if minetest.settings:get_bool("minigun_aswell") then

minetest.register_tool("rangedweapons:minigun_r", {
	stack_max= 1,
	wield_scale = {x=3.0,y=3.0,z=3.0},
	description = "",
	rw_next_reload = "rangedweapons:minigun",
	load_sound = "rangedweapons_rifle_clip_in",
	range = 0,
	groups = {not_in_creative_inventory = 1},
	inventory_image = "rangedweapons_minigun_rld.png",
})

	minetest.register_tool("rangedweapons:minigun", {
	stack_max= 1,
	wield_scale = {x=3.0,y=3.0,z=3.0},
		description = "" ..core.colorize("#35cdff","minigun\n") ..core.colorize("#FFFFFF", "Gun damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 50%\n") ..core.colorize("#FFFFFF", "Gun knockback: 8\n")  ..core.colorize("#FFFFFF", "Gun Critical chance: 14%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n")  ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n")   ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.04(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 15%\n")
..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 70"),
	range = 0,
	inventory_image = "rangedweapons_minigun.png",
	RW_gun_capabilities = {
		automatic_gun = 1,
		gun_damage = {fleshy=10,knockback=8},
		gun_crit = 14,
		gun_critEffc = 3.0,
		suitable_ammo = {{"rangedweapons:762mm",200}},
		gun_skill = {"heavy_skill",100},
		gun_icon = "rangedweapons_minigun_icon.png",
		gun_unloaded = "rangedweapons:minigun_r",
		gun_velocity = 70,
		gun_accuracy = 50,
		gun_cooldown = 0.04,
		gun_reload = 2.0,
		gun_projectiles = 1,
		has_shell = 1,
		gun_gravity = 0,
		gun_durability = 4000,
		gun_smokeSize = 5,
		gun_mob_penetration = 33,
		gun_node_penetration = 15,
		gun_unload_sound = "rangedweapons_rifle_clip_out",
		gun_sound = "rangedweapons_machinegun",
	},
	on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,

	inventory_image = "rangedweapons_minigun.png",
})

end