be added to destination stack at all,
|
|
// they are swapped
|
|
if(leftover.count == stack_from.count && leftover.name == stack_from.name)
|
|
{
|
|
m_selected_amount = stack_to.count;
|
|
// In case the server doesn't directly swap them but instead
|
|
// moves stack_to somewhere else, set this
|
|
m_selected_content_guess = stack_to;
|
|
m_selected_content_guess_inventory = s.inventoryloc;
|
|
}
|
|
// Source stack goes fully into destination stack
|
|
else if(leftover.empty())
|
|
{
|
|
m_selected_amount -= move_amount;
|
|
m_selected_content_guess = ItemStack(); // Clear
|
|
}
|
|
// Source stack goes partly into destination stack
|
|
else
|
|
{
|
|
move_amount -= leftover.count;
|
|
m_selected_amount -= move_amount;
|
|
m_selected_content_guess = ItemStack(); // Clear
|
|
}
|
|
|
|
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
|
|
IMoveAction *a = new IMoveAction();
|
|
a->count = move_amount;
|
|
a->from_inv = m_selected_item->inventoryloc;
|
|
a->from_list = m_selected_item->listname;
|
|
a->from_i = m_selected_item->i;
|
|
a->to_inv = s.inventoryloc;
|
|
a->to_list = s.listname;
|
|
a->to_i = s.i;
|
|
m_invmgr->inventoryAction(a);
|
|
}
|
|
else if(drop_amount > 0)
|
|
{
|
|
m_selected_content_guess = ItemStack(); // Clear
|
|
|
|
// Send IACTION_DROP
|
|
|
|
assert(m_selected_item && m_selected_item->isValid());
|
|
assert(inv_selected);
|
|
InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
|
|
assert(list_from);
|
|
ItemStack stack_from = list_from->getItem(m_selected_item->i);
|
|
|
|
// Check how many items can be dropped
|
|
drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
|
|
assert(drop_amount > 0 && drop_amount <= m_selected_amount);
|
|
m_selected_amount -= drop_amount;
|
|
|
|
infostream<<"Handing IACTION_DROP to manager"<<std::endl;
|
|
IDropAction *a = new IDropAction();
|
|
a->count = drop_amount;
|
|
a->from_inv = m_selected_item->inventoryloc;
|
|
a->from_list = m_selected_item->listname;
|
|
a->from_i = m_selected_item->i;
|
|
m_invmgr->inventoryAction(a);
|
|
}
|
|
else if(craft_amount > 0)
|
|
{
|
|
m_selected_content_guess = ItemStack(); // Clear
|
|
|
|
// Send IACTION_CRAFT
|
|
|
|
assert(s.isValid());
|
|
assert(inv_s);
|
|
|
|
infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
|
|
ICraftAction *a = new ICraftAction();
|
|
a->count = craft_amount;
|
|
a->craft_inv = s.inventoryloc;
|
|
m_invmgr->inventoryAction(a);
|
|
}
|
|
|
|
// If m_selected_amount has been decreased to zero, deselect
|
|
if(m_selected_amount == 0)
|
|
{
|
|
delete m_selected_item;
|
|
m_selected_item = NULL;
|
|
m_selected_amount = 0;
|
|
m_selected_dragging = false;
|
|
m_selected_content_guess = ItemStack();
|
|
}
|
|
}
|
|
if(event.EventType==EET_GUI_EVENT)
|
|
{
|
|
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
|
|
&& isVisible())
|
|
{
|
|
if(!canTakeFocus(event.GUIEvent.Element))
|
|
{
|
|
infostream<<"GUIFormSpecMenu: Not allowing focus change."
|
|
<<std::endl;
|
|
// Returning true disables focus change
|
|
return true;
|
|
}
|
|
}
|
|
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
|
|
{
|
|
switch(event.GUIEvent.Caller->getID())
|
|
{
|
|
case 257:
|
|
acceptInput();
|
|
quitMenu();
|
|
// quitMenu deallocates menu
|
|
return true;
|
|
}
|
|
// find the element that was clicked
|
|
for(u32 i=0; i<m_fields.size(); i++)
|
|
{
|
|
FieldSpec &s = m_fields[i];
|
|
// if its a button, set the send field so
|
|
// lua knows which button was pressed
|
|
if (s.is_button && s.fid == event.GUIEvent.Caller->getID())
|
|
{
|
|
s.send = true;
|
|
acceptInput();
|
|
if(s.is_exit){
|
|
quitMenu();
|
|
return true;
|
|
}else{
|
|
s.send = false;
|
|
// Restore focus to the full form
|
|
Environment->setFocus(this);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
|
|
{
|
|
if(event.GUIEvent.Caller->getID() > 257)
|
|
{
|
|
acceptInput();
|
|
quitMenu();
|
|
// quitMenu deallocates menu
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Parent ? Parent->OnEvent(event) : false;
|
|
}
|
|
|