forked from Mirrorlandia_minetest/minetest
6c184947c3
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
164 lines
4.6 KiB
C++
164 lines
4.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "irrlichttypes.h"
|
|
#include <list>
|
|
#include <set>
|
|
#include <vector>
|
|
#include <string>
|
|
#include <map>
|
|
#include <json/json.h>
|
|
#include <unordered_set>
|
|
#include "util/basic_macros.h"
|
|
#include "config.h"
|
|
#include "metadata.h"
|
|
|
|
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
|
|
|
|
struct ModSpec
|
|
{
|
|
std::string name;
|
|
std::string path;
|
|
//if normal mod:
|
|
std::unordered_set<std::string> depends;
|
|
std::unordered_set<std::string> optdepends;
|
|
std::unordered_set<std::string> unsatisfied_depends;
|
|
|
|
bool part_of_modpack = false;
|
|
bool is_modpack = false;
|
|
// if modpack:
|
|
std::map<std::string,ModSpec> modpack_content;
|
|
ModSpec(const std::string &name_ = "", const std::string &path_ = ""):
|
|
name(name_),
|
|
path(path_)
|
|
{}
|
|
ModSpec(const std::string &name_, const std::string &path_, bool part_of_modpack_):
|
|
name(name_),
|
|
path(path_),
|
|
part_of_modpack(part_of_modpack_)
|
|
{}
|
|
};
|
|
|
|
// Retrieves depends, optdepends, is_modpack and modpack_content
|
|
void parseModContents(ModSpec &mod);
|
|
|
|
std::map<std::string,ModSpec> getModsInPath(const std::string &path,
|
|
bool part_of_modpack = false);
|
|
|
|
// replaces modpack Modspecs with their content
|
|
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
|
|
|
|
// a ModConfiguration is a subset of installed mods, expected to have
|
|
// all dependencies fullfilled, so it can be used as a list of mods to
|
|
// load when the game starts.
|
|
class ModConfiguration
|
|
{
|
|
public:
|
|
// checks if all dependencies are fullfilled.
|
|
bool isConsistent() const
|
|
{
|
|
return m_unsatisfied_mods.empty();
|
|
}
|
|
|
|
const std::vector<ModSpec> &getMods() const
|
|
{
|
|
return m_sorted_mods;
|
|
}
|
|
|
|
const std::vector<ModSpec> &getUnsatisfiedMods() const
|
|
{
|
|
return m_unsatisfied_mods;
|
|
}
|
|
|
|
void printUnsatisfiedModsError() const;
|
|
|
|
protected:
|
|
ModConfiguration(const std::string &worldpath);
|
|
// adds all mods in the given path. used for games, modpacks
|
|
// and world-specific mods (worldmods-folders)
|
|
void addModsInPath(const std::string &path);
|
|
|
|
// adds all mods in the set.
|
|
void addMods(const std::vector<ModSpec> &new_mods);
|
|
|
|
void addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods);
|
|
|
|
void checkConflictsAndDeps();
|
|
protected:
|
|
// list of mods sorted such that they can be loaded in the
|
|
// given order with all dependencies being fullfilled. I.e.,
|
|
// every mod in this list has only dependencies on mods which
|
|
// appear earlier in the vector.
|
|
std::vector<ModSpec> m_sorted_mods;
|
|
|
|
private:
|
|
// move mods from m_unsatisfied_mods to m_sorted_mods
|
|
// in an order that satisfies dependencies
|
|
void resolveDependencies();
|
|
|
|
// mods with unmet dependencies. Before dependencies are resolved,
|
|
// this is where all mods are stored. Afterwards this contains
|
|
// only the ones with really unsatisfied dependencies.
|
|
std::vector<ModSpec> m_unsatisfied_mods;
|
|
|
|
// set of mod names for which an unresolved name conflict
|
|
// exists. A name conflict happens when two or more mods
|
|
// at the same level have the same name but different paths.
|
|
// Levels (mods in higher levels override mods in lower levels):
|
|
// 1. game mod in modpack; 2. game mod;
|
|
// 3. world mod in modpack; 4. world mod;
|
|
// 5. addon mod in modpack; 6. addon mod.
|
|
std::unordered_set<std::string> m_name_conflicts;
|
|
|
|
// Deleted default constructor
|
|
ModConfiguration() = default;
|
|
|
|
};
|
|
|
|
#ifndef SERVER
|
|
class ClientModConfiguration: public ModConfiguration
|
|
{
|
|
public:
|
|
ClientModConfiguration(const std::string &path);
|
|
};
|
|
#endif
|
|
|
|
class ModMetadata: public Metadata
|
|
{
|
|
public:
|
|
ModMetadata() = delete;
|
|
ModMetadata(const std::string &mod_name);
|
|
~ModMetadata() = default;
|
|
|
|
virtual void clear();
|
|
|
|
bool save(const std::string &root_path);
|
|
bool load(const std::string &root_path);
|
|
|
|
bool isModified() const { return m_modified; }
|
|
const std::string &getModName() const { return m_mod_name; }
|
|
|
|
virtual bool setString(const std::string &name, const std::string &var);
|
|
private:
|
|
std::string m_mod_name;
|
|
bool m_modified = false;
|
|
};
|