From 7d2844ae12c69f56eb234b936615a1c73d727c4c Mon Sep 17 00:00:00 2001 From: Lars Date: Tue, 3 May 2022 20:06:46 -0700 Subject: [PATCH] Fix glass/door breaking settings --- ammo.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/ammo.lua b/ammo.lua index d17308b..100a126 100644 --- a/ammo.lua +++ b/ammo.lua @@ -143,7 +143,8 @@ end end -if rweapons_door_breaking == "true" and door_break > 0 then +if door_break > 0 and minetest.settings:get_bool("rangedweapons_door_breaking", true) then + if string.find(minetest.get_node(moveresult.collisions[1].node_pos).name,"door_wood") then minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"}) @@ -152,7 +153,7 @@ minetest.sound_play("rangedweapons_woodbreak",{pos = moveresult.collisions[1].no end end -if rweapons_glass_breaking == "true" and glass_break > 0 then +if glass_break > 0 and minetest.settings:get_bool("rangedweapons_glass_breaking", true) then local nodeName = minetest.get_node(moveresult.collisions[1].node_pos).name