minetest/src
2011-02-15 22:27:10 +02:00
..
jthread CMake working on Linux (not on windows) 2011-01-08 03:10:20 +02:00
client.cpp now it works nicely 2011-02-11 20:37:54 +02:00
client.h Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
clientserver.h changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
cmake_config.h.in made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
CMakeLists.txt fixed slight error in server build 2011-02-15 22:27:10 +02:00
common_irrlicht.h added sand to map generator 2011-02-04 14:32:30 +02:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
connection.h Players are left on server while server is running. No passwords yet. 2011-01-15 03:28:19 +02:00
constants.h mapgen stuff 2011-02-05 14:55:16 +02:00
debug.cpp fixes toward mingw compatibility 2011-02-10 15:55:15 +02:00
debug.h new texture stuff quite working 2011-02-11 16:43:26 +02:00
defaultsettings.cpp might work good on cmake+msvc now 2011-02-15 20:53:29 +02:00
environment.cpp added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00
environment.h Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp should work now 2011-01-26 01:06:45 +02:00
filesys.h should work now 2011-01-26 01:06:45 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp new hotbar, more minecraft-like 2011-02-14 17:41:49 +02:00
guiInventoryMenu.h new hotbar, more minecraft-like 2011-02-14 17:41:49 +02:00
guiMainMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiMainMenu.h Map deletion button 2011-01-26 00:40:33 +02:00
guiMessageMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiMessageMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPauseMenu.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
guiPauseMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiTextInputMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
iirrlichtwrapper.h work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
inventory.cpp work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
inventory.h new texture stuff quite working 2011-02-11 16:43:26 +02:00
irrlichtwrapper.cpp work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
irrlichtwrapper.h work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
light.cpp all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp still a little fix! 2011-02-15 16:14:02 +02:00
main.h fully working i guess 2011-02-11 19:55:42 +02:00
map.cpp mud gets now grass onto it when placed into sunlight. also removed three old files 2011-02-15 12:33:59 +02:00
map.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
mapblock.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
mapblock.h partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
mapblockobject.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapblockobject.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapchunk.h fully working i guess 2011-02-11 19:55:42 +02:00
mapnode.cpp Some fiddling around with fog... not much changed 2011-02-14 16:13:03 +02:00
mapnode.h New way of determining the outcome of digging 2011-02-14 12:08:03 +02:00
mapsector.cpp mapgen stuff 2011-02-05 14:55:16 +02:00
mapsector.h mapgen stuff 2011-02-05 14:55:16 +02:00
materials.cpp fully working i guess 2011-02-11 19:55:42 +02:00
materials.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
mineral.cpp fully working i guess 2011-02-11 19:55:42 +02:00
mineral.h fully working i guess 2011-02-11 19:55:42 +02:00
modalMenu.h bug-fixin' 2011-02-08 01:12:55 +02:00
noise.cpp made it to work with my windows compiler 2011-02-08 10:11:26 +02:00
noise.h mapgen tweaking 2011-02-06 16:35:27 +02:00
player.cpp sneaking bug fixing 2011-02-14 16:11:28 +02:00
player.h fixed bug in sneaking 2011-02-14 11:43:42 +02:00
porting.cpp Fix for windows 2011-02-15 16:12:04 +02:00
porting.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
serialization.cpp better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
serialization.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
server.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
server.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
servermain.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
socket.cpp local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) 2011-02-08 11:24:07 +02:00
socket.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
test.h license stuff 2010-11-29 20:13:04 +02:00
texture.h work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp fixed slight error in server build 2011-02-15 22:27:10 +02:00
tile.h cube inventory texture rendering thing (not good yet) 2011-02-14 16:10:46 +02:00
utility.cpp mapgen stuff 2011-02-05 14:55:16 +02:00
utility.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
voxel.cpp partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
voxel.h added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00