forked from Mirrorlandia_minetest/minetest
88b436e6a9
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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class ServerEnvironment;
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class NodeTimerRef : public ModApiBase
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{
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private:
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v3s16 m_p;
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ServerEnvironment *m_env = nullptr;
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static const char className[];
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static const luaL_Reg methods[];
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static int gc_object(lua_State *L);
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static NodeTimerRef *checkobject(lua_State *L, int narg);
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static int l_set(lua_State *L);
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static int l_start(lua_State *L);
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static int l_stop(lua_State *L);
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static int l_is_started(lua_State *L);
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static int l_get_timeout(lua_State *L);
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static int l_get_elapsed(lua_State *L);
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public:
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NodeTimerRef(v3s16 p, ServerEnvironment *env);
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~NodeTimerRef() = default;
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// Creates an NodeTimerRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
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static void set_null(lua_State *L);
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static void Register(lua_State *L);
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};
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